Search Results

Search found 11321 results on 453 pages for 'shared libraries'.

Page 105/453 | < Previous Page | 101 102 103 104 105 106 107 108 109 110 111 112  | Next Page >

  • Logitech m510 mouse not working on 12.04 64bit

    - by Alonso
    When I run lsusb, this shows up: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 004: ID 046d:c52b Logitech, Inc. Unifying Receiver I have followed and done all of the stuff in: http://askubuntu.com/questions/154963/ubuntu-cannot-detect-my-logitech-wireless-m510-mouse Yet my mouse still fails to work. When trying to install HIDpoint, this appears after entering Y: libpng does not exist libtiff does not exist Gathering System information and generating a log Launching HIDPoint Installer ./hidpointsetup: error while loading shared libraries: libpng.so.3: cannot open shared object file: No such file or directory What can I do to fix this?

    Read the article

  • Cannot install ia32-libs on a 64 bit Ubuntu installation

    - by Swarnendu Biswas
    I am using a 64-bit installation of Oneiric. I need to install the ia32-libs package to get some applications (evince, adobe reader) to work. For example, adobe reader is giving the following error: error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory. However, I am not able to install it since it is showing a dependency on ia32-libs-multiarch, which in turn is showing a dependency on gstreamer0.10-plugins-good:i386. This in turn depends on few other packages. How can I install these packages safely and still meet all the dependencies.

    Read the article

  • Better way to set up samba bridge?

    - by Adam Butler
    I have an old ubuntu laptop hooked up to between my wireless network and a wired media player box. I had previously shared my wireless network connection so the media player had internet access (ie. via nat) because it was a different subnet it could not access the file shares on the wireless network. To get around this I mounted the drives from the wireless network on the laptop and re-shared them with samba. This worked ok but had some drawbacks, it seemed slow and if network computers were turned off when the laptop rebooted I had to manually mount the shares. I've just re-installed with the latest ubuntu and was wondering if there is a better way to do this. Is there some way to bridge so the media player appears to be on the wireless network? Would this give better performance? Any other options? I'm also thinking there might be some samba options that could buffer files?

    Read the article

  • Is there an alternative to k3dsurf in 12.10?

    - by Sean Fitzpatrick
    I've just upgraded to Quantal Quetzal on my home computer and discovered that the program K3dSurf has been removed from the repositories. (Presumably since it doesn't seem to be in active development and still depends on qt3 libraries.) Does anyone know of a similar program (user-friendly and versatile) for drawing 3D surfaces? This has been a mission-critical program for me when teaching multivariable calculus, so I won't be able to upgrade at work unless I can find a replacement. (Yes, I could install directly from the program's website, but dealing with obsolete libraries sounds like a giant headache.)

    Read the article

  • Deploying a very simple application

    - by vanna
    I have a very simple working console application written in C++ linked with a light static library. It is just for testing purposes. Now that the coding part is done, I would like to know the process of actually deploying the program. I wrote a very basic CMakeLists.txt that create makefiles or VS projects to build the sources. I also have a program that calls the static library in order to make some google tests. To me, the distribution of this application goes like this : to developpers : the src directory with the CMakeLists.txt file (multi-platform distribution) with a README.txt and an INSTALL.txt to users : the executable and a README.txt git repo : everything mentionned above plus the sources for testing and the gtest external lib A this point : considering the complexity of my application, am I doing it right ? Is there any reference that would formalize this deployment process so I can get better and go further ? Say I would like to add dynamic libraries that can be updated, external libraries like boost : how should I package this to deploy it in a professionnal way ?

    Read the article

  • Samba network sharing NTFS drives and root permissions from local drives

    - by Bill
    I'm able to share my internal 2ndry NTFS drives (sdb1,2 and 3) on the network with Windows computers now but even though Samba read/write is enabled, Windows network computers can only open files "read-only" and can't save files to the samba shared drives/folders. I try to set permissions in Ubuntu via folder and/or file properties even logged in root via Nautilus but all the samba shared folders and files are set as owner = root, accessible and does not allow me to change them to read/write, it just resets to root, accessible, in other words, I can't change permissions. I'm running Ubuntu 11.04 Gnome on an old Dell Dimension 2400. Also, in order to for me to copy or move any files from the Ubuntu drive to the sdb1,2 or 3 drives, I have to gksu nautilus. This consequently prevents me from copying .ISO files to my "Multisys" thumb drive too.

    Read the article

  • What is the advantage to hosting static resources on a separate domain?

    - by Michael Ekstrand
    I notice a lot of sites host their resources on a separate domain from the main site, e.g. StackExchange using sstatic.net, Barnes & Noble using imagesbn.com, etc. I understand that there are benefits to putting your static resources on a separate host, possibly with an efficient static-file web server like nginx, freeing up the main server to focus on serving dynamic content. Similarly, outsourcing to a shared CDN like cloudfront Akamai is logical. What is the benefit to using a separate domain otherwise, though? Why sstatic.net instead of static.stackexchange.com? Update: Several answers miss the core question. I understand that there is benefit to splitting between multiple hosts — parallel downloads, slimmer web server, etc. But what is more elusive is why multiple domains. Why sstatic.net rather than static.stackexchange.com as the host for shared resources? So far, only one answer has addressed that.

    Read the article

  • Ubuntu 12.04 LTS 64 bit. Logitech m510 mouse not working!

    - by Alonso
    When I run lsusb, this shows up: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 004: ID 046d:c52b Logitech, Inc. Unifying Receiver I have followed and done all of the stuff in: Ubuntu cannot detect my Logitech Wireless m510 mouse? Yet my mouse still fails to work!!! When trying to install HIDpoint this appears after entering Y: libpng does not exist libtiff does not exist Gathering System information and generating a log Launching HIDPoint Installer ./hidpointsetup: error while loading shared libraries: libpng.so.3: cannot open shared object file: No such file or directory What can I do to fix this?

    Read the article

  • Migrating Ruby on Rails Website to New Server (Linux)

    - by GarytheWorm
    I have an existing website that is a Ruby on Rails project. I have another server i need to transfer the existing website too. The server i wish to transfer too was originally hosting the website so has the necessary gems/configuration are installed. I have tar the current releases shared dir from the old server and transfered them over to the new server. I have then unpack the tar in the apps directory to the new location which is a different URL path. My problem is now as you can see below that the path on the current - is pointing to the old url. ( i ran ls -la to see owenership) How can i change this current path to read with my new web address? current releases shared sitepack.tar root@server1:/var/www/clients/client1/NEWSITE.com/web/apps# ls -la current - /var/www/OLDSITE.com/web/apps/releases/20120130171636 root@server1:/var/www/clients/client1/NEWSITE.com/web/apps#

    Read the article

  • Using components with different permissive licenses in a commercial app. How to display copyright correctly?

    - by Ivaylo Slavov
    I am writing a commercial application that will make use of some open libraries licensed under different licenses. For example one library will be licensed under the Apache 2.0 license, another will use the LGPL license. Both licenses allow usage in commercial applications, but differ in the way the attributions of licensed work is given. It is my first commercial application that uses 3rd party libraries and I want to do the right thing so that the 3rd party licenses are satisfied. I am not only asking what I should do, but also what I must not do.

    Read the article

  • How can Java be improved so that it no longer needs to perform type erasure? [closed]

    - by user63904
    The official Java tutorial on generics explains type erasure and why it was added to the compiler: When a generic type is instantiated, the compiler translates those types by a technique called type erasure — a process where the compiler removes all information related to type parameters and type arguments within a class or method. Type erasure enables Java applications that use generics to maintain binary compatibility with Java libraries and applications that were created before generics. This most likely was a pragmatic approach, or perhaps the least painful one. However, now that generics is widely supported across the industry, what can be done in order for us to not need type erasure? Is it feasible with out needing to break backwards compatibility, or if it is feasible, is it practical? Has the last the last statement in the quote above become self referential? That is: "type erasure enables Java applications that use generics to maintain binary compatibility with Java libraries and applications that were created with Java versions that perform type erasure."

    Read the article

  • Process development lifecycle in Oracle BPM 11g

    - by mesriniv
       Oracle BPM 11g platform provides two modeling tools tailored to different audience. The BPM Process Composer component is a web-based, role-driven, collaborative platform for discovery, design and documentation of business processes aimed at business audience. It empowers the business user to participate in the definition, feedback and design of business processes. The other modeling tool is Oracle BPM Studio that runs in the JDeveloper IDE .  Irrespective of the tool used, same BPMN and related artifacts are authored - that is , this is not import/export but just multiple tools working with same assets. In addition to BPMN 2.0, both tools provides editors for process data, organizational roles, human tasks (including assignment and user interface), business rules. The Oracle BPM design-time repository (Oracle Metadata Services Repository) is the glue that facilitates shared work environment across multiple BPM Composer and Studio clients.This document explains how to create snapshots and versions of your BPM projects and captures best practices for shared process development lifecycle. http://java.net/projects/oraclebpmsuite11g/downloads/directory/Samples/bpm-122-processdevelopment-lifecycle

    Read the article

  • Suggestions for Future or On-The-Edge Languages (2011)

    - by Kurtis
    I'm just looking for some suggestions on newer languages and language implementations that are useful for string manipulation. It's now 2011 and a lot has changed over the years. Most of my work includes web development (which is mostly text-based) and command line scripting. I'm pretty language agnostic, although I've felt violated using PHP over the years. My only requirements are that the language be good at text manipulation, without a lot of 3rd party libraries (core libraries are okay, though), and that the language and/or standard implementation is very up to date or even "futuristic". For example, the two main languages I'm looking at right now are Python (Version 3.x) or Perl (Version 6.x). Research, Academic, and Experimental languages are okay with me. I don't mind functional languages although I'd like to have the option of programming in a procedural or even object oriented manner. Thanks!

    Read the article

  • Which VCS is more applicable for our workflow?

    - by Thomas Mancini
    Currently we have code stored on a shared network drive and do not use any kind of VCS. The code stored on our shared network drive is always being backed up. We would like to keep things as close to they are now as possible, while using some kind of VCS software. I am envisioning a centralized workflow with each developer having a local copy of the code on his/her machine. We don't do any branching or working offline. Typically when we spin off a new version we would just copy the current working directory to a new directory. I believe we would continue doing this and just create a repository for the new version. I would rather not get into an argument over which VCS is better, just hoping to get some opinions for which is best suited and most applicable for what we are trying to do.

    Read the article

  • What do you use to organize your team knowledge?

    - by Stefano Verna
    Last year, me and three good old friends of mine founded a small web/mobile development team. Things are going pretty well. We're learning a lot, and new people are joining the group. Keeping knowledge always updated and in-sync is vital for us. Long emails threads are simply not the way to go for us: too dispersing and confusing, and hard to retrieve after a while. How your team manages and organizes common knowledge? How do you collect and share useful resources (articles, links, libraries, etc) inside your team? Update: Thanks for the feedback. More than using a wiki to share team common procedures or informations, I'd like to share external links, articles, code libraries, and be able to comment them easily within my team. I was particularly interested in knowing if you're aware of any way/webservice to share a reading list with a team. I mean, something like Readitlater/Instapaper, but for teams, maybe with some stats available, like "# of coworkers who read it".

    Read the article

  • How can you predict the time it will take for two processes in two different machines in a cluster to communicate?

    - by Dokkat
    I am trying to develop a computing application which needs a lot of memory (500gb). Buying a single machine for that is overly expensive. I can, though, buy ~100 small instances on Digital Ocean or similar, divide the memory in blocks and use TCP to emulate shared memory between the instances. Now, my question is: how can I measure/predict the time it will take for two processes in two different machines like that to share information, in comparison to IPC and shared memory? Are there rules of thumb? I don't want exact values, but knowing more or less how much faster one is would be very helpful in visualising the feasibility of this approach.

    Read the article

  • How to run software, that is not offered though package managers, that requires ia32-libs

    - by Onno
    I'm trying to install the Arma 2 OA dedicated server on a Virtualbox VM so I can test my own missions in a sandbox environment in a way that lets me offload them to another computer in my network. (The other computer is running the VM, but it's a windows machine, and I didn't want to hassle with its installation) It needs at least 2, and preferably 4GB of ram, so I thought I would install the AMD64 version of ubuntu 13.10 to get this going. 'How do you run a 32-bit program on a 64-bit version of Ubuntu?' already explained how to install 32bit software though apt-get and/or dpkg, but that doesn't apply in this case. The server is offered as a compressed download on the site of BI Studio, the developer of the Arma games. Its installation instructions are obviously slightly out of date with the current state of the art. (probably because the state of the art has been updated quite recently :) ) It states that I have to install ia32-libs, which has now apparently been deprecated. Now I have to find out how to get the right packages installed to make sure that it will run. My experience level is like novice-intermediate when it comes to these issues. I've installed a lot of packages though apt-get; I've solved dependency issues in the past; I haven't installed much software without using package managers. I can handle myself with basic administrative work like editing conf files and such. I have just gone ahead and tried to install it without installing ia32-libs through apt-get but to install gcc to get the libs after all. My reasoning being that gcc will include the files for backward compatibility coding and on linux all libs are (as far as I can tell) installed at a system level in /libs . So far it seems to start up. (I can connect with the game server trough my in-game network browser, so it's communicating) I'm not sure if there's any dependency checking going on when running the game server program, so I'm left with a couple of questions: Does 13.10 catch any calls to ia32libs libraries and translate the calls to the right code on amd64? If it runs, does that mean that all required libraries have been loaded correctly, or is there a change of it crashing later on when a library that was needed is missing after all? Is it necessary to do a workaround such as installing gcc? How do I find out what libraries I might need to run this software? (or any other piece of 32-bit software that isn't offered through a package manager)

    Read the article

  • HTML5 clicking objects in canvas

    - by Dave
    I have a function in my JS that gets the user's mouse click on the canvas. Now lets say I have a random shape on my canvas (really its a PNG image which is rectangular) but i don't want to include any alpha space. My issue lies with lets say i click some where and it involves a pixel of one of the images. The first issue is how do you work out the pixel location is an object on the map (and not the grass tiles behind). Secondly if i clicked said image, if each image contains its own unique information how do you process the click to load the correct data. Note I don't use libraries I personally prefer the raw method. Relying on libraries doesn't teach me much I find.

    Read the article

  • Alternatives to the GPL

    - by Bane
    I made a game, and I am currently making a game engine. I want them both to be completely free and open source. What license should I choose? I was reading a bit on GPL, but that seems to be more suited for system code and libraries, AFAIK, as it doesn't permit the use of code for proprietorial software - which, in turn, implies that the code can be used in the first place. I can see that, obviously, game engines can be considered libraries, and therefor be used, but what about game code? Is there an alternative to GPL?

    Read the article

  • HIB Games (Aquaria & Penumbra) cannot find libGL.so.1 even though it exists

    - by aberration
    I'm try to play some Humble Indie Bundle (HIB) games, but I'm getting errors with Aquaria and Penumbra: Overture that are related to the libGL.so.1 file. Aquaria gives this error on launch: Message: SDL_GL_LoadLibrary Error: Failed loading libGL.so.1 And Penumbra: Overture gives this error on launch: ./penumbra.bin: error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory I know that the file libGL.so.1 does exist (in /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1). From past errors like this, I'm guessing that you need to symlink the library to another directory, but I can't figure out which one.

    Read the article

  • How can I protect my save data from casual hacking?

    - by Danran
    What options are there for saving game data in a secure manner? I'm interested in solutions specifically tailored for C++. I'm looking for something that is fast and easy to use. I'm only concerned about storing simple information such as Which levels are and are not unlocked The user's score for each level I'm curious again to know what's out there to use, any good libraries to use that give me nice, secure game data files that the average player can't mess with. I just found this here which looks very nice, but it would be great to get some opinions on potential other libraries/options out there.

    Read the article

  • Most supported/easiest to get started gamedev language?

    - by user1009013
    In what language are the most libraries/frameworks (like lwjgl for Java, XNA for C#)? What language is the easiest to start making a game (very easy to get a 3D-environment rendered)? What language has the friendliest learning curve? Say I want to make a game and I don't know any programming languages, I want to develop for any platform(so don't give the answer "the one you know best/the platform you are working on"), then what is the best language to start with. I get this question a lot "I have this and that ideas for a game and want to make it, what language should I use"(mostly asked by beginning programmers), but I don't know how to answer that. The answer "use the one you are most familiar with", because sometimes they don't even know a language yet... I am not asking for someone's personal opinion, but an objective list of what languages are the easiest/most supported/have the most/best libraries/frameworks to get started with gamedevelopment.

    Read the article

< Previous Page | 101 102 103 104 105 106 107 108 109 110 111 112  | Next Page >