Search Results

Search found 3956 results on 159 pages for 'constructor overloading'.

Page 104/159 | < Previous Page | 100 101 102 103 104 105 106 107 108 109 110 111  | Next Page >

  • WxWidgets custom events

    - by Klaus
    Hello, I'm trying to use a custom event in my WxWidgets C++ application, like described here. In the constructor of my wxApp: Connect(wxID_ANY, wxCommandEventHandler(APP::OnMyEvent)); Then the function that should catch the event: void APP::OnMyEvent(wxCommandEvent& event) { exit(0); //testing } Finally, to test it: wxCommandEvent MyEvent(wxEVT_COMMAND_BUTTON_CLICKED); wxPostEvent(this, MyEvent); I launch the thing...but it seems that the event is not posted or not caught. Does someone understand this behaviour ?

    Read the article

  • More elegant way to make a C++ member function change different member variables based on template p

    - by Eric Moyer
    Today, I wrote some code that needed to add elements to different container variables depending on the type of a template parameter. I solved it by writing a friend helper class specialized on its own template parameter which had a member variable of the original class. It saved me a few hundred lines of repeating myself without adding much complexity. However, it seemed kludgey. I would like to know if there is a better, more elegant way. The code below is a greatly simplified example illustrating the problem and my solution. It compiles in g++. #include <vector> #include <algorithm> #include <iostream> namespace myNS{ template<class Elt> struct Container{ std::vector<Elt> contents; template<class Iter> void set(Iter begin, Iter end){ contents.erase(contents.begin(), contents.end()); std::copy(begin, end, back_inserter(contents)); } }; struct User; namespace WkNS{ template<class Elt> struct Worker{ User& u; Worker(User& u):u(u){} template<class Iter> void set(Iter begin, Iter end); }; }; struct F{ int x; explicit F(int x):x(x){} }; struct G{ double x; explicit G(double x):x(x){} }; struct User{ Container<F> a; Container<G> b; template<class Elt> void doIt(Elt x, Elt y){ std::vector<Elt> v; v.push_back(x); v.push_back(y); Worker<Elt>(*this).set(v.begin(), v.end()); } }; namespace WkNS{ template<class Elt> template<class Iter> void Worker<Elt>::set(Iter begin, Iter end){ std::cout << "Set a." << std::endl; u.a.set(begin, end); } template<> template<class Iter> void Worker<G>::set(Iter begin, Iter end){ std::cout << "Set b." << std::endl; u.b.set(begin, end); } }; }; int main(){ using myNS::F; using myNS::G; myNS::User u; u.doIt(F(1),F(2)); u.doIt(G(3),G(4)); } User is the class I was writing. Worker is my helper class. I have it in its own namespace because I don't want it causing trouble outside myNS. Container is a container class whose definition I don't want to modify, but is used by User in its instance variables. doIt<F> should modify a. doIt<G> should modify b. F and G are open to limited modification if that would produce a more elegant solution. (As an example of one such modification, in the real application F's constructor takes a dummy parameter to make it look like G's constructor and save me from repeating myself.) In the real code, Worker is a friend of User and member variables are private. To make the example simpler to write, I made everything public. However, a solution that requires things to be public really doesn't answer my question. Given all these caveats, is there a better way to write User::doIt?

    Read the article

  • Creating lib file from java jar using mingw/gcj

    - by Xinus
    I am trying to convert jar file to native lib file using mingw-gcj under windows platform it is thrown me the error as C:\testDir\libs>gcj -o glassfish-embedded-all-3.1-SNAPSHOT.lib glassfish-embedde d-all-3.1-SNAPSHOT.jar com/sun/codemodel/JAnonymousClass.java: In class 'com.sun.codemodel.JAnonymousCl ass': com/sun/codemodel/JAnonymousClass.java: In constructor '(com.sun.codemodel.JClas s,com.sun.codemodel.JCodeModel)': In file included from com/sun/codemodel/CodeWriter.java:15, from <built-in>:3: com/sun/codemodel/JAnonymousClass.java:21: error: verification failed at PC=3: c onstant pool index out of range com/sun/codemodel/JAnonymousClass.java:21: confused by earlier errors, bailing o ut Is it related to some java 1.6 issue or bug in gcj /

    Read the article

  • Can't get Angular Dart Router to work

    - by JesterXL
    I've tried this syntax in AngularDart 0.11.0: Angular Dart passing data from route service into a controller module.value(RouteInitializerFn, configureRoutes); void configureRoutes(Router router, RouteViewFactory views) { print("configureRoutes"); views.configure({ 'login': ngRoute( path: '/login', view: 'login/login.tpl.html'), 'today': ngRoute( path: '/today', view: '/today/today.tpl.html') }); However, my routing function never seems to get called. I've used both a print statement and breakpoint to no avail. When I attempt to call it like so: WorkoutLoggerApplication(this.rootScope, this.router) { print("WorkoutLoggerApplication::constructor"); new Future.delayed(new Duration(seconds: 2), () { router.go("login", {}); }); } I get: Bad state: Invalid route name: login I've tried 0.10.0, but no dice. I've also tried 3 varieties of the new bind function format, both also don't seem to ever fire the routing function.

    Read the article

  • Working with EnumSet class in GWT

    - by zenmonkey
    I am having trouble using EnumSet on the client side. I get this runtime error message: java.util.EnumSet.EnumSetImpl is not default instantiable (it must have a zero-argument constructor or no constructors at all) and has no custom serializer. Is this is a known issue? Here is what I am doing (basically a hello world app) Service: String echo (EnumSet<Names> name) throws IllegalArgumentException; Client: echoServ.echo (EnumSet.of(Names.JOHN), new AsyncCallback<String>() { ....... }); Shared enum class enum Names { JOHN, NUMAN, OBAMA }

    Read the article

  • Naming suggestions for a function returning parent prototype

    - by hevalbaranov
    I'm having a naming trouble with a function which returns parent prototype of specified object. It's being used like this: # Pseudo Code MyClass { super(MyClass,this).constructor.call(.... The problem is that I want to use a word which is as superior as "super", but "super" is reserved even it's undefined. Now I'm using "parent", but the window object has a property named parent. I hate Javascript. What should I name this function? Names have to start with lowercase and have to be short.

    Read the article

  • LLVM Clang 5.0 explicit in copy-initialization error

    - by kevzettler
    I'm trying to compile an open source project on OSX that has only been tested on Linux. $: g++ -v Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1 Apple LLVM version 5.0 (clang-500.2.79) (based on LLVM 3.3svn) Target: x86_64-apple-da I'm trying to compile with the following command line options g++ -MMD -Wall -std=c++0x -stdlib=libc++ -Wno-sign-compare -Wno-unused-variable -ftemplate-depth=1024 -I /usr/local/Cellar/boost/1.55.0/include/boost/ -g -O3 -c level.cpp -o obj-opt/level.o I am seeing several errors that look like this: ./square.h:39:70: error: chosen constructor is explicit in copy-initialization int strength = 0, double flamability = 0, map<SquareType, int> constructions = {}, bool ticking = false); The project states the following are requirements for the Linux setup. How can I confirm I'm making that? gcc-4.8.2 git libboost 1.5+ with libboost-serialize libsfml-dev 2+ (Ubuntu ppa that contains libsfml 2: ) freeglut-dev libglew-dev

    Read the article

  • Singletons and other design issues

    - by Ahmed Saleh
    I have worked using different languages like C++/Java and currently AS3. Most applications were computer vision, and small 2D computer games. Most companies that I have worked for, they use Singletons in a language like AS3, to retrieve elements or classes in an easy way. Their problem is basically they needs some variables or to call other functions from other classes. In a language like AS3, there is no private constructor, and they write a hacky code to prevent new instances. In Java and C++ I also faced the situation that I need to use other classe's members or to call their functions in different classes. The question is, is there a better or another design, to let other classes interact with each others without using singletons? I feel that composition is the answer, but I need more detailed solutions or design suggestions.

    Read the article

  • Implementing implicitly shared classes outside of Qt

    - by Timothy Baldridge
    I'm familiar with the way Qt uses D-pointers for managing data. How do I do this in my code? I tried this method: 1) move all data into a struct 2) add a QAtomicInt to the struct 3) implement a = operator and change my constructor/deconstructor to check-up on the reference count. The issue is, when I go to do a shallow copy of the object, I get an error about QObject declaring = as private. How then do I accomplish this? Here's an example of my copy operator: HttpRequest & HttpRequest::operator=(const HttpRequest &other) { other.d->ref.ref(); if (!d->ref.deref()) delete d; d = other.d; return *this; } Am I going about this the wrong way?

    Read the article

  • different explanation

    - by Delirium tremens
    The following code echoes 5, not 10: $global_obj = null; class my_class { var $value; function my_class() { global $global_obj; $global_obj = &$this; } } $a = new my_class; $a->my_value = 5; $global_obj->my_value = 10; echo $a->my_value; "Upon first examination, it would seem that the constructor of my_class stores a reference to itself inside the $global_obj variable. Therefore, one would expect that, when we later change the value of $global_obj-my_value to 10, the corresponding value in $a would change as well. Unfortunately, the new operator does not return a reference, but a copy of the newly created object." Please, give me a different explanation.

    Read the article

  • Can anyone recommend a .Net XML Serialization library?

    - by James
    Can anyone recommend a .Net XML Serialization library (ideally open source). I am looking for a robust XML serialization library that I can throw any object at, which will produce a human readable XML representation of the public properties for logging purposes. I never need to be able to deserialize. XmlSerializer's requirement of an object having a parameter constructor is too restrictive for what I want. DataContractSerializer does not give enough control over the output (which is not particularly human-readable). Any recommendations appreciated! Thanks

    Read the article

  • How can I add a field with an array value to my Perl object?

    - by superstar
    What's the difference between these two constructors in perl? 1) sub new { my $class = shift; my $self = {}; $self->{firstName} = undef; $self->{lastName} = undef; $self->{PEERS} = []; bless ($self, $class); return $self; } 2) sub new { my $class = shift; my $self = { _firstName => shift, _lastName => shift, _ssn => shift, }; bless $self, $class; return $self; } I am using the second one so far, but I need to implement the PEERS array in the second one? How do I do it with the second constructor and how can we use get and set methods on those array variables?

    Read the article

  • How to set default values to the properties of dynamically loaded types at runtime for XML serializa

    - by Erkan Y.
    I need to serialize dynamically loaded types' classes using XMLSerializer. When using XML serializer non initialized values are not being serialized. I dont have control over the assemblies I am working with so can not use XML attributes for specifying default values on properties. So I think I need to set all properties and sub properties to their default values recursively and then serialize. ( Please let me know if there is any better way ) Followed this : Activator.CreateInstance(propType); but above line complains about not having a parameterless constructor for some types. Tried this : subObject = FormatterServices.GetUninitializedObject(propType); but this one gives an error "value was invalid" with no inner exception. Please let me know if you need any further information.

    Read the article

  • Confusion about Nullable<T> constraints

    - by n535
    Greetings everybody. I am sorry, if this was already asked before (searched in vain) or is really very simple, but i just can't get it. The MSDN definition of a Nullable type, states, that it is defined in a following manner: [SerializableAttribute] public struct Nullable<T> where T : struct, new() So the question is quite straightforward: How is this definition possible? Or this is just a typo? Every value type already has a default constructor. Indeed, when i try to compile something like this, the compiler reasonably says, that it is illegal to apply both constraints at the same time, because the second one is implicitly included in a first one. Thanks in advance.

    Read the article

  • Is this a good way to identify the type of a javascript object?

    - by FK82
    Apparently neither instanceof nor typeof deliver in terms of correctly identifying the type of every javascript object. I have come up with this function and I'm looking for some feedback: function getType() { var input = arguments[0] ; var types = ["String","Array","Object","Function","HTML"] ; //!! of the top of my head for(var n=0; n < types.length; n++) { if( input.constructor.toString().indexOf( types[n] ) != -1) { document.write( types[n] ) ; } } } Thanks for reading!

    Read the article

  • Error : Implementation for method missing (Delphi Prism)

    - by Ilya
    I wrote my method: LangChange type MainForm = partial class(System.Windows.Forms.Form) private ... method LangChange(); protected method Dispose(disposing: Boolean); override; public constructor; end; implementation ... method LangChange(); begin ... end; However,I have an error Error 1 (PE33) Implementation for method "Compiler.MainForm.LangChange" missing What is wrong?Help please!

    Read the article

  • C# how to dynamically cast an object?

    - by JL
    I am building a helper object that has a property called Mailer. In reality Mailer can be either a System.Net.Mail.MailMessage or a Mono.System.Net.Mail.MailMessage. So I would preferably only want 1 declaration of mailer. For example I don't want: private Mono.Mailing.MailMessage MonoMessage = new Mono.Mailing.MailMessage(); private System.Net.Mail.MailMessage MailMessage = new System.Net.Mail.MailMessage(); I would prefer object mailer; Then in constructor switch (software) { case EnunInternalMailingSoftware.dotnet: this.mailer = new System.Net.Mail.MailMessage(); break; case EnunInternalMailingSoftware.mono: this.mailer = new Mono.Mailing.MailMessage(); break; } The problem is that mailer has no properties at design time. So I can't compile my code. How can this be fixed, am I taking the right approach. Thanks in advance

    Read the article

  • Are we using IoC effectively?

    - by Juliet
    So my company uses Castle Windsor IoC container, but in a way that feels "off": All the data types are registered in code, not the config file. All data types are hard-coded to use one interface implementation. In fact, for nearly all given interfaces, there is and will only ever be one implementation. All registered data types have a default constructor, so Windsor doesn't instantiate an object graph for any registered types. The people who designed the system insist the IoC container makes the system better. We have 1200+ public classes, so its a big system, the kind where you'd expect to find a framework like Windsor. But I'm still skeptical. Is my company using IoC effectively? Is there an advantage to new'ing objects with Windsor than new'ing objects with the new keyword?

    Read the article

  • Keep a Google Maps v3 Map Hidden, show when needed

    - by Dr1Ku
    Is there a way of preventing Google Maps (JS, v3) of being displayed from the get-go ? I do some pre-processing and would like to show my 'Loading' spinner until everything is good to go (more eloquently put, hide the map -- e.g. the container div -- until all preprocessing is complete -- at which point, show the map). Hooking to the map's 'idle' event doesn't help that much, since the map is already displayed when this event hits. I know that the container div gets inline-styled by GMaps after loading, my first idea is to clear out the style attr (whilst listening to 'idle'), but it would be interesting to see if there is a way of creating the map and not displaying it until all pre-processing is done. Maybe by using an argument to the new google.maps.Map constructor, or a MapOption ? Any thoughts on this ? Thank you in advance !

    Read the article

  • C# property in a form class only accessable after formload event

    - by Spooky2010
    using vs2008, c# Howdy, Im instantiating and calling Form B from Form A. FormB has some custom properties, to allow me to pass it things like sqlAdaptors and dataset instances. When i instantiate and show Form B from Form A as a dialog form with a Using statement, it all works fine, but i find the properties i pass are not available in Form B until after the form_load event has fired. I was under the impression the properties when passed to a instantiated class should be available from a constructor, but this is not the case. If it try to access the properties before the form load event i get a null reference exception. Is this correct behavior ? It is very annoying. thanks for any help

    Read the article

  • How can I access and modify objects inside frames with AS3 in a permanent way?

    - by curro
    I have a MovieClip symbol created with flash in a fla file library. There is a textfield in frame one of this movieclip's timeline . There is another frame in the movieclip timeline. There is a custon class definition for this symbol. It is a flipping card in a memory game. I access the textfield by going to frame 2 (gotoAndStop(2)) and setting the textfield's text property ( this.field.text = "hello" ). However if I go to frame 1 and then return to frame 2, the text becomes the original one in the library's symbol. I have to modify the text propery again in a showFace method I've written. Besides, I cannot pass parameters in the constructor because it is a symbol in the library and that would give errors. I find this behaviour of flash extremely weird. Is there a way I can set properties inside frames permanently? Thank you

    Read the article

  • Relvance of 'public' contructor in abstract class.

    - by Amby
    Is there any relevance of a 'public' constructor in an abstract class? I can not think of any possible way to use it, in that case shouldn't it be treated as error by compiler (C#, not sure if other languages allow that). Sample Code: internal abstract class Vehicle { public Vehicle() { } } The C# compiler allows this code to compile, while there is no way i can call this contructor from the outside world. It can be called from derived classes only. So shouldn't it allow 'protected' and 'private' modifiers only. Please comment.

    Read the article

  • Best way to test if a generic type is a string? (c#)

    - by Rex M
    I have a generic class that should allow any type, primitive or otherwise. The only problem with this is using default(T). When you call default on a value type or a string, it initializes it to a reasonable value (such as empty string). When you call default(T) on an object, it returns null. For various reasons we need to ensure that if it is not a primitive type, then we will have a default instance of the type, not null. Here is attempt 1: T createDefault() { if(typeof(T).IsValueType) { return default(T); } else { return Activator.CreateInstance<T>(); } } Problem - string is not a value type, but it does not have a parameterless constructor. So, the current solution is: T createDefault() { if(typeof(T).IsValueType || typeof(T).FullName == "System.String") { return default(T); } else { return Activator.CreateInstance<T>(); } } But this feels like a kludge. Is there a nicer way to handle the string case?

    Read the article

  • Explanation of output

    - by Anon
    My program class Building { Building() { System.out.print("b "); } Building(String name) { this(); System.out.print("bn " + name); } }; public class House extends Building { House() { System.out.print("h "); // this is line# 1 } House(String name) { this(); // This is line#2 System.out.print("hn " + name); } public static void main(String[] args) { new House("x "); } } We know that compiler will write a call to super() as the first line in the child class's constructor. Therefore should not the output be: b (call from compiler written call to super(), before line#2 b (again from compiler written call to super(),before line#1 ) h hn x But the output is b h hn x Why is that?

    Read the article

  • Vector of Object Pointers, general help and confusion

    - by Staypuft
    Have a homework assignment in which I'm supposed to create a vector of pointers to objects Later on down the load, I'll be using inheritance/polymorphism to extend the class to include fees for two-day delivery, next day air, etc. However, that is not my concern right now. The final goal of the current program is to just print out every object's content in the vector (name & address) and find it's shipping cost (weight*cost). My Trouble is not with the logic, I'm just confused on few points related to objects/pointers/vectors in general. But first my code. I basically cut out everything that does not mater right now, int main, will have user input, but right now I hard-coded two examples. #include <iostream> #include <string> #include <vector> using namespace std; class Package { public: Package(); //default constructor Package(string d_name, string d_add, string d_zip, string d_city, string d_state, double c, double w); double calculateCost(double, double); void Print(); ~Package(); private: string dest_name; string dest_address; string dest_zip; string dest_city; string dest_state; double weight; double cost; }; Package::Package() { cout<<"Constucting Package Object with default values: "<<endl; string dest_name=""; string dest_address=""; string dest_zip=""; string dest_city=""; string dest_state=""; double weight=0; double cost=0; } Package::Package(string d_name, string d_add, string d_zip, string d_city, string d_state, string r_name, string r_add, string r_zip, string r_city, string r_state, double w, double c){ cout<<"Constucting Package Object with user defined values: "<<endl; string dest_name=d_name; string dest_address=d_add; string dest_zip=d_zip; string dest_city=d_city; string dest_state=d_state; double weight=w; double cost=c; } Package::~Package() { cout<<"Deconstructing Package Object!"<<endl; delete Package; } double Package::calculateCost(double x, double y){ return x+y; } int main(){ double cost=0; vector<Package*> shipment; cout<<"Enter Shipping Cost: "<<endl; cin>>cost; shipment.push_back(new Package("tom r","123 thunder road", "90210", "Red Bank", "NJ", cost, 10.5)); shipment.push_back(new Package ("Harry Potter","10 Madison Avenue", "55555", "New York", "NY", cost, 32.3)); return 0; } So my questions are: I'm told I have to use a vector of Object Pointers, not Objects. Why? My assignment calls for it specifically, but I'm also told it won't work otherwise. Where should I be creating this vector? Should it be part of my Package Class? How do I go about adding objects into it then? Do I need a copy constructor? Why? What's the proper way to deconstruct my vector of object pointers? Any help would be appreciated. I've searched for a lot of related articles on here and I realize that my program will have memory leaks. Using one of the specialized ptrs from boost:: will not be available for me to use. Right now, I'm more concerned with getting the foundation of my program built. That way I can actually get down to the functionality I need to create. Thanks.

    Read the article

< Previous Page | 100 101 102 103 104 105 106 107 108 109 110 111  | Next Page >