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  • iphone app emoticons

    - by Ayaz Alavi
    Hi, I have made an iphone application that allows users to send text messages for free to any mobile. I want to allow users to add emoticons into their message from standard set provided by me. What might be the best possible solution for this scenario? regards ayaz Alavi

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  • Does NSArray:lastObject return an autoreleased object?

    - by Kyle
    I'm working on an iPhone project where I would like to retrieve an object from an NSMutableArray, remove the object from the array and then use it later. The code looks something like this: NSMutableArray * array; // fill the array NSObject * obj = [array lastObject]; [array removeLastObject]; // do something with obj (in the same function) array is the only entity with a retain on the object that is being accessed. Is this safe to do? I would assume that this would only work if lastObject autoreleased the object which is something that I can't figure out if it does.

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  • Appending Strings to NSMutableString

    - by Typeoneerror
    Been looking at this for a bit now and not understanding why this simple bit of code is throwing an error. Shortened for brevity: NSMutableString *output; ... @property (nonatomic, retain) NSMutableString *output; ... @synthesize output; ... // logs "output start" as expected output = [NSMutableString stringWithString:@"output start"]; NSLog(@"%@", output); ... // error happens here [output appendString:@"doing roll for player"]; Can anyone spot my mistake?

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  • MPMusicPlayerController stops sending notifications

    - by jasongullickson
    I have a MPMusicPlayerController playing the entire iPod library and I'm subscribed to the notifications when tracks change etc. This is all working correctly When the end of the playlist is reached, MPMusicPlayerController sends a change of state notification and stops. When I re-start the player, music begins to play again but MPMusicPlayerController no longer sends notifications when tracks change, etc. Thoughts?

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  • Trying to parse twitter trends

    - by timothy5216
    Im trying to parse twitter trends but i keep getting a parser error at "as_of". anyone know why this is happening? EDIT: Here is the code im using NSMutableArray *tweets; tweets = [[NSMutableArray alloc] init]; NSURL *url = [NSURL URLWithString:@"http://search.twitter.com/trends/current.json"]; trendsArray = [[NSMutableArray alloc] initWithArray:[CCJSONParser objectFromJSON:[NSString stringWithContentsOfURL:url encoding:4 error:nil]]]; NSMutableDictionary *dict = [[NSMutableDictionary alloc] init]; for (int i = 0; i < [trendsArray count]; i++) { dict = [[NSMutableDictionary alloc] init]; //[post setObject: [[currentArray objectAtIndex:i] objectForKey:@"query"]]; [dict setObject:[trendsArray objectAtIndex:i] forKey:@"trends"]; //[dict setObject:[trendsArray objectAtIndex:i] forKey:@"query"]; //[post setObject:[trendsArray objectAtIndex:i] forKey:@"as_of"]; [tweets addObject:dict]; //post = nil; }

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  • Trying to compile MobileSubstrate addon - Undefined symbol

    - by eWolf
    Hi! I went through this tutorial to create a MobileSubstrate addon. I could compile the example hook without errors. But as soon as I add #import <SpringBoard/SBAwayController.h> in ExampleHookProtocol.h and SBAwayController *awayController = [SBAwayController sharedAwayController]; in ExampleHookLibrary.mm (as the first line of the __$ExampleHook_AppIcon_Launch function) I get the following error message when attempting to make (triggered by the latter change): Undefined symbols: "_OBJC_CLASS_$_SBAwayController", referenced from: __objc_classrefs__DATA@0 in ExampleHookLibrary.o ld: symbol(s) not found collect2: ld returned 1 exit status make: *** [ExampleHook.dylib] Error 1. The header file for SBAwayController is located in /var/toolchain/sys30/usr/include/SpringBoard, just like SBApplicationIcon.h, which is used by the ExampleHook. I'm compiling on my iPod touch 2G. Can anyone help me? Thanks in advance, Eric

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  • For Loop Question?

    - by NextRev
    I'm programming an app for the iPhone. I'm not very good with loops just yet. How do I shorten this code into a for loop? if(CGRectContainsRect([space1 frame], [box frame])){ space1.image = [UIImage imageNamed:@"box.png"]; } else if(CGRectContainsRect([space2 frame], [box frame])){ space2.image = [UIImage imageNamed:@"box.png"]; } else if(CGRectContainsRect([space3 frame], [box frame])){ space3.image = [UIImage imageNamed:@"box.png"]; } else if(CGRectContainsRect([space4 frame], [box frame])){ space4.image = [UIImage imageNamed:@"box.png"]; } else if(CGRectContainsRect([space5 frame], [box frame])){ space5.image = [UIImage imageNamed:@"box.png"]; }

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  • random generator to obtain data from array not displaying

    - by Yang Jie Domodomo
    I know theres a better solution using arc4random (it's on my to-try-out-function list), but I wanted to try out using the rand() and stand(time(NULL)) function first. I've created a NSMutableArray and chuck it with 5 data. Testing out how many number it has was fine. But when I tried to use the button function to load the object it return me with object <sampleData: 0x9a2f0e0> - (IBAction)generateNumber:(id)sender { srand(time(NULL)); NSInteger number =rand()% ds.count ; label.text = [NSString stringWithFormat:@"object %@", [ds objectAtIndex:number] ]; NSLog(@"%@",label.text); } While I feel the main cause is the method itself, I've paste the rest of the code below just incase i made any error somewhere. ViewController.h #import <UIKit/UIKit.h> #import "sampleData.h" #import "sampleDataDAO.h" @interface ViewController : UIViewController @property (weak, nonatomic) IBOutlet UILabel *label; @property (weak, nonatomic) IBOutlet UIButton *onHitMePressed; - (IBAction)generateNumber:(id)sender; @property(nonatomic, strong) sampleDataDAO *daoDS; @property(nonatomic, strong) NSMutableArray *ds; @end ViewController.m #import "ViewController.h" @interface ViewController () @end @implementation ViewController @synthesize label; @synthesize onHitMePressed; @synthesize daoDS,ds; - (void)viewDidLoad { [super viewDidLoad]; daoDS = [[sampleDataDAO alloc] init]; self.ds = daoDS.PopulateDataSource; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [self setLabel:nil]; [self setOnHitMePressed:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } - (IBAction)generateNumber:(id)sender { srand(time(NULL)); NSInteger number =rand()% ds.count ; label.text = [NSString stringWithFormat:@"object %@", [ds objectAtIndex:number] ]; NSLog(@"%@",label.text); } @end sampleData.h #import <Foundation/Foundation.h> @interface sampleData : NSObject @property (strong,nonatomic) NSString * object; @end sampleData.m #import "sampleData.h" @implementation sampleData @synthesize object; @end sampleDataDAO.h #import <Foundation/Foundation.h> #import "sampleData.h" @interface sampleDataDAO : NSObject @property(strong,nonatomic)NSMutableArray*someDataArray; -(NSMutableArray *)PopulateDataSource; @end sampleDataDAO.m #import "sampleDataDAO.h" @implementation sampleDataDAO @synthesize someDataArray; -(NSMutableArray *)PopulateDataSource { someDataArray = [[NSMutableArray alloc]init]; sampleData * myData = [[sampleData alloc]init]; myData.object= @"object 1"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 2"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 3"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 4"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 5"; [someDataArray addObject:myData]; myData=nil; return someDataArray; } @end

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  • NSPredicate case-insensitive matching on to-many relationship

    - by Brian Webster
    I am implementing a search field where the user can type in a string to filter the items displayed in a view. Each object being displayed has a keywords to-many relationship, and I would like to be able to filter the objects based on their keywords. Each keyword object has a name property, so I've set up an NSPredicate to do the filtering that looks like this: NSPredicate* predicate = [NSPredicate predicateWithFormat:@"keywords.name CONTAINS %@", self.searchString]; This works, but the problem is that the search is case-sensitive, so if the keyword has a capital letter but the user types in all lowercase, no matches are found. I've tried the following modification: NSPredicate* predicate = [NSPredicate predicateWithFormat:@"keywords.name CONTAINS[c] %@", self.searchString]; But that doesn't make any difference in the case sensitivity of the matching. Is there a way to do this case-insensitive matching using just a plain predicate? Or will I need to implement some sort of custom accessor on the keyword class, e.g. write a lowercaseName method and match against a lowercased version of the search string instead? Addendum: After further exploration, the workaround of adding a custom accessor works OK for manual use of NSPredicate, but does not work at all when using NSFetchRequest with Core Data, which only works when querying attributes defined in the Core Data model.

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  • How can I check whether Exposé is being activated or not?

    - by yangumi
    Hi, I'm creating an application that emulates MacBook's multi-touch Trackpad. As you may know, on MacBook's trackpad if you swipe 4 fingers up, it triggers the Show Desktop. if you swipe 4 fingers down, it shows the Exposé. However, if the Show Desktop is being activated and you swipe 4 fingers down, it will come back to the normal mode. The same goes with the Exposé: if the Exposé is being activated and you swipe 4 fingers up, it will also come back to the normal mode. Here is the problem: I use the keyboard shortcut F3 to show the Exposé and F11 to show the Show Desktop. The problem is, when the Show Desktop is being activated, if I press F3, it will go straight to the Exposé. And when the Exposé is being activated, if I press F11 it will go straight to the Show Desktop. But I want it to behave like Trackpad, which I guess its code may look like this - FourFingersDidSwipeUp { if (isExposeBeingActivated() || isShowDesktopBeingActivated()) { pressKey("Esc"); } else { pressKey("F11"); } } But I don't know how to implement the "isExposeBeingActivated()" and "isShowDesktopBeingActivated()" methods. I've tried creating a window and check whether its size has changed (on assumption that if the Expose is being activated, its size should be smaller), but the system always returns the same size. I tried monitoring the background processes during the Expose, but nothing happened. Does anyknow have any suggestions on this? (I'm sorry if my English sounds weird.)

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  • "The binary you uploaded was invalid. the file was not a valid zip file" Error message uploading app

    - by Keith Loughnane
    Hi, I'm trying to upload an iPhone app binary to iTunesConnect and keep getting the following error message "The binary you upload was invalid. the file was not a valid zip file". I had an app upload ok recently but this app is having problems. So after a while I carefully went through the following steps trying to make sure everything was ok. Any help is appreciated. The steps: renamed the project (Project-Rename... enter name into Rename project to:) to release name making sure the name has no spaces. Cleaned project Make sure references in build setting reflect new app name Create new app ID matching project name in iPhone Provisioning Portal Destroyed old developer and distributer provisioning profiles in Provisioning Portal, in XCode and on iPhone. Create new development provisioning profile using new app name. Install development provisioning profile into XCode 8) Build (Release) for iPhone OS 3.1.3 (highest my phone will upgrade to, I'm assuming current released version) Builds, Installs and Runs on actual iPhone: To me this implys App and developer ID's are OK. Create a distributor provisioning profile using existing Distributer ID. Install distributer ID into XCode Clean Checked that "Code Signing Identity" and "Any iPhone OS Device" lines in Build settings are set to Distributor ID Build for release for OS 3.1.3 Check Build results to make sure code is signed with Distributor Profile Reveal .app file and compress (alt click Compress "appName.app") Upload to iTunes connect Gives "The binary you uploaded was invalid. The file was not a valid zip file"

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  • Cocos2D, UIScrollView, and initial placement of a scene

    - by diatrevolo
    Hello: I am using a UIScrollView to forward touches to Cocos2D as outlined in http://getsetgames.com/2009/08/21/cocos2d-and-uiscrollview/ Everything works great after a few days of working with it, except one thing: when the initial view appears on the screen, the background appears to be scrolled to the center. As soon as I try to scroll around, the image jumps to 0,0, and everything works as normal, except the touches are offset by half the width and height of the background image. Am I overlooking something basic? I can't think of a useful portion of the code that illustrates the issue, as I can't track it down, but would be happy to post code if anyone has any ideas. Thanks in advance, -Roberto

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  • longitude and latitude for current location returned from CLLocationManager in UK region is not corr

    - by bond
    Hi I am getting latitude and longitude of current location from CLLocationManager delegate method. It works fine for some region but its giving problem in UK region. When it is used in UK region, the current location longitude and latitude returned from CLLocationManager is not proper. Thanks heres a part of the logic i am using. -(void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; self.locationManager = [[CLLocationManager alloc] init]; if(self.locationManager.locationServicesEnabled) { self.locationManager.delegate = self; self.locationManager.distanceFilter = kCLDistanceFilterNone; self.locationManager.desiredAccuracy = kCLLocationAccuracyBest; } } -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { NSLog(@"Updating"); //if the time interval returned from core location is more than 15 seconds //we ignore it because it might be from an old session if ( abs([newLocation.timestamp timeIntervalSinceDate: [NSDate date]]) < 15) { self.latitude = newLocation.coordinate.latitude; self.longitude = newLocation.coordinate.longitude; NSLog(@"longitude=%f-- latitude=%f--",self.longitude,self.latitude); [self.locationManager stopUpdatingLocation]; [self removeActivityIndicator]; [[self locationSaved] setHidden:NO]; [[self viewLocationInMap] setEnabled:YES]; }}

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  • How to change the font size gradually in a UILabel?

    - by Flocked
    Hello, is there a way to change the font size gradually in a UILabel? I tried it with: [UIView beginAnimations:@"foo" context:nil]; [UIView setAnimationDuration:0.8]; uiLabel.font = [UIFont boldSystemFontOfSize:144]; [UIView commitAnimations]; The problem is that the change of the font size happens instantly.

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  • How set accessory type when tabel view is enbled to editing?

    - by Madan Mohan
    Hi Guys, I am using the UITableView properties to edit it. theTableView.editing = YES; theTableView.allowsSelectionDuringEditing = YES; It is working fine, the row is selected and I am getting into the next controller but I need to display the the accessoryType in the row. I am using below line for that but even though it is not working. Is there any property or any thing missing to display the indiactor. cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; I am using the below code for table view. theTableView = [[UITableView alloc] initWithFrame:tableRect style:UITableViewStyleGrouped]; theTableView.editing = YES; theTableView.allowsSelectionDuringEditing = YES; theTableView.delegate = self; theTableView.dataSource = self; theTableView.scrollEnabled=YES; theTableView.separatorColor = [UIColor lightGrayColor]; theTableView.autoresizingMask=YES; theTableView.allowsSelection=YES; theTableView.sectionHeaderHeight=5; theTableView.sectionFooterHeight=5; [myView addSubview:theTableView]; Please help me. THank You, Madan Mohan

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  • How to limit NSTextField text length and keep it always upper case?

    - by carlosb
    Need to have an NSTextField with a text limit of 4 characters maximum and show always in upper case but can't figure out a good way of achieving that. I've tried to do it through a binding with a validation method but the validation only gets called when the control loses first responder and that's no good. Temporarly I made it work by observing the notification NSControlTextDidChangeNotification on the text field and having it call the method: - (void)textDidChange:(NSNotification*)notification { NSTextField* textField = [notification object]; NSString* value = [textField stringValue]; if ([value length] > 4) { [textField setStringValue:[[value uppercaseString] substringWithRange:NSMakeRange(0, 4)]]; } else { [textField setStringValue:[value uppercaseString]]; } } But this surely isn't the best way of doing it. Any better suggestion?

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  • Can I disable UIPickerView scroll sound?

    - by cocoaholic
    Hi, I want to disable the annoying clicks that the UIPickerView generates upon scrolling up and down. Is there a way to do this? I want to play short sounds for each item that the picker view lands upon. It gets ruined by the built in sound. I understand that the picker sounds can be turned off globally by switching off the keyboard sounds in iPhone/iPod settings. But is there a way to programatically do this? Any help will be much appreciated! Thanks

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  • Background image for list view still shows white behind text for cells.

    - by MonkeyTroy
    I wanted to put a background image partially visible behind a list view. I created a list view in my nib with an image view behind it and made the list view background 20% opacity. This allows the background image to show thru but my text in the cells show a white background behind and if I create the cells in cellForRowAtIndexPath the cells have a white background too. I am creating and setting the cell textLabel and the detailTextLabel in the cellForRowAtIndexPath event. Not sure how to get rid of that, or if there is a better way to do the background image.

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  • Remove clear button (grey x) to the right of UISearchBar when cancel button tapped

    - by David Foster
    Right, to begin my question, here's some screenies of the problem already solved by the Spotify app: Spotify's Step 1: Standard UISearchBar not in editing mode. Spotify's Step 2: UISearchBar now in editing mode. Search term entered. Cancel button slides in from the right, and the clear button (grey x) appears. Spotify's Step 3: Cancel button pressed; keyboard slides out and the search bar is no longer in editing mode. Search term remains and the grey x button is now hidden. At present, the following code fires off when my cancel button is pressed: - (void)searchBarCancelButtonClicked:(UISearchBar *)searchBar { [searchBar resignFirstResponder]; [searchBar setShowsCancelButton:NO animated:YES]; } Which results in: My Step 3: Search bar now not in editing mode. Cancel button and keyboard has slid out. Search term remains but so does the grey x. So, my question is this: given that -resignFirstResponder (and -endEditing:, FYI) does not hide the grey x button when a search bar has had text entered into it, how does one hide it? Thanks again, friends.

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  • How do I draw a proper parallelogram that can be animated on iPhone?

    - by Robert Kosara
    I'm trying to do something very simple: I need some parallelograms in my program. These are attached to other objects, all of which are UIViews. It's important that I be able to animate these, since the objects they are attached to can also be animated. I've figured out how to use the transform in UIView/CALayer to do this, but the problem is that these sheared UIViews don't look very nice: there is no anti-aliasing of the edges. Is there some other way to do this? I would like to use UIViews, since I also use them for user interaction and animation is so much easier than drawing by hand. I don't want to use OpenGL for this.

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  • Sort NSArray of custom objects based on sorting of another NSArray of strings

    - by Nic Hubbard
    I have two NSArray objects that I would like to be sorted the same. One contains NSString objects, the other custom Attribute objects. Here is what my "key" NSArray looks like: // The master order NSArray *stringOrder = [NSArray arrayWithObjects:@"12", @"10", @"2", nil]; The NSArray with custom objects: // The array of custom Attribute objects that I want sorted by the stringOrder array NSMutableArray *items = [[NSMutableArray alloc] init]; Attribute *attribute = nil; attribute = [[Attribute alloc] init]; attribute.assetID = @"10"; [items addObject:attribute]; attribute = [[Attribute alloc] init]; attribute.assetID = @"12"; [items addObject:attribute]; attribute = [[Attribute alloc] init]; attribute.assetID = @"2"; [items addObject:attribute]; So, what I would like to do is use the stringOrder array to determine the sorting of the items array of custom objects. How can I do this?

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  • NSScrollView frame and flipped documentView

    - by StrAbZ
    Hi, I have problems with NSScrollView, It is not displayed the way I want. Yes I know there is a lot of post about it around the web, I need to override the isFlipped, in order to make it return YES, in my NSView subclass. Ok, it's done, so now, my scrollView scroll from top to bottom, and not in the reverse way, as it was before overriding isFlipped. But, this is the second part, my real problem, which I didn't found any answer on the web, how the hell I'm supposed to code, or create my view in interface builder, if everything is flipped? If I put something at the top, it is displayed a the bottom… do you have any magic trick to handle that? And my last problem, is the NSScrollView frame. before setting the documentView of my scroll view, everything is fine, the scrollView is displayed at the place I choose, but, when I set the document view, it looks like the scrollview frame looks bigger, so I have to resize it…. is this a normal behavior? Thank you very much.

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