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  • Java :moving ball with angle ?

    - by Meko
    Hi all.I am started to learn game physics and I am trying to move ball with an angle.But it does not change its angle .Java coordinate sydstem is a little different and i think my problem is there.Here my codes this is for calculating x and y speed scale_X= Math.sin(angle); scale_Y=Math.cos(angle); velosity_X=(speed*scale_X); velosity_Y=(speed*scale_Y); This is for moving ball in run() function ball.posX =ball.posX+(int)velosity_X; ball.posY=ball.posY+(int)velosity_Y; I used (int)velosity_X and (int)velosity_Y because in ball class I draw object g.drawOval(posX, posX, width, height); and here g.drawOval requares int.I dont know is it problem or not. Also if I use angle 30 it goes +X and +Y but if I use angle 35 it goes -X and -Y. I didnot figure out how work coordinate system on java.

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  • Gradient fill bitmap and CreatePatternBrush just gives black fill instead of gradient

    - by mtopley
    I'm trying to create a Gradient Brush in windows mobile as follows: HBITMAP hBitmap = CreateBitmap(16, 16, 1, 16, NULL); HDC hDC = CreateCompatibleDC(NULL); HBITMAP hPrevious = SelectObject(hDC,hBitmap); TRIVERTEX vert[2]; GRADIENT_RECT gRect; ... fill in vert and gRect GradientFill(hDC, vert, 2,&gRect, 1, Direction); SelectObject(hDC, hPrevious); Delete(hDC); HBRUSH hPatternBrush = CreatePatternBrush(hBitmap); HDC hDC = BeginPaint(hWnd, &ps); SelectObject(hDC, hPatternBrush); RoundRect(hDC, ...); EndPaint(hWND, &ps); This code create a round rect with a black background, not the pattern brush. I can draw the hBitmap which is used to create the brush and it draws the gradient. Anyone got a solution?

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  • How to paint fully transparent pixels/points in P2D mode?

    - by netzwerg
    According to the Processing Reference, stroke(gray, alpha) allows to set the color and opacity of the stroke. With the default color mode, an alpha value of 255 denotes full opacity, while a value of 0 should correspond to complete transparency. While this works with the (default) JAVA2D renderer, I can't seem to paint fully transparent points in P2D mode. This code clearly renders a pixel at the center of the canvas, even though the alpha value is set to 0 (fully transparent): public class Transparency extends PApplet { @Override public void setup() { size(200, 200, P2D); } @Override public void draw() { stroke(0, 0); point(width / 2, height / 2); } public static void main(String[] args) { PApplet.main(new String[] { Transparency.class.getSimpleName() }); } } What's wrong here?

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  • Drawing an NSAttributedString into a non-rectangular CGPath?

    - by Adrian Kosmaczewski
    I generate a rather complex NSAttributedString in my iOS 3.2 application (iPad), including formatting options of type CTParagraphStyleSetting, in particular with values for kCTParagraphStyleSpecifierMinimumLineHeight and kCTParagraphStyleSpecifierParagraphSpacing. When I try to draw this attributed string into a non-rectangular CGPath, Core Text draws it but without the line spacing defined; that is, all text appears crammed in paragraphs without line spacing. Needless to say, it does not look as pretty as if the CGPath was simply defined using a single call to CGPathAddRect()! Is there any setting I can specify (to my CTFramesetterRef or to the CTFrameRef associated to the culprit CGPath) to avoid losing all line height information? Thanks!

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  • CALayer and Quartz Transparency

    - by Brian
    I have a CALayer subclass. I have overridden the drawInContext method. I want the majority of my layer to be transparent except a few areas. I'm using the layer as a menu and I want the icons and labels on the menu to be opaque. Is it possible to have a CALayer's sublayers be opaque if the super CALayer is transparent? Is it possible to draw opaque tems in the drawInContext method of a transparent CALayer? I have tried using CGContextSetAlpha, but I assume it doesn't work since the CALayer that I am drawing for is transparent. As always, any help would be great.

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  • BitBlt code not working

    - by MusiGenesis
    I'm trying to use this code to draw a Bitmap directly onto a PictureBox: Bitmap bmp = (Bitmap)Bitmap.FromFile(@"C:\Users\Ken\Desktop\Load2.bmp"); Graphics grDest = Graphics.FromHwnd(pictureBox1.Handle); Graphics grSrc = Graphics.FromImage(bmp); IntPtr hdcDest = grDest.GetHdc(); IntPtr hdcSrc = grSrc.GetHdc(); BitBlt(hdcDest, 0, 0, pictureBox1.Width, pictureBox1.Height, hdcSrc, 0, 0, (uint)TernaryRasterOperations.SRCCOPY); // 0x00CC0020 grDest.ReleaseHdc(hdcDest); grSrc.ReleaseHdc(hdcSrc); but instead of rendering the Bitmap's contents it just draws a solid block of nearly-black. I'm pretty sure the problem is with the source hDC, because if I change SRCCOPY to WHITENESS in the above code, it draws a solid white block, as expected. Note: this next snippet works fine, so there's nothing wrong with the bitmap itself: Bitmap bmp = (Bitmap)Bitmap.FromFile(@"C:\Users\Ken\Desktop\Load2.bmp"); pictureBox1.Image = bmp;

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  • Google Maps geocoding (address to GLatLng)

    - by antosha
    Hi, I am trying to draw a geodesic polyline with Google Maps JavaScript API from two address points. <script type="text/javascript">// <![CDATA[ var polyOptions = {geodesic:true}; var polyline = new GPolyline([ new GLatLng(), new GLatLng() ], "#f36c25", 5, 0.8, polyOptions); map.addOverlay(polyline); if (GBrowserIsCompatible()) { map.addOverlay(polyline); } // ]]></script> Could someone tell me how can I dynamically geocode an address into GLatLng coordinates? (I am a little confused after reading Google's API documentation http://code.google.com/apis/maps/documentation/javascript/v2/services.html) Thanks :)

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  • Efficient Map Overlays in and drawing Lines on Android Google Map...

    - by Ahsan
    Hi Friends, I want to do the following and am kind of stuck on these for a few days.... 1) I have used helloItemizedOverlay to add about 150 markers and it gets very very slow.....any idea what to do ? I was thinking about threads....(handler) ... 2) I was trying to draw poly lines ( I have encoded polylines, but have managed to decoded those) that move when I move the map..... 3) I was looking for some sort of a timer class that executes, say, every 1 minute or so.... 4) I was also looking for ways to clear the Google map from all the markers/lines etc.... Thanks a lot... :) - ahsan

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  • Ellipse Drawing WPF Animation

    - by widmayer
    I am developing a control that is a rectangle area and will draw an ellipse in the rectangle area when a trigger occurs. This control will be able to host other controls like, textbox's, buttons, etc. so the circle will be drawn around them when triggered. I want the circle being drawn as an animation like you were circling the inner controls with a pen. My question is whats the best way to accomplish this. I've been doing some research and I could use WPF animation or I could use GDI+ to accomplish the tasks. I am new to WPF animation so that is why I am asking the question.

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  • Translate google co-ordinates to the pixels on picture.

    - by kalininew
    I have a city "map" (for example - Moscow). She in accuracy repeats the contours the given city in google maps (that is it is copied from google maps and it is a little processed, but the sense remained the same). Also I have object co-ordinates in a city (in co-ordinates of google). Problem: how to translate google co-ordinates to the co-ordinates of my picture (that is in pixels on OX and OY on a picture). That is I receive google-co-ordinates and it is necessary for me to draw this point on my picture. I know that on small scales (for example on city scales) it to make simply enough (it is necessary to learn what google-co-ordinates has one of picture corners, then to learn "price" of one pixel in google-co-ordinates on a picture on axes OX and OY separately). But on the big scales (country scale) "price" of one pixel will be not a constant, and will vary strongly enough and the method described above cannot be applied. How to solve a problem on country scales?

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  • route finding between two designation on maps in android?

    - by androidbase Praveen
    i want to just find a shortest path between the location on map. we have to pass the location's geopoint then click the button to get direction. it will show the shortest path like a blue line. how to do this? i search about this. many of them import a package com.google.googlenav.*;. where i have to get this? Any Idea???? Edit:got downloaded the Cloudemade API. how to draw the lines between the points.

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  • Stable random color algorithm

    - by Olmo
    Here we have an interesting real-world algorithm requirement involving colors. 1) Nice random colors: In ordeeing to draw a beautifull chart (i.e: pie chart) we need to pick a random set of Colors that: a) are different enought b) Play nicely Doesnt Look hard. For example u fix bright and saturation and divide hue in steps of 360/Num_sectors 2) Stable: given Pie1 with sectors with labes ('A','B','C') and Pie2 with sector with labels ('B','C','D'), will be nice if color('B',pie1)= color('B',pie2) and the same for 'C' and so on, so people don't get crazy when seeing similar updated charts, even if some sectors appear some dissapeared or the number of sectors changed. The label is the only stable thing. 3) hard-coded colors: the algorithm allows hardcoded label-color relationships as an input but stills doing a good work (1 & 2) for the rest of free labels. I think this algorithm, even if it looks quite ad-hoc, will be usefull in more then one situation. Any ideas?

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  • How to extend WPF hit testing zone for a Path object.

    - by user275587
    Wpf hit testing is pretty good but the only method I found to extend the hit zone is to put a transparent padding area around your object. I can't find any method to add a transparent area arround a Path object. The path is very thin and I would like to enable hit testing if the user clicks near the path. I can't find any method to extend the path object with a transparent area like the image below : I tried to used a partially transparent stroke brush but I ran into the problem described here : http://stackoverflow.com/questions/1412833/how-can-i-draw-a-soft-line-in-wpf-presumably-using-a-lineargradientbrush I also tried to put an adorner over my line but because of WPF anti-aliasing algorithms, the position is way off when I zoom in my canvas and interfere with other objects hit-testing in a bad way. Any suggestion to extend the hit testing zone would be highly appreciated. Thanks, Kumar

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  • How to make QCombobox painting item delegate for it's current Item? (Qt 4)

    - by r4nj33t
    QCombobox set Item delegate not painting for current Item.. I am trying to create a combo box showing different line types (Solid, Dotted, Dash etc). Currently i am setting item delegate for its content so as to draw/paint line type instead of displaying names. All line types are drawing currectly but as soon as i am selecting any line type from the combobox, the current index of combo box is displaying just the line name and not painting it. How can i make it paint the selected line type on the current combo box index?

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  • How to fill a path with gradient in drawRect:?

    - by Derrick
    filling a path with a solid color is easy enough: CGPoint aPoint; for (id pointValue in points) { aPoint = [pointValue CGPointValue]; CGContextAddLineToPoint(context, aPoint.x, aPoint.y); } [[UIColor redColor] setFill]; [[UIColor blackColor] setStroke]; CGContextDrawPath(context, kCGPathFillStroke); I'd like to draw a gradient instead of solid red, but I am having trouble. I've tried the code listed in the Question/Answer: http://stackoverflow.com/questions/422066/gradients-on-uiview-and-uilabels-on-iphone which is: CAGradientLayer *gradient = [CAGradientLayer layer]; [gradient setFrame:rect]; [gradient setColors:[NSArray arrayWithObjects:(id)[[UIColor blueColor] CGColor], (id)[[UIColor whiteColor] CGColor], nil]]; [[self layer] setMasksToBounds:YES]; [[self layer] insertSublayer:gradient atIndex:0]; However, this paints the entire view that this is in with the gradient, covering up my original path.

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  • Vertex Buffer Object not drawing in SDL window

    - by intregus
    I'm just using the opengl SDL template with Xcode, and everything runs fine. I removed the Atlantis code, and changed the main extension to .mm, then added some testing code to drawGL. Drawing a simple triangle (using immediate mode) at this point inside drawGL gives me a white triangle, but when I add the code to draw using a vertex buffer object, i just get a black window. Here is my VBO drawing code: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer glLoadIdentity(); GLuint buffer; float vertices[] = { 0.0f, 1.0f, 0.0f, -1.0f,-1.0f, 0.0f, 1.0f,-1.0f, 0.0f }; // VBO doesn't work :( glGenBuffers(1, &buffer); glBindBuffer(GL_ARRAY_BUFFER, buffer); glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 9, vertices, GL_STATIC_DRAW); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, vertices); glDrawArrays(GL_TRIANGLES, 0, 3); glDisableClientState(GL_VERTEX_ARRAY);

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  • Efficient Map Overlays in on Android Google Map...

    - by Ahsan
    Hi Friends, I want to do the following and am kind of stuck on these for a few days.... 1) I have used helloItemizedOverlay to add about 150 markers and it gets very very slow.....any idea what to do ? I was thinking about threads....(handler) ... 2) I was trying to draw poly lines ( I have encoded polylines, but have managed to decoded those) that move when I move the map.....(the only solution that I found was for Geopoints to be transformed into screen co-ordinates...which wont move if I move the map !) 3) I was looking for some sort of a timer function that executes a given function, say, every 1 minute or so.... 4) I was also looking for ways to clear the Google map from all the markers/lines etc.... Thanks a lot... :) - ahsan

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  • OpenLayers Projections.

    - by Jenny
    I can succesfully do: point.transform(new OpenLayers.Projection("EPSG:900913"), new OpenLayers.Projection("EPSG:4326")); To a point that is in the google format (in meters), but when I want to do the reverse: point.transform(new OpenLayers.Projection("EPSG:4326"), new OpenLayers.Projection("EPSG:900913")); to a point that is in 4326 (regular lat/lon format), I am having some issues. Any negative value seems to become NaN (not a number) when I do the transformation. Is there something about the transformation in reverse that I don't understand? Edit: Even worse, when I have no negative values, the coordinates seem off. I am getting the coordinates by drawing a square on the screen, then saving those coordinates to a database and loading them later. I can draw a square near the tip of africa (positive coordinates), and then when it loads it's near the top of africa, in the atlantic ocean. I'm definitely doing something wrong....

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  • How to superpose two GwtCanvas ?

    - by Jeep314
    Hi, I'm trying to superpose two GwtCanvas (which use an Html5 canvas). I am able to get this effect by using an absolute panel. But by doing this, I can't get my object to fill my panel. I would like to this so I can do a whiteboard in GWT. So far, I'm pretty advance but I would like to have multiple canvas overlay to support undo or preview. For example, if we draw a rectangle, it would be good to preview it as we move the mouse. I have found a javascript tutorial to do this : ex: http://dev.opera.com/articles/view/html5-canvas-painting/ There is a javascript example, but I'm not sure how to do the bridge between GWT and JavaScript. Any ideas ?

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  • How do I set a matplotlib colorbar extents?

    - by Adam Fraser
    I'd like to display a colorbar representing an image's raw values along side a matplotlib imshow subplot which displays that image, normalized. I've been able to draw the image and a colorbar successfully like this, but the colorbar min and max values represent the normalized (0,1) image instead of the raw (0,99) image. f = plt.figure() # create toy image im = np.ones((100,100)) for x in range(100): im[x] = x # create imshow subplot ax = f.add_subplot(111) result = ax.imshow(im / im.max()) # Create the colorbar axc, kw = matplotlib.colorbar.make_axes(ax) cb = matplotlib.colorbar.Colorbar(axc, result) # Set the colorbar result.colorbar = cb If someone has a better mastery of the colorbar API, I'd love to hear from you. Thanks! Adam

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  • Mobile location tracking on Google maps.

    - by Muhammad Umar Siddique
    I need to develop a feature for one of my website by which user can track any mobile number on Google maps just like the link below. Go o the following link and enter the 9810098109 number in textbox to find its location on map. http://wwwa.way2sms.com/jsp/LocateMobile.jsp I want to know either this page is using a third party tool to get the latitude and longitude along with service provider and draw the map accordingly or its some sort of feature provided by Google ? Is there any freeware services to get this done ?

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  • How does glClear() improve performance?

    - by Jon-Eric
    Apple's Technical Q&A on addressing flickering (QA1650) includes the following paragraph. (Emphasis mine.) You must provide a color to every pixel on the screen. At the beginning of your drawing code, it is a good idea to use glClear() to initialize the color buffer. A full-screen clear of each of your color, depth, and stencil buffers (if you're using them) at the start of a frame can also generally improve your application's performance. On other platforms, I've always found it to be an optimization to not clear the color buffer if you're going to draw to every pixel. (Why waste time filling the color buffer if you're just going to overwrite that clear color?) How can a call to glClear() improve performance?

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  • how to rest my app to support mobile phone

    - by qichunren
    I am now going to develop a mobile website both support common html format page and wml format page(Because now a usual web browser on mobile can view html page and some old mobiles only support wml ) First step: register content type for wml page config/initializers/mime_types.rb Mime::Type.register_alias "text/vnd.wap.wml", :wml Second: Create two format page for an action in view: class WelcomeController < ApplicationController def index @latest_on_sale_auctions = Auction.latest(15) respond_to do |format| format.html format.wml end end end It works well as I visit: http://localhost:3000/welcome But got: Routing Error No route matches "/welcome.wml" with {:method=:get} as I visit:http://localhost:3000/welcome.wml and it works well as I visit:http://localhost:3000/welcome?format=wml my config/routes.rb like this: ActionController::Routing::Routes.draw do |map| map.root :controller => "welcome" map.connect ':controller/:action/:id' map.connect ':controller/:action/:id.:format' end My rails version is 2.3.5,please help me, I want a restful app,both support html and wml.

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  • Exceptions silently caught by Windows, how to handle manually?

    - by Mark Ingram
    We're having problems with Windows silently eating exceptions and allowing the application to continue running, when the exception is thrown inside the message pump. For example, we created a test MFC MDI application, and overrode OnDraw: void CTestView::OnDraw(CDC* /*pDC*/) { *(int*)0 = 0; // Crash CTestDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); if (!pDoc) return; // TODO: add draw code for native data here } You would expect a nasty error message when running the application, but you actually get nothing at all. The program appears to be running perfectly well, but if you check the output window you will see: First-chance exception at 0x13929384 in Test.exe: 0xC0000005: Access violation writing location 0x00000000. First-chance exception at 0x77c6ee42 in Test.exe: 0xC0150010: The activation context being deactivated is not active for the current thread of execution. I know why I'm receiving the application context exception, but why is it being handled silently? It means our applications could be suffering serious problems when in use, but we'll never know about it, because our users will never report any problems.

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  • Retrieving FBO data in GLSL

    - by Tom Savage
    I'm trying to get MRT working in OpenGL to try out deferred rendering. Here's the situation as I understand it. Create 3 render buffers (for example). Two RGBA8 and one Depth32. Create an FBO. Attach render buffers to FBO. ColorAttachment0/1 for color buffers, DepthAttachment for depth buffer. Bind the FBO. Draw geometry. Send data to different attachments using gl_FragData[] in the frag shader. At this point I would want to take the data in another pass using GLSL, how can a) retrieve data from the framebuffer color attachments, b) get data from the depth component.

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