Search Results

Search found 11532 results on 462 pages for 'word break'.

Page 102/462 | < Previous Page | 98 99 100 101 102 103 104 105 106 107 108 109  | Next Page >

  • Is goto to improve DRY-ness OK?

    - by Marco Scannadinari
    My code has many checks to detect errors in various cases (many conditions would result in the same error), inside a function returning an error struct. Instead of looking like this: err_struct myfunc(...) { err_struct error = { .error = false }; ... if(something) { error.error = true; error.description = "invalid input"; return error; } ... case 1024: error.error = true; error.description = "invalid input"; // same error, but different detection scenario return error; break; // don't comment on this break please (EDIT: pun unintended) ... Is use of goto in the following context considered better than the previous example? err_struct myfunc(...) { err_struct error = { .error = false }; ... if(something) goto invalid_input; ... case 1024: goto invalid_input; break; return error; invalid_input: error.error = true; error.description = "invalid input"; return error;

    Read the article

  • Abstract Factory Method and Polymorphism

    - by Scotty C.
    Being a PHP programmer for the last couple of years, I'm just starting to get into advanced programming styles and using polymorphic patterns. I was watching a video on polymorphism the other day, and the guy giving the lecture said that if at all possible, you should get rid of if statements in your code, and that a switch is almost always a sign that polymorphism is needed. At this point I was quite inspired and immediately went off to try out these new concepts, so I decided to make a small caching module using a factory method. Of course the very first thing I have to do is create a switch to decide what file encoding to choose. DANG! class Main { public static function methodA($parameter='') { switch ($parameter) { case 'a': $object = new \name\space\object1(); break; case 'b': $object = new \name\space\object2(); break; case 'c': $object = new \name\space\object3(); break; default: $object = new \name\space\object1(); } return (sekretInterface $object); } } At this point I'm not really sure what to do. As far as I can tell, I either have to use a different pattern and have separate methods for each object instance, or accept that a switch is necessary to "switch" between them. What do you guys think?

    Read the article

  • How could I implement 3D player collision with rotation in LWJGL?

    - by Tinfoilboy
    I have a problem with my current collision implementation. Currently for player collision, I just use an AABB where I check if another AABB is in the way of the player, as shown in this code. (The code below is a sample of checking for collisions in the Z axis) for (int z = (int) (this.position.getZ()); z > this.position.getZ() - moveSpeed - boundingBoxDepth; z--) { // The maximum Z you can get. int maxZ = (int) (this.position.getZ() - moveSpeed - boundingBoxDepth) + 1; AxisAlignedBoundingBox aabb = WarmupWeekend.getInstance().currentLevel.getAxisAlignedBoundingBoxAt(new Vector3f(this.position.getX(), this.position.getY(), z)); AxisAlignedBoundingBox potentialCameraBB = new AxisAlignedBoundingBox(this, "collider", new Vector3f(this.position.getX(), this.position.getY(), z), boundingBoxWidth, boundingBoxHeight, boundingBoxDepth); if (aabb != null) { if (potentialCameraBB.colliding(aabb) && aabb.COLLIDER_TYPE.equalsIgnoreCase("collider")) { break; } else if (!potentialCameraBB.colliding(aabb) && z == maxZ) { if (this.grounded) { playFootstep(); } this.position.z -= moveSpeed; break; } } else if (z == maxZ) { if (this.grounded) { playFootstep(); } this.position.z -= moveSpeed; break; } } Now, when I tried to implement rotation to this method, everything broke. I'm wondering how I could implement rotation to this block (and as all other checks in each axis are the same) and others. Thanks in advance.

    Read the article

  • Keep cube spinning after fling

    - by Zero
    So I've been trying to get started with game development for Android using Unity3D. For my first project I've made a simple cube that you can spin using touch. For that I have the following code: using UnityEngine; using System.Collections; public class TouchScript : MonoBehaviour { float speed = 0.4f; bool canRotate = false; Transform cachedTransform; public bool CanRotate { get { return canRotate; } private set { canRotate = value; } } void Start () { // Make reference to transform cachedTransform = transform; } // Update is called once per frame void Update () { if (Input.touchCount > 0) { Touch touch = Input.GetTouch (0); // Switch through touch events switch (Input.GetTouch (0).phase) { case TouchPhase.Began: if (VerifyTouch (touch)) CanRotate = true; break; case TouchPhase.Moved: if (CanRotate) RotateObject (touch); break; case TouchPhase.Ended: CanRotate = false; break; } } } bool VerifyTouch (Touch touch) { Ray ray = Camera.main.ScreenPointToRay (touch.position); RaycastHit hit; // Check if there is a collider attached already, otherwise add one on the fly if (collider == null) gameObject.AddComponent (typeof(BoxCollider)); if (Physics.Raycast (ray, out hit)) { if (hit.collider.gameObject == this.gameObject) return true; } return false; } void RotateObject (Touch touch) { cachedTransform.Rotate (new Vector3 (touch.deltaPosition.y, -touch.deltaPosition.x, 0) * speed, Space.World); } } The above code works fine. However, I'm wondering how I can keep the cube spinning after the user lifts his finger. The user should be able to "fling" the cube, which would keep spinning and after a while would slowly come to a stop due to drag. Should I do this using AddForce or something? I'm really new to this stuff so I'd like it if you guys could point me in the right direction here :) .

    Read the article

  • Amazon Careers website - are resumes processed in plain text format only?

    - by sapphiremirage
    The submission site has the following options: "Please upload your resume (Word Document, max size: 512 KB) OR Please copy and paste the text version of your file here", with a text box below the latter option. I went ahead and uploaded my shiny LaTeX resume (as a PDF), despite the fact that they seem to want a Word Document, and there didn't seem to be any issues. However, when I went back to edit my profile, there was no evidence that my PDF had been uploaded, other than a text version of my resume, awfully formatted and clearly stripped from the PDF, sitting in the text box below "Please copy and paste the text version of your file here". Exasperated, I did a quick and dirty copy of the text from my resume into a Word doc and uploaded that. Same result: no evidence of a file uploaded, just a stripped text version in the textbox. What I'm wondering now is, are they only going to look at the text version of my resume? If that's the case then I'm obviously going to edit it so that it looks halfway decent and doesn't contain such atrocities from the conversion as "Other Skills: LTEX". I can pretty little text files without too much effort, so this isn't that big of deal. However, my LaTeX resume is going to look better than anything I can do in plain text, so if the site is actually keeping a copy of that, then I certainly don't want to override it. Has anyone here either gone through the Amazon hiring process or interviewed candidates and know how this works? (i.e. When on site with Amazon, did the interviewers have diversely formatted resumes, or did they all look suspiciously similar)

    Read the article

  • C# Threading Background Process - Programming - How to?

    - by Magic
    Hello...I have been given the horrible task of doing this. Launch the website Take a screenshot Fill in the form details, click on Next Take a screenshot ... ... ... Rinse. Repeat. Now, with various combinations, this comes up to 300 screenshots. And I have to do this for 4 different browsers. Chrome, Firefox, IE 6 and IE 7. I cannot use tools which will capture the screenshot and store them, such as, SnagIT. I need to take a screenshot, copy it to a Word Document and take the second screenshot and take it to a Word Document. I thought, I will write a tiny utility which will help me do this. Here is the requirement spec that I put up for it - An executable which once launched seats itself in the System Tray. While it is active, all instances of Key Press (Print Scrn), it should write the contents to a Word Document as defined (either a default path or a user defined one). Save the document periodically. Now, my question is - if I am going to develop this using C# (Winforms application), how do I go about doing this. I can do a fair bit of C# programming and I am willing to learn. But I am not able to locate the references for how to do a background process so that it runs in the background. And while it runs, it has to capture the Print Scrn command. Can you folks point me to the right material where I can learn this? Theoretical references should suffice. But if there are practical references, then nothing like it. Thanks!

    Read the article

  • Brief pause after keypress

    - by user36324
    After i press and hold the key it goes forward once then pauses for a second or less then goes forward on forever. My problem is the brief pause I cant locate the issue. Thanks for your help. while(game){ while (SDL_PollEvent(&e)){ mainChar.manageEvents(e); } background.renderChar(); mainChar.renderChar(); SDL_RenderPresent(ren); } void Character::manageEvents(SDL_Event event) { switch(event.type){ case SDL_KEYDOWN: KEYS[event.key.keysym.sym] = true; printf("true"); handleInput(); break; case SDL_KEYUP: KEYS[event.key.keysym.sym] = false; printf("false"); break; default: break; } } void Character::handleInput() { if(KEYS[SDLK_a]) { dst.x--; } if(KEYS[SDLK_d]) { dst.x++; } if(KEYS[SDLK_w]) { dst.y++; } if(KEYS[SDLK_s]) { dst.y--; } }

    Read the article

  • Using ImpactJS: How to set a publicly available variable

    - by Dave Voyles
    I'm trying to get an entity (a bullet, a grenade, and an explosive) from my player player. Specifically, I want the shootingRate of my bullet (how frequently it can be fired). How can I do this without having to call getEntityByType each time I fire this projectile? There has got to be a cleaner way from what I'm doing right now.... // Shooting var isShooting = ig.input.state('shoot'); if (isShooting && this.lastShootTimer.delta() > 0) { switch (this.activeWeapon) { case("EntityBullet"): ig.game.spawnEntity(this.activeWeapon, this.pos.x, this.pos.y - 10); var equipedWeap = ig.game.getEntitiesByType(EntityBullet); this.lastShootTimer.set(equippedWeap.shootingRate); console.log(equipedWeap.shootingRate); break; case("EntityGrenade"): ig.game.spawnEntity(this.activeWeapon, this.pos.x, this.pos.y +5); var equipedWeap = ig.game.getEntitiesByType(EntityGrenade); this.lastShootTimer.set(equipedWeap.shootingRate); console.log(EquipedWeap.shootingRate); break; case("EntityExplosiveBomb"): ig.game.spawnEntity(this.activeWeapon, this.pos.x, this.pos.y +5 ); var equipedWeap = ig.game.getEntitiesByType(EntityExplosiveBomb)[0]; this.lastShootTimer.set(equipedWeap.shootingRate); console.log(equipedWeap.shootingRate); break; } }

    Read the article

  • Is there any professional way to illustrate difference between 2 diagrams?

    - by lamwaiman1988
    I made a documented which is to describe the difference between the same logical structure from different version ( e.g Structure A from version 8 and Structure A from version 9 ). Luckily I've got the logical structure diagram from the 2 functional specification. I've managed to copy the image of each logical structure and paste them in MS Word and compare the 2 version side by side. I don't know if there is a standard way to illustrate the difference. I simply draw a cross over the removed logical member from the previous version and draw a rectangle around the new logical member of the next version. I know my way is kinda childish. I am wondering how to present them professionally. In addition, You won't believe this, but MS Word doesn't have a shape of CROSS, so I am actually using a multiplication sign that look like a giant monster: This is why I hate myself. Unlike 2 separated lines, this shape is easy to use, draw and resize. I am wondering if MS Word would care about a normal cross.

    Read the article

  • Is it a good practice to create a list of definitions for all symbols and words in a programming language?

    - by MrDaniel
    After arriving at this point in Learning Python The Hard Way I am wondering if this is a good practice to create a list of symbols and define what they do as noted in bold below, for every programming language. This seems reasonable, and might be very useful to have when jumping between programming languages? Is this something that programmers do or is it just a waste of effort? Exercise 22: What Do You Know So Far? There won't be any code in this exercise or the next one, so there's no WYSS or Extra Credit either. In fact, this exercise is like one giant Extra Credit. I'm going to have you do a form of review what you have learned so far. First, go back through every exercise you have done so far and write down every word and symbol (another name for 'character') that you have used. Make sure your list of symbols is complete. Next to each word or symbol, write its name and what it does. If you can't find a name for a symbol in this book, then look for it online. If you do not know what a word or symbol does, then go read about it again and try using it in some code. You may run into a few things you just can't find out or know, so just keep those on the list and be ready to look them up when you find them. Once you have your list, spend a few days rewriting the list and double checking that it's correct. This may get boring but push through and really nail it down. Once you have memorized the list and what they do, then you should step it up by writing out tables of symbols, their names, and what they do from memory. When you hit some you can't recall from memory, go back and memorize them again.

    Read the article

  • Basic SDL2 Code which "Stop working" when calling SDL_Quit() [migrated]

    - by Rivten
    So I got into SDL2 with C++ quite recently and I did this very simple code : int main(int argc, char** argv) { SDL_Event *event; bool done = false; if(SDL_Init(SDL_INIT_VIDEO) != 0) { std::cerr << "Problèmes pour initialiser la SDL : " << SDL_GetError() << std::endl; return 1; } SDL_Window *window = 0; window = SDL_CreateWindow("Mopion", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_SHOWN); if(window == 0) { done = true; } while(!done) { while(SDL_PollEvent(event)) { switch(event->type) { case SDL_QUIT: done = true; break; case SDL_KEYUP: if(event->key.keysym.sym == SDLK_q) { done = true; } break; default: break; } } } SDL_DestroyWindow(window); SDL_Quit(); return 0; } While that code executes at first quite well, when I hit the "Q" key, the window closes but I got a Windows Error Window saying that "My program stopped working." which is not very convenient. Using the debugger, I found that everything is fine until SDL_Quit() is called. Anyone has any idea why this is going on ? Thanks a lot !

    Read the article

  • Map rendering Libgdx Java

    - by user3165683
    Ok, so I am trying to create a 2D non-movable random tiled map. This is what I have so far: private void generateTile(){ System.out.print("tiletry1"); while(loadedTiles != 8100){ System.out.print("tiletry"); Texture currentTile = null; int tileX = 0; int tileY = 0; if (tileX == 120); tileY = 16; tileX = 0; game.batch.begin(); switch(MathUtils.random(2)){ case 0: //game.batch.draw(tile1, tileX, tileY); System.out.print("tile1"); currentTile = tile1; break; case 1: //game.batch.draw(tile2, tileX, tileY); System.out.print("tile2"); currentTile = tile2; break; case 2: //game.batch.draw(tile3, tileX, tileY); System.out.print("tile3"); currentTile = tile3; break; } tileX+=16; loadedTiles ++; game.batch.draw(currentTile, tileX, tileY); game.batch.end(); } } However, I can't see any of the tiles and the screen just looks green. This method is above my render method which I have: camera.update(); batch.setProjectionMatrix(camera.combined); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); game.batch.begin(); //other render stuff Why am I not able to see the tiles?

    Read the article

  • Setting Background of a Jbutton

    - by mithun1538
    Hello there, I have 5 JButtons: b1, b2, b3, b4, b5. By default, their color is gray. When I click on any button, the background of that button changes to white. When I click another button, I want that previous clicked button to change its background to gray, and this newly clicked button to change its background to white. Here is the code that I wrote: int liveButton = 0; //holds the value of the button that is last clicked. //0 indicates no button clicked (in the beginning) private void ChangeInUsersList(int clickedButton) { switch(liveButton) { case 1 : b1.setBackground(Color.GRAY); break; case 2 : b2.setBackground(Color.GRAY); break; case 3 : b3.setBackground(Color.GRAY); break; case 4 : b4.setBackground(Color.GRAY); break; case 5 : b5.setBackground(Color.GRAY); break; default: System.out.println("No button to change"); } liveButton = clickedButton;// store the clicked button to change its //background later } private void b1ActionPerformed(java.awt.event.ActionEvent evt) { ChangeInUsersList(1); b1.setBackground(new java.awt.Color(255,255,255)); } private void b2ActionPerformed(java.awt.event.ActionEvent evt) { ChangeInUsersList(2); b2.setBackground(new java.awt.Color(255,255,255)); } private void b3ActionPerformed(java.awt.event.ActionEvent evt) { ChangeInUsersList(3); b3.setBackground(new java.awt.Color(255,255,255)); } private void b4ActionPerformed(java.awt.event.ActionEvent evt) { ChangeInUsersList(4); b4.setBackground(new java.awt.Color(255,255,255)); } private void b5ButtonActionPerformed(java.awt.event.ActionEvent evt) { ChangeInUsersList(5); b5.setBackground(new java.awt.Color(255,255,255)); } However, its not working as expected. When i click on a button, its background does change to white. However, if i click on some other button after that, the former button's background doesnt change to grey. I tried replacing Color.GREY with new java.awt.Color(236,233,216) - the rgb for grey but it still doesnt work.

    Read the article

  • user generated / user specific functions

    - by pedalpete
    I'm looking for the most elegant and secure method to do the following. I have a calendar, and groups of users. Users can add events to specific days on the calendar, and specify how long each event lasts for. I've had a few requests from users to add the ability for them to define that events of a specific length include a break, of a certain amount of time, or require that a specific amount of time be left between events. For example, if event is 2 hours, include a 20min break. for each event, require 30 minutes before start of next event. The same group that has asked for an event of 2 hours to include a 20 min break, could also require that an event 3 hours include a 30 minute break. In the end, what the users are trying to get is an elapsed time excluding breaks calculated for them. Currently I provide them a total elapsed time, but they are looking for a running time. However, each of these requests is different for each group. Where one group may want a 30 minute break during a 2 hour event, and another may want only 10 minutes for each 3 hour event. I was kinda thinking I could write the functions into a php file per group, and then include that file and do the calculations via php and then return a calculated total to the user, but something about that doesn't sit right with me. Another option is to output the groups functions to javascript, and have it run client-side, as I'm already returning the duration of the event, but where the user is part of more than one group with different rules, this seems like it could get rather messy. I currently store the start and end time in the database, but no 'durations', and I don't think I should be storing the calculated totals in the db, because if a group decides to change their calculations, I'd need to change it throughout the db. Is there a better way of doing this? I would just store the variables in mysql, but I don't see how I can then say to mysql to calculate based on those variables. I'm REALLY lost here. Any suggestions? I'm hoping somebody has done something similar and can provide some insight into the best direction. If it helps, my table contains eventid, user, group, startDate, startTime, endDate, endTime, type The json for the event which I return to the user is {"eventid":"'.$eventId.'", "user":"'.$userId.'","group":"'.$groupId.'","type":"'.$type.'","startDate":".$startDate.'","startTime":"'.$startTime.'","endDate":"'.$endDate.'","endTime":"'.$endTime.'","durationLength":"'.$duration.'", "durationHrs":"'.$durationHrs.'"} where for example, duration length is 2.5 and duration hours is 2:30.

    Read the article

  • Regex slow on Windows Server 2008

    - by pjmyburg
    Hi I have a situation where my regular expressions compile extremely slowly on Windows Server 2008. I wrote a small console application to highlight this issue. The app generates its own input and builds up a Regex from words in an XML file. I built a release version of this app and ran it both on my personal laptop (running XP) and the Windows 2008 server. The regular expression took 0.21 seconds to compile on my laptop, but 23 seconds to compile on the server. Any ideas what could be causing this? The problem is only on first use of the Regex (when it is first compiled - thereafter it is fine) I have also found another problem - when using \s+ in the regular expression on the same Windows 2008 server, the memory balloons (uses 4GB+) and the compilation of the Regex never finishes. Is there a known issue with Regex and 64 bit .net? Is there a fix/patch available for this? I cannot really find any info on the net, but I have found a few articles about this same issues in Framework 2.0 - surely this has been fixed by now? More info: The server is running the 64 bit version of the .net framework (3.5 SP1) and on my laptop I have Visual Studio 2008 and the 3.5 framework installed. The regular expression is of the following pattern: ^word$|^word$|^word$ and is constructed with the following flags: RegexOptions.IgnoreCase | RegexOptions.Compiled Edit: Here is a code snippet: StringBuilder regexString = new StringBuilder(); if (!String.IsNullOrEmpty(fileLocation)) { XmlTextReader textReader = new XmlTextReader(fileLocation); textReader.Read(); while (textReader.Read()) { textReader.MoveToElement(); if (textReader.Name == "word") { regexString.Append("^" + textReader.GetAttribute(0) + "$|"); } } ProfanityFilter = new Regex(regexString.ToString(0, regexString.Length - 1), RegexOptions.IgnoreCase | RegexOptions.Compiled); } DateTime time = DateTime.Now; Console.WriteLine("\nIsProfane:\n" + ProfanityFilter.IsMatch("test")); Console.WriteLine("\nTime: " + (DateTime.Now - time).TotalSeconds); Console.ReadKey(); This results in a time of 0.21 seconds on my laptop and 23 seconds on the 2008 server. The XML file consists of 168 words in the following format: <word text="test" />

    Read the article

  • cannot dismiss the email composer view in iphone?

    - by Warrior
    I am new to iphone development.I have created a tabbar based application . In the first i want the email composer to be displayed. I am able to display it but the cancel and send button are not working,I don't know where do i go wrong .Please help me out. Here is my code. - (void)viewDidLoad { [super viewDidLoad]; [self displayComposerSheet]; } -(void)displayComposerSheet { picker = [[MFMailComposeViewController alloc] init]; [[picker navigationBar] setTintColor:[UIColor blackColor]]; picker.mailComposeDelegate = self; if ([MFMailComposeViewController canSendMail]) { [picker setToRecipients:[NSArray arrayWithObjects:@"[email protected]",nil]]; [picker setSubject:@"Sample"]; } [self.view addSubview:picker.view]; [self presentModalViewController:picker animated:YES]; } - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { switch (result) { case MFMailComposeResultCancelled: alert = [[UIAlertView alloc] initWithTitle:@"Message Cancelled!" message:@"Your email has cancelled to send" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:nil]; [alert release]; break; case MFMailComposeResultSaved: alert = [[UIAlertView alloc] initWithTitle:@"Message Saved!" message:@"Your email has saved to send" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:nil]; [alert release]; break; case MFMailComposeResultSent: alert = [[UIAlertView alloc] initWithTitle:@"Message Sent!" message:@"Your email has to sent" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:nil]; [alert release];; break; case MFMailComposeResultFailed: alert = [[UIAlertView alloc] initWithTitle:@"Message Failed!" message:@"Your email has cancelled to send" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:nil]; [alert show]; [alert release]; break; default: alert = [[UIAlertView alloc] initWithTitle:@"Message Failed!" message:@"Your email has not to send" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:nil]; [alert release]; break; } [self dismissModalViewControllerAnimated:YES]; }

    Read the article

  • Strange iPhone memory leak in xml parser

    - by Chris
    Update: I edited the code, but the problem persists... Hi everyone, this is my first post here - I found this place a great ressource for solving many of my questions. Normally I try my best to fix anything on my own but this time I really have no idea what goes wrong, so I hope someone can help me out. I am building an iPhone app that parses a couple of xml files using TouchXML. I have a class XMLParser, which takes care of downloading and parsing the results. I am getting memory leaks when I parse an xml file more than once with the same instance of XMLParser. Here is one of the parsing snippets (just the relevant part): for(int counter = 0; counter < [item childCount]; counter++) { CXMLNode *child = [item childAtIndex:counter]; if([[child name] isEqualToString:@"PRODUCT"]) { NSMutableDictionary *product = [[NSMutableDictionary alloc] init]; for(int j = 0; j < [child childCount]; j++) { CXMLNode *grandchild = [child childAtIndex:j]; if([[grandchild stringValue] length] > 1) { NSString *trimmedString = [[grandchild stringValue] stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; [product setObject:trimmedString forKey:[grandchild name]]; } } // Add product to current category array switch (categoryId) { case 0: [self.mobil addObject: product]; break; case 1: [self.allgemein addObject: product]; break; case 2: [self.besitzeIch addObject: product]; break; case 3: [self.willIch addObject: product]; break; default: break; } [product release]; } } The first time, I parse the xml no leak shows up in instruments, the next time I do so, I got a lot of leaks (NSCFString / NSCFDictionary). Instruments points me to this part inside CXMLNode.m, when I dig into a leaked object: theStringValue = [NSString stringWithUTF8String:(const char *)theXMLString]; if ( _node->type != CXMLTextKind ) xmlFree(theXMLString); } return(theStringValue); I really spent a long time and tried multiple approaches to fix this, but to no avail so far, maybe I am missing something essential? Any help is highly appreciated, thank you!

    Read the article

  • Program execution stop at scanf???

    - by Mohit Deshpande
    main.c (with all the headers like stdio, stdlib, etc): int main() { int input; while(1) { printf("\n"); printf("\n1. Add new node"); printf("\n2. Delete existing node"); printf("\n3. Print all data"); printf("\n4. Exit"); printf("Enter your option -> "); scanf("%d", &input); string key = ""; string tempKey = ""; string tempValue = ""; Node newNode; Node temp; switch (input) { case 1: printf("\nEnter a key: "); scanf("%s", tempKey); printf("\nEnter a value: "); scanf("%s", tempValue); //execution ternimates here newNode.key = tempKey; newNode.value = tempValue; AddNode(newNode); break; case 2: printf("\nEnter the key of the node: "); scanf("%s", key); temp = GetNode(key); DeleteNode(temp); break; case 3: printf("\n"); PrintAllNodes(); break; case 4: exit(0); break; default: printf("\nWrong option chosen!\n"); break; } } return 0; } storage.h: #ifndef DATABASEIO_H_ #define DATABASEIO_H_ //typedefs typedef char *string; /* * main struct with key, value, * and pointer to next struct * Also typedefs Node and NodePtr */ typedef struct Node { string key; string value; struct Node *next; } Node, *NodePtr; //Function Prototypes void AddNode(Node node); void DeleteNode(Node node); Node GetNode(string key); void PrintAllNodes(); #endif /* DATABASEIO_H_ */ I am using Eclipse CDT, and when I enter 1, then I enter a key. Then the console says . I used gdb and got this error: Program received signal SIGSEGV, Segmentation fault. 0x00177024 in _IO_vfscanf () from /lib/tls/i686/cmov/libc.so.6 Any ideas why?

    Read the article

  • How to Improve my php image resizer to support alpha png and transparent GIFs

    - by David
    Hi, I use this function to resize images but i end up with ugly creepy image with a black background if it's a transparent GIF or PNG with alpha, however it works perfectly for jpg and normal png. function cropImage($nw, $nh, $source, $stype, $dest) { $size = getimagesize($source); $w = $size[0]; $h = $size[1]; switch($stype) { case 'gif': $simg = imagecreatefromgif($source); break; case 'jpg': $simg = imagecreatefromjpeg($source); break; case 'png': $simg = imagecreatefrompng($source); break; } $dimg = imagecreatetruecolor($nw, $nh); switch ($stype) { case "png": imagealphablending( $dimg, false ); imagesavealpha( $dimg, true ); $transparent = imagecolorallocatealpha($dimg, 255, 255, 255, 127); imagefilledrectangle($dimg, 0, 0, $nw, $nh, $transparent); break; case "gif": // integer representation of the color black (rgb: 0,0,0) $background = imagecolorallocate($simg, 0, 0, 0); // removing the black from the placeholder imagecolortransparent($simg, $background); break; } $wm = $w/$nw; $hm = $h/$nh; $h_height = $nh/2; $w_height = $nw/2; if($w> $h) { $adjusted_width = $w / $hm; $half_width = $adjusted_width / 2; $int_width = $half_width - $w_height; imagecopyresampled($dimg,$simg,-$int_width,0,0,0,$adjusted_width,$nh,$w,$h); } elseif(($w <$h) || ($w == $h)) { $adjusted_height = $h / $wm; $half_height = $adjusted_height / 2; $int_height = $half_height - $h_height; imagecopyresampled($dimg,$simg,0,-$int_height,0,0,$nw,$adjusted_height,$w,$h); } else { imagecopyresampled($dimg,$simg,0,0,0,0,$nw,$nh,$w,$h); } imagejpeg($dimg,$dest,100); } Example : cropImage("300","200","original.png","png","new.png"); I use php 5.3.2 and the GD library bundled (2.0.34 compatible) How to make it support transparency? i've added imagealphablending() and imagesavealpha but it didn't work. Or atlast is there any similar good classes? Thanks

    Read the article

  • Why no switch on pointers?

    - by meeselet
    For instance: #include <stdio.h> void why_cant_we_switch_him(void *ptr) { switch (ptr) { case NULL: printf("NULL!\n"); break; default: printf("%p!\n", ptr); break; } } int main(void) { void *foo = "toast"; why_cant_we_switch_him(foo); return 0; } gcc test.c -o test test.c: In function 'why_cant_we_switch_him': test.c:5: error: switch quantity not an integer test.c:6: error: pointers are not permitted as case values Just curious. Is this a technical limitation? EDIT People seem to think there is only one constant pointer expression. Is that is really true, though? For instance, here is a common paradigm in Objective-C (it is really only C aside from NSString, id and nil, which are merely a pointers, so it is still relevant — I just wanted to point out that there is, in fact, a common use for it, despite this being only a technical question): #include <stdio.h> #include <Foundation/Foundation.h> static NSString * const kMyConstantObject = @"Foo"; void why_cant_we_switch_him(id ptr) { switch (ptr) { case kMyConstantObject: // (Note that we are comparing pointers, not string values.) printf("We found him!\n"); break; case nil: printf("He appears to be nil (or NULL, whichever you prefer).\n"); break; default: printf("%p!\n", ptr); break; } } int main(void) { NSString *foo = @"toast"; why_cant_we_switch_him(foo); foo = kMyConstantObject; why_cant_we_switch_him(foo); return 0; } gcc test.c -o test -framework Foundation test.c: In function 'why_cant_we_switch_him': test.c:5: error: switch quantity not an integer test.c:6: error: pointers are not permitted as case values It appears that the reason is that switch only allows integral values (as the compiler warning said). So I suppose a better question would be to ask why this is the case? (though it is probably too late now.)

    Read the article

  • User Defined Exceptions with JMX

    - by Daniel
    I have exposed methods for remote management in my application server using JMX by creating an MXBean interface, and a class to implement it. Included in this interface are operations for setting attributes on my server, and for getting the current value of attributes. For example, take the following methods: public interface WordManagerMXBean { public void addWord(String word); public WordsObject getWords(); public void removeWord(String word); } The WordsObject is a custom, serializable class used to retrieve data about the state of the server. Then I also have a WordManager class that implements the above interface. I then create a JMX agent to manage my resource: MBeanServer mbs = ManagementFactory.getPlatformMBeanServer(); ObjectName wordManagerName = new ObjectName("com.example:type=WordManager"); mbs.registerMBean(wordManager, wordManagerName); I have created a client that invokes these methods, and this works as expected. However, I would like to extend this current configuration by adding user defined exceptions that can be sent back to my client. So I would like to change my interface to something like this: public interface WordManagerMXBean { public void addWord(String word) throws WordAlreadyExistsException; public WordsObject getWords(); public void removeWord(String word); } My WordAlreadyExistsException looks like this: public class WordAlreadyExistsException extends Exception implements Serializable { private static final long serialVersionUID = -9095552123119275304L; public WordAlreadyExistsException() { super(); } } When I call the addWord() method in my client, I would like to get back a WordAlreadyExistsException if the word already exists. However, when I do this, I get an error like this: java.rmi.UnmarshalException: Error unmarshaling return; nested exception is: java.lang.ClassNotFoundException: com.example.WordAlreadyExistsException The WordAlreadyExistsException, the WordsObject and the WordManagerMXBean interface are all in a single jar file that is available to both the client and the server. If I call the getWords() method, the client has no difficulty handling the WordsObject. However, if a user defined exception, like the one above, is thrown, then the client gives the error shown above. Is it possible to configure JMX to handle this exception correctly in the client? Following some searching, I noticed that there is an MBeanException class that is used to wrap exceptions. I'm not sure if this wrapping is performed by the agent automatically, or if I'm supposed to do the wrapping myself. I tried both, but in either case I get the same error on the client. I have also tried this with both checked and unchecked exceptions, again the same error occurs. One solution to this is to simply pass back the error string inside a generic error, as all of the standard java exceptions work. But I'd prefer to get back the actual exception for processing by the client. Is it possible to handle user defined exceptions in JMX? If so, any ideas how?

    Read the article

  • Sending tweets using Android

    - by Saranya.R
    I want to send a tweet from Android.I have executed the following code.But I am not bale to send any tweets.Avtually the button I created is not working.Can anybody tel me wats the prob? This is my code.. package samplecode.sampleapp.sampletwidgitpublicintent; import android.app.Activity; import android.content.ActivityNotFoundException; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.os.Bundle; public class TwidgitPublicIntent extends Activity implements OnClickListener { private static final int TWIDGIT_REQUEST_CODE = 2564; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ((Button)findViewById(R.id.tweet_button)).setOnClickListener(this); ((Button)findViewById(R.id.mention_button)).setOnClickListener(this); ((Button)findViewById(R.id.retweet_button)).setOnClickListener(this); ((Button)findViewById(R.id.message_button)).setOnClickListener(this); } public void onClick(View v) { switch(v.getId()) { case R.id.tweet_button: // Standard tweet Intent tIntent = new Intent("com.disretrospect.twidgit.TWEET"); tIntent.putExtra("com.disretrospect.twidgit.extras.MESSAGE", "_message_in_here_"); try { this.startActivityForResult(tIntent, TWIDGIT_REQUEST_CODE); } catch (ActivityNotFoundException e) { // If Twidgit is not installed } break; case R.id.mention_button: // Mention Intent mIntent = new Intent("com.disretrospect.twidgit.MENTION"); mIntent.putExtra("com.disretrospect.twidgit.extras.TO", "_username_to_xmention_"); mIntent.putExtra("com.disretrospect.twidgit.extras.MESSAGE", "_message_in_here_"); try { this.startActivityForResult(mIntent, TWIDGIT_REQUEST_CODE); } catch (ActivityNotFoundException e) { // If Twidgit is not installed } break; case R.id.retweet_button: // Retweet a tweet Intent rtIntent = new Intent("com.disretrospect.twidgit.RETWEET"); rtIntent.putExtra("com.disretrospect.twidgit.extras.MESSAGE", "_message_in_here_"); rtIntent.putExtra("com.disretrospect.twidgit.extras.VIA", "_original_author_of_tweet_name_"); try { this.startActivityForResult(rtIntent, TWIDGIT_REQUEST_CODE); } catch (ActivityNotFoundException e) { // If Twidgit is not installed } break; case R.id.message_button: // Send DM Intent dmIntent = new Intent("com.disretrospect.twidgit.DIRECT_MESSAGE"); dmIntent.putExtra("com.disretrospect.twidgit.extras.TO", "_username_to_send_dm_to_"); dmIntent.putExtra("com.disretrospect.twidgit.extras.MESSAGE", "_message_in_here_"); try { this.startActivityForResult(dmIntent, TWIDGIT_REQUEST_CODE); } catch (ActivityNotFoundException e) { // If Twidgit is not installed } break; } } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); // Check result code if(resultCode == Activity.RESULT_OK) { // Check requestCode switch(requestCode) { case TWIDGIT_REQUEST_CODE: // Handle successful return break; } } else if(resultCode == Activity.RESULT_CANCELED){ // Handle canceled activity } } }

    Read the article

  • How to get all captures of subgroup matches with preg_match_all()?

    - by hakre
    Update/Note: I think what I'm probably looking for is to get the captures of a group in PHP. Referenced: PCRE regular expressions using named pattern subroutines. (Read carefully:) I have a string that contains a variable number of segments (simplified): $subject = 'AA BB DD '; // could be 'AA BB DD CC EE ' as well I would like now to match the segments and return them via the matches array: $pattern = '/^(([a-z]+) )+$/i'; $result = preg_match_all($pattern, $subject, $matches); This will only return the last match for the capture group 2: DD. Is there a way that I can retrieve all subpattern captures (AA, BB, DD) with one regex execution? Isn't preg_match_all suitable for this? This question is a generalization. Both the $subject and $pattern are simplified. Naturally with such the general list of AA, BB, .. is much more easy to extract with other functions (e.g. explode) or with a variation of the $pattern. But I'm specifically asking how to return all of the subgroup matches with the preg_...-family of functions. For a real life case imagine you have multiple (nested) level of a variant amount of subpattern matches. Example This is an example in pseudo code to describe a bit of the background. Imagine the following: Regular definitions of tokens: CHARS := [a-z]+ PUNCT := [.,!?] WS := [ ] $subject get's tokenized based on these. The tokenization is stored inside an array of tokens (type, offset, ...). That array is then transformed into a string, containing one character per token: CHARS -> "c" PUNCT -> "p" WS -> "s" So that it's now possible to run regular expressions based on tokens (and not character classes etc.) on the token stream string index. E.g. regex: (cs)?cp to express one or more group of chars followed by a punctuation. As I now can express self-defined tokens as regex, the next step was to build the grammar. This is only an example, this is sort of ABNF style: words = word | (word space)+ word word = CHARS+ space = WS punctuation = PUNCT If I now compile the grammar for words into a (token) regex I would like to have naturally all subgroup matches of each word. words = (CHARS+) | ( (CHARS+) WS )+ (CHARS+) # words resolved to tokens words = (c+)|((c+)s)+c+ # words resolved to regex I could code until this point. Then I ran into the problem that the sub-group matches did only contain their last match. So I have the option to either create an automata for the grammar on my own (which I would like to prevent to keep the grammar expressions generic) or to somewhat make preg_match working for me somehow so I can spare that. That's basically all. Probably now it's understandable why I simplified the question. Related: pcrepattern man page Get repeated matches with preg_match_all()

    Read the article

  • Optimal template for change content via XMLHTTPRequest with JQuery,PHP,SQL [closed]

    - by B.F.
    This is my method to handle XMLHTTPRequests. Avoids mysql request, foreign access, nerves user, double requests. jquery var allow=true; var is_loaded=""; $(document).ready(function(){ .... $(".xx").on("click",functio(){ if(allow){ allow=false; if(is_loaded!="that"){ $.post("job.php", {job:"that",word:"aaa",number:"123"},function(data){ $(".aaa").html(data); is_loaded="that"; }); } setTimeout(function(){allow=true},500); } .... }); job.php <?PHP ob_start('ob_gzhandler'); if(!isset($_SERVER['HTTP_X_REQUESTED_WITH']) or strtolower($_SERVER['HTTP_X_REQUESTED_WITH']) != 'xmlhttprequest')exit("bad boy!"); if($_POST['job']=="that"){ include "includes/that.inc; } elseif($_POST['job']== .... ob_end_flush(); ?> that.inc if(!preg_match("/\w/",$_POST['word'])exit("bad boy!"); if(!is_numeric($_POST['number'])exit("bad boy!"); //exclude more. $path="temp/that_".$row['word']."txt"; if(file_exists($path) and filemtime("includes/that.inc")<$filemtime($path)){ readfile($path); } else{ include "includes/openSql.inc"; $call=sql_query("SELECT * FROM that WHERE name='".mysql_real_escape_string($_POST['word'])."'"); if(!$call)exit("ups"); $out=""; while($row=mysql_fetch_assoc($call)){ $out.=$_POST['word']." loves the color ".$row['color'].".<br/>"; } echo $out; $fn=fopen($path,"wb"); fputs($fn,$out); fclose($fn); } if something change at the database, you just have to delete involved files. Hope it was English.

    Read the article

  • C# setting case constant expressions, do they have to follow a specific order?

    - by Umeed
    Say I'm making a simple program, and the user is in the menu. And the menu options are 1 3 5 7 (i wouldn't actually do that but lets just go with it). and I want to make my switch statement using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DecisionMaking2 { class Program { static void Main(string[] args) { Console.WriteLine("Please choose an option: "); string SelectedOpt = Console.ReadLine(); double Selection = Convert.ToDouble(SelectedOpt); double MenuOption = (Selection); switch (MenuOption) { case 1: Console.WriteLine("Selected option #1"); break; case 2: Console.WriteLine("Selected option #3"); break; case 3: Console.WriteLine("Selected option #5"); break; case 4: Console.WriteLine("Selected option #7"); break; default: Console.WriteLine("Please choose from the options List!"); break; } } } } would that work? or would I have to name each case constant expression the option number I am using? I went to the microsoft website and I didn't quite pick up on anything i was looking for. . Also while I have your attention, how would I make it so the user chooses from either option and because I don't know which option the user will select " double MenuOption = " could be anything, whatever the user inputs right? so would what I have even work? I am doing this all by hand, and don't get much lab time to work on this as I have tons of other courses to work on and then a boring job to go to, and my PC at home has a restarting issue lol. soo any and all help is greatly appreciated. p.s the computer I'm on right now posting this, doesn't have any compilers, coding programs, and it's not mine just to get that out of the way. Thanks again!

    Read the article

< Previous Page | 98 99 100 101 102 103 104 105 106 107 108 109  | Next Page >