Search Results

Search found 4835 results on 194 pages for 'practice'.

Page 106/194 | < Previous Page | 102 103 104 105 106 107 108 109 110 111 112 113  | Next Page >

  • C++11 Tidbits: access control under SFINAE conditions

    - by Paolo Carlini
    Lately I have been spending quite a bit of time on the SFINAE ("Substitution failure is not an error") features of C++, fixing and tweaking various bits of the GCC implementation. An important missing piece was the implementation of the resolution of DR 1170 which, in a nutshell, mandates that access checking is done as part of the substitution process. Consider: class C { typedef int type; }; template <class T, class = typename T::type> auto f(int) - char; template <class> auto f(...) -> char (&)[2]; static_assert (sizeof(f<C>(0)) == 2, "Ouch"); According to the resolution, the static_assert should not fire, and the snippet should compile successfully. The reason being that the first f overload must be removed from the candidate set because C::type is private to C. On the other hand, before the resolution of DR 1170, the expected behavior was for the first overload to remain in the candidate set, win over the second one, to eventually lead to an access control error (*). GCC mainline (would be 4.8) finally implements the DR, thus benefiting the many modern programming techniques heavily exploiting SFINAE, among which certainly the GNU C++ runtime library itself, which relies on it for the internals of <type_traits> and in several other places. Note that the resolution of the DR is active even in C++98 mode, not just in C++11 mode, because it turned out that the traditional behavior, as implemented in GCC, wasn't fully consistent in all the possible circumstances. (*) In practice, GCC didn't really implement this, the static_assert triggered instead.

    Read the article

  • Why the recent shift to removing/omitting semicolons from Javascript?

    - by Jonathan
    It seems to be fashionable recently to omit semicolons from Javascript. There was a blog post a few years ago emphasising that in Javascript, semicolons are optional and the gist of the post seemed to be that you shouldn't bother with them because they're unnecessary. The post, widely cited, doesn't give any compelling reasons not to use them, just that leaving them out has few side-effects. Even GitHub has jumped on the no-semicolon bandwagon, requiring their omission in any internally-developed code, and a recent commit to the zepto.js project by its maintainer has removed all semicolons from the codebase. His chief justifications were: it's a matter of preference for his team; less typing Are there other good reasons to leave them out? Frankly I can see no reason to omit them, and certainly no reason to go back over code to erase them. It also goes against (years of) recommended practice, which I don't really buy the "cargo cult" argument for. So, why all the recent semicolon-hate? Is there a shortage looming? Or is this just the latest Javascript fad?

    Read the article

  • Best practices for using namespaces in C++.

    - by Dima
    I have read Uncle Bob's Clean Code a few months ago, and it has had a profound impact on the way I write code. Even if it seemed like he was repeating things that every programmer should know, putting them all together and putting them into practice does result in much cleaner code. In particular, I found breaking up large functions into many tiny functions, and breaking up large classes into many tiny classes to be incredibly useful. Now for the question. The book's examples are all in Java, while I have been working in C++ for the past several years. How would the ideas in Clean Code extend to the use of namespaces, which do not exist in Java? (Yes, I know about the Java packages, but it is not really the same.) Does it make sense to apply the idea of creating many tiny entities, each with a clearly define responsibility, to namespaces? Should a small group of related classes always be wrapped in a namespace? Is this the way to manage the complexity of having lots of tiny classes, or would the cost of managing lots of namespaces be prohibitive?

    Read the article

  • Drupal 7 Advice Needed: "Portal" Creation

    - by WernerCD
    Question: What is the best game plan for building what I want. I'm rebuilding the company intranet and am trying to get our "Portals" system re-created in Drupal. I'm trying to learn Panels, because thats what I think would do this, but I just can't seem to get it working. Menu at top, drop down lists for various webpages, tools, internal applications... and Department Portals. When you click on a department portal, you get the same menu at top... and on the main part of the page you have a menu on the left, with content on the right. Menu stays on the left, content loads next to it. Each Portal has its own menu and content (least of which is "Home"). Ultimately, I'd like to be able to say - users with role "Foo" can add/edit/delete Portal Bar. - Each Portal starts with a "Home" - Each Portal has its own Menu tree's. (Picture 2 above has a < ul for video tutorials that would be a second level menu. So more than one deep.) - Content on the right side of the portal should be flexible (Video, PDF via fileviewer, etc) - Portal Bar should have its own Folder to contain it's content. I'm trying to do this in Panels, but I can't seem to put the pieces together in my mind and in practice. I hope I'm making sense, because the dizzying array of stuff is killing me lol.

    Read the article

  • Oracle Enterprise Manager 12c Anniversary at Open World General Session and Twitter Chat using #em12c on October 2nd

    - by Anand Akela
    As most of you will remember, Oracle Enterprise Manager 12c was announced last year at Open World. We are celebrating first anniversary of Oracle Enterprise Manager 12c next week at Open world. During the last year, Oracle customers have seen the benefits of federated self-service access to complete application stacks, elastic scalability, automated metering, and charge-back from capabilities of Oracle Enterprise manager 12c. In this session you will learn how customers are leveraging Oracle Enterprise Manager 12c to build and operate their enterprise cloud. You will also hear about Oracle’s IT management strategy and some new capabilities inside the Oracle Enterprise Manager product family. In this anniversary general session of Oracle Enterprise Manager 12c, you will also watch an interactive role play ( similar to what some of you may have seen at "Zero to Cloud" sessions at the Oracle Cloud Builder Summit ) depicting a fictional company in the throes of deploying a private cloud. Watch as the CIO and his key cloud architects battle with misconceptions about enterprise cloud computing and watch how Oracle Enterprise Manager helps them address the key challenges of planning, deploying and managing an enterprise private cloud. The session will be led by Sushil Kumar, Vice President, Product Strategy and Business Development, Oracle Enterprise Manager. Jeff Budge, Director, Global Oracle Technology Practice, CSC Consulting, Inc. will join Sushil for the general session as well. Following the general session, Sushil Kumar ( Twitter user name @sxkumar ) will join us for a Twitter Chat on Tuesday at 1:00 PM to 2:00 PM.  Sushil will answer any follow-up questions from the general session or any question related to Oracle Enterprise Manager and Oracle Private Cloud . You can participate in the chat using hash tag #em12c on Twitter.com or by going to  tweetchat.com/room/em12c (Needs Twitter credential for participating).  You could pre-submit your questions for Sushil using any of the social media channels mentioned below. Stay Connected: Twitter |  Face book |  You Tube |  Linked in |  Newsletter

    Read the article

  • Can I assume interface oriented programming as a good object oriented programming?

    - by david
    I have been programming for decades but I have not been used to object oriented programming. But for recenet years, I had a great opportunity to learn OOP, its principles, and a lot of patterns that are great. Since I've learned OOP, I tried to apply them to a couple of projects and found those projects successful. Unfortunately I didn't follow extreme programming that suggests writing test first, mainly because their time frame were tight. What I did for those projects were Identify all necessary classes and create them with proper properties and methods whenever there is dependency between classes, write interface between them see if there is any patterns for certain relationships between classes to replace By successful, I meant that it was quick development effort, the classes can be reused better, and flexible enough so that another programmer does not have to change something else to fix another part. But I wonder if this is a good practice. Of course, I know I need to put writing unit tests first in my work process. But other than that, is there any problem with this approach - creating lots of interfaces - in long term?

    Read the article

  • Is the output of Eclipse's incremental java compiler used in production? Or is it simply to support Eclipse's features?

    - by Doug T.
    I'm new to Java and Eclipse. One of my most recent discoveries was how Eclipse comes shipped with its own java compiler (ejc) for doing incremental builds. Eclipse seems to by default output incrementally built class files to the projRoot/bin folder. I've noticed too that many projects come with ant files to build the project that uses the java compiler built into the system for doing the production builds. Coming from a Windows/Visual Studio world where Visual Studio is invoking the compiler for both production and debugging, I'm used to the IDE having a more intimate relationship with the command-line compiler. I'm used to the project being the make file. So my mental model is a little off. Is whats produced by Eclipse ever used in production? Or is it typically only used to support Eclipse's features (ie its intellisense/incremental building/etc)? Is it typical that for the final "release" build of a project, that ant, maven, or another tool is used to do the full build from the command line? Mostly I'm looking for the general convention in the Eclipse/Java community. I realize that there may be some outliers out there who DO use ecj in production, but is this generally frowned upon? Or is this normal/accepted practice?

    Read the article

  • How to create and administer multi-architecture PPAs?

    - by maxschlepzig
    I have a program that needs to be recompiled for every ubuntu version. Currently I am packaging it using Ubuntu's PPA just for the current distribution. Eventually, I have to provide packages for the previous ubuntu version. I am not sure how to accomplish this. How does the Ubuntu PPA build server works - does it just look at the distribution field in the most current changelog entry (in the debian/changelog file) to determine for what distribution the package should be build? The debian specification allows to add multiple distributions into the distribution field. But this does not seam to help me. Some ubuntu documents talk about encoding the distribution name into the version number (in the debian changelog file). But how does this work in practice? A new version of the program is available, then what? Do I add for each distribution a new changelog entry and the PPA buildserver builds automatically for each distribution new packages after dput'ing it up? Or does the PPA buildserver just looks at the first changelog entry?

    Read the article

  • Precising definition of programming paradigm

    - by Kazark
    Wikipedia defines programming paradigm thus: a fundamental style of computer programming which is echoed in the descriptive text of the paradigms tag on this site. I find this a disappointing definition. Anyone who knows the words programming and paradigm could do about that well without knowing anything else about it. There are many styles of computer programming at many level of abstraction; within any given programming paradigm, multiple styles are possible. For example, Bob Martin says in Clean Code (13), Consider this book a description of the Object Mentor School of Clean Code. The techniques and teachings within are the way that we practice our art. We are willing to claim that if you follow these teachings, you will enjoy the benefits that we have enjoyed, and you will learn to write code that is clean and professional. But don't make the mistake of thinking that we are somehow "right" in any absolute sense. Thus Bob Martin is not claiming to have the correct style of Object-Oriented programming, even though he, if anyone, might have some claim to doing so. But even within his school of programming, we might have different styles of formatting the code (K&R, etc). There are many styles of programming at many levels. Sp how can we define programming paradigm rigorously, to distinguish it from other categories of programming styles? Fundamental is somewhat helpful, but not specific. How can we define the phrase in a way that will communicate more than the separate meanings of each of the two words—in other words, how can we define it in a way that will provide additional meaning for someone who speaks English but isn't familiar with a variety of paradigms?

    Read the article

  • How can I unit test rendering output?

    - by stephelton
    I've been embracing Test-Driven Development (TDD) recently and it's had wonderful impacts on my development output and the resiliency of my codebase. I would like to extend this approach to some of the rendering work that I do in OpenGL, but I've been unable to find any good approaches to this. I'll start with a concrete example so we know what kinds of things I want to test; lets say I want to create a unit cube that rotates about some axis, and that I want to ensure that, for some number of frames, each frame is rendered correctly. How can I create an automated test case for this? Preferably, I'd even be able to write a test case before writing any code to render the cube (per usual TDD practices.) Among many other things, I'd want to make sure that the cube's size, location, and orientation are correct in each rendered frame. I may even want to make sure that the lighting equations in my shaders are correct in each frame. The only remotely useful approach to this that I've come across involves comparing rendered output to a reference output, which generally precludes TDD practice, and is very cumbersome. I could go on about other desired requirements, but I'm afraid the ones I've listed already are out of reach.

    Read the article

  • Saudi Arabian Retail Distribution Business Ajlan & Bros Selects Oracle Commerce

    - by Marie-Christin Hansen
    Ajlan & Bros has selected Oracle Commerce in a bid to improve its customer engagement capabilities and drive its expansion plans. The large Middle Eastern retail distribution business, which specializes in the design, manufacture and supply of clothing across the Middle East, is seeking to expand its operations, which consist of a distribution network of more than 7,000 points of sale and represent more than 15 international brands. The business is aiming to build brand awareness globally with an interest in the European and American markets. Choosing Oracle Commerce will provide Ajlan & Bros with the capability to optimize each customer engagement, which will help to increase cross-channel promotion and improve a unified online, mobile and social experience for customers. The company will be able to leverage Oracle Commerce’s advanced marketing and personalization capabilities, with enhanced integrated search and content management functionality across its channels. The selection of Oracle Commerce followed an extensive evaluation of competitor solutions, with Oracle selected due to the solutions strong capabilities in cross-channel ecommerce and customer experience management, as well as a solid track record of maintaining best practice. Press release: Ajlan & Bros Selects Oracle Commerce to Support Expansion Strategy

    Read the article

  • Archbeat Link-O-Rama Top 10 Tweets for October 2013

    - by OTN ArchBeat
    What caught the attention of the 1,988 people who follow @OTNArchBeat last month? The answer is below, in the list of Top 10 Tweets for October 2013 RT @java: Which women in tech inspire you? Blog about them on Ada Lovelace Day! #ALD13 Oct 10, 2013 at 11:14 AM RT @ORCL_Linux: New blog post: Announcing Unbreakable Enterprise Kernel Release 3 for #Oracle #Linux Oct 21, 2013 at 07:11 PM RT @glassfish: Quick & Dirty How-to Guide: Install #GlassFish 4 on #RaspberryPi. Creating an #IoT infra via @MkHeck Oct 27, 2013 at 07:19 PM RT @java: Nighthacking with James Gosling, interview from Hawaii, watch live Oct. 23, 11am PT #java Oct 21, 2013 at 11:26 AM RT @ensode: "Oracle has posted blogs on how to migrate from #Spring to #JavaEE" I wrote the linked article Oct 07, 2013 at 10:53 AM SOA and User Interfaces - by @soacommunity @hajonormann @gschmutz @t_winterberg et al #industrialsoa Oct 03, 2013 at 01:17 PM RT @oracleace: Welcome and congrats to new #ACEDs @kevin_mcginley and Rene van Wijk @MiddlewareMagic Oct 25, 2013 at 12:59 PM SOA in Real Life: Mobile Solutions by @soacommunity @HajoNormann @gschmutz @t_winterberg et al #industrialsoa Oct 28, 2013 at 09:23 AM RT @OracleAnalytics: Curious to how big #oow13 was? Here’s an infographic to show you some of the stats. Oct 25, 2013 at 01:13 PM Free Poster: ACM in Practice >> thanks to @dschmeid @hajonormann @torsten_winterberg @tbmaier @gschmutz et al. Oct 16, 2013 at 09:56 AM Thought for the Day "You can converge a toaster and a refrigerator, but those things are probably not going to be pleasing to the user." — Tim Cook, CEO of Apple Inc. (Born November 1, 1960) Source: brainyquote.com

    Read the article

  • What is the ideal length of a method?

    - by iPhoneDeveloper
    In object-oriented programming, there is no exact rule on the maximum length of a method , but I still found these two qutes somewhat contradicting each other, so I would like to hear what you think. In Clean Code: A Handbook of Agile Software Craftsmanship, Robert Martin says: The first rule of functions is that they should be small. The second rule of functions is that they should be smaller than that. Functions should not be 100 lines long. Functions should hardly ever be 20 lines long. and he gives an example from Java code he sees from Kent Beck: Every function in his program was just two, or three, or four lines long. Each was transparently obvious. Each told a story. And each led you to the next in a compelling order. That’s how short your functions should be! This sounds great, but on the other hand, in Code Complete, Steve McConnell says something very different: The routine should be allowed to grow organically up to 100-200 lines, decades of evidence say that routines of such length no more error prone then shorter routines. And he gives a reference to a study that says routines 65 lines or long are cheaper to develop. So while there are diverging opinions about the matter, is there a functional best-practice towards determining the ideal length of a method for you?

    Read the article

  • Ways to break the "Syndrome of the perfect programmer"

    - by Rushino
    I am probably not the only one that feel that way. But I have what I tend to call "The syndrome of the perfect programmer" which many might say is the same as being perfectionist but in this case it's in the domain of programming. However, the domain of programming is a bit problematic for such a syndrome. Have you ever felt that when you are programming you're not confident or never confident enought that your code is clean and good code that follows most of the best practices ? There so many rules to follow that I feel like being overwhelmed somehow. Not that I don't like to follow the rules of course I am a programmer and I love programming, I see this as an art and I must follow the rules. But I love it too, I mean I want and I love to follow the rules in order to have a good feeling of what im doing is going the right way.. but I only wish I could have everything a bit more in "control" regarding best practices and good code. Maybe it's a lack of organization? Maybe it's a lack of experience? Maybe a lack of practice? Maybe it's a lack of something else someone could point out? Is there any way to get rid of that syndrome somehow ?

    Read the article

  • App installed in ~/usr launches from terminal but not Applications menu (or why does setting ld_library_path in .profile not work as it should)

    - by levesque
    I have built and installed an application under a directory of my choosing, let's say under /home/jim/usr, so files have been put in three-four folders, all under this $HOME/usr folder (e.g., bin, include, lib, share, etc.). I can launch this application from the command line just fine as I added the proper paths to my environement variables PATH and LD_LIBRARY_PATH in ~/.bashrc. I added the same paths to the ~/.profile file, which, if I'm not mistaken, is supposed to be parsed by Ubuntu. Doesn't work. Nothing. Where can I go from there? EDIT: I logged out/in and restarted my computer. Both didn't change a thing. The problem seems to come from the fact that no matter what I do the LD_LIBRARY_PATH environment variable is not properly passed to Ubuntu. Using log files, I found that the application I'm trying to run in this example doesn't find one it's dependencies located in ~/usr/lib. One solution would be to add the /home/jim/usr/lib folder inside a file located in /etc/ld.so.conf.d/, but I don't have admin rights on this machine. Making a wrapper script like this one works: #!/bin/bash export LD_LIBRARY_PATH=$HLOC/usr/lib application &> $HOME/application_messages.log but that would force me to wrap all my home compiled applications with this script. Any ideas? Why does Ubuntu/Gnome remove the LD_LIBRARY_PATH environment variable from my set variables? Is it because trying to do this is bad practice? UPDATE (and solution): As found by Christopher, there is a bug report about this on launchpad. LD_LIBRARY_PATH is unset after parsing of the ~/.profile file. See the bug report. Seems the only solution for now is to make a wrapper script.

    Read the article

  • What's the best structure for a repository?

    - by jpmelos
    I've looked into many open source software repositories, and I've found some common elements and somethings people do in different fashion from one another. For example, every repository has a README file, a INSTALL file, a COPYING file and stuff like that. Other things differ: Some projects, like git, have their source code in the root level, while others have the source code in a src/ folder and others, like the Linux kernel, have the source code spread in different folders in root level, that divide code by areas; Some have their tests in a t/ folder, while others in a tests/ folder, or named otherwise; Some have files about submitting patches and who the maintainers are, and those might be inside some Documentation/ or in the root level. Are there recommendations? A best practice? For example: personally, I don't like the code in the root level, git-fashion. It looks messy and confuses one trying to start as a contributor (especially because they have some code inside folders, and scripts in the root level as well, it's really messy). If I were to start a project of my own and wanted to start right from the start, are there recommendations? Best practices? How can I make a clean and clear structure? Thank you!

    Read the article

  • How to explain why design choices are good?

    - by Telastyn
    As I've become a better developer, I find that much of my design skill comes more from intuition than mechanical analysis. This is great. It lets me read code and get a feel for it quicker. It lets me translate designs between languages and abstractions much easier. And it let's me get stuff done faster. The downside is that I find it harder to explain to teammates (and worse, management) why a particular design is advantageous; especially teammates that are behind the times on best practices. "This design is more testable!" or "You should favor composition over inheritance." go right over their heads, and lead into the rabbit hole of me trying to clue everyone in to the last decade of software engineering advances. I'll get better at it with practice of course, but in the mean time it involves a lot of wasted time and/or bad design (that will lead to wasted time fixing it later). How can I better explain why a certain design is superior, when the benefits aren't completely obvious to the audience?

    Read the article

  • ArchBeat Link-o-Rama for November 27, 2012

    - by Bob Rhubart
    Eventing Hello World | Ronald van Luttikhuizen Oracle ACE Director Ronald van Luttikhuizen shares the slides, source code, and other information from his recent presentation at the DOAG conference in Nürnberg. How to Create Virtual Directory in Weblogic Server | Zeeshan Baig Oracle ACE Zeeshan Baig shows you how in six easy steps. ADF Mobile - Secured Web Service Access | Andrejus Baranovskis "There are good tutorials how to consume open Web Service in ADF Mobile," says Oracle ACE Director Andrejus Baranovskis, "but in practice almost every Web Service exposed for the mobile must be secured - who wants to expose open Web Service on the public internet?" His blog post will set you on the right course. How-to: Starting with Oracle Service Bus | Dr. Frank Munz Dr. Frank Munz shares advice and resources for those interested in getting started with Oracle Service Bus. One-Stop Shop for Oracle Webcasts Webcasts can be a great way to get information about Oracle products without having to go cross-eyed reading yet another document off your computer screen. Oracle's new Webcast Center offers selectable filtering to make it easy to get to the information you want. Yes, you have to register to gain access, but that process is quick, and with over 200 webcasts to choose from you know you'll find useful content. Thought for the Day "There is only one thing more painful than learning from experience and that is not learning from experience." — Archibald MacLeish (May 7, 1892 – April 20, 1982) Source: SoftwareQuotes.com

    Read the article

  • Looking for suggestions: becoming a hireable, young programmer [closed]

    - by Dan
    I am a 17 year old Java programmer that has filled the last year with learning all of the ins and outs of Java - Using Eclipse, and the help of a friend of the family (a Java programming architect for some company), I have learned everything from serializing objects, basic networking, generics, reflection, multi-threading, code optimization and efficiency & some concurrency safety - built my own proxy class, and nowadays, I answer questions on Project Euler. I am seeking some suggestions though on where I go next, or where I go from here to get a job in programming. I dedicate at least an hour every day to coding, sometimes literally, the entire day, and I really have come to love the process. I just started reading Effective Java (v2), and learning Scala (as I see often, possibly the Java replacement) I will be going to college for Computer Science next year - and taking AP computer science this year (however, I took a practice exam and got an 87, only need a 60to70 to pass, so no need to study for it too much) -- I was wondering if getting the SE 7 OCA and OCP would help me in trying to get a programming job. I looked around and most people have said online that an OCA/OCP are practically useless, but, at my age do they make me any more credible? More or less, what would you recommend to get a job in programming these days - or distinguish yourself from the crowd? I have enough time and dedication to learn another language, or anything really. Thank you very much.

    Read the article

  • How to achieve a loosely coupled REST API but with a defined and well understood contract?

    - by BestPractices
    I am new to REST and am struggling to understand how one would properly design a REST system to both allow for loose coupling but at the same time allow a consumer of a REST API to understand the API. If, in my client code, I issue a GET request for a resource and get back XML, how do I know what to do with that xml? e.g. if it contains <fname>John</fname><lname>Smith</lname> how do I know that these refer to the concept of "first name", "last name"? Is it up to the person writing the REST API to define in documentation some place what each of the XML fields mean? What if producer of the API wants to change the implementation to be <firstname> instead of <fname>? How do they do this and notify their consumers that this change occurred? Or do the consumers just encounter the error and then look at the payload and figure out on their own that it changed? I've read in REST in Practice that using a WADL tool to create a client implementation based on the WADL (and hide the fact that you're doing a distributed call) is an "anti-pattern". But I was planning to do this-- at least then I would have a statically typed API call that, if it changed, I would know at compile time and not at run time. Why is this a bad thing to generate client code based on a WADL? And how do I know what to do with the links that returned in the response of a POST to a REST API? What defines this contract and gives true meaning to what each link will do? Please help! I dont understand how to go from statically-typed or even SOAP/RPC to REST!

    Read the article

  • Connecting Clinical and Administrative Processes: Oracle SOA Suite for Healthcare Integration

    - by Mala Ramakrishnan
    One of the biggest IT challenges facing today’s health care industry is the difficulty finding reliable, secure, and cost-effective ways to exchange information. Payers and providers need versatile platforms for enterprise-wide information sharing. Clinicians require accurate information to provide quality care to patients while administrators need integrated information for all facets of the business operation. Both sides of the organization must be able to access information from research and development systems, practice management systems, claims systems, financial systems, and many others. Externally, these organizations must share claims data, patient records, pharmaceutical data, lab reports, and diagnostic information among third party entities—all while complying with emerging standards for formatting, processing, and storing electronic health records (EHR). Service-oriented architecture (SOA) enables developers to integrate many types of software applications, databases and computing platforms within a particular health network as well as with community, state, and national health information exchanges. The Oracle SOA Suite for healthcare integration is designed to provide healthcare organizations with comprehensive integration capabilities within a unified middleware platform, as well as with healthcare libraries and templates for streamlining healthcare IT projects. It reduces the need for specialized skills and enforces an enterprise-wide view of critical healthcare data.  Here is a new white paper that details more about this offering: Oracle SOA Suite for Healthcare Integration

    Read the article

  • Prevent oversteering catastrophe in racing games

    - by jdm
    When playing GTA III on Android I noticed something that has been annoying me in almost every racing game I've played (maybe except Mario Kart): Driving straight ahead is easy, but curves are really hard. When I switch lanes or pass somebody, the car starts swiveling back and forth, and any attempt to correct it makes it only worse. The only thing I can do is to hit the brakes. I think this is some kind of oversteering. What makes it so irritating is that it never happens to me in real life (thank god :-)), so 90% of the games with vehicles inside feel unreal to me (despite probably having really good physics engines). I've talked to a couple of people about this, and it seems either you 'get' racing games, or you don't. With a lot of practice, I did manage to get semi-good at some games (e.g. from the Need for Speed series), by driving very cautiously, braking a lot (and usually getting a cramp in my fingers). What can you do as a game developer to prevent the oversteering resonance catastrophe, and make driving feel right? (For a casual racing game, that doesn't strive for 100% realistic physics) I also wonder what games like Super Mario Kart exactly do differently so that they don't have so much oversteering? I guess one problem is that if you play with a keyboard or a touchscreen (but not wheels and pedals), you only have digital input: gas pressed or not, steering left/right or not, and it's much harder to steer appropriately for a given speed. The other thing is that you probably don't have a good sense of speed, and drive much faster than you would (safely) in reality. From the top of my head, one solution might be to vary the steering response with speed.

    Read the article

  • Check parameters annotated with @Nonnull for null?

    - by David Harkness
    We've begun using FindBugs with and annotating our parameters with @Nonnull appropriately, and it works great to point out bugs early in the cycle. So far we have continued checking these arguments for null using Guava's checkNotNull, but I would prefer to check for null only at the edges--places where the value can come in without having been checked for null, e.g., a SOAP request. // service layer accessible from outside public Person createPerson(@CheckForNull String name) { return new Person(Preconditions.checkNotNull(name)); } ... // internal constructor accessed only by the service layer public Person(@Nonnull String name) { this.name = Preconditions.checkNotNull(name); // remove this check? } I understand that @Nonnull does not block null values itself. However, given that FindBugs will point out anywhere a value is transferred from an unmarked field to one marked @Nonnull, can't we depend on it to catch these cases (which it does) without having to check these values for null everywhere they get passed around in the system? Am I naive to want to trust the tool and avoid these verbose checks? Bottom line: While it seems safe to remove the second null check below, is it bad practice? This question is perhaps too similar to Should one check for null if he does not expect null, but I'm asking specifically in relation to the @Nonnull annotation.

    Read the article

  • Software development is (mostly) a trade, and what to do about it

    - by Jeff
    (This is another cross-post from my personal blog. I don’t even remember when I first started to write it, but I feel like my opinion is well enough baked to share.) I've been sitting on this for a long time, particularly as my opinion has changed dramatically over the last few years. That I've encountered more crappy code than maintainable, quality code in my career as a software developer only reinforces what I'm about to say. Software development is just a trade for most, and not a huge academic endeavor. For those of you with computer science degrees readying your pitchforks and collecting your algorithm interview questions, let me explain. This is not an assault on your way of life, and if you've been around, you know I'm right about the quality problem. You also know the HR problem is very real, or we wouldn't be paying top dollar for mediocre developers and importing people from all over the world to fill the jobs we can't fill. I'm going to try and outline what I see as some of the problems, and hopefully offer my views on how to address them. The recruiting problem I think a lot of companies are doing it wrong. Over the years, I've had two kinds of interview experiences. The first, and right, kind of experience involves talking about real life achievements, followed by some variation on white boarding in pseudo-code, drafting some basic system architecture, or even sitting down at a comprooder and pecking out some basic code to tackle a real problem. I can honestly say that I've had a job offer for every interview like this, save for one, because the task was to debug something and they didn't like me asking where to look ("everyone else in the company died in a plane crash"). The other interview experience, the wrong one, involves the classic torture test designed to make the candidate feel stupid and do things they never have, and never will do in their job. First they will question you about obscure academic material you've never seen, or don't care to remember. Then they'll ask you to white board some ridiculous algorithm involving prime numbers or some kind of string manipulation no one would ever do. In fact, if you had to do something like this, you'd Google for a solution instead of waste time on a solved problem. Some will tell you that the academic gauntlet interview is useful to see how people respond to pressure, how they engage in complex logic, etc. That might be true, unless of course you have someone who brushed up on the solutions to the silly puzzles, and they're playing you. But here's the real reason why the second experience is wrong: You're evaluating for things that aren't the job. These might have been useful tactics when you had to hire people to write machine language or C++, but in a world dominated by managed code in C#, or Java, people aren't managing memory or trying to be smarter than the compilers. They're using well known design patterns and techniques to deliver software. More to the point, these puzzle gauntlets don't evaluate things that really matter. They don't get into code design, issues of loose coupling and testability, knowledge of the basics around HTTP, or anything else that relates to building supportable and maintainable software. The first situation, involving real life problems, gives you an immediate idea of how the candidate will work out. One of my favorite experiences as an interviewee was with a guy who literally brought his work from that day and asked me how to deal with his problem. I had to demonstrate how I would design a class, make sure the unit testing coverage was solid, etc. I worked at that company for two years. So stop looking for algorithm puzzle crunchers, because a guy who can crush a Fibonacci sequence might also be a guy who writes a class with 5,000 lines of untestable code. Fashion your interview process on ways to reveal a developer who can write supportable and maintainable code. I would even go so far as to let them use the Google. If they want to cut-and-paste code, pass on them, but if they're looking for context or straight class references, hire them, because they're going to be life-long learners. The contractor problem I doubt anyone has ever worked in a place where contractors weren't used. The use of contractors seems like an obvious way to control costs. You can hire someone for just as long as you need them and then let them go. You can even give them the work that no one else wants to do. In practice, most places I've worked have retained and budgeted for the contractor year-round, meaning that the $90+ per hour they're paying (of which half goes to the person) would have been better spent on a full-time person with a $100k salary and benefits. But it's not even the cost that is an issue. It's the quality of work delivered. The accountability of a contractor is totally transient. They only need to deliver for as long as you keep them around, and chances are they'll never again touch the code. There's no incentive for them to get things right, there's little incentive to understand your system or learn anything. At the risk of making an unfair generalization, craftsmanship doesn't matter to most contractors. The education problem I don't know what they teach in college CS courses. I've believed for most of my adult life that a college degree was an essential part of being successful. Of course I would hold that bias, since I did it, and have the paper to show for it in a box somewhere in the basement. My first clue that maybe this wasn't a fully qualified opinion comes from the fact that I double-majored in journalism and radio/TV, not computer science. Eventually I worked with people who skipped college entirely, many of them at Microsoft. Then I worked with people who had a masters degree who sucked at writing code, next to the high school diploma types that rock it every day. I still think there's a lot to be said for the social development of someone who has the on-campus experience, but for software developers, college might not matter. As I mentioned before, most of us are not writing compilers, and we never will. It's actually surprising to find how many people are self-taught in the art of software development, and that should reveal some interesting truths about how we learn. The first truth is that we learn largely out of necessity. There's something that we want to achieve, so we do what I call just-in-time learning to meet those goals. We acquire knowledge when we need it. So what about the gaps in our knowledge? That's where the most valuable education occurs, via our mentors. They're the people we work next to and the people who write blogs. They are critical to our professional development. They don't need to be an encyclopedia of jargon, but they understand the craft. Even at this stage of my career, I probably can't tell you what SOLID stands for, but you can bet that I practice the principles behind that acronym every day. That comes from experience, augmented by my peers. I'm hell bent on passing that experience to others. Process issues If you're a manager type and don't do much in the way of writing code these days (shame on you for not messing around at least), then your job is to isolate your tradespeople from nonsense, while bringing your business into the realm of modern software development. That doesn't mean you slap up a white board with sticky notes and start calling yourself agile, it means getting all of your stakeholders to understand that frequent delivery of quality software is the best way to deal with change and evolving expectations. It also means that you have to play technical overlord to make sure the education and quality issues are dealt with. That's why I make the crack about sticky notes, because without the right technique being practiced among your code monkeys, you're just a guy with sticky notes. You're asking your business to accept frequent and iterative delivery, now make sure that the folks writing the code can handle the same thing. This means unit testing, the right instrumentation, integration tests, automated builds and deployments... all of the stuff that makes it easy to see when change breaks stuff. The prognosis I strongly believe that education is the most important part of what we do. I'm encouraged by things like The Starter League, and it's the kind of thing I'd love to see more of. I would go as far as to say I'd love to start something like this internally at an existing company. Most of all though, I can't emphasize enough how important it is that we mentor each other and share our knowledge. If you have people on your staff who don't want to learn, fire them. Seriously, get rid of them. A few months working with someone really good, who understands the craftsmanship required to build supportable and maintainable code, will change that person forever and increase their value immeasurably.

    Read the article

  • How to handle multiple effect files in XNA

    - by Adam 'Pi' Burch
    So I'm using ModelMesh and it's built in Effects parameter to draw a mesh with some shaders I'm playing with. I have a simple GUI that lets me change these parameters to my heart's desire. My question is, how do I handle shaders that have unique parameters? For example, I want a 'shiny' parameter that affects shaders with Phong-type specular components, but for an environment mapping shader such a parameter doesn't make a lot of sense. How I have it right now is that every time I call the ModelMesh's Draw() function, I set all the Effect parameters as so foreach (ModelMesh m in model.Meshes) { if (isDrawBunny == true)//Slightly change the way the world matrix is calculated if using the bunny object, since it is not quite centered in object space { world = boneTransforms[m.ParentBone.Index] * Matrix.CreateScale(scale) * rotation * Matrix.CreateTranslation(position + bunnyPositionTransform); } else //If not rendering the bunny, draw normally { world = boneTransforms[m.ParentBone.Index] * Matrix.CreateScale(scale) * rotation * Matrix.CreateTranslation(position); } foreach (Effect e in m.Effects) { Matrix ViewProjection = camera.ViewMatrix * camera.ProjectionMatrix; e.Parameters["ViewProjection"].SetValue(ViewProjection); e.Parameters["World"].SetValue(world); e.Parameters["diffuseLightPosition"].SetValue(lightPositionW); e.Parameters["CameraPosition"].SetValue(camera.Position); e.Parameters["LightColor"].SetValue(lightColor); e.Parameters["MaterialColor"].SetValue(materialColor); e.Parameters["shininess"].SetValue(shininess); //e.Parameters //e.Parameters["normal"] } m.Draw(); Note the prescience of the example! The solutions I've thought of involve preloading all the shaders, and updating the unique parameters as needed. So my question is, is there a best practice I'm missing here? Is there a way to pull the parameters a given Effect needs from that Effect? Thank you all for your time!

    Read the article

< Previous Page | 102 103 104 105 106 107 108 109 110 111 112 113  | Next Page >