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  • Must all new features go through betatest?

    - by LTR
    Obviously, small usability fixes and bugfixes go directly into the stable product. What about small new features? Can you afford to just release them after internal testing, or do they have to be betatested by customers first? Situation: This is a young commercial project, produced by a one-person company. It has an existing userbase and is at it's second major version. Previous betatests have produced some results, however most feedback came from the stable product and not from beta versions.

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  • Power manager keeps shutting down the display

    - by david25
    I'm probably missing something here. I'm using the default Ubuntu power manger, I set it up like this: On AC: no screen dimming when idle, never put computer to sleep, never put display to sleep. On battery: I kept the default settings. Still, Ubuntu does whatever it likes, and after 15 min it puts the display to sleep. Does anyone have the same problem and found a way to solve it? I'm using an Eee PC with Ubuntu 10.10 Desktop.

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  • Dealing with FUD? [on hold]

    - by Pawel G.
    How to interact with colleague who will happily talk about a thing, but from the way he talk about it, it becomes clear, that he does not fully understand some underlying concepts - but at the same time is not that kind of personality, that would ask for clarification or explanation (maybe because it is sign of weakness). There is difficulty involved in such a situation, since such people will demand to be consulted in a decision process, but instead of brainstorming solutions one will need to neutralize the diffusion of the concepts first, and when this is done time is already up and solution cannot be brainstormed any more. Maybe FUD is not the correct acronym, maybe DIS, Diffusion, Indifference, Surety.

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  • Dealing with engineers that frequently leave their jobs

    - by ??? Shengyuan Lu
    My friend is a project manager for a software company. The most frustrating thing for him is that his engineers frequently leave their jobs. The company works hard to recruit new engineers, transfer projects, and keep a stable quality product. When people leave, it drives my friend crazy. These engineers are quite young and ambitious, and they want higher salaries and better positions. The big boss only thinks about it in financial terms, and his theory is that “three newbies are always better than one veteran” (which, as an experienced engineer, I know is wrong). My friend hates that theory. Any advice for him?

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  • Continuous Integration, what are the strategies to manage binary content?

    - by sebas
    Currently we are testing various configurations between Feature Branching and CI with Feature toggling. I can see there are several viable options out there for the code, but I also know that CI totally relies on the possibility to merge the code. So I wonder, how do you manage CI with binary data, like art assets? I can also see another problem: all the code can be tested before to commit, I can even validate the data before to commit, but how can I test the art?! Should I use another methodology for art content?

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  • "A good programmer can be as 10+ times more productive than a mediocre one"

    - by m3th0dman
    I had read an interview with a great programmer (it is not in English) and in it he said that "a great programmer can be as 100 times as good as a mediocre one" giving reason for why good programmers are very well paid and why programming companies give many facilities for their employees. The idea was that there is a very large demand for good programmers, because of the above reason and that's why companies pay very much to bring them. Do you agree with this statement? Do you know any objective facts that could support it? Edit: The question has nothing to do with experience; if you talk about one great programmer with 1 year experience then s/he should be 10 times more productive than a mediocre programmer with 1 year experience. I agree that from certain experience years onwards, things start to dissipate but that's not the purpose of the question.

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  • Why are MVC & TDD not employed more in game architecture?

    - by secoif
    I will preface this by saying I haven't looked a huge amount of game source, nor built much in the way of games. But coming from trying to employ 'enterprise' coding practices in web apps, looking at game source code seriously hurts my head: "What is this view logic doing in with business logic? this needs refactoring... so does this, refactor, refactorrr" This worries me as I'm about to start a game project, and I'm not sure whether trying to mvc/tdd the dev process is going to hinder us or help us, as I don't see many game examples that use this or much push for better architectural practices it in the community. The following is an extract from a great article on prototyping games, though to me it seemed exactly the attitude many game devs seem to use when writing production game code: Mistake #4: Building a system, not a game ...if you ever find yourself working on something that isn’t directly moving your forward, stop right there. As programmers, we have a tendency to try to generalize our code, and make it elegant and be able to handle every situation. We find that an itch terribly hard not scratch, but we need to learn how. It took me many years to realize that it’s not about the code, it’s about the game you ship in the end. Don’t write an elegant game component system, skip the editor completely and hardwire the state in code, avoid the data-driven, self-parsing, XML craziness, and just code the damned thing. ... Just get stuff on the screen as quickly as you can. And don’t ever, ever, use the argument “if we take some extra time and do this the right way, we can reuse it in the game”. EVER. is it because games are (mostly) visually oriented so it makes sense that the code will be weighted heavily in the view, thus any benefits from moving stuff out to models/controllers, is fairly minimal, so why bother? I've heard the argument that MVC introduces a performance overhead, but this seems to me to be a premature optimisation, and that there'd more important performance issues to tackle before you worry about MVC overheads (eg render pipeline, AI algorithms, datastructure traversal, etc). Same thing regarding TDD. It's not often I see games employing test cases, but perhaps this is due to the design issues above (mixed view/business) and the fact that it's difficult to test visual components, or components that rely on probablistic results (eg operate within physics simulations). Perhaps I'm just looking at the wrong source code, but why do we not see more of these 'enterprise' practices employed in game design? Are games really so different in their requirements, or is a people/culture issue (ie game devs come from a different background and thus have different coding habits)?

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  • Manage own framework

    - by Develman
    I have developed my own little framework for webpages. And for different websites I had to change some parts of the framework respectively developed new features / improvements. But in some cases I missed to copy the changes in the original framework code. How do you manage your frameworks? I copy the complete framework to a library folder in my projects folder structure. So I have a copy of the framework in every project. I would like to have it on one place in order to modify / improve / bugfix it once and then distribute it on the projects.

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  • Is it certified and supported to install Exalytics Management pack on Exalytics server with OVS ?

    - by Saresh
    Q: Is it certified and supported to install Exalytics Management pack on Exalytics server with OVS ?  A: BI Management pack can certainly be used to manage Exalytics and BI targets.However,It is not supported to install an EM agent on dom0, the monitoring agents have to be installed on the guests.Please refer  http://docs.oracle.com/cd/E24628_01/install.121/e24215/exalytics_mgmt.htm#BABGDIIE

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  • Why can't I get into my repositories?

    - by ken1943
    Upgraded from 10.04 to 10.10 by mistake and am having problems with some of my programs. They either don't work or they disappear from view on the screen. The Repositories menu item in Synaptic Packages Manager is a case in point. The computer does nothing when I choose this item. I am locked out of unless I edit /etc/apt/sources.list. The rest of the application seems to work, however. Update Manager just flashes on screen then disappears without doing, as does Printing. How do I downgrade from a higher to a lower level repository? I need to downgrade from 10.10 to 10.04. Each time Ubuntu upgrades to 10.10 evil things happen and the operating system really gets messed up. I really do not want to have to erase and install my operating system all over again if I can help it.

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  • Shut down Netbook by closing lid - ubunti 13.10

    - by The Liquidator
    My wife has an Acer Aspire One (with the SSD Card and an SD expansion card). It has never been able to hibernate or suspend, always creating errors and occasionally trashing the data on the SD card, which is the home partition so it's unfortunate. To get around the problem I have set all exit methods to produce shutdown - she tends to simply shut the lid. I'm aware the default behaviour has for some time been to suspend, but I've got round that using the gnome tweak tool. However, I've just installed 13.10 and whilst I have installed the gnome tweak tool and set it to shut down the system appears to be ignoring/bypassing the setting, electing to suspend when the lid is shut. Can anyone tell me how to fix it please? I'm quite happy to get my hands dirty with the command line.

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  • Should I be looking for developers with specific skill sets or generalists that need to learn?

    - by Lostsoul
    Thanks to the great help of this site and SO, I've been able to make a prototype of a software I want to sell but unfortunately although the prototype works I think my code quality is very low. I didn't use much OOP or design patterns so although my code is understandable to me, I think a normal developer would faint if they had to read it. So I wanted to hire a developer to make it a bit more better quality and improve some of my implementations of API's that I may have not done correctly. I'm having problems hiring a developer though. I have met 2 developers and had them read my software specs.The problem is, they lacked my business's domain knowledge(which is completely understandable and no biggie) but they also lacked knowledge of the underlying tech systems I used such as Hadoop, Hbase, Cuda, etc..I spent alot of time explaining map/reduce, bigtables and other technologies I used. I thought it was common knowledge because of my interactions with people on this site but the people I met with mentioned they never had to deal with these things so they didn't know it. My question is, for software projects that are hiring contractor developers is it a danger if the developer does not have experience with the underlying technologies? or can a general developer who is accomplished in another area realistically pick up new technologies? I did a very very quick back of envelope calculation and I think the upfront costs would be similar if I hire a student or developer with no experience in my technologies who will work many hours versus hiring a highly experienced developer who charges double but finishes in half the time but what other risks should I be considering or worried about? Also, should if I do hire a generalist, should I be paying for the time it takes them to learn hadoop or cuda if they are contractors(seems to make business sense but not sure how fair it is to them if they do not use the skill again). I'm a bit confused so any suggestions would be great.

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  • How can teams collaborate on Unity 3D projects?

    - by nosferat
    With a friend of mine, we are planning to develop a small game to get the hang of game development and teamwork. But since Unity 3D barely supports version control (or at least the free version lacks of it) we have no idea how to efficiently manage teamwork. Sharing tasks in a small project is also seems like a challange for us. I would also appreciate any advice that could be useful for beginner indie developers related to teamwork. :)

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  • Calculation of Milestones/Task list

    - by sugar
    My project manager assigned me a task to estimate the development time for an iPad application. Lets assume that I gave estimation of 15 working days. He thought that the number of days where too many and client needed the changes to the application urgently (as in most of cases). So, he told me: "I am going to assign two developer including you and as per my understandings and experience it won't take more than seven working days." Clarifications I was given the task of estimating development time for an individual. How could I be sure that 2 developers are going to finish it within 7 days? (I am new to team & I hardly know the others abilities) Questions Why do most of project managers / team leaders have understandings like: If one developer requires N days, Then two developers would require N/2 days, Do they think something like developer = s/w production machines? Should a team member (developer, not team lead or any higher post) estimate other developers work? I didn't deny anything in the meeting and didn't said, but what should be the appropriate answer to convince them that N/2 formula that they follow is not correct?

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  • LXR plugin for Trac for custom C++ based projects

    - by user1542093
    I am currently trying to look at the possibility of an LXR or LXR type extension for Trac for cross referencing and indexing of large C++ projects. I had been looking at what LXR had been doing with the Linux kernel source code and was fascinated by the cross referencing and the amount of detail offered. Is there a way I could set up such an LXR system for my own C++ based source code, preferably using trac.

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  • Where do the responsibilities of build tools end and those of CI tools start?

    - by BrandonV
    In the delivery of software, and within the sense of the deployment pipeline, where do the responsibilities of build tools, like Maven, end, and the responsibilities of CI start? As a rough example of a problem that arises; should build tools have any responsibility to the configuration and execution of acceptance tests when they are further down the pipeline than actually building the artifact? I'd like an answer that addresses in the sense of deployment lifecycle phases rather than in specifics, like my example. Although examples would help bolster the answer.

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  • Creating an in-house single source software development team

    - by alphadogg
    Our company wants to create a single department for all software development efforts (rather than having software development managed by each business unit). Business units would then "outsource" their software needs to this department. What would you setup as concerns/expectations that must be cleared before doing this? For example: Need agreement between units on how much actual time (FTE) is allocated to each unit Need agreement on scheduling of staff need agreement on request procedure if extra time is required by one party etc... Have you been in a situation like this as a manager of one unit destined to use this? If so, what were problems you experienced? What would you have or did implement? Same if you were the manager of the shared team. Please assume, for discussion, that the people concerned know that you can't swap devs in and out on a whim. I don't want to know the disadvantages of this approach; I know them. I want to anticipate issues and know how to mitigate the fallout.

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  • How to change keyboard sleep button to hibernate?

    - by Allu2
    I have a keyboard with a "sleep" button that does indeed make my computer go to sleep. The problem is that Ubuntu can't really handle sleep on my computer, causing it go into a non-responsive mode, having the CPU fan spinning at full speed and it stops receiving any input. Hibernation instead works mainly as it should. I would like to set the sleep key to hibernate, but the keyboard settings' hotkeys tab doesn't have this "sleep" keybinding and though I could make new one with hibernate --force as the command, it would require root rights to run. How can I change the keyboard sleep button action to hibernate?

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  • What's the best way to acknowledge many FOSS sources in a single project?

    - by boost
    I have a project which uses a large number of LGPL, Artistic and other open-source licensed libraries. What's the canonical (i.e. the "standard") way of acknowledging multiple sources in a single project download? Also, some of the sources I've used are from sites where using the code is okay, but publishing the source isn't. What's the usual manner of attribution in that case, and the usual manner of making the source available in an open-source project?

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  • xubuntu 12.04 restarts after suspend - only from my account

    - by Yoav Aner
    After installing a clean xubuntu 12.04 I noticed that when I suspend, the computer suspends and turns itself off (you see the lights go off, and a click sound from the HD or fans), but then about 2 seconds later it turns itself back on again... The odd thing is that: It doesn't happen when booting from the liveCD I created another user account. When I log onto this account I can suspend fine. The computer stays off until I press the ON button When I remove my .config folder and it's clean - I can also suspend without problem on my account So it seems that something in my user config is causing this, but I can't work out what it might be. I tried diffing the two .config folders, and also all processes running with one account compared to the other (ps -ef |grep <username>), but couldn't find anything obvious that might be causing this...

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  • Game Asset Storage: Archive vs Individual files

    - by David Colson
    As I am in the process of creating a 3D c++ game and I was wondering what would be more beneficial when dealing with game assets with regards to storage. I have seen some games have a single asset file compressed with everything in it and other with lots of little compressed files. If I had lots of individual files I would not need to load a large file at once and use up memory but the code would have to go about file seeking when the level loads to find all the correct files needed. There is no file seeking needed when dealing with one large file, but again, what about all the assets not currently needed that would get loaded with the one file? I could also have an asset file for each level, but then how do I deal with shared assets This has been bothering me for a while so tell me what other advantages and disadvantages are there to either way of doing things.

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  • If you were the manager of a team of 25 developers, how would you motivate them?

    - by Pierre 303
    Imagine yourself hired by a new startup backed with few millions coming from venture capitalists. Your mission: organize the development of the next killer app. 25 developers is too much to take care of each individually, so what decision(s) you would make to motivate them? I will appreciate any answers from stock options to free cookies ;) Of course the trick here (unless you are really a manager of a such startup), is put yourself in the shoes of one of those programmers. EDIT: it's an imaginary context. The purpose of this story is to stimulate your wishes. I want to capture what motivates developers.

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  • Effective methods for managing work tasks? (documenting/remembering/prioritizing)

    - by Kaleb Brasee
    I'm looking for suggestions on effective methods that I can use to document, remember and prioritize tasks at work. Many of the these tasks belong to a primary project, but they also exist for independent initiatives. The tasks themselves cover everything from development to documentation to discussions, with varying priorities, and deadlines ranging from right away to a few months from now. Historically I have used a notepad to keep track of these tasks, with a star next to an item indicating it needs to be done and a check mark when it's completed. However, as I gain more responsibilities and more things to manage: it becomes harder to make sure I've done everything (because some things get lost 5 pages back) it becomes harder to remember what's most important to do next it becomes harder to keep track of dependencies between tasks Has anyone found methods that have made their tasks easier to manage? I've considered adding some meta-data to keep track of what's most important and dependencies, or possibly switching to an app that could automate this (if such a thing exists). Something that's accessible anywhere would definitely be a plus.

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  • How can I remove all updates installed after a specific date?

    - by creative
    I have allowed the update manager to install a 200 Mib of updates, and I think that these update run my graphics driver into a problem. So, I need a way to remove the updates that have been installed since 30th of may 12 for example (or any other date). If I have to remove them manually (in the case of uninstalling them one by one), you are kindly requested to give me the instructions of how to do that.

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  • How do I avoid the complexity concerns of frameworks while keeping my team marketable?

    - by Desolate Planet
    When deciding upon how to design a software project with my colleagues, most suggestions tend to be for using specific frameworks "because it's popular in the job market" or "that's the framework that gets recruiters on the phone," and never what I'm looking for which is, "because it's a good fit for the project as it makes the system more adaptive to future changes and makes life easier for developers." I didn't start looking at projects in this way until I started reading up on domain-driven design. I've found that the actual domain is hidden deep under the frameworks used and it's hard to learn the business processes that have been implemented by the software product. Is there a way to marry the two competing goals: getting exposure as a development team while still being able to avoid complexity? Are frameworks that compromise, or are there other solutions out there?

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