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  • Get the package of a Java source file

    - by Oak
    My goal is to find the package (as string) of a Java source file, given as plaintext and not already sorted in folders. I can't just locate the first instance of the keyword package in the file, because it may appear inside a comment. So I was thinking about two alternatives: Scan the file word-by-word, maintaining a "inside-a-comment" flag for the scanner. The first time the package keyword is encountered while not inside a comment, stop the scanning and report the result. Use a regex - should be theoretically possible because block comments do not next in Java, but I tried making such a regex and it turned out to be quite complicated - for me, at least. Another difference between the two approaches is that when scanning manually I can stop the scan when I can be certain the package keyword can no longer appear, saving some time... and I'm not sure I can do something similar with regexes. On the other hand, the decision "when it can no longer appear" is not necessarily simple, though I could use some heuristic for that. I would like to hear any input on this problem, and would welcome any help with the regex. My solution is written in Java as well.

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  • Form doesn't resize smoothly with a timer event

    - by BDotA
    I have a grid control at the bottom of my form and it can be shown or hidden if user wants to show/hide it. So one way was to well use AutoSize of the form and change the Visuble property of that grid to true or false,... But I thought let's make it a little cooler! so I wanted the form to resize a little more slowly, like a garage door! So I dropped a Timer on the form and started increasing the height of the form little by little while the timer ticks... so something like this when user says show/hide the grid: timer1.Enabled = true; timer1.Start(); and something like this on the timer_click event: this.Height = this.Height + 5; if(this.Height -10 > ErrorsGrid.Bottom ) timer1.Stop(); It kind of works but still not perfect. For example it lags at the very beginning, stop a like a second and then start moving it...So now with this idea in mind what alterations do you suggest I should do to make this thing look and work better?

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  • F# why my recursion is faster than Seq.exists?

    - by user38397
    I am pretty new to F#. I'm trying to understand how I can get a fast code in F#. For this, I tried to write two methods (IsPrime1 and IsPrime2) for benchmarking. My code is: // Learn more about F# at http://fsharp.net open System open System.Diagnostics #light let isDivisible n d = n % d = 0 let IsPrime1 n = Array.init (n-2) ((+) 2) |> Array.exists (isDivisible n) |> not let rec hasDivisor n d = match d with | x when x < n -> (n % x = 0) || (hasDivisor n (d+1)) | _ -> false let IsPrime2 n = hasDivisor n 2 |> not let SumOfPrimes max = [|2..max|] |> Array.filter IsPrime1 |> Array.sum let maxVal = 20000 let s = new Stopwatch() s.Start() let valOfSum = SumOfPrimes maxVal s.Stop() Console.WriteLine valOfSum Console.WriteLine("IsPrime1: {0}", s.ElapsedMilliseconds) ////////////////////////////////// s.Reset() s.Start() let SumOfPrimes2 max = [|2..max|] |> Array.filter IsPrime2 |> Array.sum let valOfSum2 = SumOfPrimes2 maxVal s.Stop() Console.WriteLine valOfSum2 Console.WriteLine("IsPrime2: {0}", s.ElapsedMilliseconds) Console.ReadKey() IsPrime1 takes 760 ms while IsPrime2 takes 260ms for the same result. What's going on here and how I can make my code even faster?

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  • can upstart expect/respawn be used on processes that fork more than twice?

    - by johnjamesmiller
    I am using upstart to start/stop/automatically restart daemons. One of the daemons forks 4 times. The upstart cookbook states that it only supports forking twice. Is there a workaround? how it fails If I try to use expect daemon or expect fork upstart uses the pid of the second fork. When I try to stop the job nobody responds to upstarts SIGKILL signal and it hangs until you exhaust the pid space and loop back around. It gets worse if you add respawn. Upstart thinks the job died and immediately starts another one. bug acknowledged by upstream A bug has been entered for upstart. The solutions presented are stick with the old sysvinit, rewrite your daemon, or wait for a re-write. rhel is close to 2 years behind the latest upstart package so by the time the rewrite is released and we get updated the wait will probably be 4 years. The daemon is written by a subcontractor of a subcontractor of a contractor so it will not be fixed any time soon either.

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  • Aborting $.post() / responsive search results

    - by Emphram Stavanger
    I have the following kludgey code; HTML <input type="search" id="search_box" /> <div id="search_results"></div> JS var search_timeout, search_xhr; $("#search_box").bind("textchange", function(){ clearTimeout(search_timeout); search_xhr.abort(); search_term = $(this).val(); search_results = $("#search_results"); if(search_term == "") { if(search_results.is(":visible")) search_results.stop().hide("blind", 200); } else { if(search_results.is(":hidden")) search_results.stop().show("blind", 200); } search_timeout = setTimeout(function () { search_xhr = $.post("search.php", { q: search_term }, function(data){ search_results.html(data); }); }, 100); }); (uses the textchange plugin by Zurb) The problem I had with my original more simple code was that it was horribly unresponsive. Results would appear seconds later, especially when typed slower, or when Backspace was used, etc. I made all this, and the situation isn't much better. Requests pile up. My original intention is to use .abort() to cancel out whatever previous request is still running as the textchange event is fired again (as per 446594). This doesn't work, as I get repeated errors like this in console; Uncaught TypeError: Cannot call method 'abort' of undefined How can I make .abort() work in my case? Furthermore, is this approach the best way to fetch 'realtime' search results? Much like Facebook's search bar, which gives results as the user types, and seems to be very quick on its feet.

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  • Error in installing ZTE AC2738 on ubuntu 3.0.0-12-generic

    - by Netro
    I am getting this error ,struct usb_serial_driver has no member named shutdown. I am installing on 64bit ubuntu 3.0.0-12-generic ... Beginning Verify CD ... ... Verify CD Succeed! ... Beginning Copy Install Package Files ... ... will take a long time, waiting 5 seconds, please ... Copy Install Package Files Succeed! ... 'ztemtApp' previous version not found. and install now Beginning install ... ... Current linux release version is 'Ubuntu' ... Checking 'App' process ... Checking old installation ... Installing ... Current Path is : . : /tmp/ztemt_datacard/Linux 1. Checking Previous Version ... 2. Copying Data Bin ... ... will take a few seconds, please waiting ... /tmp/ztemt_datacard/Linux 3. Auto Load Usb Driver Module ... Rather than invoking init scripts through /etc/init.d, use the service(8) utility, e.g. service acpid restart Since the script you are attempting to invoke has been converted to an Upstart job, you may also use the stop(8) and then start(8) utilities, e.g. stop acpid ; start acpid. The restart(8) utility is also available. acpid stop/waiting acpid start/running, process 11802 4. Changing pppd Options ... 5. Changing File Permission ... 6. Deleting Qt lib When Local QT Vertion > V4.4.0 ... ... Package 'libqtgui4' exist ... QT_VERSION = 4 7. Deleting process id file: EVDOApp.pid ... 8. Making USB Serial Driver Module : ztemt.ko ... ... will take a few seconds, please waiting ... make -C /lib/modules/3.0.0-12-generic/build M=/usr/local/bin/ztemtApp/zteusbserial/below2.6.27 modules make[1]: Entering directory `/usr/src/linux-headers-3.0.0-12-generic' CC [M] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.o /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘destroy_serial’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:159:14: error: ‘struct usb_serial_driver’ has no member named ‘shutdown’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:165:18: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_open’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:241:36: error: ‘struct usb_serial_port’ has no member named ‘mutex’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:246:8: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:251:6: error: ‘struct usb_serial_port’ has no member named ‘tty’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:253:10: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:265:3: warning: passing argument 1 of ‘serial->type->open’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:265:3: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:265:3: warning: passing argument 2 of ‘serial->type->open’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:265:3: note: expected ‘struct usb_serial_port *’ but argument is of type ‘struct file *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:270:20: error: ‘struct usb_serial_port’ has no member named ‘mutex’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:276:6: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:278:6: error: ‘struct usb_serial_port’ has no member named ‘tty’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:279:20: error: ‘struct usb_serial_port’ has no member named ‘mutex’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_close’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:355:18: error: ‘struct usb_serial_port’ has no member named ‘mutex’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:357:10: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:358:21: error: ‘struct usb_serial_port’ has no member named ‘mutex’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:371:8: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:372:10: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:375:3: error: too many arguments to function ‘port->serial->type->close’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:377:11: error: ‘struct usb_serial_port’ has no member named ‘tty’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:378:12: error: ‘struct usb_serial_port’ has no member named ‘tty’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:379:9: error: ‘struct usb_serial_port’ has no member named ‘tty’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:380:8: error: ‘struct usb_serial_port’ has no member named ‘tty’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:386:20: error: ‘struct usb_serial_port’ has no member named ‘mutex’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_write’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:407:11: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:413:2: warning: passing argument 1 of ‘port->serial->type->write’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:413:2: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:413:2: warning: passing argument 2 of ‘port->serial->type->write’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:413:2: note: expected ‘struct usb_serial_port *’ but argument is of type ‘const unsigned char *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:413:2: warning: passing argument 3 of ‘port->serial->type->write’ makes pointer from integer without a cast [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:413:2: note: expected ‘const unsigned char *’ but argument is of type ‘int’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:413:2: error: too few arguments to function ‘port->serial->type->write’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_write_room’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:429:11: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:435:2: warning: passing argument 1 of ‘port->serial->type->write_room’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:435:2: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_chars_in_buffer’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:451:11: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:457:2: warning: passing argument 1 of ‘port->serial->type->chars_in_buffer’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:457:2: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_throttle’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:472:11: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:479:3: warning: passing argument 1 of ‘port->serial->type->throttle’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:479:3: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_unthrottle’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:491:11: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:498:3: warning: passing argument 1 of ‘port->serial->type->unthrottle’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:498:3: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_ioctl’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:511:11: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:518:3: warning: passing argument 1 of ‘port->serial->type->ioctl’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:518:3: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:518:3: warning: passing argument 2 of ‘port->serial->type->ioctl’ makes integer from pointer without a cast [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:518:3: note: expected ‘unsigned int’ but argument is of type ‘struct file *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:518:3: error: too many arguments to function ‘port->serial->type->ioctl’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_set_termios’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:535:11: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:542:3: warning: passing argument 1 of ‘port->serial->type->set_termios’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:542:3: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:542:3: warning: passing argument 2 of ‘port->serial->type->set_termios’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:542:3: note: expected ‘struct usb_serial_port *’ but argument is of type ‘struct termios *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:542:3: error: too few arguments to function ‘port->serial->type->set_termios’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_break’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:554:11: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:561:3: warning: passing argument 1 of ‘port->serial->type->break_ctl’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:561:3: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_tiocmget’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:629:11: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:635:3: warning: passing argument 1 of ‘port->serial->type->tiocmget’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:635:3: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:635:3: error: too many arguments to function ‘port->serial->type->tiocmget’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_tiocmset’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:651:11: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:657:3: warning: passing argument 1 of ‘port->serial->type->tiocmset’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:657:3: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:657:3: warning: passing argument 2 of ‘port->serial->type->tiocmset’ makes integer from pointer without a cast [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:657:3: note: expected ‘unsigned int’ but argument is of type ‘struct file *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:657:3: error: too many arguments to function ‘port->serial->type->tiocmset’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘usb_serial_port_work’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:697:12: error: ‘struct usb_serial_port’ has no member named ‘tty’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘port_release’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:709:2: error: ‘struct device’ has no member named ‘bus_id’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘usb_serial_probe’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:858:2: error: implicit declaration of function ‘lock_kernel’ [-Werror=implicit-function-declaration] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:861:3: error: implicit declaration of function ‘unlock_kernel’ [-Werror=implicit-function-declaration] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1034:3: error: ‘struct usb_serial_port’ has no member named ‘mutex’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1182:23: error: ‘struct device’ has no member named ‘bus_id’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1182:51: error: ‘struct device’ has no member named ‘bus_id’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1183:3: error: ‘struct device’ has no member named ‘bus_id’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘usb_serial_disconnect’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1257:13: error: ‘struct usb_serial_port’ has no member named ‘tty’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1258:21: error: ‘struct usb_serial_port’ has no member named ‘tty’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: At top level: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1280:2: warning: initialization from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1280:2: warning: (near initialization for ‘serial_ops.ioctl’) [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1281:2: warning: initialization from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1281:2: warning: (near initialization for ‘serial_ops.set_termios’) [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1284:2: warning: initialization from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1284:2: warning: (near initialization for ‘serial_ops.break_ctl’) [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1286:2: error: unknown field ‘read_proc’ specified in initializer /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1286:2: warning: initialization from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1286:2: warning: (near initialization for ‘serial_ops.ioctl’) [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1287:2: warning: initialization from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1287:2: warning: (near initialization for ‘serial_ops.tiocmget’) [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1288:2: warning: initialization from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1288:2: warning: (near initialization for ‘serial_ops.tiocmset’) [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘usb_serial_init’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1352:2: error: implicit declaration of function ‘info’ [-Werror=implicit-function-declaration] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘fixup_generic’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1406:2: error: ‘struct usb_serial_driver’ has no member named ‘shutdown’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1406:2: error: ‘struct usb_serial_driver’ has no member named ‘shutdown’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1406:1: error: ‘usb_serial_generic_shutdown’ undeclared (first use in this function) /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1406:1: note: each undeclared identifier is reported only once for each function it appears in cc1: some warnings being treated as errors make[2]: *** [/usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.o] Error 1 make[1]: *** [_module_/usr/local/bin/ztemtApp/zteusbserial/below2.6.27] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-3.0.0-12-generic' make: *** [modules] Error 2 Install finished! Any suggestion? Update: from installation document , In some special cases, the setup package can’t automatically compile the driver, so you need change the configurations yourself and manually compile the driver. Method: enter the directory: /usr/local/bin/ztemtApp/zteusbserial, and find the corresponding kernel version of current system. I can see 2.6.27 2.6.28 2.6.29 2.6.30 2.6.31 2.6.32 2.6.33 2.6.34 2.6.35 2.6.36 2.6.37 2.6.38 2.6.39 below2.6.2 in the directory. Which version shall I pick up for installation? Readme file says, we have to do this to insert ztemt.ko in kernel.

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • obiee memory usage

    - by user554629
    Heap memory is a frequent customer topic. Here's the quick refresher, oriented towards AIX, but the principles apply to other unix implementations. 1. 32-bit processes have a maximum addressability of 4GB; usable application heap size of 2-3 GB.  On AIX it is controlled by an environment variable: export LDR_CNTRL=....=MAXDATA=0x080000000   # 2GB ( The leading zero is deliberate, not required )   1a. It is  possible to get 3.25GB  heap size for a 32-bit process using @DSA (Discontiguous Segment Allocation)     export LDR_CNTRL=MAXDATA=0xd0000000@DSA  # 3.25 GB 32-bit only        One side-effect of using AIX segments "c" and "d" is that shared libraries will be loaded privately, and not shared.        If you need the additional heap space, this is worth the trade-off.  This option is frequently used for 32-bit java.   1b. 64-bit processes have no need for the @DSA option. 2. 64-bit processes can double the 32-bit heap size to 4GB using: export LDR_CNTRL=....=MAXDATA=0x100000000  # 1 with 8-zeros    2a. But this setting would place the same memory limitations on obiee as a 32-bit process    2b. The major benefit of 64-bit is to break the binds of 32-bit addressing.  At a minimum, use 8GB export LDR_CNTRL=....=MAXDATA=0x200000000  # 2 with 8-zeros    2c.  Many large customers are providing extra safety to their servers by using 16GB: export LDR_CNTRL=....=MAXDATA=0x400000000  # 4 with 8-zeros There is no performance penalty for providing virtual memory allocations larger than required by the application.  - If the server only uses 2GB of space in 64-bit ... specifying 16GB just provides an upper bound cushion.    When an unexpected user query causes a sudden memory surge, the extra memory keeps the server running. 3.  The next benefit to 64-bit is that you can provide huge thread stack sizes for      strange queries that might otherwise crash the server.      nqsserver uses fast recursive algorithms to traverse complicated control structures.    This means lots of thread space to hold the stack frames.    3a. Stack frames mostly contain register values;  64-bit registers are twice as large as 32-bit          At a minimum you should  quadruple the size of the server stack threads in NQSConfig.INI          when migrating from 32- to 64-bit, to prevent a rogue query from crashing the server.           Allocate more than is normally necessary for safety.    3b. There is no penalty for allocating more stack size than you need ...           it is just virtual memory;   no real resources  are consumed until the extra space is needed.    3c. Increasing thread stack sizes may require the process heap size (MAXDATA) to be increased.          Heap space is used for dynamic memory requests, and for thread stacks.          No performance penalty to run with large heap and thread stack sizes.           In a 32-bit world, this safety would require careful planning to avoid exceeding 2GM usable storage.     3d. Increasing the number of threads also may require additional heap storage.          Most thread stack frames on obiee are allocated when the server is started,          and the real memory usage increases as threads run work. Does 2.8GB sound like a lot of memory for an AIX application server? - I guess it is what you are accustomed to seeing from "grandpa's applications". - One of the primary design goals of obiee is to trade memory for services ( db, query caches, etc) - 2.8GB is still well under the 4GB heap size allocated with MAXDATA=0x100000000 - 2.8GB process size is also possible even on 32-bit Windows applications - It is not unusual to receive a sudden request for 30MB of contiguous storage on obiee.- This is not a memory leak;  eventually the nqsserver storage will stabilize, but it may take days to do so. vmstat is the tool of choice to observe memory usage.  On AIX vmstat will show  something that may be  startling to some people ... that available free memory ( the 2nd column ) is always  trending toward zero ... no available free memory.  Some customers have concluded that "nearly zero memory free" means it is time to upgrade the server with more real memory.   After the upgrade, the server again shows very little free memory available. Should you be concerned about this?   Many customers are !!  Here is what is happening: - AIX filesystems are built on a paging model.   If you read/write a  filesystem block it is paged into memory ( no read/write system calls ) - This filesystem "page" has its own "backing store" on disk, the original filesystem block.   When the system needs the real memory page holding the file block, there is no need to "page out".    The page can be stolen immediately, because the original is still on disk in the filesystem. - The filesystem  pages tend to collect ... every filesystem block that was ever seen since    system boot is available in memory.  If another application needs the file block, it is retrieved with no physical I/O. What happens if the system does need the memory ... to satisfy a 30MB heap request by nqsserver, for example? - Since the filesystem blocks have their own backing store ( not on a paging device )   the kernel can just steal any filesystem block ... on a least-recently-used basis   to satisfy a new real memory request for "computation pages". No cause for alarm.   vmstat is accurately displaying whether all filesystem blocks have been touched, and now reside in memory.   Back to nqsserver:  when should you be worried about its memory footprint? Answer:  Almost never.   Stop monitoring it ... stop fussing over it ... stop trying to optimize it. This is a production application, and nqsserver uses the memory it requires to accomplish the job, based on demand. C'mon ... never worry?   I'm from New York ... worry is what we do best. Ok, here is the metric you should be watching, using vmstat: - Are you paging ... there are several columns of vmstat outputbash-2.04$ vmstat 3 3 System configuration: lcpu=4 mem=4096MB kthr    memory              page              faults        cpu    ----- ------------ ------------------------ ------------ -----------  r  b    avm   fre  re  pi  po  fr   sr  cy  in   sy  cs us sy id wa  0  0 208492  2600   0   0   0   0    0   0  13   45  73  0  0 99  0  0  0 208492  2600   0   0   0   0    0   0   9   12  77  0  0 99  0  0  0 208492  2600   0   0   0   0    0   0   9   40  86  0  0 99  0 avm is the "available free memory" indicator that trends toward zerore   is "re-page".  The kernel steals a real memory page for one process;  immediately repages back to original processpi  "page in".   A process memory page previously paged out, now paged back in because the process needs itpo "page out" A process memory block was paged out, because it was needed by some other process Light paging activity ( re, pi, po ) is not a concern for worry.   Processes get started, need some memory, go away. Sustained paging activity  is cause for concern.   obiee users are having a terrible day if these counters are always changing. Hang on ... if nqsserver needs that memory and I reduce MAXDATA to keep the process under control, won't the nqsserver process crash when the memory is needed? Yes it will.   It means that nqsserver is configured to require too much memory and there are  lots of options to reduce the real memory requirement.  - number of threads  - size of query cache  - size of sort But I need nqsserver to keep running. Real memory is over-committed.    Many things can cause this:- running all application processes on a single server    ... DB server, web servers, WebLogic/WebSphere, sawserver, nqsserver, etc.   You could move some of those to another host machine and communicate over the network  The need for real memory doesn't go away, it's just distributed to other host machines. - AIX LPAR is configured with too little memory.     The AIX admin needs to provide more real memory to the LPAR running obiee. - More memory to this LPAR affects other partitions. Then it's time to visit your friendly IBM rep and buy more memory.

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  • CodePlex Daily Summary for Friday, March 09, 2012

    CodePlex Daily Summary for Friday, March 09, 2012Popular ReleasesSSH.NET Library: 2012.3.9: There are still few outstanding issues I wanted to include in this release but since its been a while and there are few new features already I decided to create a new release now. New Features Add SOCKS4, SOCKS5 and HTTP Proxy support when connecting to remote server. For silverlight only IP address can be used for server address when using proxy. Add dynamic port forwarding support using ForwardedPortDynamic class. Add new ShellStream class to work with SSH Shell. Add supports for mu...fnr.exe - Find And Replace Tool: 1.0: You can read all about the new features here: Here is the Summary Preview Matches Stats File errors for read/write Support for regular expressions Fixed a bug that required you to press enter to continue after running fnr.exe from command line Context menu to display containing folder or open the file Double click on results row to open the file (similar to double clicking in windows explorer) Binary detection – skip files that are binaryTest Case Import Utilities for Visual Studio 2010 and Visual Studio 11 Beta: V1.2 RTM: This release (V1.2 RTM) includes: Support for connecting to Hosted Team Foundation Server Preview. Support for connecting to Team Foundation Server 11 Beta. Fix to issue with read-only attribute being set for LinksMapping-ReportFile which may have led to problems when saving the report file. Fix to issue with “related links” not being set properly in certain conditions. Fix to ensure that tool works fine when the Excel file contained rich text data. Note: Data is still imported in pl...Audio Pitch & Shift: Audio Pitch And Shift 3.5.0: Modules (mod, xm, it, etc..) supportcallisto: callisto 2.0.19: BUG FIX: Autorun.load() function in scripting now has sandboxed path (Thanks Mikey!) BUG FIX: UserObject.Name property now allows full 20 byte string replacements. FEATURE REQUEST: File.* script functions now allow file extensions.DotNetNuke® Community Edition CMS: 06.01.04: Major Highlights Fixed issue with loading the splash page skin in the login, privacy and terms of use pages Fixed issue when searching for words with special characters in them Fixed redirection issue when the user does not have permissions to access a resource Fixed issue when clearing the cache using the ClearHostCache() function Fixed issue when displaying the site structure in the link to page feature Fixed issue when inline editing the title of modules Fixed issue with ...Mayhem: Mayhem Developer Preview: This is the developer preview of Mayhem. Enjoy!Magelia WebStore Open-source Ecommerce software: Magelia WebStore 1.2: Medium trust compliant lot of small change for medium trust compliance full refactoring of user management refactoring of Client Refactoring of user management Magelia.WebStore.Client no longer reference Magelia.WebStore.Services.Contract Refactoring page category multi parent category added copy category feature added Refactoring page catalog copy catalog feature added variant management improvement ability to define a default variant for a variable product ability to ord...Delta Engine: Delta Engine Beta Preview v0.9.4: v0.9.4 is the release for February 2012, but it was delayed till 2012-03-07 until content generation worked much better for v0.9.4. The main improvements were done on the server side (content generation and improved build support for iOS and Android). v0.9.4 is also the first version everyone can use to deploy their application onto all supported platforms, see Marketplace Licensing for details: http://deltaengine.net/Marketplace Documentation for this version can be found at: http://help.de...PDFsharp - A .NET library for processing PDF: PDFsharp and MigraDoc Foundation 1.32: PDFsharp and MigraDoc Foundation 1.32 is a stable version that fixes a few bugs that were found with version 1.31. Version 1.32 includes solutions for Visual Studio 2010 only (but it should be possible to add the project files to existing solutions for VS 2005 or VS 2008). Users of VS 2005 or VS 2008 can still download version 1.31 with the solutions for those versions that allow them to easily try the samples that are included. While it may create smaller PDF files than version 1.30 because...Terminals: Version 2.0 - Release: Changes since version 1.9a:New art works New usability in Organize favorites window Improved usability of imports/exports and scans Large number of fixes Improvements in single instance mode Comparing November beta 4, this corrects: New application icons Doesn't show Logon error codes Fixed command line arguments exception for single instance mode Fixed detaching of tabs improved usability in detached window Fixed option settings for Capture manager Fixed system tray noti...AutoLoL: AutoLoL v2.1.5: Updated version of Autolol that works with the Fiora patch.MFCMAPI: March 2012 Release: Build: 15.0.0.1032 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeSimple Injector: Simple Injector v1.4.1: This release adds two small improvements to the SimpleInjector.Extensions.dll. No changes have been made to the core library. New features and improvements in this release for the SimpleInjector.Extensions.dll The RegisterManyForOpenGeneric extension methods now accept non-generic decorator, as long as they implement the given open generic service type. GetTypesToRegister methods added to the OpenGenericBatchRegistrationExtensions class which allows to customize the behavior. Note that the...SQL Scriptz Runner: Application: Scriptz Runner source code and applicationPowerGUI Visual Studio Extension: PowerGUI VSX 1.5.2: Added support for PowerGUI 3.2.VidCoder: 1.3.1: Updated HandBrake core to 0.9.6 release (svn 4472). Removed erroneous "None" container choice. Change some logic and help text to stop assuming you have to pick the VIDEO_TS folder for a DVD scan. This should make previewing DVD titles on the Queue Multiple Titles window possible when you've picked the root DVD directory.Google Books Downloader for Windows: Google Books Downloader: Google Books Downloader 1.8ExtAspNet: ExtAspNet v3.1.0: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://extasp.net/ ??:http://bbs.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-03-04 v3.1.0 -??Hidden???????(〓?〓)。 -?PageManager??...AcDown????? - Anime&Comic Downloader: AcDown????? v3.9.1: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...New ProjectsAngry Birds in 1 Hour: This is a simple "Angry Birds" clone on Windows Phone 7 written in just 1 hour.ascent: ascent capture a capture productascentexpress: ascentexpressASP.NET MVVM Excalibur: ASP.NET MVVM Excalibur Project.this is Web Form base, has a new Binding Expression like WPF MVVM.Azure Virtual Directory: A program (or windows service) that registers a virtual directory on your local machine that is actually a gateway into an Azure Blob service. This will allow you to browse, create, modify and delete files directly in Windows Explorer, through a command prompt, or by any software that would be able to do so (as if it was writing to the local machine). This is not a directory that backs-up to Azure, but is rather *only* on Azure. Developed in C#.ClipFlair: ClipFlair - Foreign Language Learning through Interactive Revoicing and Captioning of ClipsCloudSpotter: CloudSpotter is a Windows Azure sample application that can be used for demo purposes or for learning the basic concepts of cloud application development. CloudSpotter makes it possible to convert, webcam based, cloud pictures to time-lapse video footage. Composing Wcf: Basic library providing a service host and service behavior capable of utilizing MEF for runtime composition of WCF SOAP and REST web services. Library provides composing Hosts and Host Factories for standard ServiceHost types, as well as WebServiceHost (RESTful).convert digit to word upto thousand: convert digit to word upto thousandDAL Generator using Database Application Block 5 and T4 Template: T4 template code for generating data base layer for normal CRUD operation using Repository Pattern. Database application block 5 features are used for generating database call and automatic mapping with DTOeuler 12 problem: euler 12 problemeuler 14 problem: euler 14 problemeuler 19 problem: euler 19 problemeuler 28: euler 28euler 30: euler 30euler 36 problem: euler 36 problemeuler 45: euler 45 problemeuler 52 problem: euler 52 problemeuler21: euler 21euler22: euler 22 problemeuler23: euler 23euler29: euler 29 problemeVet: eVet is a guidance project based on the fictional scenario of a Veterinary System used to monitor pets' medical history. It will be based on Azure and leverage the Worker role and SQL Azure datase to illustrate a multi-tenant cloud-based Pet management system. The ORM layer will be NHibernate and it will be based on the repository design pattern. If you want to help and learn Azure at the same time, I am looking for: - Designers (CSS3, HTML 5, Javascript) - Web Developers (ASP.Net ...Firemap: Generates a html page which displays key performance statistics of chosen computers. FolderHiderNet: FolderHiderNet, its a simple application developed in C#, that let users easily hide and unhide folder on their windows systems. It could be used in USB dispositives.Game of Life for Windows Phone: This is an XNA implementation of Conway's Game of Life for Windows Phone. The game is a grid of cells that live and die based on a simple set of rules. The player can arrange the live and dead cells, and start/stop the cell generation to see how the cells are interrelated. Features: - Save and load games - Start and stop generations - Adjust generation speed - Clear grid - Generate random grid - Sample shapes preloaded as saved games For more information on Conway's Game of Life...Gamoliyas: Gamoliyas is an open source John Conway's Game of Life game totally written in DHTML (JavaScript, CSS and HTML). Uses mouse and keyboard. Very configurable. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.Gembed: Transform url into Embed code using javascript. It is developed using jQuery, jQuery templates and javascript. Any contribution would be really apreciated.GIFT: gift appImageLoader iOS: ImageLoader is developed on iOS and it can be used in iPhone and iPad. It try to make application to support image downloading and cache easily. It downloads the image file from url, depended on ASIHttpRequest. And it cache the images into local file.MakkysStackOverflow: Learning how to build stackoverflow like site mysimpleproject: This is my test projectNWN Hak Merging Utility: Mostly automated Hak Merging utility for NWN .hak files.Oasis Text: Oasis Text is a simple, free text editor for Windows. It is written in C# and built with the ScintillaNET editing component. It is a work in progress and is free and open source software. Opds4Net: A .NET Library for Open Publication Distribution System (OPDS) Catalog protocol, a syndication format for electronic publications based on Atom. This project is created to simplify the process of creating an OPDS Catalog in .NET and standardize the result OPDS with least effort. Pratiques: Endroit pour gérer les Pratiques.scooby: This is a scooby dooby doo projectStaffKey: Study Project Projet d'étude Permet le lancement d'un serveur web sur une clé usb.SugataTools: SugataTools are the helper classes that I usually use in my projects.testtom03082012hg05: testtom03082012hg05testtom03082012tfs01: testtom03082012tfs01testtom03082012tfs02: testtom03082012tfs02TNTSerializer: A simple serializer which -Is faster than any other serializer -Does not require ISeriablable - Uses generic cached Reflection wrappers (FAST) -Should serialize ANY structure, no questions asked, no special markup required. -Can handle common attributes -handles optional parameteWholemy.LinkedLists: Wholemy Linked Lists realizationsworkApp: workAppWPF Yahoo Stock API: WPF application using PRISM & MVVM to display stock details using Yahoo API (YPL)

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  • Creating a new instance, C#

    - by Dave Voyles
    This sounds like a very n00b question, but bear with me here: I'm trying to access the position of my bat (paddle) in my pong game and use it in my ball class. I'm doing this because I want a particle effect to go off at the point of contact where the ball hits the bat. Each time the ball hits the bat, I receive an error stating that I haven't created an instance of the bat. I understand that I have to (or can use a static class), but I'm not sure of how to do so in this example. I've included both my Bat and Ball classes. namespace Pong { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; #endregion public class Ball { #region Fields private readonly Random rand; private readonly Texture2D texture; private readonly SoundEffect warp; private double direction; private bool isVisible; private float moveSpeed; private Vector2 position; private Vector2 resetPos; private Rectangle size; private float speed; private bool isResetting; private bool collided; private Vector2 oldPos; private ParticleEngine particleEngine; private ContentManager contentManager; private SpriteBatch spriteBatch; private bool hasHitBat; private AIBat aiBat; private Bat bat; #endregion #region Constructors and Destructors /// <summary> /// Constructor for the ball /// </summary> public Ball(ContentManager contentManager, Vector2 ScreenSize) { moveSpeed = 15f; speed = 0; texture = contentManager.Load<Texture2D>(@"gfx/balls/redBall"); direction = 0; size = new Rectangle(0, 0, texture.Width, texture.Height); resetPos = new Vector2(ScreenSize.X / 2, ScreenSize.Y / 2); position = resetPos; rand = new Random(); isVisible = true; hasHitBat = false; // Everything to do with particles List<Texture2D> textures = new List<Texture2D>(); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/circle")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/star")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/diamond")); particleEngine = new ParticleEngine(textures, new Vector2()); } #endregion #region Public Methods and Operators /// <summary> /// Checks for the collision between the bat and the ball. Sends ball in the appropriate /// direction /// </summary> public void BatHit(int block) { if (direction > Math.PI * 1.5f || direction < Math.PI * 0.5f) { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(aiBat.Position.X, aiBat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(200); break; case 2: direction = MathHelper.ToRadians(195); break; case 3: direction = MathHelper.ToRadians(180); break; case 4: direction = MathHelper.ToRadians(180); break; case 5: direction = MathHelper.ToRadians(165); break; } } else { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(bat.Position.X, bat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(310); break; case 2: direction = MathHelper.ToRadians(345); break; case 3: direction = MathHelper.ToRadians(0); break; case 4: direction = MathHelper.ToRadians(15); break; case 5: direction = MathHelper.ToRadians(50); break; } } if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(3)); } else { direction -= MathHelper.ToRadians(rand.Next(3)); } AudioManager.Instance.PlaySoundEffect("hit"); } /// <summary> /// JEP - added method to slow down ball after powerup deactivates /// </summary> public void DecreaseSpeed() { moveSpeed -= 0.6f; } /// <summary> /// Draws the ball on the screen /// </summary> public void Draw(SpriteBatch spriteBatch) { if (isVisible) { spriteBatch.Begin(); spriteBatch.Draw(texture, size, Color.White); spriteBatch.End(); // Draws sprites for particles when contact is made particleEngine.Draw(spriteBatch); } } /// <summary> /// Checks for the current direction of the ball /// </summary> public double GetDirection() { return direction; } /// <summary> /// Checks for the current position of the ball /// </summary> public Vector2 GetPosition() { return position; } /// <summary> /// Checks for the current size of the ball (for the powerups) /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Grows the size of the ball when the GrowBall powerup is used. /// </summary> public void GrowBall() { size = new Rectangle(0, 0, texture.Width * 2, texture.Height * 2); } /// <summary> /// Was used to increased the speed of the ball after each point is scored. /// No longer used, but am considering implementing again. /// </summary> public void IncreaseSpeed() { moveSpeed += 0.6f; } /// <summary> /// Check for the ball to return normal size after the Powerup has expired /// </summary> public void NormalBallSize() { size = new Rectangle(0, 0, texture.Width, texture.Height); } /// <summary> /// Check for the ball to return normal speed after the Powerup has expired /// </summary> public void NormalSpeed() { moveSpeed += 15f; } /// <summary> /// Checks to see if ball went out of bounds, and triggers warp sfx /// </summary> public void OutOfBounds() { // Checks if the player is still alive or not if (isResetting) { AudioManager.Instance.PlaySoundEffect("warp"); { // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = false; AudioManager.Instance.Dispose(); } } } /// <summary> /// Speed for the ball when Speedball powerup is activated /// </summary> public void PowerupSpeed() { moveSpeed += 20.0f; } /// <summary> /// Check for where to reset the ball after each point is scored /// </summary> public void Reset(bool left) { if (left) { direction = 0; } else { direction = Math.PI; } // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = true; position = resetPos; // Resets the ball to the center of the screen isVisible = true; speed = 15f; // Returns the ball back to the default speed, in case the speedBall was active if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(30)); } else { direction -= MathHelper.ToRadians(rand.Next(30)); } } /// <summary> /// Shrinks the ball when the ShrinkBall powerup is activated /// </summary> public void ShrinkBall() { size = new Rectangle(0, 0, texture.Width / 2, texture.Height / 2); } /// <summary> /// Stops the ball each time it is reset. Ex: Between points / rounds /// </summary> public void Stop() { isVisible = true; speed = 0; } /// <summary> /// Updates position of the ball /// </summary> public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; oldPos.X = position.X; oldPos.Y = position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); bool collided = CheckWallHit(); particleEngine.Update(); // Stops the issue where ball was oscillating on the ceiling or floor if (collided) { position.X = oldPos.X + speed * (float)Math.Cos(direction); position.Y = oldPos.Y + speed * (float)Math.Sin(direction); } } #endregion #region Methods /// <summary> /// Checks for collision with the ceiling or floor. 2*Math.pi = 360 degrees /// </summary> private bool CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; return true; } while (direction < 0) { direction += 2 * Math.PI; return true; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; return true; } return true; } #endregion } } namespace Pong { using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; public class Bat { public Vector2 Position; public float moveSpeed; public Rectangle size; private int points; private int yHeight; private Texture2D leftBat; public float turbo; public float recharge; public float interval; public bool isTurbo; /// <summary> /// Constructor for the bat /// </summary> public Bat(ContentManager contentManager, Vector2 screenSize, bool side) { moveSpeed = 7f; turbo = 15f; recharge = 100f; points = 0; interval = 5f; leftBat = contentManager.Load<Texture2D>(@"gfx/bats/batGrey"); size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); // True means left bat, false means right bat. if (side) Position = new Vector2(30, screenSize.Y / 2 - size.Height / 2); else Position = new Vector2(screenSize.X - 30, screenSize.Y / 2 - size.Height / 2); yHeight = (int)screenSize.Y; } public void IncreaseSpeed() { moveSpeed += .5f; } /// <summary> /// The speed of the bat when Turbo is activated /// </summary> public void Turbo() { moveSpeed += 8.0f; } /// <summary> /// Returns the speed of the bat back to normal after Turbo is deactivated /// </summary> public void DisableTurbo() { moveSpeed = 7.0f; isTurbo = false; } /// <summary> /// Returns the bat to the nrmal size after the Grow/Shrink powerup has expired /// </summary> public void NormalSize() { size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); } /// <summary> /// Checks for the size of the bat /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Adds point to the player or the AI after scoring. Currently Disabled. /// </summary> public void IncrementPoints() { points++; } /// <summary> /// Checks for the number of points at the moment /// </summary> public int GetPoints() { return points; } /// <summary> /// Sets thedefault starting position for the bats /// </summary> /// <param name="position"></param> public void SetPosition(Vector2 position) { if (position.Y < 0) { position.Y = 0; } if (position.Y > yHeight - size.Height) { position.Y = yHeight - size.Height; } this.Position = position; } /// <summary> /// Checks for the current position of the bat /// </summary> public Vector2 GetPosition() { return Position; } /// <summary> /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } /// <summary> /// Resets the bat to the center location after a new game starts /// </summary> public void ResetPosition() { SetPosition(new Vector2(GetPosition().X, yHeight / 2 - size.Height)); } /// <summary> /// Used for the Growbat powerup /// </summary> public void GrowBat() { // Doubles the size of the bat collision size = new Rectangle(0, 0, leftBat.Width * 2, leftBat.Height * 2); } /// <summary> /// Used for the Shrinkbat powerup /// </summary> public void ShrinkBat() { // 1/2 the size of the bat collision size = new Rectangle(0, 0, leftBat.Width / 2, leftBat.Height / 2); } /// <summary> /// Draws the bats /// </summary> public virtual void Draw(SpriteBatch batch) { batch.Draw(leftBat, size, Color.White); } } }

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  • CodePlex Daily Summary for Saturday, November 03, 2012

    CodePlex Daily Summary for Saturday, November 03, 2012Popular ReleasesZXMAK2: Version 2.6.8.2: fix save to SZX snapshot for +3 model fix +3 ULA timingsLaunchbar: Launchbar 4.2.2.0: This release is the first step in cleaning up the code and using all the latest features of .NET 4.5 Changes 4.2.2 (2012-11-02) Improved handling of left clicks 4.1.0 (2012-10-17) Removed tray icon Assembly renamed and signed with strong name Note When you upgrade, Launchbar will start with the default settings. You can import your previous settings by following these steps: Run Launchbar and just save the settings without configuring anything Shutdown Launchbar Go to the folder %LOCA...CommonLibrary.NET: CommonLibrary.NET 0.9.8.8: Releases notes for FluentScript located at http://fluentscript.codeplex.com/wikipage?title=Release%20Notes&referringTitle=Documentation Fluentscript - 0.9.8.8 - Final ReleaseApplication: FluentScript Version: 0.9.8.8 Build: 0.9.8.8 Changeset: 77368 ( CommonLibrary.NET ) Release date: November 2nd, 2012 Binaries: CommonLibrary.dll Namespace: ComLib.Lang Project site: http://fluentscript.codeplex.com/ Download: http://commonlibrarynet.codeplex.com/releases/view/90426 Source code: http://common...Mouse Jiggler: MouseJiggle-1.3: This adds the much-requested minimize-to-tray feature to Mouse Jiggler.Umbraco CMS: Umbraco 4.10.0 Release Candidate: This is a Release Candidate, which means that if we do not find any major issues in the next week, we will release this version as the final release of 4.10.0 on November 9th, 2012. The documentation for the MVC bits still lives in the Github version of the docs for now and will be updated on our.umbraco.org with the final release of 4.10.0. Browse the documentation here: https://github.com/umbraco/Umbraco4Docs/tree/4.8.0/Documentation/Reference/Mvc If you want to do only MVC then make sur...Skype Auto Recorder: SkypeAutoRecorder 1.3.4: New icon and images. Reworked settings window. Implemented high-quality sound encoding. Implemented a possibility to produce stereo records. Added buttons with system-wide hot keys for manual starting and canceling of recording. Added buttons for opening folder with records. Added Help button. Fixed an issue when recording is continuing after call end. Fixed an issue when recording doesn't start. Fixed several bugs and improved stability. Major refactoring and optimization...Access 2010 Application Platform - Build Your Own Database: Application Platform - 0.0.2: Release 0.0.2 Created two new users. One belongs to the Administrators group and the other to the Public group. User: admin Pass: admin User: guest Pass: guest Initial Release This is the first version of the database. At the moment is all contained in one file to make development easier, but the obvious idea would be to split it into Front and Back End for a production version of the tool. The features it contains at the moment are the "Core" features.Python Tools for Visual Studio: Python Tools for Visual Studio 1.5: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 RTM. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, HPC, IPython, etc. support. For a quick overview of the general IDE experience, please watch this video There are a number of exciting improvement in this release comp...BCF.Net: BCF.Net: BCF.Net-20121024 source codeAssaultCube Reloaded: 2.5.5: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) Changelog: Fixed potential bot bugs: Map change, OpenAL...Edi: Edi 1.0 with DarkExpression: Added DarkExpression theme (dialogs and message boxes are not completely themed, yet)DirectX Tool Kit: October 30, 2012 (add WP8 support): October 30, 2012 Added project files for Windows Phone 8MCEBuddy 2.x: MCEBuddy 2.3.6: Changelog for 2.3.6 (32bit and 64bit) 1. Fixed a bug in multichannel audio conversion failure. AAC does not support 6 channel audio, MCEBuddy now checks for it and force the output to 2 channel if AAC codec is specified 2. Fixed a bug in Original Broadcast Date and Time. Original Broadcast Date and Time is reported in UTC timezone in WTV metadata. TVDB and MovieDB dates are reported in network timezone. It is assumed the video is recorded and converted on the same machine, i.e. local timezone...MVVM Light Toolkit: MVVM Light Toolkit V4.1 for Visual Studio 2012: This version only supports Visual Studio 2012 (and all Express editions too). If you use Visual Studio 2010, please stay tuned, we will publish an update in a few days with support for VS10. V4.1 supports: Windows Phone 8 Windows 8 (Windows RT) Silverlight 5 Silverlight 4 WPF 4.5 WPF 4 WPF 3.5 And the following development environments: Visual Studio 2012 (Pro, Premium, Ultimate) Visual Studio 2012 Express for Windows 8 Visual Studio 2012 Express for Windows Phone 8 Visual...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.73: Fix issue in Discussion #401101 (unreferenced var in a for-in statement was getting removed). add the grouping operator to the parsed output so that unminified parsed code is closer to the original. Will still strip unneeded parens later, if minifying. more cleaning of references as they are minified out of the code.RiP-Ripper & PG-Ripper: PG-Ripper 1.4.03: changes NEW: Added Support for the phun.org forum FIXED: Kitty-Kats new Forum UrlLiberty: v3.4.0.1 Release 28th October 2012: Change Log -Fixed -H4 Fixed the save verification screen showing incorrect mission and difficulty information for some saves -H4 Hopefully fixed the issue where progress did not save between missions and saves would not revert correctly -H3 Fixed crashes that occurred when trying to load player information -Proper exception dialogs will now show in place of crashesPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 7): This release is compatible with the version of the Smooth Streaming SDK released today (10/26). Release 1 of the player framework is expected to be available next week. IMPROVEMENTS & FIXESIMPORTANT: List of breaking changes from preview 6 Support for the latest smooth streaming SDK. Xaml only: Support for moving any of the UI elements outside the MediaPlayer (e.g. into the appbar). Note: Equivelent changes to the JS version due in coming week. Support for localizing all text used in t...Send multiple SMS via Way2SMS C#: SMS 1.1: Added support for 160by2Quick Launch: Quick Launch 1.0: A Lightweight and Fast Way to Manage and Launch Thousands of Tools and ApplicationsPress Win+Q and start to search and run. http://www.codeplex.com/Download?ProjectName=quicklaunch&DownloadId=523536New Projectsappnitiren: This project's main objective is to deepen my knowledge on developing apps for windows 8 and windows phone and Buddhist philosophy of Nichiren Daishonin. Aspect - TypeScript AOP Framework: A simple AOP framework for TypeScript.AWF's PowerPoint Tab: A collection of little powerpoint utilities, including "resize all shapes".Base64 Encoder-Decoder: (Base64 Encoder/Decoder using C#)BombaJob-WF: Official Windows desktop client for BombaJob.bgBungie Test: !CCAudio: A project to create an audio recording/mixing and processing framework in C#/C++ with a look to creating a Digital Audio Workstation. EvaluationSyarem: for yuanguangexporttfschangesets: Small utility that runs agains tftp.exe(tfs power tools) and exports a given range of changesets.fjfdszjtfs: fjfdszjtfsKladionica: Ovo je mala web aplikacija koja je specijalizovana za f1 kladionicu na forumu KrstaricaListViewItem Float Test: WPF testing ground for development of a "floating" listviewitem (preeettty)Macconnell: This is my test projectNWebsec Demo site: This is the NWebsec demo website project.Ocean Flattened: Summary of this projectQuagmire: QUAGMIRE aims to make distributed data processing and visualisation simple and flexible.Scheduled SQL Jobs for DotNetNuke by IowaComputerGurus Inc.: Keeping a DotNetNuke site database clean can be a real nightmare for those hosting sites on shared hosting providers.Secretary Tool: Tool for secretaries of congregations of Jehovah's Witnesses.Secure My Install for DotNetNuke by IowaComputerGurus: This module is a single-use per DotNetNuke installation utility module that will make a number of security enhancing modifications to your "out of the box" DotNServStop: ServStop is a .NET application that makes it easy to stop several system services at once. Now you don't have to change startup types or stop them one at a time. It has a simple list-based interface with the ability to save and load lists of user services to stop. Written in C#.Simple File List for DotNetNuke by IowaComputerGurus Inc.: The Simple File List module is a Free DotNetNuke module that will list all files within a specific folder under the specific portal folder within DNN for users SOLUS3 Config Discovery: An open-source community developed tool for generating a simple text file detailing your local SIMS server settings to simplify new SOLUS3 configurations.Sort Project: Project Name: Sort Project Description: This project holds a class that extends objects type of IEnumerable by enabling them using sorting algorithms other than the buil in one within the microsoft staff SQL Azure Data Protector: This tool leverages the currently available options that Azure platform has to provide an integrated and automated solution to back up the SQL Azure databases.Throttling Suite for ASP.NET Applications: The Throttling Suite provides throttling control capabilities to the ASP.NET applications. It is highly customizable; including "log-only" mode.TidyBackups: Allows for automation of deletion of Microsoft SQL backup files based on file type (.bak) creation age as well as compression using standard ZIP technology.TrainingData: TrainingData is a set of libraries for reading and modifying training data files for Garmin and Polar heart rate monitors.Virtual eCommerce: ??? ? ?????? ????????? ??????. ??????: ??????????? ?????????, ?????????? ?????????? ?? ????????????? ?? Microsoft - ASP Web Pages with Razor Engine.WebNext: My personal web page / blog with cms on asp mvc 3Windows 8 Mouse Unsticky: Makes Windows 8 top right/left hot corners unsticky.WPForms: WPForms is simple framework for Form-driven Silverlight Windows Phone applications. Using the framework allows developers to easily create and display forms.

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  • wlcomm.exe using maximum cpu sporadically

    - by tm1rbrt
    Every now and then wlcomm.exe will start using all the available CPU. It will keep using it until I kill the process. Google couldn't tell me much about why this is happening. wlcomm.exe is the 'windows live communication platform'. I have to use live messenger at work. How can I stop this happening?

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  • BSOD in a Hyper-V Guest VM on install

    - by Greg Hurlman
    I've got Windows Server 2008 R2 running as a development environment, with Hyper-V hosting a few different VMs. I've created a new VM - 4GB of RAM, 2 virtual procs, legacy network adapter, removed the SCSI interface. I'm booting to an ISO image of the Windows Server 2008 R2 DVD, for OS install. The problem is, after the "Windows is loading files" screen, but before the Windows logo animation, I get a blue screen: BAD_SYSTEM_CONFIG_INFO yada yada yada *** STOP: 0x00000074 (etc, etc) I've used this same ISO several times to install to other VMs, no issue.

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  • SYSPART hidden folder in Windows 7

    - by BenGC
    We had a user with a Lenovo G-series laptop getting a STOP error on boot. We reinstalled Windows 7 Home Premium using non-OEM media and restored the user's files from backup. We are now seeing a hidden folder in the root of the C:\ drive called SYSPART which appears to contain a copy of the contents of the C:\ drive - so while the user has 160 GB of files, the drive is using 320 GB because of this folder. What is it, and is it safe to delete?

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  • Time Service will not start on Windows Server - System error 1290

    - by paradroid
    I have been trying to sort out some time sync issues involving two domain controllers and seem to have ended up with a bigger problem. It's horrible. They are both virtual machines (one being on Amazon EC2), which I think may complicate things regarding time servers. The primary DC with all the FSMO roles is on the LAN. I reset its time server configuration like this (from memory): net stop w32time w23tm /unregister shutdown /r /t 0 w32tm /register w32tm /config /manualpeerlist:”0.uk.pool.ntp.org,1.uk.pool.ntp.org,2.uk.pool.ntp.org,3.uk.pool.ntp.org” /syncfromflags:manual /reliable:yes /update W32tm /config /update net start w32time reg QUERY HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\W32Time\Config /v AnnounceFlags I checked to see if it was set to 0x05, which it was. The output for... w32tm /query /status Leap Indicator: 0(no warning) Stratum: 1 (primary reference - syncd by radio clock) Precision: -6 (15.625ms per tick) Root Delay: 0.0000000s Root Dispersion: 10.0000000s ReferenceId: 0x4C4F434C (source name: "LOCL") Last Successful Sync Time: 10/04/2012 15:03:27 Source: Local CMOS Clock Poll Interval: 6 (64s) While this was not what was intended, I thought I would sort it out after I made sure that the remote DC was syncing with it first. On the Amazon EC2 remote replica DC (Windows Server 2008 R2 Core)... net stop w32time w32tm /unregister shutdown /r /t 0 w32time /register net start w32time This is where it all goes wrong System error 1290 has occurred. The service start failed since one or more services in the same process have an incompatible service SID type setting. A service with restricted service SID type can only coexist in the same process with other services with a restricted SID type. If the service SID type for this service was just configured, the hosting process must be restarted in order to start this service. I cannot get the w32time service to start. I've tried resetting the time settings and tried to reverse what I have done. The Ec2Config service cannot start either, as it depends on the w32time service. All the solutions I have seen involve going into the telephony service registry settings, but as it is Server Core, it does not have that role, and I cannot see the relationship between that and the time service. w32time runs in the LocalService group and this telephony service which does not exist on Core runs in the NetworkService group. Could this have something to do with the process (svchost.exe) not being able to be run as a domain account, as it now a domain controller, but originally it ran as a local user group, or something like that? There seem to be a lot of cases of people having this problem, but the only solution has to do with the (non-existant on Core) telephony service. Who even uses that?

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  • IIS6 all websites displays another site when using https

    - by Lisa
    I have the following websites set up in iis 6. site1.com site2.com site3.com Accessing site1 is via the address https://site1.com. Accessing site2 and site three should be through http. When I try to access https://site2.com it displays the website of https://site1.com. How can I stop this. I either want an error or rediericting to the http site. Any help would be great.

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  • Outlook 2010 don't warn on empty subject

    - by eidylon
    Hello all... I'm using the beta of Outlook 2010, and am wondering how I can set it to STOP warning me on empty subject lines. My family and friends (as opposed to work) I generally send with no subject, and it is REALLY annoying that it constantly asks me "Really send with no subject?" How can I turn this off?? Thanks!

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  • Virtualhosts, maintain existing applications

    - by savageguy
    I host several applications by IP in subfolders (http://ip/app). I would also now like to host a domain, I've been able to setup the virtual hosts so that the domain loads properly in it's document root however the rest of my applications stop working and point to the same virtual host document root of the domain. How do I maintain my existing setup so all other requests behave the same?

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  • How to make Outlook 2010 not warn on empty subject?

    - by eidylon
    Hello all... I'm using the beta of Outlook 2010, and am wondering how I can set it to STOP warning me on empty subject lines. My family and friends (as opposed to work) I generally send with no subject, and it is REALLY annoying that it constantly asks me "Really send with no subject?" How can I turn this off?? Thanks!

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  • How do I configure Tomcat services in Ubuntu?

    - by Karan
    I have created a Tomcat script inside the /etc/init.d directory which is #!/bin/bash # description: Tomcat Start Stop Restart # processname: tomcat # chkconfig: 234 20 80 JAVA_HOME=/usr/java/jdk1.6.0_30 export JAVA_HOME PATH=$JAVA_HOME/bin:$PATH export PATH CATALINA_HOME=/usr/tomcat/apache-tomcat-6.0.32 case $1 in start) sh $CATALINA_HOME/bin/startup.sh ;; stop) sh $CATALINA_HOME/bin/shutdown.sh ;; restart) sh $CATALINA_HOME/bin/shutdown.sh sh $CATALINA_HOME/bin/startup.sh ;; esac exit 0 After this I am trying to add this into chkconfig which is as [root@blanche init.d]# chkconfig --add tomcat [root@blanche init.d]# chkconfig --level 234 tomcat on But it is giving me the following error: [root@blanche init.d]:/etc/init.d$ chkconfig --add tomcat insserv: warning: script 'K20acpi-support' missing LSB tags and overrides insserv: warning: script 'tomcat' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'failsafe-x' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'acpid' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'dmesg' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'udevmonitor' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'ufw' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'module-init-tools' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'plymouth-splash' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'gdm' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'rsyslog' missing LSB tags and overrides insserv: warning: current start runlevel(s) (0 6) of script `wpa-ifupdown' overwrites defaults (empty). The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'hwclock' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'console-setup' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'udev' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'plymouth-log' missing LSB tags and overrides insserv: warning: current start runlevel(s) (0) of script `halt' overwrites defaults (empty). The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'mysql' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'atd' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'network-manager' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'alsa-mixer-save' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'udev-finish' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'screen-cleanup' missing LSB tags and overrides insserv: warning: script 'acpi-support' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'avahi-daemon' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'dbus' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'procps' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'irqbalance' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'plymouth-stop' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'anacron' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'plymouth' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'udevtrigger' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'hostname' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'hwclock-save' missing LSB tags and overrides insserv: warning: current start runlevel(s) (0 6) of script `networking' overwrites defaults (empty). insserv: warning: current start runlevel(s) (0 6) of script `umountfs' overwrites defaults (empty). insserv: warning: current start runlevel(s) (0 6) of script `umountnfs.sh' overwrites defaults (empty). The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'network-interface' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'network-interface-security' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'cron' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'apport' missing LSB tags and overrides insserv: warning: current start runlevel(s) (6) of script `reboot' overwrites defaults (empty). insserv: warning: current start runlevel(s) (0 6) of script `umountroot' overwrites defaults (empty). insserv: warning: current start runlevel(s) (0 6) of script `sendsigs' overwrites defaults (empty). insserv: There is a loop between service rsyslog and pulseaudio if stopped insserv: loop involving service pulseaudio at depth 3 insserv: loop involving service rsyslog at depth 2 insserv: loop involving service udev at depth 1 insserv: There is a loop between service rsyslog and pulseaudio if stopped insserv: loop involving service bluetooth at depth 2 insserv: exiting now without changing boot order! /sbin/insserv failed, exit code 1 tomcat 0:off 1:off 2:off 3:off 4:off 5:off 6:off Please suggest what to do for configuring a Tomcat server as a service.

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  • cron doesn't execute it's commands

    - by Silvio Keller
    I created an own small server with Debian. Last night i updated it. It created an error while generating the initrd and it didn't boot. Today i booted from another filesystem and did dpkg --configure -a with chroot. I also checked the filesystem. Now everything should be ok. But cron doesn't work:-( It is the same /etc/crontab-File but it doesn't work. I reinstalled cron and tried many things. Is there a way to see cron's log? I only readed about rsyslog, but i have not installed rsyslog, because the server is based on a minimal system (Freeagent Dockstar). Has someone an idea? Best regards Silvio Keller Update There is no file /var/log/syslog and dpkg -l|grep syslog gives me no output, so i think syslog is not installed. It is only a minimal system. cron -l gives: cron: can't lock /var/run/crond.pid, otherpid may be 687: Resource temporarily unavailable So i stopped cron with /etc/init.d/cron stop and executed cron -l again, this gives no output. At this moment i tried to start cron with /etc/init.d/cron start: Starting periodic command scheduler: cron failed! But there's no additional error info... But i see there's now in the background a proccess called cron -l which runs. If i stop it /etc/init.d/cron start works: Starting periodic command scheduler: cron. I used the crontab-file /etc/crontab, this worked for me always. Till i updated my kernel and the initrd it doesn't. The file's content is: SHELL=/bin/sh PATH=/usr/local/sbin:/usr/local/bin:/sbin:/bin:/usr/sbin:/usr/bin # m h dom mon dow user command 17 * * * * root cd / && run-parts --report /etc/cron.hourly 25 6 * * * root test -x /usr/sbin/anacron || ( cd / && run-parts --report /etc/cron.daily ) 47 6 * * 7 root test -x /usr/sbin/anacron || ( cd / && run-parts --report /etc/cron.weekly ) 52 6 1 * * root test -x /usr/sbin/anacron || ( cd / && run-parts --report /etc/cron.monthly ) 00 5 * * * root dummy 23 45 * * 7 root dummy 00 * * * * root dummy */1 * * * * root dummy 00 1 * * * root dummy 00 4 * * * root dummy */5 * * * * root dummy #00 */10 * * * root dummy 01 0 * * * root dummy 00 5 * * * root dummy 00 4 * * * root dummy # If i start crontab -e it creates a new file /tmp/crontab.vn87tv/crontab, which is unfortunaly on a tmpfs and which also doesn't work. Thanks & Best regards

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  • Windows Vista: turn off UAC dimming.

    - by Wesley
    I'm running Windows Vista HP 32-bit on my laptop right now (used to have Windows 7 Ultimate RC 32-bit). The thing is, I miss the fact that in Windows 7, UAC could be adjusted so that the whole screen doesn't dim when UAC activates. Is there software or a tweak that I could use to stop the whole screen from dimming when UAC goes on?

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  • Autossh dies after time

    - by Justin
    My setup is Ubuntu 10.04 on AWS Autossh to create a tunnel for MySQL The tunnel is automatically created using Upstart (/etc/init/autossh.conf): respawn console none start on (local-filesystems and net-device-up IFACE=eth0) stop on [!12345] script #user/IP Address redacted exec autossh -M 20000 -o StrictHostKeyChecking=no -L 3306:127.0.0.1:3306 [email protected] end script On boot the tunnel is created, works great. After some random idle time it dies. Any thoughts on how to keep it alive? I don't know what's killing autossh.

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  • Windows 7: Icons disappear

    - by NoCanDo
    I have a strange problem. My icons seem to disappear randomly on my Windows 7. They were there a while back, now they ain't. It happens often and quite randomly. Anyone know a fix? PS: Please stop editing out the thumbnail! I don't want to leech bandwidth from my favorite picture hoster!

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