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  • Anti-aliasing works for debug runtime but not retail runtime

    - by DeadMG
    I'm experimenting with setting various graphical settings in my Direct3D9 application, and I'm currently facing a curious problem with anti-aliasing. When running under the debug runtime, AA works as expected, and I don't have any errors or warnings. But when running under the retail runtime, the image isn't anti-aliased at all. I don't get any errors, the device creates and executes just fine. As I honestly have little idea where the problem is, I will simply give a relatively high-level overview of the architecture involved, rather than specific problematic code. Simply put, I render my 3D content to a texture, which I then render to the back buffer. Any suggestions as to where to look?

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  • Blender to Collada to Assimp - Rigid (Non-skinned) Animation

    - by gareththegeek
    I am trying to get simple animations to work, exporting from Blender and importing into my application. My first attempt was as follows: Open Blender at factory settings. Select the default cube and insert a location keyframe. Select another frame and move the cube. Insert a second location keyframe. Export to Collada. When I open the Collada file using assimp it contains zero animations, even though in Blender the cube animates correctly. On my next attempt, I inserted a bone armature with a single bone, made it the parent of the cube, and animated the bone instead. Again the animation worked correctly in Blender. Assimp now lists one animation but both key frames have the position [0, 0, 0] Does anyone have any suggestions as to how I can get animated (non-skinned) meshes from Blender into Assimp? My ultimate goal here is to export animated meshes from Blender, process them offline into my own model format, and load them into my SharpDX based graphics engine..

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  • What technologies are used for Game development now days?

    - by Monika Michael
    Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc. However looking at games like God of War 3, I find it hard to believe that these games could be developed using such low level techniques. The sheer awesomeness of such games defy any comprehensible(for me) programming methodology. Besides the gaming hardware is really a monster now days. So it stands to reason that the developers would work at a higher level of abstraction. What is the latest development methodology in the gaming industry? How is it that a team of 30-35 developers (of which most is management and marketing fluff) able to make such mind boggling games? If the question seems too general could you explain the architecture of God of War 3? Or how you would go about producing a clone? That I think should be objectively answerable.

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  • Image libraries sites to download pro images with no credits expiration policy

    - by Marco Demaio
    I found professional image libraries sites like http://www.istockphoto.com or http://www.dreamstime.com are quite useful to add some cool images to a website either when filling its contents or when designing its graphic layout. Unfortunately both of the site I listed above use credits plans that expires after 12 months: you buy credits (using real bucks) and then you can download images, but if you don't use all the credits within 1 year, thay suck them out from your virtual wallet (I think it's really unfair, but too bad for you, that's their policy). Do you know about other good image libraries sites (from your real life experience) that use credits to download images, but thay don't expire after 12 months? Obviously I won't ignore your suggestions about any other image libraries sites.

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  • Direct3D9 application won't write to depth buffer

    - by DeadMG
    I've got an application written in D3D9 which will not write any values to the depth buffer, resulting in incorrect values for the depth test. Things I've checked so far: D3DRS_ZENABLE, set to TRUE D3DRS_ZWRITEENABLE, set to TRUE D3DRS_ZFUNC, set to D3DCMP_LESSEQUAL The depth buffer is definitely bound to the pipeline at the relevant time The depth buffer was correctly cleared before use. I've used PIX to confirm that all of these things occurred as expected. For example, if I clear the depth buffer to 0 instead of 1, then correctly nothing is drawn, and PIX confirms that all the pixels failed the depth test. But I've also used PIX to confirm that my submitted geometry does not write to the depth buffer and so is not correctly rendered. Any other suggestions?

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  • ASUS Q500A will not boot from live DVD

    - by Sly
    I just purchased a new PC yesterday, an ASUS Q500A. I downloaded Ubuntu 12.10, burned it to a DVD, and tried to install it. As expected, I came to a screen that asked if I wanted to try, install, OEM install, or check the disc. After going to try, the DVD spins up as if it's about to boot the system and then immediately spins down again to leave a black screen. I've tried several boot options: noacpi nolacpi acpi=off Removing quiet splash -- nolacpi results in the DVD drive not spinning up at all. The rest have no effect. Some stats about the system: Intel i5-3210M processor Intel Integrated Graphics 4000 Any tips on other things to try?

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  • How can I make QSSTV recognise my sound device

    - by hellocatfood
    After reading this article from Instructables I wanted to try it out in Ubuntu. Luckily QSSTV is available but I'm having problems getting it to work properly. When pressing the green light (to receive data) I get this error: After going to Options Configure Interfaces I discovered that it's attempting to use /dev/dsp which doesn't appear to exist. In my /dev folder there are no files that reference sound devices and I've tried all of the devices in /dev/snd but unfortunately none of them work. Is there a specific audio device that I should be linking to?

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  • Mobile Apps for Hospitals?

    - by Joey Green
    I currently work for a pretty large hospital and have been dabbling in iPhone development for a couple years. The CEO is wanting to get together a group to see what mobile technology we could create. I was contacted to be the main developer. I wanted to gather some ideas of what kind of mobile apps people have seen deployed in hospitals. Not necessarily medical apps that you can get on the app store, but rather apps built specifically for a hospital. Any ideas? If this is not the appropriate forum for a question like this, can someone point me to a forum where it would be appropriate?

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  • apache2 tomcat6 virtual hosting

    - by user3215
    I've apache2 and tomcat6 running on port 80 on ubuntu server 9.10. I've a registered domain name and I'll access the jsp index page navigating to http://abc.mydomain.com. The page is under tomcat_home/webapps/myapp and the below are tomcat virtual hosting in server.xml file: <Host name="abc.mydomain.com" debug="0" appBase="webapps" unpackWARs="true"> <Logger className="org.apache.catalina.logger.FileLogger" directory="logs" prefix="virtual_log1." suffix=".log" timestamp="true"/> <Context path="" docBase="/usr/share/tomcat/webapps/myapps" debug="0" reloadable="true"/> </Host> Recently a new domain has been bought(xyz.mydomain.com) and I'm asked to do the virtual hosting so that the new domain name directly points the page "admin.jsp" which is located under 'tomcat_home/webapps/myapps/WE-INF/js/'. How could I do this? If I type http://abc.mydomain.com/admin I'll get the page what I wanted. I should access the page just by typing http://xyz.mydomain.com.

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  • Problem with apt-get update on ubuntu server

    - by Ben
    I have ubuntu 32 bit 12.04 server edition but i am having issues with apt-get updating. The server is able to ping the outside world (both 8.8.8.8 and www.google.com) but when I attempt to sudo apt-get update the first bit works but then I get this: If i attempt to check or autoclean with: sudo apt-get check I get this: I have tried the fix detailed here: How do I fix a "Problem with MergeList" error when trying to do an update? But it does not work, the same thing occurs again. Any suggestions? PS. The server is a fresh install, no external programs have been added. EDIT: We have tried using different sources, both aarnet and au.archive sources were tried.

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  • Can I reuse my nameservers from one domain registrar with another?

    - by Nikki Erwin Ramirez
    My regular domain is one I got from GoDaddy. Just recently, I registered a short .cr domain (Costa Rica) in http://www.nic.cr/ . During registration, they asked for nameservers (and just nameservers), so I thought of reusing my GoDaddy nameservers. I kinda thought it would just be a straight-forward mapping, but nothing's happening, though. What am I missing here? (There is an option to use their own nameservers, but I just wanted to explore this option. If there's nothing to be had here, I'll fall back to using theirs.)

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  • Always use dtexec.exe to test performance of your dataflows. No exceptions.

    - by jamiet
    Earlier this evening I posted a blog post entitled Investigation: Can different combinations of components effect Dataflow performance? where I compared the performance of three different dataflows all working to the same overall goal. I wanted to make one last point related to the results but I thought it warranted a blog post all of its own. Here is a screenshot of one of the dataflows that I was testing: Pretty complicated I’m sure you’ll agree. Now, when I executed this dataflow in the test it was executing in ~19seconds however in that case I was executing using the command-line tool dtexec. I also tried executing inside the BIDS development environment and in that case it took much longer – 139seconds. That’s more than seven times as long. The point I want to make is very simple. If you are testing your dataflows for performance please use dtexec. Nothing else will suffice. @Jamiet

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  • Android Cocos2DX using C++ in Eclipse Helios Windows XP

    - by 25061987
    I have used Eclipse Helios 3.6.1 for Java development. I wanted to start C++ development in the same IDE so I installed Autotools Support For CDT, C/C++ Development Tools, C/C++ Library API Documentation Hover Help plugins.I have included #include "cocos2d.h" in my HelloWorldScene.h file now when writing the below statement cocos2d::CCSprite * ccSprite; I am not getting auto completion bar(template proposals) on writing like coco and pressing Ctrl + Space from my keyboard. What can be the problem?This might help you solve my problem. Please check here. This is what I got after clicking Right Click Project - Index - Search for Unresolved Index. But I have added all includes check here. I think this is causing problem in Content Assist. What should I do in this case? Inclusion seems proper.

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  • Brainworkshop won't go fullscreen

    - by user1777025
    I am unable to run brainworkshop in fullscreen mode. After correctly changing the config.ini file to launch the script in fullscreen mode all I get is a window of the same size as before but with no frame or title bar, aligned to the top right (below the menu bar and to the right of the edge of the screen). I tried posting a screenshot but as I'm a new user I wasn't allowed to... I tried looking around in the pyglet files to see if I could find anything that might be causing this but it's all beyond me. Any suggestions? Right after posting this I relaunched the script and now the same borderless, resizeable window is launched aligned to the bottom right hand corner of the screen... I'm running ubuntu 12.04 and brainworkshop 4.8.4.

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  • Shader inputs in a general purpose engine

    - by dreta
    I'm not familiar with SDKs like Unity or UDK that much, so i can't check this offhand. Do general purpose engines allow users to create custom uniform variables? The way i see it, and the way i have implemented it in an engine i'm writing to learn 3D, is that there is a "set" of uniforms provided by the engine and if you want to write a custom shader then you utilize uniforms you need to create a wanted effect. Now, the thing is, first of all i'm not an artist, second of all, i didn't have a chance to create complex scenes yet. So my question is, is it common practice to define variables that the engine provides and only allow the user to work with what they're given? Allowing users to add custom programs and use them where they want is not hard, but i have issues imagining how you'd go about doing the same for uniforms.

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  • Cooking With Expression: HTML 5 and Expression Web

    - by David Wesst
    I finally got the first one done! This is the first of a series of webcasts that I have wanted to do for a while. I call it Cooking with Expression because developing great user experiences are very similar to cooking great food. So please, check it out, leave some feedback, and enjoy! --- To kick off the series, we want to talk about some techniques that we will be using throughout the series for the different recipes. Since HTML 5 is literally the future of the web and buzz topic in development today, we thought we would start off with that. In this episode we are going to teach you how to use one of your your present day tools Microsoft Expression Web with HTML 5. Cooking with Expression - HTML 5 in Expression Web from David Wesst on Vimeo.

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  • Can You Have "Empty" Abstract/Classes?

    - by ShrimpCrackers
    Of course you can, I'm just wondering if it's rational to design in such a way. I'm making a breakout clone and was doing some class design. I wanted to use inheritance, even though I don't have to, to apply what I've learned in C++. I was thinking about class design and came up with something like this: GameObject - base class (consists of data members like x and y offsets, and a vector of SDL_Surface* MovableObject : GameObject - abstract class + derived class of GameObject (one method void move() = 0; ) NonMovableObject : GameObject - empty class...no methods or data members other than constructor and destructor(at least for now?). Later I was planning to derive a class from NonMovableObject, like Tileset : NonMovableObject. I was just wondering if "empty" abstract classes or just empty classes are often used...I notice that the way I'm doing this, I'm just creating the class NonMovableObject just for sake of categorization. I know I'm overthinking things just to make a breakout clone, but my focus is less on the game and more on using inheritance and designing some sort of game framework.

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  • What are the best resources for learning about concurrency and multi-threaded applications?

    - by Zepee
    I realised I have a massive knowledge gap when it comes to multi-threaded applications and concurrent programming. I've covered some basics in the past, but most of it seems to be gone from my mind, and it is definitely a field that I want, and need, to be more knowledgeable about. What are the best resources for learning about building concurrent applications? I'm a very practical oriented person, so if said book contains concrete examples the better, but I'm open to suggestions. I personally prefer to work in pseudocode or C++, and a slant toward game development would be best, but not required.

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  • Need Help With Finding SEO Company/Individual

    - by three3
    Hi everyone, I am fairly new to SEO and I have done all of the tactics and operations that I know to do to help my site rank to the number 1 spot on Google. I know that no one can guarantee the number 1 spot on Google or on any other search engine but I cannot even seem to get my website to the first page of Google's search results. My company is looking to hire a company or individual to work on our SEO. Does anyone here know of an SEO company or individual that has had good results in the past with getting a website to the front of Google, and preferably to the number 1 spot on Google? We are willing to pay a large sum of money for our keywords to rank on the front of Google search results. Any suggestions are welcome. Thanks John

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  • Just graduated from the finest graduates of the NeoSmart Technologies Institute of BCD Learning.

    - by Leonard Mwangi
    My laptop housing my life in entirety decided to go south this last weekend, cant blame it because I wanted it to do things that not even normal people :)  but it corrupted and could not get it going no matter what I tried. Imagining what I would loose (my POC's, Couple of VM's and lots and lots of documentation) pushed me to try anything short of reinstall. After toiling for about an hour looking for solution, I ended up at  http://neosmart.net/wiki/display/EBCD/Recovering+the+Vista+Bootloader+from+the+DVD where the last solution is the one that worked for me. I am glad to be functional again :) Thanks NeoSmart guys

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  • How to break terrain (in blender) into Chunks for a game engine

    - by Red
    I've created an island in blender. 2048x2048 blender units. The engine developer wants me to split the terrain into 128x128 "chunks" so that would be 16x16 "chunks" from a top down view. The engine isn't using height maps, in order to allow caves, 3d overhangs, etc. I'm not in charge of the engine, so suggestions about that aren't needed here :/ I just need a good, seamless way to split a terrain mesh into 16x16 pieces without leaving holes. I'm very new to blender, so baby steps are very much welcomed :) Here's a quick render of what i've got so far. I added a plane to show sea level but i've since removed it. http://i.imgur.com/qTsoC.png

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  • What is wrong with my Dot Product? [Javascript]

    - by Clay Ellis Murray
    I am trying to make a pong game but I wanted to use dot products to do the collisions with the paddles, however whenever I make a dot product objects it never changes much from .9 this is my code to make vectors vector = { make:function(object){ return [object.x + object.width/2,object.y + object.height/2] }, normalize:function(v){ var length = Math.sqrt(v[0] * v[0] + v[1] * v[1]) v[0] = v[0]/length v[1] = v[1]/length return v }, dot:function(v1,v2){ return v1[0] * v2[0] + v1[1] * v2[1] } } and this is where I am calculating the dot in my code vector1 = vector.normalize(vector.make(ball)) vector2 = vector.normalize(vector.make(object)) dot = vector.dot(vector1,vector2) Here is a JsFiddle of my code currently the paddles don't move. Any help would be greatly appreciated

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  • At Collaborate 10 Next Week

    - by shay.shmeltzer
    I'm going to be at the Collaborate 10 conference next week doing a couple of sessions and hanging out in the JDeveloper booth at the demoground. My sessions are on Monday morning back to back: Developing Cutting Edge Web UI for Enterprise Applications - The Easy Way Monday, April 19 10:45 am - 11:45 am 401 The Fusion Development Experience Monday, April 19 12:00 pm - 12:30 pm 404 The first session will also be available for those watching the conference over the Web. If you want to see how Fusion applications are being built, and how you can use the same approach to do custom development for your applications, or create rich UIs for your applications then these would be good sessions to see. I'll also be doing shifts in the demo ground in a JDeveloper/ADF booth - so if you have any questions, complaints, or suggestions - or if you just want to understand what is this thing good for - come on over and we'll talk.

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  • What are best practices when giving a presentation to programmers?

    - by blunders
    I've watched 50 plus presentations on programming topics, although most have been online; example, Google Tech Talks -- and have ad-hoc experience on what formats work for programmers, or practices to take into account when presenting to a group of programmers. That said, I'm open to any suggestions, but here's some topic of the top of my head: Programming Jokes, Images, etc. Posting Code for download Contact Info Collecting feedback Presenting Code on Screen If it matters, in this case -- I'm giving a presentation on using a scripting language to extract, transform and load data to a local user group who's focus is the scripting language; Ruby in this case. Questions, feedback, requests -- just comment, thanks!!

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  • How do you safely work around broken code? [closed]

    - by burnt1ce
    Once in a while, a co-worker will check-in bad code which blocks my application from initializing properly. To get around this problem quickly, I comment out the offending code. I then forget to uncomment the offending code at the time of my check-in, so I want to prevent this from happening again. Do you have any suggestions on how to: Disable bad code that stop you from working Prevent yourself from checking in unwanted changes? I'm currently using Visual Studio as my IDE and TFS as my source code repo.

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