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  • Operating on rows and then on columns of a matrix produces code duplication

    - by Chetan
    I have the following (Python) code to check if there are any rows or columns that contain the same value: # Test rows -> # Check each row for a win for i in range(self.height): # For each row ... firstValue = None # Initialize first value placeholder for j in range(self.width): # For each value in the row if (j == 0): # If it's the first value ... firstValue = b[i][j] # Remember it else: # Otherwise ... if b[i][j] != firstValue: # If this is not the same as the first value ... firstValue = None # Reset first value break # Stop checking this row, there's no win here if (firstValue != None): # If first value has been set # First value placeholder now holds the winning player's code return firstValue # Return it # Test columns -> # Check each column for a win for i in range(self.width): # For each column ... firstValue = None # Initialize first value placeholder for j in range(self.height): # For each value in the column if (j == 0): # If it's the first value ... firstValue = b[j][i] # Remember it else: # Otherwise ... if b[j][i] != firstValue: # If this is not the same as the first value ... firstValue = None # Reset first value break # Stop checking this column, there's no win here if (firstValue != None): # If first value has been set # First value placeholder now holds the winning player's code return firstValue # Return it Clearly, there is a lot of code duplication here. How do I refactor this code? Thanks!

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  • jquery script that used to work is not working with jquery 1.4.2

    - by Zayatzz
    ... and i cant figure out why. The script is following: <script type="text/javascript" src="http://path/to/js/jquery-1.4.2.min.js"></script> <script type="text/javascript"> function openMediaPlayer() { $('#flashMovie').animate({'height':'333px'}); } function closeMediaPlayer() { $('#flashMovie').animate({'height':'80px'}); } jQuery(function($){ $('#videoholder').bind('mouseenter', function(){ openMediaPlayer(); }); $('#videoholder').bind('mouseleave', function(){ closeMediaPlayer(); }); }); </script> <div id="videoholder" style="height:80px;width:412px;"> <object width="412" height="80" type="application/x-shockwave-flash" id="flashMovie" name="flashMovie" style="height: 80px;" data="http://path/to/Player.swf"><param name="menu" value="false"><param name="bgcolor" value="#666666"><param name="allowFullscreen" value="true"><param name="flashvars" value="playlistURL=http://path/to/Player/data/playlist.xml"></object> </div> pure and simple resizing flash object. It worked with older(1.3.2) jquery verision. The animate just does not work. Can anyone tell me what i should change to get it working again? Alan.

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  • How to split up levels? (cocos2d,box2d,iphone) to save CPU and memory?

    - by cocos2dbeginner
    Hi, so I'm going to create large levels. But there's a problem: There's much unseen space (it's a jump'n run like mario bros.) and this will use memory + cpu. so how could I split up my levels? I'm using Box2D+ cocos2d for iphone. Any ideas? Mayby just set the visible property to NO? But it would be still in the memory :(. But what with the box2d bodies? Destroy and recreate them would be to heavy for the FPS, because I have physics built in which should not be recreated. Should I make fix points where i want to split the level up, than if the player is 200 px away it should preload it. and if the player is 200 px away from the last part of the level I unload it. But there would be the problem with the physics, because on the start of the level it has a unique movement and later if i destroy and recreate it it would do the same. but i don't want that. other ideas?

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  • c++ issues with cin.fail() in my program

    - by Wallace
    I want to use input y to do saving thing,and r to do resuming, but then i write it in the following codes,and then I input y or r,I just to be noticed ""Please enter two positve numbers" this line code "if(x==(int)('y'))"and next line is ignored.how could this happen int main(){ cout<<"It's player_"<<player+1<<"'s turn please input a row and col,to save and exit,input 0,resume game input"<<endl; while(true){ cin>>x; if(x==(int)('y')) {save();has_saved=true;break;} if(x==(int)('r')) {resume();has_resumed=true;break;} cin>>y; if(cin.fail()){ cout<<"Please enter two positve numbers"<<endl; cin.clear(); cin.sync();} else if (x>n||x<1||y<1||y>n) { cout<<"your must input a positive number less or equal than "<<n<<endl; continue;} else if(chessboard[x][y]!=' ') {cout<<"Wrong input please try again!"<<endl; continue;} else { chessboard[x][y]=player_symbol[player+1]; break; } } }

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  • jQuery + External javascript: How to embed videoplayer in div

    - by Dennis
    I just started with jQuery and so far I have a really good impression of the framework. But now I have a problem that I can't figure out on myself. I want to embed an external javascript file that loads a videoplayer and displays it. If I include the <script>...</script> directly in HTML it loads just fine. But when I try to load it with jQuery it has very different behaviors in several browsers but it doesn't work in a single one. Either the player is not loaded at all or it doesn't update the selected div but reloads the player on a blank page. This is the source: <html> <head> <style type="text/css"> div#test { width: 100%; height: 500px; margin: 10px auto; padding: 5px; border: 1px solid #777; background-color: #fbca93; text-align: center; } </style> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.1/jquery.min.js"></script> <script> $(document).ready(function(){ var video = "<script type=\'text\/javascript\' src=\'http:\/\/www.physicalfitnet.com\/video_syndication\/embed\/jssingle.aspx?vid=651&pub=9DF8233261D101B86368400385B8FF2E\'><\/script>"; $("div#test").html(video); }); </script> </head> <body> <div id="test"> Hi</div> </body> </html> I uploaded everything to http://kernast.de/test ... any help is appreciated. THX

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  • HTML5 audio with PHP script does not work on iPad/Iphone

    - by saulob
    Ok, I'm trying to play an HTML audio code on iPad but does not work. I created one PHP script to send to the MP3 request to the HTML5 audio code mp3_file_player.php?n=mp3file.mp3 The player is here: http://www.avault.com/news/podcast-news/john-romero-podcast-episode-80/ You will see that works on every HTML5 supported browser even on my iPod Touch. But does not work on iPad/iPhone, even on Safari on Mac OSX (I tried on Safari/Windows, worked fine) This is my PHP code: header("X-Powered-By: "); header("Accept-Ranges: bytes"); header("Content-Length: ". (string)(filesize($episode_filename)) .""); header("Content-type: audio/mpeg"); readfile($episode_filename); exit(); Everything works fine, the MP3 has the same headers like reading the mp3 directly. HTTP Headers from direct file access: (Status-Line) HTTP/1.1 200 OK Date Mon, 31 May 2010 20:27:31 GMT Server Apache/2.2.9 Last-Modified Wed, 26 May 2010 13:39:19 GMT Etag "dac0039-41d91f8-4877f669cefc0" Accept-Ranges bytes Content-Length 50656162 Content-Range bytes 18390614-69046775/69046776 Keep-Alive timeout=15, max=100 Connection Keep-Alive Content-Type audio/mpeg HTTP Header from my PHP script: (Status-Line) HTTP/1.1 200 OK Date Mon, 31 May 2010 20:27:08 GMT Server Apache/2.2.9 Accept-Ranges bytes Content-Length 69046776 Keep-Alive timeout=15, max=100 Connection Keep-Alive Content-Type audio/mpeg The only thing different it's the Content-Range, I even tried to add it, but if I use it the player will not work on my Ipod Touch. So I removed. Thank you very much.

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  • flex 4 release changes to application are not showing up.

    - by guacamoly
    I just took over a clients flex project and I can't get the app to reflect even a simple trace statement. Before I took over, the project was last successfully built using the Flash Builder Beta 2 environment/sdk. I have the latest release version of Flash Builder 4. Upon importing the project into FB4, I got a ton of errors. Most of them mostly because of the changes made to the sdk from beta2 to release. Some of the things I corrected: - mx namespace from library://ns.adobe.com/flex/halo to library://ns.adobe.com/flex/mx - video player skinning: a lot of the state names for the video player component had been changed, more required states had been added. also there were other video related component and property names that had to be updated. But I fixed all that and the application was finally able to compile (although with some warnings mostly of the duplicate variable type) The only thing now is that whatever change I make to the project doesn't get reflected in the build (debug or release). I changed existing traces, added additional traces. Nothing shows up. I even removed the applicationComplete property in the main.mxml. Everything still ran like nothing changed. Also I can't seem to debug the app. Whenever I try to debug.. flash builder says.. "Swf Application doesn't contain the required debugging information ... " Anyone have any idea how I need to even begin tackling all this? Any help or pointers would be greatly appreciated.

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  • how do i call mpmovieplayer from applicationwillresignactive in ppdelegate

    - by ss30
    i'm using mpmovieplayer to play audio stream, one problem i'm having trouble with handling intruptions e.g when call is received. My player is declared in viewcontroller and i beleive i need to do something in applicationdidresignactive in my appdelegate right? how do i do that if my appdelegate isn't aware of my moviePlayer? i'm new to iphone dev so i'm learning as i go and enjoying it :) here is what i'm doing in viewcontroller -(IBAction)play1MButton:(id)sender{ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayerStatus:) name:MPMoviePlayerPlaybackStateDidChangeNotification object:nil]; NSString *url = @"http://22.22.22.22:8000/listen.pls"; [self.activityIndicator startAnimating]; moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL URLWithString:url]]; [moviePlayer prepareToPlay]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayerLoadStateChanged:) name:MPMoviePlayerLoadStateDidChangeNotification object:nil]; } } -(void) moviePlayerStatus:(NSNotification*)notification { //MPMoviePlayerController *moviePlayer = notification.object; MPMoviePlaybackState playbackState = moviePlayer.playbackState; if(playbackState == MPMoviePlaybackStateStopped) { NSLog(@"MPMoviePlaybackStateStopped"); } else if(playbackState == MPMoviePlaybackStatePlaying) { NSLog(@"MPMoviePlaybackStatePlaying"); } else if(playbackState == MPMoviePlaybackStatePaused) { NSLog(@"MPMoviePlaybackStatePaused"); } else if(playbackState == MPMoviePlaybackStateInterrupted) { NSLog(@"MPMoviePlaybackStateInterrupted"); } else if(playbackState == MPMoviePlaybackStateSeekingForward) { NSLog(@"MPMoviePlaybackStateSeekingForward"); } else if(playbackState == MPMoviePlaybackStateSeekingBackward) { NSLog(@"MPMoviePlaybackStateSeekingBackward"); } } - (void) moviePlayerLoadStateChanged:(NSNotification*)notification { if ([moviePlayer loadState] != MPMovieLoadStateUnknown) { [[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerLoadStateDidChangeNotification object:moviePlayer]; [moviePlayer play]; [self.activityIndicator stopAnimating]; [moviePlayer setFullscreen:NO animated:NO]; } } and in appdelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after application launch. self.window.rootViewController = self.viewController; [self.window makeKeyAndVisible]; AVAudioSession *audioSession = [AVAudioSession sharedInstance]; NSError *setCategoryError = nil; [audioSession setCategory:AVAudioSessionCategoryPlayback error:&setCategoryError]; if (setCategoryError) { } NSError *activationError = nil; [audioSession setActive:YES error:&activationError]; if (activationError) { } I can catch the errors but how do i use the player from appdelegate?!! thanks in advance

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  • Why can't I play videos on my Samsung Moment w/Android 2.1 that did play on 1.5?

    - by cpcarroll71
    Hello all. I was directed here by the Google Android Devs Group. I'm still not sure if this is the place I need to be. I've been on forum after forum and asked the same question but no one seems to know the answer or will tell me the REAL correct place to find it. I have a Samsung Moment with Android 2.1. I can not get videos that DID play on Android 1.5 to play on 2.1 now with very few exceptions. I'm not just talking about different videos with the same format, I'm talking about some of the exact same videos that did play in 1.5 will no longer play in 2.1. These are almost all AVI files. If Android doesn't support AVI natively with it's own stock media player then why or how was I able to play these videos flawlessly on 1.5? The way I always played the videos was viewing my SD card, tapping the thumbnail of the video I wanted, and it would automatically open up in the phones media player right away. Now the phone locks up and then eventually gives an error message. Please tell me someone here knows what is going on and if there is a way to fix this. Or if nothing else, tell me where I do need to look to ask this question and find an answer. Thank you.

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  • Actionscript Enterframe Movement

    - by David
    I am trying to make accelerated movement, but I am running into a problem that, for the life of me, I cannot understand. My class definition: public class Player extends MovieClip { private var stageRef:Stage; private var key:KeyObject; private var acceleration:int = .5; private var curSpeed:int = 0; public function Player(stageRef:Stage) { this.stageRef = stageRef; addEventListener(Event.ENTER_FRAME, enterFrame); key = new KeyObject(stageRef); } public function enterFrame(e:Event) : void { if(key.isDown(key.RIGHT)) { x += 5; } } } This works to move my position in the x direction at a constant rate. However, if I change enterFrame to public function enterFrame(e:Event) : void { if(key.isDown(key.RIGHT)) { x += acceleration; } } No movement occurs. Is there something going on in the event I do not understand? Why is it that I can have x increased by a constant value but not a constant value as defined in a variable in the class? Is it a scope issue?

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  • What are the general strategies for the server of an FPS multiplayer game to update its clients?

    - by Hooray Im Helping
    A friend and I were having a discussion about how a FPS server updates the clients connected to it. We watched a video of a guy cheating in Battlefield: Bad Company 2 and saw how it highlighted the position of enemies on the screen and it got us thinking. His contention was that the server only updates the client with information that is immediately relevant to the client. I.e. the server won't send information about enemy players if they are too far away from the client or out of the client's line of sight for reasons of efficiency. He was unsure though - he brought up the example of someone hiding behind a rock, not able to see anyone. If the player were suddenly to pop up where he had three players in his line of sight, there would be a 50ms delay before they were rendered on his screen while the server transmitted the necessary information. My contention was the opposite: that the server sends the client all the information about every player and lets the client sort out what is allowed and what isn't. I figured it would actually be less expensive computationally for the server to just send everything to the client and let the client do the heavy lifting, so to speak. I also figured this is how cheat programs work - they intercept the server packets, get the location of enemies, then show them on the client's view. So the question: What are some general policies or strategies a modern first person shooter server employs to keep its clients updated?

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  • Use CSS3 nth-child to alternate the float of images within DIV tags...

    - by Aaron Rodgers
    Basically, what I'm trying to create is a page of div tags, each has an image inside them and I'm trying to use CSS3's nth-child to alternate the float of that specific image. But for the life of me, I can't get the nth-child to locate those images. Here is my code so far... CSS .featureBlock img:nth-of-type(even) { float: left; } .featureBlock img:nth-of-type(odd) { float: right; } This is the HTML of one of those div tags.... <div class="featureBlock"> <h1>Multisize Players</h1> <div class="featureHelpBlock"><a href="#">More help with this</a></div> <img src="http://office2.vzaar.com/images/features/ft_multisize_players.png"> <span class="featureContent"><p>A variety of player sizes is important as we recognise the fact that no two videos or websites are ever the same and you will want something that suits your site&#8217;s look. So if you record your video in 4x3 (not widescreen) or 16x9 (widescreen) we have the range of player sizes to suit your exact needs.</p> <p>We encode the video at the time of uploading in the size that you choose so that the picture and sound quality is retained throughout. Users can choose from the following sizes:</p></span> <br style="clear:both"> </div> Hope this makes sense...

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  • Any guidelines for handling the Headset and Bluetooth AVRC transport controls in Android 2.2

    - by StefanK
    I am trying to figure out what is the correct (new) approach for handling the Intent.ACTION_MEDIA_BUTTON in Froyo. In pre 2.2 days we had to register a BroadcastReceiver (either permanently or at run-time) and the Media Button events would arrive, as long as no other application intercepts them and aborts the broadcast. Froyo seems to still somewhat support that model (at least for the wired headset), but it also introduces the registerMediaButtonEventReceiver, and unregisterMediaButtonEventReceiver methods that seem to control the "transport focus" between applications. During my experiments, using registerMediaButtonEventReceiver does cause both the bluetooth and the wired headset button presses to be routed to the application's broadcast receiver (the app gets the "transport focus"), but it looks like any change in the audio routing (for example unplugging the headset) shits the focus back to the default media player. What is the logic behind the implementation in Android 2.2? What is correct way to handle transport controls? Do we have to detect the change in the audio routing and try to re-gain the focus? This is an issue that any 3rd party media player on the Android platform has to deal with, so I hope that somebody (probably a Google Engineer) can provide some guidelines that we can all follow. Having a standard approach may make headset button controls a bit more predictable for the end users. Stefan

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  • Which way to store this data is effective?

    - by Tattat
    I am writing a game, which need a map, and I want to store the map. The first thing I can think of, is using a 2D-array. But the problem is what data should I store in the 2D-array. The player can tap different place to have different reaction. So, I am thinking store a 2D-array with objects, when player click some position, and I find it in the array, and use the object in that array to execute a cmd. But I have a concern that storing lots of object may use lots of memory. So, I am think storing char/int only. But it seems that not enough for me. I want to store the data like that: { Type:1 Color:Green } No matter what color is, if they are all type 1, the have same reactions in logic, but the visual effect is based on the color. So, it is not easy to store using a prue char/int data, unless I make something like this: 1-5 --> all type 1. 1=color green , 2=color red, 3 = color yellow.... ... 6-10 --> all type 2. 2 = color green, 2 = color red ... ... So, do you have any ideas on how to minimize the ram use, but also easy for me to read... ...thx

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  • Animate screen while loading textures

    - by Omega
    My RPG-like game has random battles. When the player enters a random battle, it is necessary for my game to load the textures used within that battle (animated monsters, animations, etc). The textures are quite a lot, and rather big (the battles are very graphical intensive). Such process consumes significant time. And while it is loading, the whole screen freezes. The game's map freezes, and the wait time is significant - I personally find it annoying. I can't afford to preload the textures because, after doing some math, I realized: If I preload all the textures at the beginning of the game, the application will definitely crash. If I preload the textures that are used in a specific map when the player enters the map, the application is very likely to crash as well. I can only afford to load the textures when I need them, and dispose of them as soon as the battle ends. I'd prefer to not use a "loading screen" image because it affects my game's design and concept. I want to avoid this approach. If I could do some kind of animation while loading the textures, it would be great, which leads to my question: is that possible? What kind of animation, you ask? Well, how about... you remember when Final Fantasy used to distort the screen while apparently loading the textures? Something like that. But well, distorting is quite a time-consuming process as well, so maybe just a cool frame-by-frame animation or something. While writing this, I realized that I could make small pauses between textures (there are multiple textures), and during such pauses, I update the screen to represent the animation's state. However, this is very unlikely to happen, because each texture is 2048x2048, so the animation would be refreshed at a rather laggy (and annoying) rate. I'd prefer to avoid this as well.

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  • Need help/suggestions for creating fantasy sports scoring databases and queries

    - by MGumbel
    I'm trying to create a website for my friends and I to keep track of fantasy sports scoring. So far, I've been doing the calculations and storage in Excel, which is very tedious. I'm trying to make it more simplified and automated through a SQL database that I can then wrap a web app around to enter daily stat updates. It's premised on our participation in another commercial site where we trade virtual shares of athletes, and thus acquire an "ownership percentage" in each athlete. For instance, if there are 100 shares of AROD, and I own 10 shares, then I own 10%. It then applies this to traditional baseball rotisserie scoring. So, for instance, if AROD has 1 HR today, then his adjusted HR stat would be 1.10. If he also has 2 RBI's, then his adjusted RBI stat today would be 2.20, based on (2 x 1.10)(1 to normalize the stat, and the .10 to represent the ownership percentage). All the stats for my team would then be summed each day and added to my stat history to come to an aggregated total. After that, points are allocated based on the ranking of each participant in each category at the end of the day. E.g. if there are 10 participants, and I have the highest total aggregate number of Adjusted HR's, then I get 10 pts. The points are then summed across the different stat categories to come up with a total point ranking for that day. An added difficulty is that ownership %'s can change on a daily basis. So far, in playing around with different schema, I don't know that having a separate table for each athlete's stats and each player's ownership %'s is the wisest choice. It seems to me that simply having two tables, one that contains the daily stat information for each athlete, and another that shows the ownership % of each player. My friend suggested using a start and end date for each ownership % to represent the potential daily changes in this category. I'm admittedly new to database development, so any suggestions on query code would be appreciated.

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  • Dynamically adjust padding on an image?

    - by Cory
    What I'm basically attempting to do is dynamically change a padding value for a scrubber image based on player position data provided by an app. I have been able to leverage the provided number to dynamically increase the width of a progress overlay image and create a progress bar, but I would like a scrubber diamond at the leading edge of the progress bar. To do this, I have positioned the scrubber diamond at the same starting point as the progress overlay and would like to increase the padding on the diamond at the same rate as the width is increasing for the progress overlay, allowing them to pace each other with the scrubber diamond moving as the song plays. Any help with the script necessary to manipulate padding-left dynamically would be very much appreciated. var progress = Ecoute.playerPosition(); var width = 142.5 / length * progress + 1.63; EcouteSel('Progression').width = width.toString(); EcouteSel('Scrubber').style('padding-left', 'width'); We define progress as the player position, width as a function of the progress and then apply that function to the ID applied to the progress over lay image. But how do I accomplish that for padding-left? style.paddingLeft ...based functions have broken the controller outright. I'm at a loss and any help would be appreciated.

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  • jQuery storing settings

    - by user138988
    I'm trying to build a player for a radio station that automatically updates the current song from an XML file, the problem is that I don't want it to update the UI (updateSongIMG) unless the song has actually changed. I have a hidden div called settings_songid that stores the song id and it should check that against a value in the XML file, if its different, then it should update it. The problem is that the function below does not actually work, it pulls all the XML data fine, but it doesn't call updateSongIMG as it fails the 'if'. function loadXML() { $.get('player.xml', function(d){ $(d).find('onair').each(function(){ var $onair = $(this); var show_name = $onair.find('showname').text(); var song_l1 = $onair.find('songline1').text(); var song_l2 = $onair.find('songline2').text(); var song_img = $onair.find('songimg').text(); var song_id = $onair.find('song_id').text(); var old_song_id = $("#settings_songid").html(); if (!old_show_id==show_id){ $("#settings_songid").html(song_id); updateSongIMG(song_img,song_l1,song_l2); } }); }); };

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  • [iPhone] Play video not in full screen mode

    - by Kyo
    Hello, First, excuse my english :) I've read on apple developer website that video playback provides by the framework supports only full screen mode. I will need to develop an application where video can be played in reduce screen mode. I've see that Orange TV make something which looks like what i need to do. http://img218.imageshack.us/img218/1228/tvplayerorange.jpg The application is available on app store but you need to have a subscription to test this application. Whatever, to resume it, we can see video (tv stream video) in a reduce mode and if we click on the screen it switch to a full screen mode. So my question, what i want to do is possible (Orange TV made it) but i wonder the difficulty to make it. It seems that I have to make a video player. If it take a bunch of time, I tkink I will use Media Player Framework of iPhone even isn't the optimal solution for me. Feel free to ask me more details ;) Thank you for your answers.

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  • Android EVO4G SenseUI Flash Lite 4 cookie problem

    - by cmurray
    Got the EVO4G today, watching it run Actionscript3 out of the box was EXTREMELY cool. Ran into a problem though. When I connect to a server which creates an HTTP session and hands a cookie to my application, subsequent calls from my client to the server do not have the cookie attached to the HTTP request. That causes the server to invalidate the session and my user is logged out. This appears to be a bug between the Flash Lite 4 player and the SenseUI/browser running in Android 2.1 for the EVO4G. This same application works on other platforms, including the HTC HERO if compiled for flash lite 2. If I hardcode my HTTP requests in the browser address bar, the cookies work, so I know cookies are working on the phone. But when my application is running in the Flash Player, the cookies are not working. I realize this may not be the best forum for this question, so if you cant answer or help me, if you could give me some more appropriate forums to ask on, I would appreciate that. Thanks!

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  • ActionScript 3.0 Color Output Error?

    - by TheDarkIn1978
    I'm employing color in a current AS3 project, and have come across what appears to be an error in the Flash Player (version 10). it might also be an error with Apple's DigitalColor Meter (version 3.7.2), which is what i'm using to sample the displayed colors on Mac OS X Snow Leopard (version 10.6.3). //Primary, secondary, and tertiary colors of the RGB color wheel var red:Number = 0xFF0000; var orange:Number = 0xFF7D00; var yellow:Number = 0xFFFF00; var chartreuse:Number = 0x7DFF00; var green:Number = 0x00FF00; var spring:Number = 0x00FF7D; var cyan:Number = 0x00FFFF; var azure:Number = 0x007DFF; //reads 0x0077FF var blue:Number = 0x0000FF; var violet:Number = 0x7D00FF; var magenta:Number = 0xFF00FF; //reads 0xFF00F8 var rose:Number = 0xFF007D; //reads 0xFF0077 all of these colors display normally except for 3: Azure, Magenta and Rose. they are coded with the appropriate number, but when i use the color meter to sample the displayed colors, those 3 return inaccurate results. anyone have any insight about this issue? what is causing the error, the Flash runtime or the color sampler? if it's the Flash player, could this problem be much deeper? *sampling this image will return inaccurate results due to .jpg compression. it's simply for illustration

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  • Accessing derived class members with a base class pointer

    - by LRB
    I am making a simple console game in C++ I would like to know if I can access members from the 'entPlayer' class while using a pointer that is pointing to the base class ( 'Entity' ): class Entity { public: void setId(int id) { Id = id; } int getId() { return Id; } protected: int Id; }; class entPlayer : public Entity { string Name; public: entPlayer() { Name = ""; Id = 0; } void setName(string name) { Name = name; } string getName() { return Name; } }; Entity *createEntity(string Type) { Entity *Ent = NULL; if (Type == "player") { Ent = new entPlayer; } return Ent; } void main() { Entity *ply = createEntity("player"); ply->setName("Test"); ply->setId(1); cout << ply->getName() << endl; cout << ply->getId() << endl; delete ply; } How would I be able to call ply-setName etc? OR If it's not possible that way, what would be a better way?

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  • How can I set the Jbuttons in a preferred order?

    - by Umzz Mo
    I have a grid of 30 buttons, and I want to have it from left to right then goes down, right to left, down again left to right. Basically the numbering would be as follow: 1 2 3 4 5 6 7 8 9 10 20 19 18 17 16 15 14 13 12 11 21 22 23 24 25 26 27 28 29 30 So if I have a piece on the button 10 and I instruct it to move up 2 bits it would land on 12 not 19. Below is my Code: //Creates the button using the loop, adds it into the panel and frame. JPanel panel = new JPanel(); panel.setLayout(new GridLayout(3,10)); JButton [] buttons = new JButton[30]; for(int i=0;i<30;i++){ buttons[i] = new JButton("label" + i); buttons[i].setBackground(Color.white); //Puts the player 1 piece on button 1,3,5,7,9 and player 2 piece on button 2,4,6,8,10 if (i < 10) { if (i%2 == 0) { buttons[i].setIcon(piece1); } else { buttons[i].setIcon(piece2); } } panel.add(buttons[i]); } frame.add(panel, BorderLayout.CENTER);

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  • Creating a clickable progress bar

    - by Cory
    What I'm essentially building is a webkit based controller that communicates with a program called Ecoute.app. The controller has a progressbar that indicates the progress made through the currently playing song, but I want to make this bar's position adjustable with a click. function barClick() { var progress = Ecoute.playerPosition(); var width = 142.5; var percentElapsed = progress / length; var position = width * percentElapsed; Ecoute.setPlayerPosition(position); } Is what I have, with Ecoute.playerPosition() returning the player's current position. Width has previously been defined as a dynamic value at var width = 142.5 / length * progress + 1.63; With length being the current track length and progress being the player's position. This has been able to dynamically stretch a progression overlay image to indicate the position of the track via the desktop controller. However, the max width used in the second function does not appear to allow the first function to work properly. Any help possibly determining the correct value or approach would be hugely appreciated.

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  • Sync video play over network

    - by Nemesis
    Hi, I have made a media player that plays basically anything that's scheduled to it via a text file. The player can also play the exact same clip on multiple machines(PC's). The problem is the syncing. The same video starts playing on each of the machines, but they are out by about 400ms, which looks crap and if there's sound it's even worse. What I do at the moment is: One machine is set up as the master and all other machines are set up as slaves. The master decides what item will be played. It waits for a message from each of the slaves, once all slaves are connected (or after the timeout), it broadcasts the item id of the file that needs to be played. All machines then start playing that file. What I also tried: I thought that the file loading time might be the major driving factor in the sync mismatch, so I chankged the code to do the following. The master still decides what file to play. It waits for the connect message from each slave (or timeout) and transmits the item id of the file to play. All machines start playing that file but pauses it immediately. The master then again waits for a ready message from each of the slaves. As soon as all slaves responded the master sends a play message to all slaves. All machines then continue the file. This unfortunately did not improve the problem. I am now pretty sure the sync mismatch is due to network delay. How can I compensate for this? Or maybe determine the delay to each slave? All network comms are done with winsock. Any thoughts or ideas is much appreciated.

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