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  • FaceBook UIAlertView problem

    - by william-hu
    My iPhone application connects to facebook . After i log in ,then appear one button named "Add feed to your wall". If i click it , pop a UIAlertView which ask "Yes" or "no". If "Yes", show the FBStreamDialog. But the BFStreamDialog just flash, then disappear. I don't know why. this is my code. First , click the button " Add feed to your wall". call changeFeed: function. -(IBAction) changeFeed { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Sporting Summer Festival Monte-Carlo" message:@"Are you attending this concert?" delegate:self cancelButtonTitle:@"No" otherButtonTitles:@"Yes",nil]; [alert show]; alert.tag = 1; self.alertView =alert; [alert release]; } Then, if you choose "YES" button. Call this function: - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if (buttonIndex == 0) { NSLog(@"NO"); } else { NSLog(@"YES"); [self showAddFeed]; } } And this is the showAddFeed function , which is defined in front of "clickButtonAtIndex". -(void)showAddFeed { FBStreamDialog dialog = [[[FBStreamDialog alloc] init] autorelease]; dialog.delegate= self; dialog.userMessagePrompt = @""; [dialog show]; } Just cant work well. I don't know why? Thank you for your help.

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  • Ruby custom class to and from YAML;

    - by Sanarothe
    Hi. I'm having trouble deserializing a ruby class that I wrote to YAML. Where I want to be I want to be able to pass one object around as a full 'question' which includes the question text, some possible answers (For multi. choice) and the correct answer. One module (The encoder) takes input, builds a 'question' class out of it and appends it to the question pool. Another module reads a question pool and builds an array of 'question' objects. Where I am currently Sample Question Pool --- | --- !ruby/object:MultiQ a: "no" answer: "no" b: "no" c: "no" d: "no" text: "yes?" Encoder dump to YAML file. Object is a MultiQ filled up with input. (See below.) def dump(file, object) File.open(file, 'a') do |out| YAML.dump(object.to_yaml, out) end object = nil end MultiQ Class definition class MultiQ attr_accessor :text, :answer, :a, :b, :c, :d def initialize(text, answer, a, b, c, d) @text = text @answer = answer @a = a @b = b @c = c @d = d end end The decoder (I've been trying different things, so what's here wasn't my first or best guess. But I'm at a loss and the documentation doesn't really explain things thoroughly enough.) File.open( "test_set.yaml" ) do |yf| YAML.load_documents( yf ) { |item| new = YAML.object_maker( MultiQ, item) puts new } end Questions you can answer How do I achieve my goal? What methods should I use, between parsing, loading files or documents, to successfully deserialize a Ruby class? I've already looked over the YAML Rdoc, and I didn't absorb very much, so please don't just link me to it. What other methods would you suggest using? Is there a better way to store questions like this? Should I be using document db, relational db, xml? Some other format?

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  • How to make a custom NSFormatter work correctly on Snow Leopard?

    - by Nathan
    I have a custom NSFormatter attached to several NSTextFields who's only purpose is to uppercase the characters as they are typed into field. The entire code for my formatter is included below. The stringForObjectValue() and getObjectValue() implementations are no-ops and taken pretty much directly out of Apple's documentation. I'm using the isPartialStringValid() method to return an uppercase version of the string. This code works correctly in 10.4 and 10.5. When I run it on 10.6, I get "strange" behaviour where text fields aren't always render the characters that are typed and sometimes are just displaying garbage. I've tried enabling NSZombie detection and running under Instruments but nothing was reported. I see errors like the following in "Console": HIToolbox: ignoring exception '*** -[NSCFString replaceCharactersInRange:withString:]: Range or index out of bounds' that raised inside Carbon event dispatch ( 0 CoreFoundation 0x917ca58a __raiseError + 410 1 libobjc.A.dylib 0x94581f49 objc_exception_throw + 56 2 CoreFoundation 0x917ca2b8 +[NSException raise:format:arguments:] + 136 3 CoreFoundation 0x917ca22a +[NSException raise:format:] + 58 4 Foundation 0x9140f528 mutateError + 218 5 AppKit 0x9563803a -[NSCell textView:shouldChangeTextInRange:replacementString:] + 852 6 AppKit 0x95636cf1 -[NSTextView(NSSharing) shouldChangeTextInRanges:replacementStrings:] + 1276 7 AppKit 0x95635704 -[NSTextView insertText:replacementRange:] + 667 8 AppKit 0x956333bb -[NSTextInputContext handleTSMEvent:] + 2657 9 AppKit 0x95632949 _NSTSMEventHandler + 209 10 HIToolbox 0x93379129 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1567 11 HIToolbox 0x933783f0 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 411 12 HIToolbox 0x9339aa81 SendEventToEventTarget + 52 13 HIToolbox 0x933fc952 SendTSMEvent + 82 14 HIToolbox 0x933fc2cf SendUnicodeTextAEToUnicodeDoc + 700 15 HIToolbox 0x933fbed9 TSMKeyEvent + 998 16 HIToolbox 0x933ecede TSMProcessRawKeyEvent + 2515 17 AppKit 0x95632228 -[NSTextInputContext handleEvent:] + 1453 18 AppKit 0x9562e088 -[NSView interpretKeyEvents:] + 209 19 AppKit 0x95631b45 -[NSTextView keyDown:] + 751 20 AppKit 0x95563194 -[NSWindow sendEvent:] + 5757 21 AppKit 0x9547bceb -[NSApplication sendEvent:] + 6431 22 AppKit 0x9540f6fb -[NSApplication run] + 917 23 AppKit 0x95407735 NSApplicationMain + 574 24 macsetup 0x00001f9f main + 24 25 macsetup 0x00001b75 start + 53 ) Can anybody shed some light on what is happening? Am I just using NSFormatter incorrectly? -(NSString*) stringForObjectValue:(id)object { if( ![object isKindOfClass: [ NSString class ] ] ) { return nil; } return [ NSString stringWithString: object ]; } -(BOOL)getObjectValue: (id*)object forString: string errorDescription:(NSString**)error { if( object ) { *object = [ NSString stringWithString: string ]; return YES; } return NO; } -(BOOL) isPartialStringValid: (NSString*) cStr newEditingString: (NSString**) nStr errorDescription: (NSString**) error { *nStr = [NSString stringWithString: [cStr uppercaseString]]; return NO; }

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  • Using GDataXMLDocument in iPad app

    - by INs
    I'm trying to use GDataXML library in my ipad application. I followed by instructions: Download the gdata-objective-c client library. Unzip the file, navigate to Source\XMLSupport, and drag the two files GDataXMLNode.h and GDataXMLNode.m into your project In XCode, click Project\Edit Project Settings and make sure “All Configurations” are checked. Find the Search Paths\Header Search Paths setting and add /usr/include/libxml2 to the list. Finally, find the Linking\Other Linker Flags section and add -lxml2 to the list. If in code i add #import "GDataXMLNode.h", all is fine. But when i try to use GDataXMLDocument class in my app GDataXMLDocument *doc = [[GDataXMLDocument alloc] initWithData:xmlData options:0 error:nil]; I received the following message: Ld build/Debug-iphonesimulator/DemoApp.app/DemoApp normal i386 cd /Users/svp/Projects/DemoApp setenv MACOSX_DEPLOYMENT_TARGET 10.6 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk -L/Users/svp/Projects/DemoApp/build/Debug-iphonesimulator -F/Users/svp/Projects/DemoApp/build/Debug-iphonesimulator -filelist /Users/svp/Projects/DemoApp/build/DemoApp.build/Debug-iphonesimulator/DemoApp.build/Objects-normal/i386/DemoApp.LinkFileList -mmacosx-version-min=10.6 -Xlinker -objc_abi_version -Xlinker 2 -framework Foundation -framework UIKit -framework CoreGraphics -framework MapKit -framework QuartzCore -lxml2.2 -o /Users/svp/Projects/DemoApp/build/Debug-iphonesimulator/DemoApp.app/DemoApp Undefined symbols: "_OBJC_CLASS_$_GDataXMLDocument", referenced from: objc-class-ref-to-GDataXMLDocument in TwitterService.o ld: symbol(s) not found collect2: ld returned 1 exit status Any thoughts?

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  • iphone reload tableView

    - by Brodie4598
    In the following code, I have determined that everything works, up until [tableView reloadData] i have NSLOGs set up in the table view delegate methods and none of them are getting called. I have other methods doing the same reloadData and it works perfectly. The only difference tha I am awayre of is tha this is in a @catch block. maybe you smart guys can see something i'm doing wrong... @catch (NSException * e) {////chart is user genrated logoView.image = nil; NSInteger row = [picker selectedRowInComponent:0]; NSString *selectedAircraft = [aircraft objectAtIndex:row]; NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *docsPath = [paths objectAtIndex:0]; NSString *checklistPath = [[NSString alloc]initWithFormat:@"%@/%@.checklist",docsPath,selectedAircraft]; NSString *dataString = [NSString stringWithContentsOfFile:checklistPath encoding: NSUTF8StringEncoding error:NULL]; if ([dataString hasPrefix:@"\n"]) { dataString = [dataString substringFromIndex:1]; } NSArray *tempArray = [dataString componentsSeparatedByString:@"\n"]; NSDictionary *temporaryDictionary = [NSDictionary dictionaryWithObject: tempArray forKey:@"User Generated Checklist"]; self.names = temporaryDictionary; NSArray *tempArray2 = [NSArray arrayWithObject:@"01User Generated Checklist"]; self.keys = tempArray2; aircraftLabel.text = selectedAircraft; checklistSelectPanel.hidden = YES; [tableView reloadData]; }

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  • UITextField inside of UITableViewCell will not activate on iPad but works on iPhone

    - by cfihelp
    I have a UITextField inside a UITableViewCell. It will not activate on the iPad (but it works fine on the iPhone) no matter what I try. Tapping on it and telling it to become the firstResponder both fail. The odd thing is that if I take the exact same code and move it to another view controller in my app it executes just fine. This makes it seem as if there is likely a problem in the parent UITableViewController but I can't find anything obvious. I'm hoping that someone out there has experienced a similar problem and can point me in the right direction. Below is the sample code that works fine when I move it to a new project or put it in a new view controller launched immediately by my app delegate: // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } if (indexPath.row == 0) { UITextField *nameText = [[UITextField alloc] initWithFrame:CGRectMake(5, 5, cell.contentView.frame.size.width, cell.contentView.frame.size.height)]; nameText.delegate = self; nameText.backgroundColor = [UIColor redColor]; [cell.contentView addSubview:nameText]; [nameText becomeFirstResponder]; [nameText release]; } // Configure the cell... return cell; } Help!

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  • UITableView, having problems changing accessory when selected

    - by zpasternack
    I'm using a UITableView to allow selection of one (of many) items. Similar to the UI when selecting a ringtone, I want the selected item to be checked, and the others not. I would like to have the cell selected when touched, then animated back to the normal color (again, like the ringtone selection UI). A UIViewController subclass is my table's delegate and datasource (not UITableViewController, because I also have a toolbar in there). I'm setting the accessoryType of the cells in cellForRowAtIndexPath:, and updating my model when cells are selected in didSelectRowAtIndexPath:. The only way I can think of to set the selected cell to checkmark (and clear the previous one) is to call [tableView reloadData] in didSelectRowAtIndexPath:. However, when I do this, the animating of the cell deselection is weird (a white box appears where the cell's label should be). If I don't call reloadData, of course, the accessoryType won't change, so the checkmarks won't appear. I suppose I could turn the animation off, but that seems lame. I also toyed with getting and altering the cells in didSelectRowAtIndexPath:, but that's a big pain. Any ideas? Abbreviated code follows... - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell* aCell = [tableView dequeueReusableCellWithIdentifier:kImageCell]; if( aCell == nil ) { aCell = [[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:kImageCell]; } aCell.text = [imageNames objectAtIndex:[indexPath row]]; if( [indexPath row] == selectedImage ) { aCell.accessoryType = UITableViewCellAccessoryCheckmark; } else { aCell.accessoryType = UITableViewCellAccessoryNone; } return aCell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:YES]; selectedImage = [indexPath row] [tableView reloadData]; }

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  • Objecive C Error, Message sent to deallocated object

    - by Dave C
    Hello, I have several buttons on my app that are being created dynamically. They are all pointed at the button click event when pressed. When the button pressed method is called, the sender's tag(int value) is parsed into the controllers house ID. It works with one of the buttons... the first one created to be specific, but the others throw the following error: -[CFNumber intValue]: message sent to deallocated instance 0xc4bb0ff0 I am not releasing these buttons anywhere in my code... I haven't set them to auto release or anything like that... just wondering why they are doing this on the click. The button click event: - (IBAction) ButtonClick: (id) sender { HouseholdViewController *controller = [[HouseholdViewController alloc] initWithNibName:@"HouseholdViewController" bundle:nil]; controller.delegate = self; controller.HouseID = [(NSInteger)[(UIButton *)sender tag] intValue]; //this line throws an error controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; } Where I am creating the buttons: UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(MyLongInScreenCoords, MyLatInScreenCoords, 50, 50); UIImage *buttonImageNormal = [UIImage imageNamed:@"blue_pin.png"]; UIImage *strechableButtonImageNormal = [buttonImageNormal stretchableImageWithLeftCapWidth:50 topCapHeight:50]; [button setBackgroundImage:strechableButtonImageNormal forState:UIControlStateNormal]; [self.view addSubview:button]; button.tag = [NSNumber numberWithInt:[[words objectAtIndex: i] intValue]]; ButtonPoints[CurrentHouseCount][0] = button; ButtonPoints[CurrentHouseCount][1] = [NSValue valueWithCGPoint:CGPointMake(MyActualLat, MyActualLong)]; [button addTarget:self action:@selector(ButtonClick:) forControlEvents:UIControlEventTouchUpInside]; CurrentHouseCount++; Thank you for any assistance.

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  • Facebook IOS SDK: Error in Publish Story Dialog

    - by lividsquirrel
    I've successfully set up the "DemoApp" project from the Facebook IOS SDK to use my "OKC ThunderCast" Facebook application. I have also configured another "Tester" application from scratch to successfully use the Facebook SDK and publish stories to my news feed. However, in my production application, I always get this result when calling the "dialog" method. The full description of the error message is "Error on line 52 at column 17: Opening and ending tag mismatch: div line 0 and body" Here's a detailed walkthrough of all of my code to make sure nothing is missed. 1) A UIViewController calls the "authorize" method NSArray *fbPerms = [NSArray arrayWithObjects:@"read_stream", @"offline_access", nil]; [[FacebookSingleton sharedInstance].facebook authorize:fbPerms delegate:self]; Note: The FacebookSingleton is a class I wrote that always returns a single instance of the "Facebook" class. I am using it successfully in other applications. 2) Safari is opened and the user is successfully authenticated and authorized 3) The application is called back and the "handleOpenUrl" method is called, which calls the "fbDidLogin" method of the UIViewController - (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url { Facebook *fb = [FacebookSingleton sharedInstance].facebook; return [fb handleOpenURL:url]; } 4) The same UIViewController handles the "fbDidLogin" event, and calls the "dialog" method - (void)fbDidLogin { [[FacebookSingleton sharedInstance].facebook dialog:@"feed" andDelegate:self]; } I also have the necessary "URL Schemes" and "URL Types" entries in the .plist file. To my eyes, I am using exactly the same code in the "DemoApp", "Tester", and production applications. But while the DemoApp and Tester work, I always see this HTML error in the feed dialog in my production application. Has anyone seen a similar issue? Could it be related to the Facebook "Bundle ID" setting in the Facebook application settings? Is there some build or .plist setting that is different? I have invested a great deal of time into troubleshooting with no success in several weeks. Thanks in advance...

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  • Objective C, Linking Error with extern variable..

    - by LCYSoft
    I have a very simple java code like this. I don't have any idea how to do this in Objective C. Especially, the static part which calls the getLocalAddress() method and assign it into the static string variable. I know how to set a static variable and a static method in Objective but I dont know how to implement that static { } part in java. Thanks in advance... public class Address { public static String localIpAddress; static { localIpAddress = getLocalIpAddress(); } public Address() { } static String getLocalIpAddress() { //do something to get local ip address } } I added this in my .h file #import <Foundation/Foundation.h> extern NSString *localIpAddress; @class WifiAddrss; @interface Address : NSObject { } @end And my .m file looks like #import "Address.h" #import "WifiAddress.h" @implementation Address +(void)initialize{ if(self == [Address class]){ localIpAddress = [self getLocalIpAddress]; } } +(NSString *)getLocalIpAddress{ return address here } -(id)init{ self = [super init]; if (self == nil){ NSLog(@"init error"); } return self; } @end And Now I am getting a linking error and it complains about "extern NSString *localIpAddress" part. If I change the extern to static, it works fine. But what I wanted to do is that I want make the scope of "localIpAddress" variable as grobal. Since if I put "static" in front of a variable in Objective-C then the variable is only visible in the class. But this time, I want to make that as a grobal variable. So my question is how to make "localIpAddress" variable as a grobal variable which is initialized once when the first time Address class is created.. Thanks in advance...

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  • iPhone ASIHttpRequest - can't POST variables asynchronously

    - by Eamorr
    Greetings, I'm trying to simply POST data to a url using ASIHttpRequest. Here is my code: __block ASIHTTPRequest *request=[ASIHTTPRequest requestWithURL:url]; [request setPostBody:[NSMutableData dataWithData:[@"uname=Hello" dataUsingEncoding:NSUTF8StringEncoding]]]; [request setDelegate:self]; [request setCompletionBlock:^{ NSString *response=[request responseString]; UIAlertView *msg=[[UIAlertView alloc] initWithTitle:@"Response" message:response delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [msg show]; [msg release]; }]; [request setFailedBlock:^{ NSError *error =[request error]; }]; [request startAsynchronous]; Basically, my url is xxx.xxx.xxx.xxx/login.php, when I dump the PHP $_POST variable, I just get an empty array - i.e. no POST parameters are sent! The rest of the PHP is tested and working fine. I've looked through the allseeing-i.com documentation and examples and can't seem to resolve this problem. Any insight greatly appreciated. Many thanks in advance,

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  • Issue while adding 'Cc' Field in 'TTMessageController' (Three 20)

    - by Deepika
    Hi All I am using the TTMessageController class for compose mail.There is only 'To' recepients Field in this class. I added the Cc Field in it. I have used this code: - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { _fields = [[NSArray alloc] initWithObjects: [[[TTMessageRecipientField alloc] initWithTitle: TTLocalizedString(@"To:", @"") required: YES] autorelease], [[[TTMessageRecipientField alloc] initWithTitle: TTLocalizedString(@"Cc:", @"") required: YES] autorelease], [[[TTMessageSubjectField alloc] initWithTitle: TTLocalizedString(@"Subject:", @"") required: NO] autorelease], nil]; self.title = TTLocalizedString(@"New Message", @""); self.navigationItem.leftBarButtonItem = [[[UIBarButtonItem alloc] initWithTitle: TTLocalizedString(@"Cancel", @"") style: UIBarButtonItemStyleBordered target: self action: @selector(cancel)] autorelease]; self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithTitle: TTLocalizedString(@"Send", @"") style: UIBarButtonItemStyleDone target: self action: @selector(send)] autorelease]; self.navigationItem.rightBarButtonItem.enabled = NO; } return self; } When I type anything in 'To' or 'Cc' field , two lists are appearing as search result:- One for 'To' field and second for 'Cc' Field. I want to show only one list according to 'To' or 'Cc' Field. Please suggest me any idea how can I resolve it or some other better way to implement my requirements? Thanks Deepika

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  • Ruby-on-rails: routing problem: controller action looks for show when it should look for finalize

    - by cbrulak
    background: trying to use the twitter gem for ruby-on-rails. in routes: map.resources :twitter_sessions map.finalize_twitter_sessions 'twitter_sessions/finalize', :controller => 'twitter_sessions', :action => 'finalize' (twitter_sessions is the controller for the twitter sessions in my app). The view has one file new.html.erb and is very simple: <% form_tag(twitter_sessions_path) do |f| %> <p><%= submit_tag "twitter!" %></p> <% end %> and the twitter_sessions_controller.rb: def new end def create oauth.set_callback_url(finalize_twitter_sessions_url) session['rtoken'] = oauth.request_token.token session['rsecret'] = oauth.request_token.secret redirect_to oauth.request_token.authorize_url end def destroy reset_session redirect_to new_session_path end def finalize oauth.authorize_from_request(session['rtoken'], session['rsecret'], params[:oauth_verifier]) profile = Twitter::Base.new(oauth).verify_credentials session['rtoken'] = session['rsecret'] = nil session[:atoken] = oauth.access_token.token session[:asecret] = oauth.access_token.secret sign_in(profile) redirect_back_or root_path end However, after I click the "twitter" button, I get this error: 401 Unauthorized .../gems/oauth-0.3.6/lib/oauth/consumer.rb:200:in `token_request' .../gems/oauth-0.3.6/lib/oauth/consumer.rb:128:in `get_request_token' .../gems/twitter-0.9.2/lib/twitter/oauth.rb:32:in `request_token' .../gems/twitter-0.9.2/lib/twitter/oauth.rb:25:in `set_callback_url' app/controllers/twitter_sessions_controller.rb:7:in `create' If I go to the finalize url, http://localhost:3000/twitter_sessions/finalize, directly, I get this error: Unknown action No action responded to show. Actions: create, destroy, finalize, isLoggedInToBeta, login_required, and new Any ideas? Thanks

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  • Dragging an UIView inside UIScrollView

    - by Sergey Mikhanov
    Hello community! I am trying to solve a basic problem with drag and drop on iPhone. Here's my setup: I have a UIScrollView which has one large content subview (I'm able to scroll and zoom it) Content subview has several small tiles as subviews that should be dragged around inside it. My UIScrollView subclass has this method: - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { UIView *tile = [contentView pointInsideTiles:[self convertPoint:point toView:contentView] withEvent:event]; if (tile) { return tile; } else { return [super hitTest:point withEvent:event]; } } Content subview has this method: - (UIView *)pointInsideTiles:(CGPoint)point withEvent:(UIEvent *)event { for (TileView *tile in tiles) { if ([tile pointInside:[self convertPoint:point toView:tile] withEvent:event]) return tile; } return nil; } And tile view has this method: - (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:self.superview]; self.center = location; } This works, but not fully correct: the tile sometimes "falls down" during the drag process. More precisely, it stops receiving touchesMoved: invocations, and scroll view starts scrolling instead. I noticed that this depends on the drag speed: the faster I drag, the quicker the tile "falls". Any ideas on how to keep the tile glued to the dragging finger? Thanks in advance!

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  • Represent multiple Null/Generic objects in an ActiveRecord association?

    - by slothbear
    I have a Casefile model that belongs_to a Doctor. In additional to all the "real" doctors, there are several generic Doctors: "self-treated", "not specified", and "removed" (it used to have a real doctor, but no longer does). I suspect there will be even more generic values in the future. I started with special "doctors" in the database, generated from seed. The generic Doctors only need to respond to the "name" and "real_doctor?" methods. This worked with one, was strained with two, and now feels completely broken. I want to change the behavior and can't figure out how to test it, a bad sign. Creating all the generic objects for testing is also trouble, including fake values to pass validation of the required Doctor attributes. The Null Object pattern works well for one generic object. The "name" method could check casefile.doctor.nil? and return "self-treated", as demonstrated by Craig Ambrose. What pattern should I use when there are multiple generic objects with very limited state?

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  • Using objective-c objects with an NSDictionary

    - by Mark
    I want store a URL against a UILabel so that when a user touches the label it takes them to that URL in a UIWebView. I have declared a NSDictionary like so: NSMutableArray *linksArray = [[NSMutableArray alloc] init]; [linksArray addObject: [NSValue valueWithNonretainedObject: newsItem1ReadMoreLabel]]; [linksArray addObject: [NSValue valueWithNonretainedObject: newsItem2ReadMoreLabel]]; [linksArray addObject: [NSValue valueWithNonretainedObject: newsItem3ReadMoreLabel]]; [linksArray addObject: [NSValue valueWithNonretainedObject: newsItem4ReadMoreLabel]]; [linksArray addObject: [NSValue valueWithNonretainedObject: newsItem5ReadMoreLabel]]; //NSString *ageLink = @"http://www.theage.com.au"; NSArray *defaultLinks = [NSArray arrayWithObjects: @"1", @"2", @"3", @"4", @"5", nil]; self.urlToLinkDictionary = [[NSMutableDictionary alloc] init]; self.urlToLinkDictionary = [NSDictionary dictionaryWithObjects:defaultLinks forKeys:linksArray]; Considering I used a NSValue as the key, how do I get/set the URL associated with that key given that I only have references to the UILabels? this is what I have but it doesn't work: for(NSValue *key in [self.urlToLinkDictionary allKeys]) { if ([key nonretainedObjectValue] == linkedLabel) { [self.urlToLinkDictionary setValue:[newsItem link] forKey: key]; } } but I get an error: "objc_exception_throw" resolved

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  • Opengl Iphone SDK: How to tell if you're touching an object on screen?

    - by TheGambler
    First is my touchesBegan function and then the struct that stores the values for my object. I have an array of these objects and I'm trying to figure out when I touch the screen if I'm touching an object on the screen. I don't know if I need to do this by iterating through all my objects and figure out if I'm touching an object that way or maybe there is an easier more efficient way. How is this usually handled? -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ [super touchesEnded:touches withEvent:event]; UITouch* touch = ([touches count] == 1 ? [touches anyObject] : nil); CGRect bounds = [self bounds]; CGPoint location = [touch locationInView:self]; location.y = bounds.size.height - location.y; float xTouched = location.x/20 - 8 + ((int)location.x % 20)/20; float yTouched = location.y/20 - 12 + ((int)location.y % 20)/20; } typedef struct object_tag // Create A Structure Called Object { int tex; // Integer Used To Select Our Texture float x; // X Position float y; // Y Position float z; // Z Position float yi; // Y Increase Speed (Fall Speed) float spinz; // Z Axis Spin float spinzi; // Z Axis Spin Speed float flap; // Flapping Triangles :) float fi; // Flap Direction (Increase Value) } object;

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  • iPhone: objc_class_name_TTTabStrip symbol not found build error

    - by user187532
    Hello friends, I am trying to implement 'scrollview' effect in 'Tabbar' which has 'TabItems'. I found that the good example is from 'facebook' open source 'TTCatlog' project 'Tabs' section. So i included all the source from it to my project and trying to build it. I have followed the following links to go ahead on this: http://stackoverflow.com/questions/822792/how-to-create-a-horizontal-scrolling-view-on-iphone source: http://github.com/facebook/three20/tree/master/samples/ My calling code is like below: _tabBar1 = [[TTTabStrip alloc] initWithFrame:CGRectMake(10, 68, 300, 28)]; _tabBar1.tabItems = [NSArray arrayWithObjects: [[[TTTabItem alloc] initWithTitle:@"Item 1"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 2"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 3"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 4"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 5"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 6"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 7"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 8"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 9"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 10"] autorelease], nil]; [self.navigationController.view addSubview:_tabBar1]; My project folder as like below: ..../iphone/MyProgram/MyProgram.xcodeproj ..../iphone/Three20/src/Three20.... In my project settings for header search path, I have ../Three20/src But when i try to build it, it throws the following error: "objc_class_name_TTTabStrip symbol not found" "objc_class_name_TTTabItem symbol not found" I see there, all these files (.h and .m) are availbale there. Could someone please help what's wrong there and how do i get rid of this issue and continue working with it?

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  • SIGABRT Issues with UIApplication_TVOut and MPVideoView - is there another way??

    - by user365920
    Hi there, I am due to do a demo in a week of an app which i have been working on for a company - until now, i have been using code taken from this useful tutorial here The problem is that this no longer seems to be working - causing a SIGABRT inside of the following (see initWithVideoView): - (void) startTVOut; { // you need to have a main window already open when you call start if (!tvoutWindow) { deviceWindow = [self keyWindow]; MPVideoView *vidView = [[MPVideoView alloc] initWithFrame: CGRectZero]; **tvoutWindow = [[MPTVOutWindow alloc] initWithVideoView:vidView];** [tvoutWindow makeKeyAndVisible]; tvoutWindow.userInteractionEnabled = NO; mirrorView = [[UIImageView alloc] initWithFrame: [[UIScreen mainScreen] bounds]]; [self reformatTVOutOrientation]; mirrorView.center = vidView.center; [vidView addSubview: mirrorView]; [deviceWindow makeKeyAndVisible]; [NSThread detachNewThreadSelector:@selector(updateLoop) toTarget:self withObject:nil]; } } Can anyone help at all??? This was all working fine, but seems to have stopped working recently - none of my code has changed, so assuming Apple have removed that API (yes, i know it was a private API in the first place, so im not moaning!) Just need to know if there is an alternative way of displaying the contents of my iPhone screen in my app... Many thanks in advance!

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  • Linking AS code to symbols defined in an external SWC?

    - by Ender
    (apologies ahead of time, I only really know Flash; my Flex experience is basically nil. There may be a very standard and obvious workflow solution that Flex people know about) I have a number of UI elements that are graphically quite complex (they're not components, they're just Sprites). Since it takes a long time to compile them, I've been trying to move them into an external .swc. However, I want to associate some code with these classes, but I don't want to have to recompile the graphical assets every time I make a code change. At the moment I have it set up like this: UI elements are created in a separate FLA and exported to a SWC. In my primary FLA, I have actionscript classes that extend each of the graphical assets in the SWC. For example: external.swc: (some symbol defined in the Library and exported for actionscript in frame 1) class: com.foo.WidgetGraphic base: flash.display.Sprite main.fla: Widget.as: package com.foo { public class Widget extends WidgetGraphic { ... } } This works, but is time-consuming and prone to error. I'd rather be able to avoid having to inherit from each graphical asset, and just define them directly. Is there a better way to do what I'm trying to accomplish? Note: the main concern here is compile time. I don't have any movies or audio or fonts, just a lot of vector art assets that appear to be slowing down my compilation time significantly. When I'm debugging I'm only making code changes, and would rather not have to keep recompiling the art...

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  • Signal "0" error while scrolling a tableview with images

    - by Amitkumar
    Hi, I have a problem while scrolling images on tableview. I am getting a Signal "0" error. I think it is due to some memory issues but I am not able to find out the exact error. The code is as follows, - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [travelSummeryPhotosTable dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]autorelease]; } //Photo ImageView UIImageView *photoTag = [[UIImageView alloc] initWithFrame:CGRectMake(5.0, 5.0, 85.0, 85.0)]; NSString *rowPath =[[imagePathsDictionary valueForKey:[summaryTableViewDataArray objectAtIndex:indexPath.section]] objectAtIndex:indexPath.row]; photoTag.image = [UIImage imageWithContentsOfFile:rowPath]; [cell.contentView addSubview:photoTag]; [photoTag release]; // Image Caption UILabel *labelImageCaption = [[UILabel alloc] initWithFrame:CGRectMake(110.0, 15.0, 190.0, 50.0)]; labelImageCaption.textAlignment = UITextAlignmentLeft; NSString *imageCaptionText =[ [imageCaptionsDictionary valueForKey:[summaryTableViewDataArray objectAtIndex:indexPath.section]] objectAtIndex:indexPath.row]; labelImageCaption.text = imageCaptionText; [cell.contentView addSubview:labelImageCaption]; [labelImageCaption release]; return cell; } Thanks in advance.

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  • Merging Passed Parameters

    - by Josh Crowder
    I have a two data arrays sent in from a form, one called transloaded and the other video which is the actual form for the model. I need to get [:video_encoded][:url] and save that to [:video][:flash_url] This is the passed arguments or transloaded, when I try and access [:transload][:results][:video_encode] I get nil. print params[:transload] { "assembly_id":"d59b4293b3d79d2ccd1948c02421c6a6", "status":"success", "uploads":{ "video":{ "name":"bbc_one.mp4", "mime":"video/mp4", "ext":"mp4", "size":601104, "meta":{ "width":720, "height":404, "video_fps":25, "video_bitrate":null, "video_format":"avc1", "video_codec":"ffh264", "audio_bitrate":"128k", "audio_codec":"faad", "duration":3.07, "device_vendor":null, "device_name":null, "device_software":null, "latitude":null, "longitude":null }, "url":"http://tmp.transloadit.com/" } }, "results":{ "video_encode":{ "name":"bbc_one.flv", "mime":"video/x-flv", "steps":["encode","export"], "ext":"flv", "size":388317, "meta":{ "width":480, "height":320, "video_fps":25, "video_bitrate":"512k", "video_format":"FLV1", "video_codec":"ffflv", "audio_bitrate":"64k", "audio_codec":"mp3", "duration":3.11, "device_vendor":null, "device_name":null, "device_software":null, "latitude":null, "longitude":null }, "url":"http://s3.transloadit.com/b7deac9c96af6c745e914e25d0350baa/7a/2b09e822265ac2328789b40dcc02ae/bbc_one.flv" }, "video_encode_iphone":{ "name":"bbc_one.qt", "mime":"video/quicktime", "steps":["encode_iphone","export"], "ext":"qt", "size":218236, "meta":{ "width":480, "height":320, "video_fps":25, "video_bitrate":null, "video_format":"avc1", "video_codec":"ffh264", "audio_bitrate":"128k", "audio_codec":"faad", "duration":3.04, "device_vendor":null, "device_name":null, "device_software":null, "latitude":null, "longitude":null }, "url":"http://s3.transloadit.com/31/58bcc80d5345e52a42c9773125e8f0/bbc_one.qt" } } } Here is what I am trying to use video_links = { :flash_url => params[:transload][:results][:video_encode][:url], :mp4_url => params[:transload][:results][:video_encode_iphone][:url] } params[:video].merge(video_links)

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  • How to get a UIScrollView embedded within a UITableCellView to scroll?

    - by Zan
    I have a scroll view containing several images embedded within a custom cell view, it sometimes scrolls horizontally if I keep holding the cell for a while. I tried a lot of things and it doesn't seem to work, please help? Here's part of the CustomCell : UITableViewCell code: -(void) layoutSubviews { CGRect scrollViewFrame = CGRectMake(0, 0, 320, 200); self.scrollView.frame = scrollViewFrame; self.scrollView.backgroundColor = [UIColor whiteColor]; self.scrollView.contentSize = CGSizeMake((320*3), 200); self.scrollView.scrollEnabled = YES; self.scrollView.clipsToBounds = YES; self.scrollView.pagingEnabled = YES; self.scrollView.showsHorizontalScrollIndicator = NO; self.scrollView.showsVerticalScrollIndicator = NO; self.scrollView.scrollsToTop = NO; self.scrollView.delegate = self; self.scrollView.userInteractionEnabled = YES; // add 3 images to subview here pageControl.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0.7]; pageControl.frame = CGRectMake(0, 170, 320, 30); pageControl.numberOfPages = 8;} I tested the code on a UIViewController and it works just fine, I'm guessing that this is caused by cell selection and I tried returning nil when the cell gets selected and that didn't work. I also tried passing touches to the scrollview and that didn't work either, please help?

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  • How can I load a view based on how long I hold a UIButton?

    - by Thomas
    Hello all, I've searched the net and documentation, but haven't found anything quite like what I'm trying to do. I'm working on an app where I want to load one view if a UIButton is held for x seconds, another if it's held for x+y seconds, etc. I found this tutorial. The problem I'm running into is, how do I switch the length of the button press? The tutorial switched the number of taps. -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; switch ([allTouches count]) { case 1: // Single touch { // Get the first touch. UITouch *touch = [[allTouches allObjects] objectAtIndex:0]; switch ([touch tapCount]) { case 1: // Single Tap. { // Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:2 target:self selector:@selector(showAlertView:) userInfo:nil repeats:NO]; [timer retain]; } break; case 2: // Double tap. break; } } break; case 2: // Double touch { } break; default: break; } } Any suggestions? Thanks! Thomas

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  • UITableView Section Headers Drawing Above Front Subview

    - by hadronzoo
    I have a UITableView whose data have sections. I display an overlay view on top of tableView that dims it when searching: - (UIView *)blackOverlay { if (!blackOverlay) { blackOverlay = [[UIView alloc] initWithFrame:[self overlayFrame]]; blackOverlay.alpha = 0.75; blackOverlay.backgroundColor = UIColor.blackColor; [tableView insertSubview:blackOverlay aboveSubview:self.parentViewController.view]; } return blackOverlay; } This works perfectly as long as tableView does not contain sections. When tableView does contain sections and the tableView updates (such as when the view reappears after popping a view off of the navigation controller stack), the section headers are rendered above blackOverlay. This leaves tableView dimmed except for the section headers. I've tried calling [tableView bringSubviewToFront:self.blackOverlay] from within viewWillAppear:, but I get the same behavior. My current work-around is returning nil for tableView section headers while the overlay is present, but this leaves whitespace gaps in the overlaid tableView where the section headers were previously. How can I insure that tableView section headers are never drawn above blackOverlay? Or, is it possible to create a view in front of tableView from within a UITableViewController subclass that is not a subview of tableView?

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