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  • How do you determine with CLLocationManager when a user denies access to location services?

    - by Brennan
    With CLLocationManager I can use the following code to determine if I can access location services on the device. This is the master setting for all apps and can be turned on and off. if (self.locationManager.locationServicesEnabled) { [self.locationManager startUpdatingLocation]; } But a user can deny access to an individual app and in order to not execute the code to use the location manager I need to know if the user approved access to location services for this specific app. I saw that at one point there was a property called locationServicesApproved which appears it would indicate if the user approved access to location services in this app. But it was removed in 2008. Source: http://trailsinthesand.com/apple-removes-notifications-from-iphone-sdk-beta-4/ It appears that there is no way to determine if the user approved access to location services but that seems to be a big hole in the SDK. Is this feature in the SDK elsewhere? What can I do to determine if the user has approved access to location services for the current app?

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  • [three20] dynamically add Items to TTLauncher

    - by choise
    Hi guys, in my app i got a TTLauncher Object with some TTLauncherItems in it. Now i want to add some Items dynamically inside my App by pressing a button. Is there a simple way to do that or do i have to create my own methods? In the original facebook application there is already something like that implemented. (You can add your Friends to the Launcher) If not, what would be the best thing to do something like that? Store all "extra items" in a plist oder even in a database and query them, each time TTLauncher object is initialized? Thanks for help :)

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  • Get CoreLocation Update before TableView population?

    - by Clemens
    hi, i have the corelocation stuff in an uitableview controller. i actually want to get a distance from two locations and print that distance in a tableview cell. the problem is, that the tableview is filled before all the corelocation stuff happens. how can i make corelocation makes all updates before the table is filled? heres my class: // // EntriesListViewController.m // OEAW_App // // Created by Clemens on 6/6/10. // Copyright 2010 MyCompanyName. All rights reserved. // import "EntriesListViewController.h" import "EntryDetailController.h" @implementation EntriesListViewController @synthesize locationManager; @synthesize delegate; NSMutableDictionary *entries; NSMutableDictionary *dictionary; CLLocation *coords; /- (id) init { self = [super init]; if (self != nil) { self.locationManager = [[[CLLocationManager alloc] init] autorelease]; self.locationManager.delegate = self; } return self; }/ (CLLocationManager *)locationManager { if (locationManager != nil) { return locationManager; } locationManager = [[CLLocationManager alloc] init]; locationManager.desiredAccuracy = kCLLocationAccuracyNearestTenMeters; locationManager.delegate = self; return locationManager; } (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { //coords.longitude = newLocation.coordinate.longitude; //coords.latitude = newLocation.coordinate.latitude; coords = newLocation; NSLog(@"Location: %@", [newLocation description]); } (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error { NSLog(@"Error: %@", [error description]); } (void)viewDidLoad { //[[MyCLController alloc] init]; //[locationManager startUpdatingLocation]; [[self locationManager] startUpdatingLocation]; //---initialize the array--- //entries = [[NSMutableArray alloc] init]; //---add items--- //NSString *Path = [[NSBundle mainBundle] bundlePath]; //NSString *DataPath = [Path stringByAppendingPathComponent:@"Memorials.plist"]; dictionary = [[NSDictionary alloc] initWithContentsOfURL:[NSURL URLWithString: @"http://akm.madison.at/memorials.xml"]]; /*NSDictionary *dssItem = [dictionary objectForKey:@"1"]; NSString *text = [dssItem objectForKey:@"text"]; */ //entries = [[NSMutableDictionary alloc] init]; NSLog(@"%@", dictionary); //Path get the path to MyTestList.plist NSString *path=[[NSBundle mainBundle] pathForResource:@"Memorials" ofType:@"plist"]; //Next create the dictionary from the contents of the file. NSDictionary *dict=[NSDictionary dictionaryWithContentsOfFile:path]; //now we can use the items in the file. // self.name.text = [dict valueForKey:@"Name"] ; NSLog(@"%@",[dict valueForKey:@"Name"]); //---set the title--- self.navigationItem.title = @"Türkendenkmäler"; [super viewDidLoad]; } (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [dictionary count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... NSArray *keys = [dictionary allKeys]; id key = [keys objectAtIndex:indexPath.row]; NSDictionary *tmp = [dictionary objectForKey:key]; NSString *name = [tmp objectForKey:@"name"]; cell.textLabel.text = name; cell.font = [UIFont fontWithName:@"Helvetica" size:12.0]; CLLocation *location = [[CLLocation alloc] initWithLatitude:[[tmp valueForKey:@"coords_x"] floatValue] longitude:[[tmp valueForKey:@"coords_y"] floatValue]]; /*CLLocation *newLoc = [[CLLocation alloc] initWithLatitude:coords.latitude longitude:coords.longitude];*/ //locationController = [[MyCLController alloc] init]; int distance = [coords distanceFromLocation:location]; NSLog(@"%@",distance); cell.detailTextLabel.text = [NSString stringWithFormat:@"%@m",distance]; //NSLog(@"%@", [getLocation newLoc]); return cell; } (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { EntryDetailController *detailViewController = [[EntryDetailController alloc] initWithNibName:@"EntryDetailController" bundle:nil]; //detailViewController.entrySelected = [dictionary objectAtIndex:indexPath.row]; NSArray *keys = [dictionary allKeys]; id key = [keys objectAtIndex:indexPath.row]; NSDictionary *tmp = [dictionary objectForKey:key]; NSString *name = [tmp objectForKey:@"name"]; detailViewController.entrySelected_name = name; NSString *location = [tmp objectForKey:@"location"]; detailViewController.entrySelected_location = location; NSString *type = [tmp objectForKey:@"type"]; detailViewController.entrySelected_type = type; NSString *slug = [tmp objectForKey:@"slug"]; detailViewController.entrySelected_slug = slug; [self.navigationController pushViewController:detailViewController animated:YES]; [detailViewController release]; } (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } (void)dealloc { [entries release]; [super dealloc]; } @end

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  • How to change the font size gradually in a UILabel?

    - by Flocked
    Hello, is there a way to change the font size gradually in a UILabel? I tried it with: [UIView beginAnimations:@"foo" context:nil]; [UIView setAnimationDuration:0.8]; uiLabel.font = [UIFont boldSystemFontOfSize:144]; [UIView commitAnimations]; The problem is that the change of the font size happens instantly.

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  • Why when I render a scene with a revolving camera objects that you'd expect to appear behind others

    - by seaworthy
    Hello, I am rendering a scene in which I have two spheres. I am revolving a camera around one of them. What happens is counter-intuitive. When the camera goes around the sphere the other gets in front of it when you'd expect it to be behind. So it appears as though the spheres aren't revolving around each other and the one the should go around is always upfront. Please help. Here is the code that renders the scene: glLoadIdentity(); [self positionCamera]; glutSolidSphere(2, 12,12); glPushMatrix(); glTranslatef(5, 0, 0); glutSolidSphere(0.5, 12,12); glPopMatrix(); glFlush(); This block is part of a class that gets called on using. [NSTimer scheduledTimerWithTimeInterval:DEFAULT_ANIMATION_INTERVAL target:self selector:@selector(drawRect) userInfo:nil repeats:YES]; And -(void)positionCamera{} Contains math do camera revolution and gluLookAt()

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  • MPMusicPlayerController stops sending notifications

    - by jasongullickson
    I have a MPMusicPlayerController playing the entire iPod library and I'm subscribed to the notifications when tracks change etc. This is all working correctly When the end of the playlist is reached, MPMusicPlayerController sends a change of state notification and stops. When I re-start the player, music begins to play again but MPMusicPlayerController no longer sends notifications when tracks change, etc. Thoughts?

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  • iPhone SDK: loading UITableView from SQLite

    - by leon
    Hi, I think I got a good handle on UITableViews and on getting/inserting data from/to SQLite db. I am straggling with an architectural question. My application saves 3 values int the database, there can be many/many rows. However would I load them in the table? From all the tutorials I have seen, at one point entire database is loaded in the NSMutableArray or similar object via performing SELECT statement. Then when -(UITableViewCell *) tableView: (UITableView *) tableView cellForRowAtIndexPath: (NSIndexPath *) indexPath called, rows required are dolled out from the previous loaded NSMutableArray (or similar stracture). But what i have have thousands for rows? Why would I pre-load them? Should I just query database each time cellForRowAtIndexPath is called? If so, what would I use as an index? Each row in the table will have an AUTOINCREMENT index, but since some rows may be deleted index will not correspond to rows in the table (in the SQL I may have something like this with row with index 3 missing): 1 Data1 Data1 2 Data2 Data2 4. data3 data3 Thanks

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  • Sound not working in iPhone Simulator?

    - by pix0r
    Somehow my iPhone Simulator is unable to play sounds. First an app I'm working on using AudioServicesPlaySystemSound() stopped working.. I spent a while debugging this but sound is still working on the iPhone when I run the app on the device. I get the same results with other iPhone apps such as the sample Crash Landing app. I can't find a sound setting anywhere in the simulator or Xcode preferences. I've tried resetting the simulator through "Reset Content and Settings" menu item to no avail.

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  • How to save video from a url to disk, also how to begin playback after some buffering?

    - by Shizam
    First question is, given a url to an mp4 video, how can I save that file to disk? The followup to that is while its saving, can I begin playback after its buffered some of the video to disk or do I have to wait for the entire file to be written and then: MPMoviePlayerController* theMovie=[[MPMoviePlayerController alloc] initWithContentURL:theURL]; using the path to the local file. Thanks, Sam

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  • How to save video from a url to disk, also how to begin playback after some buffering?

    - by Shizam
    First question is, given a url to an mp4 video, how can I save that file to disk? The followup to that is while its saving, can I begin playback after its buffered some of the video to disk or do I have to wait for the entire file to be written and then: MPMoviePlayerController* theMovie=[[MPMoviePlayerController alloc] initWithContentURL:theURL]; using the path to the local file. Thanks, Sam

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  • UIView Controller mysteriously getting deallocated

    - by Dan Ray
    I have a UINavigation scheme with a "welcome" page, a middle page, and a detail page. In the middle page, there's a segmented controller that can swap the main body of that page between a table, a calendar, and a MKMapView, each implemented with their own view controller classes. Today I implemented the MapView and its annotations and all of that. It's nice. And a detail disclosure on each callout takes you to the detail page just the same way as if you'd gotten there via the table. Lovely. I also have a right-button-bar button that pushes in a "search" view. From there you can search the data I'm navigating. When it's done filtering the data (an array of objects I'm keeping in a data singleton), it makes the table reload its data, and calls my annotation-clearer-and-builder methods on the map view, and then pops itself out, so the "middle" page (including whatever view was in the guts of it) is back on the screen. Problem is, if I go back and forth between the map and the search a couple times, any mention of the table view causes us to crash with: *** -[CALayer retain]: message sent to deallocated instance 0x710b810. (I obviously have NSZombies turned on.) I put an NSLog in the dealloc method of my table view controller. That thing's never getting called. I don't know if we're ditching it behind the scenes for memory purposes, or if I'm leaking it and can't get my hands back on it, or what. I'm sort of at a loss about where to look. Any hints?

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  • How to add Button in UINavigationController

    - by Ali
    Hi all , navigator=[[UINavigationController alloc]initWithRootViewController:contacts]; UIBarButtonItem *nextButton = [[UIBarButtonItem alloc] initWithTitle:@"Delete" style:UIBarButtonItemStyleBordered target:self action:@selector(makeCall)]; //[[self.navigator navigationItem] setLeftBarButtonItem:nextButton]; self.navigator.navigationBar.items=[NSArray arrayWithObject:nextButton]; I am adding a button to UINavigationController and got following exception please help me 2011-01-03 11:46:26.626 Appointment[2243:207] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Cannot call setItems:animated: directly on a UINavigationBar managed by a controller.' 2011-01-03 11:46:26.634 Appointment[2243:207] Stack: ( 3040

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  • Why I add the CGPoint in the NSMultable Array?

    - by Tattat
    I want to store my CGPoint to the NSMultable Array, so , I have method like this: [self.points addObject:CGPointMake(x, y)]; But I got the error, it said that : Incompatible type for argument 1 of "addObject". So, I check out the API, (void)addObject:(id)anObject anObject The object to add to the end of the receiver's content. This value must not be nil. So, I think the "CGPointMake" can make a Object, but it can't be assigned. What happens?

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  • Loading animation Memory leak

    - by Ayaz Alavi
    Hi, I have written network class that is managing all network calls for my application. There are two methods showLoadingAnimationView and hideLoadingAnimationView that will show UIActivityIndicatorView in a view over my current viewcontroller with fade background. I am getting memory leaks somewhere on these two methods. Here is the code -(void)showLoadingAnimationView { textmeAppDelegate *textme = (textmeAppDelegate *)[[UIApplication sharedApplication] delegate]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; if(wrapperLoading != nil) { [wrapperLoading release]; } wrapperLoading = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; wrapperLoading.backgroundColor = [UIColor clearColor]; wrapperLoading.alpha = 0.8; UIView *_loadingBG = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; _loadingBG.backgroundColor = [UIColor blackColor]; _loadingBG.alpha = 0.4; circlingWheel = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; CGRect wheelFrame = circlingWheel.frame; circlingWheel.frame = CGRectMake(((320.0 - wheelFrame.size.width) / 2.0), ((480.0 - wheelFrame.size.height) / 2.0), wheelFrame.size.width, wheelFrame.size.height); [wrapperLoading addSubview:_loadingBG]; [wrapperLoading addSubview:circlingWheel]; [circlingWheel startAnimating]; [textme.window addSubview:wrapperLoading]; [_loadingBG release]; [circlingWheel release]; } -(void)hideLoadingAnimationView { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; wrapperLoading.alpha = 0.0; [self.wrapperLoading removeFromSuperview]; //[NSTimer scheduledTimerWithTimeInterval:0.8 target:wrapperLoading selector:@selector(removeFromSuperview) userInfo:nil repeats:NO]; } Here is how I am calling these two methods [NSThread detachNewThreadSelector:@selector(showLoadingAnimationView) toTarget:self withObject:nil]; and then somewhere later in the code i am using following function call to hide animation. [self hideLoadingAnimationView]; I am getting memory leaks when I call showLoadingAnimationView function. Anything wrong in the code or is there any better technique to show loading animation when we do network calls?

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  • Is is possible to derive currency symbol from currency code?

    - by Dave Hunt
    My iPhone app formats an NSDecimalNumber as a currency using setCurrencyCode, however another screen displays just the currency symbol. Rather than storing both the currency code and symbol, is it possible to derive the symbol from the code? I thought the following might work, but it just returns the symbol as $: currencyCode = [dictPrices valueForKey:@"currencyCode"]; NSNumberFormatter *numberFormatter = [[[NSNumberFormatter alloc] init] autorelease]; [numberFormatter setFormatterBehavior:NSNumberFormatterBehavior10_4]; [numberFormatter setCurrencyCode:currencyCode]; [numberFormatter setNumberStyle:NSNumberFormatterCurrencyStyle]; NSString *currencySymbol = [numberFormatter currencySymbol];

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  • UIColor app crashing

    - by coure06
    i have a global variable UIColor *textColor; I am update this variable by the code textColor = [UIColor colorWithRed:fr green:fg blue:fb alpha:1.0]; then assigning this color to Label like this myLabel.textColor = textColor; It only work once, when i again call with updated values and assign label new values app crashes... textColor = [UIColor colorWithRed:fr green:fg blue:fb alpha:1.0]; myLabel.textColor = textColor;

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  • Using C Structs which contains ObjC Objects?

    - by GuidoMB
    I'm using C structs in objc and I've created a function that assembles the structure like the one from the Cocoa API. The things is that this structure is not like NSRect o NSPoint this structure packs objc objects soo I'm seeing a potential memory leak here. Do I need to provide a function to 'release' the structure? I'am not creating a ISKNewsCategory class because there will be no behavior but Do you think this is a good approach or I should define the class even doe there will be no behavior? typedef struct ISK_NewsCategory { NSString *name; NSString *code } ISKNewsCategory; NS_INLINE ISKNewsCategory ISKMakeNewsCategory(NSString *name, NSString *code) { ISKNewsCategory category; category.name = [name retain]; category.code = [code retain]; return category; }

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  • Faking a dynamic schema in Core Data?

    - by Gouldsc
    From reading the Apple Docs on Core Data, I've learned that you should not use Core Data when you need a dynamic schema. If I wanted to provide the user the ability to create their own properties, in a core data model would it work if I created some "dummy" attributes like "custom decimal 1", "custom decimal 2", "custom text 1", "custom text 2" etc that the user could name and use for their own purposes? Obviously this won't work for relationships, but for simple properties it seems like a reasonable workaround. Will creating a bunch of dummy attributes on my entities that go unused by most users noticeably decrease performance for them? Have any of you tried something like this? Thanks!

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  • integer constant does 'not reduce to an integer'

    - by Dan Morgan
    I use this code to set my constants // Constants.h extern NSInteger const KNameIndex; // Constants.m NSInteger const KNameIndex = 0; And in a switch statement within a file that imports the Constant.h file I have this: switch (self.sectionFromParentTable) { case KNameIndex: self.types = self.facilityTypes; break; ... I get error at compile that read this: "error:case label does not reduce to an integer constant" Any ideas what might be messed up?

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