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  • Whats the API Key for in Google Maps API V3?

    - by Brandon
    In the older version of the API, I'd have to insert the javascript into the page using something like this for just basic functionality to work: http://maps.google.com/maps?file=api&v=2&key=GoogleMapsAPIKey Where I had to configure the API key for each individual site. Looking at the documentation, it says to get a basic map working I just need this: http://maps.google.com/maps/api/js?sensor=true/false Where does the API key fit in? Do I need to worry about it if I just plan on using a basic map and marker and none of the more advanced functions?

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  • What's quicker and better to determine if an array key exists in PHP?

    - by alex
    Consider these 2 examples $key = 'jim'; // example 1 if (isset($array[$key])) { doWhatIWant(); } // example 2 if (array_key_exists($key, $array)) { doWhatIWant(); } I'm interested in knowing if either of these are better. I've always used the first, but have seen a lot of people use the second example on this site. So, which is better? Faster? Clearer intent? Update Thanks for the quality answers. I now understand the difference between the 2. A benchmark states that isset() alone is quicker than array_key_exists(). However, if you want the isset() to behave like array_key_exists() it is slower.

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  • Indexed key vs indexed separate columns, which one is faster ?

    - by Jerry
    In MYSQL, from a pure performance perspective, if I have a table with large amount of data with 10/1 read/write ratio. is it faster in read/write performance to have 4 search criteria in separate columns and all indexed or have them combined in to one single string acting as a key and store in one indexed column ? e.g. say this table with 5 columns, first name, last name, sex, country and file where the first four columns will ALWAYS be given as a part of search parameters in a search or have a table with two columns, key and file. where the value of key can be john-smith-male-australia ?? I don't quite get the pros and cons. the point I try to stress is the fact that all parameters will be given.in a search.

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  • Accessing the next 3 element values in a Map knowing the key.

    - by Rachel
    I have java.util.LinkedHashMap with Integer as Key and Character as Value. I know the key of the element i want to access. In addition to the element value for the key, i also want to retrieve the next 3 element values so that i can append all the 4 element values and form a string with 4 chars. I am asking for something like how we will do in a java.util.List. Is this feasible by any means in a Map/ordered map? Please suggest any other data structure that can help me achieve this. I am using Java 6.

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  • How to find the entity with the greatest primary key?

    - by simpatico
    I've an entity LearningUnit that has an int primary key. Actually, it has nothing more. Entity Concept has the following relationship with it: @ManyToOne @Size(min=1,max=7) private LearningUnit learningUnit; In a constructor of Concept I need to retrieve the LearningUnit with the greatest primary key. If no LearningUnit exists yet I instantiate one. I then set this.learningUnit to the retrieved/instantied. Finally, I call the empty constructor of Concept in a try-catch block, to have the entitymanager do the cardinality check. If an exception is thrown (I expect one in the case that already another 7 Concepts are referring to the same LearningUnit. In that case, I case instantiate a new LearningUnit with a new greater primary key. Please, also point out, if any, clear pitfalls in my outlined algorithm above.

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  • Can a primary key be equal to a different column?

    - by eric
    I know that a primary key must be unique, but is it okay for a primary key to be equal to a different column in the same table by coincidence? For instance, I have 2 tables. One table is called person that holds information about a person (ID, email, telephone, address, name). The other table is staff (ID, pID(person ID), salary, position). In staff the ID column is the primary key and is used to uniquely identify a staff member. The number is from 1 - 100. However, the pID (person ID) may be equal to the ID. For instance the staff ID may be 1 and the pID that it references to may be equal to 1. Is that okay?

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  • Way to check for foreign key references before deleting in MySQL?

    - by Chad Johnson
    I'm working with a content management system, and users are prompted with a confirmation screen before deleting records. Some records are foreign key referenced in other tables, and therefore they cannot be deleted. I would like to display a message beside a given record if it has foreign key references. To know whether I should display the message for a record, I could just query the referencing table and see if there are references. But the problem is, there are about a dozen tables with records potentially referencing this record, and a lookup could take a "long" time. Is there an easy way to tell whether the record is delete-ready (ie. has no foreign key references)?

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  • Does iBatis enforce a primary key on my table?

    - by Yousui
    Hi guys, I'm working on a legacy project. The database is poorly designed. I want to change the DB layer now. The first think go through my mind is hibernate, but I hibernate need a primary key on my table. In fact some of my table does not have primary key. So I did a google search and I find iBatis, it's sounds very good with it. But I don't know whether iBatis enforce a primary key on my table? Thanks.

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  • How do I get the key of an item when doing a FOR loop through a dictionary or list in Python?

    - by Mike Hayes
    Hi I am new to Python. Say I have a list: list = ['A','B','C','D'] The key for each item respectively here is 0,1,2,3 - right? Now I am going to loop through it with a for loop... for item in list: print item That's great, I can print out my list. How do I get the key here? For example being able to do: print key print item on each loop? If this isn't possible with a list, where keys are not declared myself, is it possible with a Dictionary? Thanks

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  • Is it me or is pygame.key.get_pressed() not working?

    - by user1321527
    okay, so I am making a basic space-ship game. I can't get rotation to work because it scrambles the bitmap, but that's for another question.Should I even use a gif? any other filetype suggestions? back to the actual point here, so: k = pygame.key.get_pressed() yeah, self explanatory. this doesn't work, as it returns each key as pressed. so, somewhere else: d = k[pygame.K_d] and another line: print d and another: if d: So, k returns as each key on the keyboard pressed. d returns 0 indefinitely, whether or not d is pressed. d is always 0. the statement about d therefore is never true. Why is this happening?

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  • objective-c Add to/Edit .plist file

    - by Dave
    Does writeToFile:atomically, add data to an existing .plist? Is it possible to modify a value in a .plist ? SHould the app be recompiled to take effect the change? I have a custom .plist list in my app. The structure is as below: <array> <dict> <key>Title</key> <string>MyTitle</string> <key>Measurement</key> <dict> <key>prop1</key> <real>28.86392</real> <key>prop2</key> <real>75.12451</real> </dict> <key>Distance</key> <dict> <key>prop3</key> <real>37.49229</real> <key>prop4</key> <real>58.64502</real> </dict> </dict> </array> The array tag holds multiple items with same structure. I need to add items to the existing .plist. Is that possible? I can write a UIView to do just that, if so. *EDIT - OK, I just tried to writetofile hoping it would atleast overwrite if not add to it. Strangely, the following code selects different path while reading and writing. NSString *rootPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; The .plist file is in my project. I can read from it. When I write to it, it is creating a .plist file and saving it in my /users/.../library/! Does this make sense to anyone?

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Null-free "maps": Is a callback solution slower than tryGet()?

    - by David Moles
    In comments to "How to implement List, Set, and Map in null free design?", Steven Sudit and I got into a discussion about using a callback, with handlers for "found" and "not found" situations, vs. a tryGet() method, taking an out parameter and returning a boolean indicating whether the out parameter had been populated. Steven maintained that the callback approach was more complex and almost certain to be slower; I maintained that the complexity was no greater and the performance at worst the same. But code speaks louder than words, so I thought I'd implement both and see what I got. The original question was fairly theoretical with regard to language ("And for argument sake, let's say this language don't even have null") -- I've used Java here because that's what I've got handy. Java doesn't have out parameters, but it doesn't have first-class functions either, so style-wise, it should suck equally for both approaches. (Digression: As far as complexity goes: I like the callback design because it inherently forces the user of the API to handle both cases, whereas the tryGet() design requires callers to perform their own boilerplate conditional check, which they could forget or get wrong. But having now implemented both, I can see why the tryGet() design looks simpler, at least in the short term.) First, the callback example: class CallbackMap<K, V> { private final Map<K, V> backingMap; public CallbackMap(Map<K, V> backingMap) { this.backingMap = backingMap; } void lookup(K key, Callback<K, V> handler) { V val = backingMap.get(key); if (val == null) { handler.handleMissing(key); } else { handler.handleFound(key, val); } } } interface Callback<K, V> { void handleFound(K key, V value); void handleMissing(K key); } class CallbackExample { private final Map<String, String> map; private final List<String> found; private final List<String> missing; private Callback<String, String> handler; public CallbackExample(Map<String, String> map) { this.map = map; found = new ArrayList<String>(map.size()); missing = new ArrayList<String>(map.size()); handler = new Callback<String, String>() { public void handleFound(String key, String value) { found.add(key + ": " + value); } public void handleMissing(String key) { missing.add(key); } }; } void test() { CallbackMap<String, String> cbMap = new CallbackMap<String, String>(map); for (int i = 0, count = map.size(); i < count; i++) { String key = "key" + i; cbMap.lookup(key, handler); } System.out.println(found.size() + " found"); System.out.println(missing.size() + " missing"); } } Now, the tryGet() example -- as best I understand the pattern (and I might well be wrong): class TryGetMap<K, V> { private final Map<K, V> backingMap; public TryGetMap(Map<K, V> backingMap) { this.backingMap = backingMap; } boolean tryGet(K key, OutParameter<V> valueParam) { V val = backingMap.get(key); if (val == null) { return false; } valueParam.value = val; return true; } } class OutParameter<V> { V value; } class TryGetExample { private final Map<String, String> map; private final List<String> found; private final List<String> missing; public TryGetExample(Map<String, String> map) { this.map = map; found = new ArrayList<String>(map.size()); missing = new ArrayList<String>(map.size()); } void test() { TryGetMap<String, String> tgMap = new TryGetMap<String, String>(map); for (int i = 0, count = map.size(); i < count; i++) { String key = "key" + i; OutParameter<String> out = new OutParameter<String>(); if (tgMap.tryGet(key, out)) { found.add(key + ": " + out.value); } else { missing.add(key); } } System.out.println(found.size() + " found"); System.out.println(missing.size() + " missing"); } } And finally, the performance test code: public static void main(String[] args) { int size = 200000; Map<String, String> map = new HashMap<String, String>(); for (int i = 0; i < size; i++) { String val = (i % 5 == 0) ? null : "value" + i; map.put("key" + i, val); } long totalCallback = 0; long totalTryGet = 0; int iterations = 20; for (int i = 0; i < iterations; i++) { { TryGetExample tryGet = new TryGetExample(map); long tryGetStart = System.currentTimeMillis(); tryGet.test(); totalTryGet += (System.currentTimeMillis() - tryGetStart); } System.gc(); { CallbackExample callback = new CallbackExample(map); long callbackStart = System.currentTimeMillis(); callback.test(); totalCallback += (System.currentTimeMillis() - callbackStart); } System.gc(); } System.out.println("Avg. callback: " + (totalCallback / iterations)); System.out.println("Avg. tryGet(): " + (totalTryGet / iterations)); } On my first attempt, I got 50% worse performance for callback than for tryGet(), which really surprised me. But, on a hunch, I added some garbage collection, and the performance penalty vanished. This fits with my instinct, which is that we're basically talking about taking the same number of method calls, conditional checks, etc. and rearranging them. But then, I wrote the code, so I might well have written a suboptimal or subconsicously penalized tryGet() implementation. Thoughts?

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  • overwrite existing entity via bulkloader.Loader

    - by Ray Yun
    I was going to CSV based export/import for large data with app engine. My idea was just simple. First column of CSV would be key of entity. If it's not empty, that row means existing entity and should overwrite old one. Else, that row is new entity and should create new one. I could export key of entity by adding key property. class FrontExporter(bulkloader.Exporter): def __init__(self): bulkloader.Exporter.__init__(self, 'Front', [ ('__key__', str, None), ('name', str, None), ]) But when I was trying to upload CSV, it had failed because bulkloader.Loader.generate_key() was just for "key_name" not "key" itself. That means all exported entities in CSV should have unique 'key_name' if I want to modify-and-reupload them. class FrontLoader(bulkloader.Loader): def __init__(self): bulkloader.Loader.__init__(self, 'Front', [ ('_UNUSED', lambda x: None), ('name', lambda x: x.decode('utf-8')), ]) def generate_key(self,i,values): # first column is key keystr = values[0] if len(keystr)==0: return None return keystr I also tried to load key directly without using generate_key(), but both failed. class FrontLoader(bulkloader.Loader): def __init__(self): bulkloader.Loader.__init__(self, 'Front', [ ('Key', db.Key), # not working. just create new one. ('__key__', db.Key), # same... So, how can I overwrite existing entity which has no 'key_name'? It would be horrible if I should give unique name to all entities..... From the first answer, I could handle this problem. :) def create_entity(self, values, key_name=None, parent=None): # if key_name is None: # print 'key_name is None' # else: # print 'key_name=<',key_name,'> : length=',len(key_name) Validate(values, (list, tuple)) assert len(values) == len(self._Loader__properties), ( 'Expected %d columns, found %d.' % (len(self._Loader__properties), len(values))) model_class = GetImplementationClass(self.kind) properties = { 'key_name': key_name, 'parent': parent, } for (name, converter), val in zip(self._Loader__properties, values): if converter is bool and val.lower() in ('0', 'false', 'no'): val = False properties[name] = converter(val) if key_name is None: entity = model_class(**properties) #print 'create new one' else: entity = model_class.get(key_name) for key, value in properties.items(): setattr(entity, key, value) #print 'overwrite old one' entities = self.handle_entity(entity) if entities: if not isinstance(entities, (list, tuple)): entities = [entities] for entity in entities: if not isinstance(entity, db.Model): raise TypeError('Expected a db.Model, received %s (a %s).' % (entity, entity.__class__)) return entities def generate_key(self,i,values): # first column is key if values[0] is None or values[0] in ('',' ','-','.'): return None return values[0]

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  • mysql and indexes with more than one column

    - by clarkk
    How to use indexes with more than one column The original index has an index on block_id, but is it necesarry when it's already in the unique index with two column? Indexes with more than one column (a,b,c) you can search for a, b and c you can search for a and b you can search for a you can not search for a and c Does this apply to unique indexes too? table id block_id account_id name indexes origin PRIMARY KEY (`id`) UNIQUE KEY `block_id` (`block_id`,`account_id`) KEY `block_id` (`block_id`), KEY `account_id` (`account_id`), indexes alternative PRIMARY KEY (`id`) UNIQUE KEY `block_id` (`block_id`,`account_id`) KEY `account_id` (`account_id`),

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  • It says i have an indented block when i dont?

    - by user3728373
    def cave(): global key global response print(''' You find yourself standing infront of a cave. You venture into the cave to find a large door blocking your path. (insert key, turn around''') response = input("Enter a command: ") while response != 'insert key' or response != 'turn around': if response =='insert key' or response == 'turn around': break print('Choose one of the options: ") response = input() if response == 'insert key': if key == 1: win() else: print('''You don't have a key. Get One!!''') elif response == 'turn around' : home()

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  • How to Convert a PFX Certificate into a JKS Certificate to configure it on WebLogic

    - by adejuanc
    To convert a pfx cert file to a jks file, please follow these instructions: 1. Set up the environment for the domain, by executing the setDomainEnv.sh script, typically located at $DOMAIN_HOME/bin. $ . ./setDomainEnv.sh 2. Use OpenSSL to check the pfx certificate's content. $ openssl pkcs12 -in <certificate.pfx> -out KEYSTORE.pem -nodesAt this point, a password for the pfx file will be requested. Expected output: $ openssl pkcs12 -in <certificate.pfx> -out KEYSTORE.pem -nodesEnter Import Password:MAC verified OK3. Open KEYSTORE.pem file, from step 2. This should look similar to this:You will find three certificates on it and the private key: Bag Attributes Microsoft Local Key set: <No Values> localKeyID: 01 00 00 00 friendlyName: le-36c42c6e-ec49-413c-891e-591f7e3dd306 Microsoft CSP Name: Microsoft RSA SChannel Cryptographic ProviderKey Attributes X509v3 Key Usage: 10-----BEGIN RSA PRIVATE KEY-----MIIEpQIBAAKCAQEAtPwoO3eOwSyOapzZgcDnQOH27cOaaejHtNh921Pd+U4N+dlm...EDITING...R5rsB00Yk1/2W9UqD9Nn7cDuMdilS8g9CUqnnSlDkSG0AX67auKUAcI=-----END RSA PRIVATE KEY-----Bag Attributes localKeyID: 01 00 00 00 friendlyName: *.something.comsubject=/serialNumber=sj6QjpTjKcpQGZ9QqWO-pFvsakS1t8MV/C=US/ST=Missouri/L=CHESTERFIELD/O=Oracle_Corp, Inc./OU=Oracle/CN=*.something.comissuer=/C=US/O=GeoTrust, Inc./CN=GeoTrust SSL CA-----BEGIN CERTIFICATE-----MIIErzCCA5egAwIBAgIDAIH6MA0GCSqGSIb3DQEBBQUAMEAxCzAJBgNVBAYTAlVT...EDITING...wA5JxaU55teoWkuiAaYRQpuLepJfzw+qMk5i5FpMRbVMMfkcBusGtdW5OrAoYDL94rgR-----END CERTIFICATE-----Bag Attributes friendlyName: GeoTrust Global CAsubject=/C=US/O=GeoTrust Inc./CN=GeoTrust Global CAissuer=/C=US/O=GeoTrust Inc./CN=GeoTrust Global CA-----BEGIN CERTIFICATE-----MIIDVDCCAjygAwIBAgIDAjRWMA0GCSqGSIb3DQEBBQUAMEIxCzAJBgNVBAYTAlVT...EDITING...5fEWCRE11azbJHFwLJhWC9kXtNHjUStedejV0NxPNO3CBWaAocvmMw==-----END CERTIFICATE-----Bag Attributes: <Empty Attributes>subject=/C=US/O=GeoTrust, Inc./CN=GeoTrust SSL CAissuer=/C=US/O=GeoTrust Inc./CN=GeoTrust Global CA-----BEGIN CERTIFICATE-----MIID2TCCAsGgAwIBAgIDAjbQMA0GCSqGSIb3DQEBBQUAMEIxCzAJBgNVBAYTAlVT...EDITING...TpnKXKBuervdo5AaRTPvvz7SBMS24CqFZUE+ENQ=-----END CERTIFICATE-----4. Identify and store contents from KEYSTORE.pem certificate, to proceed and create jks files:At this point, you will find three certificates on KEYSTORE.pem and the private key. 4.1 Private Key.To identify the private key, look for the following headings: -----BEGIN RSA PRIVATE KEY----------END RSA PRIVATE KEY-----Both above mentioned tags will be surrounded the private key. Go ahead and save the content of it into a file called: my_key_pk.pem. This has to include the headings. Expected file: -----BEGIN RSA PRIVATE KEY-----MIIEpQIBAAKCAQEAtPwoO3eOwSyOapzZgcDnQOH27cOaaejHtNh921Pd+U4N+dlm...EDIT...Y4ZrW12PRa9/EOBGTG5teKAEada/K4yKReTyQQAGq6j5RjErmuuKkKgPGMSCjvMSR5rsB00Yk1/2W9UqD9Nn7cDuMdilS8g9CUqnnSlDkSG0AX67auKUAcI=-----END RSA PRIVATE KEY-----4.2 Root Certificate.To identify the Root Certificate, look for the following headings: subject=/C=US/O=GeoTrust Inc./CN=GeoTrust Global CA issuer=/C=US/O=GeoTrust Inc./CN=GeoTrust Global CA Subject and issuer must be the same. Go ahead and save the content of it into a file called: my_key_root.pem. Include all the content from BEGIN CERTIFICATE TO END CERTIFICATE, both included.4.3 Intermediate Certificate.To identify an Intermediate Certificate, look for the following heading: subject=/C=US/O=GeoTrust, Inc./CN=GeoTrust SSL CAissuer=/C=US/O=GeoTrust Inc./CN=GeoTrust Global CA Subject and issuer are different only on the CN. Go ahead and save the content of it into a file called: my_key_intermediate.pem. Include all the content from BEGIN CERTIFICATE TO END CERTIFICATE, both included. NOTE: This certificate is optional and there are some cases where it'll not be present. If this is the case, go ahead and skip this step. In any other case, this needs to be added to the identity keystore jks file. 4.4 Server Certificate. To identify a Server Certificate, look for the following heading: friendlyName: some.thing.comsubject=/serialNumber=sj6QjpTjKcpQGZ9QqWO-pFvsakS1t8MV/C=US/ST=Missouri/L=CHESTERFIELD/O=Oracle_Corp, Inc./OU=Oracle/CN=some.thing.com        A server certificate includes a heading called Friendly Name. Go ahead and save the content of it into a file called: my_key_crt.pem. Include all the content from BEGIN CERTIFICATE TO END CERTIFICATE, both included.5. Create a Trust Keystore and import the Root certificate into it. $ keytool -import -trustcacerts -file my_key_root.pem -alias my_key_root -keystore my_key_trust.jks -storepass <store_pass> -keypass <key_pass>Expected Output: Certificate already exists in system-wide CA keystore under alias <geotrustglobalca> Do you still want to add it to your own keystore? [no]: yes Certificate was added to keystore6. Generate an Identity Keystore and import Server into it. $java utils.ImportPrivateKey -keystore my_key_identity.jks -storepass <store_pass> -storetype JKS -keypass <key_pass> -alias server_identity -certfile my_key_crt.pem -keyfile my_key_pk.pem -keyfilepass <pfx_password> With these instructions, two jks files will be produced: my_key_identity.jks my_key_trust.jks With both files, the next step is to configure Custom Identity and Custom Trust on WebLogic Server.

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  • Yet another blog about IValueConverter

    - by codingbloke
    After my previous blog on a Generic Boolean Value Converter I thought I might as well blog up another IValueConverter implementation that I use. The Generic Boolean Value Converter effectively converters an input which only has two possible values to one of two corresponding objects.  The next logical step would be to create a similar converter that can take an input which has multiple (but finite and discrete) values to one of multiple corresponding objects.  To put it more simply a Generic Enum Value Converter. Now we already have a tool that can help us in this area, the ResourceDictionary.  A simple IValueConverter implementation around it would create a StringToObjectConverter like so:- StringToObjectConverter using System; using System.Windows; using System.Windows.Data; using System.Linq; using System.Windows.Markup; namespace SilverlightApplication1 {     [ContentProperty("Items")]     public class StringToObjectConverter : IValueConverter     {         public ResourceDictionary Items { get; set; }         public string DefaultKey { get; set; }                  public StringToObjectConverter()         {             DefaultKey = "__default__";         }         public virtual object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             if (value != null && Items.Contains(value.ToString()))                 return Items[value.ToString()];             else                 return Items[DefaultKey];         }         public virtual object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             return Items.FirstOrDefault(kvp => value.Equals(kvp.Value)).Key;         }     } } There are some things to note here.  The bulk of managing the relationship between an object instance and the related string key is handled by the Items property being an ResourceDictionary.  Also there is a catch all “__default__” key value which allows for only a subset of the possible input values to mapped to an object with the rest falling through to the default. We can then set one of these up in Xaml:-             <local:StringToObjectConverter x:Key="StatusToBrush">                 <ResourceDictionary>                     <SolidColorBrush Color="Red" x:Key="Overdue" />                     <SolidColorBrush Color="Orange" x:Key="Urgent" />                     <SolidColorBrush Color="Silver" x:Key="__default__" />                 </ResourceDictionary>             </local:StringToObjectConverter> You could well imagine that in the model being bound these key names would actually be members of an enum.  This still works due to the use of ToString in the Convert method.  Hence the only requirement for the incoming object is that it has a ToString implementation which generates a sensible string instead of simply the type name. I can’t imagine right now a scenario where this converter would be used in a TwoWay binding but there is no reason why it can’t.  I prefer to avoid leaving the ConvertBack throwing an exception if that can be be avoided.  Hence it just enumerates the KeyValuePair entries to find a value that matches and returns the key its mapped to. Ah but now my sense of balance is assaulted again.  Whilst StringToObjectConverter is quite happy to accept an enum type via the Convert method it returns a string from the ConvertBack method not the original input enum type that arrived in the Convert.  Now I could address this by complicating the ConvertBack method and examining the targetType parameter etc.  However I prefer to a different approach, deriving a new EnumToObjectConverter class instead. EnumToObjectConverter using System; namespace SilverlightApplication1 {     public class EnumToObjectConverter : StringToObjectConverter     {         public override object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             string key = Enum.GetName(value.GetType(), value);             return base.Convert(key, targetType, parameter, culture);         }         public override object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             string key = (string)base.ConvertBack(value, typeof(String), parameter, culture);             return Enum.Parse(targetType, key, false);         }     } }   This is a more belts and braces solution with specific use of Enum.GetName and Enum.Parse.  Whilst its more explicit in that the a developer has to  choose to use it, it is only really necessary when using TwoWay binding, in OneWay binding the base StringToObjectConverter would serve just as well. The observant might note that there is actually no “Generic” aspect to this solution in the end.  The use of a ResourceDictionary eliminates the need for that.

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  • sorting dynamic table created by form inputs [migrated]

    - by mille
    i am having problems with sorting can someone help to sort this table not just by its form entry id but onclick with some other columns i tried a lot of plugins but cant get anything to work and i dont know what to do i am new at this i sorry for my english thanks. here is the js: var Animals ={ index: window.localStorage.getItem("Animals:index"), $table: document.getElementById("animals-table"), $form: document.getElementById("animals-form"), $button_save: document.getElementById("animals-save"), $button_discard: document.getElementById("animals-discard"), init: function() { if (!Animals.index) { window.localStorage.setItem("Animals:index", Animals.index = 1); } Animals.$form.reset(); Animals.$button_discard.addEventListener("click", function(event) { Animals.$form.reset(); Animals.$form.id_entry.value = 0; }, true); Animals.$form.addEventListener("submit", function(event) { var entry = { id: parseInt(this.id_entry.value), animal_id:this.animal_id.value, animal_name: this.animal_name.value, animal_type: this.animal_type.value, bday: this.bday.value, animal_sex: this.animal_sex.value, mother_name: this.mother_name.value, farm_name: this.farm_name.value, money: this.money.value, weight: this.weight.value, purchase_partner: this.purchase_partner.value }; if (entry.id === 0) { Animals.storeAdd(entry); Animals.tableAdd(entry); } else { // edit Animals.storeEdit(entry); Animals.tableEdit(entry); } this.reset(); this.id_entry.value = 0; event.preventDefault(); }, true); if (window.localStorage.length - 1) { var animals_list = [], i, key; for (i = 0; i < window.localStorage.length; i++) { key = window.localStorage.key(i); if (/Animals:\d+/.test(key)) { animals_list.push(JSON.parse(window.localStorage.getItem(key))); } } if (animals_list.length) { animals_list.sort(function(a, b) {return a.id < b.id ? -1 : (a.id > b.id ? 1 : 0);}) .forEach(Animals.tableAdd);} Animals.$table.addEventListener("click", function(event) { var op = event.target.getAttribute("data-op"); if (/edit|remove/.test(op)) { var entry = JSON.parse(window.localStorage.getItem("Animals:"+ event.target.getAttribute("data- id"))); if (op == "edit") { Animals.$form.id_entry.value = entry.id; Animals.$form.animal_id.value = entry.animal_id; Animals.$form.animal_name.value = entry.animal_name; Animals.$form.animal_type.value = entry.animal_type; Animals.$form.bday.value = entry.bday; Animals.$form.animal_sex.value = entry.animal_sex; Animals.$form.mother_name.value = entry.mother_name; Animals.$form.farm_name.value = entry.farm_name; Animals.$form.money.value = entry.money; Animals.$form.weight.value = entry.weight; Animals.$form.purchase_partner.value = entry.purchase_partner; } else if (op == "remove") { if (confirm('Are you sure you want to remove this animal from your list?' )) { Animals.storeRemove(entry); Animals.tableRemove(entry); } } event.preventDefault(); } }, true); }, storeAdd: function(entry) { entry.id = Animals.index; window.localStorage.setItem("Animals:index", ++Animals.index); window.localStorage.setItem("Animals:"+ entry.id, JSON.stringify(entry)); }, storeEdit: function(entry) { window.localStorage.setItem("Animals:"+ entry.id, JSON.stringify(entry)); }, storeRemove: function(entry) { window.localStorage.removeItem("Animals:"+ entry.id); }, tableAdd: function(entry) { var $tr = document.createElement("tr"), $td, key; for (key in entry) { if (entry.hasOwnProperty(key)) { $td = document.createElement("td"); $td.appendChild(document.createTextNode(entry[key])); $tr.appendChild($td); } } $td = document.createElement("td"); $td.innerHTML = '<a data-op="edit" data-id="'+ entry.id +'">Edit</a> | <a data-op="remove" data-id="'+ entry.id +'">Remove</a>'; $tr.appendChild($td); $tr.setAttribute("id", "entry-"+ entry.id); Animals.$table.appendChild($tr); }, tableEdit: function(entry) { var $tr = document.getElementById("entry-"+ entry.id), $td, key; $tr.innerHTML = ""; for (key in entry) { if (entry.hasOwnProperty(key)) { $td = document.createElement("td"); $td.appendChild(document.createTextNode(entry[key])); $tr.appendChild($td); } } $td = document.createElement("td"); $td.innerHTML = '<a data-op="edit" data-id="'+ entry.id +'">Edit</a> | <a data-op="remove" data-id="'+ entry.id +'">Remove</a>'; $tr.appendChild($td); }, tableRemove: function(entry) { Animals.$table.removeChild(document.getElementById("entry-"+ entry.id)); } }; Animals.init();

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  • Ubuntu 9.10 RSA authentication: ssh fails, filezilla runs fine

    - by MariusPontmercy
    This is quite a mistery for me. I usually use passwordless RSA authentication to login into my remote *nix servers with ssh and sftp. Never had any problem until now. I cannot connect to an Ubuntu 9.10 machine: user@myclient$ ssh -i .ssh/Ganymede_key [email protected] [...] debug1: Host 'ganymede.server.com' is known and matches the RSA host key. debug1: Found key in /home/user/.ssh/known_hosts:14 debug2: bits set: 494/1024 debug1: ssh_rsa_verify: signature correct debug2: kex_derive_keys debug2: set_newkeys: mode 1 debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug2: set_newkeys: mode 0 debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug2: service_accept: ssh-userauth debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: .ssh/Ganymede_key (0xb96a0ef8) debug2: key: .ssh/Ganymede_key ((nil)) debug1: Authentications that can continue: publickey,password,keyboard-interactive debug1: Next authentication method: publickey debug1: Offering public key: .ssh/Ganymede_key debug2: we sent a publickey packet, wait for reply debug1: Authentications that can continue: publickey,password,keyboard-interactive debug1: Trying private key: .ssh/Ganymede_key debug1: read PEM private key done: type RSA debug2: we sent a publickey packet, wait for reply debug1: Authentications that can continue: publickey,password,keyboard-interactive debug2: we did not send a packet, disable method debug1: Next authentication method: keyboard-interactive debug2: userauth_kbdint debug2: we sent a keyboard-interactive packet, wait for reply debug2: input_userauth_info_req debug2: input_userauth_info_req: num_prompts 1 Then it falls back to password authentication. If I disable password authentication on the remote machine my connection attempt just fails with a "Permission denied (publickey)." state. Same thing for sftp from command line. The "funny" thing is that the exact same RSA key works like a charm with a Filezilla sftp session instead: 12:08:00 Trace: Offered public key from "/home/user/.filezilla/keys/Ganymede_key" 12:08:00 Trace: Offer of public key accepted, trying to authenticate using it. 12:08:01 Trace: Access granted 12:08:01 Trace: Opened channel for session 12:08:01 Trace: Started a shell/command 12:08:01 Status: Connected to ganymede.server.com 12:08:02 Trace: CSftpControlSocket::ConnectParseResponse() 12:08:02 Trace: CSftpControlSocket::ResetOperation(0) 12:08:02 Trace: CControlSocket::ResetOperation(0) 12:08:02 Status: Retrieving directory listing... 12:08:02 Trace: CSftpControlSocket::SendNextCommand() 12:08:02 Trace: CSftpControlSocket::ChangeDirSend() 12:08:02 Command: pwd 12:08:02 Response: Current directory is: "/root" 12:08:02 Trace: CSftpControlSocket::ResetOperation(0) 12:08:02 Trace: CControlSocket::ResetOperation(0) 12:08:02 Trace: CSftpControlSocket::ParseSubcommandResult(0) 12:08:02 Trace: CSftpControlSocket::ListSubcommandResult() 12:08:02 Trace: CSftpControlSocket::ResetOperation(0) 12:08:02 Trace: CControlSocket::ResetOperation(0) 12:08:02 Status: Directory listing successful Any thoughts? M

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  • New Skool Crosstabbing

    - by Tim Dexter
    A while back I spoke about having to go back to BIP's original crosstabbing solution to achieve a certain layout. Hok Min has provided a 'man' page for the new crosstab/pivot builder for 10.1.3.4.1 users. This will make the documentation drop but for now, get it here! The old, hand method is still available but this new approach, is more efficient and flexible. That said you may need to get into the crosstab code to tweak it where the crosstab dialog can not help. I had to do this, this week but more on that later. The following explains how the crosstab wizard builds the crosstab and what the fields inside the resulting template structure are there for. To create the crosstab a new XDO command "<?crosstab:...?>" has been created. XDO Command: <?crosstab: ctvarname; data-element; rows; columns; measures; aggregation?> Parameter Description Example Ctvarname Crosstab variable name. This is automatically generated by the Add-in. C123 data-element This is the XML data element that contains the data. "//ROW" Rows This contains a list of XML elements for row headers. The ordering information is specified within "{" and "}". The first attribute is the sort element. Leaving it blank means the sort element is the same as the row header element. The attribute "o" means order. Its value can be "a" for ascending, or "d" for descending. The attribute "t" means type. Its value can be "t" for text, and "n" for numeric. There can be more than one sort elements, example: "emp-full-name {emp-lastname,o=a,t=n}{emp-firstname,o=a,t=n}. This will sort employee by last name and first name. "Region{,o=a,t=t}, District{,o=a,t=t}" In the example, the first row header is "Region". It is sort by "Region", order is ascending, and type is text. The second row header is "District". It is sort by "District", order is ascending, and type is text. Columns This contains a list of XML elements for columns headers. The ordering information is specified within "{" and "}". The first attribute is the sort element. Leaving it blank means the sort element is the same as the column header element. The attribute "o" means order. Its value can be "a" for ascending, or "d" for descending. The attribute "t" means type. Its value can be "t" for text, and "n" for numeric. There can be more than one sort elements, example: "emp-full-name {emp-lastname,o=a,t=n}{emp-firstname,o=a,t=n}. This will sort employee by last name and first name. "ProductsBrand{,o=a,t=t}, PeriodYear{,o=a,t=t}" In the example, the first column header is "ProductsBrand". It is sort by "ProductsBrand", order is ascending, and type is text. The second column header is "PeriodYear". It is sort by "District", order is ascending, and type is text. Measures This contains a list of XML elements for measures. "Revenue, PrevRevenue" Aggregation The aggregation function name. Currently, we only support "sum". "sum" Using the Oracle BI Publisher Template Builder for Word add-in, we are able to construct the following Pivot Table: The generated XDO command for this Pivot Table is as follow: <?crosstab:c547; "//ROW";"Region{,o=a,t=t}, District{,o=a,t=t}"; "ProductsBrand{,o=a,t=t},PeriodYear{,o=a,t=t}"; "Revenue, PrevRevenue";"sum"?> Running the command on the give XML data files generates this XML file "cttree.xml". Each XPath in the "cttree.xml" is described in the following table. Element XPath Count Description C0 /cttree/C0 1 This contains elements which are related to column. C1 /cttree/C0/C1 4 The first level column "ProductsBrand". There are four distinct values. They are shown in the label H element. CS /cttree/C0/C1/CS 4 The column-span value. It is used to format the crosstab table. H /cttree/C0/C1/H 4 The column header label. There are four distinct values "Enterprise", "Magicolor", "McCloskey" and "Valspar". T1 /cttree/C0/C1/T1 4 The sum for measure 1, which is Revenue. T2 /cttree/C0/C1/T2 4 The sum for measure 2, which is PrevRevenue. C2 /cttree/C0/C1/C2 8 The first level column "PeriodYear", which is the second group-by key. There are two distinct values "2001" and "2002". H /cttree/C0/C1/C2/H 8 The column header label. There are two distinct values "2001" and "2002". Since it is under C1, therefore the total number of entries is 4 x 2 => 8. T1 /cttree/C0/C1/C2/T1 8 The sum for measure 1 "Revenue". T2 /cttree/C0/C1/C2/T2 8 The sum for measure 2 "PrevRevenue". M0 /cttree/M0 1 This contains elements which are related to measures. M1 /cttree/M0/M1 1 This contains summary for measure 1. H /cttree/M0/M1/H 1 The measure 1 label, which is "Revenue". T /cttree/M0/M1/T 1 The sum of measure 1 for the entire xpath from "//ROW". M2 /cttree/M0/M2 1 This contains summary for measure 2. H /cttree/M0/M2/H 1 The measure 2 label, which is "PrevRevenue". T /cttree/M0/M2/T 1 The sum of measure 2 for the entire xpath from "//ROW". R0 /cttree/R0 1 This contains elements which are related to row. R1 /cttree/R0/R1 4 The first level row "Region". There are four distinct values, they are shown in the label H element. H /cttree/R0/R1/H 4 This is row header label for "Region". There are four distinct values "CENTRAL REGION", "EASTERN REGION", "SOUTHERN REGION" and "WESTERN REGION". RS /cttree/R0/R1/RS 4 The row-span value. It is used to format the crosstab table. T1 /cttree/R0/R1/T1 4 The sum of measure 1 "Revenue" for each distinct "Region" value. T2 /cttree/R0/R1/T2 4 The sum of measure 1 "Revenue" for each distinct "Region" value. R1C1 /cttree/R0/R1/R1C1 16 This contains elements from combining R1 and C1. There are 4 distinct values for "Region", and four distinct values for "ProductsBrand". Therefore, the combination is 4 X 4 è 16. T1 /cttree/R0/R1/R1C1/T1 16 The sum of measure 1 "Revenue" for each combination of "Region" and "ProductsBrand". T2 /cttree/R0/R1/R1C1/T2 16 The sum of measure 2 "PrevRevenue" for each combination of "Region" and "ProductsBrand". R1C2 /cttree/R0/R1/R1C1/R1C2 32 This contains elements from combining R1, C1 and C2. There are 4 distinct values for "Region", and four distinct values for "ProductsBrand", and two distinct values of "PeriodYear". Therefore, the combination is 4 X 4 X 2 è 32. T1 /cttree/R0/R1/R1C1/R1C2/T1 32 The sum of measure 1 "Revenue" for each combination of "Region", "ProductsBrand" and "PeriodYear". T2 /cttree/R0/R1/R1C1/R1C2/T2 32 The sum of measure 2 "PrevRevenue" for each combination of "Region", "ProductsBrand" and "PeriodYear". R2 /cttree/R0/R1/R2 18 This contains elements from combining R1 "Region" and R2 "District". Since the list of values in R2 has dependency on R1, therefore the number of entries is not just a simple multiplication. H /cttree/R0/R1/R2/H 18 The row header label for R2 "District". R1N /cttree/R0/R1/R2/R1N 18 The R2 position number within R1. This is used to check if it is the last row, and draw table border accordingly. T1 /cttree/R0/R1/R2/T1 18 The sum of measure 1 "Revenue" for each combination "Region" and "District". T2 /cttree/R0/R1/R2/T2 18 The sum of measure 2 "PrevRevenue" for each combination of "Region" and "District". R2C1 /cttree/R0/R1/R2/R2C1 72 This contains elements from combining R1, R2 and C1. T1 /cttree/R0/R1/R2/R2C1/T1 72 The sum of measure 1 "Revenue" for each combination of "Region", "District" and "ProductsBrand". T2 /cttree/R0/R1/R2/R2C1/T2 72 The sum of measure 2 "PrevRevenue" for each combination of "Region", "District" and "ProductsBrand". R2C2 /cttree/R0/R1/R2/R2C1/R2C2 144 This contains elements from combining R1, R2, C1 and C2, which gives the finest level of details. M1 /cttree/R0/R1/R2/R2C1/R2C2/M1 144 The sum of measure 1 "Revenue". M2 /cttree/R0/R1/R2/R2C1/R2C2/M2 144 The sum of measure 2 "PrevRevenue". Lots to read and digest I know! Customization One new feature I discovered this week is the ability to show one column and sort by another. I had a data set that was extracting month abbreviations, we wanted to show the months across the top and some row headers to the side. As you may know XSL is not great with dates, especially recognising month names. It just wants to sort them alphabetically, so Apr comes before Jan, etc. A way around this is to generate a month number alongside the month and use that to sort. We can do that in the crosstab, sadly its not exposed in the UI yet but its doable. Go back up and take a look a the initial crosstab command. especially the Rows and Columns entries. In there you will find the sort criteria. "ProductsBrand{,o=a,t=t}, PeriodYear{,o=a,t=t}" Notice those leading commas inside the curly braces? Because there is no field preceding them it means that the crosstab should sort on the column before the brace ie PeriodYear. But you can insert another column in the data set to sort by. To get my sort working how I needed. <?crosstab:c794;"current-group()";"_Fund_Type_._Fund_Type_Display_{_Fund_Type_._Fund_Type_Sort_,o=a,t=n}";"_Fiscal_Period__Amount__._Amt_Fm_Disp_Abbr_{_Fiscal_Period__Amount__._Amt_Fiscal_Month_Sort_,o=a,t=n}";"_Execution_Facts_._Amt_";"sum"?> Excuse the horribly verbose XML tags, good ol BIEE :0) The emboldened columns are not in the crosstab but are in the data set. I just opened up the field, dropped them in and changed the type(t) value to be 'n', for number, instead of the default 'a' and my crosstab started sorting how I wanted it. If you find other tips and tricks, please share in the comments.

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  • SSH login very slow on OS X Leopard

    - by acjohnson55
    My SSH sessions take a very long time to initiate. This applies for logins with and without passwords, interactive and non-interactive. I have tried setting 'GSSAPIAuthentication no' and 'IPQoS 0x00' on the client side, and 'UseDNS no' on the server side, but no dice. I'm really stumped and frustrated. The worst part is that it SFTP takes forever to establish connections too, making file transfer much longer than it would be otherwise. I thought the problem might be something with PAM, because of where the hang is in the sshd log below, so I tried commenting out each line one-by-one in the /etc/pam.d/sshd file. Some caused login to be impossible, some had no apparent effect. I can't really tell if PAM is stalling for other services, but I can say that su'ing into my account from another account with 'su -l' has no apparent delay. I tried creating a new user account, just to see if there was something wrong with my existing account, and the same problem persisted. Any ideas of what's going on? On the client side, the most verbose mode outputs (redacted where reasonable): OpenSSH_5.9p1, OpenSSL 0.9.8r 8 Feb 2011 debug1: Reading configuration data ... debug1: ... line 1: Applying options for ... debug1: Reading configuration data /etc/ssh_config debug1: /etc/ssh_config line 20: Applying options for * debug1: /etc/ssh_config line 53: Applying options for * debug2: ssh_connect: needpriv 0 debug1: Connecting to ... [x.x.x.x] port 22. debug1: Connection established. debug1: identity file /.../.ssh/id_rsa type -1 debug1: identity file /.../.ssh/id_rsa-cert type -1 debug3: Incorrect RSA1 identifier debug3: Could not load "/.../.ssh/id_dsa" as a RSA1 public key debug1: identity file /.../.ssh/id_dsa type 2 debug1: identity file /.../.ssh/id_dsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.2 debug1: match: OpenSSH_5.2 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.9 debug2: fd 3 setting O_NONBLOCK debug3: load_hostkeys: loading entries for host "..." from file "/.../.ssh/known_hosts" debug3: load_hostkeys: found key type RSA in file /.../.ssh/known_hosts:9 debug3: load_hostkeys: loaded 1 keys debug3: order_hostkeyalgs: prefer hostkeyalgs: [email protected],[email protected],ssh-rsa debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug2: kex_parse_kexinit: diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: [email protected],[email protected],ssh-rsa,[email protected],[email protected],ssh-dss debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-sha2-256,hmac-sha2-256-96,hmac-sha2-512,hmac-sha2-512-96,hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-sha2-256,hmac-sha2-256-96,hmac-sha2-512,hmac-sha2-512-96,hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: kex_parse_kexinit: diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: ssh-rsa,ssh-dss debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: mac_setup: found hmac-md5 debug1: kex: server->client aes128-ctr hmac-md5 none debug2: mac_setup: found hmac-md5 debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug2: dh_gen_key: priv key bits set: 136/256 debug2: bits set: 523/1024 debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Server host key: RSA ... debug3: load_hostkeys: loading entries for host "..." from file "/.../.ssh/known_hosts" debug3: load_hostkeys: found key type RSA in file /.../.ssh/known_hosts:9 debug3: load_hostkeys: loaded 1 keys debug3: load_hostkeys: loading entries for host "x.x.x.x" from file "/.../.ssh/known_hosts" debug3: load_hostkeys: found key type RSA in file /.../.ssh/known_hosts:9 debug3: load_hostkeys: loaded 1 keys debug1: Host '...' is known and matches the RSA host key. debug1: Found key in /.../.ssh/known_hosts:9 debug2: bits set: 492/1024 debug1: ssh_rsa_verify: signature correct debug2: kex_derive_keys debug2: set_newkeys: mode 1 debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug2: set_newkeys: mode 0 debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug2: service_accept: ssh-userauth debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /.../.ssh/id_dsa (0x7f8b7b41d6c0) debug2: key: /.../.ssh/id_rsa (0x0) debug1: Authentications that can continue: publickey,password,keyboard-interactive debug3: start over, passed a different list publickey,password,keyboard-interactive debug3: preferred publickey,keyboard-interactive,password debug3: authmethod_lookup publickey debug3: remaining preferred: keyboard-interactive,password debug3: authmethod_is_enabled publickey debug1: Next authentication method: publickey debug1: Offering DSA public key: /.../.ssh/id_dsa debug3: send_pubkey_test debug2: we sent a publickey packet, wait for reply debug1: Server accepts key: pkalg ssh-dss blen 434 debug2: input_userauth_pk_ok: fp ... debug3: sign_and_send_pubkey: DSA ... debug1: Authentication succeeded (publickey). Authenticated to ... ([x.x.x.x]:22). debug1: channel 0: new [client-session] debug3: ssh_session2_open: channel_new: 0 debug2: channel 0: send open debug1: Requesting [email protected] debug1: Entering interactive session. ****** Hangs here ****** debug2: callback start debug2: client_session2_setup: id 0 debug2: fd 3 setting TCP_NODELAY debug2: channel 0: request pty-req confirm 1 debug1: Sending environment. debug3: Ignored env TERM_PROGRAM debug3: Ignored env SHELL debug3: Ignored env TERM debug3: Ignored env TMPDIR debug3: Ignored env Apple_PubSub_Socket_Render debug3: Ignored env TERM_PROGRAM_VERSION debug3: Ignored env TERM_SESSION_ID debug3: Ignored env USER debug3: Ignored env COMMAND_MODE debug3: Ignored env SSH_AUTH_SOCK debug3: Ignored env Apple_Ubiquity_Message debug3: Ignored env __CF_USER_TEXT_ENCODING debug3: Ignored env PATH debug3: Ignored env MKL_NUM_THREADS debug3: Ignored env PWD debug1: Sending env LANG = en_US.UTF-8 debug2: channel 0: request env confirm 0 debug3: Ignored env HOME debug3: Ignored env SHLVL debug3: Ignored env DYLD_LIBRARY_PATH debug3: Ignored env PYTHONPATH debug3: Ignored env LOGNAME debug3: Ignored env DISPLAY debug3: Ignored env SECURITYSESSIONID debug3: Ignored env _ debug2: channel 0: request shell confirm 1 debug2: callback done debug2: channel 0: open confirm rwindow 0 rmax 32768 debug2: channel_input_status_confirm: type 99 id 0 debug2: PTY allocation request accepted on channel 0 debug2: channel 0: rcvd adjust 2097152 debug2: channel_input_status_confirm: type 99 id 0 debug2: shell request accepted on channel 0 On the server side, the debug output looks like: Sep 16 18:46:40 ... sshd[31435]: debug1: inetd sockets after dupping: 3, 4 Sep 16 18:46:40 ... sshd[31435]: Connection from x.x.x.x port 52758 Sep 16 18:46:40 ... sshd[31435]: debug1: Current Session ID is 56AC0FB0 / Session Attributes are 00008000 Sep 16 18:46:40 ... sshd[31435]: debug1: Running in inetd mode in a non-root session... assuming inetd created the session for us. Sep 16 18:46:40 ... sshd[31435]: debug1: Client protocol version 2.0; client software version OpenSSH_5.9 Sep 16 18:46:40 ... sshd[31435]: debug1: match: OpenSSH_5.9 pat OpenSSH* Sep 16 18:46:40 ... sshd[31435]: debug1: Enabling compatibility mode for protocol 2.0 Sep 16 18:46:40 ... sshd[31435]: debug1: Local version string SSH-2.0-OpenSSH_5.2 Sep 16 18:46:40 ... sshd[31435]: debug1: Checking with Service ACLs for ssh login restrictions Sep 16 18:46:40 ... sshd[31435]: debug1: call to mbr_user_name_to_uuid with <...> suceeded to retrieve user_uuid Sep 16 18:46:40 ... sshd[31435]: debug1: Call to mbr_check_service_membership failed with status <0> Sep 16 18:46:40 ... sshd[31435]: debug1: PAM: initializing for "..." Sep 16 18:46:40 ... sshd[31435]: debug1: PAM: setting PAM_RHOST to "x.x.x.x" Sep 16 18:46:40 ... sshd[31435]: Failed none for ... from x.x.x.x port 52758 ssh2 Sep 16 18:46:40 ... sshd[31435]: debug1: temporarily_use_uid: 509/20 (e=0/0) Sep 16 18:46:40 ... sshd[31435]: debug1: trying public key file /.../.ssh/authorized_keys Sep 16 18:46:40 ... sshd[31435]: debug1: restore_uid: 0/0 Sep 16 18:46:40 ... sshd[31435]: debug1: temporarily_use_uid: 509/20 (e=0/0) Sep 16 18:46:40 ... sshd[31435]: debug1: trying public key file /.../.ssh/authorized_keys2 Sep 16 18:46:40 ... sshd[31435]: debug1: fd 5 clearing O_NONBLOCK Sep 16 18:46:40 ... sshd[31435]: debug1: matching key found: file /.../.ssh/authorized_keys2, line 1 Sep 16 18:46:40 ... sshd[31435]: Found matching DSA key: ... Sep 16 18:46:40 ... sshd[31435]: debug1: restore_uid: 0/0 Sep 16 18:46:40 ... sshd[31435]: debug1: temporarily_use_uid: 509/20 (e=0/0) Sep 16 18:46:40 ... sshd[31435]: debug1: trying public key file /.../.ssh/authorized_keys Sep 16 18:46:40 ... sshd[31435]: debug1: restore_uid: 0/0 Sep 16 18:46:40 ... sshd[31435]: debug1: temporarily_use_uid: 509/20 (e=0/0) Sep 16 18:46:40 ... sshd[31435]: debug1: trying public key file /.../.ssh/authorized_keys2 Sep 16 18:46:40 ... sshd[31435]: debug1: fd 5 clearing O_NONBLOCK Sep 16 18:46:40 ... sshd[31435]: debug1: matching key found: file /.../.ssh/authorized_keys2, line 1 Sep 16 18:46:40 ... sshd[31435]: Found matching DSA key: ... Sep 16 18:46:40 ... sshd[31435]: debug1: restore_uid: 0/0 Sep 16 18:46:40 ... sshd[31435]: debug1: ssh_dss_verify: signature correct Sep 16 18:46:40 ... sshd[31435]: debug1: do_pam_account: called Sep 16 18:46:40 ... sshd[31435]: Accepted publickey for ... from x.x.x.x port 52758 ssh2 Sep 16 18:46:40 ... sshd[31435]: debug1: monitor_child_preauth: ... has been authenticated by privileged process Sep 16 18:46:40 ... sshd[31435]: debug1: PAM: establishing credentials ***** Hangs here ***** Sep 16 18:46:54 ... sshd[31435]: User child is on pid 31654 Sep 16 18:46:54 ... sshd[31654]: debug1: PAM: establishing credentials Sep 16 18:46:54 ... sshd[31654]: debug1: permanently_set_uid: 509/20 Sep 16 18:46:54 ... sshd[31654]: debug1: Entering interactive session for SSH2. Sep 16 18:46:54 ... sshd[31654]: debug1: server_init_dispatch_20 Sep 16 18:46:54 ... sshd[31654]: debug1: server_input_channel_open: ctype session rchan 0 win 1048576 max 16384 Sep 16 18:46:54 ... sshd[31654]: debug1: input_session_request Sep 16 18:46:54 ... sshd[31654]: debug1: channel 0: new [server-session] Sep 16 18:46:54 ... sshd[31654]: debug1: session_new: session 0 Sep 16 18:46:54 ... sshd[31654]: debug1: session_open: channel 0 Sep 16 18:46:54 ... sshd[31654]: debug1: session_open: session 0: link with channel 0 Sep 16 18:46:54 ... sshd[31654]: debug1: server_input_channel_open: confirm session Sep 16 18:46:54 ... sshd[31654]: debug1: server_input_global_request: rtype [email protected] want_reply 0 Sep 16 18:46:54 ... sshd[31654]: debug1: server_input_channel_req: channel 0 request pty-req reply 1 Sep 16 18:46:54 ... sshd[31654]: debug1: session_by_channel: session 0 channel 0 Sep 16 18:46:54 ... sshd[31654]: debug1: session_input_channel_req: session 0 req pty-req Sep 16 18:46:54 ... sshd[31654]: debug1: Allocating pty. Sep 16 18:46:54 ... sshd[31435]: debug1: session_new: session 0 Sep 16 18:46:54 ... sshd[31654]: debug1: session_pty_req: session 0 alloc /dev/ttys008 Sep 16 18:46:54 ... sshd[31654]: debug1: server_input_channel_req: channel 0 request env reply 0 Sep 16 18:46:54 ... sshd[31654]: debug1: session_by_channel: session 0 channel 0 Sep 16 18:46:54 ... sshd[31654]: debug1: session_input_channel_req: session 0 req env Sep 16 18:46:54 ... sshd[31654]: debug1: server_input_channel_req: channel 0 request shell reply 1 Sep 16 18:46:54 ... sshd[31654]: debug1: session_by_channel: session 0 channel 0 Sep 16 18:46:54 ... sshd[31654]: debug1: session_input_channel_req: session 0 req shell Sep 16 18:46:54 ... sshd[31655]: debug1: Setting controlling tty using TIOCSCTTY.

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  • Which design better when use foreign key instead of a string to store a list of id

    - by Kien Thanh
    I'm building online examination system. I have designed to table, Question and GeneralExam. The table GeneralExam contains info about the exam like name, description, duration,... Now I would like to design table GeneralQuestion, it will contain the ids of questions belongs to a general exam. Currently, I have two ideas to design GeneralQuestion table: It will have two columns: general_exam_id, question_id. It will have two columns: general_exam_id, list_question_ids (string/text). I would like to know which designing is better, or pros and cons of each designing. I'm using Postgresql database.

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  • SSH onto Ubuntu box using RSA keys

    - by jex
    I recently installed OpenSSH on one of my Ubuntu machines and I've been running into problems getting it to use RSA keys. I've generated the RSA key on the client (ssh-keygen), and appended the public key generated to both the /home/jex/.ssh/authorized_keys and /etc/ssh/authorized_keys files on the server. However, when I try to login (ssh -o PreferredAuthorizations=publickey jex@host -v [which forces the use of public key for login]) I get the following output: debug1: Host 'pentheon.local' is known and matches the RSA host key. debug1: Found key in /home/jex/.ssh/known_hosts:2 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received Banner message debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Next authentication method: publickey debug1: Offering public key: /home/jex/.ssh/id_rsa debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Trying private key: /home/jex/.ssh/identity debug1: Trying private key: /home/jex/.ssh/id_dsa debug1: No more authentication methods to try. Permission denied (publickey,keyboard-interactive). I'm not entirely sure where I've gone wrong. I am willing to post my /etc/ssh/sshd_config if needed.

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  • Logstash agent doesn't run as a daemon on MAC OS X 10.9.1

    - by user329324
    I need to run the logstash agent as a Daemon on an MAC OS X System whenever the system boots up terminal: /usr/local/logstash/bin/logstash agent -f /usr/local/etc/cvlog.conf Per terminal the program is working succesfully but as an daemon it doesn't start. My com.bcd.logstash.plist <plist version="1.0"> <dict> <key>Label</key> <string>com.bcd.logstash</string> <key>KeepAlive</key> <dict> <key>SuccessfulExit</key> </false> </dict> <key>ProgramArguments</key> <array> <string>/usr/local/logstash/bin/logstash</string> <string>agent</string> <string>-f</string> <string>/usr/local/etc/cvlog.conf</string> </array> <key>RunAtLoad</key> </true> </dict> </plist> I start with: launchtl load /Library/LaunchDaemons/com.bcd.logstash.plist Syslog Error Message com.apple.launchd[1] (com.bcd.logstash[pid]): Exited with code:1 com.apple.launchd[1] (com.bcd.logstash[pid]): Exited with code:143 What's wrong with my plist?

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