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  • Delphi label and asm weirdness?

    - by egon
    I written an asm function in Delphi 7 but it transforms my code to something else: function f(x: Cardinal): Cardinal; register; label err; asm not eax mov edx,eax shr edx, 1 and eax, edx bsf ecx, eax jz err mov eax, 1 shl eax, cl mov edx, eax add edx, edx or eax, edx ret err: xor eax, eax end; // compiled version f: push ebx // !!! not eax mov edx,eax shr edx, 1 and eax, edx bsf ecx, eax jz +$0e mov eax, 1 shl eax, cl mov edx, eax add edx, edx or eax, edx ret err: xor eax, eax mov eax, ebx // !!! pop ebx // !!! ret // the almost equivalent without asm function f(x: Cardinal): Cardinal; var c: Cardinal; begin x := not x; x := x and x shr 1; if x <> 0 then begin c := bsf(x); // bitscanforward x := 1 shl c; Result := x or (x shl 1) end else Result := 0; end; Why does it generate push ebx and pop ebx? And why does it do mov eax, ebx? It seems that it generates the partial stack frame because of the mov eax, ebx. This simple test generates mov eax, edx but doesn't generate that stack frame: function asmtest(x: Cardinal): Cardinal; register; label err; asm not eax and eax, 1 jz err ret err: xor eax, eax end; // compiled asmtest: not eax and eax, $01 jz +$01 ret xor eax, eax mov eax, edx // !!! ret It seems that it has something to do with the label err. If I remove that I don't get the mov eax, * part. Why does this happen? Made a bug report on Quality Central.

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  • Schliemann's method of programming language learning

    - by DVK
    Background: 19th-century German archeologist Heinrich Schliemann was of course famous for his successful quest to find and excavate the city of Troy (an actual archeological site for the Troy of Homer's Iliad). However, he is just as famous for being an astonishing learner of languages - within the space of two years, he taught himself fluent Dutch, English, French, Spanish, Italian and Portuguese, and later went on to learn seven more, including both modern and ancient Greek. One of the methods he famously used was comparison of a known text, e.g. take a book in a language one is fluent in, take a good translation of a book in a language you wish to learn, and go over them in parallel. (various sources cited the book used by Schliemann to be the Bible, or, as the link above states, a novel). Now, for the actual question. Has anyone used (or heard of) an equivalent of Schliemann's method for learning a new programming language? E.g. instead of basing the leaning on references and tutorials, take a somewhat comprehensive set of programs known to have high-quality code in both languages implementing similar/identical algorithms and learn by comparing them? I'm curious about either personal experiences of applying such an approach, or references to something published, or existance of codebases which could be used for such an approach? What got me thinking about the idea was Project Euler and some code snippets I saw on SO, in C++, Perl and Lisp.

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  • Development process for an embedded project with significant hardware changes

    - by pierr
    I have a good idea about Agile development process but it seems it does not fit well with a embedded project with significant hardware changes. I will describe below what we are currently doing (Ad-hoc way, no defined process yet). The changes are divided into three categories and different processes are used for each of them: complete hardware change example : use a different video codec IP a) Study the new IP b) RTL/FPGA simulation c) Implement the legacy interface - go to b) d) Wait until hardware (tape out) is ready f) Test on the real hardware hardware improvement example : enhance the image display quality by improving the underlying algorithm a) RTL/FPGA simulation b) Wait until hardware and test on the hardware Minor change example : only change hardware register mapping a) Wait until hardware and test on the hardware The worry is it seems we don't have too much control and confidence about software maturity for the hardware changes as the bring-up schedule is always very tight and the customer desired a seamless change when updating to a new version of hardware. How did you manage this kind of hardware change? Did you solve that by a Hardware Abstraction Layer (HAL)? Did you have a automatic test for the HAL layer? How did you test when the hardware platform is not even ready? Do you have well-documented processes for this kind of change?

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  • Does Google Maps API v3 allow larger zoom values ?

    - by Dr1Ku
    If you use the satellite GMapType using this Google-provided example in v3 of the API, the maximum zoom level has a scale of 2m / 10ft , whereas using the v2 version of another Google-provided example (had to use another one since the control-simple doesn't have the scale control) yields the maximum scale of 20m / 50ft. Is this a new "feature" of v3 ? I have to mention that I've tested the examples in the same GLatLng regions - so my guess is that tile detail level doesn't influence it, am I mistaken ? As mentioned in another question, v3 is to be considered of very Labs-y/beta quality, so use in production should be discouraged for the time being. I've been drawn to the subject since I have to "increase the zoom level of a GMap", the answers here seem to suggest using GTileLayer, and I'm considering GMapCreator, although this will involve some effort. What I'm trying to achieve is to have a larger zoom level, a scale of 2m / 10ft would be perfect, I have a map where the tiles aren't that hi-res and quite a few markers. Seeing that the area doesn't have hi-res tiles, the distance between the markers is really tiny, creating some problematic overlapping. Or better yet, how can you create a custom Map which allows higher zoom levels, as by the Google Campus, where the 2m / 10ft scale is achieved, and not use your own tileserver ? I've seen an example on a fellow Stackoverflower's GMaps sandbox , where the tiles are manually created based on the zoom level. I don't think I'm making any more sense, so I'm just going to end this big question here, I've been wondering around trying to find a solution for hours now. Hope that someone comes to my aid though ! Thank you in advance !

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  • Ruby on rails generates tests for you. Do those give a false sense of a safety net?

    - by Hamish Grubijan
    Disclaimer: I have not used RoR, and I have not generated tests. But, I will still dare to post this question. Quality Assurance is theoretically impossible to get 100% right in general (Undecidable problem ;), and it is hard in practice. So many developers do not understand that writing good automated tests is an art, and it is hard. When I hear that RoR generates the tests for you, I get very skeptical. It cannot be that easy. Testing is a general concept; it applies across languages. So does the concept of code contracts, it is similar for languages that support it. Code contracts do not generate themselves. The programmer must add the requirements and the promises manually, after doing some thinking about the algorithm / function. If a human gets it wrong, then the tools will propagate the error. Similarly with testing - it takes human judgement about what should happen. Tests do not write themselves, and we are far from the day when a business analyst can just have a conversation with a computer and tell it informally what the requirements are and have the computer do all the work. There is no magic ... how can RoR generate good tests for you? Please shed some light on this. Opinions are ok, for this is a community wiki. Thanks!

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  • When am I ready for contracting work?

    - by Kirk Broadhurst
    What skills are required to work on a temp / contracting basis, and how does a developer know when they are ready to work in these circumstances? I have some colleagues who are suggesting contracting work is 'the way to go'; the pay is significantly better. It appears that when a permanent position pays (X times $10k) per year, the corresponding contract position pays almost $X per hour - which is close to twice as much. I look forward to doing this type of work as an experienced expert, but worry that by doing so right now I'd be turning away learning and development opportunities. My assumptions about contract work are the following: less / zero money invested on training and development less concern for job satisfaction and learning ("they won't be here in 12 months") possibly less concern about the overall quality of the project ("we won't be here in 12 months") There are similar questions on stack overflow at the moment but what I've really looking for is: What does the developer give up by moving to contract work? Is it preferable to have structured learning in a permanent position rather than seat-of-the-pants learning in a contract position? What skill leve should the contractor have before making the move? Is there still the same kind of growth in contracting that there is in permanent positions? Rightly or wrongly, I see this as a choice between $ (contracting) and learning / development (permanent). Is this fair?

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  • How to Watch Youtube Videos on PSP with iMoviesoft FLV Converter

    - by user312417
    Do you have worried about it? You can not watch Youtube videos anytime, anywhere.It is so boring on the way to work and home.How you want to be able to enjoy the wonderful Youtube Video on PSP that you can watch them on the way to home, home on bus. This artice will tell you about how to convert Youtube VIdeos to PSP Player, take "Alice.in.Wonderland" as an example, We can use iMoviesoft FLV Converter to convert it to PSP video file. iMoviesoft FLV Converter is a powerful FLV Converter which can convert FLV and YouTube Videos to almost any video formats, with excellent conversion speed and quality, such as converting FLV to MP4, FLV to AVI, FLV to WMV, FLV to MPEG etc. Furthermore, it can also easily convert video files to some popular audio formats, such as WMA, MP3, M4A, AAC, etc. You can convert FLV and YouTube videos to PSP, iPod, iPhone, Zune video player and other portable video players. After easy and wonderful conversion, you can fully enjoy videos on your PSP, iPod, iPhone and some other portable video players. Besides, you can also use it to join videos. Merge several videos into one output PSP video and enjoy them conveniently. You can also trim your favarite clips or remove the video black edges by [iMoviesoft FLV Converter. Hope to help every Video Enthusiasts.

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  • Converting PDF to images using ImageMagick.NET - how to set the DPI

    - by Avi Pinto
    Hi, I'm trying to convert pdf files to images. ImageMagick is a great tool, and using the command line tool gets me desired result. but i need to do this in my code, So added a reference to http://imagemagick.codeplex.com/ And the following code sample renders each page of the pdf as an image: MagickNet.InitializeMagick(); using (ImageList im = new ImageList()) { im.ReadImages(@"E:\Test\" + fileName + ".pdf"); int count = 0; foreach (Image image in im) { image.Quality = 100; image.CompressType = mageMagickNET.CompressionType.LosslessJPEGCompression; image.Write(@"E:\Test\" + fileName + "-" + count.ToString() + ".jpg"); ++count; } } The problem: IT LOOKS LIKE CRAP the rendered image is hardly readable. the problem i realized is it uses the default 72 DPI of ImageMagick. and i can't find a way to set it(96dpi or 120dpi gives good results) via the .Net wrapper. Am I missing something , or there is really no way to set it via this wrapper? Thanks

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  • Viewing a large-resolution VNC server through a small-resolution viewer in Ubuntu

    - by Madiyaan Damha
    I have two Ubuntu computers, one with a large screen resolution (1920x1600) that is running default ubuntu vnc server. I have another computer that has a resolution of about 1200x1024 that I use to vnc into the server (I use the default ubuntu vnc viewer). Now everything works fine except there are annoying scrollbars in the viewer because the server's desktop resolution is so much higher than the viewer's. Is there a way to: 1) Scale the server's desktop down to the viewer's resolution. I know there will be a loss of image quality, but I am willing to try it out. This should be something like how windows media player or vlc scales down the window (and does some interpolation of pixels). 2) Automatically shrink the resolution of the server to the client's when I connect and scale the resolution back when I disconnect. This seems like a less attractive solution. 3) Any other solution that gurus out there use? I am sure someone has experienced this before (annoying scroll bars) so there must be a solution out there. Thanks,

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  • AndEngine VS Android's Canvas VS OpenGLES - For rendering a 2D indoor vector map

    - by Orchestrator
    This is a big issue for me I'm trying to figure out for a long time already. I'm working on an application that should include a 2D vector indoor map in it. The map will be drawn out from an .svg file that will specify all the data of the lines, curved lines (path) and rectangles that should be drawn. My main requirement from the map are Support touch events to detect where exactly the finger is touching. Great image quality especially when considering the drawings of curved and diagonal lines (anti-aliasing) Optional but very nice to have - Built in ability to zoom, pan and rotate. So far I tried AndEngine and Android's canvas. With AndEngine I had troubles with implementing anti-aliasing for rendering smooth diagonal lines or drawing curved lines, and as far as I understand, this is not an easy thing to implement in AndEngine. Though I have to mention that AndEngine's ability to zoom in and pan with the camera instead of modifying the objects on the screen was really nice to have. I also had some little experience with the built in Android's Canvas, mainly with viewing simple bitmaps, but I'm not sure if it supports all of these things, and especially if it would provide smooth results. Last but no least, there's the option of just plain OpenGLES 1 or 2, that as far as I understand, with enough work should be able to support all the features I require. However it seems like something that would be hard to implement. And I've never programmed in OpenGL or anything like it, but I'm willing very much to learn. To sum it all up, I need a platform that would provide me with the ability to do the 3 things I mentioned before, but also very important - To allow me to implement this feature as fast as possible. Any kind of answer or suggestion would be very much welcomed as I'm very eager to solve this problem! Thanks!

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  • 2-step user registration with Django

    - by David S
    I'm creating a website with Django and want a fairly common 2-step user registration. What I mean by this is that the user fills in the some basic user information + some application specific information (sort of like a coupon value). Upon submit, an email is sent to ensure email address is valid. This email should contain a link to click on to "finish" the registration. When the link is clicked, the user is marked as validated and they are directed to a new page to complete optional "user profile" type information. So, pretty basic stuff. I have done some research and found django-registration by James Bennett. I do know who James is and have seen him at PyCons and DjanoCons in the past. There is obviously very few people in the world that know Django better than James (so, I know the quality of the code/app is good). But, it almost seems like a bit of over kill. I've read through the docs and was a bit confused (maybe I'm just being a bit dense today). I believe that if I do use django-registration, I will need to have some custom forms, etc. Is there anything else out there I should evaluate? Or are there any good tutorials or videos on using django-registration? I've done a bit of googling, but haven't found anything. But, I suspect that it might be a case of a lot of very common words that don't really find what you are looking for (django user registration tutorial/example). Or is just a case where it would be just about as easy to build your own solution with Django forms, etc? Here is the tech stack I'm using: Python 2.7.2 Django 1.3.1 PostgreSQL 9.1 psycopg2 2.4.1 Twitter Bootstrap 2.0.2

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  • Resize transparent images using C#

    - by MartinHN
    Does anyone have the secret formula to resizing transparent images (mainly GIFs) without ANY quality loss - what so ever? I've tried a bunch of stuff, the closest I get is not good enough. Take a look at my main image: http://www.thewallcompany.dk/test/main.gif And then the scaled image: http://www.thewallcompany.dk/test/ScaledImage.gif //Internal resize for indexed colored images void IndexedRezise(int xSize, int ySize) { BitmapData sourceData; BitmapData targetData; AdjustSizes(ref xSize, ref ySize); scaledBitmap = new Bitmap(xSize, ySize, bitmap.PixelFormat); scaledBitmap.Palette = bitmap.Palette; sourceData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat); try { targetData = scaledBitmap.LockBits(new Rectangle(0, 0, xSize, ySize), ImageLockMode.WriteOnly, scaledBitmap.PixelFormat); try { xFactor = (Double)bitmap.Width / (Double)scaledBitmap.Width; yFactor = (Double)bitmap.Height / (Double)scaledBitmap.Height; sourceStride = sourceData.Stride; sourceScan0 = sourceData.Scan0; int targetStride = targetData.Stride; System.IntPtr targetScan0 = targetData.Scan0; unsafe { byte* p = (byte*)(void*)targetScan0; int nOffset = targetStride - scaledBitmap.Width; int nWidth = scaledBitmap.Width; for (int y = 0; y < scaledBitmap.Height; ++y) { for (int x = 0; x < nWidth; ++x) { p[0] = GetSourceByteAt(x, y); ++p; } p += nOffset; } } } finally { scaledBitmap.UnlockBits(targetData); } } finally { bitmap.UnlockBits(sourceData); } } I'm using the above code, to do the indexed resizing. Does anyone have improvement ideas?

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  • What is the best Binary Decision Diagram library for Java?

    - by reprogrammer
    A Binary Decision Diagram (BDD) is a data structure to represent boolean functions. I'd like use this data structure in a Java program. My search for Java based BDD libraries resulted into the following packages. Java Decision Diagram Libraries JavaBDD JDD JBDD bddbddb If you know of any other BDD libraries available for Java programs, please let me know so that I add it to the list above. If you have used any of these libraries, please tell me about your experience with the library. In particular, I'd like you to compare the available libraries along the following dimensions. Quality. Is the library mature and reasonably bug free? Performance. How do you evaluate the performance of the library? Support. Could you easily get support whenever you encountered a problem with the library? Was the library well documented? Ease of use. Was the API well designed? Could you install and use the library quickly and easily? Please mention the version of the library that you are evaluating.

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  • WPF MVVM Chart change axes

    - by c0uchm0nster
    I'm new to WPF and MVVM. I'm struggling to determine the best way to change the view of a chart. That is, initially a chart might have the axes: X - ID, Y - Length, and then after the user changes the view (either via lisbox, radiobutton, etc) the chart would display the information: X - Length, Y - ID, and after a third change by the user it might display new content: X - ID, Y - Quality. My initial thought was that the best way to do this would be to change the bindings themselves. But I don't know how tell a control in XAML to bind using a Binding object in the ViewModel, or whether it's safe to change that binding in runtime? Then I thought maybe I could just have a generic Model that has members X and Y and populate them as needed in the viewmodel? My last thought was that I could have 3 different chart controls and just hide and show them as appropriate. What is the CORRECT/SUGGESTED way to do this in the MVVM pattern? Any code examples would be greatly appreciated. Thanks

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  • Feasibility of using Silverlight for web and windows client with common code base for data intensive

    - by Kabeer
    Hello. Recently in a conversation, someone suggested me to make use of Silverlight if I am targeting a web client and a windows client for the same application. This will cut down my effort for supporting the contrast in both presentation layers. Mine is a product, that will be deployed in enterprises. Both web and windows clients are desirable. With the above context, I have few queries: Is it advisable to adopt the recommended approach and whether this approach is becoming a trend? Besides, some configuration & deployment tweaking, will this significantly reduce effort on the presentation layer? Is there a possibility that my future prospects (for this product) will resist Silverlight footprint? Will I be able to make use of the ASP.Net MVC pattern? Will there be any performance implication for the web client? Will Silverlight support incremental load of controls? If my back-end includes SSRS, will I be able to harness all its front end features with Silverlight? Will I be able to support additional devices with same code base in future? Mine is a very data intensive application from both, data entry and reporting perspective. Is it advisable to use 3rd party controls (like Telerik) for improved user experience and developer productivity? Are their any professional quality open source Silverlight controls (library) available? Further, I seek information of best practices in the context I shared above.

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  • External API function calls AS3 control timeline

    - by giles
    I have function problem using this code (below), the embedded flash movieclip disappears or completely prevents the scrollto.js query to function in DW cs3. Communication between Flash and JavaScript is without problems, it is the call back I can't find to work and more frustratingly, should be simple, as no values are not required. So far, this has been hours of scouring the net without a workable end in sight...ahrr. What is a function for this to work? JavaScript – to call Flash event from HTML button link, placed between head tags function callExternalInterface() var flashMovie = window.document.menu; flashMovie.menu_up(value); menu_up is the string. Does anyone know of workable function for callback?? HTML <div id="btn_up"><a href="#top" name="charDev" id="charDev" onclick="">top</a></div> Pane navigation div that uses Scrollto.js query, and it's this link I need calling back to the embedded "menubtns.swf" (nested in "AS3Menu_javascript.swf") to play 5 frames of this movieclip, via a JS function. Embedded .swf code, using swfobject.js with allowScriptAccess=always <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" name="menu"<br/> width="251" height="251" id="menu"> <param name="movie" value="../~Assets/Flash/AS3Menu_javascript.swf" /> <param name="allowScriptAccess" value="always" /> <param name="movie" value="ExternalInterfaceScript.swf" /> <param name="quality" value="high" /> <object type="application/x-shockwave-flash" data="../~Assets/Flash/AS3Menu_javascript.swf" width="250" height="250"> <p>Alternative content</p> </object> </object> AS3 / Flash import flash.external.ExternalInterface;flash.system.Security.allowDomain(/sourceDomain/); ExternalInterface.addCallBack("menu_up", this, resetmenu); function resetmenu(){ gotoAndPlay:("frame label" / "number") }

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  • What programming languages do the top tier Universities teach?

    - by Simucal
    I'm constantly being inundated with articles and people talking about how most of today's Universities are nothing more than Java vocational schools churning out mediocre programmer after mediocre programmer. Our very own Joel Spolsky has his famous article, "The Perils of Java Schools." Similarly, Alan Kay, a famous Computer Scientist (and SO member) has said this in the past: "I fear — as far as I can tell — that most undergraduate degrees in computer science these days are basically Java vocational training." - Alan Kay (link) If the languages being taught by the schools are considered such a contributing factor to the quality of the school's program then I'm curious what languages do the "top-tier" computer science schools teach (MIT, Carnegie Mellon, Stanford, etc)? If the average school is performing so poorly due in large part the languages (or lack of) that they teach then what languages do the supposed "good" cs programs teach that differentiate them? If you can, provide the name of the school you attended, followed by a list of the languages they use throughout their coursework. Edit: Shog-9 asks why I don't get this information directly from the schools websites themselves. I would, but many schools websites don't discuss the languages they use in their class descriptions. Quite a few will say, "using high-level languages we will...", without elaborating on which languages they use. So, we should be able to get a pretty accurate list of languages taught at various well known institutions from the various SO members who have attended at them.

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  • iPhone Landscape FAQ and Solutions

    - by Johannes Rudolph
    There has been a lot of confusion and a set of corresponding set of questions here on SO how iPhone applications with proper handling for Landscape/Portrait mode autorotation can be implemented. It is especially difficult to implement such an application when starting in landscape mode is desired. The most common observed effect are scrambled layouts and areas of the screen where touches are no longer recognized. A simple search for questions tagged iphone and landscape reveals these issues, which occur under certain scenarios: Landscape only iPhone app with multiple nibs: App started in Landscape mode, view from first nib is rendered fine, everything view loaded from a different nib is not displayed correctly. Iphone Landscape mode switching to Portraite mode on loading new controller: Self explanatory iPhone: In landscape-only, after first addSubview, UITableViewController doesn’t rotate properly: Same issue as above. iPhone Landscape-Only Utility-Template Application: Layout errors, controller does not seem to recognize the view should be rotated but displays a clipped portrait view in landscape mode, causing half of the screen to stay blank. presentModalViewController in landscape after portrait viewController: Modal views are not correctly rendered either. A set of different solutions have been presented, some of them including completely custom animation via CoreGraphics, while others build on the observation that the first view controller loaded from the main nib is always displayed correct. I have spent a significant amount of time investigating this issue and finally found a solution that is not only a partial solution but should work under all these circumstances. It is my intend with this CW post to provide sort of a FAQ for others having issues with UIViewControllers in Landscape mode. Please provide feedback and help improve the quality of this Post by incorporating any related observations. Feel free to edit and post other/better answers if you know of any.

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  • How to speed up marching cubes?

    - by Dan Vinton
    I'm using this marching cube algorithm to draw 3D isosurfaces (ported into C#, outputting MeshGeomtry3Ds, but otherwise the same). The resulting surfaces look great, but are taking a long time to calculate. Are there any ways to speed up marching cubes? The most obvious one is to simply reduce the spatial sampling rate, but this reduces the quality of the resulting mesh. I'd like to avoid this. I'm considering a two-pass system, where the first pass samples space much more coarsely, eliminating volumes where the field strength is well below my isolevel. Is this wise? What are the pitfalls? Edit: the code has been profiled, and the bulk of CPU time is split between the marching cubes routine itself and the field strength calculation for each grid cell corner. The field calculations are beyond my control, so speeding up the cubes routine is my only option... I'm still drawn to the idea of trying to eliminate dead space, since this would reduce the number of calls to both systems considerably.

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  • Any good tutorials or resources for learning how to design a scalable and "component" based game 'fr

    - by CodeJustin.com
    In short I'm creating a 2D mmorpg and unlike my last "mmo" I started developing I want to make sure that this one will scale well and work well when I want to add new in-game features or modify existing ones. With my last attempt with an avatar chat within the first few thousand lines of code and just getting basic features added into the game I seen my code quality lowering and my ability to add new features or modify old ones was getting lower too as I added more features in. It turned into one big mess that some how ran, lol. This time I really need to buckle down and find a design that will allow me to create a game framework that will be easy to add and remove features (aka things like playing mini-games within my world or a mail system or buddy list or a new public area with interactive items). I'm thinking that maybe a component based approach MIGHT be what I'm looking for but I'm really not sure. I have read documents on mmorpg design and 2d game engine architecture but nothing really explained a way of designing a game framework that will basically let me "plug-in" new features into the main game and use the resources of the main game without changing much within my 'main game code'. Hope someone understands what I mean, any help will is appreciated.

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  • Mouse bugginess - SWFObject, Firefox 3 for Mac, and Flash

    - by justinbach
    I'm pulling my hair out over a problem I'm encountering on Firefox 3.5 & 3.6 on OS X. I'm using SWFobject to embed an AmMap of the US, which has rollover tooltips for various states. The rollovers are working fine in every other browser I've tested, but they're very buggy on FF for Mac--most of the time they don't show up at all, but if I persistently click a state that's supposed to have a hover event, I might catch a glimpse of the tooltip. Here's the code for the SWFObject embed (incidentally, this isn't being done in the document head due to templating reasons). The reason that the SWFObject initialization is wrapped in Jquery's document.ready handler is that the swf wasn't even appearing in FF 3.5.9 for mac until I added that in: $(document).ready(function() { var params = { quality: "high", scale: "noscale", allowscriptaccess: "always", allowfullscreen: "true", bgcolor: "#FFFFFF", base:"/<?php print LANG . "/locations/" ?>" }; var flashvars = { path: "", settings_file: "mapsettings", data_file:"mapdata" }; var attributes = { id: "flashmap", name: "flashmap" }; swfobject.embedSWF("/assets/flash/ammap.swf", "flashmap", "470", "300", "8", null, flashvars, params, attributes); }); Any feedback would be greatly appreciate...site goes live in 48 hours! Thanks!

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  • i want the ruby code of the php code i have given inside , please help me out

    - by Arpit Vaishnav
    <?php // amcharts.com export to image utility // set image type (gif/png/jpeg) $imgtype = 'jpeg'; // set image quality (from 0 to 100, not applicable to gif) $imgquality = 100; // get data from $_POST or $_GET ? $data = &$_POST; // get image dimensions $width = (int) $data['width']; $height = (int) $data['height']; // create image object $img = imagecreatetruecolor($width, $height); // populate image with pixels for ($y = 0; $y < $height; $y++) { // innitialize $x = 0; // get row data $row = explode(',', $data['r'.$y]); // place row pixels $cnt = sizeof($row); for ($r = 0; $r < $cnt; $r++) { // get pixel(s) data $pixel = explode(':', $row[$r]); // get color $pixel[0] = str_pad($pixel[0], 6, '0', STR_PAD_LEFT); $cr = hexdec(substr($pixel[0], 0, 2)); $cg = hexdec(substr($pixel[0], 2, 2)); $cb = hexdec(substr($pixel[0], 4, 2)); // allocate color $color = imagecolorallocate($img, $cr, $cg, $cb); // place repeating pixels $repeat = isset($pixel[1]) ? (int) $pixel[1] : 1; for ($c = 0; $c < $repeat; $c++) { // place pixel imagesetpixel($img, $x, $y, $color); // iterate column $x++; } } } // set proper content type header('Content-type: image/'.$imgtype); header('Content-Disposition: attachment; filename="chart.'.$imgtype.'"'); // stream image $function = 'image'.$imgtype; if ($imgtype == 'gif') { $function($img); } else { $function($img, null, $imgquality); } // destroy imagedestroy($img); ?

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  • OpenGL behaving strangely

    - by Mk12
    OpenGL is acting very strangely for some reason. In my subclass of NSOpenGLView, I have the following code in -prepareOpenGL: - (void)prepareOpenGL { GLfloat lightAmbient[] = { 0.5f, 0.5f, 0.5f, 1.0f }; GLfloat lightDiffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; GLfloat lightPosition[] = { 0.0f, 0.0f, 2.0f }; quality = 0; zCoord = -6; [self loadTextures]; glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glClearColor(0.2f, 0.2f, 0.2f, 0.0f); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glLightfv(GL_LIGHT1, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT1, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT1, GL_POSITION, lightPosition); glEnable(GL_LIGHT1); gameState = kGameStateRunning; int i = 0; // HERE ******** [NSTimer scheduledTimerWithTimeInterval:0.03f target:self selector:@selector(processKeys) userInfo:nil repeats:YES]; // Synchronize buffer swaps with vertical refresh rate GLint swapInt = 1; [[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval]; // Setup and start displayLink [self setupDisplayLink]; } I wanted to assign the timer that processes key input to an ivar so that I could invalidate it when the game is paused (and reinstantiate it on resume), however when I did that (as apposed to leaving it at [NSTimer scheduledTimer…), OpenGL doesn't display the cube I draw. When I take it away, it's fine. So i tried just adding a harmless statement, int i = 0; (maked // HERE *******), and that makes the lighting not work! When I take it away, everything is fine, but when I put it back, everything is dark. Can someone come up with a rational explanation for this? Thanks.

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  • Map large integer to a phrase

    - by Alexander Gladysh
    I have a large and "unique" integer (actually a SHA1 hash). I want (for no other reason than to have fun) to find an algorithm to convert that SHA1 hash to a (pseudo-)English phrase. The conversion should be reversible (i.e., knowing the algorithm, one must be able to convert the phrase back to SHA1 hash.) The possible usage of the generated phrase: the human readable version of Git commit ID, like a motto for a given program version (which is built from that commit). (As I said, this is "for fun". I don't claim that this is very practical — or be much more readable than the SHA1 itself.) A better algorithm would produce shorter, more natural-looking, more unique phrases. The phrase need not make sense. I would even settle for a whole paragraph of nonsense. (Though quality — englishness — of a paragraph should probably be better than for a mere phrase.) A variation: it is OK if I will be able to work only with a part of hash. Say, first six digits is OK. Possible approach: In the past I've attempted to build a probability table (of words), and generate phrases as Markov chains, seeding the generator (picking branches from probability tree), according to the bits I read from the SHA. This was not very successful, the resulting phrases were too long and ugly. I'm not sure if this was a bug, or the general flaw in the algorithm, since I had to abandon it early enough. Now I'm thinking about attempting to solve the problem once again. Any advice on how to approach this? Do you think Markov chain approach can work here? Something else?

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  • Do programmers need a union?

    - by James A. Rosen
    In light of the acrid responses to the intellectual property clause discussed in my previous question, I have to ask: why don't we have a programmers' union? There are many issues we face as employees, and we have very little ability to organize and negotiate. Could we band together with the writers', directors', or musicians' guilds, or are our needs unique? Has anyone ever tried to start one? If so, why did it fail? (Or, alternatively, why have I never heard of it, despite its success?) later: Keith has my idea basically right. I would also imagine the union being involved in many other topics, including: legal liability for others' use/misuse of our work, especially unintended uses evaluating the quality of computer science and software engineering higher education programs -- unlike many other engineering disciplines, we are not required to be certified on receiving our Bachelor's degrees evangelism and outreach -- especially to elementary school students certification -- not doing it, but working with the companies like ISC(2) and others to make certifications meaningful and useful continuing education -- similar to previous conferences -- maintain a go-to list of organizers and other resources our members can use I would see it less so as a traditional trade union, with little emphasis on: pay -- we tend to command fairly good salaries outsourcing and free trade -- most of use tend to be pretty free-market oriented working conditions -- we're the only industry with Aeron chairs being considered anything like "standard"

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