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  • Software/hardware to build video streaming server?

    - by Sasha Yanovets
    I am looking for a video streaming server solution, something like online TV server, with ability to make live broadcasts in the internet. What software could you recommend for that? What kind of hardware it should run on, should be there anything special? I am looking for a solution that could be scaled up to at least 1000 simultaneous users online with good resolution of video. I think it is good to have general answer on what direction to choose. But here more details on my specific case: I just looking for a solution almost from scratch. We have some video content that we've produced, but it is not delivered over internet yet. We do not tied to any particular vendor for now. We want to make 24 hours of steaming three 8 hour blocks with change of content every day. We want the ability to make regular live broadcasts. I guess we will need to have several options of streaming quality (low ~56 kb/s mid ~273 kb/s). Some terms just foreign to me (like play-truncation rate), if you could point out what parameters we should avare of, it would be great. Uplink to the internet is to be determined. We plan to start from something and scale up on the way. If you are already have some kind of media streaming server, just describe its configuration here (hardware, OS, software), peak number of concurrent users it serves. I think it could help people approaching this task.

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  • Server 2008 email on Event variables

    - by Jeff Miles
    One of the new features of Server 2008 is the ability to attach a task to a specific event in the event logs. One of the actions available is to send an email through a SMTP server. This is working great, however it would be ideal if in the message body, the Event contents could be placed. I have tried using $eventdescription and %eventdescription%, but those are just shots in the dark. Any amount of googling produces no results. Does anyone know if this is possible? Update: Sparks' suggestion below is a step in the right direction I believe, however that method doesn't seem to work for all values. For example, I can pull the RecordID, Severity and Channel as shown, but I can't use the same method to retreive the EventID, or most importantly the description. Here's the raw XML from one event: [Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"] [System] [Provider Name="DFSR" /] [EventID Qualifiers="16384"]4412[/EventID] [Level]4[/Level] [Task]0[/Task] [Keywords]0x80000000000000[/Keywords] [TimeCreated SystemTime="2009-05-14T18:18:09.000Z" /] [EventRecordID]45692[/EventRecordID] [Channel]DFS Replication[/Channel] [Computer]servername.domain.com[/Computer] [Security /] [/System] [EventData] [Data]9046C3F4-843E-4A53-B941-4B20764072E5[/Data] [Data]D:\departments\Geomatics\Plan Quality\Data Processing\CG3533017 2009-05-13 KT FIXED[/Data] [Data]D:\departments[/Data] [Data]{26D5F604-E603-4F87-8EC3-DE9A945DA8FD}-v927199[/Data] [Data]Departments[/Data] [Data]domain.ca\files\departments[/Data] [Data]B8242CE2-F5EB-47DA-BA5B-1DD2F7EE3AB9[/Data] [Data]DFAA7A54-66CB-4C31-81A0-0F861382C32C[/Data] [Data]CG3533017 2009-05-13-{26D5F604-E603-4F87-8EC3-DE9A945DA8FD}-v927199[/Data] [/EventData] [/Event] I have tried using a ValueQuery for EventData, but it returns no data.

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  • MS Word TOC that references # pages rather than page number

    - by buttonsrtoys
    We frequently need to write specifications in Word which require a TOC that refers to the total number of pages in a section, rather than the page number. E.g., Section No. Pages 01010 Summary of Work..............5 01025 Prices.......................2 01400 Quality Control..............1 01700 Contract Close Out...........2 A wrinkle is that each section is a separate file. To date, we've been writing or TOC by hand, which has introduced every error imaginable. Is there an MS feature that populates a TOC with page totals? If not, I've done a little VB in Office, so wouldn't be opposed to that route as need be, as long as it was usable by our low tech users. Related question - all the section files are in the same folder. It would be nice if the TOC loaded every file in a folder, rather than having to specify each one. Is this a feature of Word or would this require VB? We tried a master document with links to subdocuments, but since the number of section files ebbs and flows with each project, the approach required too much maintenance for our Wordophobes.

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  • Is it possible to record a screen-video from a VNC server?

    - by nikie
    I have a computer that's running VNC server. I would like to record a video of what's going on on this computer, if possible without installing additional software on that computer. Is there a program that can connect to the VNC server port and instead of displaying the screen save it to an (e.g. AVI) video file? Background: One of our customers sometimes has problems with the software he bought from us when he's performing a complex procedure. To help him, we offered that someone (a service technician or programmer) watches what he's doing during that procedure to find out if he's doing something wrong or if there's a bug in the software. Currently, this is done live via VNC. That has a few disadvantages: The service technician has to be in the office at the time. As the customers are in different time zones, that can be in the middle of the night. If the service technician forgets something or doesn't notice something, it's lost. There's no way to see what happened again. Only a single computer can be watched by one service technician at a time. I know I could install normal screen-grab software on the computer, but we're talking about an embedded system with limited RAM, CPU, HDD space, so installing something new is not an easy decision. And VNC is already there. I could of course open a VNC client on some office PC and capture that PC's screen, but I can only record one remote computer that way. I often have to watch up to 8 screens in parallel. (And I don't think that screen-grabbing VNC would improve image quality, either.)

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  • Server 2008 email on Event variables

    - by Jeff Miles
    One of the new features of Server 2008 is the ability to attach a task to a specific event in the event logs. One of the actions available is to send an email through a SMTP server. This is working great, however it would be ideal if in the message body, the Event contents could be placed. I have tried using $eventdescription and %eventdescription%, but those are just shots in the dark. Any amount of googling produces no results. Does anyone know if this is possible? Update: Sparks' suggestion below is a step in the right direction I believe, however that method doesn't seem to work for all values. For example, I can pull the RecordID, Severity and Channel as shown, but I can't use the same method to retreive the EventID, or most importantly the description. Here's the raw XML from one event: [Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"] [System] [Provider Name="DFSR" /] [EventID Qualifiers="16384"]4412[/EventID] [Level]4[/Level] [Task]0[/Task] [Keywords]0x80000000000000[/Keywords] [TimeCreated SystemTime="2009-05-14T18:18:09.000Z" /] [EventRecordID]45692[/EventRecordID] [Channel]DFS Replication[/Channel] [Computer]servername.domain.com[/Computer] [Security /] [/System] [EventData] [Data]9046C3F4-843E-4A53-B941-4B20764072E5[/Data] [Data]D:\departments\Geomatics\Plan Quality\Data Processing\CG3533017 2009-05-13 KT FIXED[/Data] [Data]D:\departments[/Data] [Data]{26D5F604-E603-4F87-8EC3-DE9A945DA8FD}-v927199[/Data] [Data]Departments[/Data] [Data]swg.ca\files\departments[/Data] [Data]B8242CE2-F5EB-47DA-BA5B-1DD2F7EE3AB9[/Data] [Data]DFAA7A54-66CB-4C31-81A0-0F861382C32C[/Data] [Data]CG3533017 2009-05-13-{26D5F604-E603-4F87-8EC3-DE9A945DA8FD}-v927199[/Data] [/EventData] [/Event] I have tried using a ValueQuery for EventData, but it returns no data.

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  • Intel HD Graphics vs NVIDIA Quadro FX 380 PCI-E

    - by Michael
    I recently purchased an Acer Veriton which has an i5-650 processor, Windows 7 Pro (64 bit) and Intel HD Graphics listed as the video card. I also purchased a PNY nVIDIA Quadro FX 380 PCI-E card for improved picture and home video viewing and editing. I have already replaced the original 300 wattt power supply to a 430 watt Antec Truepower I had on hand and boosted the RAM to 8 gigs from the original 4. Question 1) Am I getting any improvement in visual quality or system speed with the Quadro or is it a waste of money and I should just save up to buy a bigger video card? This card was on sale for $115. If I am getting improvement then I need to ask another question. Question 2) Instructions for the Quadro installation are as follows... 1--Uninstall the existing VGA driver. -Remove the existing Display Driver via "Add or Remove Porgrams". -Shut down your computer. 2--Remove your Existing Graphics Board (or Disable Integrated 3D Graphics Controller). skipping instructions on how to remove existing graphics board -Systems with integrated (also know as on-board) 3D graphics may require you to disable the integrated 3D graphics system. Consult the owners or vendor manual that came with your PC on how to properly do this. So is the Intel HD Graphics considered a 3D graphics controller? If so should I just contact Acer or can anyone give me instructions? Thanks in advance for any help.

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  • Youtube has no voice but the music continues just fine?

    - by Prix
    PC CONFIG: gigabyte EP45C UD3R with the realtek HD onboard 4gb dual channel Qcore 2.83ghz When i watch to videos on youtube now the voice some times is in static and some times so low that you can hear it while the sound continues just fine... For example if can hear to things like guitar or a train etc but the voice of whoever is speaking is gone or very low or pure static when watching the videos. I know some videos have a really great quality and some are HD 1080p so this was something not expected to happen. I can aswell play videos on my WMP11 just fine i have ccc-p installed also tried k-lite, both on the latest stable avaiable. I havent tried anything else related to flash but something is either wrong with my drivers or youtube. I have installed the latest drivers to make sure they are up-to-date but this didnt help either. What i have tried so far: removed the audio drivers and re-installed remove any codec pack i had and re-installed k-lite, test, didnt worked remove any codec pack i had and re-installed cccp, test, didnt worked checked the control panel sound configurations, tried chaging to phone stereo, to 5.1 which is what my headphone is. checked the realtek manager, tried changing the sound channels from 2CH to 6CH to reflect my headphone, didnt work. rebooted after every change of the above tries. tried chrome, firefox and internet explorer with the same results didnt w

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  • AMD processors witn graphics card bundled [closed]

    - by shybovycha
    Sorry for posting this question here - just don't know to which StackExchange website i should be writing. I've heard AMD created processors with video card bundled. So now these processors should work as fast as just usual processors with discrete video card but AMD's ones should use less power and spread less warm. Some googling around gave me the result like "AMD processors of A-series". They were mentioned to be build using that technology i described above. But on the other hand, we have a small rate of publishing and not-very-good quality of AMD drivers. I am a game-developer and web-developer so i need a powerful processor and graphics card and a lot of RAM on board (to make it possible to create a sample Grails application, for example or to create some 3D models in Maya/Cinema4D, for instance). Still i want my battery to be a long-living one, so power usage is a bit critical for me. So, my questions are: are there any processor building technology like i've described and which series they are (if they exist)? which processor shall fit the laptop the best: AMD one or i5/i7 on with nVidia graphics card for the purposes mentioned above?

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  • Why still use JPG compression? [closed]

    - by Torben Gundtofte-Bruun
    Back when the JPG image format was introduced, it made a lot of sense to reduce the file size, even accepting a loss in image quality, because files were being downloaded over a slow and expensive modem connection. In today's world, file size is no longer a concern, at least not regarding JPG where it seems silly to save 45kB on a photo. But my image editing apps still prompt me for the desired compression level when I save a file. Does it still make sense to go with the default 85? Why should I not crank it up to 100 for all files? Update based on comments: For web work, I might use PNG instead. But every smartphone and camera produces JPG files. The question arises when I save these edits. Audience is my own harddisk. We're talking photos, 2-5MB apiece. Chroma, subsampling, DCT - sorry, never heard of it. I'm a home user, not Photoshop guru. For the record, I use Paint Shop Pro on Win, and Gimp on Linux.

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  • Is my current htaccess setting hurting SEO?

    - by user656002
    I have a site that I have redirecting to https. I do this to leverage wildcard SSL for my password protected pages. Everything seems to work fine with testing. For example, whether you type in http or www, you always get redirected to the SSL https... That said, I have about 200-300 external backlinks -- many high quality, yet google webmaster (along with SEOMoz), shows I have just 4... Huh? I'm embarrassed to say I just discovered this. This has led me to hypothesize that maybe my settings in htaccess is messed up, so google isn't recognizing a link because it's recorded on another site as http, instead of https. Maybe? At any rate, here is my simple htaccess setting for 301 www to http (The https redirect must be done inside the virtual host file--I think). I don't have anything in the htaccess file for https RewriteCond %{HTTP_HOST} ^www\.example\.com$ [NC] RewriteRule ^(.*)$ http://example.com/$1 [L,R=301] Like I said, everything works fine for redirect over https, so I'd rather not screw up what works. On the other hand something is very wrong with google finding all my back links, so I need to fix something... I'm just wondering that maybe google isn't picking up a my backlinks from other websites recording me as http because I'm at https. Maybe google doesn't care and it's some other issue. Am I barking up the right tree? If so any quick fixes? Thanks as always!

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  • Designing a persistent asynchronous TCP protocol

    - by dogglebones
    I have got a collection of web sites that need to send time-sensitive messages to host machines all over my metro area, each on its own generally dynamic IP. Until now, I have been doing this the way of the script kiddie: Each host machine runs an (s)FTP server, or an HTTP(s) server, and correspondingly has a certain port opened up by its gateway. Each host machine runs a program that watches a certain folder and automatically opens or prints or exec()s when a new file of a given extension shows up. Dynamic IP addresses are accommodated using a dynamic DNS service. Each web site does cURL or fsockopen or whatever and communicates directly with its recipient as-needed. This approach has been suprisingly reliable, however obvious issues have come up and the situation needs to be addressed. As stated, these messages are time-sensitive and failures need to be detected within minutes of submission by end-users. What I'm doing is building a messaging protocol. It will run on a machine and connection in my control. As far as the service is concerned, there is no distinction between web site and host machine -- there is only one device sending a message to another device. So that's where I'm at right now. I've got a skeleton server and a skeleton client. They can negotiate high-quality authentication and encryption. The (TCP) connection is persistent and asynchronous, and can handle delimited (i.e., read until \r\n or whatever) as well as length-prefixed (i.e., read exactly n bytes) messages. Unless somebody gives me a better idea, I think I'll handle messages as byte arrays. So I'm looking for suggestions on how to model the protocol itself -- at the application level. I'll mostly be transferring XML and DLM type files, as well as control messages for things like "handshake" and "is so-and-so online?" and so forth. Is there anything really stupid in my train of thought? Or anything I should read about before I get started? Stuff like that -- please and thanks.

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  • Does OS X support linux-like features?

    - by Xeoncross
    I have been using XP for almost a decade. Contrary to popular belief, it has served me well. In the last 4 years I don't remember ever having it crash on me. It has the most stable GUI I have ever used. However, an OS is only as good as it's GUI AND command line combined. Windows command line is awful and totally useless. So I have been using Ubuntu for a couple years and Debian on my servers. The only problem is that Gnome applications (ubuntu 6-10) constantly crash on me (Ubuntu Studio was the most unstable OS I ever used). I have high quality Gigabyte, MSI, and Asus motherboards and CPU's from old Semprons/Athlons to Celerons/Core 2 Quads. What are the odds that every PC I have ever owned can't remain stable with a linux GUI? Not to mention that Adobe CSx Suite doesn't work on linux. Anyway, I am now looking at moving to a MAC in the hope of finding a stable GUI and a feature-packed command line. Does Mac OS have an integrated command line where I can do linux-like-awesomeness like rsync, ssh, wget, crong jobs, package updates, and git without having an unstable GUI? Basically, until the linux GUI applications get a little better, is OS X what I need?

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  • Games on windows 8 in bootcamp lag even on lowest graphics

    - by Jackson Gariety
    I've been playing Crysis 2 and Skyrim on my Retina MacBookPro (10,1) for months now. The two games used to run super smoothly even on nearly maxed out settings. This laptop has an Nvidia GeForce GT 650M graphics card inside, it runs great. But I recently replaced my Windows 8 consumer preview with the retail copy, and since then, 3D games lag in this odd way, no matter what the graphics settings. Every second Skyrim and Crysis alternates between running smoothly and lagging. It's a cyclical lag that comes and goes like clockwork. I can turn the graphics down to 800x600 with no antialiasing and low texture quality, and it runs much smoother on the "up" motion of the cycle, but every second it moves back into this lag spike. I've tried installing beta graphics drivers, re installing the operating system, re installing the bootcamp support software, and freeing up space (I have about 20 GB free). I can't figure out what suddenly caused this other than some obscure difference between the consumer preview and the retail version. What can I try? Is my video card failing? Are there some other drivers I can install? This isn't normal lag from maxing out the card, it

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  • Win7 taskbar freezes on startup for about 1-2 mins

    - by Mike
    Running Win7 64-bit for about 4 months now. Never had this problem, didn't install anything new recently. When I boot up I can't do anything in the taskbar, it's frozen for about 1-2 minutes then everything is normal. I can right click on my desktop and move my mouse around. This randomly just started happening a couple days ago after a reboot. I have a 3.2ghz quad, SSD, 4 gig ram, etc. and it usually starts up quickly. After some troubleshooting (including running antivirus and Anti-Malware), it doesn't appear to be software related, but appears to be services related. I can boot up in safe mode and safe mode with networking just fine. I can also boot up normally with all my regular software loading at startup, BUT with all my services turned off. Now the odd part. When I run msconfig to disable all the services at startup and go through ticking them on 5-10 at a time or so and booting up it seems to be somewhat random. Ticking everything on from "Application Experience" halfway down to about "Quality Windows Audio Video Experience" and I can boot without the 1-2 min. freeze. Then I start ticking the stuff below that from a couple of Remote Accesses to Smart Card and Task Scheduler, etc. But the weird part is sometimes it will freeze sometimes it won't. I can't narrow it down. Then if it freezes, I'll boot up in safe mode and turn the ones I just turned on back off and I'll reboot normally but it will freeze again. Which makes no sense because that configuration just worked without freezing just before. I got frustrated enough that I backed up and wiped my hard drive (formatted and everything) and reinstalled Win7 but when I booted up, the freeze happened again. Any ideas? Thanks in advance.

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  • Can you explain how to understand what the 'iwconfig' command displays in Ubuntu-9.04?

    - by Shawn
    I'm having trouble making my wireless connection work, and I realized I don't really know how to use the tools I have, in this case, the iwconfig command in Ubuntu-9.04. Here is what I get: ***iwconfig*** - lo no wireless extensions. eth0 no wireless extensions. wmaster0 no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"Network" Mode:Managed Frequency:2.412 GHz Access Point: Not-Associated Tx-Power=20 dBm Retry min limit:7 RTS thr:off Fragment thr=2352 B Power Management:off Link Quality:0 Signal level:0 Noise level:0 Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0 vboxnet0 no wireless extensions. pan0 no wireless extensions. "Network" is the name of my wireless network, btw. But what does this all mean? How can this information help me aquire a working wireless connection? When I try associating a key using sudo iwconfig wlan0 key s:my_key I get the following error message: Error for wireless request "Set Encode" (8B2A) : SET failed on device wlan0 ; Invalid argument. I do have the right key though, so what's the problem?

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  • Linux 'top' utility widly inaccurate (more so for multi-CPU/core hardware)?

    - by amn
    Hi all. After using 'top' for long time, albeit basically, I have grown to distrust it's '% CPU' column reports. I have a 8-core (quad core Intel i7 920 with hyperthreading) hardware, and see some wild numbers when running a process that should not use more than 5% overall. top happily reports 50%, and I suspect it is not so. My question is, is it a known fact that it's inaccurate when several CPUs/cores are present? I used 'mpstat' from the 'sysstat' package, and it's showings are much more conservative, certainly within my expectations. I did press '1' for 'top' to switch it to show all the core and us/sy/io stats, but the numbers are substantially higher than with 'mpstat'... I know that my expectations can be unfound as well, but my gut feeling tells me 'top' is wrong! :-) The reason I need to know is because the process I am monitoring only guarantees quality of service with CPU usage "less than 80%" (however vague that sounds), and I need to know how much headroom I have left. It's a streaming server.

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  • Can you explain how to understand what the 'iwconfig' command displays in Ubuntu-9.04?

    - by Shawn
    I'm having trouble making my wireless connection work, and I realized I don't really know how to use the tools I have, in this case, the iwconfig command in Ubuntu-9.04. Here is what I get: ***iwconfig*** - lo no wireless extensions. eth0 no wireless extensions. wmaster0 no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"Network" Mode:Managed Frequency:2.412 GHz Access Point: Not-Associated Tx-Power=20 dBm Retry min limit:7 RTS thr:off Fragment thr=2352 B Power Management:off Link Quality:0 Signal level:0 Noise level:0 Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0 vboxnet0 no wireless extensions. pan0 no wireless extensions. "Network" is the name of my wireless network, btw. But what does this all mean? How can this information help me aquire a working wireless connection? When I try associating a key using sudo iwconfig wlan0 key s:my_key I get the following error message: Error for wireless request "Set Encode" (8B2A) : SET failed on device wlan0 ; Invalid argument. I do have the right key though, so what's the problem?

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  • Looking for a nice and handy bandwidth limiter

    - by Spirit
    Here's the thing. My ISP are f*gs. Most of the time the network is realy good, but then again there are times when it sucks. They say we have 20mbp/s. Me and my brother are usually playing dota and it's fine. One of us plays the other's watching streaming or both of us are playing or something like that. But sometimes like one of these days one is lagging even if the other is watching youtube at 360p quality. So I do know that there are many bandwidth limiters out there. But what could you recommend given my situation. I like both of us to be able to install it and it would be good idea to have something like ON/OFF switch. When he is not here I would like to turn that thing off. But when one of us plays I would like to turn it ON and whatever I do, to be limited to 10 or 8mbps. That way we will not interrupt each other. Thanks guys :)

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  • Network using only switches

    - by mschultz
    So I'm not a network guy - but here's what I want to do - I have an existing network using wifi, which I like, and which is used to connect several computers to the internet. It is headed up by a router, which is in another part of the building. Three of those computers are in my office. All three have gigabit wired ethernet. I have a gigabit switch. Here's what I want to do: Build a 2nd network, out of just that switch, which allows all 3 computers to connect to each other (just to each other is fine, for this purpose, they need no internet). I have a distributed computing task (rendering high-quality fractal artwork, as it were), that requires the best connection speed to all 3 computers. I want them to be able to "talk to each other" as quickly as possible, with the fewest dropped packets (the dataflow over this network will be quite high). So how do I do this. I'm not a networking guy at all - I tried connecting them all, and nobody got an IP address (which I assume is because nobody is running a DNS server?). What all do I need to do to make this work? PS - two are running windows, one is running ubuntu.

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • Flash IO error while uploading photo with low uploading internet speed

    - by Beck
    Actionscript: System.security.allowDomain("http://" + _root.tdomain + "/"); import flash.net.FileReferenceList; import flash.net.FileReference; import flash.external.ExternalInterface; import flash.external.*; /* Main variables */ var session_photos = _root.ph; var how_much_you_can_upload = 0; var selected_photos; // container for selected photos var inside_photo_num = 0; // for photo in_array selection var created_elements = _root.ph; var for_js_num = _root.ph; /* Functions & settings for javascript<->flash conversation */ var methodName:String = "addtoflash"; var instance:Object = null; var method:Function = addnewphotonumber; var wasSuccessful:Boolean = ExternalInterface.addCallback(methodName, instance, method); function addnewphotonumber() { session_photos--; created_elements--; for_js_num--; } /* Javascript hide and show flash button functions */ function block(){getURL("Javascript: blocking();");} function unblock(){getURL("Javascript:unblocking();");} /* Creating HTML platform function */ var result = false; /* Uploading */ function uploadthis(photos:Array) { if(!photos[inside_photo_num].upload("http://" + _root.tdomain + "/upload.php?PHPSESSID=" + _root.phpsessionid)) { getURL("Javascript:error_uploading();"); } } /* Flash button(applet) options and bindings */ var fileTypes:Array = new Array(); var imageTypes:Object = new Object(); imageTypes.description = "Images (*.jpg)"; imageTypes.extension = "*.jpg;"; fileTypes.push(imageTypes); var fileListener:Object = new Object(); var btnListener:Object = new Object(); btnListener.click = function(eventObj:Object) { var fileRef:FileReferenceList = new FileReferenceList(); fileRef.addListener(fileListener); fileRef.browse(fileTypes); } uploadButton.addEventListener("click", btnListener); /* Listeners */ fileListener.onSelect = function(fileRefList:FileReferenceList):Void { // reseting values inside_photo_num = 0; var list:Array = fileRefList.fileList; var item:FileReference; // PHP photo counter how_much_you_can_upload = 3 - session_photos; if(list.length > how_much_you_can_upload) { getURL("Javascript:howmuch=" + how_much_you_can_upload + ";list_length=" + list.length + ";limit_reached();"); return; } // if session variable isn't yet refreshed, we check inner counter if(created_elements >= 3) { getURL("Javascript:limit_reached();"); return; } selected_photos = list; for(var i:Number = 0; i < list.length; i++) { how_much_you_can_upload--; item = list[i]; trace("name: " + item.name); trace(item.addListener(this)); if((item.size / 1024) > 5000) {getURL("Javascript:size_limit_reached();");return;} } result = false; setTimeout(block,500); /* Increment number for new HTML container and pass it to javascript, after javascript returns true and we start uploading */ for_js_num++; if(ExternalInterface.call("create_platform",for_js_num)) { uploadthis(selected_photos); } } fileListener.onProgress = function(file:FileReference, bytesLoaded:Number, bytesTotal:Number):Void { getURL("Javascript:files_process(" + bytesLoaded + "," + bytesTotal + "," + for_js_num + ");"); } fileListener.onComplete = function(file:FileReference, bytesLoaded:Number, bytesTotal:Number):Void { inside_photo_num++; var sendvar_lv:LoadVars = new LoadVars(); var loadvar_lv:LoadVars = new LoadVars(); loadvar_lv.onLoad = function(success:Boolean){ if(loadvar_lv.failed == 1) { getURL("Javascript:type_failed();"); return; } getURL("Javascript:filelinks='" + loadvar_lv.json + "';fullname='" + loadvar_lv.fullname + "';completed(" + for_js_num + ");"); created_elements++; if((inside_photo_num + 1) > selected_photos.length) {setTimeout(unblock,1000);return;} // don't create empty containers anymore if(created_elements >= 3) {return;} result = false; /* Increment number for new HTML container and pass it to javascript, after javascript returns true and we start uploading */ for_js_num++; if(ExternalInterface.call("create_platform",for_js_num)) { uploadthis(selected_photos); } } sendvar_lv.getnum = true; sendvar_lv.PHPSESSID = _root.phpsessionid; sendvar_lv.sendAndLoad("http://" + _root.tdomain + "/upload.php",loadvar_lv,"POST"); } fileListener.onCancel = function(file:FileReference):Void { } fileListener.onOpen = function(file:FileReference):Void { } fileListener.onHTTPError = function(file:FileReference, httpError:Number):Void { getURL("Javascript:http_error(" + httpError + ");"); } fileListener.onSecurityError = function(file:FileReference, errorString:String):Void { getURL("Javascript:security_error(" + errorString + ");"); } fileListener.onIOError = function(file:FileReference):Void { getURL("Javascript:io_error();"); selected_photos[inside_photo_num].cancel(); uploadthis(selected_photos); } <PARAM name="allowScriptAccess" value="always"> <PARAM name="swliveconnect" value="true"> <PARAM name="movie" value="http://www.localh.com/fileref.swf?ph=0&phpsessionid=8mirsjsd75v6vk583vkus50qbb2djsp6&tdomain=www.localh.com"> <PARAM name="wmode" value="opaque"> <PARAM name="quality" value="high"> <PARAM name="bgcolor" value="#ffffff"> <EMBED swliveconnect="true" wmode="opaque" src="http://www.localh.com/fileref.swf?ph=0&phpsessionid=8mirsjsd75v6vk583vkus50qbb2djsp6&tdomain=www.localh.com" quality="high" bgcolor="#ffffff" width="100" height="22" name="fileref" align="middle" allowScriptAccess="always" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"></EMBED> My uploading speed is 40kb/sec Getting flash error while uploading photos bigger than 500kb and getting no error while uploading photos less than 100-500kb~. My friend has 8mbit uploading speed and has no errors even while uploading 3.2mb photos and more. How to fix this problem? I have tried to re-upload on IO error trigger, but it stops at the same place. Any solution regarding this error? By the way, i was watching process via debugging proxy and figured out, that responce headers doesn't come at all on this IO error. And sometimes shows socket error. If need, i will post serverside php script as well. But it stops at if(isset($_FILES['Filedata'])) { so it won't help :) as all processing comes after this check.

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  • YouTube API Security Error Flex

    - by 23tux
    Hi, I've tried to use the YoutTube API within a Flex project. But i got this error: *** Security Sandbox Violation *** SecurityDomain 'http://www.youtube.com/apiplayer?version=3' tried to access incompatible context 'file:///Users/YouTubePlayer/bin-debug/YouTubePlayer.html' Here are the two files: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/halo" minWidth="1024" minHeight="768" xmlns:youtube="youtube.*" creationComplete="init();"> <fx:Script> <![CDATA[ [Bindable] private var ready:Boolean = true; private function init():void { Security.allowInsecureDomain("*"); Security.allowDomain("*"); Security.allowDomain('www.youtube.com'); Security.allowDomain('youtube.com'); Security.allowDomain('s.ytimg.com'); Security.allowDomain('i.ytimg.com'); } private function changing():void { /* trace("currentTime: " + player.getCurrentTime()); trace("startTime: " + player.startTime); trace("stopTime: " + player.stopTime); timeSlider.value = player.getCurrentTime() */ } private function startPlaying():void { player.play(); } private function checkStartSlider():void { if(startSlider.value > stopSlider.value) stopSlider.value = startSlider.value + 1; } private function checkStopSlider():void { if(stopSlider.value < startSlider.value) startSlider.value = stopSlider.value - 1; } ]]> </fx:Script> <s:VGroup> <youtube:Player id="player" videoID="DVFvcVuWyfE" change="changing();" ready="ready=true"/> <s:HGroup> <s:Button label="play" click="startPlaying();" /> </s:HGroup> <s:HGroup> <s:HSlider id="timeSlider" width="250" minimum="0" maximum="{player.stopTime}" snapInterval=".01" enabled="{ready}"/> <s:Label id="currentTimeLbl" text="current time: 0" /> </s:HGroup> <s:HGroup> <s:HSlider id="startSlider" width="250" minimum="0" maximum="{player.stopTime}" snapInterval=".01" change="checkStartSlider();" enabled="{ready}" value="0"/> <s:Label id="startTimeLbl" text="start time: {player.startTime}" /> </s:HGroup> <s:HGroup> <s:HSlider id="stopSlider" width="250" minimum="0" maximum="{player.stopTime}" snapInterval=".01" change="checkStopSlider();" enabled="{ready}" value="{player.stopTime}"/> <s:Label id="stopTimeLbl" text="stop time: {player.stopTime}" /> </s:HGroup> </s:VGroup> </s:Application> Here is the player package youtube { import flash.display.Loader; import flash.events.Event; import flash.events.TimerEvent; import flash.net.URLRequest; import flash.system.Security; import flash.utils.Timer; import mx.core.UIComponent; [Event(name="change", type="flash.events.Event")] [Event(name="ready", type="flash.events.Event")] public class Player extends UIComponent { private var player:Object; private var loader:Loader; private var _startTime:Number = 0; private var _stopTime:Number = 0; private var _videoID:String; private var metadataTimer:Timer = new Timer(200); private var playTimer:Timer = new Timer(200); public function Player() { // The player SWF file on www.youtube.com needs to communicate with your host // SWF file. Your code must call Security.allowDomain() to allow this // communication. Security.allowInsecureDomain("*"); Security.allowDomain("*"); // This will hold the API player instance once it is initialized. loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.INIT, onLoaderInit); loader.load(new URLRequest("http://www.youtube.com/apiplayer?version=3")); } private function onLoaderInit(event:Event):void { addChild(loader); loader.content.addEventListener("onReady", onPlayerReady); loader.content.addEventListener("onError", onPlayerError); loader.content.addEventListener("onStateChange", onPlayerStateChange); loader.content.addEventListener("onPlaybackQualityChange", onVideoPlaybackQualityChange); } private function onPlayerReady(event:Event):void { // Event.data contains the event parameter, which is the Player API ID trace("player ready:", Object(event).data); // Once this event has been dispatched by the player, we can use // cueVideoById, loadVideoById, cueVideoByUrl and loadVideoByUrl // to load a particular YouTube video. player = loader.content; // Set appropriate player dimensions for your application player.setSize(0, 0); } private function onPlayerError(event:Event):void { // Event.data contains the event parameter, which is the error code trace("player error:", Object(event).data); } private function onPlayerStateChange(event:Event):void { // Event.data contains the event parameter, which is the new player state trace("player state:", Object(event).data); } private function onVideoPlaybackQualityChange(event:Event):void { // Event.data contains the event parameter, which is the new video quality trace("video quality:", Object(event).data); } [Bindable] public function get videoID():String { return _videoID; } public function set videoID(value:String):void { _videoID = value; } [Bindable] public function get stopTime():Number { return _stopTime; } public function set stopTime(value:Number):void { _stopTime = value; } [Bindable] public function get startTime():Number { return _startTime; } public function set startTime(value:Number):void { _startTime = value; } public function play():void { if(_videoID!="") { player.loadVideoById(_videoID, 0); // add the event listener, so that all 200 milliseconds is an event dispatched metadataTimer.addEventListener(TimerEvent.TIMER, metadataTimeHandler); // if the timer is running, stop and reset it if(metadataTimer.running) metadataTimer.reset(); else metadataTimer.start(); } } private function metadataTimeHandler(e:TimerEvent):void { if(player.getDuration() > 0) { startTime = 0; stopTime = player.getDuration(); metadataTimer.reset(); metadataTimer.stop(); metadataTimer.removeEventListener(TimerEvent.TIMER, metadataTimeHandler); player.playVideo(); playTimer.addEventListener(TimerEvent.TIMER, playTimerHandler); dispatchEvent(new Event("ready")); } } private function playTimerHandler(e:TimerEvent):void { if(getCurrentTime() > _stopTime) { seekTo(startTime); } dispatchEvent(new Event(Event.CHANGE)); } public function getCurrentTime():Number { if(!player.getCurrentTime()) return 0; else return player.getCurrentTime(); } public function seekTo(time:uint):void { player.seekTo(time); } } } Hope someone can help. thx, tux

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  • http server implentation, the page does not show properly

    - by none
    well, as i am doing a small project of coding an http server. the code is at http://code.google.com/p/reactor/ the current puzzle is when asked to parse a page with java script and css. As an http server it just sends a page (copied from another website) and it parsed inproperly. when a simple html page is been parse , by my firefox, it shows ok, however when parsing a more complex page(css+javascript) the page is all wired like this : ???? ????? if(getCookie('pais999')==null){varisToplayerDouble="True";isToplayerDouble=(isToplayerDouble=="True")?true:falsevarToplayerCookieName='pais999';varTopLayerCookieExpiredDays=1;varToplayerLink='http://xads.zedo.com/ads2/c?a=239671;g=0;c=455000000;i=0;x=7168;n=455;s=0;k=http://www.pais.co.il/Pais/Games/Lotto/';varToplayerImpression='http://l4.zedo.com/log/p.gif?a=239671;c=455000000;x=7168;n=455;e=i;i=0;s=0;z='+Math.random();varToplayerBigPath='pais/January2007/98one_toplayer.swf';varToplayerSmallPath='pais/January2007/98one_reminder.swf';varToplayerBigWidth=1005;varToplayerBigHeight=500;varToplayerSmallWidth=100;varToplayerSmallHeight=100;varToplayerBigLeft=(0==0)?resWidth/2-ToplayerBigWidth/2:resWidth/2-ToplayerBigWidth/2+0varToplayerBigTop=0;varToplayerSmallLeft=resWidth-ToplayerSmallWidth-0;varToplayerSmallTop=0;varSecondsToChangeBigToSmall=15;}elseif(getCookie('NF999')==null){varisToplayerDouble="True";isToplayerDouble=(isToplayerDouble=="True")?true:falsevarToplayerCookieName='NF999';varTopLayerCookieExpiredDays=1;varToplayerLink='http://xads.zedo.com/ads2/c?a=238663;g=0;c=455000000;i=0;x=7168;n=455;s=0;k=http://www.new-pharm.co.il/SkiGame/?ToolID=OLJD8O';varToplayerImpression='http://l4.zedo.com/log/p.gif?a=238663;c=455000000;x=7168;n=455;e=i;i=0;s=0;z='+Math.random();varToplayerBigPath='NewFarm/Ski/995ONE_TopLayer_550x360.swf';varToplayerSmallPath='NewFarm/Ski/995ONE_Reminder_100x100.swf';varToplayerBigWidth=550;varToplayerBigHeight=360;varToplayerSmallWidth=100;varToplayerSmallHeight=100;varToplayerBigLeft=(0==0)?resWidth/2-ToplayerBigWidth/2:resWidth/2-ToplayerBigWidth/2+0varToplayerBigTop=0;varToplayerSmallLeft=resWidth-ToplayerSmallWidth-0;varToplayerSmallTop=0;varSecondsToChangeBigToSmall=15;}elseif(1==0){}$("divToplayerBig").style.width=ToplayerBigWidth;$("divToplayerBig").style.height=ToplayerBigHeight;$("divToplayerBig").style.left=resWidth/2-ToplayerBigWidth/2;$("divToplayerSmall").style.width=ToplayerSmallWidth;$("divToplayerSmall").style.height=ToplayerSmallHeight;$("divToplayerSmall").style.right=ToplayerSmallWidthvartopOff=0;if(ToplayerBigTop0)topOff=resHeight-ToplayerBigHeight+ToplayerBigTop;varisMain=false;#divToplayerBig{position:absolute;right:20px;bottom:1px;}bodydiv#divToplayerBig{position:fixed;}#divToplayerSmall{position:absolute;right:20px;bottom:10px;}bodydiv#divToplayerSmall{position:fixed;}????|??????LIVE|???????????|ONE???????|ONETV |????'??|BigONE|?????????| CrazyONE | where the source code of the html is : ONE:???:??????????????????????????? ????  ????? if(getCookie('pais999')==null){varisToplayerDouble="True";isToplayerDouble=(isToplayerDouble=="True")?true:falsevarToplayerCookieName='pais999';varTopLayerCookieExpiredDays=1;varToplayerLink='http://xads.zedo.com/ads2/c?a=239671;g=0;c=455000000;i=0;x=7168;n=455;s=0;k=http://www.pais.co.il/Pais/Games/Lotto/';varToplayerImpression='http://l4.zedo.com/log/p.gif?a=239671;c=455000000;x=7168;n=455;e=i;i=0;s=0;z='+Math.random();varToplayerBigPath='pais/January2007/98one_toplayer.swf';varToplayerSmallPath='pais/January2007/98one_reminder.swf';varToplayerBigWidth=1005;varToplayerBigHeight=500;varToplayerSmallWidth=100;varToplayerSmallHeight=100;varToplayerBigLeft=(0==0)?resWidth/2-ToplayerBigWidth/2:resWidth/2-ToplayerBigWidth/2+0varToplayerBigTop=0;varToplayerSmallLeft=resWidth-ToplayerSmallWidth-0;varToplayerSmallTop=0;varSecondsToChangeBigToSmall=15;}elseif(getCookie('NF999')==null){varisToplayerDouble="True";isToplayerDouble=(isToplayerDouble=="True")?true:falsevarToplayerCookieName='NF999';varTopLayerCookieExpiredDays=1;varToplayerLink='http://xads.zedo.com/ads2/c?a=238663;g=0;c=455000000;i=0;x=7168;n=455;s=0;k=http://www.new-pharm.co.il/SkiGame/?ToolID=OLJD8O';varToplayerImpression='http://l4.zedo.com/log/p.gif?a=238663;c=455000000;x=7168;n=455;e=i;i=0;s=0;z='+Math.random();varToplayerBigPath='NewFarm/Ski/995ONE_TopLayer_550x360.swf';varToplayerSmallPath='NewFarm/Ski/995ONE_Reminder_100x100.swf';varToplayerBigWidth=550;varToplayerBigHeight=360;varToplayerSmallWidth=100;varToplayerSmallHeight=100;varToplayerBigLeft=(0==0)?resWidth/2-ToplayerBigWidth/2:resWidth/2-ToplayerBigWidth/2+0varToplayerBigTop=0;varToplayerSmallLeft=resWidth-ToplayerSmallWidth-0;varToplayerSmallTop=0;varSecondsToChangeBigToSmall=15;}elseif(1==0){}$("divToplayerBig").style.width=ToplayerBigWidth;$("divToplayerBig").style.height=ToplayerBigHeight;$("divToplayerBig").style.left=resWidth/2-ToplayerBigWidth/2;$("divToplayerSmall").style.width=ToplayerSmallWidth;$("divToplayerSmall").style.height=ToplayerSmallHeight;$("divToplayerSmall").style.right=ToplayerSmallWidthvartopOff=0;if(ToplayerBigTop0)topOff=resHeight-ToplayerBigHeight+ToplayerBigTop;varisMain=false;#divToplayerBig{position:absolute;right:20px;bottom:1px;}bodydiv#divToplayerBig{position:fixed;}div#divToplayerBig{right:auto;bottom:auto;left:expression((-20-divToplayerBig.offsetWidth+(document.documentElement.clientWidth?document.documentElement.clientWidth:document.body.clientWidth)+(ignoreMe2=document.documentElement.scrollLeft?document.documentElement.scrollLeft:document.body.scrollLeft))+'px');top:expression((0-divToplayerBig.offsetHeight-topOff+(document.documentElement.clientHeight?document.documentElement.clientHeight:document.body.clientHeight)+(ignoreMe=document.documentElement.scrollTop?document.documentElement.scrollTop:document.body.scrollTop))+'px');}#divToplayerSmall{position:absolute;right:20px;bottom:10px;}bodydiv#divToplayerSmall{position:fixed;}div#divToplayerSmall{right:auto;bottom:auto;left:expression((-20-divToplayerSmall.offsetWidth+(document.documentElement.clientWidth?document.documentElement.clientWidth:document.body.clientWidth)+(ignoreMe2=document.documentElement.scrollLeft?document.documentElement.scrollLeft:document.body.scrollLeft))+'px');top:expression((0-divToplayerSmall.offsetHeight+(document.documentElement.clientHeight?document.documentElement.clientHeight:document.body.clientHeight)+(ignoreMe=document.documentElement.scrollTop?document.documentElement.scrollTop:document.body.scrollTop))+'px');}varisTopTrans=(ToplayerBigPath.indexOf("transparent")-1)?false:true;varisRemTrans=(ToplayerSmallPath.indexOf("transparent")-1)?false:true;vartop1session=3;vartop2session=5;InitToplayer(isTopTrans,isRemTrans);window.onload=StartToplayer;????|??????LIVE|???????????|ONE???????|ONETV |????'??|BigONE|?????????|  CrazyONE |????????????????????????????????????????????????????????19/01/07  19:30?????????????????????-?????:?????????????????????????19/01/07  18:43??????????????:??????????????????????19/01/07  17:41???:??????????????????????????????????19/01/07  16:49?????:??????"?????????????/?????1:2,??????"??????19/01/07  16:45????????????????????????????,?????2.5???????????????19/01/07  16:37???????:???"?????????????????-19:30?????????????19/01/07  14:32?????"?????????-18:30?????????"????????,????'??????19/01/07  14:45????????????????????????????????"?:??????????????19/01/07  14:37??????????:??????????????????????????????0:019/01/07  13:46varswfPeleSmall=newSWFObject("http://images.one.co.il/images/PeleEmulator/emulator_pelephone_01a.swf","peleSmall",160,470,"6","#FFFFFF");swfPeleSmall.addParam("quality","high");swfPeleSmall.addParam("wmode","transparent");swfPeleSmall.write("divPeleSmall");varswfPeleBig=newSWFObject("http://images.one.co.il/images/PeleEmulator/emulator_pelephone_02d.swf","peleBig",400,470,"6","#FFFFFF");swfPeleBig.addParam("quality","high");swfPeleBig.addParam("wmode","transparent");swfPeleBig.write("divWithBig");???:???????????????????????????????????????-ONE????????????????????????????????????????????.????????,???????????1:2,?????????????:"???????????"DisplayFlash("W_S_round_border_pic.swf","156","201","1","style=position:absolute");?????????????????????????(??????)?????????                          19/01/20077:26???????????????(????)????????????????????????????6:3,5:7?-5:7???????????????????????,???????23?????.?????,????????????????????????????????,???????????????????????????????????????????,????????????????????.??????????????????????????,??????????????????????????.????????????????????????????-1:1?????????.?????????????????????????????'?????????????????????????????.?????????????.???????????????????????????????(16???????),???????????????????????????????????????3???????,???????????????????????.????????- (only part of of the page presentation in firefox and page source html) why is it happening? what is midding in the http response? StringBuffer tResponse = new StringBuffer(); tResponse.append("HTTP/1.1 200 OK\n"); tResponse.append("Date: "+new Date().toString() +'\n'); tResponse.append("server: http-reactor/0.1-dev\n"); tResponse.append("last-Modified:"+ d.toString() +'\n'); tResponse.append("Content-Type: text/html; charset=windows-1255\n"); tResponse.append("Accept-Language: he; q=1.0, en; q=0.5:); tResponse.append("Content-Length: "+tFileContent.length()+'\n'); tResponse.append('\n'); tResponse.append(tFileContent); public StringBuffer FetchData(String FileName) throws FileNotFoundException{ StringBuffer tFileContent = new StringBuffer(); if (FileName.contains("../")) throw new SecurityException(); if (FileName.equals("/")) FileName = "\\index.html"; FileName.replace('/', '\\'); File f = new File(_root + FileName); Scanner scanner = new Scanner(f); while(scanner.hasNext()) tFileContent.append(scanner.next()); return generateResponse(tFileContent,f.lastModified()); } private StringBuffer generateResponse(StringBuffer tFileContent, long l) { StringBuffer tResponse = new StringBuffer(); Date d = new Date(l); tResponse.append("HTTP/1.1 200 OK\n"); tResponse.append("Date: "+new Date().toString() +'\n'); tResponse.append("server: http-reactor/0.1-dev\n"); tResponse.append("last-Modified:"+ d.toString() +'\n'); tResponse.append("Content-Type: text/html; charset=windows-1255\n"); tResponse.append("Accept-Language: he; q=1.0, en; q=0.5:); tResponse.append("Content-Length: "+tFileContent.length()+'\n'); tResponse.append('\n'); tResponse.append(tFileContent); return tResponse; }

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  • Removing the XML Formatter from ASP.NET Web API Applications

    - by Rick Strahl
    ASP.NET Web API's default output format is supposed to be JSON, but when I access my Web APIs using the browser address bar I'm always seeing an XML result instead. When working on AJAX application I like to test many of my AJAX APIs with the browser while working on them. While I can't debug all requests this way, GET requests are easy to test in the browser especially if you have JSON viewing options set up in your various browsers. If I preview a Web API request in most browsers I get an XML response like this: Why is that? Web API checks the HTTP Accept headers of a request to determine what type of output it should return by looking for content typed that it has formatters registered for. This automatic negotiation is one of the great features of Web API because it makes it easy and transparent to request different kinds of output from the server. In the case of browsers it turns out that most send Accept headers that look like this (Chrome in this case): Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Web API inspects the entire list of headers from left to right (plus the quality/priority flag q=) and tries to find a media type that matches its list of supported media types in the list of formatters registered. In this case it matches application/xml to the Xml formatter and so that's what gets returned and displayed. To verify that Web API indeed defaults to JSON output by default you can open the request in Fiddler and pop it into the Request Composer, remove the application/xml header and see that the output returned comes back in JSON instead. An accept header like this: Accept: text/html,application/xhtml+xml,*/*;q=0.9 or leaving the Accept header out altogether should give you a JSON response. Interestingly enough Internet Explorer 9 also displays JSON because it doesn't include an application/xml Accept header: Accept: text/html, application/xhtml+xml, */* which for once actually seems more sensible. Removing the XML Formatter We can't easily change the browser Accept headers (actually you can by delving into the config but it's a bit of a hassle), so can we change the behavior on the server? When working on AJAX applications I tend to not be interested in XML results and I always want to see JSON results at least during development. Web API uses a collection of formatters and you can go through this list and remove the ones you don't want to use - in this case the XmlMediaTypeFormatter. To do this you can work with the HttpConfiguration object and the static GlobalConfiguration object used to configure it: protected void Application_Start(object sender, EventArgs e) { // Action based routing (used for RPC calls) RouteTable.Routes.MapHttpRoute( name: "StockApi", routeTemplate: "stocks/{action}/{symbol}", defaults: new { symbol = RouteParameter.Optional, controller = "StockApi" } ); // WebApi Configuration to hook up formatters and message handlers RegisterApis(GlobalConfiguration.Configuration); } public static void RegisterApis(HttpConfiguration config) { // remove default Xml handler var matches = config.Formatters .Where(f = f.SupportedMediaTypes .Where(m = m.MediaType.ToString() == "application/xml" || m.MediaType.ToString() == "text/xml") .Count() 0) .ToList() ; foreach (var match in matches) config.Formatters.Remove(match); } } That LINQ code is quite a mouthful of nested collections, but it does the trick to remove the formatter based on the content type. You can also look for the specific formatter (XmlMediatTypeFormatter) by its type name which is simpler, but it's better to search for the supported types as this will work even if there are other custom formatters added. Once removed, now the browser request results in a JSON response: It's a simple solution to a small debugging task that's made my life easier. Maybe you find it useful too…© Rick Strahl, West Wind Technologies, 2005-2012Posted in Web Api  ASP.NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Oracle Customer Reference Forum – Apex IT – Oracle Sales Cloud

    - by Richard Lefebvre
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Apex IT, an Oracle Platinum Partner, wins Nucleus Research's ROI Award with a 724% return. Learn how you can improve your ROI with Oracle Sales and Marketing Cloud. We are pleased to invite you to a discussion with Apex IT on industry trends, why sales automation is important, the decision making process for choosing Oracle Sales Cloud, and benefits achieved since going live. Apex IT works with clients large and small, assisting them at all stages in the process: organizing ideas and developing strategies, selecting the most appropriate package, implementing it for best results, and keeping systems optimized with long-term support. Please plan to register at least three hours prior to the event taking place in order to participate and get the dial-in information associated in due time. Speakers: Bryan Hinz, Vice President of Business Development, Apex IT (Speaker) Chris Haven, Senior Director Product Management, Oracle (Moderator) Organization Profile: Since 1997, Apex IT has helped public sector, corporate and higher education clients use technology to streamline their processes and increase productivity and profitability. Based on products and best practices from Oracle our experts provide a full range of enterprise solutions including CX/CRM and related applications that support marketing, sales, and service; HR and HR Helpdesk; and Business Intelligence. Our project approach is results-driven and our attitude is people-focused. Industry: Professional Services Products/Services: Oracle Sales Cloud Organization Website: http://apexit.com/ Event Description: In this informal reference call, you will have the opportunity to hear Apex IT discuss industry trends, why sales automation is important, the decision making process for choosing Oracle Sales Cloud, and benefits achieved since going live. The call will open with a brief overview, followed by discussion, and an open question and answer session. Please allow one hour for the call. Why Oracle: Apex IT needed a mobile-enabled sales force automation tool that could promote account collaboration and integrate with Microsoft Outlook. Oracle Sales Cloud met these needs and Apex IT’s requirements for: Improved collaborative selling Improved quality of customer engagement and information Improved business development Improved pipeline management Please plan to register at least three hours prior to the event taking place in order to participate and get the dial-in information associated in due time. After you register your information will be forwarded through an Approval Process. Once your registration request has been validated against the invitation database, you will receive an email confirmation with your registration details as long as there is availability. Please be advised that Apex IT will revise the registrants list and may dismiss registrations as they see fit. Note: To access more information at the corporate site you would need an Oracle.com account. If you do not already have an account, getting one is easy and free. Click on the link and you will be prompted to create an account. After you have created your account, you will be automatically returned to the full page description of this event. Register Now! /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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