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  • decompressing .gZ file from Document directory?

    - by senthilmuthu
    hi, i am having .gZ (zip file) in document directory.i want unZip it.but i am using libz.dylib framework .will it decompress and save all data to that file path?how can i get that extracted data?any has experienced in doing this?any help?when i use the method,but when i put break point, it returns data error(used in NSLog)--Z_DATA_ERROR-- - (id)initWithGzippedData: (NSData *)gzippedData; { [gzippedData retain]; if ([gzippedData length] == 0) return nil; unsigned full_length = [gzippedData length]; unsigned half_length = [gzippedData length] / 2; NSMutableData *decompressed = [[NSMutableData alloc] initWithLength:(full_length + half_length)]; BOOL done = NO; int status; z_stream strm; strm.next_in = (Bytef *)[gzippedData bytes]; strm.avail_in = [gzippedData length]; strm.total_out = 0; strm.zalloc = Z_NULL; strm.zfree = Z_NULL; if (inflateInit2(&strm, (15+32)) != Z_OK) { [gzippedData release]; [decompressed release]; return nil; } while (!done) { // Make sure we have enough room and reset the lengths. if (strm.total_out >= [decompressed length]) [decompressed increaseLengthBy: half_length]; strm.next_out = [decompressed mutableBytes] + strm.total_out; strm.avail_out = [decompressed length] - strm.total_out; // Inflate another chunk. status = inflate (&strm, Z_SYNC_FLUSH); if(status == Z_DATA_ERROR) { NSLog(@"data error"); } if (status == Z_STREAM_END) done = YES; else if (status != Z_OK) break; } if (inflateEnd (&strm) != Z_OK) { [decompressed release]; return nil; } // Set real length. [decompressed setLength: strm.total_out]; id newObject = [self initWithBytes:[decompressed bytes] length:[decompressed length]]; [decompressed release]; [gzippedData release]; return newObject; }

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  • UIButtons work when rotated right, but not when rotated left. Huh?

    - by Ben Collins
    I have a view that is added to the current view when the device is rotated to a LandscapeLeft or LandscapeRight orientation. This view has 4 buttons on it that are all connected to outlets and each have the "touch up inside" event hooked up to the same action. If rotated to a LandscapeLeft orientation, I transform my added view to rotate -90 degrees, and everything works fine. If rotated to a LandscapeRight orientation, I transform the added view to rotate 90 degrees, and the buttons don't work! Highlighting doesn't happen, and the action isn't called. I am at a bit of a loss as to why this might be. Any ideas?

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  • Loading animation Memory leak

    - by Ayaz Alavi
    Hi, I have written network class that is managing all network calls for my application. There are two methods showLoadingAnimationView and hideLoadingAnimationView that will show UIActivityIndicatorView in a view over my current viewcontroller with fade background. I am getting memory leaks somewhere on these two methods. Here is the code -(void)showLoadingAnimationView { textmeAppDelegate *textme = (textmeAppDelegate *)[[UIApplication sharedApplication] delegate]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; if(wrapperLoading != nil) { [wrapperLoading release]; } wrapperLoading = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; wrapperLoading.backgroundColor = [UIColor clearColor]; wrapperLoading.alpha = 0.8; UIView *_loadingBG = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; _loadingBG.backgroundColor = [UIColor blackColor]; _loadingBG.alpha = 0.4; circlingWheel = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; CGRect wheelFrame = circlingWheel.frame; circlingWheel.frame = CGRectMake(((320.0 - wheelFrame.size.width) / 2.0), ((480.0 - wheelFrame.size.height) / 2.0), wheelFrame.size.width, wheelFrame.size.height); [wrapperLoading addSubview:_loadingBG]; [wrapperLoading addSubview:circlingWheel]; [circlingWheel startAnimating]; [textme.window addSubview:wrapperLoading]; [_loadingBG release]; [circlingWheel release]; } -(void)hideLoadingAnimationView { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; wrapperLoading.alpha = 0.0; [self.wrapperLoading removeFromSuperview]; //[NSTimer scheduledTimerWithTimeInterval:0.8 target:wrapperLoading selector:@selector(removeFromSuperview) userInfo:nil repeats:NO]; } Here is how I am calling these two methods [NSThread detachNewThreadSelector:@selector(showLoadingAnimationView) toTarget:self withObject:nil]; and then somewhere later in the code i am using following function call to hide animation. [self hideLoadingAnimationView]; I am getting memory leaks when I call showLoadingAnimationView function. Anything wrong in the code or is there any better technique to show loading animation when we do network calls?

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  • TextField focus on UIAlertView

    - by Nyxem
    Hello, I have a subclass of UIAlertView with 2 UITextField for login / password. My problem is that when I have finished to type my login and change the focus to the password field, there is a cursor on the login field and on the password field, but the focus is on the password field, so my question is, how can I make the cursor disappear on the login field ? Thanks for your help.

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  • Zoom on userLocation

    - by Marco
    Hello, how can I zoom the map on my userLocation automatically in my app? I have the following code to zomm in the map but i must zoom on the userLocation and the following code zooms always to africa? MKCoordinateRegion zoomIn = mapView.region; zoomIn.span.latitudeDelta *= 0.2; zoomIn.span.longitudeDelta *= 0.2; zoomIn.center.latitude = mapView.userLocation.location.coordinate.latitude; zoomIn.center.longitude = mapView.userLocation.location.coordinate.longitude; [mapView setRegion:zoomIn animated:YES];

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  • OpenGl es view and uitableview

    - by Mel
    I have written an application using opengl es view. Now I want to add a uitableview to display on the screen. However I am needing some guidance on how opengl es view and the other views play together nice. For example I have read some things that would lead me to think I need to pause the opengl view when the table is displayed. Can anyone point me to a tutorial on how to make these things work together or just point me to the stackoverflow question that I can't find where some guy asked the same exact thing and got an answer :-)

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  • Pop Over Control on iPad Problem !

    - by Momeks
    Hi , i try to load a view via UIPopover but my app crash after tap the popover button , i tried to solve it but i don't understand ! here is my code : - (IBAction)calendarPopUp:(id)sender { PopViewController *cal = [[PopViewController alloc]init]; //The compiler tells me the problem comes from this line : UIPopoverController *popOver = [[UIPopoverController alloc] initWithContentViewController:cal]; [popOver setDelegate:self]; [popOver presentPopoverFromRect:CGRectMake(113, 64, 226, 129) inView:self permittedArrowDirections:UIPopoverArrowDirectionDown animated:YES]; [popOver setPopoverContentSize:CGSizeMake(226, 129)]; }

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  • Database Error : Compiling app on iphone device

    - by Amarpreet
    Hi guys I am getting a problem when i compile my iphone database application to device. When i debug the code it says database path "out of scope" on the break point and it does not compile the statement. Below is the code i am using to access the database. databaseName = @"Zen.sqlite"; NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES); NSString *documentsDir=[documentPaths objectAtIndex:0]; databasePath=[documentsDir stringByAppendingPathComponent:databaseName]; It works perfectly fine when i use the same code on simulator. Please help me to get this work on iphone device as well. Thanks.

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  • Problem with playing a sound when a button is clicked.

    - by iSharreth
    in my code: import "MyViewController.h" import (IBAction)playSound{ AVAudioPlayer *myExampleSound; NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@"myaudiofile" ofType:@"caf"]; myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL]; myExampleSound.delegate = self; [myExampleSound play]; } But it is showing a warning that Class MyViewController does not implement AVAudioplayerDelegate. Anyone please help. I had included the AVFoundation.Framework.

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  • Can I disable UIPickerView scroll sound?

    - by cocoaholic
    Hi, I want to disable the annoying clicks that the UIPickerView generates upon scrolling up and down. Is there a way to do this? I want to play short sounds for each item that the picker view lands upon. It gets ruined by the built in sound. I understand that the picker sounds can be turned off globally by switching off the keyboard sounds in iPhone/iPod settings. But is there a way to programatically do this? Any help will be much appreciated! Thanks

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  • Calculation route length

    - by Paul Peelen
    Hi, I have a map with about 80 annotations. I would like to do 3 things. 1) From my current location, I would like to know the actual route distance to that position. Not the linear distance. 2) I want to be able to show a list of all the annotations, but for every annotation (having lon/lat) I would like to know the actual route distance from my position to that position. 3) I would like to know the closest annotation to my possition using route distance. Not linear distance. I think the answer to all these three points will be the same. But please keep in mind that I don't want to create a route, I just want to know the distance to the annotation. I hope someone can help me. Best regards, Paul Peelen

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  • .apk signing fails even with Sun JDK (java.lang.NoClassDefFoundError: com.android.jarutils.DebugKeyP

    - by ianweller
    I'm having an interesting problem signing my Android application, whether or not I'm using a debug key. Regardless of the JDK I have installed to /usr/bin/{java,keytool,jarsigner} (OpenJDK or Sun's JDK) it will always give the following output after compiling successfully: -package-debug-sign: [apkbuilder] Creating RemoteNotify-debug-unaligned.apk and signing it with a debug key... BUILD FAILED /home/ianweller/AndroidSDK/platforms/android-7/templates/android_rules.xml:281: The following error occurred while executing this line: /home/ianweller/AndroidSDK/platforms/android-7/templates/android_rules.xml:152: java.lang.NoClassDefFoundError: com.android.jarutils.DebugKeyProvider The application was built and signed just fine by Eclipse with the ADT plugin (even without Sun's JDK installed). I'm on Fedora 12. I'm wanting to get my code out of Eclipse and move it into a git repository, but being unable to build it from ant will not allow this to happen.

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  • iPad: Cannot load facebook page wall in UIWebview

    - by geekay
    Its already too long i am struggling with this issue. After searching a lot I decided to post a question here. What my app does Captures photo Uploads the photo on the wall of the page Displays the facebook page wall in a UIWebview after upload is complete Everything was working as expected 4 days back :) Suddenly something went wrong :( Code NSString *facebookPageURL =@"https://m.facebook.com/pages/<myPageName>/<myPageID>?v=wall" UIWebView *webView = [[UIWebView alloc] initWithFrame:kAppFrame]; [webView setUserInteractionEnabled:NO]; [webView setBackgroundColor:[UIColor clearColor]]; webView.delegate = self; [webView setHidden: YES]; NSURL *url = [NSURL URLWithString:[facebookPageURL stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding] relativeToURL:[NSURL URLWithString:@"http://login.facebook.com"]]; NSMutableURLRequest *request = nil; if(url) request = [NSMutableURLRequest requestWithURL:url]; [webView loadRequest:request]; [self.view addSubview:webView]; [webView reload]; [self.view bringSubviewToFront:webView]; webView = nil; Scenario If I open the url facebookPageURL in Safari in iOS Simulator it works well If I open the url in any browser on Mac it works well In webView I see a white screen If I change the facebookPageURL to remove ?v=wall to ?v=info I am stil able to see the page.(not blank screen atleast). Note 1. My facebook Page is NOT unpublished and is visible. 2. I have cross checked the facebook page permissions. I suspect there is something changed on facebook side overnight. Please guide.

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  • Problem creating checklist (similar to TouchCells sample code) app for iPhone. Random cells get chec

    - by Jonah
    I've been having a problem creating a checklist in the style of the TouchCells example from the Apple sample code. Basically, it is a table that allows multiple selection of its items and gives each selected item a check mark. The problem I'm having is that when I select an item and then scroll down the screen, another item (off the screen) will randomly be selected. It seems that it is usually the next cell to be loaded on the screen. I couldn't figure out what I was doing wrong so I tested it with Apple's TouchCells code. In their program though, they only have 6 cells and there is no room to scroll. So, I duplicated some of the items from the plist file to make more cells and... the same problem pops up. If you select a cell and then scroll, another cell will randomly be selected. Update I recently tried the iPhone Dev Cookbook sample code named "Checks" and... you guessed it, the same problem. Here's the link: http://code.google.com/p/cookbooksamples/downloads/list This is driving me nuts. Is it a bug or am I doing something wrong? Does anyone know how to fix this? Thanks! Also, does anyone know of any sample code that shows how to do this?

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  • Dismissing a modal view in horizontal orientation?

    - by Sheehan Alam
    I have a modal view that is presented and dismissed fine when my device is in vertical orientation. I have problems when my modal view is presented in the vertical orientation, but dismissed in horizontal orientation. The entire app switches back to vertical orientation automatically. How can I ensure that if I am in horizontal orientation, the view should dismiss properly?

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  • iPad/iPod: autoRotate resizes view in window

    - by Jasconius
    Developing an iPad interface, I have a scenario where I have a UIViewController which manages a view that gets placed directly as a subview of the main UIWindow. Before being placed in the UIWindow, that view gets resized to a non-standard size, let's say, 768x460, and positioned at the bottom of the screen. When rotating the device, the autoRotate feature of the UIViewController causes the view to be resized so that it fills the entire UIWindow space. I thought this might be because in the XIB, the view is set to window size, but when I changed it to reflect the desired size, it still expanded it to the window size. Then I went into the MainWindow XIB and turned off autoresizeSubviews, and it still happens. This is a very frustrating problem, I am hoping that there is merely something obvious that I am missing out on. Anyone have any bright ideas?

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  • json-framework error in iPhone static library

    - by David Beck
    I have an iPhone app that uses the json-framework. I moved some of the code, including the json-framework source, from the main project to a static library. When I did this, the json-framework stopped getting compiled into the binary (double checked with class dump). This causes a nasty error: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFString JSONValue]: unrecognized selector sent to instance 0x43897f0' Everything else in the static library continues to function properly.

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  • Why I can't update my UIImageView?

    - by Tattat
    I make my own UIImageView, like this: @interface MyImageView : UIImageView{ } And I have the initWithFrame like this: - (void)initWithFrame{ UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); self = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; self.image = [UIImage imageWithCGImage:imageRef]; [self addSubview:imageView]; CGImageRelease(imageRef); } I want to change the image when the user touchesBegin, so I have something like this: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage2" ofType:@"png"]]; CGRect cropRect = CGRectMake(0, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); self = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; [self setImage:[UIImage imageWithCGImage:imageRef]]; CGImageRelease(imageRef); } I find that I can't change the image. So, I add a line [self addSubview:imageView]; in the touchesBegan method, that's work. But I have no idea on why I can't change the image from the touchesBegan, thz.

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  • How do I draw a proper parallelogram that can be animated on iPhone?

    - by Robert Kosara
    I'm trying to do something very simple: I need some parallelograms in my program. These are attached to other objects, all of which are UIViews. It's important that I be able to animate these, since the objects they are attached to can also be animated. I've figured out how to use the transform in UIView/CALayer to do this, but the problem is that these sheared UIViews don't look very nice: there is no anti-aliasing of the edges. Is there some other way to do this? I would like to use UIViews, since I also use them for user interaction and animation is so much easier than drawing by hand. I don't want to use OpenGL for this.

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  • Application crash when using an NSTimer and pushViewController

    - by Cesar
    I'm using an NSTimer to implement a 3 seconds splash screen. If a don't use a timer the view it's correctly pushed but if I use the timer for adding a little delay the application crash with a EXC_BAD_ACCESS. I'm pretty sure the answer contains "memory management" but I can't get the point... @interface RootViewController : UIViewController { NSTimer *timer; } -(void)changeView:(NSTimer*)theTimer; @property(nonatomic,retain) NSTimer *timer; ... @implementation RootViewController @synthesize timer; - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [[self navigationController] setNavigationBarHidden:YES]; timer = [NSTimer scheduledTimerWithTimeInterval:3.0 target:self selector:@selector(changeView:) userInfo:nil repeats:NO]; } -(void)changeView:(NSTimer*)theTimer { NSLog(@"timer fired"); //Crash here, but only if called using a timer [[self navigationController] pushViewController:list animated:YES]; }

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  • Best way to store date/time into core data

    - by Dave
    Hi, For each course I am storing the day of the week the class the user has...and the start and end time and room no. What would be the best approach in terms of data type, Like for storing time?? so that when I pull it out I can display it e.g 1:00 PM. Thanks!

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