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  • Core Data fetchedresultscontroller question : what is "sections" for?

    - by Jake
    Hi, I'm trying to get to know Core Data (I'm a noob at iPhone development) and in order to do this I'm trying to get an object from the fetchedresultscontroller and NSlog it's name (a property of the object). I tried to do it like this: NSArray *ar = [NSArray arrayWithArray:[fetchedResultsController sections]]; Task *t = [ar objectAtIndex:0]; NSLog(@"%@", t.taskName); However, the app crashed with this error: the app crashes with the error Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[_NSDefaultSectionInfo taskName]: unrecognized selector sent to instance 0x3d1f670' I have since learned that you need to use the fetched objects property for this, but then what is sections for? Thanks for any help, sorry if this is a supremely stupid question. I've looked over the documentation but still don't understand.

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  • GNUStep make with a precompiled (and prefixed) .pch header from Xcode project?

    - by d11wtq
    I'm trying to build an Xcode project with GNUStep-make. Right now the project is very small (3 classes) however it will grow to hundreds of classes over the coming weeks so I'm trying to get everything figured out and well-organised now. Xcode creates a ProjectName_Prefix.pch file which is a header that: a) get precompiled and b) is prefixed to every file in my project; at least if I understand correctly. Now, how do I tell GNUStep-make what to do with this file when it builds? I've added it to the XXX_PRECOMPILED_HEADERS variable. Cioccolata_OBJC_PRECOMPILED_HEADERS = Cioccolata_Prefix.pch With this in place the build fails with the error: Making all for framework Cioccolata... make[1]: *** No rule to make target `/Users/chris/Projects/Mac/Cioccolata/build/GNUStep/obj/PrecompiledHeaders/ObjC/Cioccolata_Prefix.pch', needed by `internal-precompile-headers'. Stop. make: *** [Cioccolata.all.framework.variables] Error 2 I've also got the following in my makefile: ADDITIONAL_OBJC_FLAGS += -include Cioccolata_Prefix.pch -Winvalid-pch I'm not sure what I've done wrong here. I basically have tried to follow the GNUStep documentation for precompiled headers. None of my project's source files expressly include the Foundation framework since this header does that.

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  • Memory over-release problem when I am animating UIView

    - by Sheehan Alam
    I have enabled NSZombie's and I am getting the following message in my console when I am running my application: *** -[UIViewAnimationState release]: message sent to deallocated instance 0xf96d7e0 Here is the method that is performing the animation -(void)loadAvatar:(STObject*)st { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; avatar.alpha = 0; avatar.frame = avatarRectSmall; avatar.image = [ImageCache getMemoryCachedImageAtUrl:st.avatar_url]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:.50]; avatar.frame = avatarRectNormal; [avatar setAlpha:1]; [UIView commitAnimations]; [pool release]; pool = nil; } I don't always get a crash, only sometimes. I'm wondering what is getting released?

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  • How to access pixels of an NSBitmapImageRep?

    - by Paperflyer
    I have an NSBitmapImageRep that is created like this: NSBitmapImageRep *imageRep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:waveformSize.width pixelsHigh:waveformSize.height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:YES colorSpaceName:NSCalibratedRGBColorSpace bytesPerRow:0 bitsPerPixel:0]; Now I want to access the pixel data so I get a pointer to the pixel planes using unsigned char *bitmapData; [imageRep getBitmapDataPlanes:&bitmapData]; According to the Documentation this returns a C array of five character pointers. But how can it do that? since the type of the argument is unsigned char **, it can only return an array of chars, but not an array of char pointers. So, this leaves me wondering how to access the individual pixels. Do you have an idea how to do that? (I know there is the method – setColor:atX:y:, but it seems to be pretty slow if invoked for every single pixel of a big bitmap.)

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  • OpenGL ES clarifying question regarding FBOs -- sorry can't find this info anywhere else?

    - by DevDevDev
    If I instantiate an FBO without binding a rendering buffer or a texture to it, what happens when I draw to it, nothing? Do I need to associate a rendering target (renderbuffer or texture) to have an FBO do anything? What I'm trying to do is precache some buffers and then merge them later, but that doesn't seem to work at all. Ideally I'd like to do something like glBindFramebufferOES(GL_FRAMEBUFFER_OES, fbo1); // Draw some stuff to fbo1 glBindFramebufferOES(GL_FRAMEBUFFER_OES, fbo2); // Draw some stuff to fbo2 // ... // ... // glRenderFbo(fbo1); -- Not a func // Set blending, etc. etc. // glRenderFbo(fbo2); -- Not a func

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  • how do i add two delegates to a ui element at run time?

    - by Michael Xu
    Hi everyone, im trying to implement some behaviors when a mapview element scrolls... by coding a delegate for the scrollview inside of a mapview. so, right now, i got a pointer to the scroll view used by the map view in my code. however, i wish to set the delegate of this scroll view inside the map view, but the issue is that the mapview already sets up a default delegate for this scroll view inside the map view. can i make my delegate implement all of the messages of the protocol, explicitly sending them to the mapview's default delegate while also implementing my own behaviors? how else can i go about adding my own delegate behavior, to an already existing default delegate....? thanks everyone, michael

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  • NSFetchedResultsController: using of NSManagedObjectContext during update brings to crash

    - by Kentzo
    Here is the interface of my controller class: @interface ProjectListViewController : UITableViewController <NSFetchedResultsControllerDelegate> { NSFetchedResultsController *fetchedResultsController; NSManagedObjectContext *managedObjectContext; } @end I use following code to init fetchedResultsController: if (fetchedResultsController != nil) { return fetchedResultsController; } // Create and configure a fetch request with the Project entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Project" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Create the sort descriptors array. NSSortDescriptor *projectIdDescriptor = [[NSSortDescriptor alloc] initWithKey:@"projectId" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:projectIdDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; // Create and initialize the fetch results controller. NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:nil]; self.fetchedResultsController = aFetchedResultsController; fetchedResultsController.delegate = self; As you can see, I am using the same managedObjectContext as defined in my controller class Here is an adoption of the NSFetchedResultsControllerDelegate protocol: - (void)controllerWillChangeContent:(NSFetchedResultsController *)controller { // The fetch controller is about to start sending change notifications, so prepare the table view for updates. [self.tableView beginUpdates]; } - (void)controller:(NSFetchedResultsController *)controller didChangeObject:(id)anObject atIndexPath:(NSIndexPath *)indexPath forChangeType:(NSFetchedResultsChangeType)type newIndexPath:(NSIndexPath *)newIndexPath { UITableView *tableView = self.tableView; switch(type) { case NSFetchedResultsChangeInsert: [tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:newIndexPath] withRowAnimation:UITableViewRowAnimationFade]; break; case NSFetchedResultsChangeDelete: [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; break; case NSFetchedResultsChangeUpdate: [self _configureCell:(TDBadgedCell *)[tableView cellForRowAtIndexPath:indexPath] atIndexPath:indexPath]; break; case NSFetchedResultsChangeMove: if (newIndexPath != nil) { [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; [tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:newIndexPath] withRowAnimation:UITableViewRowAnimationFade]; } else { [tableView reloadSections:[NSIndexSet indexSetWithIndex:indexPath.section] withRowAnimation:UITableViewRowAnimationFade]; } break; } } - (void)controller:(NSFetchedResultsController *)controller didChangeSection:(id <NSFetchedResultsSectionInfo>)sectionInfo atIndex:(NSUInteger)sectionIndex forChangeType:(NSFetchedResultsChangeType)type { switch(type) { case NSFetchedResultsChangeInsert: [self.tableView insertSections:[NSIndexSet indexSetWithIndex:sectionIndex] withRowAnimation:UITableViewRowAnimationFade]; break; case NSFetchedResultsChangeDelete: [self.tableView deleteSections:[NSIndexSet indexSetWithIndex:sectionIndex] withRowAnimation:UITableViewRowAnimationFade]; break; } } - (void)controllerDidChangeContent:(NSFetchedResultsController *)controller { [self.tableView endUpdates]; } Inside of the _configureCell:atIndexPath: method I have following code: NSFetchRequest *issuesNumberRequest = [NSFetchRequest new]; NSEntityDescription *issueEntity = [NSEntityDescription entityForName:@"Issue" inManagedObjectContext:managedObjectContext]; [issuesNumberRequest setEntity:issueEntity]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"projectId == %@", project.projectId]; [issuesNumberRequest setPredicate:predicate]; NSUInteger issuesNumber = [managedObjectContext countForFetchRequest:issuesNumberRequest error:nil]; [issuesNumberRequest release]; I am using the managedObjectContext again. But when I am trying to insert new Project, app crashes with following exception: Assertion failure in -[UITableView _endCellAnimationsWithContext:], /SourceCache/UIKit_Sim/UIKit-984.38/UITableView.m:774 Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (4) must be equal to the number of rows contained in that section before the update (4), plus or minus the number of rows inserted or deleted from that section (1 inserted, 0 deleted).' Fortunately, I've found a workaround: if I create and use separate NSManagedObjectContext inside of the _configureCell:atIndexPath: method app won't crash! I only want to know, is this behavior correct or not?

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  • How can I retain the editing in the tableView of the search result with UISearchDisplayController?

    - by wal
    I want to search a table in editing mode, but when I type a letter the variable tableView.editing is changed to NO. And when I cancel the search, the tableView.editing return to YES. I'd like to retain the editing YES in the result of the search. I put breakpoint in several methods. Until the filterContentForSearchText method, the variable is YES, but in the cellForRowAtIndexPath, it is NO. Image of the table in editing mode just before type a letter in the search bar. Image of the search Image of the table after the searching (editing mode again)

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  • Loading a UITableView From A Nib

    - by Garry
    Hi, I keep getting a crash when loading a UITableView. I am trying to use a cell defined in a nib file. I have an IBOutlet defined in the view controller header file: UITableViewCell *jobCell; @property (nonatomic, assign) IBOutlet UITableViewCell *jobCell; This is synthesised in the implementation file. I have a UITableViewCell created in IB and set it's identifier to JobCell. Here is the cellForRowAtIndexPath method: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *cellIdentifier = @"JobCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier]; if (cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"JobsRootViewController" owner:self options:nil]; cell = jobCell; self.jobCell = nil; } // Get this job Job *job = [fetchedResultsController objectAtIndexPath:indexPath]; // Job title UILabel *jobTitle; jobTitle = (UILabel *)[cell viewWithTag:tagJobTitle]; jobTitle.text = job.title; // Job due date UILabel *dueDate; dueDate = (UILabel *)[cell viewWithTag:tagJobDueDate]; dueDate.text = [self.dateFormatter stringFromDate:job.dueDate]; // Notes icon UIImageView *notesImageView; notesImageView = (UIImageView *)[cell viewWithTag:tagNotesImageView]; if ([job.notes length] > 0) { // This job has a note attached to it - show the notes icon notesImageView.hidden = NO; } else { // Hide the notes icon notesImageView.hidden = YES; } // Job completed button // Return the cell return cell; } When I run the app - I get a hard crash and the console reports the following: objc[1291]: FREED(id): message style sent to freed object=0x4046400 I have hooked up all the outlets in IB correctly. What is the issue? Thanks,

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  • Change NSButton Background Image more than once per second

    - by beta
    I am currently working with the iPhone SDK. I have a NSTimer that changes the background image of a NSButton. Once this is complete, it will trigger the same action again (reset the NSTimer) for a predetermined number of times. My problem is that if my NSTimer is set to execute more than once per second. (0.75, say) The background image wont change. I am using NSLog to check that the event fires. But the button image will just remain in its original state. Is there any way to change the background image more often than once per second? Thanks.

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  • How do I integrate popToRootViewControllerAnimated with my tabs?

    - by Adam Storr
    Hello! I am trying to make one of my tab buttons go to the root using popToRootViewControllerAnimated. My question is: where do I put this code for it to work? I have my tabs created through Interface Builder... do they have to be hard coded for this to work? Here is the code that I'm looking to use: [self.navigationController popToRootViewControllerAnimated:YES]; New code in AppDelegate: - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { if (viewController = HomeViewController) { [HomeViewController popToRootViewControllerAnimated:NO]; } }

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  • Simple CalendarStore query puts application into infinite loop!?

    - by Frank R.
    Hi, I've been looking at adding iCal support to my new application and everything seemed just fine and worked on my Mac OS X 10.6 Snow Leopard development machine without a hitch. Now it looks like depending on what is in your calendar the very simple query below: - (NSArray*) fetchCalendarEventsForNext50Minutes { NSLog(@"fetchCalendarEventsForNext50Minutes"); NSTimeInterval start = [NSDate timeIntervalSinceReferenceDate]; NSDate* startDate = [[NSDate alloc] init]; NSDate* endDate = [startDate addTimeInterval: 50.0 * 60.0]; NSPredicate *eventsForTheNext50Minutes = [CalCalendarStore eventPredicateWithStartDate:startDate endDate:endDate calendars:[[CalCalendarStore defaultCalendarStore] calendars]]; // Fetch all events for this year NSArray *events = [[CalCalendarStore defaultCalendarStore] eventsWithPredicate: eventsForTheNext50Minutes]; NSLog( @"fetch took: %f seconds", [NSDate timeIntervalSinceReferenceDate] - start ); return events; } produces a beachball thrash even with quite limited events in the calendar store. Am I missing something crucial here? The code snippet is pretty much exactly from the documentation at: // Create a predicate to fetch all events for this year NSInteger year = [[NSCalendarDate date] yearOfCommonEra]; NSDate *startDate = [[NSCalendarDate dateWithYear:year month:1 day:1 hour:0 minute:0 second:0 timeZone:nil] retain]; NSDate *endDate = [[NSCalendarDate dateWithYear:year month:12 day:31 hour:23 minute:59 second:59 timeZone:nil] retain]; NSPredicate *eventsForThisYear = [CalCalendarStore eventPredicateWithStartDate:startDate endDate:endDate calendars:[[CalCalendarStore defaultCalendarStore] calendars]]; // Fetch all events for this year NSArray *events = [[CalCalendarStore defaultCalendarStore] eventsWithPredicate:eventsForThisYear]; It looks like it has something to do with the recurrence rules, but as far as I can see there are no other ways of fetching events from the calendar store anyway. Has anybody else come across this? Best regards, Frank

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  • How to set the back groung color to the UIActionSheet in iPhone?

    - by Madan Mohan
    Hi Guys, I need to change the back ground colour of the action sheet, UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:@"" delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:@"Create Estimate", @"Record Expense",@"Add Credit",@"Delete Customer", @"Cancel", nil]; actionSheet.actionSheetStyle = UIActionSheetStyleDefault; actionSheet.destructiveButtonIndex=3; [actionSheet showInView:appDelegate.window]; // show from our table view (pops up in the middle of the table) [actionSheet release]; please tell how to set the back ground color for action sheet.

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  • How does autosize work in iPhone SDK?

    - by bresc
    Hi, I'm trying to do the following: I need to do a lot of custom things, so I subclassed everything. I'm having issues with autoresize and positioning. For instance the UIToolBar is not at the correct position. So here is the question: If you don't use UITableViewController or any other Controller, that takes care of all the positioning and sizing, then you have to do it yourself. Can someone someone tell me how this works? What do I need to understand?

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  • Handling credit cards and IOS

    - by Susan Jackie
    I am using NSUrlConnection asyncronous request to transmit credit card information to a secure third party server. I do the following: I get the credit card number, cvv, etc from the uitextfields. Encode the credit card information into a json format. Set as httpd body of the nsurlconnection request as follows: NSURL * url = [[NSURL URLWithString: "https://www.example.com"]; NSMutableURLRequest * request = [[NSMutableURLRequest alloc] initWithURL: url]; [request setHTTPMethod: @"POST"]; [request setValue:@"application/json" forHTTPHeaderField:@"Accept"]; [request setValue:@"application/json" forHTTPHeaderField:@"Content-Type"]; [request setHTTPBody: [NSJSONSerialization dataWithJSONObject: params options: kNilOptions error: &parseError]]; Send this information via asynchronous request to a secure third party server: [NSURLConnection sendAsynchronousRequest:request queue: queue completionHandler:^(NSURLResponse *response, NSData *data, NSError * requestError) { What should I be considering to send user credit card information to a third party server using nsurlconnection asynchronous request?

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  • Sort NSArray of custom objects based on sorting of another NSArray of strings

    - by Nic Hubbard
    I have two NSArray objects that I would like to be sorted the same. One contains NSString objects, the other custom Attribute objects. Here is what my "key" NSArray looks like: // The master order NSArray *stringOrder = [NSArray arrayWithObjects:@"12", @"10", @"2", nil]; The NSArray with custom objects: // The array of custom Attribute objects that I want sorted by the stringOrder array NSMutableArray *items = [[NSMutableArray alloc] init]; Attribute *attribute = nil; attribute = [[Attribute alloc] init]; attribute.assetID = @"10"; [items addObject:attribute]; attribute = [[Attribute alloc] init]; attribute.assetID = @"12"; [items addObject:attribute]; attribute = [[Attribute alloc] init]; attribute.assetID = @"2"; [items addObject:attribute]; So, what I would like to do is use the stringOrder array to determine the sorting of the items array of custom objects. How can I do this?

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  • Why is UIControlTouchUpInside UNDEFINED?

    - by munchine
    I've got a simple question but it has got me confounded. The code below gets an UNDEFINED error for UIControlTouchUpInside. What do I need to include or import? If I comment out the line, it works. So that means forState:UIControlStateNormal is defined. I'm new so hope you can help. UIButton * button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button setTitle:@"Accept?" forState:UIControlStateNormal]; [button addTarget:self action:@selector(acceptTapped) forControlEvents:UIControlTouchUpInside];

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  • Printing an invisible NSView

    - by Rodger Wilson
    Initially I created a simple program with a custom NSView. I drew a picture (certificate) and printed it! beautiful! Everything worked great! I them moved my custom NSView to an existing application. My hope was that when a user hit print it would print this certificate. Simple enough. I figured a could have a NSView pointer in my controller code. Then at initialization I would populate the pointer. Then when someone wanted to print the certificate it would print. The problem is that all of my drawing code is in the "drawRect" method. This method doesn't get called because this view is never displayed in a window. I have heart that others use non-visible NSView objects just for printing. What do I need to do. I really don't want to show this view to the screen. Rodger

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  • getting error when using mapkit in xcode?

    - by Rahul Vyas
    'NSInvalidUnarchiveOperationException', reason: '*** -[NSKeyedUnarchiver decodeObjectForKey:]: cannot decode object of class (MKMapView)' i am getting this error.am i missed something.i don't know from where to add MApkit.framework first i tried with target-getInfo and then from the bottom + sign added framework but that did not wrked.then i search in spotlight and added another framework.by adding this it removed previous error but gives the above one.what is the exact location of mapkit framework. i want to test it in simulator.

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  • OpenGL behaving strangely

    - by Mk12
    OpenGL is acting very strangely for some reason. In my subclass of NSOpenGLView, I have the following code in -prepareOpenGL: - (void)prepareOpenGL { GLfloat lightAmbient[] = { 0.5f, 0.5f, 0.5f, 1.0f }; GLfloat lightDiffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; GLfloat lightPosition[] = { 0.0f, 0.0f, 2.0f }; quality = 0; zCoord = -6; [self loadTextures]; glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glClearColor(0.2f, 0.2f, 0.2f, 0.0f); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glLightfv(GL_LIGHT1, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT1, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT1, GL_POSITION, lightPosition); glEnable(GL_LIGHT1); gameState = kGameStateRunning; int i = 0; // HERE ******** [NSTimer scheduledTimerWithTimeInterval:0.03f target:self selector:@selector(processKeys) userInfo:nil repeats:YES]; // Synchronize buffer swaps with vertical refresh rate GLint swapInt = 1; [[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval]; // Setup and start displayLink [self setupDisplayLink]; } I wanted to assign the timer that processes key input to an ivar so that I could invalidate it when the game is paused (and reinstantiate it on resume), however when I did that (as apposed to leaving it at [NSTimer scheduledTimer…), OpenGL doesn't display the cube I draw. When I take it away, it's fine. So i tried just adding a harmless statement, int i = 0; (maked // HERE *******), and that makes the lighting not work! When I take it away, everything is fine, but when I put it back, everything is dark. Can someone come up with a rational explanation for this? Thanks.

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  • iPhone SDK Internet connection detection

    - by givp
    I'm working on an iPhone application that makes a few calls to web services. I posted this application on the Apple store but it got rejected (and rightly so) since there was no error message displayed to the user if no Internet connection is available. Since obviously the application would not work without it. So I just wanted to know how to best achieve this? I'm guessing something needs to go in the viewDidLoad method that will throw an alert box saying something like "You need an Internet connection to use this application". Any ideas would be appreciated.

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  • Cannot hide a UIButton - Please help!

    - by Neurofluxation
    Hey again, I have the following code: visitSite.hidden = YES; For some reason, when I click a UIButton and call this piece of code, the visitSite button does not hide. The code is within this block: -(IBAction)welcomeButtonPressed:(id)sender { [UIButton beginAnimations:@"welcomeAnimation" context:NULL]; [UIButton setAnimationDuration:1.5]; [UIButton SetAnimationDidStopSelector:@selector(nowHideThisSiteButton:finished:context:)]; [UIButton setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; ((UIView *)sender).hidden = YES; [UIButton commitAnimations]; } and the stop selector below: -(void)nowHideThisSiteButton:(NSString *)animationID finished:(BOOL *)finished context:(void *)context { visitSite.hidden = YES; } I've also tried [visitSite setHidden:YES]; and that fails as well. ALSO I've noticed that the setAnimationDidStopSelector does not get called at all. Also, visitSite (when NSLogged) equals: <UIButton: 0x1290f0; frame = (0 0; 320 460); opaque = NO; autoresize = RM+BM; layer = <CALayer: 0x1290f0>> visitSite.hidden (when NSLogged) equals: NULL Any more ideas? :(

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