Search Results

Search found 3244 results on 130 pages for 'nil'.

Page 109/130 | < Previous Page | 105 106 107 108 109 110 111 112 113 114 115 116  | Next Page >

  • How to disable other touch gestures after adding another tap gesture to the view?

    - by Hudson Duan
    I have a view with some tables and buttons on it, and then I want to add a tap gesture to the entire view, but I only want that gesture recognizer to recognize taps. Ideally, I want to do something when the added gesture recognizer is tapped, then remove that gesture recognizer after so the other buttons and tables can be accessed. Basically a tap to dismiss functionality that replicates something like the facebook notifications window, tap outside to dismiss, but not interfere with the buttons outside of the notifications view. Can anybody help? My current code is: NotificationsWindow *customView = [[[NSBundle mainBundle]loadNibNamed:@"NotificationsWindow" owner:self options:nil]objectAtIndex:0]; customView.frame= CGRectMake(12, 12, customView.frame.size.width, customView.frame.size.height); UITapGestureRecognizer *recognizerForSubView = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehindAgain:)]; [recognizerForSubView setNumberOfTapsRequired:1]; recognizerForSubView.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view [customView addGestureRecognizer:recognizerForSubView]; [self.view addSubview:customView]; UITapGestureRecognizer *recognizerForSuperView = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehind:)]; [recognizerForSuperView setNumberOfTapsRequired:1]; recognizerForSuperView.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view [customView.superview addGestureRecognizer:recognizerForSuperView]; (void)handleTapBehind:(UITapGestureRecognizer *)sender { NSLog(@"tapped"); [[self.view.subviews lastObject] removeFromSuperview]; [self.view removeGestureRecognizer:sender]; } I want to make it so that the recognizer for the super view dismisses the subview, but not to interfere with the other taps on the super view.

    Read the article

  • The rightCalloutAccessory button is not shown

    - by Luca
    I try to manage annotations, and to display an info button on the right of the view when a PIN get selected, my relevant code is this: - (MKAnnotationView *)mapView:(MKMapView *)map viewForAnnotation:(id <MKAnnotation>)annotation { MKPinAnnotationView *newAnnotation = [[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"greenPin"]; if ([annotation isKindOfClass:[ManageAnnotations class]]) { static NSString* identifier = @"ManageAnnotations"; MKPinAnnotationView *newAnnotation = [[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:identifier]; if (newAnnotation==nil) { newAnnotation=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:identifier]; }else { newAnnotation.annotation=annotation; } newAnnotation.pinColor = MKPinAnnotationColorGreen; newAnnotation.animatesDrop = YES; newAnnotation.canShowCallout = YES; newAnnotation.rightCalloutAccessoryView=[UIButton buttonWithType:UIButtonTypeInfoLight]; return newAnnotation; }else { newAnnotation.pinColor = MKPinAnnotationColorGreen; newAnnotation.animatesDrop = YES; newAnnotation.canShowCallout = YES; return newAnnotation; } ManageAnnotations.m : @implementation ManageAnnotations @synthesize pinColor; @synthesize storeName=_storeName; @synthesize storeAdress=_storeAdress; @synthesize coordinate=_coordinate; -(id)initWithTitle:(NSString*)storeName adress:(NSString*)storeAdress coordinate:(CLLocationCoordinate2D)coordinate{ if((self=[super init])){ _storeName=[storeName copy]; _storeAdress=[storeAdress copy]; _coordinate=coordinate; } return self; } -(NSString*)title{ return _storeName; } -(NSString*)subtitle{ return _storeAdress; } ManageAnnotations.h @interface ManageAnnotations : NSObject<MKAnnotation>{ NSString *_storeName; NSString *_storeAdress; CLLocationCoordinate2D _coordinate; } // @property(nonatomic,assign)MKPinAnnotationColor pinColor; @property(nonatomic, readonly, copy)NSString *storeName; @property(nonatomic, readonly, copy)NSString *storeAdress; @property(nonatomic,readonly)CLLocationCoordinate2D coordinate; // -(id)initWithTitle:(NSString*)storeName adress:(NSString*)storeAdress coordinate:(CLLocationCoordinate2D)coordinate; // The PINS are shown correctly on the Map, but without the info button on the right of the view. Am i missing something?

    Read the article

  • IPhone SDK help with minigame

    - by Harry
    right basically what ive got is an app which is a ball and bat and its how many bounces you can achieve, it works alright but there is one problem, when the ball hits the side of the bat it throws it off course and its like the frame of the ball is bouncing in the frame of the bat, Here is my code in my mainview.m #import "MainView.h" #define kGameStateRunning 1 @implementation MainView @synthesize paddle, ball; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; CGPoint xLocation = CGPointMake(location.x,paddle.center.y); paddle.center = xLocation; } -(IBAction) play { pos = CGPointMake(14.0,7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } -(void) onTimer { ball.center = CGPointMake(ball.center.x+pos.x,ball.center.y+pos.y); if(ball.center.x > 320 || ball.center.x < 0) pos.x = -pos.x; if(ball.center.y > 460 || ball.center.y < 0) pos.y = -pos.y; [self checkCollision]; } -(void) checkCollision { if(CGRectIntersectsRect(ball.frame,paddle.frame)) { pos.y = -pos.y; } } @end can anyone work out the problem here? Thanks Harry

    Read the article

  • Returning the same type the function was passed

    - by Ken Bloom
    I have the following code implementation of Breadth-First search. trait State{ def successors:Seq[State] def isSuccess:Boolean = false def admissableHeuristic:Double } def breadthFirstSearch(initial:State):Option[List[State]] = { val open= new scala.collection.mutable.Queue[List[State]] val closed = new scala.collection.mutable.HashSet[State] open.enqueue(initial::Nil) while (!open.isEmpty){ val path:List[State]=open.dequeue() if(path.head.isSuccess) return Some(path.reverse) closed += path.head for (x <- path.head.successors) if (!closed.contains(x)) open.enqueue(x::path) } return None } If I define a subtype of State for my particular problem class CannibalsState extends State { //... } What's the best way to make breadthFirstSearch return the same subtype as it was passed? Supposing I change this so that there are 3 different state classes for my particular problem and they share a common supertype: abstract class CannibalsState extends State { //... } class LeftSideOfRiver extends CannibalsState { //... } class InTransit extends CannibalsState { //... } class RightSideOfRiver extends CannibalsState { //... } How can I make the types work out so that breadthFirstSearch infers that the correct return type is CannibalsState when it's passed an instance of LeftSideOfRiver? Can this be done with an abstract type member, or must it be done with generics?

    Read the article

  • Passing NSArray Pointer Rather Than A Pointer To a Specific Type

    - by mattmccomb
    I've just written a piece of code to display a UIActionSheet within my app. Whilst looking at the code to initialise my UIActionSheet something struck me as a little strange. The initialisation function has the following signature... initWithTitle:(NSString *)title delegate:(id UIActionSheetDelegate)delegate cancelButtonTitle:(NSString *)cancelButtonTitle destructiveButtonTitle:(NSString *)destructiveButtonTitle otherButtonTitles:(NSString *)otherButtonTitles As you can see the otherButtonTitles parameter is a pointer to a String. In my code I set it as follows... otherButtonTitles: @"Title", @"Date", nil Although this compiles fine I don't really understand how it works. My reading of the statement is that I have created an inline array containing two elements (Title and Date). How come this then compiles? I'm passing a NSArray* in place of a NSString*. I know from a little of understanding of C++ that an array is really a pointer to the first element. So is this inline array that I'm creating a C array as opposed to a NSArray? What I'm hoping to achieve is to be able to pass a static NSArray* used elsewhere in my class to the otherButtonTitles parameter. But passing the NSArray* object directly doesn't work.

    Read the article

  • How do you make a static sprite be a child of another sprite in cocos2D while using SpaceManager

    - by JJBigThoughts
    I have two static (STATIC_MASS) SpaceManager sprites. One is a child of the other - by which I mean that one sort of builds up the other one, but although the child's images shows up in the right place, the child doesn't seem to exists in the chipmunk physics engine, like I would expect. In my case, I have a backboard (rectangular sprite) and a hoop (a circular sprite). Since I might want to move the backboard, I'd like to attach the hoop to backboard so that the hoop automatically moves right along with the backboard. Here, we see a rotating backboard with attached hoop. It looks OK on the screen, but other objects only bounce off the backboard but pass right through the hoop (in a bad sense of the term). What doesn't my child sprite seem to exist in the physics engine? // Add Backboard cpShape *shapeRect = [smgr addRectAt:cpvWinCenter mass:STATIC_MASS width:200 height:10 rotation:0.0f ];// We're upgrading this cpCCSprite * cccrsRect = [cpCCSprite spriteWithShape:shapeRect file:@"rect_200x10.png"]; [self addChild:cccrsRect]; // Spin the static backboard: http://stackoverflow.com/questions/2691589/how-do-you-make-a-sprite-rotate-in-cocos2d-while-using-spacemanager // Make static object update moves in chipmunk // Since Backboard is static, and since we're going to move it, it needs to know about spacemanager so its position gets updated inside chipmunk. // Setting this would make the smgr recalculate all static shapes positions every step // cccrsRect.integrationDt = smgr.constantDt; // cccrsRect.spaceManager = smgr; // Alternative method: smgr.rehashStaticEveryStep = YES; smgr.rehashStaticEveryStep = YES; // Spin the backboard [cccrsRect runAction:[CCRepeatForever actionWithAction: [CCSequence actions: [CCRotateTo actionWithDuration:2 angle:180], [CCRotateTo actionWithDuration:2 angle:360], nil] ]]; // Add the hoop cpShape *shapeHoop = [smgr addCircleAt:ccp(100,-45) mass:STATIC_MASS radius: 50 ]; cpCCSprite * cccrsHoop = [cpCCSprite spriteWithShape:shapeHoop file:@"hoop_100x100.png"]; [cccrsRect addChild:cccrsHoop]; This is only half working for me. Note: SpaceManager is a toolkit for working with cocos2D-iphone

    Read the article

  • Problem with writeToFile with array of NSDictionary objects

    - by Ken
    I'm trying to write an array of NSDictionary objects to a .plist file on the iPhone (OS 3.0). (They are actually NSCFDictionary objects when I call the [object class] method). My problem is that it won't write to file. If I set the array to "nil" it at least creates the empty plist file but won't do it if I have these objects in the array. My array is a parsed response from a JSON HTTP request and looks like this: { "title" = "A Movie"; "time_length" = "3:22"; }, { "title" = "Another Movie"; "time_length" = "1:40"; }, { "title" = "A Third Movie"; "time_length" = "2:10"; } The code to create the file is: [array writeToFile:[self dataFilePath] atomically:YES]; - (NSString *)dataFilePath { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:@"data.plist"]; } Could the NCSFDictionary class of the objects in my array be preventing me from writing to file? Thanks for your help.

    Read the article

  • iPhone Development - Location Accuracy

    - by Mustafa
    I'm using following conditions in-order to make sure that the location i get has adequate accuracy, In my case kCLLocationAccuracyBest. But the problem is that i still get inaccurate location. // Filter out nil locations if(!newLocation) return; // Make sure that the location returned has the desired accuracy if(newLocation.horizontalAccuracy < manager.desiredAccuracy) return; // Filter out points that are out of order if([newLocation.timestamp timeIntervalSinceDate:oldLocation.timestamp] < 0) return; // Filter out points created before the manager was initialized NSTimeInterval secondsSinceManagerStarted = [newLocation.timestamp timeIntervalSinceDate:locationManagerStartDate]; if(secondsSinceManagerStarted < 0) return; // Also, make sure that the cached location was not returned by the CLLocationManager (it's current) - Check for 5 seconds difference if([newLocation.timestamp timeIntervalSinceReferenceDate] < [[NSDate date] timeIntervalSinceReferenceDate] - 5) return; When i activate the GPS, i get inaccurate results before i actually get an accurate result. What methods do you use to get accurate/precise location information?

    Read the article

  • Rails nested models and data separation by scope

    - by jobrahms
    I have Teacher, Student, and Parent models that all belong to User. This is so that a Teacher can create Students and Parents that can or cannot log into the app depending on the teacher's preference. Student and Parent both accept nested attributes for User so a Student and User object can be created in the same form. All four models also belong to Studio so I can do data separation by scope. The current studio is set in application_controller.rb by looking up the current subdomain. In my students controller (all of my controllers, actually) I'm using @studio.students.new instead of Student.new, etc, to scope the new student to the correct studio, and therefore the correct subdomain. However, the nested User does not pick up the studio from its parent - it gets set to nil. I was thinking that I could do something like params[:student][:user_attributes][:studio_id] = @student.studio.id in the controller, but that would require doing attr_accessible :studio_id in User, which would be bad. How can I make sure that the nested User picks up the same scope that the Student model gets when it's created? student.rb class Student < ActiveRecord::Base belongs_to :studio belongs_to :user, :dependent => :destroy attr_accessible :user_attributes accepts_nested_attributes_for :user, :reject_if => :all_blank end students_controller.rb def create @student = @studio.students.new @student.attributes = params[:student] if @student.save redirect_to @student, :notice => "Successfully created student." else render :action => 'new' end end user.rb class User < ActiveRecord::Base belongs_to :studio accepts_nested_attributes_for :studio attr_accessible :email, :password, :password_confirmation, :remember_me, :studio_attributes devise :invitable, :database_authenticatable, :recoverable, :rememberable, :trackable end

    Read the article

  • ActiveRecord exceptions not rescued

    - by zoopzoop
    I have the following code block: unless User.exist?(...) begin user = User.new(...) # Set more attributes of user user.save! rescue ActiveRecord::RecordInvalid, ActiveRecord::RecordNotUnique => e # Check if that user was created in the meantime user = User.exists?(...) raise e if user.nil? end end The reason is, as you can probably guess, that multiple processes might call this method at the same time to create the user (if it doesn't already exist), so while the first one enters the block and starts initializing a new user, setting the attributes and finally calling save!, the user might already be created. In that case I want to check again if the user exists and only raise the exception if it still doesn't (= if no other process has created it in the meantime). The problem is, that regularly ActiveRecord::RecordInvalid exceptions are raised from the save! and not rescued from the rescue block. Any ideas? EDIT: Alright, this is weird. I must be missing something. I refactored the code according to Simone's tip to look like this: unless User.find_by_email(...).present? # Here we know the user does not exist yet user = User.new(...) # Set more attributes of user unless user.save # User could not be saved for some reason, maybe created by another request? raise StandardError, "Could not create user for order #{self.id}." unless User.exists?(:email => ...) end end Now I got the following exception: ActiveRecord::RecordNotUnique: Mysql::DupEntry: Duplicate entry '[email protected]' for key 'index_users_on_email': INSERT INTO `users` ... thrown in the line where it says 'unless user.save'. How can that be? Rails thinks the user can be created because the email is unique but then the Mysql unique index prevents the insert? How likely is that? And how can it be avoided?

    Read the article

  • Lazarus Pascal - DB Connection - clarification

    - by itsols
    The following code is from the docs here: Program ConnectDB var AConnection : TSQLConnection; Procedure CreateConnection; begin AConnection := TIBConnection.Create(nil); AConnection.Hostname := 'localhost'; AConnection.DatabaseName := '/opt/firebird/examples/employee.fdb'; AConnection.UserName := 'sysdba'; AConnection.Password := 'masterkey'; end; begin CreateConnection; AConnection.Open; if Aconnection.Connected then writeln('Succesful connect!') else writeln('This is not possible, because if the connection failed, ' + 'an exception should be raised, so this code would not ' + 'be executed'); AConnection.Close; AConnection.Free; end. The main body of the code makes sense to me BUT I don't get where TSQLConnection came from. I cannot use CTRL + Space to autocomplete it either, which means my program has no reference to it. I'm trying to connect to Postgres by the way. Can someone please state what TSQLConnection is? Thanks!

    Read the article

  • Rails NoMethodError in loop when method exists

    - by Kevin Whitaker
    Good day all. I'm running into a bit of a problem getting a script running on my production environment, even though it works just fine on my dev box. I've verified that all the requisite gems and such are the same version. I should mention that the script is intended to be run with the script/runner command. Here is a super-condensed version of what I'm trying to do, centered around the part that's broken: def currentDeal marketTime = self.convertToTimeZone(Time.new) deal = Deal.find(:first, :conditions = ["start_time ? AND market_id = ? AND published = ?", marketTime, marketTime, self.id, 1]) return deal end markets = Market.find(all) markets.each do |market| deal = market.currentDeal puts deal.subject end Now convertToTimeZone is a method attached to the model. So, this code works just fine on my dev machine, as stated. However, attempting to run it on my production machine results in: undefined method `subject' for nil:NilClass (NoMethodError) If, however, I go into the console on the production box and do this: def currentDeal marketTime = self.convertToTimeZone(Time.new) deal = Deal.find(:first, :conditions = ["start_time ? AND market_id = ? AND published = ?", marketTime, marketTime, self.id, 1]) return deal end market = Market.find(1) deal = market.currentDeal puts deal.subject It returns the correct value, no problem. So what is going on? This is on rails v 2.3.5, on both machines. Thanks for any help

    Read the article

  • Sinatra Title Slugs

    - by Ethan Turkeltaub
    I'm trying to create a slug helper in Sinatra. Here's the code (as seen here): helpers do def sluggify(title) accents = { ['á','à','â','ä','ã'] => 'a', ['Ã','Ä','Â','À'] => 'A', ['é','è','ê','ë'] => 'e', ['Ë','É','È','Ê'] => 'E', ['í','ì','î','ï'] => 'i', ['Î','Ì'] => 'I', ['ó','ò','ô','ö','õ'] => 'o', ['Õ','Ö','Ô','Ò','Ó'] => 'O', ['ú','ù','û','ü'] => 'u', ['Ú','Û','Ù','Ü'] => 'U', ['ç'] => 'c', ['Ç'] => 'C', ['ñ'] => 'n', ['Ñ'] => 'N' } accents.each do |ac,rep| ac.each do |s| title = title.gsub(s, rep) end end title = title.gsub(/[^a-zA-Z0-9 ]/,"") title = title.gsub(/[ ]+/," ") title = title.gsub(/ /,"-") title = title.downcase end end I keep getting this error: private method `gsub' called for nil:NilClass What exactly is going wrong?

    Read the article

  • Scrolling to the bottom of a div on page load: issue with syntaxhighlighter

    - by Rayne
    I've been using this code: var objDiv = document.getElementById("code"); objDiv.scrollTop = objDiv.scrollHeight; to scroll to the very bottom of the div. It worked perfectly in FF and Chrome (I asked a question about it not working in Chrome a few days ago, but it appears the guy who was testing it on Chrome was incorrect, so I tested it myself) until I started syntax highlighting the code that I put in the div with SyntaxHighlighter. Before, I was putting the code in a <p> and breaking lines with <br />, but the <br /> stuff doesn't fly with SyntaxHighlighter, so I replaced all of those with newlines (not entirely certain if this is important, but it's worth mentioning). Now, when the page loads, it does scroll, but not all the way down. It scrolls nearly to the bottom. I've tried all the methods listed in the other question I mentioned but they all do the same thing, or nothing at all. Is there anything else I can try? Here is the relevant piece of the generated HTML. Forgive the poor formatting, I'm not writing the HTML by hand, but rather using Hiccup with Clojure, and it doesn't bother with formatting. <div class="scroll" id="code"><pre class="brush: clojure">=> (doseq [x (range 1 100)] (println x)) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 nil </pre></div><script type="text/javascript">var objDiv = document.getElementById("code"); objDiv.scrollTop = objDiv.scrollHeight;</script>

    Read the article

  • How can I order by the result of a recursive SQL query

    - by Tony
    I have the following method I need to ORDER BY: def has_attachments? attachments.size > 0 || (!parent.nil? && parent.has_attachments?) end I have gotten this far: ORDER BY CASE WHEN attachments.size > 0 THEN 1 ELSE (CASE WHEN parent_id IS NULL THEN 0 ELSE (CASE message.parent ...what goes here ) END END END I may be looking at this wrong because I don't have experience with recursive SQL. Essentially I want to ORDER by whether a message or any of its parents has attachments. If it's attachment size is 0, I can stop and return a 1. If the message has an attachment size of 0, I now check to see if it has a parent. If it has no parent then there is no attachment, however if it does have a parent then I essentially have to do the same query case logic for the parent. UPDATE The table looks like this +---------------------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +---------------------+--------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | message_type_id | int(11) | NO | MUL | | | | message_priority_id | int(11) | NO | MUL | | | | message_status_id | int(11) | NO | MUL | | | | message_subject_id | int(11) | NO | MUL | | | | from_user_id | int(11) | YES | MUL | NULL | | | parent_id | int(11) | YES | MUL | NULL | | | expires_at | datetime | YES | MUL | NULL | | | subject_other | varchar(255) | YES | | NULL | | | body | text | YES | | NULL | | | created_at | datetime | NO | MUL | | | | updated_at | datetime | NO | | | | | lock_version | int(11) | NO | | 0 | | +---------------------+--------------+------+-----+---------+----------------+ Where the parent_id refers to the parent message, if it exists. Thanks!

    Read the article

  • Play youtube video in full screen ?

    - by Madhup
    Hi all, First of all sorry, If somebody finds this question is repeated (haven't found any by myself). I am developing for an iPad application and trying to play youtube videos using this code: NSString *embedHTML = @"\ <html><head>\ <style type=\"text/css\">\ body {\ background-color: transparent;\ color: white;\ }\ </style>\ </head><body style=\"margin:0\">\ <embed id=\"yt\" src=\"%@\" type=\"application/x-shockwave-flash\" \ width=\"%0.0f\" height=\"%0.0f\"></embed>\ </body></html>"; NSString *html = [NSString stringWithFormat:embedHTML, youTubeUrl, 142.0, 129.5]; [wbView loadHTMLString:html baseURL:nil]; The code works fine when used in an iphone application (i.e. you touch on the webview and it starts playing the youtube video in fullscreen.) But when used in the iPad, on clicking the web view it starts playing the video in the web view itself and shows options to go to full screen, while I want to start the playback in the full screen from the beginning, like it does in the iPhone. Anybody having some ideas or people who have done it before please help. Thanks, Madhup

    Read the article

  • How do I make a grouped select box grouped by a column for a given model in Formtastic for Rails?

    - by jklina
    In my Rails project I'm using Formtastic to manage my forms. I have a model, Tags, with a column, "group". The group column is just a simple hardcoded way to organize my tags. I will post my Tag model class so you can see how it's organized class Tag < ActiveRecord::Base class Group BRAND = 1 SEASON = 2 OCCASION = 3 CONDITION = 4 SUBCATEGORY = 5 end has_many :taggings, :dependent => :destroy has_many :plaggs, :through => :taggings has_many :monitorings, :as => :monitorizable validates_presence_of :name, :group validates_uniqueness_of :name, :case_sensitive => false def self.brands(options = {}) self.all({ :conditions => { :group => Group::BRAND } }.merge(options)) end def self.seasons(options = {}) self.all({ :conditions => { :group => Group::SEASON } }.merge(options)) end def self.occasions(options = {}) self.all({ :conditions => { :group => Group::OCCASION } }.merge(options)) end def self.conditions(options = {}) self.all({ :conditions => { :group => Group::CONDITION } }.merge(options)) end def self.subcategories(options = {}) self.all({ :conditions => { :group => Group::SUBCATEGORY } }.merge(options)) end def self.non_brands(options = {}) self.all({ :conditions => [ "`group` != ? AND `group` != ?", Tag::Group::SUBCATEGORY, Tag::Group::BRAND] }.merge(options)) end end My goal is to use Formtastic to provide a grouped multiselect box, grouped by the column, "group" with the tags that are returned from the non_brands method. I have tried the following: = f.input :tags, :required => false, :as => :select, :input_html => { :multiple => true }, :collection => tags, :selected => sel_tags, :group_by => :group, :prompt => false But I receive the following error: (undefined method `klass' for nil:NilClass) Any ideas where I'm going wrong? Thanks for looking :]

    Read the article

  • RoR: Replace_html with partial and collection not functioning

    - by Jack
    I am trying to create a tabbed interface using the prototype helper method "replace_html." I have three different partials I am working with. The first one is the 'main tab' and it is loaded automatically like so: <div id = "grid"> <% things_today = things.find_things_today %> <%= render :partial => "/todaything", :collection => things_today, :as =>:thing %> </div> ...which works fine. Similarly, I have a _tomorrowthing partial which would replace the content in the 'grid' div like so: <%things_tomorrow = things.find_things_tomorrow%> <%= link_to_function('Tomorrow',nil, :id=>'tab') do |page| page.replace_html 'grid' , :partial => '/tomorrowthing',:collection => things_tomorrow, :as => :thing end %> If I click on this tab nothing happens at all. Using firebug, the only errors I find are a missing ) after argument list which is contained in the Element.update block where the link_to_function is called. What am I doing wrong?

    Read the article

  • iPhone AVAudioPlayer failed to find codec

    - by Anthony
    Hello, I am writing an app that downloads a wav file from a server and needs to play that file. The files use the mulaw codec with 2:1 compression. These wav files are dynamically created by a seperate process so there is no way for me to preconvert the files to a different format or codec, I need to be able to play them as is. I am using an AVAudioPlayer instance initialized as follows: NSURL *audioURL = [[NSURL alloc] initWithString:@"http://xxx.../file.wav"]; NSData *audioData = [[NSData alloc] initWithContentsOfURL:audioURL]; AVAudioPlayer *audio = [[AVAudioPlayer alloc] initWithData:audioData error:nil]; [audio play]; However, when the play method executes, I get the following Console Output when executing on the Simulator: AudioQueue codec policy 1: failed to find a codec of the requested type I also tried saving the downloaded data to a local file and using a file URL, however that yeilds the same results. The downloaded file does play fine on both Mac and Windows based desktop media players. The SDK docs state that the mulaw codec is supported on the iPhone, so I am unsure why it is failing to find it. Any assistance would be greatly appreciated. Thanks.

    Read the article

  • How do I model teams and gameplay in this scorekeeping application?

    - by Eric Hill
    I'm writing a scorekeeping application for card game that has a few possibly-interesting constraints. The application accepts user registrations for players, then lets them check-in to a particular game (modeled as Event). After the final player registers, the app should generate teams, singles or doubles, depending on the preference of the person running the game and some validations (can't do doubles if there's an odd number checked in). There are @event.teams.count rounds in the game. To sum up: An event consists of `@event.teams.count` rounds; Teams can have 1 or more players Events have n or n/2 teams (depending on whether it's singles or doubles) Users will be members of different teams at different events Currently I have a rat's nest of associations: class User < ActiveRecord::Base has_many :teams, :through => :players has_many :events, :through => :teams class Event < ActiveRecord::Base has_many :rounds has_many :teams has_many :players, :through => :teams class Player < ActiveRecord::Base belongs_to :user belongs_to :team end class Team < ActiveRecord::Base has_many :players belongs_to :event end class Round < ActiveRecord::Base belongs_to :event belongs_to :user end The sticky part is team generation. I have basically a "start game" button that should freeze the registrations and pair up teams either singly or doubly, and render to Round#new so that the first (and subsequent) matches can be scored. Currently I'm implementing this as a check on Round#new that calls Event#generate_teams and displays the view: # Event#generate_teams def generate_teams # User has_many :events, :through => :registrations # self.doubles is a boolean denoting 2 players per team registrations.in_groups_of(self.doubles ? 2 : 1, nil).each do |side| self.teams << Player.create(self,side) end end Which doesn't work. Should there maybe be a Game model that ties everything together rather than (my current method) defining the game as an abstraction via the relationships between Events, Users, and Rounds (and Teams and Players and etc.)? My head is swimming.

    Read the article

  • How can I SETF an element in a tree by an accessor?

    - by Willi Ballenthin
    We've been using Lisp in my AI course. The assignments I've received have involved searching and generating tree-like structures. For each assignment, I've ended up writing something like: (defun initial-state () (list 0 ; score nil ; children 0 ; value 0)) ; something else and building my functions around these "states", which are really just nested lists with some loosely defined structure. To make the structure more rigid, I've tried to write accessors, such as: (defun state-score ( state ) (nth 2 state)) This works for reading the value (which should be all I need to do in a nicely functional world. However, as time crunches, and I start to madly hack, sometimes I want a mutable structure). I don't seem to be able to SETF the returned ...thing (place? value? pointer?). I get an error with something like: (setf (state-score *state*) 10) Sometimes I seem to have a little more luck writing the accessor/mutator as a macro: (defmacro state-score ( state ) `(nth 2 ,state)) However I don't know why this should be a macro, so I certainly shouldn't write it as a macro (except that sometimes it works. Programming by coincidence is bad). What is an appropriate strategy to build up such structures? More importantly, where can I learn about whats going on here (what operations affect the memory in what way)?

    Read the article

  • My cocoa app won't capture key events

    - by Oscar
    Hi, i usually develop for iPhone. But now trying to make a pong game in Cocoa desktop application. Working out pretty well, but i can't find a way to capture key events. Here's my code: #import "PongAppDelegate.h" #define GameStateRunning 1 #define GameStatePause 2 #define BallSpeedX 10 #define BallSpeedY 15 @implementation PongAppDelegate @synthesize window, leftPaddle, rightPaddle, ball; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { gameState = GameStateRunning; ballVelocity = CGPointMake(BallSpeedX, BallSpeedY); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } - (void)gameLoop { if(gameState == GameStateRunning) { [ball setFrameOrigin:CGPointMake(ball.frame.origin.x + ballVelocity.x, ball.frame.origin.y + ballVelocity.y)]; if(ball.frame.origin.x + 15 > window.frame.size.width || ball.frame.origin.x < 0) { ballVelocity.x =- ballVelocity.x; } if(ball.frame.origin.y + 35 > window.frame.size.height || ball.frame.origin.y < 0) { ballVelocity.y =- ballVelocity.y; } } } - (void)keyDown:(NSEvent *)theEvent { NSLog(@"habba"); // Arrow keys are associated with the numeric keypad if ([theEvent modifierFlags] & NSNumericPadKeyMask) { [window interpretKeyEvents:[NSArray arrayWithObject:theEvent]]; } else { [window keyDown:theEvent]; } } - (void)dealloc { [ball release]; [rightPaddle release]; [leftPaddle release]; [super dealloc]; } @end

    Read the article

  • ruby on rails-Problem with the selection form helper

    - by winter sun
    Hello I have a form in witch users can add their working hours view them and edit them (All in one page). When adding working hours the user must select a project from a dropdown list. In case the action is adding a new hour record the dropdown field should remain empty (not selected) in case the action is edit the dropdown field should be selected with the appropriate value. In order to overcome this challenge I wrote the following code <% if params[:id].blank?%> <select name="hour[project_id]" id="hour_project_id"> <option value="nil">Select Project</option> <% @projects.each do|project|%> <option value="<%=project.id %>"><%=project.name%></option> <% end%> </select> <% else %> <%= select('hour','project_id', @projects.collect{|project|[project.name,project.id]},{:prompt => 'Select Project'})%> <% end %> So in case of save action I did the dropdown list only with html, and in case of edit action I did it with the collect method. It works fine until I tried to code the errors. The problem is that when I use the error method: validates_presence_of :project_id it didn't recognize it in the html form of the dropdown list and don’t display the error message (its working only for the dropdown with the collect method). I will deeply appreciate your instructions and help in this matter

    Read the article

  • code to ping websites works sometimes ...

    - by trustfundbaby
    I'm testing out a piece of code to ping a bunch of websites I own on a regular basis, to make sure they're up. I'm using rails and so far I have this hideous test action that I'm using to try it out (see below). The problem though, is that sometimes it works, and other times it won't ... sometimes it runs through the code just fine, other times, it seems to completely ignore the begin/rescue block ... a. I need help figuring out what the problem is b. And refactoring this to make it look respectable. Your help is much appreciated. require 'net/http' require 'uri' def ping @sites = NewsSource.all @sites.each do |site| if site.uri and !site.uri.empty? uri = URI.parse(site.uri) response = nil path = uri.path.blank? ? '/' : uri.path path = uri.query.blank? ? path : "#{path}?#{uri.query}" begin Net::HTTP.start(uri.host, uri.port) {|http| http.open_timeout = 30 http.read_timeout = 30 response = http.head(path) } if response.code.eql?('200') or response.code.eql?('301') or response.code.eql?('302') site.up = true else site.up = false end site.up_check_msg = response.message site.up_check_code = response.code rescue Errno::EBADF rescue Timeout::Error site.up = false site.up_check_msg = 'timeout' site.up_check_code = '408' end site.up_check_time = 0.seconds.ago site.save end end end

    Read the article

  • Instantiating and starting a Scala Actor in a Map

    - by Bruce Ferguson
    I'm experimenting with a map of actors, and would like to know how to instantiate them and start them in one fell swoop... import scala.actors.Actor import scala.actors.Actor._ import scala.collection.mutable._ abstract class Message case class Update extends Message object Test { val groupings = "group1" :: "group2" :: "group3":: Nil val myActorMap = new HashMap[String,MyActor] def main(args : Array[String]) { groupings.foreach(group => myActorMap += (group -> new MyActor)) myActorMap("group2").start myActorMap("group2") ! Update } } class MyActor extends Actor { def act() { loop { react { case Update => println("Received Update") case _ => println("Ignoring event") } } } } The line: myActorMap("group2").start will grab the second instance, and let me start it, but I would like to be able to do something more like: groupings.foreach(group => myActorMap += (group -> (new MyActor).start)) but no matter how I wrap the new Actor, the compiler complains with something along the lines of: type mismatch; found : scala.actors.Actor required: com.myCompany.test.MyActor or various other complaints. I know it must be something simple to do with anonymous classes, but I can't see it right now. Any suggestions? Thanks in advance!!

    Read the article

< Previous Page | 105 106 107 108 109 110 111 112 113 114 115 116  | Next Page >