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  • Add Background Images and Themes to Windows 7 Media Center

    - by DigitalGeekery
    Are you tired of the same Windows Media Center look and feel? Today we’ll show you how change the background and apply themes to WMC. Changing the Basic Color Scheme in WMC There are a couple of very basic color scheme options built in to Windows 7 Media Center. From the WMC Start Menu, select Settings on the Tasks strip and then select General. On the General settings screen select Visual and Sound Effects.   Under Color scheme you’ll find options for Windows Media Center standard, High contrast white, and High contrast black. Simply select a color scheme and click Save before exiting.   If you have used Media Center before you are familiar with the standard blue default theme. There is also the high contrast white. And, the high contrast black. Changing the Background Image with Media Center Studio Themes and custom backgrounds need to be added with the third-party software, Media Center Studio. You can find the download link at the end of this article. You can use your own high resolution photo, or download one from the Internet. For best results, you’ll want to find an image that meets or exceeds the resolution of your monitor. Also, using a darker colored background image is ideal as it should contrast better with the lighter colored text of the start menu. Once you’ve downloaded and installed Media Center Studio (link below), open the application select the Home tab on the ribbon and make sure you are on the Themes tab below. Click New. Select Biography from the left pane and type in a name for your new theme.   Next, click on the triangle next to Images to expand the list below. You’ll want to browse to Images > Common > Background. You should see a list of PNG image files located below Background. We will want to swap out the COMMON.ANIMATED.BACKGROUND.PNG and the COMMON.BACKGROUND.PNG images. Select COMMON.ANIMATED.BACKGROUND.PNG and click on the Browse button on the right.   Browse for your photo and click Open. Your selected image will appear on the left pane. Now, do the same for the COMMON.BACKGROUND.PNG. When finished, select the Home tab on the ribbon at the top and click Save.   Now switch to the Themes tab on the ribbon and the Themes tab below. (There are two Themes tabs which can be a bit confusing). Select your theme on the right pane and click Apply. Note: You won’t see the image backgrounds displayed. Your theme will be applied to Media Center. Close out of Media Center Studio and open Windows Media Center to check out your new background.   You can load multiple backgrounds images and switch them periodically as your mood changes. You might like to find a nice background featuring your favorite movie or TV show.   Perhaps you can even find a background of your favorite sports team.   Installing Themes with Media Center Studio Theme7MC has made available a small group of Media Center Studio Theme packs that are simple to download and install. You can find the download link below. Note: Before installing a theme, turn off any extenders and close Windows Media Center. Download any (or all) of the Theme7MC theme packages to your Media Center PC. Open Media Center Studio, select the Themes tab (the one at the top) and click Import Theme.   Browse for the theme you wish to import and click Open. Select your theme from the themes pane and click Apply. Media Center Studio will proceed to apply your theme. You should then see your new theme appear under Current theme on the left theme pane. Close out of Media Center Studio. Open Media Center and enjoy your new theme. Conclusion Media Center Studio runs on Windows 7 or Vista and gives users a solution for personalizing their Media Center backgrounds. It is a Beta application, however, so it still has a few bugs. Currently, there are only a handful of themes available at Themes7MC, but what they have is pretty slick. If you’d like to further customize the look of Media Center, check out our previous article on how to customize the Media Center start menu with Media Center Studio. Downloads Media Center Studio Theme7MC Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)How To Rip a Music CD in Windows 7 Media CenterAutomatically Mount and View ISO files in Windows 7 Media CenterSchedule Updates for Windows Media CenterIntegrate Hulu Desktop and Windows Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox) Backup Outlook 2010 Daily Motivator (Firefox) FetchMp3 Can Download Videos & Convert Them to Mp3

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  • labels as tabs and subtabs in google blogger

    - by John Demetriou
    I run a blog in google blogger. I have many labels and I am searching for a way to make labels as tabs (where the pages gadget/widget is) and subtabs. Let me be more specific. I have a label called Games and four labels called PC Games, XBOX 360 Games, PS3 Games and Wii Games. What I want is not only each of the labels to be put in the pages gadget/widget is ( I found some information on that matter here) but also a way to make the four specialized labels that I mentioned in my example to be put in a droplist under the label/tab games (i want the droplist to appear when the mouse hovers above the tab games and also that tab to be clickable and show all the posts I have labeled Games

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  • TFS work items tips

    - by Michael Freidgeim
    We started to use TFS to track requests using Work items. 1. Telerik's  TFS Work Item Manager (beta version for TFS 2010 is available) that could be interesting to use instead of standard VS2010, especially for someone who doesn’t want to have VS installed on their machine.(thanks to dimarzionist who pointed to the tool).See also TFS Project Dashboa 2.Visual Studio TFS work item attachments Tab I've found that Outlook emails can be dropped to TFS work item attachments. Just open TFS work item attachment tab and drag and drop Outlook email to it. Also you can copy any selected text and paste it to TFS work item attachments tab. The text will be saved as an attachment file.

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  • Bring Office 2003 Menus Back to 2010 with UBitMenu

    - by Matthew Guay
    Are you having trouble getting used to the Ribbon interface in Office 2010?  Here’s how you can roll back the clock a bit and bring back the familiar menus and toolbars from 2003. The Office 2007 Ribbon was both praised and criticized.  While many users felt they were more productive with the new interface, others felt frustrated searching for commands they had memorized in older versions of Office.  Now, with Office 2010, the ribbon interface has been brought to every app in the Office suite, and is integrated into many newer programs from Microsoft. If you’re moving from Office 2003, using UBitMenu allows you to add the old familiar menus back along with the new Ribbon interface for an easier learning curve. Also, with the customizability of Office 2010, we can strip away the extra Ribbon tabs to make it more like 2003. Get the 2003 Menus and Toolbars Back in Office 2010 Download UBitMenu (link below), and install as normal.  Make sure all of your Office programs are closed during the installation.  This handy utility is very small, and installed amazingly quick. Open Word, Excel, or PowerPoint and there’s now a new Menu tab beside Home in the Ribbon.  Now you can access all of your favorite old Office commands in the familiar menus, and access many of the newer Office features such as SmartArt.   Here’s a close-up of the toolbar.  Notice that the layout is very similar to that of Word 2003. You can access all of the new Transitions in PowerPoint 2010 from the menu bar.   The menu in Excel even included support for the new PivotTable and PivotCharts Wizard. One problem we noticed was that the toolbars were condensed to a drop-down menu if the Office window was less than 870px wide.  This may be a frustration to users with low-resolution displays, and you might want to use the Office Apps maximized. Get Rid of the Ribbon Now that you’ve got the old menus back, you can get rid of the extra ribbon tabs if you’d like.  Office 2010 lets you customize your ribbon and remove tabs, so let’s get rid of all the other tabs except for our new Menu tab.  In our example we’re using Word, but you can do it in Excel or PowerPoint the same way. Click the File tab and select Options. Alternately, in the Menu tab, select Tools and then Word Options. Select Customize Ribbon on the left sidebar, then uncheck the boxes beside all the ribbon tabs you want to hide on the right.  Click Ok when you’re finished. While you’re at it, you can change the default color scheme as well. Note: The color change will automatically change the color scheme in all of the Office apps, so you’ll only need to do that once. Now the ribbon only has 2 tabs…the File tab for the new Backstage View, and the UBitMenu tab we just installed.  It almost has the appearance Word 2003, but with the new features of Word 2010!  You’ll need to repeat these steps in Excel and PowerPoint if you want to customize their ribbon the same.   Conclusion If you’ve been having a hard time getting used to Office 2010, UBitMenu is a great way to get familiar with the new interface, or simply stay productive with your old tricks.  We do wish it supported the other Office applications like OneNote and Outlook. That doesn’t make it a deal breaker though, it can make the learning curve easier in Word, PowerPoint, and Excel. UBitMenu is free for personal use, and available at a very reasonable price for businesses. If you’re using Office 2007 and not a fan of the Ribbon, UBitMenu works for it as well. Download UBitMenu Similar Articles Productive Geek Tips How To Bring Back the Old Menus in Office 2007Upgrade Office 2003 to 2010 on XP or Run them Side by SideHow to Find Office 2003 Commands in Office 2010Make Word 2007 Always Save in Word 2003 FormatMake Excel 2007 Always Save in Excel 2003 Format TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Speed Up Windows With ReadyBoost Awesome World Cup Soccer Calendar Nice Websites To Watch TV Shows Online 24 Million Sites Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets

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  • Is there an established convention for separating Windows file names in a string?

    - by Heinzi
    I have a function which needs to output a string containing a list of file paths. I can choose the separation character but I cannot change the data type (e.g. I cannot return a List<string> or something like that). Wanting to use some well-established convention, my first intuition was to use the semicolon, similar to what Windows's PATH and Java's CLASSPATH (on Windows) environment variables do: C:\somedir\somefile.txt;C:\someotherdir\someotherfile.txt However, I was surprised to notice that ; is a valid character in an NTFS file name. So, is the established best practice to just ignore this fact (i.e. "no sane person should use ; in a file name and if they do, it's their own fault") or is there some other established character for separating Windows paths or files? (The pipe (|) might be a good choice, but I have not seen it used anywhere yet for this purpose.)

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  • Should *'s go next to the type or the variable name? [closed]

    - by derekerdmann
    Possible Duplicate: int* i; or int *i; or int * i; When working in C or C++, how should pointers be declared? Like this: char* derp; or this: char *derp; I typically use the first method, because the variable is a character pointer, but I know that it can create confusion when declaring multiple variables at once: char* herp, derp; herp becomes a character pointer, while derp is just a character. I know it often comes down to coding style, but which one is "better?" Should I sacrifice clarity to eliminate potential confusion?

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  • 3D Studio Max biped restrictions?

    - by meds
    I have a stock biped character in 3D studio max which has a jump animation. The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to play while the character is jumping since it's not only jumping in the game world but the jump animation is adding its own height offset. I'm tryuing to remove the jump animations height offset, so far I've found the root node and deleted all its key frames which has helped a bit. The problem I'm having now is that the character still has some height offset and if I try to lower it it has a fake 'ground' that isn't at 0 and the limbs sort of bend on the imaginary floor, si there a way to remove this restriction just for the jump animation? Here's what I mean: http://i.imgur.com/qoWIR.png Any idea for a fix? I'm using Unity 3D if that opens any other possibilities...

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  • "Automation Error Unspecified Error" ... err Error

    - by Tim Dexter
    One the best error messages I have seen in a long time and I've seen some doozies!  There have been a fare few internal emails flying over the past week about issues with the template builder for MSWord not working. The issue has been found, so if you are hitting some behaviour similar to this: I have installed BI Publisher Desktop 11.1.1.6 for 32 bit. I have to load the data from XML to RTF Template. As per instruction when I click on tab Sample XML nothing happen. When I click on any other tab from BI Publisher menu, I am getting one error in pop-up menu “Automation Error Unspecified Error. I am unable to open any of the tab of BI Publisher menu including help. Have no fear, it's for once, not a BIP issue but a Microsoft one! Check here for what you need to do to resolve the error.

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  • Typical collision detection

    - by marcg11
    I would like to know how is the typical collision detection of most games. For example, you control a character which can move in 2 dimensional directions (except up and down). Now lets asume he walks into a wall, most of the games depending on character angle and the BB normal face will only stop the player in one axis, but will continue moving in the other along the wall axis. How is that done? I've only managed to stop the character from going through the wall by seting the position to the last one in the past frame if the new position colllisions the bounding box. But this just makes the player stop sharply and unrealisticly.

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  • dead keys not working in java app

    - by jippie
    The Arduino IDE is based on a java application called processing. While typing text into processing, it refuses to accept any of the characters under dead keys like " ' ^. As a work around I: Open another window (usually my browser or mail client); I type the character I need; Select and copy the character onto my clip board; Copy the character into processing. What do I have to do to make processing accept characters under dead keys? Disabling dead keys is not an option.

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  • Virtual Economy Setup - Virtual currencies advice

    - by Sarah Simpson
    I'm trying to figure out how to build my virtual economy. It seems like some games have one currency and some of them have up to 3 and 4 different ones. The game is an action game which is currently single player but I'm planning on adding a tournament mode that allows users to compete against each other. The virtual goods that a user would be able to purchase would be either customization to the character or powerups and utilities that give the character more abilities in the game. The character is able to gain coins during game play. The advice I'm trying to get is whether or not it makes sense to set up more than one currency and more than two currencies? What are the pros and cons? Reference to some resources that indicate research would be great.

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  • EPM 11.1.2 - Issues during configuration when using Oracle DB if not using UTF8

    - by Ahmed A
    If you see issues during configuration when using Oracle DB if not using UTF8: Workaround: a. During configuration of EPM products, a warning message is displayed if the Oracle DB is not UTF8 enabled. If you continue with the configuration, certain products will not work as they will not be able to read the contents in the tables as the format is wrong.b. The Oracle DB must be setup to use AL32UTF8 or a superset that contains AL32UTF8. c. The only difference between AL32UTF8 and UTF8 character sets is that AL32UTF8 stores characters beyond U+FFFF as four bytes (exactly as Unicode defines UTF-8). Oracle’s “UTF8” stores these characters as a sequence of two UTF-16 surrogate characters encoded using UTF-8 (or six bytes per character). Besides this storage difference, another difference is better support for supplementary characters in AL32UTF8 character set.

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  • Firefox: middle mouse button stopped working

    - by diversario
    In Firefox, middle mouse button/wheel has been assigned "Open link in new tab" action for a while now, by default. Since I ran Software Update tonight, this action doesn't work in Firefox anymore. To be specific, middle mouse click doesn't open links anymore. At the same time, it closes tabs just fine (middle-click a tab == 'Close tab'). I don't know the update details, but I remember that Firefox update was there among other things. I tried running Firefox with a clean profile and middle button did work there, so something must've changed with existing settings.

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  • Tile-wide extent tracing on a grid.

    - by Larolaro
    I'm currently working on A* pathfinding on a grid and I'm looking to smooth the generated path, while also considering the extent of the character moving along it. I'm using a grid for the pathfinding, however character movement is free roaming, not strict tile to tile movement. To achieve a smoother, more efficient path, I'm doing line traces on a grid to determine if there is unwalkable tiles between tiles to shave off unecessary corners. However, because a line trace is zero extent, it doesn't consider the extent of the character and gives bad results (not returning unwalkable tiles just missed by the line, causing unwanted collisions). So what I'm looking for is rather than a line algorithm that determines the tiles under it, I'm looking for one that determines the tiles under a tile-wide extent line. Here is an image to help visualise my problem! Does anyone have any ideas? I've been working with Bresenham's line and other alternatives but I haven't yet figured out how to nail this specific problem.

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  • My first flash game bot, in java

    - by Dylan
    Okay so i love coming up with new programming challenges and ive discovered a new challenge. I would love to create a bot for a game that requires the user to click on a character and drag the mouse like a slingshot. Upon releasing the mouse the character flys across the game and hopefully lands in a scored spot(in my bot the highest score). the game looks like this an image of the game is here. http://i.stack.imgur.com/fThnG.jpg How would i go about calculating the location of the character and then the physics to know exactly where to drag the mouse to?

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  • "Time Control" in a 2d Platformer

    - by Woody Zantzinger
    I am making a 2d platformer where the player can press a button, and restart the level, only their previous character will also run the level at the same time, like they are traveling back in time. I know other games have done this before, and the way I have thought of doing it is to make the game character have a set of actions (Idle, Jumping, Walking Left etc.) and then detect changes in those actions and log them into a list along with the game time. So then when I need the character to run the level again on its own, I can just go through the list changing its actions at the right time. Is this the best way to do it? Does anyone have any experience in this? Thanks.

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  • Store and create game objects at positions along terrain

    - by Alex
    I have a circular character that rolls down terrain like that shown in the picture below. The terrain is created from an array holding 1000 points. The ground is drawn one screen width infront and one screen width behind. So as the character moves, edges are created infront and edges are removed behind. My problem is, I want to create box2d bodies at certain locations along the path and need a way to store these creator methods or objects. I need some way to store a position at which they are created and some pointer to a function to create them, once the character is in range. I guess this would be an array of some sort that is checked each time the ground is updated and then if in range, the function is executed and removed from the array. But I'm not sure if its even possible to store pointers to functions with parameters included... any help is much appreciated!

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  • "Time Control" in a 2d Platformer

    - by Woody Zantzinger
    I am making a 2d platformer where the player can press a button, and restart the level, only their previous character will also run the level at the same time, like they are traveling back in time. I know other games have done this before, and the way I have thought of doing it is to make the game character have a set of actions (Idle, Jumping, Walking Left etc.) and then detect changes in those actions and log them into a list along with the game time. So then when I need the character to run the level again on its own, I can just go through the list changing its actions at the right time. Is this the best way to do it? Does anyone have any experience in this? Thanks.

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  • Cannot type '^' (caret) in native KDE apps

    - by nebukadnezzar
    I cannot type the caret character '^' in native KDE apps, such as plasmoids, editors (Kate, KWrite), etc. It worked in previous (older) versions of KDE (3.5, I think). I believe it may be related to the fact that I'm using a keyboard with a german layout, however, it would seem farfetched - I can type the caret character just fine in non-KDE apps (such as chrome, firefox, etc). I tried switching keyboard layouts, but no cigar. What's going on? What do I have to change to get the caret character back?

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  • Is it possible to give an animated GIF a transparent background?

    - by Phil
    I'm making a Fire Emblem-esque game. There are very cute 2D frames I made for each character, and, like a game like Fire Emblem, I want these characters to animate constantly. To circumvent the graphics programming involved I came up with a novel idea! I would make each character an animated gif, and only in special conditions ever halt their constant movement - in that case just change what image is being displayed. Simple enough. But I have a dilemma - I want the background of my .gifs to be transparent (so that the "grass" behind each character naturally shows, as per the screenshot - which has them as still images with transparent backgrounds). I know how to make a background transparent in numerous tools (GIMP, Photoshop). But it seems every .gif creator replaces the transparent background with something and I can't edit it back to transparent. Is it possible to have a .gif with a transparent "background"? Perhaps my knowledge of file formats is limiting me here.

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  • How can I imitate interaction and movement in Diablo II?

    - by user422318
    I'm prototyping a simple browser-based game. It's played from a top down perspective on a 2d canvas. You left-click on a point on the map, and your character will begin walking to it. If you click on a different point on the map, then your character will begin walking to the new point. It's similar to Diablo II: http://www.youtube.com/watch?v=EvDKt-To6K0&feature=related How can I best imitate this movement system for a player? Ideas... Track current coords and target coords If target coords are exactly up, left, right, or down, then increment appropriate direction until you get there Implied else: target coords are in a quadrant. To make this movement look natural, character will have to move diagonally. For example, pretend the target is to the northeast. For each game frame, alternate incrementing current coordinates in the north and then east directions.

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  • 2D fighting bounding boxes

    - by user36420
    I'm prototyping a 2D platformer/brawler game for uni and I'm having some trouble with creating collision/bounding boxes. This is most likely going to end up on a Vita so I do have some library constraints as well as performance implications. None of this has yet been implemented but is all theory. My idea was to have the artist create a sprite sheet for the character animation and then a second identical sprite sheet with the corresponding collisions in a solid colour (e.g green for where the character can be hit and red for dealing damage, near the foot if kicking etc.) With this, I would then parse the collision sheet and generate the various collisions required storing them in the character model. This is the point I feel would be most inefficient. While I think this is a possible solution, I was wondering if there was a more standard way of doing this or a more efficient way as I feel this would have severe performance problems.

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  • Set Position of multiple bodies

    - by philipp
    I have a character composed of five bodies which are tied together by a lot of joints. On of them is the overall chassis, to which all forces and impulses are applied to move the whole Character. All in all that works very fine, except one thing: I need to set the Position of the Character so that it get Beamed from one place to the other in one single frame. Unfortunately I cannot get this to work. I tried the following code, without any success… playerbodies.forEach(function (bd) { bd.SetLinearVelocity(new b2.Vec2()); var t = bd.GetTransform(); t.p.x -= 10; bd.SetTransform(t, bd.GetAngle()); }); How can I make that happen?

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  • How Would I create alternate players (Turn base Event)

    - by Blue
    The picture above shows 2 players. Each containing 3 characters. I want to know how to make a Turn based event starting with player 1 alternating turns with player 2. And in every alternation each character gets a turn. If a character dies, the next character on the same team goes, and so on. How would I create this? Is there a tutorial? I haven't made any turn-based games so I don't know how to program these kinds of stuff.

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  • The Properties dialog box not working for any Start Menu Program Lubuntu 14.04

    - by user236378
    When Lubuntu 14.04 first came out, the Properties dialog was present for all Start Menu Programs but did not work when right-clicked on as nothing happened and no other box popped up the the Start Menu Program information, such as the executable info, etc. Then the issue was fixed. Now the issue has returned when I upgraded to Lubuntu 14.04.1. Is there any way to retrieve the Properties info pop-up box via a configuration file? Does the issue have to do with a faulty LXShortcut? I noticed when I uninstalled the LXShortcut the Properties tab disappeared. When I re-installed the Properties tab returned however once again when you right-click on the Properties tab nothing happens. Any assistance would be greatly appreciated. Thank you.

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