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  • How to make NSView not clip its bounding area?

    - by Jeremy L
    I created an empty Cocoa app on Xcode for OS X, and added: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { self.view = [[NSView alloc] initWithFrame:NSMakeRect(100, 100, 200, 200)]; self.view.wantsLayer = YES; self.view.layer = [CALayer layer]; self.view.layer.backgroundColor = [[NSColor yellowColor] CGColor]; self.view.layer.anchorPoint = CGPointMake(0.5, 0.5); self.view.layer.transform = CATransform3DMakeRotation(30 * M_PI / 180, 1, 1, 1); [self.window.contentView addSubview:self.view]; } But the rotated layer's background is clipped by the view's bounding area: I thought since some version of OS X and iOS, the view won't clip the content of its subviews and will show everything inside and outside? On iOS, I do see that behavior, but I wonder why it shows up like that and how to make everything show? (I am already using the most current Xcode 4.4.1 on Mountain Lion). (note: if you try the code above, you will need to link to Quartz Core, and possibly import the quartz core header, although I wonder why I didn't import the header and it still compiles perfectly)

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  • Why am I getting "Message sent to deallocated object" in Objective-C?

    - by Dave C
    I have several buttons on my app that are being created dynamically. They are all pointed at the button click event when pressed. When the button pressed method is called, the sender's tag (int value) is parsed into the controller's house ID. It works with one of the buttons — the first one created, to be specific — but the others throw the following error: -[CFNumber intValue]: message sent to deallocated instance 0xc4bb0ff0 I am not releasing these buttons anywhere in my code. I haven't set them to autorelease or anything like that. I'm just wondering why they are doing this on the click. The button click event: - (IBAction) ButtonClick: (id) sender { HouseholdViewController *controller = [[HouseholdViewController alloc] initWithNibName:@"HouseholdViewController" bundle:nil]; controller.delegate = self; controller.HouseID = [(NSInteger)[(UIButton *)sender tag] intValue]; //this line throws an error controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; } Where I am creating the buttons: UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(MyLongInScreenCoords, MyLatInScreenCoords, 50, 50); UIImage *buttonImageNormal = [UIImage imageNamed:@"blue_pin.png"]; UIImage *strechableButtonImageNormal = [buttonImageNormal stretchableImageWithLeftCapWidth:50 topCapHeight:50]; [button setBackgroundImage:strechableButtonImageNormal forState:UIControlStateNormal]; [self.view addSubview:button]; button.tag = [NSNumber numberWithInt:[[words objectAtIndex: i] intValue]]; ButtonPoints[CurrentHouseCount][0] = button; ButtonPoints[CurrentHouseCount][1] = [NSValue valueWithCGPoint:CGPointMake(MyActualLat, MyActualLong)]; [button addTarget:self action:@selector(ButtonClick:) forControlEvents:UIControlEventTouchUpInside]; CurrentHouseCount++;

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  • call addsubview again causes slowdown

    - by Tom
    hi guys, i am writing a little music-game for the iphone. I am almost done, this is the only issue which keeps me from rolling it out. any help to solve this is much appreciated. this is what i do: at my appDelegate I add my menu-view-screen to the window. the menu-view-screen acts as a container and controls which view gets presented to the user. means, on the menu-view-screen I got 4 buttons (new game, options, faq, highscore). when the user clicks on a button something as this happens: if (self.gameViewController == nil) { GameViewController *viewController = [[GameViewController alloc] initWithNibName:@"GameViewController" bundle:nil]; self.gameViewController = viewController; [viewController release]; } [self.view addSubview:self.gameViewController.view]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleSwitchViewNotificationFromGameView:) name:@"SwitchView" object:gameViewController]; when the user returns to the menu, this piece of code gets executed: [[NSNotificationCenter defaultCenter] removeObserver:self]; [self.gameViewController viewWillDisappear:YES]; [self.gameViewController.view removeFromSuperview]; this works fine for all screens but not for the gamescreen(well this is the only one with heaps of user-interaction) means the responsiveness of the iphone(when playing tones) gets really slow. The performance is fine when I display the gameview for the first time. it starts getting slower as soon as I add it to the menu-views-container-subviews again (addsubview) (basically open up a new game) any ideas what causes(or to get around) this? thanks heaps Best regards Tom

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  • NSTask executed only once

    - by Eimantas
    I'm having trouble executing different NSTask's. Same launchPath, different arguments. I have a class who's instances administer own NSTask objects and depending on arguments those instances were initialized with - dependent NSTask object is being created. I have two initializers: // Method for finished task - (void)taskFinished:(NSNotification *)aNotification { [myTask release]; myTask = nil; [self createTask]; } // Designated initializer - (id) init { self = [super init]; if (self != nil) { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(taskFinished:) name:NSTaskDidTerminateNotification object:nil]; [self createTask]; } return self; } // Convenience initializer - (id)initWithCommand:(NSString *)subCommand { self = [self init]; if (self) { [self setCommand:subCommand]; } return self; } And here 's the createTask method: - (void)createTask { // myTask is a property defined as NSTask* myTask = [[NSTask alloc] init]; [myTask setLaunchPath:@"/usr/bin/executable"]; } Say I have 3 buttons. Each one creates different class instance with different NSTask objects. But problem is that only first one gets executed. The second ones does not even triger "click" event (via target-action). I think it could be cause of launchPath I'm trying to use, 'cause simple /bin/ls works fine. The same command in terminal has 0 return value (i.e. all is fine). Any guides or gotchas are much appreciated.

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  • Displaying Plist data into UItableview

    - by Christien
    I have a plist with Dictionary and numbers of strings per dictionary.show into the url below.and this list of items is in thousands in the plist. I need to display these plist data into the UItableview . How to do this? My Code: - (void)viewWillAppear:(BOOL)animated { // get paths from root direcory NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [documentPaths objectAtIndex:0]; NSString *documentPlistPath = [documentsDirectory stringByAppendingPathComponent:@"p.plist"]; NSDictionary *dict = [NSDictionary dictionaryWithContentsOfFile:documentPlistPath]; valueArray = [dict objectForKey:@"title"]; self.mySections=[valueArray copy]; NSLog(@"value array %@",self.mySections); } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return [self.mySections count]; } -(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { NSString *key = [[self.mySections objectAtIndex:section]objectForKey:@"pass"]; return [NSString stringWithFormat:@"%@", key]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 5; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier]; } // Configure the cell... NSUInteger section = [indexPath section]; NSUInteger row = [indexPath row]; cell.textLabel.text = [[self.mySections objectAtIndex:row] objectForKey:@"title"]; cell.detailTextLabel.text=[[self.mySections objectAtIndex:section] objectForKey:[allKeys objectAtIndex:1]]; return cell; } Error is 2012-12-17 16:21:07.372 Project[2076:11603] * Terminating app due to uncaught exception 'NSRangeException', reason: '-[__NSCFArray objectAtIndex:]: index (4) beyond bounds (4)' * First throw call stack: (0x1703052 0x1523d0a 0x16aba78 0x16ab9e9 0x16fcc60 0x1d03a 0x391e0f 0x392589 0x37ddfd 0x38c851 0x337301 0x1704e72 0x277592d 0x277f827 0x2705fa7 0x2707ea6 0x2707580 0x16d79ce 0x166e670 0x163a4f6 0x1639db4 0x1639ccb 0x1505879 0x150593e 0x2f8a9b 0x2158 0x20b5) terminate called throwing an exceptionkill

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  • iphone - moving from one view to another

    - by codemonkey
    Hi there, I am getting started with iphone development and am trying to move from one view to another. I have a main view (NearestPhotosViewController) which basically acts as a menu for my app. I then have a second view (DisplayNearestPhotos). I come from a web (html) background so what i'm trying to do here in web terms is click a button (link) on the NearestPhotosViewController view to then display the DisplayNearestPhotos view. I have been looking around for some code to do this (I don't think it's as simple as doing the equivelent in html). The following code is hooked up to a button on my menu view. -(IBAction)ButtonPressed:(id)sender { DisplayNearestPhotos *views = [[DisplayNearestPhotos alloc] initWithNibName:nil bundle:nil]; [self presentModalViewController:views animated:YES]; views.release; } The above code works (it displays the second view) but what i'd like to know is, is that the correct way to do it? If not, what is the correct way to move from one view to another? Thank you in advance

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  • Why does my iOS app crash when trying presentModalViewController?

    - by user555807
    I've been banging my head against this all day, it seems like something simple but I can't figure it out. I've got an iOS app that I created using the "View-based Application" template in XCode. Here is essentially the code I have: AppDelegate.h: #import <UIKit/UIKit.h> @interface AppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MainViewController *viewController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MainViewController *viewController; @end AppDelegate.m: #import "AppDelegate.h" #import "MainViewController.h" @implementation AppDelegate @synthesize window, viewController; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self.window addSubview:viewController.view]; [self.window makeKeyAndVisible]; return YES; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end MainViewController.h: #import <UIKit/UIKit.h> @interface MainViewController : UIViewController { } -(IBAction) button:(id)sender; @end MainViewController.m: #import "MainViewController.h" #import "ModalViewController.h" @implementation MainViewController ... -(IBAction) button:(id)sender { ModalViewController *mvc = [[[ModalViewController alloc] initWithNibName:NSStringFromClass([ModalViewController class]) bundle:nil] autorelease]; [self presentModalViewController:mvc animated:YES]; } @end There's nothing of interest in the ModalViewController. So the modal view should display when the button is pressed. When I press the button, it hangs for a second then crashes back to the home screen with no error message. I am stumped, please show me what I'm doing wrong!

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  • Swipe left/right to push next/previous details view

    - by Youssef
    I am working on a ios application, using storyboard. I have a simple table view with rows. Each row has a "key" string to identify it. When the user clicks on a row I push the next view "DetailsViewController" and pass the "key" as a parameter in the prepareForSegue method. The data in the second view will change based on the "key" passed. In the "DetailsViewController" I want to add a swipe gesture, when the user swipes right, I want to push the next details view. It will be as if he clicked on the next row in the table view. So to rephrase, the user has 2 ways of switching between items: he can click the item in the table view and the details view will show, he can then go back and select another item. Or he can click on a row, and in the details view he can swipe left and right to see the previous/next item. i added the uigesture recognizer: UISwipeGestureRecognizer *recognizer; recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipe:)]; [recognizer setDirection:UISwipeGestureRecognizerDirectionRight]; [[self view] addGestureRecognizer:recognizer]; - (void) handleSwipe:(UISwipeGestureRecognizer *) sender { //I want to go to the next item in the tableview } I hope I was clear. Thank you.

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  • Strange XCode debugger behavior with UITableView datasource

    - by Tarfa
    Hey guys. I've got a perplexing issue. In my subclassed UITableViewController my datasource methods lose their tableview reference depending on lines of code I put inside the method. For example, in this code block: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 3; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return 5; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { id i = tableView; static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... return cell; } the "id i = tableView;" causes the tableview to become nil (0x0) -- and it causes it to be nil before I ever start stepping into the method. If I insert an assignment statement above the "id i = tableview;" statement: CGFloat x = 5.0; id i = tableView; then tableview retains its pointer (i.e. is not nil) if I place the breakpoint after the "id i = tableView;" line. In other words, the breakpoint must be set after the "id i = tableView"; assignment in order for tableView to retain its pointer. If the breakpoint is set before the assignment is made and I just hang at that breakpoint for a bit then after a couple of seconds the console logs this error message: Assertion failed: (cls), function getName, file /SourceCache/objc4_Sim/objc4-427.5/runtime/objc-runtime-new.mm, line 3990. Although the code works when I don't step through the method, I need my debugger to work! It makes programming kind of challenging when your debugging tools become your enemy. Anyone know what the cause and solution are? Thanks.

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  • unable to get data from iphone application

    - by user317192
    Hi, I have made a php web services that takes the username and password from iPhone application and saves the data in the users table. I call that web service from my button touchup event like this: NSLog(userName.text); NSLog(password.text); NSString * dataTOB=[userName.text stringByAppendingString:password.text]; NSLog(dataTOB); NSData * postData=[dataTOB dataUsingEncoding:NSUTF8StringEncoding allowLossyConversion:YES]; NSString *postLength = [NSString stringWithFormat:@"%d", [postData length]]; NSLog(postLength); NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease]; NSURL *url = [NSURL URLWithString:[NSString stringWithFormat:@"http://localhost:8888/write.php"]]; [request setURL:url]; [request setHTTPMethod:@"POST"]; [request setValue:postLength forHTTPHeaderField:@"Content-Length"]; [request setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"Content-Type"]; [request setHTTPBody:postData]; NSURLResponse *response; NSError *error; [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]; if(error==nil) NSLog(@"Error is nil"); else NSLog(@"Error is not nil"); NSLog(@"success!"); I am getting nothing from Iphone side into the web service and I am unable to understand why this is happening. Although i debugged and found that everything is fine at the iphone application level but the call to the web service doesn't works as expected...... Please suggest..... Thanks Ashish

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  • NSTimer to smooth out playback position

    - by Michael
    I have an audio player and I want to show the current time of the the playback. I'm using a custom play class. The app downloads the mp3 to a file then plays from the file when 5% has been downloaded. I have a progress view update as the file plays and update a label on each call to the progress view. However, this is jerky... sometimes even going backward a digit or two. I was considering using an NSTimer to smooth things out. I would be fired every second to a method and pass the percentage played figure to the method then update the label. First, does this seem reasonable? Second, how do I pass the percentage (a float) over to the target of the timer. Right now I am putting the percent played into a dictionary but this seems less than optimal. This is what is called update the progress bar: -(void)updateAudioProgress:(Percentage)percent { audio = percent; if (!seekChanging) slider.value = percent; NSMutableDictionary *myDictionary = [[NSMutableDictionary alloc] init]; [myDictionary setValue:[NSNumber numberWithFloat:percent] forKey:@"myPercent"]; [NSTimer scheduledTimerWithTimeInterval:5 target:self selector:@selector(myTimerMethod:) userInfo:myDictionary repeats:YES]; [myDictionary release]; } This is called first after 5 seconds but then updates each time the method is called. As always, comments and pointers appreciated.

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  • Why is my UIWebView not scrollable?

    - by Thomas
    In my most frustrating roadblock to date, I've come across a UIWebView that will NOT scroll! I call it via this IBAction: -(IBAction)session2ButtonPressed:(id)sender { Session2ViewController *session2View = [[Session2ViewController alloc]initWithNibName:@"Session2ViewController" bundle:nil]; self.addictionViewController = session2View; [self.view insertSubview:addictionViewController.view atIndex:[self.view.subviews count]]; [session2View release]; } In the viewDidLoad of Session2ViewController.m, I have - (void)viewDidLoad { [super viewDidLoad]; // TRP - Grab data from plist // TRP - Build file path to the plist NSString *filePath = [[NSBundle mainBundle] pathForResource:@"Addiction" ofType:@"plist"]; // TRP - Create NSDictionary with contents of the plist NSDictionary *addictionDict = [NSDictionary dictionaryWithContentsOfFile:filePath]; // TRP - Create an array with contents of the dictionary NSArray *addictionData = [addictionDict objectForKey:@"Addiction1"]; NSLog(@"addictionData (array): %@", addictionData); // TRP - Create a string with the contents of the array NSString *addictionText = [NSString stringWithFormat:@"<DIV style='font-family:%@;font-size:%d;'>%@</DIV>", @"Helvetica", 18, [addictionData objectAtIndex:1]]; addictionInfo.backgroundColor = [UIColor clearColor]; // TRP - Load the string created and stored into addictionText and display in the UIWebView [addictionInfo loadHTMLString:addictionText baseURL:nil]; // TODO: MAKE THIS WEBVIEW SCROLL!!!!!! } In the nib, I connected my web view to the delegate and to the outlet. When I run my main project, the plist with my HTML code shows up, but does not scroll. I copied and pasted this code into a new project, wired the nib the exact same way, and badda-boom badda-bing. . . it works. I even tried to create a new nib from scratch in this project, and the exact same code would not work. Whiskey Tango Foxtrot Any ideas?? Thanks! Thomas

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  • UISplitView's DetailView not changing its content

    - by Knodel
    I have an iPad app with a UISplitView. In the Root View I have a two level UITableView (it takes its content from a plist). In the Detail View I have a UIWebView. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //Get the dictionary of the selected data source. NSDictionary *dictionary = [self.tableDataSource objectAtIndex:indexPath.row]; //Get the children of the present item. NSArray *Children = [dictionary objectForKey:@"Children"]; RootViewController *rvController = [[RootViewController alloc] init]; rvController.CurrentTitle = [dictionary objectForKey:@"Title"]; rvController.CurrentLevel = +1; //Push the new table view on the stack [self.navigationController pushViewController:rvController animated:YES]; rvController.tableDataSource = Children; NSString *name = [NSString stringWithFormat:@"%@.rtfd.zip", rvController.CurrentTitle ]; NSString* resourcePath = [[NSBundle mainBundle] resourcePath]; NSString* sourceFilePath = [resourcePath stringByAppendingPathComponent:name]; NSURL* url = [NSURL fileURLWithPath:sourceFilePath isDirectory:NO]; NSURLRequest* request = [NSURLRequest requestWithURL:url]; [detailViewController.webView loadRequest:request]; } That's how I want the UIWebView's content to be changed. If I name the .rtfd.zip file the same as a first level cell of the UITableView, it works, UIWebView's content changes. But this doesn't work with the second level UITableView. What am I doing wrong? Thanks in advance!

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  • when an autoreleased object is actually released?

    - by psebos
    Hi, I am new in objective-c and I am trying to understand memory management to get it right. After reading the excellent Memory Management Programming Guide for Cocoa by apple my only concern is when actually an autoreleased object is released in an iphone/ipod application. My understanding is at the end of a run loop. But what defines a run loop in the application? So I was wondering whether the following piece of code is right. Assume an object @implementation Test - (NSString *) functionA { NSString *stringA; stringA = [[NSString alloc] initWithString:@"Hello" autorelease] return stringA; } - (NSString *) functionB { NSString *stringB; stringB = [self functionA]; return stringB; } - (NSString *) functionC { NSString *stringC; stringC = [self functionB]; return stringC; } - (void)viewDidLoad { [super viewDidLoad]; (NSString *) p = [self functionC]; NSLog(@"string is %@",p); } @end Is this code valid? From the apple text I understand that the NSString returned from functionA is valid in the scope of functionB. I am not sure whether it is valid in functionC and in viewDidLoad. Thanks!

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  • "hour" int taken from NSDate not behaving as expected at midnight??

    - by Eric
    I feel like I've lost my mind. Can someone tell me what's going on here? Also, I'm sure there is a better way to do what I'm trying to do, but I'm not interested in that now. I'd just like to solve the mystery of why my ints are not responding to logic as expected. // Set "At: " field close to current time NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setDateFormat:@"HH"]; int hour = [[dateFormatter stringFromDate:[NSDate date]] intValue]; [dateFormatter setDateFormat:@"mm"]; int minute = [[dateFormatter stringFromDate:[NSDate date]] intValue]; NSLog(@"currently %i:%i",hour, minute); if(hour >= 12){ // convert to AM/PM selectedMeridiem = 1; if(hour != 12){ hour = hour - 12; } } else{ selectedMeridiem = 0; } selectedHour = hour - 1; if(selectedHour <= 0){ selectedHour = 11; } When I debug the above code with my clock set to 12:XX AM, the integer "hour" returned is 0. But then any if statements with the condition if(hour == 0) are not evaluated. Likewise, this would not be evaluated either: if(hour < 1). The code above puts the hour int into another int, selectedHour (don't worry about why I'm doing this for now), but selectedHour suffers from the same weird behavior; the if(selectedHour <= 0) line is never evaluated. Am I going crazy, or am I just an idiot? Maybe there's some behavior of 0 integers that I'm not aware of. All of my code runs fine as long as it's not 12:XX AM.

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  • Problem with sorting NSDictionary

    - by Stas Dmitrenko
    Hello. I need to sort a NSDictionary of dictionaries. It looks like: {//dictionary RU = "110.1"; //key and value SG = "150.2"; //key and value US = "50.3"; //key and value } Result need to be like: {//dictionary SG = "150.2"; //key and value RU = "110.1"; //key and value US = "50.3"; //key and value } I am trying this: @implementation NSMutableDictionary (sorting) -(NSMutableDictionary*)sortDictionary { NSArray *allKeys = [self allKeys]; NSMutableArray *allValues = [NSMutableArray array]; NSMutableArray *sortValues= [NSMutableArray array]; NSMutableArray *sortKeys= [NSMutableArray array]; for(int i=0;i<[[self allValues] count];i++) { [allValues addObject:[NSNumber numberWithFloat:[[[self allValues] objectAtIndex:i] floatValue]]]; } [sortValues addObjectsFromArray:allValues]; [sortKeys addObjectsFromArray:[self allKeys]]; [sortValues sortUsingDescriptors:[NSArray arrayWithObject:[[[NSSortDescriptor alloc] initWithKey:@"floatValue" ascending:NO] autorelease]]]; for(int i=0;i<[sortValues count];i++) { [sortKeys replaceObjectAtIndex:i withObject:[allKeys objectAtIndex:[allValues indexOfObject:[sortValues objectAtIndex:i]]]]; [allValues replaceObjectAtIndex:[allValues indexOfObject:[sortValues objectAtIndex:i]] withObject:[NSNull null]]; } NSLog(@"%@", sortKeys); NSLog(@"%@", sortValues); NSLog(@"%@", [NSMutableDictionary dictionaryWithObjects:sortValues forKeys:sortKeys]); return [NSMutableDictionary dictionaryWithObjects:sortValues forKeys:sortKeys]; } @end This is the result of NSLog: 1) { SG, RU, US } 2) { 150.2, 110.1, 50.3 } 3) { RU = "110.1"; SG = "150.2"; US = "50.3"; } Why is this happening? Can you help me with this problem?

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  • How to add objects to NSArray from a different class with ARC

    - by Space Dust
    I needed to convert my code to ARC. I have an NSArray that I use to draw a path. I fill the objects of NSArray values from a different class. Problem is after converting to ARC, NSArray returns always null I can not see what I am doing wrong. bug.h @interface Ladybug : CCSprite <CCTargetedTouchDelegate>{ CCArray *linePathPosition; } @property (nonatomic, strong) CCArray *linePathPosition; @end bug.m @synthesize linePathPosition; -(id) init { if( (self=[super init] )) { self.linePathPosition = [[CCArray alloc] init]; } return self; } -(void) updatePosition:(CGPoint) position { [self.linePathPosition addObject:[NSValue valueWithCGPoint:position]]; NSLog(@"line path %@",linePathPosition); } -(void) breakMoveLadyBug { [self.linePathPosition removeAllObjects]; } In main .m - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { Ladybug *ladybug1 = (Ladybug *)[self getChildByTag:99]; CCMotionStreak* streak = (CCMotionStreak *)[self getChildByTag:999]; CGPoint touchLocation = [touch locationInView: [touch view]]; CGPoint curPosition = [[CCDirector sharedDirector] convertToGL:touchLocation]; if (ladybug1.isSelected) { streak.position = curPosition; [ladybug1 updatePosition:curPosition]; NSLog(@"Cur position %@",NSStringFromCGPoint(curPosition)); if (!ladybug1.isMoving) { [ladybug1 startMoveLadyBug]; } } } Log: Cur position {331, 110} line path (null) What am I doing wrong? What is the proper way to define and init NSArray with ARC?

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  • Objective-C: Getting the True Class of Classes in Class Clusters

    - by TechZen
    Recently while trying to answer a questions here, I ran some test code to see how Xcode/gdb reported the class of instances in class clusters. (see below) In the past, I've expected to see something like: PrivateClusterClass:PublicSuperClass:NSObject Such as this (which still returns as expected): NSPathStore2:NSString:NSObject ... for a string created with +[NSString pathWithComponents:]. However, with NSSet and subclass the following code: - (void)applicationDidFinishLaunching:(UIApplication *)application { NSSet *s=[NSSet setWithObject:@"setWithObject"]; NSMutableSet *m=[NSMutableSet setWithCapacity:1]; [m addObject:@"Added String"]; NSMutableSet *n = [[NSMutableSet alloc] initWithCapacity:1]; [self showSuperClasses:s]; [self showSuperClasses:m]; [self showSuperClasses:n]; [self showSuperClasses:@"Steve"]; } - (void) showSuperClasses:(id) anObject{ Class cl = [anObject class]; NSString *classDescription = [cl description]; while ([cl superclass]) { cl = [cl superclass]; classDescription = [classDescription stringByAppendingFormat:@":%@", [cl description]]; } NSLog(@"%@ classes=%@",[anObject class], classDescription); } ... outputs: // NSSet *s NSCFSet classes=NSCFSet:NSMutableSet:NSSet:NSObject //NSMutableSet *m NSCFSet classes=NSCFSet:NSMutableSet:NSSet:NSObject //NSMutableSet *n NSCFSet classes=NSCFSet:NSMutableSet:NSSet:NSObject // NSString @"Steve" NSCFString classes=NSCFString:NSMutableString:NSString:NSObject The debugger shows the same class for all Set instances. I know that in the past the Set class cluster did not return like this. What has changed? (I suspect it is a change in the bridge from Core Foundation.) What class cluster report just a generic class e.g. NSCFSet and which report an actual subclass e.g. NSPathStore2? Most importantly, when debugging how do you determine the actual class of a NSSet cluster instance?

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  • iOS MapKit: Selected MKAnnotation coordinates.

    - by Oh Danny Boy
    Using the code at the following tutorial, http://www.zenbrains.com/blog/en/2010/05/detectar-cuando-se-selecciona-una-anotacion-mkannotation-en-mapa-mkmapview/, I was able to add an observer to each MKAnnotation and receive a notification of selected/deselected states. I am attempting to add a UIView on top of the selection annotation to display relevant information about the location. This information cannot be conveyed in the 2 lines allowed (Title/Subtitle) for the pin's callout. - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { Annotation *a = (Annotation *)object; // Alternatively attempted using: //Annotation *a = (Annotation *)[mapView.selectedAnnotations objectAtIndex:0]; NSString *action = (NSString *)context; if ([action isEqualToString:ANNOTATION_SELECTED_DESELECTED]) { BOOL annotationSelected = [[change valueForKey:@"new"] boolValue]; if (annotationSelected) { // Actions when annotation selected CGPoint origin = a.frame.origin; NSLog(@"origin (%f, %f) ", origin.x, origin.y); // Test UIView *v = [[UIView alloc] init]; [v setBackgroundColor:[UIColor orangeColor]]; [v setFrame:CGRectMake(origin.x, origin.y , 300, 300)]; [self.view addSubview:v]; [v release]; }else { // Accions when annotation deselected } } } Results using Annotation *a = (Annotation *)object origin (154373.000000, 197135.000000) origin (154394.000000, 197152.000000) origin (154445.000000, 197011.000000) Results using Annotation *a = (Annotation *)[mapView.selectedAnnotations objectAtIndex:0]; origin (0.000000, 0.000000) origin (0.000000, 0.000000) origin (0.000000, 0.000000) The numbers are large. They are not relative to the view (1024 x 768). I believe they are relative to the entire map. How would I be able to detect the exact coordinates relative to the entire view so that I can appropriately position my view?

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  • UIImagePickerControllerDelegate Returns Blank "editingInfo" Dictionary Object

    - by Leachy Peachy
    Hi there, I have an iPhone app that calls upon the UIImagePickerController to offer folks a choice between selecting images via the camera or via their photo library on the phone. The problem is that sometimes, (Can't always get it to replicate.), the editingInfo dictionary object that is supposed to be returned by didFinishPickingImage delegate message, comes back blank or (null). Has anyone else seen this before? I am implementing the UIImagePickerControllerDelegate in my .h file and I am correctly implementing the two delegate methods: didFinishPickingImage and imagePickerControllerDidCancel. Any help would be greatly appreciated. Thank you in advance! Here is my code... my .h file: @interface AddPhotoController : UIViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate> { IBOutlet UIImageView *imageView; IBOutlet UIButton *snapNewPictureButton; IBOutlet UIButton *selectFromPhotoLibraryButton; } @property (nonatomic, retain) UIImageView *imageView; @property (nonatomic, retain) UIButton *snapNewPictureButton; @property (nonatomic, retain) UIButton * selectFromPhotoLibraryButton; my .m file: @implementation AddPhotoController @synthesize imageView, snapNewPictureButton, selectFromPhotoLibraryButton; - (IBAction)getCameraPicture:(id)sender { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; picker.allowsImageEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo { NSLog(@"Image Meta Info.: %@",editingInfo); UIImage *selectedImage = image; imageView.image = selectedImage; self._havePictureData = YES; [self.useThisPhotoButton setEnabled:YES]; [picker dismissModalViewControllerAnimated:YES]; } - (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker { [picker dismissModalViewControllerAnimated:YES]; }

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  • Singleton EXC_BAD_ACCESS

    - by lclaud
    Hi, so I have a class that I decleare as a singleton and in that class I have a NSMutableArray that contains some NSDictionaries with some key/value pairs in them. The trouble is it doesn't work and I dont't know why... I mean it crashes with EXC_BAD_ACCESS but i don't know where. I followed the code and it did create a new array on first add, made it to the end of the funtion ..and crashed ... @interface dataBase : NSObject { NSMutableArray *inregistrari; } @property (nonatomic,retain) NSMutableArray *inregistrari; -(void)adaugaInregistrareCuData:(NSDate *)data siValoare:(NSNumber *)suma caVenit:(BOOL)venit cuDetaliu:(NSString *)detaliu; -(NSDictionary *)raportIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)luniDisponibileIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)aniDisponibiliIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)vectorDateIntreData:(NSDate *)dataI siData:(NSDate *)dataF; -(void)salveazaInFisier; -(void)incarcaDinFisier; + (dataBase *)shareddataBase; @end And here is the .m file #import "dataBase.h" #import "SynthesizeSingleton.h" @implementation dataBase @synthesize inregistrari; SYNTHESIZE_SINGLETON_FOR_CLASS(dataBase); -(void)adaugaInregistrareCuData:(NSDate *)data siValoare:(NSNumber *)suma caVenit:(BOOL)venit cuDetaliu:(NSString *)detaliu{ NSNumber *v=[NSNumber numberWithBool:venit]; NSArray *input=[NSArray arrayWithObjects:data,suma,v,detaliu,nil]; NSArray *keys=[NSArray arrayWithObjects:@"data",@"suma",@"venit",@"detaliu",nil]; NSDictionary *inreg=[NSDictionary dictionaryWithObjects:input forKeys:keys]; if(inregistrari == nil) { inregistrari=[[NSMutableArray alloc ] initWithObjects:inreg,nil]; }else { [inregistrari addObject:inreg]; } [inreg release]; [input release]; [keys release]; } It made it to the end of that adaugaInregistrareCuData ... ok . said the array had one object ... and then crashed

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  • Object addSubview only works in viewDidLoad

    - by DecodingSand
    Hi, I'm new to iPhone dev and need some help with adding subViews. I have a reusable object that I made that is stored in a separate .h .m and xib file. I would like to use this object in my main project's view controller. I have included the header and the assignment of the object generates no errors. I am able to load the object into my main project but can only do things with it inside my viewDidLoad method. I intend to have a few of these objects on my screen and am looking fora solution that is more robust then just hard wiring up multiple copies of the shape object. As soon as I try to access the object outside of the viewDidLoad it produces a variable unknown error - first use in this function. Here is my viewDidLoad method: shapeViewController *shapeView = [[shapeViewController alloc] initWithNibName:@"shapeViewController" bundle:nil]; [self.view addSubview: shapeView.view]; // This is the problem line // This code works changes the display on the shape object [shapeView updateDisplay:@"123456"]; ---- but the same code outside of the viewDidLoad generates the error. So to sum up, everything works except when I try to access the shapeView object in the rest of the methods. Thanks in advance

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  • Compiling Objective-C project on Linux (Ubuntu)

    - by Alex
    How to make an Objective-C project work on Ubuntu? My files are: Fraction.h #import <Foundation/NSObject.h> @interface Fraction: NSObject { int numerator; int denominator; } -(void) print; -(void) setNumerator: (int) n; -(void) setDenominator: (int) d; -(int) numerator; -(int) denominator; @end Fraction.m #import "Fraction.h" #import <stdio.h> @implementation Fraction -(void) print { printf( "%i/%i", numerator, denominator ); } -(void) setNumerator: (int) n { numerator = n; } -(void) setDenominator: (int) d { denominator = d; } -(int) denominator { return denominator; } -(int) numerator { return numerator; } @end main.m #import <stdio.h> #import "Fraction.h" int main( int argc, const char *argv[] ) { // create a new instance Fraction *frac = [[Fraction alloc] init]; // set the values [frac setNumerator: 1]; [frac setDenominator: 3]; // print it printf( "The fraction is: " ); [frac print]; printf( "\n" ); // free memory [frac release]; return 0; } I've tried two approaches to compile it: Pure gcc: $ sudo apt-get install gobjc gnustep gnustep-devel $ gcc `gnustep-config --objc-flags` -o main main.m -lobjc -lgnustep-base /tmp/ccIQKhfH.o:(.data.rel+0x0): undefined reference to `__objc_class_name_Fraction' I created a GNUmakefile Makefile: include ${GNUSTEP_MAKEFILES}/common.make TOOL_NAME = main main_OBJC_FILES = main.m include ${GNUSTEP_MAKEFILES}/tool.make ... and ran: $ source /usr/share/GNUstep/Makefiles/GNUstep.sh $ make Making all for tool main... Linking tool main ... ./obj/main.o:(.data.rel+0x0): undefined reference to `__objc_class_name_Fraction' So in both cases compiler gets stuck at undefined reference to `__objc_class_name_Fraction' Do you have and idea how to resolve this issue?

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  • iPhone question: How can I add a button to a tableview cell?

    - by Jake
    Hi guys, Little background, the table view is filled by a fetchedResultsController which fills the table view with Strings. Now I'm trying to add a button next to each String in each tableview cell. So far, I've been trying to create a button in my configureCell:atIndexPath method and then add that button as a subview to the table cell's content view, but for some reason the buttons do not show up. Below is the relevant code. If anyone wants more code posted, just ask and I'll put up whatever you want. Any help is greatly appreciated. - (void)configureCell:(UITableViewCell *)cell atIndexPath:(NSIndexPath *)indexPath { // get object that has the string that will be put in the table cell Task *task = [fetchedResultsController objectAtIndexPath:indexPath]; //make button UIButton *button = [[UIButton buttonWithType:UIButtonTypeRoundedRect] retain]; [button setTitle:@"Check" forState:UIControlStateNormal]; [button setTitle:@"Checked" forState:UIControlStateHighlighted]; //set the table cell text equal to the object's property cell.textLabel.text = [task taskName]; //addbutton as a subview [cell.contentView addSubview:button]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell. [self configureCell:cell atIndexPath:indexPath]; return cell; }

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  • Background problem on UITableView

    - by f0rz
    Hi ! I have come to a problem, wich I have no idea how to solve. Can anyone think outside the box and point me to right directions? I would be very thankfull ! The problem. I have a UITableView containing a first row wich is always the same (a empty row with repeating background) Next rows are bounch of dynamic data rows. I have set the yellow background on my UITableView in IBuilder, My cells (except first row) have white background with code: UIView* backgroundView = [ [ [ UIView alloc ] initWithFrame:CGRectZero ] autorelease ]; backgroundView.backgroundColor = [UIColor colorWithRed: 0.96078431372549 green: 0.96078431372549 blue: 0.96078431372549 alpha: 1.0]; cell.backgroundView = backgroundView; for ( UIView* view in cell.contentView.subviews ) { view.backgroundColor = [ UIColor clearColor ]; } The example yellow background, I only want to be showed at the top. As u see img example below. The thing is I dont want to have yellow background under the last datarow, I want to contain same white color I have on the cells. This should be white as the cells. Not yellow. Thank u for your time. Regards

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