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  • casting void* to float* creates only zeros

    - by Paperflyer
    I am reading an audio file using CoreAudio (Extended Audio File Read Services). The audio data gets converted to 4-byte float and handed to me as a void* buffer. It can be played with Audio Queue Services, so its content is correct. Next, I want to draw a waveform and thus need access to the actual samples. So, I cast void* audioData to float*: Float32 *floatData = (Float32 *)audioData; When accessing this data however, I only get 0.0 regardless of the index. Float32 value = floatData[index]; // Is always zero for any index Am I doing something wrong with the cast?

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  • WinForms: How do I simulate button behavior on an image?

    - by Cheeso
    I have an extension of the winforms TabControl, it's draws an X on each tab to allow the user to close the tab. How can I similate button look&feel on that image? It's not a button, it's not even an image control. It's just been drawn there. Is there a way to draw an inset border on MouseDown and Raised on MouseUp? Would I be better off generating another image, for the "inset" phase? anyone done this before? Related: Simulate Winforms Button Click Animation But this question is different because he actually has a PictureBox control. I don't.

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  • Bitmapdata heavy usage - memory disaster (spark/FB4)

    - by keyle
    I've got a flex component which works pretty well but unfortunately turns into a disaster once used in a datagroup item renderer of about 40-50 items. Essentially it uses bitmapdata to take screenshot of a fully-rendered webpage in mx:HTML (this version of webkit rocks btw, miles better than flex 3). The code is pretty self-explanatory I think. http://noben.org/show/PageGrabber.mxml I've optimized it all I could, browsed, search for answers and already trimmed it down a lot, I'm desparate to reduce the memory usage (about 600mb after 100 draw) The Garbage collector has little effect. Thanks! Nic

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  • Google Visualization API - Line and Scatter on one Chart.

    - by ealgestorm
    Does any one know if it is possible to use the Default Google Scatter Chart in the Google Visualizations Gallery to draw a scatter chart that has both a series with points only, a series with a line of best fit and on top of this a set of lines across the chart indicating limits. i.e. at +/- 20% etc. The chart we need is actually a Control Chart with multiple series and individual formatting of each series displayed on the chart. i.e some series with only points other series with a line of best fit. Does any one know of a Control Chart that has already been done using the Google Visualization API?

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  • How to make enemies?

    - by Meko
    Hi..I made shoot em up like game.But I have only one ememy which fallows me on screen.But I want to make lots of enemys like each 10 second they will across on screen together 5 or 10 enemys. ArrayList<Enemies> enemy = new ArrayList<Enemies>(); for (Enemies e : enemy) { e.draw(g); } is it good creating array list and then showing on screen? And Do I have to make some planing movements thoose enemies in my code ? I want that they vill appear not on same pozition.Like First 5 enemies will come top of screen then the other 5 or 10 enemies will come from left side.. so on.What is best solution for this?

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  • Actionscript 3 Sprite AddChild

    - by Amy
    Im new to actionscript 3 and am a little confused about how the addchild function works. I want to draw 5 houses. each house has a roof and wall. Each wall has a door and a window. I have the following classes and this is how I grouped them class Main class House class Roof //a triangle class Wall //a rectangle class Door //a rectangle class Window //a square Im having trouble with inheritance of the classes. I cant made the wall class show up with a window and a door. Can someone point me to the right direction?

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  • Can I distribute my MATLAB program as open source?

    - by yuk
    I know, the general answer will be yes, but here is my situation. I got a plotting function from one MATLAB's toolbox and modified its m-file to draw what I need. Eventually this function became a part of program I would like to distribute as an open source (or under other license). Can I do this? Well, may be it was not wise to create a function in such a way, but I didn't think about distribution at that time. The function still depends on other functions in this toolbox, so a potential user supposed to have a license for it. Any thoughts, recommendations? Have you ever modified MATLAB's m-files directly?

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  • Window 'onscreen' size puzzle

    - by Bender
    Okay, a REALLY fundamental question about window sizes here... If I create an NSWindow in IB, set its size to 216 x 144 points (exactly 3 inches by 2 inches) then print the window, it measures exactly what I set it to in IB. However, the onscreen display size measures approximately 156 x 105 points. What causes this, and is there any way to force the window to display at the required size onscreen? I ultimately want to draw to this (semi-transparent) window then use it as a full-sized overlay for comparison against a separately loaded scanned image of known size.

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  • Is there a faster alternative to using textures in XNA?

    - by Matthew Bowen
    I am writing a map editing program for a 2D game using XNA. To create a Texture2D for all of the tiles that a map requires takes too long. Are there any alternatives to using textures for drawing with XNA? I attempted to create just one texture per tile set instead of a texture for every tile in a tile set, but there is a limit to the size of textures and I could not fit all the tiles of a tile set into one texture. Currently the program contains all the would-be textures in memory as Bitmap objects. Is there a way to simply draw a Bitmap object to the screen in XNA? I have searched but I cannot find any information on this. This approach would avoid having to create textures altogether, however any tinting or effects I would have to do to the bitmap directly. Any help would be very much appreciated. Thanks

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  • How can I plot NaN values as a special color with imshow in matplotlib?

    - by Adam Fraser
    example: import numpy as np import matplotlib.pyplot as plt f = plt.figure() ax = f.add_subplot(111) a = np.arange(25).reshape((5,5)).astype(float) a[3,:] = np.nan ax.imshow(a, interpolation='nearest') f.canvas.draw() The resultant image is unexpectedly all blue (the lowest color in the jet colormap). However, if I do the plotting like this: ax.imshow(a, interpolation='nearest', vmin=0, vmax=24) --then I get something better, but the NaN values are drawn the same color as vmin... Is there a graceful way that I can set NaNs to be drawn with a special color (eg: gray or transparent)?

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  • Faster way to iterate through a jagged array?

    - by George Johnston
    I would like to iterate through an array that covers every pixel on my screen. i.e: for (int y = 598; y > 0; y--) { for (int x = 798; x > 0; x--) { if (grains[x][y]) { spriteBatch.Draw(Grain, new Vector2(x,y), Color.White); } } } ...my texture is a 1x1 pixel image that is drawn to the screen when the array value is true. It runs decent -- but there is definitely lag the more screen I cover. Is there a better way to accomplish what I am trying to achieve?

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  • GPU YUV to RGB. Worth the effort?

    - by Jaime Pardos
    Hello, I have to convert several full PAL videos (720x576@25) from YUV 4:2:2 to RGB, in real time, and probably a custom resize for each. I have thought of using the GPU, as I have seen some example that does just this (except that it's 4:4:4 so the bpp is the same in source and destiny)-- http://www.fourcc.org/source/YUV420P-OpenGL-GLSLang.c However, I don't have any experience with using GPU's and I'm not sure of what can be done. The example, as I understand it, just converts the video frame to YUV and displays it in the screen. Is it possible to get the processed frame instead? Would it be worth the effort to send it to the GPU, get it transformed, and sending it again to main memory, or would it kill performance? Being a bit platform-specific, assuming I work on windows, is it possible to get an OpenGL or DirectDraw surface from a window so the GPU can draw directly to it?

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  • Where does `signup`, `login`, `register` methods come from

    - by samuil
    In this piece of code: ActionController::Routing::Routes.draw do |map| map.resources :line_items map.resources :orders map.resources :products map.resources :categories map.logout '/logout', :controller => 'sessions', :action => 'destroy' map.login '/login', :controller => 'sessions', :action => 'new' map.register '/register', :controller => 'user', :action => 'create' map.signup '/signup', :controller => 'user', :action => 'new' map.connect '/add-to-cart', :controller => 'line_items', :action => 'new' end map object has methods connect and resources called, which are described in ActionController documentation. Where are the other ones defined/described? They were generated by RESTful authentication plugin. How should I map /add-to-cart to it's action/controller, to have automatically add_to_cart_path method generated?

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  • UIView subclass draws background despite completely empty drawRect: - why?

    - by Pascal
    So, I have a custom UIView subclass which enables drawing of rounded edges. The thing draws perfectly, however the background always fills the whole bounds, despite clipping to a path first. The border also draws above the rectangular background, despite the fact that I draw the border in drawRect: before the background. So I removed the whole content of drawRect:, which is now virtually empty - nevertheless the background gets drawn! Anybody an explanation for this? I set the backgroundColor in Interface Builder. Thanks!

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  • How to center an R plot

    - by ConnorG
    I'm working on visualizing a matrix in R (almost exactly like http://reference.wolfram.com/mathematica/ref/MatrixPlot.html), and I've been using image(<matrix>,axes=FALSE) to draw the picture. However, I noticed that with the y-axis turned off, the plot isn't centered--the space is still there for the axis ticks + label. I can finagle some centering with par(oma=c(0,0,0,2.5)) but this seems inefficient and error-prone (if my matrix were to change dimensions/become non-square). Is there a better way to force the graphic to center? The right hand margin is significantly smaller than the left.

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  • Unable to get my webpage height in javascript?

    - by Rajesh Vaddepally
    I have a different problem , when user clicks on page and dragging to some location, then with that co-ordinates i should draw a rectangle div... But it working fine, when user doesn't scroll the window.. If he scroll the window. then he trying to creating a rectangle means ,then it is coming to upper positions.. how can i solve this problem.. i don't have much knowledge on javascript.. If i could not explain you in detail. feel free to ask me.. thanks Rajesh

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  • How to hide the label (CCLabel) after a certain time in cocos2d ?

    - by srikanth rongali
    I added a label by using CCLabel to my layer. Now I want it do disappear after some time like (2sec). How can I make it to disappear? CCLabel *labelPerfectDraw = [CCLabel labelWithString:@"Perfect Draw" fontName:@"Marker Felt" fontSize:30 ]; labelPerfectDraw.color = ccc3(0x00, 0x00, 0xff); labelPerfectDraw.position = ccp(windowSize.width/2, windowSize.height/2+80); [self addChild:labelPerfectDraw]; I added label in above way. Please give me the idea how can I work on it?

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  • Drop shadow coordinate different from iPhone OS 3.2?

    - by Axel
    I'm trying to draw a custom view with a drop shadow. I'm having different results from iPhone OS 3.2. Has the coordinate system changed for CGContextSetShadowWithColor from 3.2? Here is the code I'm using: CGContextRef graphicContext = UIGraphicsGetCurrentContext(); CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB(); CGFloat values1[4] = { 0, 0, 0, 1}; CGColorRef blackColor = CGColorCreate (colorspace, values1); CGContextSetShadowWithColor(graphicContext, CGSizeMake(0, -1), 3, blackColor); CGColorRelease(blackColor); CGFloat values2[4] = { .5, .5, 1, 1}; CGColorRef fillColor = CGColorCreate (colorspace, values2); CGContextSetFillColorWithColor(graphicContext, fillColor); CGColorRelease(fillColor); CGContextFillRect(graphicContext,CGRectMake(40, 40, 100, 100)); Here is how it looks on 3.1 and from 3.2. All my views using drop shadow look different depending on the version of iPhone OS. Am I missing something?

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  • Creating a Box Control over an area of the map with OpenLayers

    - by Bernie Perez
    I am using OpenLayers to create a box of interest with my program. I am using this code: var control = new OpenLayers.Control(); OpenLayers.Util.extend(control, { draw: function () { this.box = new OpenLayers.Handler.Box( control, {"done": this.notice}, {keyMask: OpenLayers.Handler.MOD_SHIFT}); this.box.activate(); }, notice: function (bounds) { areaSelected(bounds); } }); map.addControl(control); to capture the "Shift Create a Box" control and use the area selected as my area of interest. However the values come back as pixels. But I want Longitude and Latitude, not pixels. The Mouse Position control does show the correct long & lat. I really don't care how to box is created, I just want an easy way for the user to select a area of the map and I need to get the lat & longs of the area. (Box, Circle, doesn't matter)

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  • UINavigationController (drawRect:)

    - by ludo
    Hi, I created an application with a TabBarController, 4 TabBarItems and every TabBarItem have is own NavigationController file (everything created in IB). I'm using the drawRect function to design my navigationBar: @implementation UINavigationBar (customImage) -(void)drawRect:(CGRect)rect { UIImage *image = [UIImage imageNamed:@"MyImage.png"]; [image drawInRect:CGRectMake(0,0, self.frame.size.width,self.frame.size.height)]; } @end The problem is that the NavigationBar change for every ViewController inside my app, what I want is only draw the NavigationBar for one TabBarItem only and use the default navigationBar for other controller. How to do that? Thanks,

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  • Jquery UI accordion question - how would you approach this?

    - by E.J. Brennan
    I am using jquery UI accordion control in one of my apps asp.net apps. The data for the accordion comes from a database, and each database record has an ID, a Title Field and a content field. The title is the heading, and the content is the data that shows up when the draw is opened... I'd like to be able to call my page like this: http://www.mywebsite.com/mypage.aspx?ID=123 and have it display all the data (as it does now), but then have the default 'drawer' of the accordion open to the section that corresponds to the ID number passed in on the url...there are about 50 sections on the page. Any suggestions on how to approach this? My questions is specific to the jquery accordion function, the rest I know. So where would be the best place to 'tag' the drawer with the unique ID's, and then what is the snippet of javascript code (I assume) that I would use 'open' that drawer based on the ID passed in?? Thanks!

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  • graphviz segmentation fault

    - by LucaB
    Hi I'm building a graph with many nodes, around 3000. I wrote a simple python program to do the trick with graphviz, but it gives me segmentation fault and I don't know why, if the graph is too big or if i'm missing something. The code is: #!/usr/bin/env python # Import graphviz import sys sys.path.append('..') sys.path.append('/usr/lib/graphviz') import gv # Import pygraph from pygraph.classes.graph import graph from pygraph.classes.digraph import digraph from pygraph.algorithms.searching import breadth_first_search from pygraph.readwrite.dot import write # Graph creation gr = graph() file = open('nodes.dat', 'r') line = file.readline() while line: gr.add_nodes([line[0:-1]]) line = file.readline() file.close() print 'nodes finished, beginning edges' edges = open('edges_ok.dat', 'r') edge = edges.readline() while edge: gr.add_edge((edge.split()[0], edge.split()[1])) edge = edges.readline() edges.close() print 'edges finished' print 'Drawing' # Draw as PNG dot = write(gr) gvv = gv.readstring(dot) gv.layout(gvv,'dot') gv.render(gvv,'svg','graph.svg') and it crashes at the gv.layout() call. The files are somthing like: nodes: node1 node2 node3 edges_ok: node1 node2 node2 node3

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  • How can I pass a mouse click to a parent control?

    - by grimus
    In a Silverlight 2 app, I am using Rectangles on a Canvas to draw a representation of data. I would like to have mouse clicks on the Rectangles be passed on to the control that owns the Canvas. I would also like to be able to show a tooltip with a summary of the data when the mouse is over a Rectangle. So far I've only been able to achieve one item or the other. If I make the Rectangles have their IsHitTestVisible property = false, the tooltips don't work, but the owning control will receive the mouse clicks. If I set it to true, then tooltips do work, but the clicks don't get passed on. Is there a way to have a Silverlight item be IsHitTestvisible = true, and pass on the mouse clicks?

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  • Overlapping labels in Qt fridge magnets example

    - by bullettime
    I want to modify the fridge magnets example provided with Qt in a way that when I drag a label and drop it over another, it will push the label beneath the dragged label to the side, so they will never overlap one another. I've seen how collision is detected in the colliding mice example, where it uses a QGraphicsScene to draw the QGraphicsItem mice on, and scene()-collidingItems(this) to see which mice are colliding. The problem is that the fridge magnets example uses a class that inherits QWidget in place of QGraphicsScene, so there's no collidingItems() method to check when we have a collision. How do I go about doing that?

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  • Drawing star shapes with variable parameters

    - by owca
    Hi. I have task to write program allowing users to draw stars, which can differ in size and amount of arms. When I was dealing with basic stars I was doing it with GeneralPath and tables of points : int xPoints[] = { 55, 67, 109, 73, 83, 55, 27, 37, 1, 43 }; int yPoints[] = { 0, 36, 36, 54, 96, 72, 96, 54, 36, 36 }; Graphics2D g2d = ( Graphics2D ) g; GeneralPath star = new GeneralPath(); star.moveTo( xPoints[ 0 ], yPoints[ 0 ] ); for ( int k = 1; k < xPoints.length; k++ ) star.lineTo( xPoints[ k ], yPoints[ k ] ); star.closePath(); g2d.fill( star ); What method should I choose for drawing stars with variable inner and outer radius, as well as different amount of arms ? This is what I should obtain :

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