Search Results

Search found 4929 results on 198 pages for 'unity 3d'.

Page 105/198 | < Previous Page | 101 102 103 104 105 106 107 108 109 110 111 112  | Next Page >

  • How can I associate .doc files to MS Word 2010 using the same .desktop file as launcher?

    - by nastys
    I'm trying to associate .doc and .docx files to MS Word 2010 using the same .desktop file as Unity dash and launcher, so I can use the Word icon in launcher. I tried: [Desktop Entry] Name=Microsoft Word 2010 Exec=env WINEPREFIX="/home/nastys/.mso2010" wine "C:/Program Files/Microsoft Office/Office14/WINWORD.exe" %f Type=Application StartupNotify=true Comment=Create and edit professional-looking documents such as letters, papers, reports, and booklets by using Microsoft Word. Icon=29F5_WINWORD.0 StartupWMClass=WINWORD.EXE MimeType=application/msword; application/vnd.openxmlformats-officedocument.wordprocessingml.document; Using this .desktop file I can launch Word with its icon in Unity launcher, but if I associate .doc files to the same file Word will launch, but it won't open the .doc file. If I associate .doc files to any .desktop file generated by Wine it will launch Word, but it will use Wine icon.

    Read the article

  • Asked to make a 2d platformer [on hold]

    - by Fendorio
    I've been tasked with creating a simple 2D platformer top be put on a webpage. The game is pretty much a simple Super Mario type game. I've been playing around with C# and C++ now for a couple years, so I'm aware that Unity offers a route to making a web game but for such a simplistic project i'm afraid that using unity would be overkill... i.e. slow, nobody wants to install the web player for a game with < 5 mins playtime. Html5 canvas/JS seems to jump out at me over flash, as that seems to be being pushed out. Any suggestions on a route to take would be greatly appreciated

    Read the article

  • How could you model "scent trails" in a game?

    - by Sebastien Diot
    Say you want to create a 3D game, and have either players, or mobiles, be able to tract other entity by following their scent trails. Is there any known data-structure that matches this use case? If you have only few individuals going about, you can probably do something like a map of 3D coord to entity ID, but real scent works differently, because it fades over time, but slowly. And most of the time, you can only know approximately what went there, and approximately how many things of that type went there. And the approximation becomes worst with time, until it's gone. I imagine it's kind of like starting with an exact number, and slowly loosing the least significant digits, until you loose the most significant digit too. But that doesn't really help me, because entity IDs aren't normally encoded to contain the entity type, in addition to it's individual ID.

    Read the article

  • How to install Radeon Open Source Driver?

    - by Clintonio
    I have an MSI Radeon HD 7850 card. MSI provide no Linux support, and the AMD driver gives me an Unsupported Hardware watermark that does not show up in screenshots. I uninstalled the proprietary driver and found that Unity 3D no longer works, and I really only picked Ubuntu because of the excellent shortcuts provided in the recent versions. Trying to locate the open source driver has been a pain for me. According to the documentation I have read it is pre-included in Ubuntu 12.04, yet there is no Unity 3D support. I tried using the newest drivers from AMD's website, but that also had the watermark. Does anyone know how I can get the open source driver? If not, does anyone know how to remove the watermark. I'm on the verge of going back to Windows.

    Read the article

  • How to teach game programming at school ?

    - by jokoon
    I'm in this private school right now, and apart from my progressive stoppage of anti-depressants, I'm having an hard time focusing on what the school wants me to do. The school has a professional contract for a game we have to do with Unity. I don't really learn anything new while using unity, so I don't like using it. We recently learned how to use DirectX, and we have to do some sort of Gradius-precursor clone (Parsec) with directX, in 3D: this annoys me, and I'm currently learning to use Ogre3D by myself by making some game. The teacher is an engineer, and all of us won't be engineers. How would you teach game programming ?

    Read the article

  • Problem with graphic Ubuntu 12.04 (not sure if it's because of the graphic driver)

    - by Duy Nguyen
    Ubuntu 12.04 was functioning properly . Then after an update, some graphic elements stop working properly. I could not launch programs that has 3D elements. Work space switcher's window displays 2D window instead of a 3D like usual. In Details menu, the Graphic row is blank. I am using Intel GMA 4500MHD graphic card. I am guessing that the driver is not properly installed? Anyone has the same issue? Please help!

    Read the article

  • What are examples of games with "minimalist" models/art assets

    - by Ken
    When teaching game development, my student's obsess about building realistic or complex art/models/animation. And spending wayyy to much time trying to get accurate collision detection between two 3D models [despite my best efforts] However I would like them to spend more time thinking about developing the game mechanics, interaction and game play. I'm looking for some games where the visuals are simple but have good game play. Things I am thinking about are Cubes' vs Spheres or Impossible Game. What are more examples of visually simple (preferably 3D) games to help inspire my students?

    Read the article

  • Why isn't Japanese software industry as strong as their hardware technology?

    - by Joan Venge
    I admire Japanese technology and their innovation. They always seem to be one step ahead of everyone else. But why isn't their software industry just as developed? Why aren't there any Japanese operating systems, high-end game engines, 3D digital content creation applications? I would like to see their take on these and I think it could bring alot of innovation. Btw I mentioned 3D software because the animation industry is strong there as well, but they are using North American software for this.

    Read the article

  • Easiest, most fun way to program 2D games? Flash? XNA? Some other engine?

    - by Maxi
    Hi, this is a post detailing my search for the most enjoyable way for a hobbyist game programmer to sweeten his free time with making a game. My requirements: I looked at Flash first, I made a couple of small games but I'm doubtful of the performance. I would like to make a fairly large strategy game, with several hundred units fighting simultaneously, explosions and animations included. Also zoomable maps. I saw that Adobe has a new 3D API for Flash, but I don't know if that improves 2D performance aswell, I couldn't find anything related to that question on their MAX10 sessions. Would you say that Flash is a good technology for making large 2D games easily? I really like Actionscript, and I love how easy everything is in Flash. There are several engines available which make it even easier. I just do this for fun, and it would be even better if there were proper animation/particle editors available and if the engine I were to use, would be available for multiple platforms. (so more people can play my game once finished). I'd like to have it available on many mobile platforms aswell. (because I love touch input for some reason) I do know the XNA framework pretty well, but there are no good engines available for it, and it will only run on Windows, which is a huge turn off. Even bigger is, that you need to install the XNA redistributable each time you want to give the game to someone. If I use XNA, I would have to make all the tools myself, and I'd probably have to make them with WPF. (I'd love to make tools with Adobe AIR, but unfortunately the API's for image manipulation etc. are far worse in Flash, than they are in XNA/WPF.) Now, I'm aware that I could make my own engine that supports each of those platforms, but quite frankly, that would be too much work plowing through APIs. After all, I want to make a game, not an engine. So the question becomes: Is there maybe a cross platform (free or free to develop?) engine available that I could use for 2D development? I prefer: C#, Actionscript. I don't mind using c++ if the toolset is above average, but I highly doubt that there is something out there like that. Please prove me wrong :) So summary: I'd like to use Flash, but I don't know if it scales well enough. I'm not a scripter, I want some real APIs that I can work with inside a proper IDE. Just for information, I looked at several alternatives, I'm actually looking for a long time already. You'd help me a lot to make a decision finally. Feature-wise the Flatredball engine would be ideal. But I tried their tools, and quite frankly, they are horrible. Absolutely unusable, I'd need to make my own for sure. I didn't look at their API, but if their tools are so bad, I'm not inclined to look further. Unity3D. This one is quite nice, but I really don't need 3D, and it is quite ...a lot of work to learn. I also don't like that it is so expensive to use for different platforms and that I can only code for it through scripting. You have to buy each platform separately. The editor usability is average, the product overall is good enough for most purposes, but learning it myself would be overkill. Shiva 3D. It looks good enough, but again: I don't really need 3D. The editor usability is a little worse than Unity3D in my opinion and it wasn't clear to me how to start programming. I think it requires C++ for coding, so that's a negative too. I want to have fun, and c# is fun ;) SDL. Quite frankly, I'd still need to port to all those different SDL implementations. And I don't like OpenGL style programming, it's just plain ugly. And it needs c++, I know that there might be some wrappers available, but I don't like to use wrappers, because... Irrlicht. A lot of features, but support seems to be low and it is aimed at enthusiasts. C# bindings get dropped repeatedly. I'm not an engine enthusiast, I just want to make a game. I don't see this happening with Irrlicht. Ogre3D. Way too much work, it's just a graphics engine. Also no multiple platform support and c++. Torque2D. Costs something to use, and I didn't hear a lot of good things about support and documentation. Also costs extra for each platform.

    Read the article

  • 2D shader to draw representation of rotating sphere.

    - by TheBigO
    I want to display a 3D textured sphere, and then rotate it in one direction. The direction will never change, and the camera will never move. One way is to actually create a spherical mesh, map a texture to it, rotate the sphere, and render in 3D. My question is, is there a way to display a 2D circle, that looks like a rotating sphere, with just a 2D shader. In other words, can someone think of a trick, like mapping a texture to the circle in a particular way, to give the appearance of an in-place rotating sphere, that is always viewed from the side? I don't need exact shader code, I'm just looking for the right idea.

    Read the article

  • There's no Sound Mixer menu, missing menu option in Sound Recorder

    - by AlexN
    I am using: -Ubuntu 11.10 -Skype -PS3 Eye Toy camera to input video and sound This setup has been properly working in former Ubuntu releases. To use the mic already built in on the PS3 Eye Toy camera I open de Sound Recorder app (notice: not inside Skype, from inside Skype it is not possible to do this) that is included in Gnome and then I go to FileSound Mixer, from this menu I can choose Gnome to get the input audio from the PS3 Eye Toy, instead of from the Audio-In of the computer. Now in Ubuntu 11.10 this Sound Mixer menu inside Sound Recorder is missing, Gnome says something like this: gnome-volume-control is not installed in the proper directory Note: I have tried this on Unity, Unity 2D, Gnome Classic, Gnome Classic 2D and Gnome Shell. In all of them the problem is the same. What can I do? Basically what I want to do is to be able to tell the computer to get the audio in from the PS3 Camera. Thanks in advance.

    Read the article

  • Beggining OpenGL vs beggining DirectX and some question about the philosophical difference between them

    - by jokoon
    I'm begginning with Direct X at school, and my teacher said it was harder to begin with than OpenGL, but I read several things that in fact, Direct X was more advanced than OpenGL in terms of recent graphic cards features. Since I'm far from wanting to do top notch effects, which can already be implemented with existing engines and/or shaders, I wanted to know your opinion: Can OpenGL be considered like a more basic, KISS, hardware agnostic, graphic library to just do 3D with acceleration, and consider DirectX like a top notch, game-oriented graphic API that will always support the next-gen 3D chips ? Citation from wikipedia on http://en.wikipedia.org/wiki/Id_Tech_5 : John Carmack mentioned in his keynote at QuakeCon 2007 that the id Tech 5 engine will not be using the DirectX 10 API. I don't want to seem like I'm minding open source because Carmack does and because he is famous, it's just that android and iPhone are out there, and Direct X doesn't seems to me to be the necessary API to know, since Windows supports OpenGL, and since the 360 is just a console among other consoles.

    Read the article

  • Complete Guide/Tutorials on LWJGL?

    - by user43353
    Dont get me wrong, I finished these tutorials on http://lwjgl.org/wiki/index.php?title=Main_Page. I finished The Basics section, OpenGL 3.2 and newer section, and I looked at the Example Code section. They were great tutorials, and I have looked at the external tutorials as well. I don't know where to go from here, and OpenGL is not my strong point. Some one suggested Learning Modern 3D Graphics Programming, and I didnt learn much. I looked at the port to LWJGL, but the book was on C and I couldn't really understand what the OpenGL meant. I am trying to learn 2D gaming, not 3D. Maybe later. Is there any tutorials that aren't C/C++ heavy and teach you 2D OpenGL?

    Read the article

  • 12.04 64 bit: Keybord not responding for about 20 seconds at startup/beginning of session

    - by Danilo
    I am running Ubuntu 12.04 64bit. When I get at the login screen and try to type the password for my user, I cannot type anything for about 20 seconds. After that, the keyboard starts responding and everything works fine. Mouse is responding normally as well as all buttons of the login interface (time/calendar, session selection (Unity/Unity 2D), etc.). What could be the reason for this behavior? How can I solve this temporary freeze of the keyboard so that I can type my password immediately without having to wait each time? Thanks for your time. EDIT: I tried auto login, but the problem is still there: the Desktop loads but even there, if I try to type something in the dash or anywhere else, I must wait about 20 seconds before I can actually start typing. Can the issue be related to some keyboard modules that get loaded little bit "too late"?

    Read the article

  • Current state of the art for holographic displays?

    - by kamziro
    In another thread I was asking about independent arcade system development, and partly it was because I'm interested in using available 3D holographic technology for the displays. I saw one which involved a rotating mirror at very high speeds, so that's probably not going to be too feasible (I'd hate to think of what happens when something goes wrong). However, I looked around for videos from trade shows, and I found this: http://www.youtube.com/watch?v=Vl0EIngM-RA But information is scarce, and I'm led to believe it's just using mirrors and reflections, and does not convey true 3D depth like the one using rotating mirrors at high speed: http://www.youtube.com/watch?v=YKCUGQ-uo8c So yeah, does anyone know if there's something better available today?

    Read the article

  • Exporting an animated FBX to XNA? (in 3DS Max)

    - by Itamar Marom
    I'm now working on an XNA 3D game, and I want to add animated models in it. I came across this example. I see there is one FBX file and a few texture files in the content project, and that in the code you can choose which "take" to play. In this code it is "Take_001". Please tell me: When I create and animate my own 3D model in 3DS Max (2012, since I was told it's only possible in this version), how can I define those takes? plus, are any configurations need to be made when exporting FBX from 3DS Max to XNA? Thank you.

    Read the article

  • Question about BoundingSpheres and Ray intersections

    - by NDraskovic
    I'm working on a XNA project (not really a game) and I'm having some trouble with picking algorithm. I have a few types of 3D models that I draw to the screen, and one of them is a switch. So I'm trying to make a picking algorithm that would enable the user to click on the switch and that would trigger some other function. The problem is that the BoundingSphere.Intersect() method always returns null as result. This is the code I'm using: In the declaration section: ` //Basic matrices private Matrix world = Matrix.CreateTranslation(new Vector3(0, 0, 0)); private Matrix view = Matrix.CreateLookAt(new Vector3(10, 10, 10), new Vector3(0, 0, 0), Vector3.UnitY); private Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45), 800f / 600f, 0.01f, 100f); //Collision detection variables Viewport mainViewport; List<BoundingSphere> spheres = new List<BoundingSphere>(); Ray ControlRay; Vector3 nearPoint, farPoint, nearPlane, farPlane, direction; ` And then in the Update method: ` nearPlane = new Vector3((float)Mouse.GetState().X, (float)Mouse.GetState().Y, 0.0f); farPlane = new Vector3((float)Mouse.GetState().X, (float)Mouse.GetState().Y, 10.0f); nearPoint = GraphicsDevice.Viewport.Unproject(nearPlane, projection, view, world); farPoint = GraphicsDevice.Viewport.Unproject(farPlane, projection, view, world); direction = farPoint - nearPoint; direction.Normalize(); ControlRay = new Ray(nearPoint, direction); if (spheres.Count != 0) { for (int i = 0; i < spheres.Count; i++) { if (spheres[i].Intersects(ControlRay) != null) { Window.Title = spheres[i].Center.ToString(); } else { Window.Title = "Empty"; } } ` The "spheres" list gets filled when the 3D object data gets loaded (I read it from a .txt file). For every object marked as switch (I use simple numbers to determine which object is to be drawn), a BoundingSphere is created (center is on the coordinates of the 3D object, and the diameter is always the same), and added to the list. The objects are drawn normally (and spheres.Count is not 0), I can see them on the screen, but the Window title always says "Empty" (of course this is just for testing purposes, I will add the real function when I get positive results) meaning that there is no intersection between the ControlRay and any of the bounding spheres. I think that my basic matrices (world, view and projection) are making some problems, but I cant figure out what. Please help.

    Read the article

  • Is component-based design an architectural pattern or design pattern?

    - by xEnOn
    When using the component-based paradigm in game development with engines like Unity, is component-based design an architectural pattern, or a design pattern? Can I even say that component-based design is my "main" architectural pattern for my game? I see architectural patterns as being more high-level than design pattern. The component-based design in game development's context (like with Unity engine) seems to fit as an architectural pattern to me. However, on some sites, I read that component-based design is a behavioural pattern, much like other behavioural design patterns, and not so much like an architectural pattern like MVC.

    Read the article

  • ubuntu 12.04 returns to login screen on resume from suspend. Is there a fix?

    - by Chad
    When I resume from a suspend, Ubuntu 12.04 will come back ok for about 10 seconds, and then the screen blanks out. After about another second or so, it returns to the login screen for Unity 2d. It normally runs Unity 3d. How can I fix this? I've lost a lot of work from this problem. I sometimes get a error report window asking me to report a Compiz crash after rebooting. I think it may be Compiz or the Xorg server causing the problem. I'm not really sure. Thanks if you can provide help.

    Read the article

  • Samsung driver for notebooks in Natty?

    - by burli
    Hi, I have a Samsung N150 Netbook and I installed Unity 11.04 to make some tests. But some functions do not work like backlight and vertical scroll on the touchpad. There are drivers for samsung notbooks and I know that there is a PPA. But not for Natty. Will the drivers be avalible some day in the kernel by default? Will Canonical add these drivers in the kernel, if the Kernel developers wont? I think this would be very usefull because Unity is great for Netbooks and Samsung Netbooks are really nice.

    Read the article

  • Lens showing only music after zeitgeist removal

    - by chris
    I can't get anything to show up in the Dash (lens?) other than music (no applications , no files) . This began when I removed zeitgeist. I've uninstalled and reinstalled, but still not working. I've also installed unity-place-files and unity-place-applications as suggested elsewhere. Under processes that are running I don't see zeitgeist.. (the original reason I wiped it out was because it was sucking up CPU). Ubuntu 12.04 Thanks in advance.

    Read the article

  • Why does 12.04 freeze when using multiple desktops?

    - by Dustin
    I am using 12.04 32-bit, upgraded from 11.10. Within the last week and a half Unity has hung on me with no option but a hard reboot, which I hate. It usually happens when I am using multiple desktops and applications and switching desktops. The screen just hangs, sometimes broken between desktops and applications, I can move my mouse but cannot click on anything. alt+f2 , HUD , super+w/s/d and alt+tab/~ does nothing, they do not activate. I let it rest for 15-20 minutes in hopes it will sort itself out but nothing. I'd hate to move to Unity 2D, but I can't risk having to do hard reboots/shutdowns, or moving to a different DE. Other information: the only PPA's I have added recently would be the word lens. 2.8GB RAM processor : 0 vendor_id : AuthenticAMD cpu family : 15 model : 127 model name : AMD Sempron(tm) Processor LE-1250 stepping : 2 microcode : 0x83 cpu MHz : 1000.000

    Read the article

  • Application compatability with the Cinnamon Desktop

    - by fossfreedom
    I've reading about about the Cinnamon Desktop through this Q&A: How do I install the Cinnamon Desktop? I've also been looking at the various possible various flavours of Ubuntu such as Unity/Gnome-shell and KDE: How do I install KDE shell on Ubuntu? How do I install and use the latest version of GNOME Shell? My concern is about running applications on Cinnamon - I'm fairly new to linux and am unsure about running software - especially about potentially mixing different software that may have been targeted at different desktops. Can I run a Kubuntu or Unity applications in Cinnamon or do I have to get specific Cinnamon only applications? For example, KOffice/Libreoffice, Okular/evince etc. Any help understanding what potential impacts such as extra software I may need to use or additional configuration to make sure that various different software behave and look like each other would be gratefully received.

    Read the article

  • Which Compiz plugins can I safely disable?

    - by Sheldno
    On 11.10, which Compiz plugins are enabled by default? I.e. I should leave them enabled for some particular reason. I've imported my Compiz settings from my previous install and so I can't tell. I'd like to disable all unnecessary plugins because I've noticed the potential for interference or performance issues. I don't think I can trust the CCSM feature "Reset to defaults" because when I use it I need to run unity --reset afterwards in order for my desktop to work again (implying that the default values it resets to are not the values that Ubuntu/Unity requires).

    Read the article

< Previous Page | 101 102 103 104 105 106 107 108 109 110 111 112  | Next Page >