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  • Learning about BIOS memory, instructions and code origins

    - by m3taspl0it
    I'm learning about the BIOS and have a few questions. What is meant by, "This is the last 16 bytes of memory at the end of the first megabyte of memory"? The first instruction of BIOS is jump, which jumps to the main BIOS program, but where does it jump? Where does the original BIOS code originate? I'm also interested in POST? How are POST signals executed by the processor?

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  • XNA 4.0, Combining model draw calls

    - by MayContainNuts
    I have the following problem: The levels in my game are made up of a Large Quantity of small Models and because of that I am experiencing frame rate problems. I already did some research and came to the conclusion that the amount of draw calls I am making must be the root of my problems. I've looked around for a while now and couldn't quite find a satisfying solution. I can't cull any of those models, in a worst case scenario there could be 1000 of them visible at the same time. I also looked at Hardware geometry Instancing, but I don't think that's quite what I'm looking for, because the level consists of a lot of different parts. So, what I'd like to do is combining 100 or 200 of these Models into a single large one and draw it as a whole 'chunk'. The whole geometry is static so it wouldn't have to be changed after combining, but different parts of it would have to use different textures (I think I can accomplish that with a texture atlas). But I have no idea how to to that, so does anybody have any suggestions?

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  • How do i approach this collision model?

    - by PeeS
    this is the game level prototype i have already implemented. It has few objects per room to allow me to finally add some collision detection/response code into it. VIDEO As you can probably see, every object inside has it's own AABB, even the room itself has AABB. So a player is like 'inside the Room AABB'. My player will be exactly inside the room, so he would have to collide correctly with those AABBs, so that when he hits any of those objects inside he get's a proper collision response from those AABB's. Now i would like to hear from you what kind of collision approach should i choose in here? How do i approach this kind of stuff: AABB to AABB collision detection then when this is positive go with AABB - Tri to find proper plane normal and calculate response ? AABB to AABB then when positive go with AABB - AABB Side check to find proper proper plane normal and calculate response? Anything else? How do you do this ? Many thanks.

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  • Design: How to model / where to store relational data between classes

    - by Walker
    I'm trying to figure out the best design here, and I can see multiple approaches, but none that seems "right." There are three relevant classes here: Base, TradingPost, and Resource. Each Base has a TradingPost which can offer various Resources depending on the Base's tech level. Where is the right place to store the minimum tech level a base must possess to offer any given resource? A database seems like overkill. Putting it in each subclass of Resource seems wrong--that's not an intrinsic property of the Resource. Do I have a mediating class, and if so, how does it work? It's important that I not be duplicating code; that I have one place where I set the required tech level for a given item. Essentially, where does this data belong? P.S. Feel free to change the title; I struggled to come up with one that fits.

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  • Copy to USB memory stick really slow?

    - by Eloff
    When I copy files to the USB device, it takes much longer than in windows (same usb device, same port) it's faster than USB 1.0 speeds (1MB/s) but much slower than USB 2.0 speeds (12MB/s). To copy 1.8GB takes me over 10 minutes (it should be < 3 min.) I have two identical SanDisk Cruzer 8GB sticks, and I have the same problem with both. I have a super talent 32GB USB SSD in the neighboring port and it works at expected speeds. The problem I seem to see in the GUI is that the progress bar goes to 90% almost instantly, completes to 100% a little slower and then hangs there for 10 minutes. Interrupting the copy at this point seems to result in corruption at the tail end of the file. If I wait for it to complete the copy is successful. Any ideas? dmesg output below: [64059.432309] usb 2-1.2: new high-speed USB device number 5 using ehci_hcd [64059.526419] scsi8 : usb-storage 2-1.2:1.0 [64060.529071] scsi 8:0:0:0: Direct-Access SanDisk Cruzer 1.14 PQ: 0 ANSI: 2 [64060.530834] sd 8:0:0:0: Attached scsi generic sg4 type 0 [64060.531925] sd 8:0:0:0: [sdd] 15633408 512-byte logical blocks: (8.00 GB/7.45 GiB) [64060.533419] sd 8:0:0:0: [sdd] Write Protect is off [64060.533428] sd 8:0:0:0: [sdd] Mode Sense: 03 00 00 00 [64060.534319] sd 8:0:0:0: [sdd] No Caching mode page present [64060.534327] sd 8:0:0:0: [sdd] Assuming drive cache: write through [64060.537988] sd 8:0:0:0: [sdd] No Caching mode page present [64060.537995] sd 8:0:0:0: [sdd] Assuming drive cache: write through [64060.541290] sdd: sdd1 [64060.544617] sd 8:0:0:0: [sdd] No Caching mode page present [64060.544619] sd 8:0:0:0: [sdd] Assuming drive cache: write through [64060.544621] sd 8:0:0:0: [sdd] Attached SCSI removable disk

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  • How can I model a pendulum blade?

    - by Micah Delane Bolen
    Like this one from Saw V: What primitive shape/s would you start out with? How would you transform the primitive shape/s to give it a nice, smooth, sharp blade on one side without distorting the entire object in a weird way? I tried starting out with a cylinder and then subtracting the top half using a duplicate cylinder and a difference modifier, but I ended up distorting the entire object when I tried to pull the "blade" edges together. I think I need to add lattices to smoothly "sharpen" the edge of the blade.

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  • Sweating over an ROI model for Social?

    - by Richard Lefebvre
    In this article, Richard Beattie (Oracle EMEA SRM Director) argues that ROI is not the only measure for organizations considering their Social strategy. Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Memory allocation strategy for the vertex buffers (DirectX 10/11)

    - by Alex
    I have the following question. I write CAD system. So I have a 3D scene and there are many different objects (walls, doors, windows and so on). User can add or delete some objects. The question is: how can I organise the keeping of vertices for all my objects. I can create vertex buffer for every object. But I think drawing/switching from one buffer to another would have performance penalty. Another way - I can create several big buffers for every object type. But I don't understand how to update such buffers. It is too big to update whole buffer (for example buffer for all walls). What I need to do if I want to delete the object from the middle of the buffer? Actually I have the similar question: http://stackoverflow.com/questions/5515700/how-to-properly-update-vertex-buffers-in-directx-10 Most examples I've found work with very static models. Therefore, they tend to create a single vertex buffer with their list of points, and then are just manipulated by matrix transformations. I, on the other hand, will be updating the scene very often.

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  • Case Management Model and Notation (CMMN) by Torsten Winterberg

    - by JuergenKress
    The beta version of the current working draft of the new OMG paper can be found here. This figure 72 shows an example, how a case (here: writing a document) can be modeled using CMMN elements: Table 43 explains, where the different types of decorators can be used: The meaning if the elements and the decorations are explained in the CMMN beta document. Read the full article here. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: ACM,BPM,Torsten Winterberg,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Best place to learn Component Object Model

    - by Ritwik G
    I need to learn COM for my current project. I am a noob and I haven't been able to find good starting points for COM. I have been looking into MSDN and googling... I did find some interesting articles on codeproject.com, but I am not satisfied. Why do we use COM ? Why does it exist ? In what places does it exist ? ..... and so on .. So, will you please tell me where can I find answers to these questions ?

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  • How to tune system settings for mongoDB on Linux?

    - by jsh
    Trying to squeeze a lot out of one question here -- please bear with me. Although the MongoDB man pages make several useful recommendations about system settings like ulimit (http://docs.mongodb.org/manual/reference/ulimit/), and other production factors (http://docs.mongodb.org/manual/administration/production-notes/) they seem mysteriously silent on things like virtual memory and swap settings. The closest we get to a hint is that "...the operating system’s virtual memory subsystem manages MongoDB’s memory..." (http://docs.mongodb.org/manual/faq/fundamentals/#does-mongodb-require-a-lot-of-ram). Running the same job - high writes and high reads on about 10,000,000 records in a single collection -- on my 4-processor, 4GB RAM macbook and an 8-core ubuntu box with 64GB RAM I saw dramatically WORSE read performance on the linux box with factory settings, and could hear the disk constantly spinning, indicating high I/O and presumably swapping. Yes, other things were happening on the box, but there was plenty of free RAM, disk space, etc.; furthermore, I did not see evidence that Mongo was expanding to take advantage of all that free RAM as it is touted to do. Linux box default settings were as follows: vm.swappiness =60 vm.dirty_background_ratio = 10 vm.dirty_ratio = 20 vm.dirty_expire_centisecs =3000 vm.dirty_writeback_centisecs=500 I hazarded some guesses looking at docs and blogs for other types of databases (Oracle, MYSQL, etc.), experimented, and adjusted as below. vm.swappiness=10 vm.dirty_background_ratio=5 vm.dirty_ratio=5 vm.dirty_writeback_centisecs=250 vm.dirty_expire_centisecs=500 I saw some immediate apparent improvements in read time. However, when I ran my test jobs again, read performance continued to be painfully sluggish during heavy writes. Then, I REBUILT the collection from an available data source - and suddenly I can read at 1ms or less per record WHILE doing the write job! So the question is really two-fold: 1) What are appropriate VM settings for MongoDB on Linux? 2) (bonus) Does Mongo do some checking or optimization with the OS while data is being built? In other words, if I have built a large data set with suboptimal VM or I/O settings, does Mongo make assumptions during the memory-mapping process that will fail to take advantage of optimizations down the road? Obviously I don't fully grok memory mapping under the hood (I was hoping I wouldn't have to). Any help appreciated...thanks! -j

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  • NK2 files doesn't keep the email addresses in memory

    - by r0ca
    When I send an email to someone outside the firm, when I only type the first letters of its name (Contact), I get the auto-suggest of the "Already-sent" users. So now, since a few days, the emails are not kept in memory by Outlook (NK2 file). I see that that file is only 2kb and on my old machine, it's almost 200kb (So a lot more email addresses kept in memory) Should I just rebuilt the Outlook profile or the whole Windows Profile? A simple Outlook reinstall or to build a new PC?

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  • Fail2ban memory usage

    - by ltsstar
    Since my server is under a sustain DNS amplification attack (DDOS), I configured fail2ban and initially my outgoing traffic dropped markedly. Anyway, after a few hours (mostly +10), fail2ban uses about 75% ram and seems to be crashed in some way, because the outgoing traffic raises imediatly after. When I searched the web for the memory problem, I found some people complaining about high fail2ban memory usages as well. But the recommended solution, to insert an ulimit command into a fail2ban config file, did not change that much for me.

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  • XNA- Texturing problem, exporting model

    - by user1806687
    How,can I disable coloring when texture is applied, because right now the texture is being colored over. foreach (BasicEffect effect in mesh.Effects) { effect.TextureEnabled = textureApplied; if(textureApplied) effect.Texture = Texture2D.FromStream(GraphicsDevice,System.IO.File.OpenRead(texturePath)); else { effect.DiffuseColor = ti.DiffuseColor; effect.EmissiveColor = ti.EmissiveColor; } ... } mesh.Draw(); Also, is there any easy way for xna to export models? Or do I have to write my own?

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  • Retrieve data from an ASP.Net application using ADO.Net 2.0 connected model

    - by nikolaosk
    I have been teaching Entity Framework,LINQ to SQL,LINQ to objects,LINQ to XML for some time now. I am huge fan of LINQ to Entities and I am using Entity Framework as my main data access technology. Entity framework is in the second version right now and I can accomplish most of the things I need. I am sure the guys in the ADO.Net team will implement many more features in the future. I am a strong believer that you cannot really understand the benefits of LINQ to SQL or LINQ to Entities unless you...(read more)

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  • Using VBA to model data in Autodesk Inventor?

    - by user108478
    I have a close friend who is using a specific device that records the dimensions of an object as it is eroded and outputs the dimensional data to an excel sheet. The object is spherical in nature but is eroded from the top and bottom, so the shape is constantly changing and a single formula for surface area and volume would not work. This is where Inventor comes in. My friend can plug the dimensional data to Inventor and it immediately returns the surface area and volume. The erosion process takes several minutes to complete and records data at very short intervals, so it would be very arduous to plug in the data thousand of time. Since Inventor supports macros and VBA, is there a way to plug the data into Inventor and output it into another spreadsheet? Any suggestions would be appreciated.

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  • Memory upgrade for Toshiba P20 S203?

    - by pjc50
    I've had an offer of a 256MB PC2700 SODIMM, apparently from an iBook, to upgrade a Toshiba laptop. Is that suitable? I've seen "DDR 266 SODIMM" on sale as the official upgrade memory. How in general should I work this out? I've long since lost track of what memory goes with what system.

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  • Alternative Web model

    - by Above The Gods
    One of the problems web apps have against native apps, especially on the mobile front, is the constant need to re-download each web page on request. Ultimately, this leads to slower performance. Why if web apps only download new pages if they're actually needed, not because they're simply requested. For example: perhaps the server can store a web page version in a cookie. Every slight change to the page on the server-side changes the version number. Now instead of the browser requesting a new page each time, why not just check the version number and have the server send the page if they're different? If the page similar, the user can just use a cached page. I'm sure browsers doesn't necessarily have to change to accommodate changes to this, correct?

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  • How to model an address type in DDD?

    - by Songo
    I have an User entity that has a Set of Address where Address is a value object: class User{ ... private Set<Address> addresses; ... public setAddresses(Set<Address> addresses){ //set all addresses as a batch } ... } A User can have a home address and a work address, so I should have something that acts as a look up in the database: tbl_address_type ------------------------------------------------ | address_type_id | address_type | ------------------------------------------------ | 1 | work | ------------------------------------------------ | 2 | home | ------------------------------------------------ and correspondingly tbl_address ------------------------------------------------------------------------------------- | address_id | address_description |address_type_id| user_id | ------------------------------------------------------------------------------------- | 1 | 123 main street | 1 | 100 | ------------------------------------------------------------------------------------- | 2 | 456 another street | 1 | 100 | ------------------------------------------------------------------------------------- | 3 | 789 long street | 2 | 200 | ------------------------------------------------------------------------------------- | 4 | 023 short street | 2 | 200 | ------------------------------------------------------------------------------------- Should the address type be modeled as an Entity or Value type? and Why? Is it OK for the Address Value object to hold a reference to the Entity AdressType (in case it was modeled as an entity)? Is this something feasible using Hibernate/NHibernate? If a user can change his home address, should I expose a User.updateHomeAddress(Address homeAddress) function on the User entity itself? How can I enforce that the client passes a Home address and not a work address in this case? (a sample implementation is most welcomed) If I want to get the User's home address via User.getHomeAddress() function, must I load the whole addresses array then loop it and check each for its type till I found the correct type then return it? Is there a more efficient way than this?

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  • Enabling Squid delay pool eats up the entire memory

    - by Supratik
    I am using "squid-3.1.8-1.el5" in my CentOS 5 32 bit system. In normal condition Squid uses 85m - 90m, but when I enable the delay pool parameters the memory usage suddenly rise up 2GB. The memory keeps on increasing until the system is out of resource. The following are my delay pool settings: delay_pools 1 delay_class 1 1 delay_access 1 allow all delay_parameters 1 192000/192000 Is there anything I am missing here or is it a bug with Squid ?

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  • camera movement along with model

    - by noddy
    I am making a game in which a cube travels along a maze with the motive of crossing the maze safely. I have two problems in this. The cube needs to have a smooth movement like it is traveling on a frictionless surface. So could someone help me achieve this. I need to have this done in a event callback function I need to move the camera along with the cube. So could someone advice me a good tutorial about camera positions along with an object?

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  • Shared memory multiprocesses

    - by poly
    I'm building an multi processes application and I need to save session ID, the sessions ID is 32 bit, and of course it can't be used twice in its lifetime, I'm currently using DB that saves all the ID in a table, and I do the following, ID table is (int key, char used(1)) //1 is used, 0 is not 1. lock table 2. get one key for one sessions 3. update used field in it to used 4. unlock After the session is finished the process use below to free key, 1. lock table 2. update used field in it to not used 4. unlock I'm really wondering whether this is a good/fast implementation. and please note it's multi processes application.

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