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  • Need help with animation on iPhone

    - by Arun Ravindran
    I'm working on an animated clock application for the iPhone, and I have to pivot all the 3 nodes in the view, which I have obtained in the following code: [CATransaction begin]; [CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions]; clockarm.layer.anchorPoint = CGPointMake(0.0, 0.0); [CATransaction commit]; [CATransaction begin]; [CATransaction setValue:(id)kCFBooleanFalse forKey:kCATransactionDisableActions]; [CATransaction setValue:[NSNumber numberWithFloat:50.0] forKey:kCATransactionAnimationDuration]; CABasicAnimation *animation; animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; animation.fromValue = [NSNumber numberWithFloat:-60.0]; animation.toValue = [NSNumber numberWithFloat:2 * M_PI]; animation.timingFunction = [CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionLinear]; animation.delegate = self; [clockarm.layer addAnimation:animation forKey:@"rotationAnimation"]; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [CATransaction commit]; The problem it's just rotating once, ie. only 360 degree and then stopping. I want to raotate the needles indefinitely. How would I do that?

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  • Regular expression help

    - by DJPB
    I there I'm working on a C# app, and I get a string with a date or part of a date and i need to take day, month and year for that string ex: string example='31-12-2010' string day = Regex.Match(example, "REGULAR EXPRESSION FOR DAY").ToString(); string month = Regex.Match(example, "REGULAR EXPRESSION FOR MONTH").ToString() string year = Regex.Match(example, "REGULAR EXPRESSION FOR YEAR").ToString() day = "31" month = "12" year = "2010" ex2: string example='12-2010' string month = Regex.Match(example, "REGULAR EXPRESSION FOR MONTH").ToString() string year = Regex.Match(example, "REGULAR EXPRESSION FOR YEAR").ToString() month = "12" year = "2010" any idea? tks

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  • php boolean help

    - by William
    Hello, I seem to have a small problem, in the code below $a_trip is always true, even if $trip!= $admin_trip. Any idea why? if($trip == $admin_trip) $a_trip = true; if($a_trip == true) $trip = ("~::##Admin##::~");

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  • Seeking help with a MT design pattern

    - by SamG
    I have a queue of 1000 work items and a n-proc machine (assume n = 4).The main thread spawns n (=4) worker threads at a time ( 25 outer iterations) and waits for all threads to complete before processing the next n (=4) items until the entire queue is processed for(i= 0 to queue.Length / numprocs) for(j= 0 to numprocs) { CreateThread(WorkerThread,WorkItem) } WaitForMultipleObjects(threadHandle[]) The work done by each (worker) thread is not homogeneous.Therefore in 1 batch (of n) if thread 1 spends 1000 s doing work and rest of the 3 threads only 1 s , above design is inefficient,becaue after 1 sec other 3 processors are idling. Besides there is no pooling - 1000 distinct threads are being created How do I use the NT thread pool (I am not familiar enough- hence the long winded question) and QueueUserWorkitem to achieve the above. The following constraints should hold The main thread requires that all worker items are processed before it can proceed.So I would think that a waitall like construct above is required I want to create as many threads as processors (ie not 1000 threads at a time) Also I dont want to create 1000 distinct events, pass to the worker thread, and wait on all events using the QueueUserWorkitem API or otherwise Exisitng code is in C++.Prefer C++ because I dont know c# I suspect that the above is a very common pattern and was looking for input from you folks.

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  • Simple Perl script help required.

    - by Umar Siddique
    I'm looking to create a perl script that I will run on a JavaScript file to automatically change ( ' ) that breaks the script. Example: file.js document.writeln('&#187; <a href="/LINK1" TARGET="_blank">Lorem ipsum lorem 1</a><br>'); document.writeln('&#187; <a href="/LINK2" TARGET="_blank">Lorem ipsum lor'em x em 2</a><br>'); document.writeln('&#187; <a href="/LINK3" TARGET="_blank">Lorem ipsum lorem 3</a><br>'); In 2nd line " Lorem ipsum lor'em x em 2 " contains a single quote which will be removed by script. Rest of the single quotes will be there like " document.writeln(' "

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  • Help finding a USB Joystick mouse?

    - by shane87
    I am currently developing a final year project which involves using a joystick instead of the mouse for those who are physically impaired. Does anyone know where I can find a USB Joystick mouse? All I can find on e-bay and amazon is very sophisticated flight joysticks with loads of buttons and controls etc. I am looking for a plain and simple joystick? If anyone could point me in the right direction I would be very grateful.

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  • Cloud-aware programming and help choosing a good framework

    - by Shoaibi
    How can i write a cloud-aware application? e.g. an application that takes benefit of being deployed on cloud. Is it same as an application that runs or a vps/dedicated server? if not then what are the differences? are there any design changes? What are the procedures that i need to take if i am to migrate an application to cloud-aware? Also i am about to implement a web application idea which would need features like security, performance, caching, and more importantly free. I have been comparing some frameworks and found that django has least RAM/CPU usage and works great in prefork+threaded mode, but i have also read that django based sites stop to respond with huge load of connections. Other frameworks that i have seen/know are Zend, CakePHP, Lithium/Cake3, CodeIgnitor, Symfony, Ruby on Rails.... So i would leave this to your opinion as well, suggest me a good free framework based on my needs. Finally thanks for reading the essay ;)

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  • Tweepy + App Engine Example OAuth Help

    - by Wasauce
    Hi I am trying to follow the Tweepy App Engine OAuth Example app in my app but am running into trouble. Here is a link to the tweepy example code: http://github.com/joshthecoder/tweepy-examples Specifically look at: http://github.com/joshthecoder/tweepy-examples/blob/master/appengine/oauth_example/handlers.py Here is the relevant snippet of my code [Ignore the spacing problems]: try: authurl = auth.get_authorization_url() request_token = auth.request_token db_user.token_key = request_token.key db_user.token_secret = request_token.secret db_user.put() except tweepy.TweepError, e: # Failed to get a request token self.generate('error.html', { 'error': e, }) return self.generate('signup.html', { 'authurl': authurl, 'request_token': request_token, 'request_token.key': request_token.key, 'request_token.secret': request_token.secret, }) As you can see my code is very similar to the example. However, when I compare the version of the request_token.key and request_token.secret that are rendered on my signup page (this is for the request_token.key and request_token.secret found in the datastore. Any guidance on what I am doing wrong here? Thanks! Reference Links:

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  • Spidermonkey pointing to a NSPR/DIST directory, HELP!

    - by giantKamote
    Hey guys, I've been trying to cross-compile Spidermonkey and I am stuck with the problem wherein prtypes.h(NSPR) is unrecognizable. I alread triedy modifying Makefile.ref/config.mk/jsconfig.mk to point to a desired NSPR/DIS directory. I must have missed some basic steps because it still won't make things work. Do you have any ideas on how to properly modify the makefiles to point my spidermonkey to the right NSPR libraries? Thanks!

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  • Need help regarding internationalization of iPhone application

    - by Taufeeq Ahmed
    I have provided support for two languages, English and Chinese, in my iPhone application. I use string files for the languages using "key"-"value" pairs and my application displays the appropriate language using NSLocalizedString(@"Fund red not red?", @""). I get only Chinese text when I run the app in XCode. How can I switch to different languages in XCode (iPhone simulator)?

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  • Hbase / Hadoop Query Help

    - by zechariahs
    I'm working on a project with a friend that will utilize Hbase to store it's data. Are there any good query examples? I seem to be writing a ton of Java code to iterate through lists of RowResult's when, in SQL land, I could write a simple query. Am I missing something? Or is Hbase missing something?

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  • How to make concept representation with the help of bag of words

    - by agazerboy
    Hi All, Thanks for stoping to read my question :) this is very sweet place full of GREAT peoples ! I have a question about "creating sentences with words". NO NO it is not about english grammar :) Let me explain, If I have bag of words like "person apple apple person person a eat person will apple eat hungry apple hungry" and it can generate some kind of following sentence "hungry person eat apple" I don't in which field this topic will relate. Where should I try to find an answer. I tried to search google but I only found english grammar stuff :) Any body there who can tell me which algo can work in this problem? or any program Thanks P.S: It is not an assignment :) if it would be i would ask for source code ! I don't even know in which field I should look for :)

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  • maple 13 tridiagonal matrix help

    - by user292569
    i am trying to make a 100 x 100 tridiagonal matrix with 2's going down the diagonal and -1's surrounding the 2's. i can make a tridiagonal matrix with only 1's in the three diagonals and preform matrix addition to get what i want, but i want to know if there is a way to customize the three diagonals to what ever you want. maplehelp doesn't list anything useful.

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  • help with regex pattern

    - by noname
    i have multiple strings containing a link like: <A HREF="http://www.testings2">testings2</A> <A HREF="http://www.blabla">blabla</A> <A HREF="http://www.gowick">gowick</A> i want to use a regex pattern that gets the uri within the href. i could do like: /".*?"/ but then the "" will come along. is there a way to just get the uri within the HREF="" without using preg_replace function? thanks!

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  • custom C++ boost::lambda expression help

    - by aaa
    hello. A little bit of background: I have some strange multiple nested loops which I converted to flat work queue (basically collapse single index loops to single multi-index loop). right now each loop is hand coded. I am trying to generalized approach to work with any bounds using lambda expressions: For example: // RANGE(i,I,N) is basically a macro to generate `int i = I; i < N; ++i ` // for (RANGE(lb, N)) { // for (RANGE(jb, N)) { // for (RANGE(kb, max(lb, jb), N)) { // for (RANGE(ib, jb, kb+1)) { // is equivalent to something like (overload , to produce range) flat<1, 3, 2, 4>((_2, _3+1), (max(_4,_3), N), N, N) the internals of flat are something like: template<size_t I1, size_t I2, ..., class L1_, class L2, ..._> boost::array<int,4> flat(L1_ L1, L2_ L2, ...){ //boost::array<int,4> current; class variable bool advance; L2_ l2 = L2.bind(current); // bind current value to lambda { L1_ l1 = L1.bind(current); //bind current value to innermost lambda l1.next(); advance = !(l1 < l1.upper()); // some internal logic if (advance) { l2.next(); current[0] = l1.lower(); } } //..., } my question is, can you give me some ideas how to write lambda (derived from boost) which can be bound to index array reference to return upper, lower bounds according to lambda expression? thank you much

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  • urgent help needed to convert arabic html to pdf

    - by Mariam
    <div> <table border="1" width="500px"> <tr> <td colspan="2"> aspdotnetcodebook ????? ???????</td> </tr> <tr> <td> cell1 </td> <td> cell2 </td> </tr> <tr> <td colspan="2"> <asp:Label ID="lblLabel" runat="server" Text=""></asp:Label> <img alt="" src="logo.gif" style="width: 174px; height: 40px" /></td> </tr> <tr> <td colspan="2" dir="rtl"> <h1> <img alt="" height="168" src="http://a.cksource.com/c/1/inc/img/demo-little-red.jpg" style="margin-left: 10px; margin-right: 10px; float: left;" width="120" />????? ????? ??? ??? ?? ?? ??</h1> <p> &quot;<b>Little Red Riding Hood</b>&quot; is a famous <a href="http://en.wikipedia.org/wiki/Fairy_tale" title="Fairy tale">fairy tale</a> about a young girl&#39;s encounter with a wolf. The story has been changed considerably in its history and subject to numerous modern adaptations and readings.</p> <table align="right" border="1" cellpadding="1" cellspacing="1" style="width: 200px;"> <caption> <strong>International Names</strong></caption> <tr> <td> ????? ???????</td> <td> &nbsp;</td> </tr> <tr> <td> Italian</td> <td> <i>Cappuccetto Rosso</i></td> </tr> <tr> <td> Spanish</td> <td> <i>Caperucita Roja</i></td> </tr> </table> <p> The version most widely known today is based on the <a href="http://en.wikipedia.org/wiki/Brothers_Grimm" title="Brothers Grimm"> Brothers Grimm</a> variant. It is about a girl called Little Red Riding Hood, after the red <a href="http://en.wikipedia.org/wiki/Hood_(headgear%2529" title="Hood (headgear)">hooded</a> <a href="http://en.wikipedia.org/wiki/Cape" title="Cape">cape</a> or <a href="http://en.wikipedia.org/wiki/Cloak" title="Cloak">cloak</a> she wears. The girl walks through the woods to deliver food to her sick grandmother.</p> <p> A wolf wants to eat the girl but is afraid to do so in public. He approaches the girl, and she naïvely tells him where she is going. He suggests the girl pick some flowers, which she does. In the meantime, he goes to the grandmother&#39;s house and gains entry by pretending to be the girl. He swallows the grandmother whole, and waits for the girl, disguised as the grandmother.</p> <p> When the girl arrives, she notices he looks very strange to be her grandma. In most retellings, this eventually culminates with Little Red Riding Hood saying, &quot;My, what big teeth you have!&quot;<br /> To which the wolf replies, &quot;The better to eat you with,&quot; and swallows her whole, too.</p> <p> A <a href="http://en.wikipedia.org/wiki/Hunter" title="Hunter">hunter</a>, however, comes to the rescue and cuts the wolf open. Little Red Riding Hood and her grandmother emerge unharmed. They fill the wolf&#39;s body with heavy stones, which drown him when he falls into a well. Other versions of the story have had the grandmother shut in the closet instead of eaten, and some have Little Red Riding Hood saved by the hunter as the wolf advances on her rather than after she is eaten.</p> <p> The tale makes the clearest contrast between the safe world of the village and the dangers of the <a href="http://en.wikipedia.org/wiki/Enchanted_forest" title="Enchanted forest">forest</a>, conventional antitheses that are essentially medieval, though no written versions are as old as that.</p> </td> </tr> </table> </div> i use itextsharp to convert this content which is stored in DB to pdf file to be downloaded to the user i cant achieve this

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  • Objective C / iPhone comparing 2 CLLocations /GPS coordinates help

    - by user289503
    Ok , so thanks to Claus Broch I made some progress with comparing two GPS locations. I need to be able to say "IF currentlocation IS EQUAL TO (any GPS position from a list ) THEN do something My code at the moment is : CLLocationCoordinate2D bonusOne; bonusOne.latitude = 37.331689; bonusOne.longitude = -122.030731; Which is the simulators GPS location at Infinite Loop CLLocation *loc1 = [[CLLocation alloc] initWithLatitude:bonusOne.latitude longitude:bonusOne.longitude]; double distance = [loc1 getDistanceFrom:newLocation]; if(distance <= 10000000) { Then do something } Any number under 10000000 and it assumes that there is no match. Any ideas ? Thanks is advance.

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  • Help a Python newbie with a Django model inheritance problem

    - by Joshmaker
    I'm working on my first real Django project after years of PHP programming, and I am running into a problem with my models. First, I noticed that I was copying and pasting code between the models, and being a diligent OO programmer I decided to make a parent class that the other models could inherit from: class Common(model.Model): self.name = models.CharField(max_length=255) date_created = models.DateTimeField(auto_now_add=True) date_modified = models.DateTimeField(auto_now=True) def __unicode__(self): return self.name class Meta: abstract=True So far so good. Now all my other models extend "Common" and have names and dates like I want. However, I have a class for "Categories" were the name has to be unique. I assume there should be a relatively simple way for me to access the name attribute from Common and make it unique. However, the different methods I have tried to use have all failed. For example: class Category(Common): def __init__(self, *args, **kwargs): self.name.unique=True Spits up the error "Caught an exception while rendering: 'Category' object has no attribute 'name' Can someone point me in the right direction?

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  • Help with iphone button pressed

    - by StealthRT
    I am trying to see which button was clicked on so I can preform the correct logic. This is the code for the buttons: UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(270, 423, 60, 60)]; [button addTarget:self action:@selector(buttonPressedAction:) forControlEvents:UIControlEventTouchUpInside]; [button setBackgroundImage:[[UIImage imageNamed:@"refreshicon.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; UIButton *button2 = [[UIButton alloc] initWithFrame:CGRectMake(0, 423, 60, 60)]; [button2 addTarget:self action:@selector(buttonPressedAction:) forControlEvents:UIControlEventTouchUpInside]; [button2 setBackgroundImage:[[UIImage imageNamed:@"login.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; [self.navigationController.view addSubview:button]; [self.navigationController.view addSubview:button2]; And this is how I call the buttonPressedAction: - (void)buttonPressedAction:(id)sender { NSLog(@"%@", [sender value]); isRefreshing = TRUE; [self loadTheXML]; [self.tableView reloadData]; } But when I use NSLog to see what the sender value is, it crashes. Any advice for what's happening and how to correct it?

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  • How to use SerialPort SerialDataReceived help

    - by devnet247
    Hi Not sure how to handle SerialPort DataReceived. Scenario I have an application that communicate with a device and this device returns a status .This happens in different stages EG public enum ActionState { Started, InProgress, Completed etc... } Now if I were to use the DataReceivedEventHandler how can I tell what Method is executing? eg Action1 or Action2 etc...? I also want to include some sort of timeout when getting back stuff from device. Any example or advice? public ActionState Action1 { serialPort.write(myData); string result=serialPort.ReadExisting()); //convertTo ActionState and return return ConvertToActionState(result); } public ActionState Action2 { serialPort.write(myData); string result=serialPort.ReadExisting()); //convertTo ActionState and return return ConvertToActionState(result); } private void port_DataReceived(object sender, SerialDataReceivedEventArgs e) { //How can I use this to detect which method is firing and set the actionState Enum accordingly? } private ActionState(string result) { if(result==1) return ActionState.Started; else if (result==2) return ActionState.Completed etc... }

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  • help with django and accented characters?

    - by Asinox
    Hi guys, i have a problem with my accented characters, Django admin save my data without encoding to something like "&aacute;" Example: if im trying a word like " Canción ", i would like to save in this way: Canci&oacute;n, and not Canción. im usign Sociable app: {% load sociable_tags %} {% get_sociable Facebook TwitThis Google MySpace del.icio.us YahooBuzz Live as sociable_links with url=object.get_absolute_url title=object.titulo %} {% for link in sociable_links %} <a href="{{ link.link }}"><img alt="{{ link.site }}" title="{{ link.site }}" src="{{ link.image }}" /></a> {% endfor %} But im getting error if my object.titulo (title of the article) have a accented word. aught KeyError while rendering: u'\xfa' Any idea ? i had in my SETTING: DEFAULT_CHARSET = 'utf-8' i had in my mysql database: utf8_general_ci thanks, sorry with my English

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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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