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  • Java is open-source, so what?

    - by typoknig
    Hi all, I always here that Java being open-source is a big benefit, but I fail to see how Java being open-source should draw me to use it as opposed to .NET which is closed-source. This website has some Q&A sections (What is the significance of these developments to the industry? in particular) that give a little info, but is being free the only (or the biggest) advantage to Java being open-source? Since I am a beginner, have any of you pros noticed any major difference since the change was made?

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  • Simple Android OpenGL App Lag

    - by Eugene
    Hi, I have an Android OpenGL application which simply draws 2D squares (using 2 triangles) and animates them moving down the screen. I essentially do this by running: glLoadIdentity(), then glTranslatef, and finally glDrawElements all in a for loop. (The for loop is to draw all 10 blocks on the screen for every frame). In every drawFrame, the y-position of the blocks increments for the animation. The problem I'm having is strange. I run the application and the animation is laggy and not smooth. Then I re-run the application and I get a smooth animation. If I run again, I may get a smooth animation, or possibly not. Is my method correct, or is there a better way of doing this animation? Thanks for the help!

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  • Ajax data two-way data binding strategies?

    - by morgancodes
    I'd like to 1) Draw create form fields and populate them with data from javascript objects 2) Update those backing objects whenever the value of the form field changes Number 1 is easy. I have a few js template systems I've been using that work quite nicely. Number 2 may require a bit of thought. A quick google search on "ajax data binding" turned up a few systems which seem basically one-way. They're designed to update a UI based on backing js objects, but don't seem to address the question of how to update those backing objects when changes are made to the UI. Can anyone recommend any libraries which will do this for me? It's something I can write myself without too much trouble, but if this question has already been thought through, I'd rather not duplicate the work.

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  • Humor in code

    - by pfranza
    When you are writing code or naming products, which sources of cultural references are you most likely to draw from? Which reference sources do you think are more likely to be universally understood? For example when findbugs sees that you've implemented equals() without overriding hashCode() it suggest that you implement it by returning 42 (a reference from HHGTTG) Or why we have big endian vs little endian encoding, referencing Gulliver's Travels Not that we should act unprofessionally with our code, but if you going to tell a person that they could only (watch/read/...) one (book/movie/show/...) which one would allow them to 'get' the most jokes?

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  • Switch between views in Android

    - by ZelluX
    Hi, all I'm writing an Android application with multiple Tabs. The content of each tabs is determined by XMLs on the Internet, and it could be WebView for HTML rendering, GridView for photo displaying, etc. I'm going to delay downloading of those XML until the tab is clicked. Upon clicking the application will download corresponding XML from the Internet, and then choose suitable View for it. Currently I have written a MyViewDelegate and use TabSpec.setContent() to set the spec pointing to MyViewDelegate: spec = tabHost.newTabSpec(tabName[i]); intent = new Intent().setClass(this, HomeActivity.class); spec.setIndicator(title[i]); spec.setContent(new MyViewDelegate(this, tabName[i])); tabHost.addTab(spec); My problem is, after MyViewDelegate is required to draw, how can I switch to WebView/GridView and initialize it? Many thanks.

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  • Pass variable to Google Custom Search Engine

    - by Matt
    Is it possible to pass a search variable into the Google Custom Search Engine that I have embedded on my website? I can get the search engine to work, but I can't pass it a term via POST (it's coming from a search button on other pages of the website) I tried to hack the code I found here: http://code.google.com/apis/ajax/playground/?exp=search#hello_world And this is what I have so far... ($q is the term I am passing to it) <script type="text/javascript"> google.load('search', '1', {language : 'en'}); function OnLoad() { var customSearchControl = new google.search.CustomSearchControl('***my key****'); customSearchControl.setResultSetSize(google.search.Search.FILTERED_CSE_RESULTSET); customSearchControl.draw('cse'); searchControl.execute("$q"); } google.setOnLoadCallback(OnLoad); </script> Thanks

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  • Animation in quartz 2D

    - by coure06
    I want to create an app which after each 1 second will show 4-5 words on screen but the last word will zoom out/in. I can easily create static words and for the last animating word i need to draw the static again n again. How can i create 2 separate layers so the static text is on one layer ( i will fill it after each second) and the last word (animated one) will be on other layer. How to create 2 separate layers? Attached on same screen but handling their drawRect method separately?

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  • Print a bitmap without printing a sprite?

    - by Carlos Barbosa
    Following up from: http://stackoverflow.com/questions/3021557/as3-printing-problem-blanks-swf-after-print-or-cancel I am trying to comeup with a function to print without creating a sprite, because that's what it seems to be causing my problem: public function printScreen():void { var pJob:PrintJob = new PrintJob(); var options:PrintJobOptions = new PrintJobOptions(); options.printAsBitmap = true; var bitmapData:BitmapData = new BitmapData(root.width, root.height); bitmapData.draw(root); var printThis:Bitmap = new Bitmap(bitmapData); try { pJob.start(); pJob.addPage(printThis, null, options); pJob.send(); } catch(e:Error) { trace("Error Printing") } } This is coming up with an: Error: Description Implicit coercion of a value of type flash.display:Bitmap to an unrelated type flash.display:Sprite. So how do you print a bitmap without creating a Sprite?

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  • Add multiples Picturebox using ThreadPool

    - by Pmdusso
    Hi! Im doing a Naval Battle for University. I decided to do it in C#. My board is 20 x 20 of mini (20x20) PictureBoxes. The problem is when I load the board I got a huuuge delay for draw all of them in the panel which contains them. So I thought to ThreadPool my method to escale the picuteres boxes creation and drawing fester. Is this the correct aproach? I'm wondering if even if I launch 20 threads to create and set the picturesoboxes together I will still have the graphic delay. (I wont past code right now because maybe the answer independs of it... if not, I past next :) Sorry the bad english, Thanks folks!

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  • Only Integrating Box2D collision detection in my 2d engine?

    - by Mr.Gando
    I have integrated box2d in my engine, ( Debug Draw, etc. ) and with a world I can throw in some 2d squares/rectangles etc. I saw this post, where the user is basically not using a world for collision detection, however the user doesn't explain anything about how he's using the manifold (b2Manifold), etc. Another post, is in the cocos2d forum, ( scroll down to the user Lam in the third reply ) Could anyone help me a bit with this?, basically want to add collision detection without the need of using b2World ,etc etc. Thanks a lot!

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  • How to change line thickness in iText? (iText is Java pdf framework)

    - by drasto
    I'm drawing images to pdf using Java framework iText. I need to draw lines of specified width. There is a method setLineWidth(float width) in class PdfContentByte that should change it. However no matter what value I pass as its parameter the lines drawn are always extra thin. There is following line in javadoc of setLineWidth: The line width specifies the thickness of the line used to stroke a path and is measured in user space units. I don't know what is "space unit". Everything else in iText seems to be measured in point(around 1/72 inch). I cant find any reference to what are those "space units" and how to change them. code: to.setLineWidth(thickness); to.moveTo(x, y); to.lineTo(x + 100, y + 100);

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  • Error when trying to use PDO object

    - by Nate
    EDIT: I'm going to put my code in here due to comments below. So sit tight for a few minutes ;-) Thanks! I'm an inexperienced php programmer and only found out about PDO a few days ago. I'm now trying to port my website code over to using PDO, but I am getting an error when I try to use the PDO object that I create. I'm using a CMS on my website, and it makes building page output kind of complicated, but I've tried to draw the structure of what is being called below: index.php -class myClass defined --method myFunction defined (it gets called on pageload & returns the page output) ---include file1.php ----require_once('mysql_connect.php') (creates pdo object) ----*I can use the pdo object here successfully* ----require_once('file2.php') -----require_once('mysql_connect.php') -----function myFunction2 defined ------*trying to use the pdo object here results in the error* The error I'm getting is: Fatal error: Call to a member function prepare() on a non-object in /home/rgcpanel/public_html/account/account_functions.php on line 147 Any idea what's going on?

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  • Define variable in variable/parameter and use in javascript?

    - by Ross
    I want to defined a variable/parameter in CSS and access it by javascript. What is the best way of doing this? One option I thought of would be to place a cutsom attribute on the body element, then access that attribute via jQuery. A little more info: I'm defining colour sets in CSS. I've created a function with RaphaelJS to draw a gradient background on the page. I want this function to use a highlight colour (which is not used elsewhere on the DOM) which will be defined in the CSS along with the other colour elements. Thanks

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  • QScrollBar Snap to value

    - by j3frea
    Hi all, I'm wanting to implement a scroll bar that snaps to particular values (like windows can snap to the edge of a screen). The idea is that as I drag the scrollbar down it snaps the bar to values as it approaches them. My scenario is displaying 3 chapters of text. I would like to be able to snap to the beginning or end of a chapter. Of course, to go to the start of the first chapter the scrollbar one can just scroll to the top and likewise with the end of the third chapter. So I'd like to draw two lines on the scrollbar to represent the start of the second and third chapters and then have the top and bottom of the scrollbar snap to those lines. So I'm really actually wanting to use this within a QTextBrowser but I can control a QTextBrowser with a "QSnapScrollBar" I just don't really know where to start. Any help would be greatly appreciated.

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  • JPanel: both implementing my own paintComponent() and rendering children doesn't work

    - by Paul Marshall
    I'm extending a JPanel to display a game board, and adding a JEditorPane at the bottom to hold some status text. Unfortunately, the game board renders just fine, but the JEditorPane is just a blank gray area until I highlight the text in it, when it will render whatever text is highlighted (but not the rest). If I'm understanding Swing right, it should work, because super.paintComponent(g) should render the other children (i.e., the JEditorPane). Tell me, o great stackoverflow, what bonehead mistake am I making? public GameMap extends JPanel { public GameMap() { JEditorPane statusLines = new JEditorPane("text/plain","Stuff"); this.setLayout(new BoxLayout(this,BoxLayout.PAGE_AXIS)); this.add(new Box.Filler(/*enough room to draw my game board*/)); this.add(statusLines); } public void paintComponent(Graphics g){ super.paintComponent(g); for ( all rows ){ for (all columns){ //paint one tile } } } }

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  • how random is Math.random() in java across different jvms or different machines

    - by user881480
    I have a large distributed program across many different physical servers, each program spawns many threads, each thread use Math.random() in its operations to draw a piece from many common resource pools. The goal is to utilize the pools evenly across all operations. Sometimes, it doesn't appear so random by looking at a snapshot on a resource pool to see which pieces it's getting at that instant (it might actually be, but it's hard to measure and find out for sure). Is there something that's better than Math.random() and performs just as good (not much worse at least)?

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  • Import a Collada model doesn't align to pixels

    - by Dan Friedman
    Assume I have a model that is simply a cube. (It is more complicated than a cube, but for the purposes of this discussion, we will simplify.) So when I am in Sketchup, the cube is Xmm by Xmm by Xmm, where X is an integer. I then export the a Collada file and subsequently load that into threejs. Now if I look at the geometry bounding box, the values are floats, not integers. So now assume I am putting cubes next to each other with a small space in between say 1 pixel. Because screens can't draw half pixels, sometimes I see one pixel and sometimes I see two, which causes a lack of uniformity. I think I can resolve this satisfactorily if I can somehow get the imported model to have integer dimensions. I have full access to all parts of the model starting with Sketchup, so any point in the process is fair game. Is it possible? Thanks.

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  • Which containers / graphics components to use in a simple Java Swing game?

    - by rize
    I'm creating a simple labyrinth game with Java + Swing. The game draws a randomized labyrinth on the screen, places a figure in the middle, and the player is then supposed to find the way out by moving the figure with arrow-keys. As for now, I'm using a plain background and drawing the walls of the labyrinth with Graphics.drawLine(). I have a custom picture of the figure in a .gif file, which I load as a BufferedImage object. However, I want the player to see only part of the labyrinth at a time, and the screen should follow the figure in the game, as the player moves around. I'm planning to do this by creating an Image object of the whole labyrinth when it is created, and then "cutting" a square around the current position of the figure and displaying this with Graphics.drawImage(). I'm new with Swing though, and I can't figure out how to draw the figure at different positions "above" the labyrinth without redrawing the whole thing. Which container/component should I use for the labyrinth and then for the figure to achieve this?

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  • iphone: mechanical drawing & layers

    - by d_CFO
    I need to do a bit of mechanical drawing. I can (1) display the part’s image, [self.view addSubview:thePartAsImageView]; (2) implement two sliders (one horizontal for part’s width and one vertical for part’s height), heightSlider.transform = CGAffineTransformRotate(heightSlider.transform, 270.0/180*M_PI); (3) display the corresponding values (dimensions) as the user moves the sliders, and even (4) draw the dimensioning lines with arrowheads: CGContextAddLineToPoint What I can’t do is (5) remove those lines after I’ve drawn them. What I want is “if userTouchedTheHorizontalControl then eraseTheLinesForTheVerticalControl.” If I understand correctly – first, that Quartz composites everything to a single layer, and second, that CALayer, GeekGameBoard and so on only work on Mac -- then I have to do something different. But isn’t there something I can do other than switch to Open GL?

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  • Aftering captureing a layout screenshot, ImageView is transparent

    - by Behnam
    After capturing a layout screenshot, Containing ImageViews pixels is semi-transparent ( it's abnormal ). Also widget that has transparent color is transparent ( it's normal ). Solid widget is not transparent ( it's normal ). Source of imageviews is JPG files ( so no transparent pixels in the bitmap ). Code: final Bitmap rawBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); final Canvas canvas = new Canvas(rawBitmap); rendererView.layout(0, 0, width, height); rendererView.draw(canvas); rawBitmap.compress(CompressFormat.PNG, 100, new FileOutputStream("/sdcard/test" + System.currentTimeMillis() + ".png")); Result:

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  • How do I make lines scale when using GLOrtho?

    - by Mason Wheeler
    I'm using GLOrtho to set up a 2D view that I can render textures onto. It works really well, up until I try to zoom in on the image. If I pass half the width and half the height of the viewport to GLOrtho, I end up with all my textures displayed twice as big as normal, which is exactly what I expect. But then I try to draw a box around part of the image and it all falls apart. I call glBegin(GL_LINE_LOOP), place the four vertices, and call glEnd, and I expect to see the same thing I would see if I drew it at normal zoom level, doubled. Instead, I get lines that are all the right length, but they all come out one pixel wide, instead of two, and it looks really bad. What am I missing?

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  • Dajano admin site foreign key fields

    - by user292652
    hi i have the following models setup class Player(models.Model): #slug = models.slugField(max_length=200) Player_Name = models.CharField(max_length=100) Nick = models.CharField(max_length=100, blank=True) Jersy_Number = models.IntegerField() Team_id = models.ForeignKey('Team') Postion_Choices = ( ('M', 'Manager'), ('P', 'Player'), ) Poistion = models.CharField(max_length=1, blank=True, choices =Postion_Choices) Red_card = models.IntegerField( blank=True, null=True) Yellow_card = models.IntegerField(blank=True, null=True) Points = models.IntegerField(blank=True, null=True) #Pic = models.ImageField(upload_to=path/for/upload, height_field=height, width_field=width, max_length=100) class PlayerAdmin(admin.ModelAdmin): list_display = ('Player_Name',) search_fields = ['Player_Name',] admin.site.register(Player, PlayerAdmin) class Team(models.Model): """Model docstring""" #slug = models.slugField(max_length=200) Team_Name = models.CharField(max_length=100,) College = models.CharField(max_length=100,) Win = models.IntegerField(blank=True, null=True) Loss = models.IntegerField(blank=True, null=True) Draw = models.IntegerField(blank=True, null=True) #logo = models.ImageField(upload_to=path/for/upload, height_field=height, width_field=width, max_length=100) class Meta: pass #def __unicode__(self): # return Team_Name #def save(self, force_insert=False, force_update=False): # pass @models.permalink def get_absolute_url(self): return ('view_or_url_name') class TeamAdmin(admin.ModelAdmin): list_display = ('Team_Name',) search_fields = ['Team_Name',] admin.site.register(Team, TeamAdmin) my question is how do i get to the admin site to show Team_name in the add player form Team_ID field currently it is only showing up as Team object in the combo box

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  • Flex 3: Embedding MovieClip Symbol to Image Control programmatically

    - by BlueDude
    I've reviewed all the documentation and Google results surrounding this and I think I have everything setup correctly. My problem is that the symbol is not appearing in my app. I have a MovieClip symbol that I've embedded to my Flex Component. I need to create a new Image control for each item from my dataProvider and assign this embedded symbol as the Image's source. I thought it was simple but apparently not. Here's a stub of the code: [Embed(source="../assets/assetLib.swf", symbol="StarMC")] private var StarClass:Class; protected function rebuildChildren():void { iterator.seek( CursorBookmark.FIRST ); while ( !iterator.afterLast ) { child = new Image(); var asset:MovieClipAsset = new StarClass() as MovieClipAsset; (child as Image).source = asset; } } I know the child is being created because I can draw a shape and and that appears. Am I doing something wrong? Thank you!

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  • Why OpenGL ES texture mapping is very slow?

    - by Cinar
    I have an Android application that displays VGA (640x480) frames using OpenGL ES. The application reads each frame from a movie file and updates the texture accordingly. My problem is that, it is taking almost 30 ms. to draw each frame using OpenGL. Similar test using the Canvas/drawBitmap was around 6 ms on the same device. I'm following the same OpenGL calls that VLC Media Player is using, so I'm assuming that those are optimized for this purpose. I just wanted to hear your thoughts and ideas about it?

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  • How to center an R plot after removing axis labels

    - by ConnorG
    I'm working on visualizing a matrix in R (almost exactly like http://reference.wolfram.com/mathematica/ref/MatrixPlot.html), and I've been using image(<matrix>,axes=FALSE) to draw the picture. However, I noticed that with the y-axis turned off, the plot isn't centered--the space is still there for the axis ticks + label. I can finagle some centering with par(oma=c(0,0,0,2.5)) but this seems inefficient and error-prone (if my matrix were to change dimensions/become non-square). Is there a better way to force the graphic to center? The right hand margin is significantly smaller than the left.

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