Search Results

Search found 16369 results on 655 pages for 'iphone charging dock'.

Page 106/655 | < Previous Page | 102 103 104 105 106 107 108 109 110 111 112 113  | Next Page >

  • how to run vibrate continuously in iphone?

    - by aman-gupta
    Hi, In my application I m using following coding pattern to vibrate my iPhone device Header File:- AudioServices.h AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); //////////////////////////////////////////////////////////////// My problem is that when I run my application it gets vibrate but only for second but I want that it will vibrate continuously until I will stop it. How it could be possible .Please help me out its urgent Thanks in Advance

    Read the article

  • Facebook Connect on iPhone question

    - by TheGambler
    When you use facebook connect on the iPhone do you have to use the supplied login button and login screen built into the framework? The reason I ask is because I'm also using twitter and I would like to have the same user experience when they log in to user as they have when they log in to facebook. So I can either replicate the login screen facebook connect uses for twitter or just not use the facebook connect login screen all together.

    Read the article

  • iPhone memory management

    - by Prazi
    I am newbie to iPhone programming. I am not using Interface Builder in my programming. I have some doubt about memory management, @property topics in iPhone. Consider the following code @interface LoadFlag : UIViewController { UIImage *flag; UIImageView *preview; } @property (nonatomic, retain) UIImageView *preview; @property (nonatomic, retain) UIImage *flag; @implementation @synthesize preview; @synthesize flag; - (void)viewDidLoad { flag = [UIImage imageNamed:@"myImage.png"]]; NSLog(@"Preview: %d\n",[preview retainCount]); //Count: 0 but shouldn't it be 1 as I am retaining it in @property in interface file preview=[[UIImageView alloc]init]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 preview.frame=CGRectMake(0.0f, 0.0f, 100.0f, 100.0f); preview.image = flag; [self.view addSubview:preview]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 2 [preview release]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 } When & Why(what is the need) do I have to set @property with retain (in above case for UIImage & UIImageView) ? I saw this statement in many sample programs but didn't understood the need of it. When I declare @property (nonatomic, retain) UIImageView *preview; statement the retain Count is 0. Why doesn't it increase by 1 inspite of retaining it in @property. Also when I declare [self.view addSubview:preview]; then retain Count increments by 1 again. In this case does the "Autorelease pool" releases for us later or we have to take care of releasing it. I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. Now, after the [preview release]; statement my count is 1. Now I don't need UIImageView anymore in my program so when and where should I release it so that the count becomes 0 and the memory gets deallocated. Again, I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. What will happen if I release it in -(void) dealloc method In the statement - flag = [UIImage imageNamed:@"myImage.png"]]; I haven't allocated any memory to flag but how can I still use it in my program. In this case if I do not allocate memory then who allocates & deallocates memory to it or is the "flag" just a reference pointing to - [UIImage imageNamed:@"myImage.png"]];. If it is a reference only then do i need to release it. Thanks in advance.

    Read the article

  • Simple Iphone XML Example

    - by dub
    Hi, I a bit overwhelmed with all of the sample code I've seen on the apple dev site. I'm looking for a simple example to show me how to load an xml file from a server into iphone. I would like to read url's from this xml file and load an image.

    Read the article

  • how to create media player on iphone?

    - by Jim
    I want to create my own media player. There is so much restriction with default media player control on iphone. I have written lots of applications using default media player. Now i want to write my own media player.If any one can give pointer from where to start to create custom media player. Thanks in advance. Jim.

    Read the article

  • iPhone app identifier?

    - by Horace Ho
    What is the unique identifier for an iPhone app? In the info.plist file, there are keys: Bundle display name Executable file Bundle identifier Bundle name If I have already submitted an app on the AppStore before. Then I change some of the keys in the project. Which of the above can be changed freely and AppStore still considers my app is same as the existing one? Thanks!

    Read the article

  • Dynamic UI in iphone

    - by praseed
    hi friends.. I have a plan of creating Dynamic UI in iphone using webservices ..that is the UI will be build according to the xml content from a webservice. I need to know some of your suggestions regarding this... where will i get resources for building such an app... are there any tutorials available.....?

    Read the article

  • Overriding iPhone shutter sound through SDK

    - by Suresh
    In my iPhone app, I am using the UIImagePickerController with source type UIImagePickerControllerSourceTypeCamera. When the user takes a picture, the phone plays the familiar camera shutter sound. How can I replace this with my own custom sound? I know it's possible because I've seen other apps from the App Store do it (e.g. Red Laser). Thanks in advance!

    Read the article

  • Does a hidden UIViewController consume any resources (iPhone)?

    - by MrDatabase
    My simple iPhone game has two basic "screens": home screen (UIViewController subclass) game screen (UIWindow w/ EAGLLayer where all the OpenGL drawing happens) Currently when the user taps "Play" on the homescreen the UIViewController is just hidden and the game screen is revealed. When the game is over the homescreen UIViewController is unhidden. Does the hidden UIViewController consume any resources when it's hidden?

    Read the article

  • iPhone apps for company-internal use - possible?

    - by Michael Stum
    I hope this is still programming related, as SuperUser doesn't seem the appropriate place. Basically I wonder if it is possible to have Applications that are internal to a company on the iPhone? That is something like a companion Application to an Intranet (when Safari and Mail just don't cut it) which wouldn't make sense on the AppStore (and likely wouldn't get approved anyway). Is something like that possible (without Jailbreaking or doing anything else that Apple doesn't normally want)?

    Read the article

  • Fullscreen texture iPhone OpenGL ES

    - by Ben Reeves
    I'm aware that OpenGL textures on the the iphone are required to be a power of 2, is this true of OpenGL 2.0 as well? If I have an image that is 320 x 480 in size and want to draw it full screen is there any possible way to do this with OpenGL. Thanks

    Read the article

< Previous Page | 102 103 104 105 106 107 108 109 110 111 112 113  | Next Page >