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  • Why is there no autorelease pool when I do performSelectorInBackground: ?

    - by Thanks
    I am calling a method that goes in a background thread: [self performSelectorInBackground:@selector(loadViewControllerWithIndex:) withObject:[NSNumber numberWithInt:viewControllerIndex]]; then, I have this method implementation that gets called by the selector: - (void) loadViewControllerWithIndex:(NSNumber *)indexNumberObj { NSAutoreleasePool *arPool = [[NSAutoreleasePool alloc] init]; NSInteger vcIndex = [indexNumberObj intValue]; Class c; UIViewController *controller = [viewControllers objectAtIndex:vcIndex]; switch (vcIndex) { case 0: c = [MyFirstViewController class]; break; case 1: c = [MySecondViewController class]; break; default: NSLog(@"unknown index for loading view controller: %d", vcIndex); // error break; } if ((NSNull *)controller == [NSNull null]) { controller = [[c alloc] initWithNib]; [viewControllers replaceObjectAtIndex:vcIndex withObject:controller]; [controller release]; } if (controller.view.superview == nil) { UIView *placeholderView = [viewControllerPlaceholderViews objectAtIndex:vcIndex]; [placeholderView addSubview:controller.view]; } [arPool release]; } Althoug I do create an autorelease pool there for that thread, I always get this error: 2009-05-30 12:03:09.910 Demo[1827:3f03] *** _NSAutoreleaseNoPool(): Object 0x523e50 of class NSCFNumber autoreleased with no pool in place - just leaking Stack: (0x95c83f0f 0x95b90442 0x28d3 0x2d42 0x95b96e0d 0x95b969b4 0x93a00155 0x93a00012) If I take away the autorelease pool, I get a whole bunch of messages like these. I also tried to create an autorelease pool around the call of the performSelectorInBackground:, but that doesn't help. I suspect the parameter, but I don't know why the compiler complains about an NSCFNumber. Am I missing something? My Instance variables are all "nonatomic". Can that be a problem? UPDATE: I may also suspect that some variable has been added to an autorelease pool of the main thread (maybe an ivar), and now it trys to release that one inside the wrong autorelease pool? If so, how could I fix that? (damn, this threading stuff is complex ;) )

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  • Why am I getting "Message sent to deallocated object" in Objective-C?

    - by Dave C
    I have several buttons on my app that are being created dynamically. They are all pointed at the button click event when pressed. When the button pressed method is called, the sender's tag (int value) is parsed into the controller's house ID. It works with one of the buttons — the first one created, to be specific — but the others throw the following error: -[CFNumber intValue]: message sent to deallocated instance 0xc4bb0ff0 I am not releasing these buttons anywhere in my code. I haven't set them to autorelease or anything like that. I'm just wondering why they are doing this on the click. The button click event: - (IBAction) ButtonClick: (id) sender { HouseholdViewController *controller = [[HouseholdViewController alloc] initWithNibName:@"HouseholdViewController" bundle:nil]; controller.delegate = self; controller.HouseID = [(NSInteger)[(UIButton *)sender tag] intValue]; //this line throws an error controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; } Where I am creating the buttons: UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(MyLongInScreenCoords, MyLatInScreenCoords, 50, 50); UIImage *buttonImageNormal = [UIImage imageNamed:@"blue_pin.png"]; UIImage *strechableButtonImageNormal = [buttonImageNormal stretchableImageWithLeftCapWidth:50 topCapHeight:50]; [button setBackgroundImage:strechableButtonImageNormal forState:UIControlStateNormal]; [self.view addSubview:button]; button.tag = [NSNumber numberWithInt:[[words objectAtIndex: i] intValue]]; ButtonPoints[CurrentHouseCount][0] = button; ButtonPoints[CurrentHouseCount][1] = [NSValue valueWithCGPoint:CGPointMake(MyActualLat, MyActualLong)]; [button addTarget:self action:@selector(ButtonClick:) forControlEvents:UIControlEventTouchUpInside]; CurrentHouseCount++;

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  • Problem with date_select when using :discard option. (Rails)

    - by MikeH
    I'm using a date_select with the option :discard_year => true If a user selects a date in the date select, and then he comes back and returns the select to the prompt values of Month and Day, Rails automatically sets the select values to January 1. I know this is the intended functionality if a month is selected and a day is left blank, but that's not the case here. In my example, the user sets both the month and day back to the prompt. By Rails forcing January 1, I'm getting bad results. I've tried every parameter available in the api. :default = nil, :include_blank = true. None of those change the behavior I'm describing. I've isolated the root of the problem, which is this: Because I'm discarding the :year parameter, when the user tries to return the month and day to the prompt values, Rails doesn't see an empty prompt select. It perhaps sees a year selected with empty month and day, which it then sets to January 1. This is the case because the :discard_year parameter does in fact set a date in the database, it just removes it from the view. How can I code around this problem?

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  • ActiveRecord exceptions not rescued

    - by zoopzoop
    I have the following code block: unless User.exist?(...) begin user = User.new(...) # Set more attributes of user user.save! rescue ActiveRecord::RecordInvalid, ActiveRecord::RecordNotUnique => e # Check if that user was created in the meantime user = User.exists?(...) raise e if user.nil? end end The reason is, as you can probably guess, that multiple processes might call this method at the same time to create the user (if it doesn't already exist), so while the first one enters the block and starts initializing a new user, setting the attributes and finally calling save!, the user might already be created. In that case I want to check again if the user exists and only raise the exception if it still doesn't (= if no other process has created it in the meantime). The problem is, that regularly ActiveRecord::RecordInvalid exceptions are raised from the save! and not rescued from the rescue block. Any ideas? EDIT: Alright, this is weird. I must be missing something. I refactored the code according to Simone's tip to look like this: unless User.find_by_email(...).present? # Here we know the user does not exist yet user = User.new(...) # Set more attributes of user unless user.save # User could not be saved for some reason, maybe created by another request? raise StandardError, "Could not create user for order #{self.id}." unless User.exists?(:email => ...) end end Now I got the following exception: ActiveRecord::RecordNotUnique: Mysql::DupEntry: Duplicate entry '[email protected]' for key 'index_users_on_email': INSERT INTO `users` ... thrown in the line where it says 'unless user.save'. How can that be? Rails thinks the user can be created because the email is unique but then the Mysql unique index prevents the insert? How likely is that? And how can it be avoided?

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  • iPhone Development - Location Accuracy

    - by Mustafa
    I'm using following conditions in-order to make sure that the location i get has adequate accuracy, In my case kCLLocationAccuracyBest. But the problem is that i still get inaccurate location. // Filter out nil locations if(!newLocation) return; // Make sure that the location returned has the desired accuracy if(newLocation.horizontalAccuracy < manager.desiredAccuracy) return; // Filter out points that are out of order if([newLocation.timestamp timeIntervalSinceDate:oldLocation.timestamp] < 0) return; // Filter out points created before the manager was initialized NSTimeInterval secondsSinceManagerStarted = [newLocation.timestamp timeIntervalSinceDate:locationManagerStartDate]; if(secondsSinceManagerStarted < 0) return; // Also, make sure that the cached location was not returned by the CLLocationManager (it's current) - Check for 5 seconds difference if([newLocation.timestamp timeIntervalSinceReferenceDate] < [[NSDate date] timeIntervalSinceReferenceDate] - 5) return; When i activate the GPS, i get inaccurate results before i actually get an accurate result. What methods do you use to get accurate/precise location information?

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  • IPhone SDK help with minigame

    - by Harry
    right basically what ive got is an app which is a ball and bat and its how many bounces you can achieve, it works alright but there is one problem, when the ball hits the side of the bat it throws it off course and its like the frame of the ball is bouncing in the frame of the bat, Here is my code in my mainview.m #import "MainView.h" #define kGameStateRunning 1 @implementation MainView @synthesize paddle, ball; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; CGPoint xLocation = CGPointMake(location.x,paddle.center.y); paddle.center = xLocation; } -(IBAction) play { pos = CGPointMake(14.0,7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } -(void) onTimer { ball.center = CGPointMake(ball.center.x+pos.x,ball.center.y+pos.y); if(ball.center.x > 320 || ball.center.x < 0) pos.x = -pos.x; if(ball.center.y > 460 || ball.center.y < 0) pos.y = -pos.y; [self checkCollision]; } -(void) checkCollision { if(CGRectIntersectsRect(ball.frame,paddle.frame)) { pos.y = -pos.y; } } @end can anyone work out the problem here? Thanks Harry

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  • How do I make a grouped select box grouped by a column for a given model in Formtastic for Rails?

    - by jklina
    In my Rails project I'm using Formtastic to manage my forms. I have a model, Tags, with a column, "group". The group column is just a simple hardcoded way to organize my tags. I will post my Tag model class so you can see how it's organized class Tag < ActiveRecord::Base class Group BRAND = 1 SEASON = 2 OCCASION = 3 CONDITION = 4 SUBCATEGORY = 5 end has_many :taggings, :dependent => :destroy has_many :plaggs, :through => :taggings has_many :monitorings, :as => :monitorizable validates_presence_of :name, :group validates_uniqueness_of :name, :case_sensitive => false def self.brands(options = {}) self.all({ :conditions => { :group => Group::BRAND } }.merge(options)) end def self.seasons(options = {}) self.all({ :conditions => { :group => Group::SEASON } }.merge(options)) end def self.occasions(options = {}) self.all({ :conditions => { :group => Group::OCCASION } }.merge(options)) end def self.conditions(options = {}) self.all({ :conditions => { :group => Group::CONDITION } }.merge(options)) end def self.subcategories(options = {}) self.all({ :conditions => { :group => Group::SUBCATEGORY } }.merge(options)) end def self.non_brands(options = {}) self.all({ :conditions => [ "`group` != ? AND `group` != ?", Tag::Group::SUBCATEGORY, Tag::Group::BRAND] }.merge(options)) end end My goal is to use Formtastic to provide a grouped multiselect box, grouped by the column, "group" with the tags that are returned from the non_brands method. I have tried the following: = f.input :tags, :required => false, :as => :select, :input_html => { :multiple => true }, :collection => tags, :selected => sel_tags, :group_by => :group, :prompt => false But I receive the following error: (undefined method `klass' for nil:NilClass) Any ideas where I'm going wrong? Thanks for looking :]

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  • Passing NSArray Pointer Rather Than A Pointer To a Specific Type

    - by mattmccomb
    I've just written a piece of code to display a UIActionSheet within my app. Whilst looking at the code to initialise my UIActionSheet something struck me as a little strange. The initialisation function has the following signature... initWithTitle:(NSString *)title delegate:(id UIActionSheetDelegate)delegate cancelButtonTitle:(NSString *)cancelButtonTitle destructiveButtonTitle:(NSString *)destructiveButtonTitle otherButtonTitles:(NSString *)otherButtonTitles As you can see the otherButtonTitles parameter is a pointer to a String. In my code I set it as follows... otherButtonTitles: @"Title", @"Date", nil Although this compiles fine I don't really understand how it works. My reading of the statement is that I have created an inline array containing two elements (Title and Date). How come this then compiles? I'm passing a NSArray* in place of a NSString*. I know from a little of understanding of C++ that an array is really a pointer to the first element. So is this inline array that I'm creating a C array as opposed to a NSArray? What I'm hoping to achieve is to be able to pass a static NSArray* used elsewhere in my class to the otherButtonTitles parameter. But passing the NSArray* object directly doesn't work.

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  • Is it possible to accept a button tag to be in some range iphone sdk

    - by neha
    Hi all, In my application I'm doing dynamic resizing of cells and label in it depending upon the text in it. I'm adding button to cells in uitableview. I'm taking the label instance and button instance in a new label and button variable respectively and setting their frames to arrange them properly after resizing. if(cel==nil) { //some code original_label=[[UILabel alloc]init]; original_label.tag=111; //SOME MORE CODE GOES HERE original_button=[[UIButton alloc]init]; original_button.tag=222; //SOME MORE CODE GOES HERE } new_label=(UILabel *) [cell viewWithTag:111]; //This' how I'm taking the label instance on cell and below button instance on cell in new variables new_button = (UIButton * ) [cell viewWithTag:222]; Earlier I kept the tags of all the buttons on cells same, so it was easier to get button instances on cells properly and were being arranged properly. But now I want to recognize these buttons separately as I'm adding some functionality on button_click. I'm giving the buttons that are added to the cells incremental tags[1,2,3...9 and so on]. Now, how can I take these button tags in some range like[suppose 1-9]? Can anybody help? Thanks in advance.

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  • commitAnimations is not resizing my UIImageView subview

    - by AaronG
    I have created a UIView as a subview and to that subview I have added a UIImageView as a subview. UIView *viewCreated; UIButton *buttonCreated; UIImageView *imageViewCreated; CGRect myFrame = CGRectMake(0, 0, 1024, 1024); viewCreated = [[UIView alloc] initWithFrame:myFrame]; [viewCreated setTag:intTag]; viewCreated.backgroundColor = [UIColor redColor]; [self.view addSubview:viewCreated]; [self randomize]; UIImage *d1Image = [UIImage imageNamed:[NSString stringWithFormat:@"image%d.png", randomNumber]]; imageViewCreated = [[UIImageView alloc] initWithFrame:CGRectMake(0.0f,0.0f,1024.0f, 1024.0f)]; [imageViewCreated setImage:[UIImage imageNamed:[NSString stringWithFormat:@"image%d.png", randomNumber]]]; [viewCreated addSubview:imageViewCreated]; //[imageViewCreated release]; return [viewCreated autorelease]; But when this code executes only the first subview is animated and resized. The UiimageView moves 200 pixels to the left but does not get resized. NSLog(@"sender tag %i",[sender tag]); UIView *currentView = [self.view viewWithTag:[sender tag]]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1.5]; currentView.frame = CGRectMake(-200, 0,40, 102); [UIView commitAnimations]; I am pretty sure am I not creating the subviews correctly programmatically, because when I do it in Interface Builder it works as expected. Do I have to do something specific to actually attach the behavior of the second subview to the first subview?

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  • How do you make a static sprite be a child of another sprite in cocos2D while using SpaceManager

    - by JJBigThoughts
    I have two static (STATIC_MASS) SpaceManager sprites. One is a child of the other - by which I mean that one sort of builds up the other one, but although the child's images shows up in the right place, the child doesn't seem to exists in the chipmunk physics engine, like I would expect. In my case, I have a backboard (rectangular sprite) and a hoop (a circular sprite). Since I might want to move the backboard, I'd like to attach the hoop to backboard so that the hoop automatically moves right along with the backboard. Here, we see a rotating backboard with attached hoop. It looks OK on the screen, but other objects only bounce off the backboard but pass right through the hoop (in a bad sense of the term). What doesn't my child sprite seem to exist in the physics engine? // Add Backboard cpShape *shapeRect = [smgr addRectAt:cpvWinCenter mass:STATIC_MASS width:200 height:10 rotation:0.0f ];// We're upgrading this cpCCSprite * cccrsRect = [cpCCSprite spriteWithShape:shapeRect file:@"rect_200x10.png"]; [self addChild:cccrsRect]; // Spin the static backboard: http://stackoverflow.com/questions/2691589/how-do-you-make-a-sprite-rotate-in-cocos2d-while-using-spacemanager // Make static object update moves in chipmunk // Since Backboard is static, and since we're going to move it, it needs to know about spacemanager so its position gets updated inside chipmunk. // Setting this would make the smgr recalculate all static shapes positions every step // cccrsRect.integrationDt = smgr.constantDt; // cccrsRect.spaceManager = smgr; // Alternative method: smgr.rehashStaticEveryStep = YES; smgr.rehashStaticEveryStep = YES; // Spin the backboard [cccrsRect runAction:[CCRepeatForever actionWithAction: [CCSequence actions: [CCRotateTo actionWithDuration:2 angle:180], [CCRotateTo actionWithDuration:2 angle:360], nil] ]]; // Add the hoop cpShape *shapeHoop = [smgr addCircleAt:ccp(100,-45) mass:STATIC_MASS radius: 50 ]; cpCCSprite * cccrsHoop = [cpCCSprite spriteWithShape:shapeHoop file:@"hoop_100x100.png"]; [cccrsRect addChild:cccrsHoop]; This is only half working for me. Note: SpaceManager is a toolkit for working with cocos2D-iphone

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  • How can I order by the result of a recursive SQL query

    - by Tony
    I have the following method I need to ORDER BY: def has_attachments? attachments.size > 0 || (!parent.nil? && parent.has_attachments?) end I have gotten this far: ORDER BY CASE WHEN attachments.size > 0 THEN 1 ELSE (CASE WHEN parent_id IS NULL THEN 0 ELSE (CASE message.parent ...what goes here ) END END END I may be looking at this wrong because I don't have experience with recursive SQL. Essentially I want to ORDER by whether a message or any of its parents has attachments. If it's attachment size is 0, I can stop and return a 1. If the message has an attachment size of 0, I now check to see if it has a parent. If it has no parent then there is no attachment, however if it does have a parent then I essentially have to do the same query case logic for the parent. UPDATE The table looks like this +---------------------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +---------------------+--------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | message_type_id | int(11) | NO | MUL | | | | message_priority_id | int(11) | NO | MUL | | | | message_status_id | int(11) | NO | MUL | | | | message_subject_id | int(11) | NO | MUL | | | | from_user_id | int(11) | YES | MUL | NULL | | | parent_id | int(11) | YES | MUL | NULL | | | expires_at | datetime | YES | MUL | NULL | | | subject_other | varchar(255) | YES | | NULL | | | body | text | YES | | NULL | | | created_at | datetime | NO | MUL | | | | updated_at | datetime | NO | | | | | lock_version | int(11) | NO | | 0 | | +---------------------+--------------+------+-----+---------+----------------+ Where the parent_id refers to the parent message, if it exists. Thanks!

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  • The rightCalloutAccessory button is not shown

    - by Luca
    I try to manage annotations, and to display an info button on the right of the view when a PIN get selected, my relevant code is this: - (MKAnnotationView *)mapView:(MKMapView *)map viewForAnnotation:(id <MKAnnotation>)annotation { MKPinAnnotationView *newAnnotation = [[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"greenPin"]; if ([annotation isKindOfClass:[ManageAnnotations class]]) { static NSString* identifier = @"ManageAnnotations"; MKPinAnnotationView *newAnnotation = [[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:identifier]; if (newAnnotation==nil) { newAnnotation=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:identifier]; }else { newAnnotation.annotation=annotation; } newAnnotation.pinColor = MKPinAnnotationColorGreen; newAnnotation.animatesDrop = YES; newAnnotation.canShowCallout = YES; newAnnotation.rightCalloutAccessoryView=[UIButton buttonWithType:UIButtonTypeInfoLight]; return newAnnotation; }else { newAnnotation.pinColor = MKPinAnnotationColorGreen; newAnnotation.animatesDrop = YES; newAnnotation.canShowCallout = YES; return newAnnotation; } ManageAnnotations.m : @implementation ManageAnnotations @synthesize pinColor; @synthesize storeName=_storeName; @synthesize storeAdress=_storeAdress; @synthesize coordinate=_coordinate; -(id)initWithTitle:(NSString*)storeName adress:(NSString*)storeAdress coordinate:(CLLocationCoordinate2D)coordinate{ if((self=[super init])){ _storeName=[storeName copy]; _storeAdress=[storeAdress copy]; _coordinate=coordinate; } return self; } -(NSString*)title{ return _storeName; } -(NSString*)subtitle{ return _storeAdress; } ManageAnnotations.h @interface ManageAnnotations : NSObject<MKAnnotation>{ NSString *_storeName; NSString *_storeAdress; CLLocationCoordinate2D _coordinate; } // @property(nonatomic,assign)MKPinAnnotationColor pinColor; @property(nonatomic, readonly, copy)NSString *storeName; @property(nonatomic, readonly, copy)NSString *storeAdress; @property(nonatomic,readonly)CLLocationCoordinate2D coordinate; // -(id)initWithTitle:(NSString*)storeName adress:(NSString*)storeAdress coordinate:(CLLocationCoordinate2D)coordinate; // The PINS are shown correctly on the Map, but without the info button on the right of the view. Am i missing something?

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  • Instantiating and starting a Scala Actor in a Map

    - by Bruce Ferguson
    I'm experimenting with a map of actors, and would like to know how to instantiate them and start them in one fell swoop... import scala.actors.Actor import scala.actors.Actor._ import scala.collection.mutable._ abstract class Message case class Update extends Message object Test { val groupings = "group1" :: "group2" :: "group3":: Nil val myActorMap = new HashMap[String,MyActor] def main(args : Array[String]) { groupings.foreach(group => myActorMap += (group -> new MyActor)) myActorMap("group2").start myActorMap("group2") ! Update } } class MyActor extends Actor { def act() { loop { react { case Update => println("Received Update") case _ => println("Ignoring event") } } } } The line: myActorMap("group2").start will grab the second instance, and let me start it, but I would like to be able to do something more like: groupings.foreach(group => myActorMap += (group -> (new MyActor).start)) but no matter how I wrap the new Actor, the compiler complains with something along the lines of: type mismatch; found : scala.actors.Actor required: com.myCompany.test.MyActor or various other complaints. I know it must be something simple to do with anonymous classes, but I can't see it right now. Any suggestions? Thanks in advance!!

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  • Problem with writeToFile with array of NSDictionary objects

    - by Ken
    I'm trying to write an array of NSDictionary objects to a .plist file on the iPhone (OS 3.0). (They are actually NSCFDictionary objects when I call the [object class] method). My problem is that it won't write to file. If I set the array to "nil" it at least creates the empty plist file but won't do it if I have these objects in the array. My array is a parsed response from a JSON HTTP request and looks like this: { "title" = "A Movie"; "time_length" = "3:22"; }, { "title" = "Another Movie"; "time_length" = "1:40"; }, { "title" = "A Third Movie"; "time_length" = "2:10"; } The code to create the file is: [array writeToFile:[self dataFilePath] atomically:YES]; - (NSString *)dataFilePath { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:@"data.plist"]; } Could the NCSFDictionary class of the objects in my array be preventing me from writing to file? Thanks for your help.

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  • How do I model teams and gameplay in this scorekeeping application?

    - by Eric Hill
    I'm writing a scorekeeping application for card game that has a few possibly-interesting constraints. The application accepts user registrations for players, then lets them check-in to a particular game (modeled as Event). After the final player registers, the app should generate teams, singles or doubles, depending on the preference of the person running the game and some validations (can't do doubles if there's an odd number checked in). There are @event.teams.count rounds in the game. To sum up: An event consists of `@event.teams.count` rounds; Teams can have 1 or more players Events have n or n/2 teams (depending on whether it's singles or doubles) Users will be members of different teams at different events Currently I have a rat's nest of associations: class User < ActiveRecord::Base has_many :teams, :through => :players has_many :events, :through => :teams class Event < ActiveRecord::Base has_many :rounds has_many :teams has_many :players, :through => :teams class Player < ActiveRecord::Base belongs_to :user belongs_to :team end class Team < ActiveRecord::Base has_many :players belongs_to :event end class Round < ActiveRecord::Base belongs_to :event belongs_to :user end The sticky part is team generation. I have basically a "start game" button that should freeze the registrations and pair up teams either singly or doubly, and render to Round#new so that the first (and subsequent) matches can be scored. Currently I'm implementing this as a check on Round#new that calls Event#generate_teams and displays the view: # Event#generate_teams def generate_teams # User has_many :events, :through => :registrations # self.doubles is a boolean denoting 2 players per team registrations.in_groups_of(self.doubles ? 2 : 1, nil).each do |side| self.teams << Player.create(self,side) end end Which doesn't work. Should there maybe be a Game model that ties everything together rather than (my current method) defining the game as an abstraction via the relationships between Events, Users, and Rounds (and Teams and Players and etc.)? My head is swimming.

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  • iPhone AVAudioPlayer failed to find codec

    - by Anthony
    Hello, I am writing an app that downloads a wav file from a server and needs to play that file. The files use the mulaw codec with 2:1 compression. These wav files are dynamically created by a seperate process so there is no way for me to preconvert the files to a different format or codec, I need to be able to play them as is. I am using an AVAudioPlayer instance initialized as follows: NSURL *audioURL = [[NSURL alloc] initWithString:@"http://xxx.../file.wav"]; NSData *audioData = [[NSData alloc] initWithContentsOfURL:audioURL]; AVAudioPlayer *audio = [[AVAudioPlayer alloc] initWithData:audioData error:nil]; [audio play]; However, when the play method executes, I get the following Console Output when executing on the Simulator: AudioQueue codec policy 1: failed to find a codec of the requested type I also tried saving the downloaded data to a local file and using a file URL, however that yeilds the same results. The downloaded file does play fine on both Mac and Windows based desktop media players. The SDK docs state that the mulaw codec is supported on the iPhone, so I am unsure why it is failing to find it. Any assistance would be greatly appreciated. Thanks.

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  • How can I SETF an element in a tree by an accessor?

    - by Willi Ballenthin
    We've been using Lisp in my AI course. The assignments I've received have involved searching and generating tree-like structures. For each assignment, I've ended up writing something like: (defun initial-state () (list 0 ; score nil ; children 0 ; value 0)) ; something else and building my functions around these "states", which are really just nested lists with some loosely defined structure. To make the structure more rigid, I've tried to write accessors, such as: (defun state-score ( state ) (nth 2 state)) This works for reading the value (which should be all I need to do in a nicely functional world. However, as time crunches, and I start to madly hack, sometimes I want a mutable structure). I don't seem to be able to SETF the returned ...thing (place? value? pointer?). I get an error with something like: (setf (state-score *state*) 10) Sometimes I seem to have a little more luck writing the accessor/mutator as a macro: (defmacro state-score ( state ) `(nth 2 ,state)) However I don't know why this should be a macro, so I certainly shouldn't write it as a macro (except that sometimes it works. Programming by coincidence is bad). What is an appropriate strategy to build up such structures? More importantly, where can I learn about whats going on here (what operations affect the memory in what way)?

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  • Lazarus Pascal - DB Connection - clarification

    - by itsols
    The following code is from the docs here: Program ConnectDB var AConnection : TSQLConnection; Procedure CreateConnection; begin AConnection := TIBConnection.Create(nil); AConnection.Hostname := 'localhost'; AConnection.DatabaseName := '/opt/firebird/examples/employee.fdb'; AConnection.UserName := 'sysdba'; AConnection.Password := 'masterkey'; end; begin CreateConnection; AConnection.Open; if Aconnection.Connected then writeln('Succesful connect!') else writeln('This is not possible, because if the connection failed, ' + 'an exception should be raised, so this code would not ' + 'be executed'); AConnection.Close; AConnection.Free; end. The main body of the code makes sense to me BUT I don't get where TSQLConnection came from. I cannot use CTRL + Space to autocomplete it either, which means my program has no reference to it. I'm trying to connect to Postgres by the way. Can someone please state what TSQLConnection is? Thanks!

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  • ruby on rails-Problem with the selection form helper

    - by winter sun
    Hello I have a form in witch users can add their working hours view them and edit them (All in one page). When adding working hours the user must select a project from a dropdown list. In case the action is adding a new hour record the dropdown field should remain empty (not selected) in case the action is edit the dropdown field should be selected with the appropriate value. In order to overcome this challenge I wrote the following code <% if params[:id].blank?%> <select name="hour[project_id]" id="hour_project_id"> <option value="nil">Select Project</option> <% @projects.each do|project|%> <option value="<%=project.id %>"><%=project.name%></option> <% end%> </select> <% else %> <%= select('hour','project_id', @projects.collect{|project|[project.name,project.id]},{:prompt => 'Select Project'})%> <% end %> So in case of save action I did the dropdown list only with html, and in case of edit action I did it with the collect method. It works fine until I tried to code the errors. The problem is that when I use the error method: validates_presence_of :project_id it didn't recognize it in the html form of the dropdown list and don’t display the error message (its working only for the dropdown with the collect method). I will deeply appreciate your instructions and help in this matter

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  • Sinatra Title Slugs

    - by Ethan Turkeltaub
    I'm trying to create a slug helper in Sinatra. Here's the code (as seen here): helpers do def sluggify(title) accents = { ['á','à','â','ä','ã'] => 'a', ['Ã','Ä','Â','À'] => 'A', ['é','è','ê','ë'] => 'e', ['Ë','É','È','Ê'] => 'E', ['í','ì','î','ï'] => 'i', ['Î','Ì'] => 'I', ['ó','ò','ô','ö','õ'] => 'o', ['Õ','Ö','Ô','Ò','Ó'] => 'O', ['ú','ù','û','ü'] => 'u', ['Ú','Û','Ù','Ü'] => 'U', ['ç'] => 'c', ['Ç'] => 'C', ['ñ'] => 'n', ['Ñ'] => 'N' } accents.each do |ac,rep| ac.each do |s| title = title.gsub(s, rep) end end title = title.gsub(/[^a-zA-Z0-9 ]/,"") title = title.gsub(/[ ]+/," ") title = title.gsub(/ /,"-") title = title.downcase end end I keep getting this error: private method `gsub' called for nil:NilClass What exactly is going wrong?

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  • code to ping websites works sometimes ...

    - by trustfundbaby
    I'm testing out a piece of code to ping a bunch of websites I own on a regular basis, to make sure they're up. I'm using rails and so far I have this hideous test action that I'm using to try it out (see below). The problem though, is that sometimes it works, and other times it won't ... sometimes it runs through the code just fine, other times, it seems to completely ignore the begin/rescue block ... a. I need help figuring out what the problem is b. And refactoring this to make it look respectable. Your help is much appreciated. require 'net/http' require 'uri' def ping @sites = NewsSource.all @sites.each do |site| if site.uri and !site.uri.empty? uri = URI.parse(site.uri) response = nil path = uri.path.blank? ? '/' : uri.path path = uri.query.blank? ? path : "#{path}?#{uri.query}" begin Net::HTTP.start(uri.host, uri.port) {|http| http.open_timeout = 30 http.read_timeout = 30 response = http.head(path) } if response.code.eql?('200') or response.code.eql?('301') or response.code.eql?('302') site.up = true else site.up = false end site.up_check_msg = response.message site.up_check_code = response.code rescue Errno::EBADF rescue Timeout::Error site.up = false site.up_check_msg = 'timeout' site.up_check_code = '408' end site.up_check_time = 0.seconds.ago site.save end end end

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  • My cocoa app won't capture key events

    - by Oscar
    Hi, i usually develop for iPhone. But now trying to make a pong game in Cocoa desktop application. Working out pretty well, but i can't find a way to capture key events. Here's my code: #import "PongAppDelegate.h" #define GameStateRunning 1 #define GameStatePause 2 #define BallSpeedX 10 #define BallSpeedY 15 @implementation PongAppDelegate @synthesize window, leftPaddle, rightPaddle, ball; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { gameState = GameStateRunning; ballVelocity = CGPointMake(BallSpeedX, BallSpeedY); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } - (void)gameLoop { if(gameState == GameStateRunning) { [ball setFrameOrigin:CGPointMake(ball.frame.origin.x + ballVelocity.x, ball.frame.origin.y + ballVelocity.y)]; if(ball.frame.origin.x + 15 > window.frame.size.width || ball.frame.origin.x < 0) { ballVelocity.x =- ballVelocity.x; } if(ball.frame.origin.y + 35 > window.frame.size.height || ball.frame.origin.y < 0) { ballVelocity.y =- ballVelocity.y; } } } - (void)keyDown:(NSEvent *)theEvent { NSLog(@"habba"); // Arrow keys are associated with the numeric keypad if ([theEvent modifierFlags] & NSNumericPadKeyMask) { [window interpretKeyEvents:[NSArray arrayWithObject:theEvent]]; } else { [window keyDown:theEvent]; } } - (void)dealloc { [ball release]; [rightPaddle release]; [leftPaddle release]; [super dealloc]; } @end

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  • UITableView with dynamic cell heights -- what do I need to do to fix scrolling down?

    - by Ian Terrell
    I am building a teensy tiny little Twitter client on the iPhone. Naturally, I'm displaying the tweets in a UITableView, and they are of course of varying lengths. I'm dynamically changing the height of the cell based on the text quite fine: - (CGFloat)heightForTweetCellWithString:(NSString *)text { CGFloat height = Buffer + [text sizeWithFont:Font constrainedToSize:Size lineBreakMode:LineBreakMode].height; return MAX(height, MinHeight); } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { NSString *text = // get tweet text for this indexpath return [self heightForTweetCellWithString:text]; } } I'm displaying the actual tweet cell using the algorithm in the PragProg book: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"TweetCell"; TweetCell *cell = (TweetCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [self createNewTweetCellFromNib]; } cell.tweet.text = // tweet text // set other labels, etc return cell; } When I boot up, all the tweets visible display just fine. However, when I scroll down, the tweets below are quite mussed up -- it appears that once a cell has scrolled off the screen, the cell height for the one above it gets resized to be larger than it should be, and obscures part of the cell below it. When the cell reaches the top of the view, it resets itself and renders properly. Scrolling up presents no difficulties. Here is a video that shows this in action: http://screencast.com/t/rqwD9tpdltd I've tried quite a bit already: resizing the cell's frame on creation, using different identifiers for cells with different heights (i.e. [NSString stringWithFormat:@"Identifier%d", rowHeight]), changing properties in Interface Builder... If there are additional code snippets I can post, please let me know. Thanks in advance for your help!

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  • How to get Nokogiri to ignore HTML elements that doesn't exist

    - by user296507
    any idea how i can get the code below to produce this output? 1 - 2 - B i'm getting this error "undefined method `text' for nil:NilClass (NoMethodError)", because i think table 1 does not have the element 'td class=r2' in it. require 'rubygems' require 'nokogiri' require 'open-uri' doc = Nokogiri::HTML.parse(<<-eohtml) <table class="t1"> <tbody> <tr> <td class="r1">1</td> </tr> </tbody> </table> <table class="t2"> <tbody> <tr> <td class="r1">2</td> <td class="r2">B</td> </tr> </tbody> </table> eohtml doc.css('tbody > tr').each do |n| r1 = n.at_css(".r1").text r2 = n.at_css(".r2").text puts "#{r1} - #{r2}" end

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