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  • Exhaustive (or even just large) list of languages/stacks used for popular sites?

    - by jacko
    As a result of a conversation with a colleague today, I've been searching (unsuccessfully) for a large'ish list of what technology stacks are being used popular websites and standalone applications today. We're aware of the big ones like Facebook (php/ ), Twitter (scala/cassandra), Youtube (python/?), Digg (php/cassandra), stackoverflow (.net mvc/sqlserver), but we're looking for a more complete list. It would also be interesting to hear about any stats for desktop apps also? Can anyone help?

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  • why is optional chaining required in an if let statement

    - by b-ryan ca
    Why would the Swift compiler expect me to write if let addressNumber = paul.residence?.address?.buildingNumber?.toInt() { } instead of just writing: if let addressNumber = paul.residence.address.buildingNumber.toInt() { } The compiler clearly has the static type information to handle the conditional statement for the first dereference of the optional value and each following value. Why would it not continue to do so for the following statements?

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  • Pre Project Documentation

    - by DeanMc
    I have an issue that I feel many programmers can relate to... I have worked on many small scale projects. After my initial paper brain storm I tend to start coding. What I come up with is usually a rough working model of the actual application. I design in a disconnected fashion so I am talking about underlying code libraries, user interfaces are the last thing as the library usually dictates what is needed in the UI. As my projects get bigger I worry that so should my "spec" or design document. The above paragraph, from my investigations, is echoed all across the internet in one fashion or another. When a UI is concerned there is a bit more information but it is UI specific and does not relate to code libraries. What I am beginning to realise is that maybe code is code is code. It seems from my extensive research that there is no 1:1 mapping between a design document and the code. When I need to research a topic I dump information into OneNote and from there I prioritise features into versions and then into related chunks so that development runs in a fairly linear fashion, my tasks tend to look like so: Implement Binary File Reader Implement Binary File Writer Create Object to encapsulate Data for expression to the caller Now any programmer worth his salt is aware that between those three to do items could be a potential wall of code that could expand out to multiple files. I have tried to map the complete code process for each task but I simply don't think it can be done effectively. By the time one mangles pseudo code it is essentially code anyway so the time investment is negated. So my question is this: Am I right in assuming that the best documentation is the code itself. We are all in agreement that a high level overview is needed. How high should this be? Do you design to statement, class or concept level? What works for you?

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  • Why use buffers to read/write Streams

    - by James Hay
    Following reading various questions on reading and writing Streams, all the various answers define something like this as the correct way to do it: private void CopyStream(Stream input, Stream output) { byte[] buffer = new byte[16 * 1024]; int read; while ((read = input.Read(buffer, 0, buffer.Length)) > 0) { output.Write(buffer, 0, read); } } Two questions: Why read and write in these smaller chunks? What is the significance of the buffer size used?

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  • Determining the order of a list of numbers (possibly without sorting)

    - by Victor Liu
    I have an array of unique integers (e.g. val[i]), in arbitrary order, and I would like to populate another array (ord[i]) with the the sorted indexes of the integers. In other words, val[ord[i]] is in sorted order for increasing i. Right now, I just fill in ord with 0, ..., N, then sort it based on the value array, but I am wondering if we can be more efficient about it since ord is not populated to begin with. This is more of a question out of curiousity; I don't really care about the extra overhead from having to prepopulate a list and then sort it (it's small, I use insertion sort). This may be a silly question with an obvious answer, but I couldn't find anything online.

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  • Code Golf: Ghost Leg

    - by Anax
    The challenge The shortest code by character count that will output the numeric solution, given a number and a valid string pattern, using the Ghost Leg method. Examples Input: 3, "| | | | | | | | |-| |=| | | | | |-| | |-| |=| | | |-| |-| | |-|" Output: 2 Input: 2, "| | |=| | |-| |-| | | |-| | |" Output: 1 Clarifications Do not bother with input. Consider the values as given somewhere else. Both input values are valid: the column number corresponds to an existing column and the pattern only contains the symbols |, -, = (and [space], [LF]). Also, two adjacent columns cannot both contain dashes (in the same line). The dimensions of the pattern are unknown (min 1x1). Clarifications #2 There are two invalid patterns: |-|-| and |=|=| which create ambiguity. The given input string will never contain those. The input variables are the same for all; a numeric value and a string representing the pattern. Entrants must produce a function. Test case Given pattern: "|-| |=|-|=|LF| |-| | |-|LF|=| |-| | |LF| | |-|=|-|" |-| |=|-|=| | |-| | |-| |=| |-| | | | | |-|=|-| Given value : Expected result 1 : 6 2 : 1 3 : 3 4 : 6 5 : 5 6 : 2

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  • Tree-like queues

    - by Rehno Lindeque
    I'm implementing a interpreter-like project for which I need a strange little scheduling queue. Since I'd like to try and avoid wheel-reinvention I was hoping someone could give me references to a similar structure or existing work. I know I can simply instantiate multiple queues as I go along, I'm just looking for some perspective by other people who might have better ideas than me ;) I envision that it might work something like this: The structure is a tree with a single root. You get a kind of "insert_iterator" to the root and then push elements onto it (e.g. a and b in the example below). However, at any point you can also split the iterator into multiple iterators, effectively creating branches. The branches cannot merge into a single queue again, but you can start popping elements from the front of the queue (again, using a kind of "visitor_iterator") until empty branches can be discarded (at your discretion). x -> y -> z a -> b -> { g -> h -> i -> j } f -> b Any ideas? Seems like a relatively simple structure to implement myself using a pool of circular buffers but I'm following the "think first, code later" strategy :) Thanks

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  • Data clean up: are there libraries of common permutations that we can use? Or is there a better appr

    - by anyaelena
    We are working on clean-up and analysis of a lot of human-entered customer data. We need to decide programmatically whether 2 addresses (for example) are the same, even though the data was entered with slight variations. Right now we run each address through fairly simplistic string replacement (replacing avenue with ave, for example), concatenate the fields and compare the results. We are doing something similar with names. At the very least, it seems like our list of search-replace values should already exist somewhere. Or perhaps you can suggest a totally different and superior way to detect matches?

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  • Starting a code library.

    - by Rob Stevenson-Leggett
    Hi, I've been meaning to start a library of reusable code snippets for a while and never seem to get round to it. I think my main problems are: Where to start. What structure should my library take? Should it be a compiled library (where appropriate or just classes I can drop into any project? Or a library project that can be included? In my experience, a built library will quickly become out of date and the source will get lost. So I'm leaning towards source libraries that I can export from SVN and include in any project. Intellectual property. I am employeed, so a lot of the code I write is not my IP. How can I ensure that I don't give my own IP away using it on projects in work and at home? I'm thinking the best way would be to licence my library with an open source licence and make sure I only add to it in my own time using my own equipment and therefore making sure that if I use it in a work project the same rules apply as if I was using a third party library. I write in many different languages and often would require two or more parts of this library. Should I look at implementing a few template projects and a core project for each of my chosen reusable components and languages? Has anyone else got this sort of library and how do you organise and update it?

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  • How do I generate a random string of up to a certain length?

    - by slavy13
    I would like to generate a random string (or a series of random strings, repetitions allowed) of length between 1 and n characters from some (finite) alphabet. Each string should be equally likely (in other words, the strings should be uniformly distributed). The uniformity requirement means that an algorithm like this doesn't work: alphabet = "abcdefghijklmnopqrstuvwxyz" len = rand(1, n) s = "" for(i = 0; i < len; ++i) s = s + alphabet[rand(0, 25)] (pseudo code, rand(a, b) returns a integer between a and b, inclusively, each integer equally likely) It doesn't work because shorter lengths are as likely as longer ones, meaning it's more likely to generate a shorter string than a longer one, so the result is not uniform.

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  • Serializing persistent/functional data structures

    - by Rob
    Persistent data structures depend on the sharing of structure for efficiency. For an example, see here. How can I preserve the structure sharing when I serialize the data structures and write them to a file or database? If I just naively traverse the datastructures, I'll store the correct values, but I'll lose the structure sharing. I'd like to be able to save data-structures with shared components to a file, restore them, and still have most of the structure shared in the restored data.

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  • Why Do Programmers Get So Invested in their Favorite Technologies?

    - by Pierreten
    I've noticed this culture surrounding Ruby where developers truly believe that they are somehow more gifted than developers of other languages, regardless of experience and talent (even when that isn't the case, I've met some extremely junior Ruby developers come up with some pretty basic constructs, and pass them off as some sort of revolutionary idea). The derision of strongly typed languages seems to be a common theme as well; regardless of its merits. Is there something particular to the Ruby syntax in general that is to account for this? Is there a sociological component to it?

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  • Why Are Ruby Programmers So Full of Themselves? [closed]

    - by Pierreten
    I've noticed this culture surrounding Ruby where developers truly believe that they are somehow more gifted than developers of other languages, regardless of experience and talent (even when that isn't the case, I've met some extremely junior Ruby developers come up with some pretty basic constructs, and pass them off as some sort of revolutionary idea). The derision of strongly typed languages seems to be a common theme as well; regardless of its merits. Is there something particular to the Ruby syntax in general that is to account for this? Is there a socialogical component to it?

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  • Is it kEatSpeed or kSpeedEat?

    - by bobobobo
    I have a bunch of related constants that are not identical. What's the better way to name them? way #1 kWalkSpeed kRunSpeed kEatSpeed kDrinkSpeed Or, way #2 kSpeedWalk kSpeedRun kSpeedEat kSpeedDrink If we evaluate these based on readability understandability not bug prone with subtle errors due to using wrong variable name I think way #1 wins readability, they tie for understandability, and way #2 wins for not bug prone. I'm not sure how often it happens to others, but when variable names like this get long, then its easy to write kSpeedEatingWhenInAHurry when you really meant kSpeedEatingWhenInHome, especially when using autocomplete. Any perspectives?

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  • Using regex to add leading zeroes

    - by hgpc
    I would like to add a certain number of leading zeroes (say up to 3) to all numbers of a string. For example: Input: /2009/5/song 01 of 3 Output: /2009/0005/song 0001 of 0003 What's the best way to do this with regular expressions?

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  • Parsing: How to make error recovery in grammars like " a* b*"?

    - by Lavir the Whiolet
    Let we have a grammar like this: Program ::= a* b* where "*" is considered to be greedy. I usually implement "*" operator naively: Try to apply the expression under "*" to input one more time. If it has been applied successfully then we are still under current "*"-expression; try to apply the expression under "*" one more time. Otherwise we have reached next grammar expression; put characters parsed by expression under "*" back into input and proceed with next expression. But if there are errors in input in any of "a*" or "b*" part such a parser will "think" that in position of error both "a*" and "b*" have finished ("let's try "a"... Fail! OK, it looks like we have to proceed to "b*". Let's try "b"... Fail! OK, it looks like the string should have been finished...). For example, for string "daaaabbbbbbc" it will "say": "The string must end at position 1, delete superflous characters: daaaabbbbbbc". In short, greedy "*" operator becomes lazy if there are errors in input. How to make "*" operator to recover from errors nicely?

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  • Rationale of C# iterators design (comparing to C++)

    - by macias
    I found similar topic: http://stackoverflow.com/questions/56347/iterators-in-c-stl-vs-java-is-there-a-conceptual-difference Which basically deals with Java iterator (which is similar to C#) being unable to going backward. So here I would like to focus on limits -- in C++ iterator does not know its limit, you have by yourself compare the given iterator with the limit. In C# iterator knows more -- you can tell without comparing to any external reference, if the iterator is valid or not. I prefer C++ way, because once having iterator you can set any iterator as a limit. In other words if you would like to get only few elements instead of entire collection, you don't have to alter the iterator (in C++). For me it is more "pure" (clear). But of course MS knew this and C++ while designing C#. So what are the advantages of C# way? Which approach is more powerful (which leads to more elegant functions based on iterators). What do I miss? If you have thoughts on C# vs. C++ iterators design other than their limits (boundaries), please also answer. Note: (just in case) please, keep the discussion strictly technical. No C++/C# flamewar.

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