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  • DB Object passing between classes singleton, static or other?

    - by Stephen
    So I'm designing a reporting system at work it's my first project written OOP and I'm stuck on the design choice for the DB class. Obviously I only want to create one instance of the DB class per-session/user and then pass it to each of the classes that need it. What I don't know it what's best practice for implementing this. Currently I have code like the following:- class db { private $user = 'USER'; private $pass = 'PASS'; private $tables = array( 'user','report', 'etc...'); function __construct(){ //SET UP CONNECTION AND TABLES } }; class report{ function __construct ($params = array(), $db, $user) { //Error checking/handling trimed //$db is the database object we created $this->db = $db; //$this->user is the user object for the logged in user $this->user = $user; $this->reportCreate(); } public function setPermission($permissionId = 1) { //Note the $this->db is this the best practise solution? $this->db->permission->find($permissionId) //Note the $this->user is this the best practise solution? $this->user->checkPermission(1) $data=array(); $this->db->reportpermission->insert($data) } };//end report I've been reading about using static classes and have just come across Singletons (though these appear to be passé already?) so what's current best practice for doing this?

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  • Website migration from WordPress to a static site and doing 301 redirects without access to existing site?

    - by user3114468
    Currently working on a project that is a hosted on WordPress that is being migrated to a static site. However I presently do not have access to the existing site as it's managed by another developer. The concern is not the lack of having access to content as the site owner has generated very little content (reason for migration) and we were able to do this manually. Rather the concern is to do 301 redirects. The site will not change domains but URLs such as from example.com/?page_id=3 to example.com/services. To add, the site is migrating to new server using same domain name. I thought maybe this could be done via editing permalinks prior to migration and WordPress would update automatically if configured to write on server. But if not configured (as this is not always the case) I do not have htaccess to fix it in case there are suddenly a bunch of 404 errors for every page. Really could use some help on the best procedure to follow in this case. This is the first migration project I've worked on.

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  • Microsoft brevète la technologie de ses Microsoft Glass, les lunettes prochain objet grand public révolutionné par l'informatique ?

    Microsoft brevète des technologies pour des Microsoft Glass Les lunettes prochain objet grand public révolutionné par l'informatique ? Les Google Glass suscitent beaucoup d'intérêt de la part de la concurrence. Après Apple, c'est au tour de Microsoft de se lancer dans ce genre de projet. L'éditeur qui avait promis qu'il sortirait d'autres appareils que la Surface (et la Xbox 360) sous sa marque propre pourrait bien tenir parole avec des lunettes. C'est en tout cas ce que laisse entrevoir un brevet qu'il a déposé ce 22 novembre. [IMG]http://ftp-developpez.com/gordon-fowler/Microsoft%20Glass.jpg[/IMG] Microsoft Glasses te...

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  • Can i create a private shop with a public gallery with magento?

    - by Sylario
    I want to do a shop with a public gallery listing all my products, with textes and images. The gallery is not a shop, you cannot buy. Behind it, i want a private section with a shop, where the same products are listed in tables with all the necessary options to buy. Each customer for the shop will have a separate account. In the shop and the gallery products are on different page according to their categories. Is magento able to do that ?

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  • jqGrid: sort by index

    - by David__
    I am having trouble getting a column to sort by an index other than the 'name' value. In this case I am trying to sort the aggregation type column (values are days of the week) by the week order, rather than alphanumeric order. To do this I added an index column ('Aggregation type-index') that has the days of week an integers. However with this configuration, it fails to sort that column by index or name. Can someone point me the err in my ways? I posted all the js and css that is on the page, because I am also having two other issues, that if you notice the problem great, otherwise I'll keep hunting. I want to be able to enable the column reodering and be able to resize the grid (Both shown at http://trirand.com/blog/jqgrid/jqgrid.html under the new in 3.6 tab). Both options are not working either. <link rel="stylesheet" type="text/css" href="/static/latest_ui/themes/base/jquery.ui.all.css"/> <link rel="stylesheet" type="text/css" media="print" href="/static/css/print.css"/> <script src="/static/js/jquery-1.7.2.min.js" type="text/javascript"></script> <script src="/static/latest_ui/ui/jquery.ui.core.js"></script> <script src="/static/latest_ui/ui/jquery.ui.widget.js"></script> <script src="/static/latest_ui/ui/jquery.ui.position.js"></script> <script src="/static/latest_ui/ui/jquery.ui.button.js"></script> <script src="/static/latest_ui/ui/jquery.ui.menu.js"></script> <script src="/static/latest_ui/ui/jquery.ui.menubar.js"></script> <script src="/static/latest_ui/ui/jquery.ui.tabs.js"></script> <script src="/static/latest_ui/ui/jquery.ui.datepicker.js"></script> <script src="/static/js/custom.js"></script> <link rel="stylesheet" type="text/css" media="all" href="/static/css/custom_style.css" /> <link rel="stylesheet" type="text/css" media="all" href="/static/css/custom_colors.css" /> <link rel="stylesheet" type="text/css" media="screen" href="/static/css/ui.jqgrid.css" /> <body> <table id="grid_reports"></table> <div id='pager'></div> </body> <script src="/static/latest_ui/ui/jquery.ui.resizable.js"></script> <script src="/static/latest_ui/ui/jquery.ui.sortable.js"></script> <script src="/static/js/grid.locale-en.js" type="text/javascript"></script> <script src="/static/js/jquery.jqGrid.min.js" type="text/javascript"></script> <script src="/static/js/jqGrid_src/grid.jqueryui.js"></script> <script> $(function() { jQuery("#grid_reports").jqGrid({ sortable: true, datatype: "local", height: 500, width: 300, colNames:['Series', 'Agg Type', 'Days'], colModel:[{'index': 'By series', 'align': 'left', 'sorttype': 'text', 'name': 'By series', 'width': 65}, {'index': 'Aggregation type-index', 'align': 'left', 'sorttype': 'int', 'name': 'Aggregation type', 'width': 75}, {'index': 'Days since event', 'align': 'center', 'sorttype': 'text', 'name': 'Days since event', 'width': 50}], rowNum:50, pager: '#pager', sortname: 'Aggregation type', sortorder: 'desc', altRows: true, rowList:[20,50,100,500,10000], viewrecords: true, gridview: true, caption: "Report for 6/19/12" }); jQuery("#grid_reports").navGrid("#pager",{edit:false,add:false,del:false}); jQuery("#grid_reports").jqGrid('gridResize',{minWidth:60,maxWidth:2500,minHeight:80, maxHeight:2500}); var mydata = [{'Days since event': 132, 'Aggregation type': 'Date=Fri', 'By series': 'mean', 'Aggregation type-index': 5}, {'DIM at event': 178, 'Aggregation type': 'Date=Thu', 'By series': 'mean', 'Aggregation type-index': 4}, {'DIM at event': 172, 'Aggregation type': 'Date=Wed', 'By series': 'mean', 'Aggregation type-index': 3}, {'DIM at event': 146, 'Aggregation type': 'Date=Tue', 'By series': 'mean', 'Aggregation type-index': 2}, {'DIM at event': 132, 'Aggregation type': 'Date=Sat', 'By series': 'mean', 'Aggregation type-index': 6}, {'DIM at event': 162, 'Aggregation type': 'Date=Mon', 'By series': 'mean', 'Aggregation type-index': 1}, {'DIM at event': 139, 'Aggregation type': 'Date=Sun', 'By series': 'mean', 'Aggregation type-index': 0}]; for(var i=0;i<=mydata.length;i++) jQuery("#grid_reports").jqGrid('addRowData',i+1,mydata[i]); }); </script>

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  • search a collection for a specific keyword

    - by icelated
    What i want to do is search a hashset with a keyword.. I have 3 classes... main() Library Item(CD, DVD,Book classes) In library i am trying to do my search of the items in the hashsets.. In Item class is where i have the getKeywords function.. here is the Items class... import java.io.PrintStream; import java.util.Collection; import java.util.*; class Item { private String title; private String [] keywords; public String toString() { String line1 = "title: " + title + "\n" + "keywords: " + Arrays.toString(keywords); return line1; } public void print() { System.out.println(toString()); } public Item() { } public Item(String theTitle, String... theKeyword) { this.title = theTitle; this.keywords = theKeyword; } public String getTitle() { return title; } public String [] getKeywords() { return keywords; } } class CD extends Item { private String artist; private String [] members; // private String [] keywords; private int number; public CD(String theTitle, String theBand, int Snumber, String... keywords) { super(theTitle, keywords); this.artist = theBand; this.number = Snumber; // this.keywords = keywords; } public void addband(String... member) { this.members = member; } public String getArtist() { return artist; } public String [] getMembers() { return members; } // public String [] getKeywords() // { // return keywords; //} public String toString() { return "-Music-" + "\n" + "band: " + artist + "\n" + "# songs: " + number + "\n" + "members: " + Arrays.toString(members) + "\n" + super.toString() // + "keywords: " + Arrays.toString(keywords) + "\n" + "\n" ; } public void print() { System.out.println(toString()); } } class DVD extends Item { private String director; private String [] cast; private int scenes; // private String [] keywords; public DVD(String theTitle, String theDirector, int nScenes, String... keywords) { super(theTitle, keywords); this.director = theDirector; this.scenes = nScenes; // this.keywords = keywords; } public void addmoviecast(String... members) { this.cast = members; } public String [] getCast() { return cast; } public String getDirector() { return director; } // public String [] getKeywords() // { // return keywords; // } public String toString() { return "-Movie-" + "\n" + "director: " + director + "\n" + "# scenes: " + scenes + "\n" + "cast: " + Arrays.toString(cast) + "\n" + super.toString() // + "keywords: " + Arrays.toString(keywords) + "\n" + "\n" ; } public void print() { System.out.println(toString()); } } class Book extends Item { private String author; private int pages; public Book(String theTitle, String theAuthor, int nPages, String... keywords) { super(theTitle, keywords); this.author = theAuthor; this.pages = nPages; // this.keywords = keywords; } public String getAuthor() { return author; } //public String [] getKeywords() // { // return keywords; //} public void print() { System.out.println(toString()); } public String toString() { return "-Book-" + "\n" + "Author: " + author + "\n" + "# pages " + pages + "\n" + super.toString() // + "keywords: " + Arrays.toString(keywords) + "\n" + "\n" ; } } I hope i didnt confuse you? I need help with the itemsForKeyword(String keyword) function.. the first keyword being passed in is "science fiction" and i want to search the keywords in the sets and return the matches.. What am i doing so wrong? Thank you

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  • NHibernate IUserType convert nullable DateTime to DB not-null value

    - by barakbbn
    I have legacy DB that store dates that means no-date as 9999-21-31, The column Till_Date is of type DateTime not-null="true". in the application i want to build persisted class that represent no-date as null, So i used nullable DateTime in C# //public DateTime? TillDate {get; set; } I created IUserType that knows to convert the entity null value to DB 9999-12-31 but it seems that NHibernate doesn't call SafeNullGet, SafeNullSet on my IUserType when the entity value is null, and report a null is used for not-null column. I tried to by-pass it by mapping the column as not-null="false" (changed only the mapping file, not the DB) but it still didn't help, only now it tries to insert the null value to the DB and get ADOException. Any knowledge if NHibernate doesn't support IUseType that convert null to not-null values? Thanks //Implementation public class NullableDateTimeToNotNullUserType : IUserType { private static readonly DateTime MaxDate = new DateTime(9999, 12, 31); public new bool Equals(object x, object y) { //This didn't work as well if (ReferenceEquals(x, y)) return true; //if(x == null && y == null) return false; if (x == null || y == null) return false; return x.Equals(y); } public int GetHashCode(object x) { return x == null ? 0 : x.GetHashCode(); } public object NullSafeGet(IDataReader rs, string[] names, object owner) { var value = rs.GetDateTime(rs.GetOrdinal(names[0])); return (value == MaxDate)? null : value; } public void NullSafeSet(IDbCommand cmd, object value, int index) { var dateValue = (DateTime?)value; var dbValue = (dateValue.HasValue) ? dateValue.Value : MaxDate; ((IDataParameter)cmd.Parameters[index]).Value = dbValue; } public object DeepCopy(object value) { return value; } public object Replace(object original, object target, object owner) { return original; } public object Assemble(object cached, object owner) { return cached; } public object Disassemble(object value) { return value; } public SqlType[] SqlTypes { get { return new[] { NHibernateUtil.DateTime.SqlType }; } } public Type ReturnedType { get { return typeof(DateTime?); } } public bool IsMutable { get { return false; } } } } //Final Implementation with fixes. make the column mapping in hbm.xml not-null="false" public class NullableDateTimeToNotNullUserType : IUserType { private static readonly DateTime MaxDate = new DateTime(9999, 12, 31); public new bool Equals(object x, object y) { //This didn't work as well if (ReferenceEquals(x, y)) return true; //if(x == null && y == null) return false; if (x == null || y == null) return false; return x.Equals(y); } public int GetHashCode(object x) { return x == null ? 0 : x.GetHashCode(); } public object NullSafeGet(IDataReader rs, string[] names, object owner) { var value = NHibernateUtil.Date.NullSafeGet(rs, names[0]); return (value == MaxDate)? default(DateTime?) : value; } public void NullSafeSet(IDbCommand cmd, object value, int index) { var dateValue = (DateTime?)value; var dbValue = (dateValue.HasValue) ? dateValue.Value : MaxDate; NHibernateUtil.Date.NullSafeSet(cmd, valueToSet, index); } public object DeepCopy(object value) { return value; } public object Replace(object original, object target, object owner) { return original; } public object Assemble(object cached, object owner) { return cached; } public object Disassemble(object value) { return value; } public SqlType[] SqlTypes { get { return new[] { NHibernateUtil.DateTime.SqlType }; } } public Type ReturnedType { get { return typeof(DateTime?); } } public bool IsMutable { get { return false; } } } }

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  • EF Code first + Delete Child Object from Parent?

    - by ebb
    I have a one-to-many relationship between my table Case and my other table CaseReplies. I'm using EF Code First and now wants to delete a CaseReply from a Case object, however it seems impossible to do such thing because it just tries to remove the CaseId from the specific CaseReply record and not the record itself.. short: Case just removes the relationship between itself and the CaseReply.. it does not delete the CaseReply. My code: // Case.cs (Case Object) public class Case { [Key] public int Id { get; set; } public string Topic { get; set; } public string Message { get; set; } public DateTime Date { get; set; } public Guid UserId { get; set; } public virtual User User { get; set; } public virtual ICollection<CaseReply> Replies { get; set; } } // CaseReply.cs (CaseReply Object) public class CaseReply { [Key] public int Id { get; set; } public string Message { get; set; } public DateTime Date { get; set; } public int CaseId { get; set; } public Guid UserId { get; set; } public virtual User User { get; set; } public virtual Case Case { get; set; } } // RepositoryBase.cs public class RepositoryBase<T> : IRepository<T> where T : class { public IDbContext Context { get; private set; } public IDbSet<T> ObjectSet { get; private set; } public RepositoryBase(IDbContext context) { Contract.Requires(context != null); Context = context; if (context != null) { ObjectSet = Context.CreateDbSet<T>(); if (ObjectSet == null) { throw new InvalidOperationException(); } } } public IRepository<T> Remove(T entity) { ObjectSet.Remove(entity); return this; } public IRepository<T> SaveChanges() { Context.SaveChanges(); return this; } } // CaseRepository.cs public class CaseRepository : RepositoryBase<Case>, ICaseRepository { public CaseRepository(IDbContext context) : base(context) { Contract.Requires(context != null); } public bool RemoveCaseReplyFromCase(int caseId, int caseReplyId) { Case caseToRemoveReplyFrom = ObjectSet.Include(x => x.Replies).FirstOrDefault(x => x.Id == caseId); var delete = caseToRemoveReplyFrom.Replies.FirstOrDefault(x => x.Id == caseReplyId); caseToRemoveReplyFrom.Replies.Remove(delete); return Context.SaveChanges() >= 1; } } Thanks in advance.

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  • @OneToMany association joining on the wrong field

    - by april26
    I have 2 tables, devices which contains a list of devices and dev_tags, which contains a list of asset tags for these devices. The tables join on dev_serial_num, which is the primary key of neither table. The devices are unique on their ip_address field and they have a primary key identified by dev_id. The devices "age out" after 2 weeks. Therefore, the same piece of hardware can show up more than once in devices. I mention that to explain why there is a OneToMany relationship between dev_tags and devices where it seems that this should be a OneToOne relationship. So I have my 2 entities @Entity @Table(name = "dev_tags") public class DevTags implements Serializable { private Integer tagId; private String devTagId; private String devSerialNum; private List<Devices> devices; @Id @GeneratedValue @Column(name = "tag_id") public Integer getTagId() { return tagId; } public void setTagId(Integer tagId) { this.tagId = tagId; } @Column(name="dev_tag_id") public String getDevTagId() { return devTagId; } public void setDevTagId(String devTagId) { this.devTagId = devTagId; } @Column(name="dev_serial_num") public String getDevSerialNum() { return devSerialNum; } public void setDevSerialNum(String devSerialNum) { this.devSerialNum = devSerialNum; } @OneToMany(mappedBy="devSerialNum") public List<Devices> getDevices() { return devices; } public void setDevices(List<Devices> devices) { this.devices = devices; } } and this one public class Devices implements java.io.Serializable { private Integer devId; private Integer officeId; private String devSerialNum; private String devPlatform; private String devName; private OfficeView officeView; private DevTags devTag; public Devices() { } @Id @GeneratedValue(strategy = IDENTITY) @Column(name = "dev_id", unique = true, nullable = false) public Integer getDevId() { return this.devId; } public void setDevId(Integer devId) { this.devId = devId; } @Column(name = "office_id", nullable = false, insertable=false, updatable=false) public Integer getOfficeId() { return this.officeId; } public void setOfficeId(Integer officeId) { this.officeId = officeId; } @Column(name = "dev_serial_num", nullable = false, length = 64, insertable=false, updatable=false) @NotNull @Length(max = 64) public String getDevSerialNum() { return this.devSerialNum; } public void setDevSerialNum(String devSerialNum) { this.devSerialNum = devSerialNum; } @Column(name = "dev_platform", nullable = false, length = 64) @NotNull @Length(max = 64) public String getDevPlatform() { return this.devPlatform; } public void setDevPlatform(String devPlatform) { this.devPlatform = devPlatform; } @Column(name = "dev_name") public String getDevName() { return devName; } public void setDevName(String devName) { this.devName = devName; } @ManyToOne(fetch = FetchType.LAZY) @JoinColumn(name = "office_id") public OfficeView getOfficeView() { return officeView; } public void setOfficeView(OfficeView officeView) { this.officeView = officeView; } @ManyToOne() @JoinColumn(name="dev_serial_num") public DevTags getDevTag() { return devTag; } public void setDevTag(DevTags devTag) { this.devTag = devTag; } } I messed around a lot with @JoinColumn(name=) and the mappedBy attribute of @OneToMany and I just cannot get this right. I finally got the darn thing to compile, but the query is still trying to join devices.dev_serial_num to dev_tags.tag_id, the @Id for this entity. Here is the transcript from the console: 13:12:16,970 INFO [STDOUT] Hibernate: select devices0_.office_id as office5_2_, devices0_.dev_id as dev1_2_, devices0_.dev_id as dev1_156_1_, devices0_.dev_name as dev2_156_1_, devices0_.dev_platform as dev3_156_1_, devices0_.dev_serial_num as dev4_156_1_, devices0_.office_id as office5_156_1_, devtags1_.tag_id as tag1_157_0_, devtags1_.comment as comment157_0_, devtags1_.dev_serial_num as dev3_157_0_, devtags1_.dev_tag_id as dev4_157_0_ from ond.devices devices0_ left outer join ond.dev_tags devtags1_ on devices0_.dev_serial_num=devtags1_.tag_id where devices0_.office_id=? 13:12:16,970 INFO [IntegerType] could not read column value from result set: dev4_156_1_; Invalid value for getInt() - 'FDO1129Y2U4' 13:12:16,970 WARN [JDBCExceptionReporter] SQL Error: 0, SQLState: S1009 13:12:16,970 ERROR [JDBCExceptionReporter] Invalid value for getInt() - 'FDO1129Y2U4' That value for getInt() 'FD01129Y2U4' is a serial number, definitely not an Int! What am I missing/misunderstanding here? Can I join 2 tables on any fields I want or does at least one have to be a primary key?

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  • Not sure I am using inheritance/polymorphism issue?

    - by planker1010
    So for this assignment I have to create a car class(parent) and a certifiedpreowned (child) and I need to have the parent class have a method to check if it is still under warranty. *checkWarrantyStatus(). that method calls the boolean isCoveredUnderWarranty() to veryify if the car still has warranty. My issue is in the certifiedpreowned class I have to call the isCoveredUnderWarranty() as well to see if it is covered under the extended warranty and then have it be called via the checkWarrantyStatus() in the car method. I hope this makes sense. So to sum it up I need to in the child class have it check the isCoveredUnderWarranty with extended warranty info. Then it has to move to the parent class so it can be called via checkWarrantyStatus. Here is my code, I have 1 error. public class Car { public int year; public String make; public String model; public int currentMiles; public int warrantyMiles; public int warrantyYears; int currentYear =java.util.Calendar.getInstance().get(java.util.Calendar.YEAR); /** construct car object with specific parameters*/ public Car (int y, String m, String mod, int mi){ this.year = y; this.make = m; this.model = mod; this.currentMiles = mi; } public int getWarrantyMiles() { return warrantyMiles; } public void setWarrantyMiles(int warrantyMiles) { this.warrantyMiles = warrantyMiles; } public int getWarrantyYears() { return warrantyYears; } public void setWarrantyYears(int warrantyYears) { this.warrantyYears = warrantyYears; } public boolean isCoveredUnderWarranty(){ if (currentMiles < warrantyMiles){ if (currentYear < (year+ warrantyYears)) return true; } return false; } public void checkWarrantyStatus(){ if (isCoveredUnderWarranty()){ System.out.println("Your car " + year+ " " + make+ " "+ model+ " With "+ currentMiles +" is still covered under warranty"); } else System.out.println("Your car " + year+ " " + make+ " "+ model+ " With "+ currentMiles +" is out of warranty"); } } public class CertifiedPreOwnCar extends Car{ public CertifiedPreOwnCar(int y, String m, String mod, int mi) { super(mi, m, mod, y); } public int extendedWarrantyYears; public int extendedWarrantyMiles; public int getExtendedWarrantyYears() { return extendedWarrantyYears; } public void setExtendedWarrantyYears(int extendedWarrantyYears) { this.extendedWarrantyYears = extendedWarrantyYears; } public int getExtendedWarrantyMiles() { return extendedWarrantyMiles; } public void setExtendedWarrantyMiles(int extendedWarrantyMiles) { this.extendedWarrantyMiles = extendedWarrantyMiles; } public boolean isCoveredUnderWarranty() { if (currentMiles < extendedWarrantyMiles){ if (currentYear < (year+ extendedWarrantyYears)) return true; } return false; } } public class TestCar { public static void main(String[] args) { Car car1 = new Car(2014, "Honda", "Civic", 255); car1.setWarrantyMiles(60000); car1.setWarrantyYears(5); car1.checkWarrantyStatus(); Car car2 = new Car(2000, "Ferrari", "F355", 8500); car2.setWarrantyMiles(20000); car2.setWarrantyYears(7); car2.checkWarrantyStatus(); CertifiedPreOwnCar car3 = new CertifiedPreOwnCar(2000, "Honda", "Accord", 65000); car3.setWarrantyYears(3); car3.setWarrantyMiles(30000); car3.setExtendedWarrantyMiles(100000); car3.setExtendedWarrantyYears(7); car3.checkWarrantyStatus(); } }

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  • AutoMapper is not working for a Container class

    - by rboarman
    Hello, I have an AutoMapper issue that has been driving me crazy for way too long now. A similar question was also posted on the AutoMapper user site but has not gotten much love. The summary is that I have a container class that holds a Dictionary of components. The components are a derived object of a common base class. I also have a parallel structure that I am using as DTO objects to which I want to map. The error that gets generated seems to say that the mapper cannot map between two of the classes that I have included in the CreateMap calls. I think the error has to do with the fact that I have a Dictionary of objects that are not part of the container‘s hierarchy. I apologize in advance for the length of the code below. My simple test cases work. Needless to say, it’s only the more complex case that is failing. Here are the classes: #region Dto objects public class ComponentContainerDTO { public Dictionary<string, ComponentDTO> Components { get; set; } public ComponentContainerDTO() { this.Components = new Dictionary<string, ComponentDTO>(); } } public class EntityDTO : ComponentContainerDTO { public int Id { get; set; } } public class ComponentDTO { public EntityDTO Owner { get; set; } public int Id { get; set; } public string Name { get; set; } public string ComponentType { get; set; } } public class HealthDTO : ComponentDTO { public decimal CurrentHealth { get; set; } } public class PhysicalLocationDTO : ComponentDTO { public Point2D Location { get; set; } } #endregion #region Domain objects public class ComponentContainer { public Dictionary<string, Component> Components { get; set; } public ComponentContainer() { this.Components = new Dictionary<string, Component>(); } } public class Entity : ComponentContainer { public int Id { get; set; } } public class Component { public Entity Owner { get; set; } public int Id { get; set; } public string Name { get; set; } public string ComponentType { get; set; } } public class Health : Component { public decimal CurrentHealth { get; set; } } public struct Point2D { public decimal X; public decimal Y; public Point2D(decimal x, decimal y) { X = x; Y = y; } } public class PhysicalLocation : Component { public Point2D Location { get; set; } } #endregion The code: var entity = new Entity() { Id = 1 }; var healthComponent = new Health() { CurrentHealth = 100, Owner = entity, Name = "Health", Id = 2 }; entity.Components.Add("1", healthComponent); var locationComponent = new PhysicalLocation() { Location = new Point2D() { X = 1, Y = 2 }, Owner = entity, Name = "PhysicalLocation", Id = 3 }; entity.Components.Add("2", locationComponent); Mapper.CreateMap<ComponentContainer, ComponentContainerDTO>() .Include<Entity, EntityDTO>(); Mapper.CreateMap<Entity, EntityDTO>(); Mapper.CreateMap<Component, ComponentDTO>() .Include<Health, HealthDTO>() .Include<PhysicalLocation, PhysicalLocationDTO>(); Mapper.CreateMap<Component, ComponentDTO>(); Mapper.CreateMap<Health, HealthDTO>(); Mapper.CreateMap<PhysicalLocation, PhysicalLocationDTO>(); Mapper.AssertConfigurationIsValid(); var targetEntity = Mapper.Map<Entity, EntityDTO>(entity); The error when I call Map() (abbreviated stack crawls): AutoMapper.AutoMapperMappingException was unhandled Message=Trying to map MapperTest1.Entity to MapperTest1.EntityDTO. Using mapping configuration for MapperTest1.Entity to MapperTest1.EntityDTO Exception of type 'AutoMapper.AutoMapperMappingException' was thrown. Source=AutoMapper StackTrace: at AutoMapper.MappingEngine.AutoMapper.IMappingEngineRunner.Map(ResolutionContext context) . . . InnerException: AutoMapper.AutoMapperMappingException Message=Trying to map System.Collections.Generic.Dictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[MapperTest1.Component, ElasticTest1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] to System.Collections.Generic.Dictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[MapperTest1.ComponentDTO, ElasticTest1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]. Using mapping configuration for MapperTest1.Entity to MapperTest1.EntityDTO Destination property: Components Exception of type 'AutoMapper.AutoMapperMappingException' was thrown. Source=AutoMapper StackTrace: at AutoMapper.Mappers.TypeMapObjectMapperRegistry.PropertyMapMappingStrategy.MapPropertyValue(ResolutionContext context, IMappingEngineRunner mapper, Object mappedObject, PropertyMap propertyMap) . . InnerException: AutoMapper.AutoMapperMappingException Message=Trying to map System.Collections.Generic.Dictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[MapperTest1.Component, ElasticTest1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] to System.Collections.Generic.Dictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[MapperTest1.ComponentDTO, ElasticTest1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]. Using mapping configuration for MapperTest1.Entity to MapperTest1.EntityDTO Destination property: Components Exception of type 'AutoMapper.AutoMapperMappingException' was thrown. Source=AutoMapper StackTrace: at AutoMapper.MappingEngine.AutoMapper.IMappingEngineRunner.Map(ResolutionContext context) . InnerException: AutoMapper.AutoMapperMappingException Message=Trying to map MapperTest1.Component to MapperTest1.ComponentDTO. Using mapping configuration for MapperTest1.Health to MapperTest1.HealthDTO Destination property: Components Exception of type 'AutoMapper.AutoMapperMappingException' was thrown. Source=AutoMapper StackTrace: at AutoMapper.MappingEngine.AutoMapper.IMappingEngineRunner.Map(ResolutionContext context) . . InnerException: AutoMapper.AutoMapperMappingException Message=Trying to map System.Decimal to System.Decimal. Using mapping configuration for MapperTest1.Health to MapperTest1.HealthDTO Destination property: CurrentHealth Exception of type 'AutoMapper.AutoMapperMappingException' was thrown. Source=AutoMapper StackTrace: at AutoMapper.Mappers.TypeMapObjectMapperRegistry.PropertyMapMappingStrategy.MapPropertyValue(ResolutionContext context, IMappingEngineRunner mapper, Object mappedObject, PropertyMap propertyMap) . . InnerException: System.InvalidCastException Message=Unable to cast object of type 'MapperTest1.ComponentDTO' to type 'MapperTest1.HealthDTO'. Source=Anonymously Hosted DynamicMethods Assembly StackTrace: at SetCurrentHealth(Object , Object ) . . Thank you in advance. Rick

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  • Do I must expose the aggregate children as public properties to implement the Persistence ignorance?

    - by xuehua
    Hi all, I'm very glad that i found this website recently, I've learned a lot from here. I'm from China, and my English is not so good. But i will try to express myself what i want to say. Recently, I've started learning about Domain Driven Design, and I'm very interested about it. And I plan to develop a Forum website using DDD. After reading lots of threads from here, I understood that persistence ignorance is a good practice. Currently, I have two questions about what I'm thinking for a long time. Should the domain object interact with repository to get/save data? If the domain object doesn't use repository, then how does the Infrastructure layer (like unit of work) know which domain object is new/modified/removed? For the second question. There's an example code: Suppose i have a user class: public class User { public Guid Id { get; set; } public string UserName { get; set; } public string NickName { get; set; } /// <summary> /// A Roles collection which represents the current user's owned roles. /// But here i don't want to use the public property to expose it. /// Instead, i use the below methods to implement. /// </summary> //public IList<Role> Roles { get; set; } private List<Role> roles = new List<Role>(); public IList<Role> GetRoles() { return roles; } public void AddRole(Role role) { roles.Add(role); } public void RemoveRole(Role role) { roles.Remove(role); } } Based on the above User class, suppose i get an user from the IUserRepository, and add an Role for it. IUserRepository userRepository; User user = userRepository.Get(Guid.NewGuid()); user.AddRole(new Role() { Name = "Administrator" }); In this case, i don't know how does the repository or unit of work can know that user has a new role? I think, a real persistence ignorance ORM framework should support POCO, and any changes occurs on the POCO itself, the persistence framework should know automatically. Even if change the object status through the method(AddRole, RemoveRole) like the above example. I know a lot of ORM can automatically persistent the changes if i use the Roles property, but sometimes i don't like this way because of the performance reason. Could anyone give me some ideas for this? Thanks. This is my first question on this site. I hope my English can be understood. Any answers will be very appreciated.

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  • How to setup a static multicast ARP entry with Cisco SG300?

    - by Fredrik Hedberg
    We're running a Microsoft NLB cluster in multicast mode as a loadbalancer. Using our old Cisco IOS switches we propagate access to the cluster to our branches using a static ARP entry in the core router: arp 10.20.1.226 03bf.0a14.01e2 ARPA But how does one solve this using non-IOS based Cisco hardware such as the SG300 series? Adding a static ARP entry results in an error message telling the user that the hardware address needs to be a valid unicast MAC address.

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  • Static IP on Wifi at work and dynamic at home?

    - by Jason Shultz
    I need the laptops at my office to have a static IP for security purposes and identification. However, some employees take their laptops home in the evening. If I have the wifi config set to use a static IP, how can they have a dynamic IP at home? the laptops are using Windows Vista and Windows 7.

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  • Static IP on Wi-Fi at work and dynamic at home?

    - by Jason Shultz
    I need the laptops at my office to have a static IP for security purposes and identification. However, some employees take their laptops home in the evening. If I have the Wi-Fi configuration set to use a static IP, how can they have a dynamic IP at home? The laptops are using Windows Vista and Windows 7.

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  • Static IP address on Wi-Fi at work and dynamic at home?

    - by Jason Shultz
    I need the laptops at my office to have a static IP address for security purposes and identification. However, some employees take their laptops home in the evening. If I have the Wi-Fi configuration set to use a static IP address, how can they have a dynamic IP address at home? The laptops are using Windows Vista and Windows 7.

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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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  • Are there any concerns with using a static read-only unit of work so that it behaves like a cache?

    - by Rowan Freeman
    Related question: How do I cache data that rarely changes? I'm making an ASP.NET MVC4 application. On every request the security details about the user will need to be checked with the area/controller/action that they are accessing to see if they are allowed to view it. The security information is stored in the database. For example: User Permission UserPermission Action ActionPermission A "Permission" is a token that is applied to an MVC action to indicate that the token is required in order to access the action. Once a user is given the permission (via the UserPermission table) then they have the token and can therefore access the action. I've been looking in to how to cache this data (since it rarely changes) so that I'm only querying in-memory data and not hitting a database (which is a considerable performance hit at the moment). I've tried storing things in lists, using a caching provider but I either run in to problems or performance doesn't improve. One problem that I constantly run in to is that I'm using lazy loading and dynamic proxies with EntityFramework. This means that even if I ToList() everything and store them somewhere static, the relationships are never populated. For example, User.Permissions is an ICollection but it's always null. I don't want to Include() everything because I'm trying to keep things simple and generic (and easy to modify). One thing I know is that an EntityFramework DbContext is a unit of work that acts with 1st-level caching. That is, for the duration of the unit of work, everything that is accessed is cached in memory. I want to create a read-only DbContext that will exist indefinitely and will only be used to read about permission data. Upon testing this it worked perfectly; my page load times went from 200ms+ to 20ms. I can easily force the data to refresh at certain intervals or simply leave it to refresh when the application pool is recycled. Basically it will behave like a cache. Note that the rest of the application will interact with other contexts that exist per request as normal. Is there any disadvantage to this approach? Could I be doing something different?

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  • Java Animation Memory Overload [on hold]

    - by user2425429
    I need a way to reduce the memory usage of these programs while keeping the functionality. Every time I add 50 milliseconds or so to the set&display loop in AnimationTest1, it throws an out of memory error. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; //set&display loop while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Calling AuditQuerySystemPolicy() (advapi32.dll) from C# returns "The parameter is incorrect"

    - by JCCyC
    The sequence is like follows: Open a policy handle with LsaOpenPolicy() (not shown) Call LsaQueryInformationPolicy() to get the number of categories; For each category: Call AuditLookupCategoryGuidFromCategoryId() to turn the enum value into a GUID; Call AuditEnumerateSubCategories() to get a list of the GUIDs of all subcategories; Call AuditQuerySystemPolicy() to get the audit policies for the subcategories. All of these work and return expected, sensible values except the last. Calling AuditQuerySystemPolicy() gets me a "The parameter is incorrect" error. I'm thinking there must be some subtle unmarshaling problem. I'm probably misinterpreting what exactly AuditEnumerateSubCategories() returns, but I'm stumped. You'll see (commented) I tried to dereference the return pointer from AuditEnumerateSubCategories() as a pointer. Doing or not doing that gives the same result. Code: #region LSA types public enum POLICY_INFORMATION_CLASS { PolicyAuditLogInformation = 1, PolicyAuditEventsInformation, PolicyPrimaryDomainInformation, PolicyPdAccountInformation, PolicyAccountDomainInformation, PolicyLsaServerRoleInformation, PolicyReplicaSourceInformation, PolicyDefaultQuotaInformation, PolicyModificationInformation, PolicyAuditFullSetInformation, PolicyAuditFullQueryInformation, PolicyDnsDomainInformation } public enum POLICY_AUDIT_EVENT_TYPE { AuditCategorySystem, AuditCategoryLogon, AuditCategoryObjectAccess, AuditCategoryPrivilegeUse, AuditCategoryDetailedTracking, AuditCategoryPolicyChange, AuditCategoryAccountManagement, AuditCategoryDirectoryServiceAccess, AuditCategoryAccountLogon } [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] public struct POLICY_AUDIT_EVENTS_INFO { public bool AuditingMode; public IntPtr EventAuditingOptions; public UInt32 MaximumAuditEventCount; } [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] public struct GUID { public UInt32 Data1; public UInt16 Data2; public UInt16 Data3; public Byte Data4a; public Byte Data4b; public Byte Data4c; public Byte Data4d; public Byte Data4e; public Byte Data4f; public Byte Data4g; public Byte Data4h; public override string ToString() { return Data1.ToString("x8") + "-" + Data2.ToString("x4") + "-" + Data3.ToString("x4") + "-" + Data4a.ToString("x2") + Data4b.ToString("x2") + "-" + Data4c.ToString("x2") + Data4d.ToString("x2") + Data4e.ToString("x2") + Data4f.ToString("x2") + Data4g.ToString("x2") + Data4h.ToString("x2"); } } #endregion #region LSA Imports [DllImport("kernel32.dll")] extern static int GetLastError(); [DllImport("advapi32.dll", CharSet = CharSet.Unicode, PreserveSig = true)] public static extern UInt32 LsaNtStatusToWinError( long Status); [DllImport("advapi32.dll", CharSet = CharSet.Unicode, PreserveSig = true)] public static extern long LsaOpenPolicy( ref LSA_UNICODE_STRING SystemName, ref LSA_OBJECT_ATTRIBUTES ObjectAttributes, Int32 DesiredAccess, out IntPtr PolicyHandle ); [DllImport("advapi32.dll", CharSet = CharSet.Unicode, PreserveSig = true)] public static extern long LsaClose(IntPtr PolicyHandle); [DllImport("advapi32.dll", CharSet = CharSet.Unicode, PreserveSig = true)] public static extern long LsaFreeMemory(IntPtr Buffer); [DllImport("advapi32.dll", CharSet = CharSet.Unicode, PreserveSig = true)] public static extern void AuditFree(IntPtr Buffer); [DllImport("advapi32.dll", SetLastError = true, PreserveSig = true)] public static extern long LsaQueryInformationPolicy( IntPtr PolicyHandle, POLICY_INFORMATION_CLASS InformationClass, out IntPtr Buffer); [DllImport("advapi32.dll", SetLastError = true, PreserveSig = true)] public static extern bool AuditLookupCategoryGuidFromCategoryId( POLICY_AUDIT_EVENT_TYPE AuditCategoryId, IntPtr pAuditCategoryGuid); [DllImport("advapi32.dll", SetLastError = true, PreserveSig = true)] public static extern bool AuditEnumerateSubCategories( IntPtr pAuditCategoryGuid, bool bRetrieveAllSubCategories, out IntPtr ppAuditSubCategoriesArray, out ulong pCountReturned); [DllImport("advapi32.dll", SetLastError = true, PreserveSig = true)] public static extern bool AuditQuerySystemPolicy( IntPtr pSubCategoryGuids, ulong PolicyCount, out IntPtr ppAuditPolicy); #endregion Dictionary<string, UInt32> retList = new Dictionary<string, UInt32>(); long lretVal; uint retVal; IntPtr pAuditEventsInfo; lretVal = LsaQueryInformationPolicy(policyHandle, POLICY_INFORMATION_CLASS.PolicyAuditEventsInformation, out pAuditEventsInfo); retVal = LsaNtStatusToWinError(lretVal); if (retVal != 0) { LsaClose(policyHandle); throw new System.ComponentModel.Win32Exception((int)retVal); } POLICY_AUDIT_EVENTS_INFO myAuditEventsInfo = new POLICY_AUDIT_EVENTS_INFO(); myAuditEventsInfo = (POLICY_AUDIT_EVENTS_INFO)Marshal.PtrToStructure(pAuditEventsInfo, myAuditEventsInfo.GetType()); IntPtr subCats = IntPtr.Zero; ulong nSubCats = 0; for (int audCat = 0; audCat < myAuditEventsInfo.MaximumAuditEventCount; audCat++) { GUID audCatGuid = new GUID(); if (!AuditLookupCategoryGuidFromCategoryId((POLICY_AUDIT_EVENT_TYPE)audCat, new IntPtr(&audCatGuid))) { int causingError = GetLastError(); LsaFreeMemory(pAuditEventsInfo); LsaClose(policyHandle); throw new System.ComponentModel.Win32Exception(causingError); } if (!AuditEnumerateSubCategories(new IntPtr(&audCatGuid), true, out subCats, out nSubCats)) { int causingError = GetLastError(); LsaFreeMemory(pAuditEventsInfo); LsaClose(policyHandle); throw new System.ComponentModel.Win32Exception(causingError); } // Dereference the first pointer-to-pointer to point to the first subcategory // subCats = (IntPtr)Marshal.PtrToStructure(subCats, subCats.GetType()); if (nSubCats > 0) { IntPtr audPolicies = IntPtr.Zero; if (!AuditQuerySystemPolicy(subCats, nSubCats, out audPolicies)) { int causingError = GetLastError(); if (subCats != IntPtr.Zero) AuditFree(subCats); LsaFreeMemory(pAuditEventsInfo); LsaClose(policyHandle); throw new System.ComponentModel.Win32Exception(causingError); } AUDIT_POLICY_INFORMATION myAudPol = new AUDIT_POLICY_INFORMATION(); for (ulong audSubCat = 0; audSubCat < nSubCats; audSubCat++) { // Process audPolicies[audSubCat], turn GUIDs into names, fill retList. // http://msdn.microsoft.com/en-us/library/aa373931%28VS.85%29.aspx // http://msdn.microsoft.com/en-us/library/bb648638%28VS.85%29.aspx IntPtr itemAddr = IntPtr.Zero; IntPtr itemAddrAddr = new IntPtr(audPolicies.ToInt64() + (long)(audSubCat * (ulong)Marshal.SizeOf(itemAddr))); itemAddr = (IntPtr)Marshal.PtrToStructure(itemAddrAddr, itemAddr.GetType()); myAudPol = (AUDIT_POLICY_INFORMATION)Marshal.PtrToStructure(itemAddr, myAudPol.GetType()); retList[myAudPol.AuditSubCategoryGuid.ToString()] = myAudPol.AuditingInformation; } if (audPolicies != IntPtr.Zero) AuditFree(audPolicies); } if (subCats != IntPtr.Zero) AuditFree(subCats); subCats = IntPtr.Zero; nSubCats = 0; } lretVal = LsaFreeMemory(pAuditEventsInfo); retVal = LsaNtStatusToWinError(lretVal); if (retVal != 0) throw new System.ComponentModel.Win32Exception((int)retVal); lretVal = LsaClose(policyHandle); retVal = LsaNtStatusToWinError(lretVal); if (retVal != 0) throw new System.ComponentModel.Win32Exception((int)retVal);

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  • Hide editor-label for public property when calling EditorFor(...)?

    - by FreshCode
    When calling Html.EditorFor(m => m), where m is a public class with public properties, a hidden input and a label are displayed for properties with the [HiddenInput] attribute. How can I hide the label without making it private or creating an editor template? Example public class User { [HiddenInput] public Guid ID { get; set; } // should not be displayed in editor template public string Name { get; set; } // should be editable } Undesired result for ID property by EditorFor(...) with label <div class="editor-label"> <label for="ID">ID</label> <!-- Why is this here? --> </div> <div class="editor-field"> <input id="ID" name="ID" type="hidden" value=""> </div>

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  • C# Lack of Static Inheritance - What Should I Do?

    - by yellowblood
    Alright, so as you probably know, static inheritance is impossible in C#. I understand that, however I'm stuck with the development of my program. I will try to make it as simple as possible. Lets say our code needs to manage objects that are presenting aircrafts in some airport. The requirements are as follows: There are members and methods that are shared for all aircrafts There are many types of aircrafts, each type may have its own extra methods and members. There can be many instances for each aircraft type. Every aircraft type must have a friendly name for this type, and more details about this type. For example a class named F16 will have a static member FriendlyName with the value of "Lockheed Martin F-16 Fighting Falcon". Other programmers should be able to add more aircrafts, although they must be enforced to create the same static details about the types of the aircrafts. In some GUI, there should be a way to let the user see the list of available types (with the details such as FriendlyName) and add or remove instances of the aircrafts, saved, lets say, to some XML file. So, basically, if I could enforce inherited classes to implement static members and methods, I would enforce the aircraft types to have static members such as FriendlyName. Sadly I cannot do that. So, what would be the best design for this scenario?

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  • pointer being freed was not allocated. Complex malloc history help

    - by Martin KS
    I've followed the guides helpfully linked here: http://stackoverflow.com/questions/295778/iphone-debugging-pointer-being-freed-was-not-allocated-errors but the malloc_history is really throwing me for a loop, can anyone shed any light on the following: ALLOC 0x185c600-0x18605ff [size=16384]: thread_a068a4e0 |start | main | UIApplicationMain | -[UIApplication _run] | CFRunLoopRunInMode | CFRunLoopRunSpecific | PurpleEventCallback | _UIApplicationHandleEvent | -[UIApplication sendEvent:] | -[UIApplication handleEvent:withNewEvent:] | -[UIApplication _reportAppLaunchFinished] | CA::Transaction::commit() | CA::Context::commit_transaction(CA::Transaction*) | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CA::Context::commit_layer(_CALayer*, unsigned int, unsigned int, void*) | CA::Render::encode_set_object(CA::Render::Encoder*, unsigned long, unsigned int, CA::Render::Object*, unsigned int) | CA::Render::Layer::encode(CA::Render::Encoder*) const | CA::Render::Image::encode(CA::Render::Encoder*) const | CA::Render::Encoder::encode_data_async(void const*, unsigned long, void (*)(void const*, void*), void*) | CA::Render::Encoder::encode_bytes(void const*, unsigned long) | CA::Render::Encoder::grow(unsigned long) | realloc | malloc_zone_realloc ---- FREE 0x185c600-0x18605ff [size=16384]: thread_a068a4e0 |start | main | UIApplicationMain | -[UIApplication _run] | CFRunLoopRunInMode | CFRunLoopRunSpecific | PurpleEventCallback | _UIApplicationHandleEvent | -[UIApplication sendEvent:] | -[UIApplication handleEvent:withNewEvent:] | -[UIApplication _reportAppLaunchFinished] | CA::Transaction::commit() | CA::Context::commit_transaction(CA::Transaction*) | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CA::Context::commit_layer(_CALayer*, unsigned int, unsigned int, void*) | CA::Render::encode_set_object(CA::Render::Encoder*, unsigned long, unsigned int, CA::Render::Object*, unsigned int) | CA::Render::Layer::encode(CA::Render::Encoder*) const | CA::Render::Image::encode(CA::Render::Encoder*) const | CA::Render::Encoder::encode_data_async(void const*, unsigned long, void (*)(void const*, void*), void*) | CA::Render::Encoder::encode_bytes(void const*, unsigned long) | CA::Render::Encoder::grow(unsigned long) | realloc | malloc_zone_realloc ALLOC 0x185e000-0x185e62f [size=1584]: thread_a068a4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[UITableView _userSelectRowAtIndexPath:] | -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] | -[PLAlbumView tableView:didSelectRowAtIndexPath:] | -[PLUIAlbumViewController albumView:selectedPhoto:] | PLNotifyImagePickerOfImageAvailability | -[UIImagePickerController _imagePickerDidCompleteWithInfo:] | -[GalleryViewController imagePickerController:didFinishPickingMediaWithInfo:] | UIImageJPEGRepresentation | CGImageDestinationFinalize | _CGImagePluginWriteJPEG | writeOne | _cg_jpeg_start_compress | _cg_jinit_compress_master | _cg_jinit_c_prep_controller | alloc_sarray | alloc_large | malloc | malloc_zone_malloc ---- FREE 0x185e000-0x185e62f [size=1584]: thread_a068a4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[UITableView _userSelectRowAtIndexPath:] | -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] | -[PL AlbumView tableView:didSelectRowAtIndexPath:] | -[PLUIAlbumViewController albumView:selectedPhoto:] | PLNotifyImagePickerOfImageAvailability | -[UIImagePickerController _imagePickerDidCompleteWithInfo:] | -[GalleryViewController imagePickerController:didFinishPickingMediaWithInfo:] | UIImageJPEGRepresentation | CGImageDestinationFinalize | _CGImagePluginWriteJPEG | writeOne | _cg_jpeg_abort | free_pool | free ALLOC 0x185c800-0x185ea1f [size=8736]: thread_a068a4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[UITableView _userSelectRowAtIndexPath:] | -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] | -[PLAlbumView tableView:didSelectRowAtIndexPath:] | -[PLUIAlbumViewController albumView:selectedPhoto:] | PLNotifyImagePickerOfImageAvailability | -[UIImagePickerController _imagePickerDidCompleteWithInfo:] | -[GalleryViewController imagePickerController:didFinishPickingMediaWithInfo:] | -[UIImage initWithData:] | _UIImageRefFromData | CGImageSourceCreateImageAtIndex | makeImagePlus | _CGImagePluginInitJPEG | initImageJPEG | calloc | malloc_zone_calloc

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  • .NET/C#: How to remove/minimize code clutter while 'triggering' Events

    - by eibhrum
    Hi, I just wanna find out if there's a way I could minimize code clutter in my application. I have written code/s similar to this: private void btnNext_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnNext.Opacity = 1; } private void btnNext_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnNext.Opacity = 0.5; } private void btnShowAll_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnShowAll.Opacity = 1; } private void btnShowAll_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnShowAll.Opacity = 0.5; } private void btnPrev_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnPrev.Opacity = 1; } private void btnPrev_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnPrev.Opacity = 0.5; } private void btnSearch_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnSearch.Opacity = 1; } private void btnSearch_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnSearch.Opacity = 0.5; } private void btnSearchStore_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnSearchStore.Opacity = 1; } private void btnSearchStore_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnSearchStore.Opacity = 0.5; } private void btnCloseSearch_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnCloseSearch.Opacity = 1; } private void btnCloseSearch_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnCloseSearch.Opacity = 0.5; } private void btnHome_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnHome.Opacity = 1; } private void btnHome_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnHome.Opacity = 0.5; } and so on and so forth... Do I need to create a 'function' that will run initially? Or do I have to create another class just so I can 'organize' them? Any suggestions?

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