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  • BoundingBox created from mesh to origin, making it bigger

    - by Gunnar Södergren
    I'm working on a level-based survival game and I want to design my scenes in Maya and export them as a single model (with multiple meshes) into XNA. My problem is that when I try to create Bounding Boxes(for Collision purposes) for each of the meshes, the are calculated from origin to the far-end of the current mesh, so to speak. I'm thinking that it might have something to do with the position each mesh brings from Maya and that it's interpreted wrongly... or something. Here's the code for when I create the boxes: private static BoundingBox CreateBoundingBox(Model model, ModelMesh mesh) { Matrix[] boneTransforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(boneTransforms); BoundingBox result = new BoundingBox(); foreach (ModelMeshPart meshPart in mesh.MeshParts) { BoundingBox? meshPartBoundingBox = GetBoundingBox(meshPart, boneTransforms[mesh.ParentBone.Index]); if (meshPartBoundingBox != null) result = BoundingBox.CreateMerged(result, meshPartBoundingBox.Value); } result = new BoundingBox(result.Min, result.Max); return result; } private static BoundingBox? GetBoundingBox(ModelMeshPart meshPart, Matrix transform) { if (meshPart.VertexBuffer == null) return null; Vector3[] positions = VertexElementExtractor.GetVertexElement(meshPart, VertexElementUsage.Position); if (positions == null) return null; Vector3[] transformedPositions = new Vector3[positions.Length]; Vector3.Transform(positions, ref transform, transformedPositions); for (int i = 0; i < transformedPositions.Length; i++) { Console.WriteLine(" " + transformedPositions[i]); } return BoundingBox.CreateFromPoints(transformedPositions); } public static class VertexElementExtractor { public static Vector3[] GetVertexElement(ModelMeshPart meshPart, VertexElementUsage usage) { VertexDeclaration vd = meshPart.VertexBuffer.VertexDeclaration; VertexElement[] elements = vd.GetVertexElements(); Func<VertexElement, bool> elementPredicate = ve => ve.VertexElementUsage == usage && ve.VertexElementFormat == VertexElementFormat.Vector3; if (!elements.Any(elementPredicate)) return null; VertexElement element = elements.First(elementPredicate); Vector3[] vertexData = new Vector3[meshPart.NumVertices]; meshPart.VertexBuffer.GetData((meshPart.VertexOffset * vd.VertexStride) + element.Offset, vertexData, 0, vertexData.Length, vd.VertexStride); return vertexData; } } Here's a link to the picture of the mesh(The model holds six meshes, but I'm only rendering one and it's bounding box to make it clearer: http://www.gsodergren.se/portfolio/wp-content/uploads/2011/10/Screen-shot-2011-10-24-at-1.16.37-AM.png The mesh that I'm refering to is the Cubelike one. The cylinder is a completely different model and not part of any bounding box calculation. I've double- (and tripple-)-checked that this mesh corresponds to this bounding box. Any thoughts on what I'm doing wrong?

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  • How to make ASP.Net MVC checkboxes keep state

    - by myotherme
    I have the following situation: I have a class Product that can have a confirmation from various Stations. So I have a ViewModel that holds the Product information, and a list of stations, and all the ProductStationConfirmations. public class ProductViewModel { public Product Product { get; private set; } public List<Station> Stations { get; private set; } public Dictionary<string, ProductStationConfirmation> ProductStationConfirmations { get; private set; } public ProductViewModel(int productID) { // Loads everything from DB } } In my partial view for inserting/editing I iterate over the stations to make a checkbox for each of them: <div class="editor-label"> <%= Html.LabelFor(model => model.Product.Title)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Product.Title)%> <%= Html.ValidationMessageFor(model => model.Product.Title)%> </div> <fieldset> <legend>Station Confirmations</legend> <% foreach (var station in Model.Stations) { %> <div class="nexttoeachother"> <div> <%= Html.Encode(station.Name) %> </div> <div> <%= Html.CheckBox("confirm_"+station.ID.ToString(), Request["confirm_"+station.ID.ToString()] == null ? Model.ProductStationConfirmations.ContainsKey(Entities.ProductStationConfirmation.MakeHash(Model.Product.ID, station.ID)) : Request["confirm_" + station.ID.ToString()].Contains("true") ) %> </div> </div> <% } %> </fieldset> This works and I can process the Request values to store the confirmed Stations, but it is really messy. I made it this way to preserve the state of the checkboxes between round trips if there is a problem with the model (missing title, bad value for decimal, or something that can only be checked server-side like duplicate tile). I would expect that there is a nicer way to do this, I just don't know what it is. I suspect that I need to change the shape of my ViewModel to better accommodate the data, but i don't know how. I am using MVC 2.

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  • SharePoint 2010 Data Retrival Techinques

    - by Jayant Sharma
    In SharePoint, we have two options to perform CRUD operation.1. using server side code2. using client side codeusing server side code, we have 1. CAML2. LINQusing client side code, we have 1. Client Object Model    1.1.      Managed Client Object Model     1.2.     Silverlight Client Object Model    1.3.     ECMA Client Object Model2. SharePoint Web Services3. ADO Data Service (based on REST Web Services)4. Using RPC Call (owssvr.dll)Which and when these options are used depend upon requirements. Every options are certain advantages and disadvantages. So, before start development of any new sharepoint project, it is important to understand the limitations of different methods.Server Object Model is used when our application is host on the same server on which sharepoint is installed. while Client Side code is used to access sharepoint from client system. In SharePoint 2010 specially Client Object Model (COM) are introduced to perform the sharepoint operations from client system. Advantage of CAML:    -  It is fast.    -  Can be use it from all kind of technology like Silverlight, or Jquery    -  You can use U2U CAML Query builder to generate CAML Query.Disadvantage Of CAML:    - Error Prone, as we can detect the error only at runtimeAdvantage of LINQ:    -  Object Oriented technique (Object Relation Model)    -  LINQ  to SharePoint provider are working with Strongly Type List Item Objects, So intellisence are present at runtime    -  No need of knowledge of CAML    -  Less Error Prone as it as it uses C# syntex.    -  You can compare two Fields of SharePoint ListDisadvantage Of LINQ:    -  List Attachment is not supported in SPMetal Tool    -  Created By, Created, Modified and Modified By Fields are not created by SPMetal Tool.    -  Custom fields are not created by SPMetal Tools    -  External Lists are not supported    -  Though at backend LINQ genenates CAML Query so it is slower than directly using CAML in Code.  Advantage of Client Object Model    -  Used to access sharepoint from client system    -  No WebServer is required at Client End    - Can use Silverlight and JavaScripts to make better and fast User experienceDisadvantage of Client Object Model    -  You cannot use RunwithEleveatedPrivilege    - Cross Site Collection query are not possible    - Lesser API's are availableADO.Net Data Services:    -  Only List based operations are possible, other type of operations are not possible.SharePoint Web Services and RPC Call:    - Previously it was used in SharePoint 2007 but after the introduction  of Client Object Model,  Microsoft recommends not to use Web Services to fetch data from SharePoint. In SharePoint 2010 it is avaliable only for backward compatibility.Ref: http://msdn.microsoft.com/en-us/library/ee539764Jayant Sharma

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  • Blender DirectX exporter to Panda3D

    - by jakebird451
    I have been experimenting with Panda3D lately. I have a character made in Blender with various bones and currently with one animation that I wish to export to a *.x format for Panda3D. My current attempt was to export the model was to first export with bones [Armatures] by checking the "Export Armatures" button in the export menu (file name: char.x). Thanks to the *.x file format, I read the file and it seems to have the same bone structure format as the model (with parenting and matrix positional data). The second export was selecting Animations - Full Animation to provide just the animation (file name: char_idle.x). The models exported just fine. I am not sure about the animation yet, but the file seems to be just fine. This is my code for loading the model into python & Panda3D: self.model = Actor("char.x",{"char_idle.x"}) When I run the program the command line provides a couple of errors, the main errors of interest are: :Actor(warning): char.x is not a character! and ... File "C:\Panda3D-1.8.0\direct\actor\Actor.py", line 284, in __init__ if (type(anims[anims.keys()[0]])==type({})): AttributeError: 'set' object has no attribute 'keys' The first error is the most interesting to me. The model works if I leave the animation dictionary blank. With no animations loaded the character appears in its un-animated T position, however the actor warning still shows up. The character should include the various bones when I exported the model right? I am not that experienced with blender, I'm just a programmer. So if the problem lies in blender please try to keep that in mind when posting a reply. I'll try my best to keep up. I also tried to print out the bone structure without any animations loaded and it provides a similar error with the line print self.model.listJoints(): File "C:\Panda3D-1.8.0\direct\actor\Actor.py", line 410, in listJoints Actor.notify.error("no part named: %s" % (partName)) File "C:\Panda3D-1.8.0\direct\directnotify\Notifier.py", line 132, in error raise exception(errorString) StandardError: no part named: modelRoot I really hope it is a simple exporting fix.

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  • Shoulda: How would I use an instance variable outside of a setup or should block?

    - by TheDeeno
    I'm trying to do something like the following: @special_attributes = Model.new.methods.select # a special subset @special_attributes.each do |attribute| context "A model with #{attribute}" setup do @model = Model.new end should "have some special characteristic" assert @model.method(attribute).call end end end However, @special_attributes is out of scope when running the unit tests, leaving me with a nil object on line 2. I can't figure out where to define it to bring it in scope. Any thoughts?

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  • Nested Model binding in ASP.NET MVC2. fields_for from rails equivalent

    - by dagda1
    Hi, I am looking for some examples of how to do model binding in ASP.NET MVC2 for COMPLEX objects. All the exmples I can find are of simple objects with no child collections or child objects. If I have an Expense object with a child ExpensePayment object. In rails, child objects are rendered with the HTML name attributes like this: expense[expense_payment][net] Rails uses fields_for to render child objects. How can I accomplish something similar in ASP.NET MVC2? Cheers Paul

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  • Can I filter a django model with a python list?

    - by Rhubarb
    Say I have a model object 'Person' defined, which has a field called 'Name'. And I have a list of people: l = ['Bob','Dave','Jane'] I would like to return a list of all Person records where the first name is not in the list of names defined in l. What is the most pythonic way of doing this?

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  • Adding a generic image field onto a ModelForm in django

    - by Prairiedogg
    I have two models, Room and Image. Image is a generic model that can tack onto any other model. I want to give users a form to upload an image when they post information about a room. I've written code that works, but I'm afraid I've done it the hard way, and specifically in a way that violates DRY. Was hoping someone who's a little more familiar with django forms could point out where I've gone wrong. Update: I've tried to clarify why I chose this design in comments to the current answers. To summarize: I didn't simply put an ImageField on the Room model because I wanted more than one image associated with the Room model. I chose a generic Image model because I wanted to add images to several different models. The alternatives I considered were were multiple foreign keys on a single Image class, which seemed messy, or multiple Image classes, which I thought would clutter my schema. I didn't make this clear in my first post, so sorry about that. Seeing as none of the answers so far has addressed how to make this a little more DRY I did come up with my own solution which was to add the upload path as a class attribute on the image model and reference that every time it's needed. # Models class Image(models.Model): content_type = models.ForeignKey(ContentType) object_id = models.PositiveIntegerField() content_object = generic.GenericForeignKey('content_type', 'object_id') image = models.ImageField(_('Image'), height_field='', width_field='', upload_to='uploads/images', max_length=200) class Room(models.Model): name = models.CharField(max_length=50) image_set = generic.GenericRelation('Image') # The form class AddRoomForm(forms.ModelForm): image_1 = forms.ImageField() class Meta: model = Room # The view def handle_uploaded_file(f): # DRY violation, I've already specified the upload path in the image model upload_suffix = join('uploads/images', f.name) upload_path = join(settings.MEDIA_ROOT, upload_suffix) destination = open(upload_path, 'wb+') for chunk in f.chunks(): destination.write(chunk) destination.close() return upload_suffix def add_room(request, apartment_id, form_class=AddRoomForm, template='apartments/add_room.html'): apartment = Apartment.objects.get(id=apartment_id) if request.method == 'POST': form = form_class(request.POST, request.FILES) if form.is_valid(): room = form.save() image_1 = form.cleaned_data['image_1'] # Instead of writing a special function to handle the image, # shouldn't I just be able to pass it straight into Image.objects.create # ...but it doesn't seem to work for some reason, wrong syntax perhaps? upload_path = handle_uploaded_file(image_1) image = Image.objects.create(content_object=room, image=upload_path) return HttpResponseRedirect(room.get_absolute_url()) else: form = form_class() context = {'form': form, } return direct_to_template(request, template, extra_context=context)

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  • How to override Equals on a object created by an Entity Data Model?

    - by jamone
    I have an Entity Data Model that I have created, and its pulling in records from a SQLite DB. One of the Tables is People, I want to override the person.Equals() method but I'm unsure where to go to make such a change since the Person object is auto-generated and I don't even see where that autogen code resides. I know how to override Equals on a hand made object, its just where to do that on an autogen one.

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  • Why should I Use ASP.NET Membership security model?

    - by ListenToRick
    I'm updating my website at the moment and figure that if I am to update my login/security mode, now is a good time. I have looked through the Membership model which is included in ASP.NET but I'm convinced that it will provide any benefit apart from being familiar to other .NET deevlopers. There seems to be quite a lot of documentation for it, but little discussion for why its worth the effort. Can anybody shed some light upon this?

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  • lucene query issue

    - by Sunil
    I am using Lucene with Alfresco. Here is my query: ( TYPE:"{com.company.customised.content.model}test" && (@\{com.company.customised.content.model\}testNo:111 && (@\{com.company.customised.content.model\}skill:or)) I have to search documents which are having property skill of value "or". The above query is not giving any results (I am getting failed to parse query). If I use the query up until testNo (ignoring skill), I am getting proper results: ( TYPE:"{com.company.customised.content.model}test" && (@\{com.company.customised.content.model\}testNo:111)) Can you please help me? Thanks

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  • Engine Rendering pipeline : Making shaders generic

    - by fakhir
    I am trying to make a 2D game engine using OpenGL ES 2.0 (iOS for now). I've written Application layer in Objective C and a separate self contained RendererGLES20 in C++. No GL specific call is made outside the renderer. It is working perfectly. But I have some design issues when using shaders. Each shader has its own unique attributes and uniforms that need to be set just before the main draw call (glDrawArrays in this case). For instance, in order to draw some geometry I would do: void RendererGLES20::render(Model * model) { // Set a bunch of uniforms glUniformMatrix4fv(.......); // Enable specific attributes, can be many glEnableVertexAttribArray(......); // Set a bunch of vertex attribute pointers: glVertexAttribPointer(positionSlot, 2, GL_FLOAT, GL_FALSE, stride, m->pCoords); // Now actually Draw the geometry glDrawArrays(GL_TRIANGLES, 0, m->vertexCount); // After drawing, disable any vertex attributes: glDisableVertexAttribArray(.......); } As you can see this code is extremely rigid. If I were to use another shader, say ripple effect, i would be needing to pass extra uniforms, vertex attribs etc. In other words I would have to change the RendererGLES20 render source code just to incorporate the new shader. Is there any way to make the shader object totally generic? Like What if I just want to change the shader object and not worry about game source re-compiling? Any way to make the renderer agnostic of uniforms and attributes etc?. Even though we need to pass data to uniforms, what is the best place to do that? Model class? Is the model class aware of shader specific uniforms and attributes? Following shows Actor class: class Actor : public ISceneNode { ModelController * model; AIController * AI; }; Model controller class: class ModelController { class IShader * shader; int textureId; vec4 tint; float alpha; struct Vertex * vertexArray; }; Shader class just contains the shader object, compiling and linking sub-routines etc. In Game Logic class I am actually rendering the object: void GameLogic::update(float dt) { IRenderer * renderer = g_application->GetRenderer(); Actor * a = GetActor(id); renderer->render(a->model); } Please note that even though Actor extends ISceneNode, I haven't started implementing SceneGraph yet. I will do that as soon as I resolve this issue. Any ideas how to improve this? Related design patterns etc? Thank you for reading the question.

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  • How can I specify resources in an MVVM view model?

    - by gix
    Suppose I want to show list of objects where each object should have a name and a suitable image (for example MenuItems with Icons, or buttons with text and image). All examples and programs exposed the image in the viewmodel as a path to a PNG file and then bound the Source of an Image to that. But what if I want to use vector images (for example as a DrawingImage in a local ResourceDictionary)? Exposing the DrawingImage from the view model seems bad because I would have to store a reference to the application/window/user control/... (and it is advised to not expose such XAML objects from view models). So a better approach would be to use a string identifier in the view model and then somehow select the appropriate resource. If that identifier is the resource key this snippet looks tempting but does not work: <Image Source="{StaticResource {Binding Icon}}"/> I found two workarounds for that though they did not work for me. The first one was using a normal binding to the icon with a converter that looked up the resource in Application.Current. This does not work if the resource is stored somewhere else I think (and the situation where I initially bumped into this problem had no Application running yet since it was a Window choosing the Application to launch!). The second workaround was using a markup extension derived from StaticResourceExtension that fetched its ResourceKey from the passed binding: <Image Source="{local:BindableStaticResource {Binding Icon}"/> This one looks really neat because it could use local resources, also be used for other things. But when using it I always got an exception ("Resource named {FooIcon} could not be found.", showing the correct XAML file and position of the extension). Even an empty resource extension derived from StaticResourceExtension that just passed the resource key to the base constructor did not work and I cannot explain why. Just using StaticResourceExtension worked just fine. Any ideas how I could fix the second approach, or even better solutions? Edit I noticed that it does work when used directly like this: <Window> <Window.Resources> <DrawingImage x:Key="SomeIcon"/> </Window.Resources> <Image Source="{BindableStaticResource {Binding Icon}}"/> </Window> but fails for example in a DataTemplate. Though a normal StaticResourceExtension works on both occasions so I am puzzled what is going wrong.

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  • How do I use an Entity Framework 4 model without a real database?

    - by Ivan
    I don't need any data to be stored. I'd like an application to start, create an Entity Framework entities container based on the model I've designed but having no data records in it, then generate some data (from user input and other input sources), work with it and discard all the data on close, without propagating any data operations made with EF contect to a real database hosted on server or in a file. How do I implement such a pattern? I use Entity Framework 4 and Visual Studio 2010.

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  • What is the best way to create related types at runtime?

    - by SniperSmiley
    How do I determine the type of a class that is related to another class at runtime? I have figured out a solution, the only problem is that I ended up having to use a define that has to be used in all of the derived classes. Is there a simpler way to do this that doesn't need the define or a copy paste? Things to note: both the class and the related class will always have their respective base class, the different classes can share a related class, and as in the example I would like the control class to own the view. #include <iostream> #include <string> class model; class view { public: view( model *m ) {} virtual std::string display() { return "view"; } }; #define RELATED_CLASS(RELATED)\ typedef RELATED relatedType;\ virtual relatedType*createRelated(){\ return new relatedType(this);} class model { public: RELATED_CLASS(view) model() {} }; class otherView : public view { public: otherView( model *m ) : view(m) {} std::string display() { return "otherView"; } }; class otherModel : public model { public: RELATED_CLASS(otherView) otherModel() {} }; class control { public: control( model *m ) : m_(m), v_( m->createRelated() ) {} ~control() { delete v_; } std::string display() { return v_->display(); } model *m_; view *v_; }; int main( void ) { model m; otherModel om; model *pm = &om; control c1( &m ); control c2( &om ); control c3( pm ); std::cout << c1.display() << std::endl; std::cout << c2.display() << std::endl; std::cout << c3.display() << std::endl; }

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  • How do I aggregate activerecord model data for a specific time period?

    - by gsiener
    I'm collecting data from a system every ~10s (this time difference varies due to communication time with networked devices). I'd like to calculate averages and sums of the stored values for this activerecord model on a daily basis. All records are stored in UTC. What's the correct way to sum and average values for, e.g., the previous day from midnight to midnight EST? I can do this in sql but don't know the "rails way" to make this calculation.

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  • MVC2 Data Annotation Buddy Classes Doesn't seem to work when Classes and EOM Model is in separate Project

    - by Danish Ali
    Dear All Iam new to MVC2 and having a little problem with implementing validation via buddy classes. Iam using Repository pattern with dependency injection. My Entity Object Model is in Data Layer Project and Buddy Classes are in Business Layer project and MVC 2 Project as a separate Presentation Layer Project. Can any one help me out with implementing Buddy Classes in this Architecture. Thanks and Regards Dani

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  • Opera's problem with magnet-links

    - by Dmitriy Matveev
    I've encountered following problem while using Opera web browser: When I click on a magnet link on some web page like magnet:?xt=urn:tree:tiger:CXW6MJFRNOEFU2STCBWWOIYZLVCR2FTR37SQCXY&xl=352342016&dn=ER%20-%207x16%20-%20Witch%20Hunt.avi Opera is asking me if I want to open that link with my DC++ client. If I click 'Yes' button then my DC++ client is correctly "opening" the clicked magnet link and performing some action on it. There is also an option "Do not show this dialog again" in Opera's dialog, but it doesn't seem to be working correctly. If I check that option before answering 'Yes' and then click on other magnet link of the same kind the Opera will again ask me about how to open new link. I haven't found protocol association in 'Control Panel Default Programs Set Associations' part of my Windows Vista settings, but if I paste magnet link in "Run" dialog then Vista will handle that link perfectly. I've tried to find out how to manually set protocol association in Opera and found 'Programs' page of browser's advanced settings. There I discovered that instead of storing protocol to application associations Opera tries to store per-link associations (There are several entries with exact links as they was on web page as value of protocol field). If I click on the links which are already stored in Opera's protocols associations browser will ask me about them again. I haven't found any information on how to resolve this problem on the internet, maybe someone on this site will be able to help me.

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