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  • Singleton Issues in iOS http client

    - by Andrew Lauer Barinov
    I implemented an HTTP client is iOS that is meant to be a singleton. It is a subclass of AFNetworking's excellent AFHTTPClient My access method is pretty standard: + (LBHTTPClient*) sharedHTTPClient { static dispatch_once_t once = 0; static LBHTTPClient *sharedHTTPClient = nil; dispatch_once(&once, ^{ sharedHTTPClient = [[LBHTTPClient alloc] initHTTPClient]; }); return sharedHTTPClient; } // my init method - (id) initHTTPClient { self = [super initWithBaseURL:[NSURL URLWithString:kBaseURL]]; if (self) { // Sub class specific initializations } return self; } Super's init method is very long, and can be found here However the problem I experience is when the dispatch_once queue is run, the app locks and become unresponsive. When I step through code, I notice that it locks on dispatch_once and then remains frozen. Is this something to do with the main thread locking down? How come it stays locked like that? Also, none of the HTTP client methods fire. Stepping through the code some more, I find this line in dispatch/once.h is where the app locks down: DISPATCH_INLINE DISPATCH_ALWAYS_INLINE DISPATCH_NONNULL_ALL DISPATCH_NOTHROW void _dispatch_once(dispatch_once_t *predicate, dispatch_block_t block) { if (DISPATCH_EXPECT(*predicate, ~0l) != ~0l) { dispatch_once(predicate, block); // App locks here } }

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  • Adding a custom subview (created in a xib) to a view controller's view - What am I doing wrong

    - by Fran
    I've created a view in a xib (with an activity indicator, a progress view and a label). Then I've created .h/.m files: #import <UIKit/UIKit.h> @interface MyCustomView : UIView { IBOutlet UIActivityIndicatorView *actIndicator; IBOutlet UIProgressView *progressBar; IBOutlet UILabel *statusMsg; } @end #import "MyCustomView.h" @implementation MyCustomView - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { // Initialization code } return self; } - (void)dealloc { [super dealloc]; } @end In IB, I set the file's owner and view identity to MyCustomView and connect the IBOutlet to the File's owner In MyViewController.m, I've: - (void)viewDidLoad { [super viewDidLoad]; UIView *subView = [[MyCustomView alloc] initWithFrame:myTableView.frame]; [subView setBackgroundColor:[UIColor colorWithRed:0.0 green:0.0 blue:0.0 alpha:0.5]]; [myTableView addSubview:subView]; [subView release]; } When I run the app, the view is added, but I can't see the label, the progress bar and the activity indicator. What am I doing wrong?

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  • UIViewController parentViewController access properties

    - by Dave
    I know this question has been asked several times and I did read existing posts on this topic but I still need help. I have 2 UIViewControllers - Parent and Child. I display the child view using the presentModalViewController as below: ChildController *child = [[ChildController alloc[ initWithNibName:@"ChildView" bundle:nil]; [self presentModalViewController:child animated:YES]; [child release]; The child view has a UIPickerView. When user selects an item from UIPickerView and clicks done, I have to dismiss the modal view and display the selected item on a text field in the parent view. In child's button click delegate, I do the following: ParentController *parent = (ParentController *)[self.navigationController parentViewController]; [parent.myTextField setText:selectedText]; [self dismissModalViewControllerAnimated:YES]; Everything works without errors. But I don't know how to load the Parent View so that it displays the updated text field. I tried [parent reloadInputViews]; doesn' work. Please help.

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  • Custom UILabel does not show text.

    - by Oscar
    Hi! I've made an custom UILabel class in which i draw a red line at the bottom of the frame. The red line is showing but i cant get the text to show. #import <UIKit/UIKit.h> @interface LetterLabel : UILabel { } @end #import "LetterLabel.h" @implementation LetterLabel - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 2.0); CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0); CGContextBeginPath(UIGraphicsGetCurrentContext()); CGContextMoveToPoint(UIGraphicsGetCurrentContext(), 0.0, self.frame.size.height); CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), self.frame.size.width, self.frame.size.height); CGContextStrokePath(UIGraphicsGetCurrentContext()); } - (void)dealloc { [super dealloc]; } @end #import <UIKit/UIKit.h> #import "Word.h" @interface WordView : UIView { Word *gameWord; } @property (nonatomic, retain) Word *gameWord; @end @implementation WordView @synthesize gameWord; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { self.backgroundColor = [UIColor whiteColor]; LetterLabel *label = [[LetterLabel alloc] initWithFrame:CGRectMake(0, 0, 20, 30)]; label.backgroundColor = [UIColor cyanColor]; label.textAlignment = UITextAlignmentCenter; label.textColor = [UIColor blackColor]; [label setText:@"t"]; [self addSubview:label]; } return self; } - (void)drawRect:(CGRect)rect { // Drawing code } - (void)dealloc { [gameWord release]; [super dealloc]; } @end

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  • iPhone Multithreaded Search

    - by Kulpreet
    I'm sort of new to any sort of multithreading and simply can't seem to get a simple search method working on a background thread properly. Everything seems to be in order with an NSAutoreleasePool and the UI being updated on the main thread. The app doesn't crash and does perform a search in the background but the search results yield the several of the same items several times depending on how fast I type it in. The search works properly without the multithreading (which is commented out), but is very slow because of the large amounts of data I am working with. Here's the code: - (void)filterContentForSearchText:(NSString*)searchText { isSearching = YES; NSAutoreleasePool *apool = [[NSAutoreleasePool alloc] init]; /* Update the filtered array based on the search text and scope. */ //[self.filteredListContent removeAllObjects]; // First clear the filtered array. for (Entry *entry in appDelegate.entries) { NSComparisonResult result = [entry.gurmukhiEntry compare:searchText options:(NSCaseInsensitiveSearch|NSDiacriticInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if (result == NSOrderedSame) { [self.filteredListContent addObject:entry]; } } [self.searchDisplayController.searchResultsTableView performSelectorOnMainThread:(@selector(reloadData)) withObject:nil waitUntilDone:NO]; //[self.searchDisplayController.searchResultsTableView reloadData]; [apool drain]; isSearching = NO; } - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { if (!isSearching) { [self.filteredListContent removeAllObjects]; // First clear the filtered array. [self performSelectorInBackground:(@selector(filterContentForSearchText:)) withObject:searchString]; } //[self filterContentForSearchText:searchString]; return NO; // Return YES to cause the search result table view to be reloaded. }

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  • How to dismiss the MFMailComposeViewController in cocos2d ?

    - by srikanth rongali
    I have changed my code to this way. Now mail controller is opening in landscape mode. But the problem is If I touch on cancel button or send button the mail controller is not dismissing its view. How can I do it ? -(void)goToFirstScreen:(id)sender { NSLog(@"goToFirstScreen: "); CCScene *Scene = [CCScene node]; CCLayer *Layer = [EmailScene node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] pushScene: Scene]; } Th EmailScene class is #import "EmailScene.h" #import "testOfEnd.h" @implementation EmailScene - (id) init { self = [super init]; if (self != nil) { [self displayComposerSheet]; } return self; } -(void)displayComposerSheet { [[CCDirector sharedDirector] pause]; picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [[[CCDirector sharedDirector] openGLView] addSubview:picker.view]; [[CCDirector sharedDirector] stopAnimation]; [picker presentModalViewController:picker animated:YES]; [picker release]; } - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { [[CCDirector sharedDirector] resume]; //dismiss view after otherwise the code is not executed [picker.view removeFromSuperview]; [[CCDirector sharedDirector] startAnimation]; [picker dismissModalViewControllerAnimated:YES]; //return to previous scene CCScene *Scene = [CCScene node]; CCLayer *Layer = [testOfEnd node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] replaceScene:Scene]; } @end Thank You.

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  • Send POSTs to a PHP script on a server

    - by Sam Jarman
    I have a PHP script on a server <?php // retrieve POST vars $comment = $_POST['comment']; $email = $_POST['email']; // remove trailing whitespace etc $comment = trim($comment); $email = trim($email); // format date accoring to http://www.w3schools.com/php/func_date_date.asp $date_time = date("Y-m-d-H-i-s"); // i.e. 2010-04-15-09-45-23 // prepare message $to = "(removed my email addy)"; //who to send the mail to $subject = "Feedback from iPhone app"; //what to put in the subject line $message = "Name/Email: $email \r\n Comment: $comment"; mail($to, $subject,$message) or "bad"; echo "ok"; ?> How do I now send a POST request from my iPhone app... ive tried this sort of thing... NSURL *url = [NSURL URLWithString:@"mysite.com/script.php"]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url]; [request setHTTPMethod:@"POST"]; NSString *message = boxForSuggestion.text; NSString *userEmailString = usersEmail.text; NSString *requestBodyString = [NSString stringWithFormat:@"comment:%@&email%@", message , userEmailString]; NSData *requestBody = [requestBodyString dataUsingEncoding:NSUTF8StringEncoding]; [request setHTTPMethod:@"POST" [request setHTTPBody:requestBody]; NSURLResponse *response = NULL; NSError *requestError = NULL; NSData *responseData = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&requestError]; NSString *responseString = [[[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding] autorelease]; NSLog(@"%@", responseString); Any ideas? Thanks guys Sam

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  • xCode: iPhone Swipe Gesture crash

    - by David DelMonte
    I have an app that I'd like the swipe gesture to flip to a second view. The app is all set up with buttons that work. The swipe gesture though causes a crash ( “EXC_BAD_ACCESS”.). The gesture code is: - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer { NSLog(@"%s", __FUNCTION__); switch (recognizer.direction) { case (UISwipeGestureRecognizerDirectionRight): [self performSelector:@selector(flipper:)]; break; case (UISwipeGestureRecognizerDirectionLeft): [self performSelector:@selector(flipper:)]; break; default: break; } } and "flipper" looks like this: - (IBAction)flipper:(id)sender { FlashCardsAppDelegate *mainDelegate = (FlashCardsAppDelegate *)[[UIApplication sharedApplication] delegate]; [mainDelegate flipToFront]; } flipToBack (and flipToFront) look like this.. - (void)flipToBack { NSLog(@"%s", __FUNCTION__); BackViewController *theBackView = [[BackViewController alloc] initWithNibName:@"BackView" bundle:nil]; [self setBackViewController:theBackView]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1.0]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; [frontViewController.view removeFromSuperview]; [self.window addSubview:[backViewController view]]; [UIView commitAnimations]; [frontViewController release]; frontViewController = nil; [theBackView release]; // NSLog (@" FINISHED "); } Maybe I'm going about this the wrong way... All ideas are welcome...

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  • iPhone Core Data problem

    - by Junior B.
    This is my first project with Core Data, I followed the Event tutorial provided by Apple that helped me to understand the basic of core data in iPhone. But now, working over my project, I've a problem adding data into my database. When i create an object and set the data, if I try to get it back, the system returns me a strange sequence of characters. This is what i see in log if I try to log it: 2010-05-11 00:16:43.523 FG[2665:207] Package: ‡}00å 2010-05-11 00:16:43.525 FG[2665:207] Package: ‡}00å 2010-05-11 00:16:43.526 FG[2665:207] Package: ‡}00å 2010-05-11 00:16:43.527 FG[2665:207] Package: ‡}00å 2010-05-11 00:16:43.527 FG[2665:207] Package: ‡}00å 2010-05-11 00:16:43.527 FG[2665:207] Items: 5 What kind of problem could be this? Edit: This is the part of the code that generate the error: package = (Package *)[NSEntityDescription insertNewObjectForEntityForName:@"Package" inManagedObjectContext:moc]; theNodes = [doc nodesForXPath:@"//pack" error:&error]; for (CXMLElement *theElement in theNodes) { // Create a counter variable as type "int" int counter; // Loop through the children of the current node for(counter = 0; counter < [theElement childCount]; counter++) { if([[[theElement childAtIndex:counter] name] isEqualToString: @"id"]) [package setIdPackage:[[theElement childAtIndex:counter] stringValue]]; if([[[theElement childAtIndex:counter] name] isEqualToString: @"title"]) [package setPackageTitle:[[theElement childAtIndex:counter] stringValue]]; if([[[theElement childAtIndex:counter] name] isEqualToString: @"category"]) [package setCategory:[[theElement childAtIndex:counter] stringValue]]; if([[[theElement childAtIndex:counter] name] isEqualToString: @"lang"]) [package setLang:[[theElement childAtIndex:counter] stringValue]]; if([[[theElement childAtIndex:counter] name] isEqualToString: @"number"]) { NSNumberFormatter * f = [[NSNumberFormatter alloc] init]; [f setNumberStyle:NSNumberFormatterDecimalStyle]; NSNumber * myNumber = [f numberFromString:[[theElement childAtIndex:counter] stringValue]]; [f release]; [package setNumber:myNumber]; } } } NSLog([NSString stringWithFormat:@"=== %s ===\nID: %s\nCategory: %s\nLanguage: %s",[package packageTitle], [package idPackage] ,[package category],[package lang]]);

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  • Adjust size of MPMediaPickerController's view ?

    - by Mr.Gando
    In my application I don't use the upper bar that displays Wi-Fi/Date/Time because it's a game. However I need to be able to let my user to pick his music, so I'm using a MPMediaPickerController. The problem is, that when I present my controller, the controller ends up leaving a 10 pixels ( aprox ) bar at the top of the screen, just in the place the Wi-Fi/Date/Time bar, should be present. Is there a way I could make my MPMediaPickerController bigger ? or to be presented upper in the screen ? // Configures and displays the media item picker. - (void) showMediaPicker: (id) sender { MPMediaPickerController *picker = [[MPMediaPickerController alloc] initWithMediaTypes: MPMediaTypeAnyAudio]; [[picker view] setFrame:CGRectMake(0, 0, 320, 480)]; picker.delegate = self; picker.allowsPickingMultipleItems = YES; picker.prompt = NSLocalizedString (@"AddSongsPrompt", @"Prompt to user to choose some songs to play"); [self presentModalViewController:picker animated: YES]; [picker release]; } There I tried to set the size to 320x480 but no luck, the picker is still presented and leaves a space in the upper part of the screen, could anyone help me ? Btw, here's how it looks: I have asked a bit, and people told me this could indeed be a bug, what do you guys think ?

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  • Im Stumped, Why is UIImage\Texture2d memory not being freed

    - by howsyourface
    I've been looking everywhere trying to find a solution to this problem. Nothing seems to help. I've set up this basic test to try to find the cause of why my memory wasn't being freed up: if (texture != nil) { [texture release]; texture = nil; } else { UIImage* ui = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"image" ofType:@"png"]]; texture = [[Texture2D alloc] initWithImage:ui]; } Now i would place this in the touches began and test by monitoring the memory usage using intstruments at the start (normally 11.5 - 12mb) after the first touch, with no object existing the texture is created and memory jumps to 13.5 - 14 However, after the second touch the memory does decrease, but only to around 12.5 - 13. There is a noticeable chunk of memory still occupied. I tested this on a much larger scale, loading 10 of these large textures at a time The memory jumps to over 30 mb and remains there, but on the second touch after releasing the textures it only falls to around 22mb. I tried the test another time loading the images in with [uiimage imagenamed:] but because of the caching this method performs it just means that the full 30mb remains in memory.

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  • Memory leak when returning object

    - by Yakattak
    I have this memory leak that has been very stubborn for the past week or so. I have a class method I use in a class called "ArchiveManager" that will unarchive a specific .dat file for me, and return an array with it's contents. Here is the method: +(NSMutableArray *)unarchiveCustomObject { NSMutableArray *array = [NSMutableArray arrayWithArray:[NSKeyedUnarchiver unarchiveObjectWithFile:/* Archive Path */]]; return array; } I understand I don't have ownership of it at this point, and I return it. CustomObject *myObject = [[ArchiveManager unarchiveCustomObject] objectAtIndex:0]; Then, later when I unarchive it in a view controller to be used (I don't even create an array of it, nor do I make a pointer to it, I just reference it to get something out of the array returned by unarchiveCustomIbject (objectAtIndex). This is where Instruments is calling a memory leak, yet I don't see how this can leak! Any ideas? Thanks in advance. Edit: CustomObject initWithCoder added: -(id)initWithCoder:(NSCoder *)aDecoder { if (self = [super init]) { self.string1 = [aDecoder decodeObjectForKey:kString1]; self.string2 = [aDecoder decodeObjectForKey:kString2]; self.string3 = [aDecoder decodeObjectForKey:kString3]; UIImage *picture = [[UIImage alloc] initWithData:[aDecoder decodeObjectForKey:kPicture]]; self.picture = picture; self.array = [aDecoder decodeObjectForKey:kArray]; [picture release]; } return self; }

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  • iPhone UIScrollView embedded UIView is clipped

    - by scc
    Hello. I have an iPad UIView subclass (we'll call LargerUIView) with which I do a bunch of drawing via drawRect: once asked. That all appears to be working, and looks the way I like. I'm at the point now of trying to get scrolling working (just in the horizontal to begin), yet when I try to scroll, what shows below is black (ie, appears to have never been drawn). That doesn't surprise me as it's likely been clipped. Looking for suggestions. Here's what I'm doing so far: MyAppDelegate.m - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { CGRect scrollRect = CGRectMake(0, 0, 768, 1024); UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:scrollRect]; LargerUIView *view = (LargerUIView *)[viewController view]; [scrollView addSubview:view]; [scrollView setContentSize:CGSizeMake(768, pageHeight)]; [scrollView setContentMode:UIViewContentModeRedraw]; [scrollView setClipsToBounds:YES]; [window addSubview:scrollView]; [scrollView release]; // Without this next line, the "frontmost" (ie, most recently added subview) // is the MoxiesAppetizerMenu - which is not equipped to handle scrolling/UIEvents [window sendSubviewToBack:view]; // Show it all. [window makeKeyAndVisible]; return YES; } Any suggestions? Have tried changing "setClipsToBounds" to NO as well.

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  • AdressBook Crash, only with some contacts!

    - by Zebs
    My app crashes, it is a problem that arises from the AddressBook API, it only happens with some contacts. Here is the log: Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x00000102, 0x316ebd38 Crashed Thread: 0 Thread 0 Crashed: 0 CoreFoundation 0x00001cfe CFRetain + 90 1 AddressBook 0x00004b2c ABCMultiValueCopyValueAtIndex + 28 2 AddressBook 0x0001066a ABMultiValueCopyValueAtIndex + 2 3 Call Monitor 0x00003824 -[CallAppDelegate peoplePickerNavigationController:shouldContinueAfterSelectingPerson:property:identifier:] (AppDelegate.m:408) 4 AddressBookUI 0x00032cfc -[ABPeoplePickerNavigationController personViewController:shouldPerformDefaultActionForPerson:property:identifier:withMemberCell:] + 152 5 AddressBookUI 0x0003b8ce -[ABPersonViewControllerHelper personTableViewDataSource:selectedPropertyAtIndex:inPropertyGroup:withMemberCell:forEditing:] + 222 6 AddressBookUI 0x0004a17c -[ABPersonTableViewDataSource valueAtIndex:selectedForPropertyGroup:withMemberCell:forEditing:] + 40 7 AddressBookUI 0x00048c00 -[ABPersonTableViewDataSource tableView:didSelectRowAtIndexPath:] + 316 8 UIKit 0x00091f40 -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] + 656 9 UIKit 0x0009db40 -[UITableView _userSelectRowAtIndexPath:] + 124 10 Foundation 0x00086c86 __NSFireDelayedPerform + 362 11 CoreFoundation 0x00071a54 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 8 12 CoreFoundation 0x00073ede __CFRunLoopDoTimer + 854 13 CoreFoundation 0x0007485e __CFRunLoopRun + 1082 14 CoreFoundation 0x0001d8e4 CFRunLoopRunSpecific + 224 15 CoreFoundation 0x0001d7ec CFRunLoopRunInMode + 52 16 GraphicsServices 0x000036e8 GSEventRunModal + 108 17 GraphicsServices 0x00003794 GSEventRun + 56 18 UIKit 0x000062a0 -[UIApplication _run] + 396 19 UIKit 0x00004e10 UIApplicationMain + 664 20 Call Monitor 0x000028e8 main (main.m:14) 21 Call Monitor 0x000028b8 start + 32 This is driving me crazy, as it only happens with an isolated number of contacts. Any help would be greatly appreciated. Here is the code that was requested, thank you very very much for your help: (It is an extract from the method where I think the error happens) The weird thing is that it only happens with certain contacts, and deleting the contact, then creating a new one solves the problem... - (BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifier NSString* firstName = (NSString *)ABRecordCopyValue(person, kABPersonFirstNameProperty); NSString* lastName = (NSString *)ABRecordCopyValue(person, kABPersonLastNameProperty); NSNumber* record = [NSNumber numberWithInt:ABRecordGetRecordID(person)]; if(lastName!=nil){ name=[NSString stringWithFormat:@"%@ %@",firstName,lastName]; } else { name=firstName; } ABMultiValueRef phone = ABRecordCopyValue(person, property); NSString *value =(NSString *)ABMultiValueCopyValueAtIndex(phone, identifier); NSString *label =(NSString *)ABMultiValueCopyLabelAtIndex(phone, identifier); NSMutableArray *tempArray=[[NSMutableArray alloc] initWithArray:[[NSUserDefaults standardUserDefaults] objectForKey:@"MainArray"]]; NSDictionary *stringDictionary = [NSDictionary dictionaryWithObjectsAndKeys:name, kLabelKey, value, kNumberKey,label, kNumberLabelKey,record, kReferenceKey, nil]; [tempArray addObject:stringDictionary]; NSArray *mainArray = [NSArray arrayWithArray:tempArray]; [[NSUserDefaults standardUserDefaults] setObject:mainArray forKey:@"MainArray"];

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  • Uploading XML with NSInputStream Iphone....

    - by Aks
    Hi, I have to upload XML string to server & the Web service expect it in body stream part of the http request. So i am allocating the NSInputstream instance with xml data & then setting it the part of the http string but it uploading the stream body NULL & in my code if check the Stream status, it gives error & size null, Could you let me know how to get it done , also pasting the code. Code: NSInputStream* stream = [[[NSInputStream alloc]initWithData:streamData]retain]; request=[NSMutableURLRequest requestWithURL:[NSURL URLWithString:nss_url]]; NSString *msgLength = [NSString stringWithFormat:@"%d", [message length]]; [request addValue: @"text/xml; charset=utf-8" forHTTPHeaderField:@"Content-Type"]; [request addValue: @"http://www.XYZ.COM/ACL" forHTTPHeaderField:@"SOAPAction"]; [request addValue: msgLength forHTTPHeaderField:@"Content-Length"]; [request setHTTPBodyStream:[NSInputStream inputStreamWithData:streamData]]; [request setHTTPMethod:@"POST"]; NSLog(@"The input stream is %@ & error is %@",[stream streamStatus],[stream streamError]); Its gives: The input stream is (null) & error is Error Domain=NSUnknownErrorDomain Code=0 "Operation could not be completed. (NSUnknownErrorDomain error 0.)" Any inputs what I am missing ..........

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  • When is Facebook Connect supposed to call its delegate methods?

    - by RickiG
    Hi The Facebook connect code is eluding me a bit. I have no problem doing a login, and a wall post, however, I simply can not figure out how the delegate methods for the FBDialog andFBStreamDialog is supposed to work. - (void)postToWall { FBStreamDialog *dialog = [[[FBStreamDialog alloc] init] autorelease]; dialog.delegate = self; dialog.userMessagePrompt = @"Enter your message:"; dialog.attachment = [NSString stringWithFormat:@"JSONpost code"]; [dialog show]; } I adhere to these protocols in my controller: <FBDialogDelegate, FBSessionDelegate, FBRequestDelegate> I then implement the two methods: - (void) dialogDidCancel:(FBDialog *)dialog { NSLog(@"Failed"); } - (void) dialogDidSucceed:(FBDialog *)dialog { NSLog(@"Success"); } After I tap "publish" and the postToWall methods is done executing the Facebook "pop up" in the UI is empty, except a small "X" in the top right corner and a "F" (facebook logo) in the top left corner. The UI will stay there until I tap the "X", this results in the dialogDidCancel delegate method being called. The post data is showing up on the Facebook page, everything seems to work. Why is thedialogDidSucceedmethod never called? I need this to release my facebook controller and restore the UI back to where the user was before "starting" FB Connect. Thank You:)

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  • Why aren't my objects sorting with sortedArrayUsingDescriptors?

    - by clozach
    I expected the code below to return the objects in imageSet as a sorted array. Instead, there's no difference in the ordering before and after. NSSortDescriptor *descriptor = [[NSSortDescriptor alloc] initWithKey:@"imageID" ascending:YES]; NSSet *imageSet = collection.images; for (CBImage *image in imageSet) { NSLog(@"imageID in Set: %@",image.imageID); } NSArray *imageArray = [[imageSet allObjects] sortedArrayUsingDescriptors:(descriptor, nil)]; [descriptor release]; for (CBImage *image in imageArray) { NSLog(@"imageID in Array: %@",image.imageID); } Fwiw, CBImage is defined in my core data model. I don't know why sorting on managed objects would work any differently than on "regular" objects, but maybe it matters. As proof that @"imageID" should work as the key for the descriptor, here's what the two log loops above output for one of the sets I'm iterating through: 2010-05-05 00:49:52.876 Cover Browser[38678:207] imageID in Array: 360339 2010-05-05 00:49:52.876 Cover Browser[38678:207] imageID in Array: 360337 2010-05-05 00:49:52.877 Cover Browser[38678:207] imageID in Array: 360338 2010-05-05 00:49:52.878 Cover Browser[38678:207] imageID in Array: 360336 2010-05-05 00:49:52.879 Cover Browser[38678:207] imageID in Array: 360335 ... For extra credit, I'd love to get a general solution to troubleshooting NSSortDescriptor troubles (esp. if it also applies to troubleshooting NSPredicate). The functionality of these things seems totally opaque to me and consequently debugging takes forever.

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  • iPhone: Using a NSMutableArry in the AppDelegate as a Global Variable

    - by aahrens
    What i'm trying to accomplish is to have an NSMutableArray defined in the AppDelegate. I then have two UIViewControllers. One view is responsible for displaying the array from the AppDelegate. The other view is used to add items to the array. So the array starts out to be empty. View1 doesn't display anything because the array is empty. The User goes to View2 and adds an item to the array in AppDelegate. Then when the user goes back to View1 it now displays one item. Here is how I'm trying to accomplish this @interface CalcAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; UITabBarController *tabBarController; NSMutableArray *globalClasses; } @property (nonatomic,retain) NSMutableArray *globalClasses; My other view In the viewDidload I set the array in my View to be the one in the AppDelegate. In an effort to retain values. allCourses = [[NSMutableArray alloc]init]; CalcAppDelegate *appDelegate = (CalcAppDelegate *)[[UIApplication sharedApplication] delegate]; allCourses = appDelegate.globalClasses; Then I would update my allCourses array by adding a new item. Then try to set the array in the AppDelegate to be equal to the modified one. CalcAppDelegate *appDel = (CalcAppDelegate *)[[UIApplication sharedApplication] delegate]; NSLog(@"Size before reset %d",[appDel.globalClasses count]); appDel.globalClasses = allCourses; NSLog(@"Size after reset %d",[appDel.globalClasses count]); What I'm seeing that's returned is 2 in the before, and 2 after. So it doesn't appear to be getting updated properly. Any suggestions?

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  • How do I place another attribute to a MKAnnotation?

    - by kevin Mendoza
    for my app each annotation on a map corresponds to a mine locality. each mine has its own unique 7 digit integer identifier. I'm trying to add the property minesEntryNumber to the annotation so when the annotation is clicked on later I can bring up specific information on the selected annotation. This is part of my code: for (id mine in mines) { //NSLog(@"in the loop"); workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectAnnotation *tempMine = [[iProspectAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTitle:[mine mineName]]; tempMine.minesEntryNumber = [mine entryNumber]; //other code for dealing with mine types and adding the annotation to the mapview } the code works fine without the "tempMine.minesEntryNumber = [mine entryNumber];" part. It loads the map and shows the annotations. however when I try and put this in it brings up an error. So how do I add this property to each annotation and how do I access it later in a different .m file?

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  • Strange XCode debugger behavior with UITableView datasource

    - by Tarfa
    Hey guys. I've got a perplexing issue. In my subclassed UITableViewController my datasource methods lose their tableview reference depending on lines of code I put inside the method. For example, in this code block: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 3; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return 5; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { id i = tableView; static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... return cell; } the "id i = tableView;" causes the tableview to become nil (0x0) -- and it causes it to be nil before I ever start stepping into the method. If I insert an assignment statement above the "id i = tableview;" statement: CGFloat x = 5.0; id i = tableView; then tableview retains its pointer (i.e. is not nil) if I place the breakpoint after the "id i = tableView;" line. In other words, the breakpoint must be set after the "id i = tableView"; assignment in order for tableView to retain its pointer. If the breakpoint is set before the assignment is made and I just hang at that breakpoint for a bit then after a couple of seconds the console logs this error message: Assertion failed: (cls), function getName, file /SourceCache/objc4_Sim/objc4-427.5/runtime/objc-runtime-new.mm, line 3990. Although the code works when I don't step through the method, I need my debugger to work! It makes programming kind of challenging when your debugging tools become your enemy. Anyone know what the cause and solution are? Thanks.

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  • Initial text and paperclipped-URL for action in UIActivityViewController & UIActivityItemSource?

    - by Benjamin Kreeger
    Finally been making it through Apple's (rather dismal) documentation on the new UIActivityViewController class and the UIActivityItemSource protocol, and I'm trying to send different data sets to different actions called from the activity view. To simplify things, I'm looking at two things. A Facebook posting action, which should say "Check this out!" and also attach a URL to the post (with that cute little paperclip). A Twitter posting action, which should say "Check this out, with #hashtag!" and also attach that same URL (with the same paperclip). Here's the code I've got implemented right now. - (id)activityViewController:(UIActivityViewController *)activityViewController itemForActivityType:(NSString *)activityType { if ([activityType isEqualToString:UIActivityTypePostToFacebook]) { return @"Check this out!"; } else if ([activityType isEqualToString:UIActivityTypePostToTwitter]) { return @"Check this out, with #hashtag!"; } return @""; } - (id)activityViewControllerPlaceholderItem:(UIActivityViewController *)activityViewController { return @""; } And then when I set up this activity view controller (it's in the same class), this is what I do. UIActivityViewController *activityView = [[UIActivityViewController alloc] initWithActivityItems:@[self] applicationActivities:nil]; [self presentViewController:activityView animated:YES completion:nil]; My dilemma is how to attach that NSURL object. It's relatively easy when calling the iOS 6 SL-class posting modals; you just call the individual methods to attach a URL or an image. How would I go about doing this here? I'll note that instead of returning NSString objects from -activityViewController:itemForActivityType, if I return just NSURL objects, they show up with that paperclip, with no body text in the post. If I return an array of those two items, nothing shows up at all.

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  • How can I implement a volume meter for a song currently playing? (iPhone OS 3.1.3)

    - by Adam
    Hi i'm very new to core audio and I just would like some help in coding up a little volume meter for whatever's being outputted through headphones or built-in speaker. Like a dB meter. I have the following code, and have been trying to go through the apple source project "SpeakHere", but it's a nightmare trying to go through all that, without knowing how it works first... Could anyone shed some light? Here's the code I have so far... (void)displayWaveForm { while (musicIsPlaying == YES { NSLog(@"%f",sizeof(AudioQueueLevelMeterState)); } } (IBAction)playMusic { if (musicIsPlaying == NO) { NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/track7.wav",[[NSBundle mainBundle] resourcePath]]]; NSError *error; music = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; music.numberOfLoops = -1; music.volume = 0.5; [music play]; musicIsPlaying = YES; [self displayWaveForm]; } else { [music pause]; musicIsPlaying = NO; } }

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  • How to set editing is yes for a particular section in iPhone

    - by Madan Mohan
    Hi guys, I have declared UITableView in .h file.I have 5 section in the table view, now I need to set the tableview.editing= yes only for section 4. how can I dispaly the + button beside section 4 and all other sections must in editing = NO. myTableView = [[UITableView alloc]initWithFrame:CGRectMake(0,0,320,415) style:UITableViewStyleGrouped]; myTableView.delegate = self; myTableView.dataSource=self; [myTableView setSectionFooterHeight:0]; [myTableView setSectionHeaderHeight:15]; [myTableView setSeparatorColor:[UIColor lightGrayColor]]; myTableView.backgroundColor = [UIColor colorWithRed:0.85546875 green:0.8828125 blue:0.92578125 alpha:1]; [myView addSubview: myTableView]; I tried like this it is not working. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if(section==0) { myTableView.editing = NO; myTableView.allowsSelectionDuringEditing = NO; return 3; } else if(section ==1) { myTableView.editing = NO; myTableView.allowsSelectionDuringEditing = NO; return 2; } else if(section==4) { myTableView.editing = YES; myTableView.allowsSelectionDuringEditing = YES; if(isEdit == YES) { if([editObject.contactList count]0) { return [editObject.contactList count]+1; } else { return 1; } } else if(isEdit == NO) { if([addContactList count]0) { return [addContactList count]+1; } else { return 1; } } } else if(section==2) { myTableView.editing = NO; myTableView.allowsSelectionDuringEditing = NO; return 1; } else if(section==3) { myTableView.editing = NO; myTableView.allowsSelectionDuringEditing = NO; return 1; } return 0; } I am getting + button to the 4th section but all other section are moved to the right side. please help me Thank You, Madan Avulagadda.

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  • Implementation of "Automatic Lightweight Migration" for Core Data (iPhone)

    - by RickiG
    Hi I would like to make my app able to do an automatic lightweight migration when I add new attributes to my core data model. In the guide from Apple this is the only info on the subject I could find: Automatic Lightweight Migration To request automatic lightweight migration, you set appropriate flags in the options dictionary you pass in addPersistentStoreWithType:configuration:URL:options:error:. You need to set values corresponding to both the NSMigratePersistentStoresAutomaticallyOption and the NSInferMappingModelAutomaticallyOption keys to YES: NSError *error; NSURL *storeURL = <#The URL of a persistent store#>; NSPersistentStoreCoordinator *psc = <#The coordinator#>; NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], NSMigratePersistentStoresAutomaticallyOption, [NSNumber numberWithBool:YES], NSInferMappingModelAutomaticallyOption, nil]; if (![psc addPersistentStoreWithType:<#Store type#> configuration:<#Configuration or nil#> URL:storeURL options:options error:&error]) { // Handle the error. } My NSPersistentStoreCoordinator is initialized in this way: - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (persistentStoreCoordinator != nil) { return persistentStoreCoordinator; } NSURL *storeUrl = [NSURL fileURLWithPath: [[self applicationDocumentsDirectory] stringByAppendingPathComponent: @"FC.sqlite"]]; NSError *error = nil; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeUrl options:nil error:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } return persistentStoreCoordinator; } I am having trouble seeing where and how I should add the Apple code to get the Automatic Lightweight Migration working?

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  • Why am I getting "Message sent to deallocated object" in Objective-C?

    - by Dave C
    I have several buttons on my app that are being created dynamically. They are all pointed at the button click event when pressed. When the button pressed method is called, the sender's tag (int value) is parsed into the controller's house ID. It works with one of the buttons — the first one created, to be specific — but the others throw the following error: -[CFNumber intValue]: message sent to deallocated instance 0xc4bb0ff0 I am not releasing these buttons anywhere in my code. I haven't set them to autorelease or anything like that. I'm just wondering why they are doing this on the click. The button click event: - (IBAction) ButtonClick: (id) sender { HouseholdViewController *controller = [[HouseholdViewController alloc] initWithNibName:@"HouseholdViewController" bundle:nil]; controller.delegate = self; controller.HouseID = [(NSInteger)[(UIButton *)sender tag] intValue]; //this line throws an error controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; } Where I am creating the buttons: UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(MyLongInScreenCoords, MyLatInScreenCoords, 50, 50); UIImage *buttonImageNormal = [UIImage imageNamed:@"blue_pin.png"]; UIImage *strechableButtonImageNormal = [buttonImageNormal stretchableImageWithLeftCapWidth:50 topCapHeight:50]; [button setBackgroundImage:strechableButtonImageNormal forState:UIControlStateNormal]; [self.view addSubview:button]; button.tag = [NSNumber numberWithInt:[[words objectAtIndex: i] intValue]]; ButtonPoints[CurrentHouseCount][0] = button; ButtonPoints[CurrentHouseCount][1] = [NSValue valueWithCGPoint:CGPointMake(MyActualLat, MyActualLong)]; [button addTarget:self action:@selector(ButtonClick:) forControlEvents:UIControlEventTouchUpInside]; CurrentHouseCount++;

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