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  • Unity Particle System collision detection problem

    - by Krav
    I'm using Unity 3.5.5f3 wich has the Shuriken particle system. I've made a blood particle system based on Unity's demos. (Exploding paint [Blood]) The blood is flowing and when it collides with a Plane Transform wich I've created a small pool of blood spawns as a Collision Sub Emitter. My main problem is that when I want to add another object to collide it just doesn't want to work. When I create a cube, and set it as a collision plane the collision will only occur at the half of the cube. I want this to happen: When it reaches the cube's surface the sub emmiter activates, and when the surface is horizontal it appears horizontally, and if it's vertical then vertically. Now it just appears horizontally everytime like in the picture. How could I solve it?

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  • Green Technology Management

    Computer Recycling: Computer recycling is the recycling or reuse of computers. It includes both finding another use for materials and having systems dismantled in a manner that allows for the safe e... [Author: Chris Loo - Computers and Internet - April 26, 2010]

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  • Preventing adult content in a forum

    - by John Doe
    I'm working on a forum that allows images attached to the posts and doesn't require registration. Thing is, I'd like to provide a work-safe navigation option in which the posts with porn images attached aren't shown. The ideas I've come up with are: Making the work-safe option the default and treating all posts with images attached as pornographic, and making them visible only if the user "unchecks" it. Making all posts with images attached not work-safe by default and changing their status to work-safe only after a moderator approved it. Only then they would be visible if the user has the "work-safe" option checked. Does anyone else have an idea? Also, how the big web services deal with this? (YouTube, CraigsList, even StackExchange). By the way, I don't think that "nudity detector" libraries are accurate and they give plenty of false positives and negatives. Thanks!

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  • GameState management hierarchical FSM vs stack based FSM

    - by user8363
    I'm reading a bit on Finite State Machines to handle game states (or screens). I would like to build a rather decent FSM that can handle multiple screens. e.g. while the game is running I want to be able to pop-up an ingame menu and when that happens the main screen must stop updating (the game is paused) but must still be visible in the background. However when I open an inventory pop-up the main screen must be visible and continue updating etc. I'm a bit confused about the difference in implementation and functionality between hierarchical FSM's and FSM's that handle a stack of states instead. Are they basically the same? Or are there important differences?

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  • Additional new content SOA Partner Community

    - by JuergenKress
    Oracle Reference Architecture: Application Infrastructure Foundation One of the earliest additions to the IT Strategies from Oracle library, this paper describes the concepts and capabilities of the application infrastructure and defines the platform on which solutions are built. Read it. Scaling Service Oriented Architecture What is scaling, and what does it mean to a service oriented architecture? Author Philip Wik explores those issues and proposes Oracle-based solutions to SOA scaling and a SOA scaling roadmap. Read it. SOA, Cloud, and Service Technologies: A Conversation with Thomas Erl Thomas Erl, the world's best selling SOA author, is joined by Oracle SOA experts Tim Hall and Demed L'Her for a wide ranging four-part conversation on the evolution of SOA and the emergence of the architect in the era of cloud computing. Listen to the Podcast & Read a Transcript Cloud e-book Invite your customers to download this Cloud e-book, packed with multi-media resources to educate your customers on the value of Oracle Cloud computing. Assessment: Are you Leading or Lagging when it comes to SOA and BPM? Take the online SOA Assessment and BPM Assessment. New Collateral: Whitepaper Series: The Promise of BPM Technology for Financial Services Institutions - Resource Kit Whitepaper: Reaching Process Excellence with Process Accelerators - PDF Demystifying Cloud Integration: Whitepapers, webcasts, and customer case studies - Resource Kit Whitepaper: Leveraging Governance to sustain Enterprise Architecture - PDF Article: Rethink SOA: A Recipe for Business Transformation - Article Oracle SOA Resource Kit Oracle SOA Governance Resource Kit Oracle BPM Resource Kit SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Marek's JAX-RS 2.0 content from Devoxx 2011

    - by alexismp
    Marek Potociar, one of the two co-spec leads for the upcoming JAX-RS 2.0 had a very well-attended session at Devoxx and wrote a blog post about it detailing his conference experience (1st time at Devoxx) and running through the new features of the specification. A link to slides is also included in his post. The work by the expert group seems very solid at this point as you can read for yourself in details in the recently published early draft document. You can follow the remaining work between now and the middle of new year on the specification project pages on java.net.

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  • Using unordered_multimap as entity and component storage

    - by natebot13
    The Setup I've made a few games (more like animations) using the Object Oriented method with base classes for objects that extend them, and objects that extend those, and found I couldn't wrap my head around expanding that system to larger game ideas. So I did some research and discovered the Entity-Component system of designing games. I really like the idea, and thoroughly understood the usefulness of it after reading Byte54's perfect answer here: Role of systems in entity systems architecture. With that said, I have decided to create my current game idea using the described Entity-Component system. Having basic knowledge of C++, and SFML, I would like to implement the backbone of this entity component system using an unordered_multimap without classes for the entities themselves. Here's the idea: An unordered_mulitmap stores entity IDs as the lookup term, while the value is an inherited Component object. Examlpe: ____________________________ |ID |Component | ---------------------------- |0 |Movable | |0 |Accelable | |0 |Renderable | |1 |Movable | |1 |Renderable | |2 |Renderable | ---------------------------- So, according to this map of objects, the entity with ID 0 has three components: Movable, Accelable, and Renderable. These component objects store the entity specific data, such as the location, the acceleration, and render flags. The entity is simply and ID, with the components attached to that ID describing its attributes. Problem I want to store the component objects within the map, allowing the map have full ownership of the components. The problem I'm having, is I don't quite understand enough about pointers, shared pointers, and references in order to get that set up. How can I go about initializing these components, with their various member variables, within the unordered_multimap? Can the base component class take on the member variables of its child classes, when defining the map as unordered_multimap<int, component>? Requirements I need a system to be able to grab an entity, with all of its' attached components, and access members from the components in order to do the necessary calculations and reassignments for position, velocity, etc. Need a clarification? Post a comment with your concerns and I will gladly edit or comment back! Thanks in advance! natebot13

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  • Few problems on Dell xps 15 L502 (screen brightness ,blutooth,wi-fi power management problems)

    - by Web-E
    I am running ubuntu 11.10 32bit in my dell xps L502. Working good except few problems. Blue tooth always turned on reboot,I would like to turn it off always. Screen brightness is not saved.Every time I reboot, the screen goes back to full brightness.How to save that? and the most important problem is internet speed through wi-fi is really very slow when operating on battery.the card is intel centrino Advanced-N 1030 with integrated blue tooth. Any help will be appriciated... :)

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  • How to design a character animation system?

    - by Andrea Benedetti
    I'm searching for suggestions and resources on the possible ways to design a character animation system. I mean a system built on top of the graphics engine (as graphics engine I use Ogre3D, that provide an animation layer), and in strict contact with the logic of the game. It's for a sports title, so the question is not easy. Edit: What I'm searching for are suggestions and resources about the action state mechines (or animation state machines), that is build on top of the animation pipeline already provided by the graphics engine. So, a state-driver animation interface for use by virtually all higher-level game code.

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  • Stairway to Transaction Log Management in SQL Server, Level 1: Transaction Log Overview

    The transaction log is used by SQL Server to maintain data consistency and integrity. If the database is not in Simple-recovery mode, it can also be used in an appropriate backup regime to restore the database to a point in time. The Future of SQL Server Monitoring "Being web-based, SQL Monitor enables you to check on your servers from almost any location" Jonathan Allen.Try SQL Monitor now.

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  • Asset Lifecycle Management – Why Upgrade to Release 12.1?

    With Oracle's latest product release, asset intensive companies can benefit from the recent enhancements introduced in this latest version. Firms both large and small who want to better control their operating assets, from plant and equipment to manufacturing and utility assets, have the chance to realize faster time-to-benefit by utilizing the latest capabilities. Where efficiency, effectiveness, safety and compliance are critical, companies can benefit from an enterprise view of their equipment. This webcast will highlight some of the new features and the benefits possible.

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  • Slow in the Application but Fast in SQL Server Management Studio - from Erland

    - by Greg Low
    Our MVP buddy Erland Sommarskog doesn't post articles that often but when he does, you should read them. His latest post is here: http://www.sommarskog.se/query-plan-mysteries.html It talks about why a query might be slow when sent from an application but fast when you execute it in SSMS. But it covers way more than that. There is a great deal of good info on how queries are executed and query plans generated. Highly recommended!...(read more)

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  • Unable to boot: Missing Operating system

    - by Vivek S Panicker
    i had installed Ubuntu 11.10 along with the another Ubuntu 11.10 which already installed in my netbook. Later I formatted the partition I newly installed. Next time when I boot it went to Grub Rescue menu. I boot my system again with Ubuntu USB stick, Then I installed Boot repair package in USB and restored MBR and GRUB menu in hard disk. Now when I am restarting, I am getting a message Missing operating system, press any key to continue. Can somebody help me on this? Below is the output for sudo fdisk -l omitting empty partition (7) Disk /dev/sda: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders, total 312581808 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00058a60 Device Boot Start End Blocks Id System /dev/sda1 * 2048 204072287 102035120 83 Linux /dev/sda2 204072958 312580095 54253569 5 Extended /dev/sda5 310507520 312580095 1036288 82 Linux swap / Solaris /dev/sda6 308432896 310503423 1035264 82 Linux swap / Solaris Partition table entries are not in disk order Disk /dev/sdb: 4006 MB, 4006608896 bytes 124 heads, 62 sectors/track, 1017 cylinders, total 7825408 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0004d3df Device Boot Start End Blocks Id System /dev/sdb1 * 62 7818695 3909317 b W95 FAT32 Below is the output for sudo blkid /dev/loop0: TYPE="squashfs" /dev/loop1: LABEL="casper-rw" UUID="533defb1-f073-254a-b46f-7ca0ac1f4e0c" TYPE="ext2" /dev/sda1: LABEL="Ubuntu" UUID="6a141040-3ba8-457a-9de5-ad06e6057084" TYPE="ext4" /dev/sda5: UUID="3a7f62d6-9c65-4d12-a3b6-5d62b9710f7d" TYPE="swap" /dev/sda6: UUID="274da115-cec2-4418-a1af-88fe921e3670" TYPE="swap" /dev/sdb1: LABEL="PENDRIVE" UUID="EC22-6BE4" TYPE="vfat" File /boot/grub/grub.cfg # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 6a141040-3ba8-457a-9de5-ad06e6057084 if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=auto load_video insmod gfxterm insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 6a141040-3ba8-457a-9de5-ad06e6057084 set locale_dir=($root)/boot/grub/locale set lang=en_US insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=10 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### if [ ${recordfail} != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "$linux_gfx_mode" != "text" ]; then load_video; fi menuentry 'Ubuntu, with Linux 3.0.0-12-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail set gfxpayload=$linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 6a141040-3ba8-457a-9de5-ad06e6057084 linux /boot/vmlinuz-3.0.0-12-generic root=UUID=6a141040-3ba8-457a-9de5-ad06e6057084 ro quiet splash vt.handoff=7 initrd /boot/initrd.img-3.0.0-12-generic } menuentry 'Ubuntu, with Linux 3.0.0-12-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 6a141040-3ba8-457a-9de5-ad06e6057084 echo 'Loading Linux 3.0.0-12-generic ...' linux /boot/vmlinuz-3.0.0-12-generic root=UUID=6a141040-3ba8-457a-9de5-ad06e6057084 ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.0.0-12-generic } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 6a141040-3ba8-457a-9de5-ad06e6057084 linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 6a141040-3ba8-457a-9de5-ad06e6057084 linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ###

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  • Graphics system failure

    - by anonymous coward
    I just upgraded two versions of Ubuntu to Oneiric after a recent set of updates broke Audacious 2.4.something in Maverick for me. When it was all finished my Asus Eee 1215N with the 1366x768 screen and the notoriously unsupported Nvidia Ion2 Optimus chipset was working on minimum compatibility fallbacks at 1024x768 resolution. So I did a little bit of reading (not enough) and tried deleting a couple parts of the graphics system to see if I could force a retry on the autodetection. The result: No graphical shell works now. Attempted so far: -reinstalling xorg/nouveau, didn't work. -installing bumblebee/nvidia-current, didn't work. -sudo dpkg-reconfigure -phigh -a, didn't work. I'd like to stress that this is otherwise a perfectly functional installation that I had spent some time setting up already (including a successful compile of Audacious 3.21 that was working with all the plugins). Is there a way for me to rebuild the graphics system from scratch or should I just give up, cry a little, backup data, wipe partition and reinstall with a USB drive?

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  • C code - ls system command not showing bash colors

    - by m0atz
    I've just been fooling around with some code in C, an example of a really basic program is as follows which just, obviously, lists the directories using the ls system command. #include <stdio.h> int main (void) { system("ls -l -d */"); printf("I've just listed the directories :-)\n"); return 0; } This runs fine, but it shows the ls output in monochrome, whereas Bash would output the list using colors for the directories (or files if I included files). How can I make my C code use the bash colors? Thanks

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  • How-to populate different select list content per table row

    - by frank.nimphius
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} A frequent requirement posted on the OTN forum is to render cells of a table column using instances of af:selectOneChoices with each af:selectOneChoice instance showing different list values. To implement this use case, the select list of the table column is populated dynamically from a managed bean for each row. The table's current rendered row object is accessible in the managed bean using the #{row} expression, where "row" is the value added to the table's var property. <af:table var="row">   ...   <af:column ...>     <af:selectOneChoice ...>         <f:selectItems value="#{browseBean.items}"/>     </af:selectOneChoice>   </af:column </af:table> The browseBean managed bean referenced in the code snippet above has a setItems and getItems method defined that is accessible from EL using the #{browseBean.items} expression. When the table renders, then the var property variable - the #{row} reference - is filled with the data object displayed in the current rendered table row. The managed bean getItems method returns a List<SelectItem>, which is the model format expected by the f:selectItems tag to populate the af:selectOneChoice list. public void setItems(ArrayList<SelectItem> items) {} //this method is executed for each table row public ArrayList<SelectItem> getItems() {   FacesContext fctx = FacesContext.getCurrentInstance();   ELContext elctx = fctx.getELContext();   ExpressionFactory efactory =          fctx.getApplication().getExpressionFactory();          ValueExpression ve =          efactory.createValueExpression(elctx, "#{row}", Object.class);      Row rw = (Row) ve.getValue(elctx);         //use one of the row attributes to determine which list to query and   //show in the current af:selectOneChoice list  // ...  ArrayList<SelectItem> alsi = new ArrayList<SelectItem>();  for( ... ){      SelectItem item = new SelectItem();        item.setLabel(...);        item.setValue(...);        alsi.add(item);   }   return alsi;} For better performance, the ADF Faces table stamps it data rows. Stamping means that the cell renderer component - af:selectOneChoice in this example - is instantiated once for the column and then repeatedly used to display the cell data for individual table rows. This however means that you cannot refresh a single select one choice component in a table to change its list values. Instead the whole table needs to be refreshed, rerunning the managed bean list query. Be aware that having individual list values per table row is an expensive operation that should be used only on small tables for Business Services with low latency data fetching (e.g. ADF Business Components and EJB) and with server side caching strategies for the queried data (e.g. storing queried list data in a managed bean in session scope).

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  • My Last "Catch-Up" Post for 2010 Content

    - by KKline
    I did a lot of writing in 2010. Unfortunately, I didn't do a good job of keeping all of that writing equally distributed throughout all of the channels where I'm active. So here are a few more posts from my blog, put on-line during the months of November and December 2010, that I didn't get posted here on SQLBlog.com: 1. It's Time to Upgrade! So many of my customers and many of you, dear readers, are still on SQL Server 2005. Join Kevin Kline , SQL Server MVP and SQL Server Technology Strategist...(read more)

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