Search Results

Search found 46894 results on 1876 pages for 'java native interface'.

Page 1024/1876 | < Previous Page | 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031  | Next Page >

  • How to turn off Eclipse console on Windows

    - by engfer
    So I change the -vm argument for eclipse.exe using the eclipse.ini settings file, and now there's an command prompt console (even if I remove the -vm value). Does anyone know how to turn off the console so I only have the eclipse GUI and not the console window? I'm running MS Windows 7.

    Read the article

  • When i add a bitmap to an array list the last element is duplicated in previous indexes

    - by saxofone2
    I'm trying to implement a personal way of undo/redo in a finger paint-like app. I have in synthesis three objects: the Main class (named ScorePadActivity), the relative Main Layout (with buttons, menus, etc, as well as a View object where I create my drawings), and a third object named ArrayList where i'm writing the undo/redo code. The problem is, when I press the undo button nothing happens, but if I draw anything again "one-time" and press undo, the screen is updated. If I draw many times, to see any changes happen on screen I have to press the undo button the same number of times I have drawn. Seems like (as in title) when I add a bitmap to the array list the last element is duplicated in previous indexes, and for some strange reason, everytime I press the Undo Button, the system is ok for one time, but starts to duplicate until the next undo. The index increase is verified with a series of System.out.println inserted in code. Now when I draw something on screen, the array list is updated with the code inserted after the invocation of touchup(); method in motionEvent touch_up(); } this.arrayClass.incrementArray(mBitmap); mPath.rewind(); invalidate(); and in ArrayList activity; public void incrementArray(Bitmap mBitmap) { this._mBitmap=mBitmap; _size=undoArray.size(); undoArray.add(_size, _mBitmap); } (All Logs removed for clear reading) The undo button in ScorePadActivity calls the undo method in View activity: Button undobtn= (Button)findViewById(R.id.undo); undobtn.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { mView.undo(); } }); in View activity: public void undo() { this.mBitmap= arrayClass.undo(); mCanvas = new Canvas(mBitmap); mPath.rewind(); invalidate(); } that calls the relative undo method in ArrayList activity: public Bitmap undo() { // TODO Auto-generated method stub _size=undoArray.size(); if (_size>1) { undoArray.remove(_size-1); _size=undoArray.size(); _mBitmap = ((Bitmap) undoArray.get(_size-1)).copy(Bitmap.Config.ARGB_8888,true); } return _mBitmap; } return mBitmap and invalidate: Due to my bad English I have made a scheme to make the problem more clear: I have tried with HashMap, with a simple array, I have tried to change mPath.rewind(); with reset();, new Path(); etc but nothing. Why? Sorry for the complex answer, i want give you a great thanks in advance. Best regards

    Read the article

  • Beginnerquestion: How to count amount of each number drawn in a Lottery and output it in a list?

    - by elementz
    I am writing this little Lottery application. Now the plan is, to count how often each number has been drawn during each iteration of the Lottery, and store this somewhere. My guess is that I would need to use a HashMap, that has 6 keys and increments the value by one everytime the respective keys number is drawn. But how would I accomplish this? My code so far: public void numberCreator() { // creating and initializing a Random generator Random rand = new Random(); // A HashMap to store the numbers picked. HashMap hashMap = new HashMap(); // A TreeMap to sort the numbers picked. TreeMap treeMap = new TreeMap(); // creating an ArrayList which will store the pool of availbale Numbers List<Integer>numPool = new ArrayList<Integer>(); for (int i=1; i<50; i++){ // add the available Numbers to the pool numPool.add(i); hashMap.put(nums[i], 0); } // array to store the lotto numbers int [] nums = new int [6]; for (int i =0; i < nums.length; i++){ int numPoolIndex = rand.nextInt(numPool.size()); nums[i] = numPool.get(numPoolIndex); // check how often a number has been called and store the new amount in the Map int counter = hashMap.get numPool.remove(numPoolIndex); } System.out.println(Arrays.toString(nums)); } Maybe someone can tell me if I have the right idea, or even how I would implement the map properly?

    Read the article

  • Getting instance of a class in ArrayList

    - by user1499974
    I have a small problem with ArrayList. You see, I wish to get an instance of RenderNewHUD in my renderer class, which has a list of registered renderers. I did not want to create a variable for this due to limitations and awkwardness. Here is my code. RenderNewHUD hud = renderer.renderList.get(RenderNewHUD()); How exactly can I go along getting the instance of RenderNewHUD without creating a new instance? If you need any more of my code, just ask. Sorry if this is a very dumb question - I have looked EVERYWHERE for an answer.

    Read the article

  • Is it possible to use the values method for a HashMap if the values are ArrayLists?

    - by Denman
    I'm stuck trying to get something to work in an assignment. I have a HashMap<Integer, ArrayList<Object>> called sharedLocks and I want to check whether a certain value can be found in any ArrayList in the HashMap. The following code obviously wouldn't work because Object[] can't be cast to ArrayList[], but it is a demonstration of the general functionality that I want. ArrayList[] values = (ArrayList[]) sharedLocks.values().toArray(); boolean valueExists = false; for (int i = 0; i < values.length; i++) { if (values[i].contains(accessedObject)) { valueExists = true; } } Is there a way for me to check every ArrayList in the HashMap for a certain value? I'm not sure how to use the values method for HashMaps in this case. Any help would be much appreciated.

    Read the article

  • How to make a recursive onClickListener for expanding and collapsing?

    - by hunterp
    In plain english, I have a textview, and when I click on it I want it to expand, and when I click on it again, I want it to compress. How can I do this? I've tried the below, but it warns on the final line about expander might not be initialized on holderFinal.text.setOnClickListener(expander); So now the code: final View.OnClickListener expander = new View.OnClickListener() { @Override public void onClick(View v) { holderFinal.text.setText(textData); holderFinal.text.setOnClickListener( new View.OnClickListener() { @Override public void onClick(View v) { holderFinal.text.setText(shortText); holderFinal.text.setOnClickListener(expander); } }); } };

    Read the article

  • question about quicksort 3 way partition

    - by davit-datuashvili
    i want implement quicksort 3 way partition here is code public class quick3{ public static void quicksort3(int a[],int l,int r){ int k; int v=a[r]; if (r<=l) return; int i=l; int j=r; int p=l-1; int q=r; for (;;) { while (a[++i]<v); while (v<a[--j]) if (j==i) break; if (i>=j) break; swap( a,i, j); if (a[i]==v){ p++; swap(a,p,i);} if (v==a[j]){ q--; swap( a,q,j); } } swap(a,i,r); j=i-1; i=i+1; for (k=1;k<=p;k++,j--) swap(a,k,j); for (k=r-1;k>=q;k--,i++) swap(a,k,i); quicksort3(a,l,j); quicksort3(a,i,r); } public static void main(String[]args){ int a[]=new int[]{4,6,5,9,7,8,3}; quicksort3(a,0,a.length-1); for (int i=0;i<a.length;i++){ System.out.println(a[i]); } } public static void swap(int a[],int i,int j){ int t=a[i]; a[i]=a[j]; a[j]=t; } } after change result is 4 8 7 6 3 5 9 any suggestion?please help

    Read the article

  • How do I restrict accepting only one type in my generic method?

    - by kunjaan
    I have a generic function foo, which accepts any type and prints them out. public static <T> T foo(T... arg) { List<T> foo = Arrays.asList(arg); for (T t : foo) { System.out.println(t); } return null; } How do I make sure that the arguments received are of only 1 type. For example, {1,'a',3} should be invalid. It should either be all numbers or all characters.

    Read the article

  • Clone a 'link' in SWT

    - by Steve
    I have a table of information that includes a username, an ip address, and a timestamp. What I wanted to do was to have the ip address contained within a link object that when the link is clicked it utilizes bgp.he.net to get information about the host/IP address. I have tried creating threads to resolve the IP addresses but it is often a large amount of IP addresses and I read that InetAddress#getByName isn't non-blocking, so I figured having links that go to this site is the next best thing. Question is: Is it possible to have links for each of my IP addresses in the table without creating a new link object for each row? I don't know how bad that would be on memory usage which is why I'm inquiring about cloning an instance of an IP and having the link open bgp.he.net/link.getText()

    Read the article

  • How to use CellRenderer for GregorianCalendar?

    - by HansDampf
    So I have been trying to use the example from Tutorial and change it so it fits my program. The getColumnValue method returns the object that holds the information that is supposed to be displayed. Is this the way to go or should it rather return the actual String to be displayed. I guess not because that way I would mix the presentation with the data, which I was trying to avoid. public class IssueTableFormat implements TableFormat<Appointment> { public int getColumnCount() { return 6; } public String getColumnName(int column) { if(column == 0) return "Datum"; else if(column == 1) return "Uhrzeit"; else if(column == 2) return "Nummer"; else if(column == 3) return "Name"; else if(column == 4) return "letzte Aktion"; else if(column == 5) return "Kommentar"; throw new IllegalStateException(); } public Object getColumnValue(Appointment issue, int column) { if(column == 0) return issue.getDate(); else if(column == 1) return issue.getDate(); else if(column == 2) return issue.getSample(); else if(column == 3) return issue.getSample(); else if(column == 4) return issue.getHistory(); else if(column == 5) return issue.getComment(); throw new IllegalStateException(); } } The column 0 and 1 contain a GregorianCalendar object, but I want column 0 to show the date and 1 to show the time. So I know using cellRenderers can help here. This is what I tried. public class DateRenderer extends DefaultTableCellRenderer { public DateRenderer() { super(); } public void setValue(Object value) { GregorianCalendar g =(GregorianCalendar) value; value=g.get(GregorianCalendar.HOUR); } } But the cell doesnt show anything, what is wrong here?

    Read the article

  • Efficiently fill resultset in object model

    - by Zeeshan
    Hi, I have an object model whose structure is Dashboard  List of panels     List of containers       List of widgets If i get whole dashboard, with panels + containers + widgets, from Database then multiple I/O requires I want to get it in one I/O .For this i prepared a query which gives me this resultset. DASHBOARDID   PANELID  CONTAINERID  WIDGETID 13                          11                    5              2 13                          11                    5              3 13                          11                    6              4 13                          11                    6              5 13                          12                    7              6 13                          12                    7              7 13                          12                    8              8 13                          12                    8              9 Using list datastructure this model is able to be filled but it takes time i want to efficiently fill this resultset in above object model. is there nay way ?

    Read the article

  • About NullPointer Exception in Arraylist

    - by user2234456
    List<PrcSubList> listSl = new ArrayList<PrcSubList>(); if (listSl == null || listSl.size() == 0) { PrcSubList subListAdd=coreService.addSubListByAddAlert(childSub); System.out.println("sublist after insert db :" + subListAdd.getName()); listSl.add(subListAdd); System.out.println(listSl.size() +" sublist after insert list:" + listSl.get(0).getName()); } Ouput with first System.out.println("sublist after insert db :" + subListAdd.getName()); sublist after insert db :SYSTEM_ALERT_12312313 Problem But i have NullPointerException with 2nd System.out.println(listSl.size() +" sublist after insert list:" + listSl.get(0).getName()); Can you help me!

    Read the article

  • Should i use lock.lock(): in this method?

    - by user962800
    I wrote this method whose purpose is to give notice of the fact that a thread is leaving a specific block of code A thread stands for a car which is leaving a bridge so other cars can traverse it . The bridge is accessible to a given number of cars (limited capacity) and it's one way only. public void getout(int diection){ // release the lock semaphore.release(); try{ lock.lock(); //access to shared data if(direction == Car.NORTH) nNordTraversing--; //decreasing traversing threads else nSudTraversing--; bridgeCond.signal(); }finally{ lock.unlock(); } } My question is: should I use lock.lock(); or it's just nonsense? thanks in advance

    Read the article

  • How do I detect an array

    - by Dan
    OK so, is there an efficient way to detect on what array you're currently on by using the KeyListener? My code: http://www.javadan.pastebin.com/X68VyuGL What I am trying to do here is see if the current tile I am on is BLOCKED. Thanks.

    Read the article

< Previous Page | 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031  | Next Page >