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  • How do I draw a proper parallelogram that can be animated on iPhone?

    - by Robert Kosara
    I'm trying to do something very simple: I need some parallelograms in my program. These are attached to other objects, all of which are UIViews. It's important that I be able to animate these, since the objects they are attached to can also be animated. I've figured out how to use the transform in UIView/CALayer to do this, but the problem is that these sheared UIViews don't look very nice: there is no anti-aliasing of the edges. Is there some other way to do this? I would like to use UIViews, since I also use them for user interaction and animation is so much easier than drawing by hand. I don't want to use OpenGL for this.

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  • OpenGL on the iPad

    - by Joe Cannatti
    I have an OpenGL project that is a universal project for iPhone/iPad. Basically it is just rendering simple models to the screen. It works great with no OpenGL errors on the iPhone device and iPad simulator. On the iPad device however, i get an OpenGL error and nothing renders. 1282 GL_INVALID_OPERATION immediately after calling [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; I can't seem to come up with any reason for this. Any help?

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  • Adding a dynamic image to UITable View Cell

    - by Graeme
    Hi, I have a table in which I want a dynamic image to load in at the left-hand side. The table needs to use an IF statement to select the appropriate image from the "Resources" folder, and needs to be based upon [dog types]. The [dog types] is extracted from an RSS feed, and so the image in the table cell needs to match the each cell's [dog types] tag. Update: See code below for what I'm looking to do (only below it's for earthquakes, for me its pictures of dogs). I suspect I need to use - (UIImage *)imageForTypes:(NSString *)types { to do such a thing. Thanks. Updated code: This is for Apple's Earthquake sample but does exactly what I need to do. It matches images to the severity (2.0, 3.0, 4.0, 5.0 etc.) of every earthquake to the magnitude. - (UIImage *)imageForMagnitude:(CGFloat)magnitude { if (magnitude >= 5.0) { return [UIImage imageNamed:@"5.0.png"]; } if (magnitude >= 4.0) { return [UIImage imageNamed:@"4.0.png"]; } if (magnitude >= 3.0) { return [UIImage imageNamed:@"3.0.png"]; } if (magnitude >= 2.0) { return [UIImage imageNamed:@"2.0.png"]; } return nil; } and under - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath magnitudeImage.image = [self imageForMagnitude:earthquake.magnitude];

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  • How to detect a Triangle gesture with kinect?

    - by Akhilesh Mishra
    I am trying to implement a gesture recognition system which interprets the geometric gestures user makes and draws it on screen, I have some idea of how circle can be recognized, however i have no clue how to get started with triangle recognition. the data I have is X and Y coordinates of all points the gesture passed through. I get this data by tracking right hand. I found something online called Hough Transform , which is used for detecting lines but i am not sure whether it will work for discrete collection of points, Any ideas folks?

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  • Pop Over Control on iPad Problem !

    - by Momeks
    Hi , i try to load a view via UIPopover but my app crash after tap the popover button , i tried to solve it but i don't understand ! here is my code : - (IBAction)calendarPopUp:(id)sender { PopViewController *cal = [[PopViewController alloc]init]; //The compiler tells me the problem comes from this line : UIPopoverController *popOver = [[UIPopoverController alloc] initWithContentViewController:cal]; [popOver setDelegate:self]; [popOver presentPopoverFromRect:CGRectMake(113, 64, 226, 129) inView:self permittedArrowDirections:UIPopoverArrowDirectionDown animated:YES]; [popOver setPopoverContentSize:CGSizeMake(226, 129)]; }

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  • UIButtons work when rotated right, but not when rotated left. Huh?

    - by Ben Collins
    I have a view that is added to the current view when the device is rotated to a LandscapeLeft or LandscapeRight orientation. This view has 4 buttons on it that are all connected to outlets and each have the "touch up inside" event hooked up to the same action. If rotated to a LandscapeLeft orientation, I transform my added view to rotate -90 degrees, and everything works fine. If rotated to a LandscapeRight orientation, I transform the added view to rotate 90 degrees, and the buttons don't work! Highlighting doesn't happen, and the action isn't called. I am at a bit of a loss as to why this might be. Any ideas?

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  • Loading animation Memory leak

    - by Ayaz Alavi
    Hi, I have written network class that is managing all network calls for my application. There are two methods showLoadingAnimationView and hideLoadingAnimationView that will show UIActivityIndicatorView in a view over my current viewcontroller with fade background. I am getting memory leaks somewhere on these two methods. Here is the code -(void)showLoadingAnimationView { textmeAppDelegate *textme = (textmeAppDelegate *)[[UIApplication sharedApplication] delegate]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; if(wrapperLoading != nil) { [wrapperLoading release]; } wrapperLoading = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; wrapperLoading.backgroundColor = [UIColor clearColor]; wrapperLoading.alpha = 0.8; UIView *_loadingBG = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; _loadingBG.backgroundColor = [UIColor blackColor]; _loadingBG.alpha = 0.4; circlingWheel = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; CGRect wheelFrame = circlingWheel.frame; circlingWheel.frame = CGRectMake(((320.0 - wheelFrame.size.width) / 2.0), ((480.0 - wheelFrame.size.height) / 2.0), wheelFrame.size.width, wheelFrame.size.height); [wrapperLoading addSubview:_loadingBG]; [wrapperLoading addSubview:circlingWheel]; [circlingWheel startAnimating]; [textme.window addSubview:wrapperLoading]; [_loadingBG release]; [circlingWheel release]; } -(void)hideLoadingAnimationView { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; wrapperLoading.alpha = 0.0; [self.wrapperLoading removeFromSuperview]; //[NSTimer scheduledTimerWithTimeInterval:0.8 target:wrapperLoading selector:@selector(removeFromSuperview) userInfo:nil repeats:NO]; } Here is how I am calling these two methods [NSThread detachNewThreadSelector:@selector(showLoadingAnimationView) toTarget:self withObject:nil]; and then somewhere later in the code i am using following function call to hide animation. [self hideLoadingAnimationView]; I am getting memory leaks when I call showLoadingAnimationView function. Anything wrong in the code or is there any better technique to show loading animation when we do network calls?

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  • Application crash when using an NSTimer and pushViewController

    - by Cesar
    I'm using an NSTimer to implement a 3 seconds splash screen. If a don't use a timer the view it's correctly pushed but if I use the timer for adding a little delay the application crash with a EXC_BAD_ACCESS. I'm pretty sure the answer contains "memory management" but I can't get the point... @interface RootViewController : UIViewController { NSTimer *timer; } -(void)changeView:(NSTimer*)theTimer; @property(nonatomic,retain) NSTimer *timer; ... @implementation RootViewController @synthesize timer; - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [[self navigationController] setNavigationBarHidden:YES]; timer = [NSTimer scheduledTimerWithTimeInterval:3.0 target:self selector:@selector(changeView:) userInfo:nil repeats:NO]; } -(void)changeView:(NSTimer*)theTimer { NSLog(@"timer fired"); //Crash here, but only if called using a timer [[self navigationController] pushViewController:list animated:YES]; }

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  • Export multiple values from a single Combo Box? (Adobe Acrobat)

    - by metashockwave
    I'm trying to export 2 values from every single item from the combo box field. I have found two methods to insert items into a combo box: 1) insertItemAt http://www.verypdf.com/document/acrobat-forms-javascript/pg_0048.htm 2) setItems http://livedocs.adobe.com/acrobat_sdk/9/Acrobat9_HTMLHelp/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Acrobat9_HTMLHelp&file=JS_API_AcroJS.88.748.html but neither method allows two parameters (im always get "missing ) after argument list" error from the Acrobat JavaScript Debugger) Does anyone know of a better solution for this problem? Thanks!

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  • decompressing .gZ file from Document directory?

    - by senthilmuthu
    hi, i am having .gZ (zip file) in document directory.i want unZip it.but i am using libz.dylib framework .will it decompress and save all data to that file path?how can i get that extracted data?any has experienced in doing this?any help?when i use the method,but when i put break point, it returns data error(used in NSLog)--Z_DATA_ERROR-- - (id)initWithGzippedData: (NSData *)gzippedData; { [gzippedData retain]; if ([gzippedData length] == 0) return nil; unsigned full_length = [gzippedData length]; unsigned half_length = [gzippedData length] / 2; NSMutableData *decompressed = [[NSMutableData alloc] initWithLength:(full_length + half_length)]; BOOL done = NO; int status; z_stream strm; strm.next_in = (Bytef *)[gzippedData bytes]; strm.avail_in = [gzippedData length]; strm.total_out = 0; strm.zalloc = Z_NULL; strm.zfree = Z_NULL; if (inflateInit2(&strm, (15+32)) != Z_OK) { [gzippedData release]; [decompressed release]; return nil; } while (!done) { // Make sure we have enough room and reset the lengths. if (strm.total_out >= [decompressed length]) [decompressed increaseLengthBy: half_length]; strm.next_out = [decompressed mutableBytes] + strm.total_out; strm.avail_out = [decompressed length] - strm.total_out; // Inflate another chunk. status = inflate (&strm, Z_SYNC_FLUSH); if(status == Z_DATA_ERROR) { NSLog(@"data error"); } if (status == Z_STREAM_END) done = YES; else if (status != Z_OK) break; } if (inflateEnd (&strm) != Z_OK) { [decompressed release]; return nil; } // Set real length. [decompressed setLength: strm.total_out]; id newObject = [self initWithBytes:[decompressed bytes] length:[decompressed length]]; [decompressed release]; [gzippedData release]; return newObject; }

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  • Cocos2D, UIScrollView, and initial placement of a scene

    - by diatrevolo
    Hello: I am using a UIScrollView to forward touches to Cocos2D as outlined in http://getsetgames.com/2009/08/21/cocos2d-and-uiscrollview/ Everything works great after a few days of working with it, except one thing: when the initial view appears on the screen, the background appears to be scrolled to the center. As soon as I try to scroll around, the image jumps to 0,0, and everything works as normal, except the touches are offset by half the width and height of the background image. Am I overlooking something basic? I can't think of a useful portion of the code that illustrates the issue, as I can't track it down, but would be happy to post code if anyone has any ideas. Thanks in advance, -Roberto

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  • How can UISearchDisplayController autorelease cause crash in a different view controller?

    - by Tofrizer
    Hi, I have two view controllers A and B. From A, I navigate to view controller B as follows: // in View Controller A // navigateToB method -(void) navigateToB { BViewController *bViewController = [[BViewController alloc] initWithNibName: @"BView" bundle:nil]; bViewController.bProperty1 = SOME_STRING_CONSTANT; bViewController.title = @"A TITLE OF A VC's CHOOSING"; [self.navigationController pushViewController: bViewController animated:YES]; [bViewController release]; //<----- releasing 0x406c1e0 } In BViewController, the property bPropery1 is defined with copy as below (note, B also contains UITableView and other properties): @property (nonatomic, copy) NSString *bProperty1; Everything appeared to work fine when navigating back and forth between A and B. That is until I added a UISearchDisplayController to the table view contained in BViewController. Now when I navigate out of B, back to A, the app crashes. Stack trace shows what looks the search display controller being autoreleased at time of crash: #0 0x009663a7 in ___forwarding___ #1 0x009426c2 in __forwarding_prep_0___ #2 0x018c8539 in -[UISearchDisplayController _destroyManagedTableView] #3 0x018c8ea4 in -[UISearchDisplayController dealloc] #4 0x00285ce5 in NSPopAutoreleasePool NSZombies shows: -[BViewController respondsToSelector:]: message sent to deallocated instance 0x406c1e0 And malloc history on this points to the bViewController already released in A's navigateToB method above: Call [2] [arg=132]: thread_a065e720 |start ... <snip> ..._sendActionsForEvents:withEvent:] | -[UIControl sendAction:to:forEvent:] | - [UIApplication sendAction:to:from:forEvent:] | -[**AViewController navigateToB**] | +[NSObject alloc] | +[NSObject allocWithZone:] | _internal_class_createInstance | _internal_class_createInstanceFromZone | calloc | malloc_zone_calloc Can someone please give me any ideas on what is happening here? In navigateToB method, once the bViewController is released (after pushViewController), that's should be it for bViewController. Nothing else even knows about it as it is local to the navigateToB method block and it has been released. When navigating from B back to A, nothing is invoked in viewDidLoad, viewWillAppear etc that will re-enter navigateToB. It looks like somehow search display controller has a reference to something in my AViewController and so as it is autoreleased it is taking this "something" down with it but I cannot understand how this is possible, especially as I'm using copy to pass data between A and B. I'm going potty over this. I'm sure this is my mistake somewhere and so I turn to you, Stack Overflow legends for any words of wisdom or advice on how to resolve this. Many Thanks.

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  • TextField focus on UIAlertView

    - by Nyxem
    Hello, I have a subclass of UIAlertView with 2 UITextField for login / password. My problem is that when I have finished to type my login and change the focus to the password field, there is a cursor on the login field and on the password field, but the focus is on the password field, so my question is, how can I make the cursor disappear on the login field ? Thanks for your help.

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  • Database Error : Compiling app on iphone device

    - by Amarpreet
    Hi guys I am getting a problem when i compile my iphone database application to device. When i debug the code it says database path "out of scope" on the break point and it does not compile the statement. Below is the code i am using to access the database. databaseName = @"Zen.sqlite"; NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES); NSString *documentsDir=[documentPaths objectAtIndex:0]; databasePath=[documentsDir stringByAppendingPathComponent:databaseName]; It works perfectly fine when i use the same code on simulator. Please help me to get this work on iphone device as well. Thanks.

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  • Cannot access android.R.drawable.timepicker_input

    - by Andrea
    Hello there i'm trying to write a layout similar to the timepicker widget layout. So i decided to use the android framework layouts but i can't use them It seems that if i write android.R.drawable.timepicker_input or other timepicker related drawables i get them this Eclipse error: android.R.drawable.timepicker_up_btn cannot be resolved So i tried to import all the pngs and xml from the android source but eclipse says there is an error in the manifest regarding the icon. Ideas?

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  • Can I disable UIPickerView scroll sound?

    - by cocoaholic
    Hi, I want to disable the annoying clicks that the UIPickerView generates upon scrolling up and down. Is there a way to do this? I want to play short sounds for each item that the picker view lands upon. It gets ruined by the built in sound. I understand that the picker sounds can be turned off globally by switching off the keyboard sounds in iPhone/iPod settings. But is there a way to programatically do this? Any help will be much appreciated! Thanks

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  • Problem with playing a sound when a button is clicked.

    - by iSharreth
    in my code: import "MyViewController.h" import (IBAction)playSound{ AVAudioPlayer *myExampleSound; NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@"myaudiofile" ofType:@"caf"]; myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL]; myExampleSound.delegate = self; [myExampleSound play]; } But it is showing a warning that Class MyViewController does not implement AVAudioplayerDelegate. Anyone please help. I had included the AVFoundation.Framework.

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  • UIColor app crashing

    - by coure06
    i have a global variable UIColor *textColor; I am update this variable by the code textColor = [UIColor colorWithRed:fr green:fg blue:fb alpha:1.0]; then assigning this color to Label like this myLabel.textColor = textColor; It only work once, when i again call with updated values and assign label new values app crashes... textColor = [UIColor colorWithRed:fr green:fg blue:fb alpha:1.0]; myLabel.textColor = textColor;

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  • getting error when using mapkit in xcode?

    - by Rahul Vyas
    'NSInvalidUnarchiveOperationException', reason: '*** -[NSKeyedUnarchiver decodeObjectForKey:]: cannot decode object of class (MKMapView)' i am getting this error.am i missed something.i don't know from where to add MApkit.framework first i tried with target-getInfo and then from the bottom + sign added framework but that did not wrked.then i search in spotlight and added another framework.by adding this it removed previous error but gives the above one.what is the exact location of mapkit framework. i want to test it in simulator.

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  • want to fetch the friends list of facebook thorough fbconnect in iphone using objective-c ?

    - by uttam
    how to fetch the friends list of facebook in iphone through fbconnect in objective-c? I am using this code (void)getUserName { NSString *fql = [NSString localizedStringWithFormat: @"SELECT uid FROM user WHERE is_app_user = 1 AND uid IN (SELECT uid2 FROM friend WHERE uid1 = %lld)",[FBSession session].uid]; NSDictionary* params = [NSDictionary dictionaryWithObject:fql forKey:@"query"]; [[FBRequest requestWithDelegate:self] call:@"facebook.friends.get" params:params]; } - (void)request:(FBRequest*)request didLoad:(id)result { if ([request.method isEqualToString:@"facebook.fql.query"]) { NSArray* users = result; NSDictionary* user = [users objectAtIndex:0]; NSString* name = [user objectForKey:@"name"]; _label.text = [NSString stringWithFormat:@"Logged in as %@", name]; } else if ([request.method isEqualToString:@"facebook.users.setStatus"]) { NSString* success = result; if ([success isEqualToString:@"1"]) { _label.text = [NSString stringWithFormat:@"Status successfully set"]; } else { _label.text = [NSString stringWithFormat:@"Problem setting status"]; } } else if ([request.method isEqualToString:@"facebook.freinds.get"]) { if(myList==nil) { NSArray* users = result; myList =[[NSArray alloc] initWithArray: users]; for(NSInteger i=0;i<[users count];i++) { NSDictionary* user = [users objectAtIndex:i]; NSString* uid = [user objectForKey:@"uid"]; NSString* fql = [NSString stringWithFormat: @"select name from user where uid == %@", uid]; NSDictionary* params = [NSDictionary dictionaryWithObject:fql forKey:@"query"]; [[FBRequest requestWithDelegate:self] call:@"facebook.fql.query" params:params]; } } else { NSArray* users = result; NSDictionary* user = [users objectAtIndex:0]; NSString* name = [user objectForKey:@"name"]; //txtView.text=[NSString localizedStringWithFormat:@"%@%@,\n",txtView.text,name]; NSLog(name); }} I want to get the friends list from facebook and then search/modify then add it to my addressbook. I know this code is doing this but I don't know how to use it or where do I use it.. If you could please post something or just elaborate on how do I use your code thru fbconnect framework. I have implemented upto get permissions and publish feeds one's wall. But please can you post here about the layout details of the results, like what do Ineed to use on the layout point of view.

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  • OpenGl es view and uitableview

    - by Mel
    I have written an application using opengl es view. Now I want to add a uitableview to display on the screen. However I am needing some guidance on how opengl es view and the other views play together nice. For example I have read some things that would lead me to think I need to pause the opengl view when the table is displayed. Can anyone point me to a tutorial on how to make these things work together or just point me to the stackoverflow question that I can't find where some guy asked the same exact thing and got an answer :-)

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