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  • Operating systems -- using minimum number of semaphores

    - by stackuser
    The three cooperating processes all read data from the same input device. Each process, when it gets the input device, must read two consecutive data. I want to use mutual exclusion to do this. The declaration and initialization that I think would work here are: semaphore s=1 sa1 = 0, sa2 = 0, sb1 = 0, sb2 = 0, sc1 = 0, sc2 = 0 I'd like to use semaphores to synchronize the following processes: P1: P2: P3: input(a1,a2) input (b1,b2) input(c1,c2) Y=a1+c1 W=b2+c2 Z=a2+b1 Print (X) X=Z-Y+W I'm wondering how to use the minimum number of semaphores to solve this. Diagram of cooperating Processes and one input device: It seems like P1 and P2 would start something like: wait(s) input (a1/b1, a2/b2) signal(s)

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  • Drawing Flowchart for function calculate a number in the Fibonacci Series

    - by truongvan
    I'm trying make Flowchart for function calculate a number in the Fibonacci Series. But It looks like not right. I don't how draw the recursive function. Please help me how to fix it. My flowchart: DIA This is my code: #include <iostream> using namespace std; long long Fibonacci(int input); int main() { cout << "Input Fibonacci Index number: "; int Index = 0; cin >> Index; cout << Fibonacci(i) << endl; return 0; } long long Fibonacci(int input) { if (input < 2) return input; else { return Fibonacci(input - 1) + Fibonacci(input - 2); } }

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  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

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  • Problem with adjacent function in prototype

    - by xain
    Hi, I have this code: <input name="rz" class="required validate-string" style="margin-left:17px" id="rz" title="Input rz value" size="23" /> <p class="msg" style="display:none;">Input rz value</p> In the head I have: Event.observe(window, 'load', function() { $$("input").each(function(field){ Event.observe(field, "focus", function(input) { input.adjacent('p.msg').show(); }); Event.observe(field, "blur", function(input) { input.adjacent('p.msg').hide(); }); }); }); The idea is that when the input get the focus, the p element appears and on blur it goes away. The problem is that neither is working, and the error console shows "input.adjacent is not a function" I'm using prototype 1.6.1 and scriptaculous 1.8.3

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  • How to break out of if statement

    - by TheBroodian
    I'm not sure if the title is exactly an accurate representation of what I'm actually trying to ask, but that was the best I could think of. I am experiencing an issue with my character class. I have developed a system so that he can perform chain attacks, and something that was important to me was that 1)button presses during the process of an attack wouldn't interrupt the character, and 2) at the same time, button presses should be stored so that the player can smoothly queue up chain attacks in the middle of one so that gameplay doesn't feel rigid or unresponsive. This all begins when the player presses the punch button. Upon pressing the punch button, the game checks the state of the dpad at the moment of the button press, and then translates the resulting combined buttons into an int which I use as an enumerator relating to a punch method for the character. The enumerator is placed into a List so that the next time the character's Update() method is called, it will execute the next punch in the list. It only executes the next punch if my character is flagged with acceptInput as true. All attacks flag acceptInput as false, to prevent the interruption of attacks, and then at the end of an attack, acceptInput is set back to true. While accepting input, all other actions are polled for, i.e. jumping, running, etc. In runtime, if I attack, and then queue up another attack behind it (by pressing forward+punch) I can see the second attack visibly execute, which should flag acceptInput as false, yet it gets interrupted and my character will stop punching and start running if I am still holding down the dpad. Included is some code for context. This is the input region for my character. //Placed this outside the if (acceptInput) tree because I want it //to be taken into account whether we are accepting input or not. //This will queue up attacks, which will only be executed if we are accepting input. //This creates a desired effect that helps control the character in a // smoother fashion for the player. if (Input.justPressed(buttonManager.Punch)) { int dpadPressed = Input.DpadState(0); if (attackBuffer.Count() < 1) { attackBuffer.Add(CheckPunch(dpadPressed)); } else { attackBuffer.Clear(); attackBuffer.Add(CheckPunch(dpadPressed)); } } if (acceptInput) { if (attackBuffer.Count() > 0) { ExecutePunch(attackBuffer[0]); attackBuffer.RemoveAt(0); } //If D-Pad left is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Left)) { flipped = false; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X - acceleration, velocity.Y); if (walking == true && velocity.X <= -walkSpeed) { velocity.X = -walkSpeed; } else if (walking == false && velocity.X <= -maxSpeed) { velocity.X = -maxSpeed; } } //If D-Pad right is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Right)) { flipped = true; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X + acceleration, velocity.Y); if (walking == true && velocity.X >= walkSpeed) { velocity.X = walkSpeed; } else if (walking == false && velocity.X >= maxSpeed) { velocity.X = maxSpeed; } } //If jump/accept button is pressed. if (Input.justPressed(buttonManager.JumpAccept)) { if (onGround) { Jump(); } } //If toggle element next button is pressed. if (Input.justPressed(buttonManager.ToggleElementNext)) { if (elements.Count != 0) { elementInUse++; if (elementInUse >= elements.Count) { elementInUse = 0; } } } //If toggle element last button is pressed. if (Input.justPressed(buttonManager.ToggleElementLast)) { if (elements.Count != 0) { elementInUse--; if (elementInUse < 0) { elementInUse = Convert.ToSByte(elements.Count() - 1); } } } //If character is in the process of jumping. if (jumping == true) { if (Input.heldDown(buttonManager.JumpAccept)) { velocity.Y -= fallSpeed.Y; maxJumpTime -= elapsed; } if (Input.justReleased(buttonManager.JumpAccept) || maxJumpTime <= 0) { jumping = false; maxJumpTime = 0; } } //Won't execute abilities if input isn't being accepted. foreach (PlayerAbility ability in playerAbilities) { if (buffer.Matches(ability)) { if (onGround) { ability.Activate(); } if (!onGround && ability.UsableInAir) { ability.Activate(); } else if (!onGround && !ability.UsableInAir) { buffer.Clear(); } } } } When the attackBuffer calls ExecutePunch(int) method, ExecutePunch() will call one of the following methods: private void NeutralPunch1() //0 { acceptInput = false; busy = true; newAnimation = "punch1"; numberOfAttacks++; timeSinceLastAttack = 0; } private void ForwardPunch2(bool toLeft) //true == 7, false == 4 { forwardPunch2Timer = 0f; acceptInput = false; busy = true; newAnimation = "punch2begin"; numberOfAttacks++; timeSinceLastAttack = 0; if (toLeft) { velocity.X -= 800; } if (!toLeft) { velocity.X += 800; } } I assume the attack is being interrupted due to the fact that ExecutePunch() is in the same if statement as running, but I haven't been able to find a suitable way to stop this happening. Thank you ahead of time for reading this, I apologize for it having become so long winded.

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  • replacing text within quotes until next quote

    - by Jordan Trainor
    String input = "helloj\"iojgeio\r\ngsk\\"jopri\"gj\r\negjoijisgoe\"joijsofeij\"\"\"ojgsoij\""; This is my current code that works but iv added some code that has to run before this which makes some '"' split onto another line thus making the code below obsolute unless under certain cirumstances the '"' is not put onto the next line. firstQuote = input.IndexOf("\""); lastQuote = input.LastIndexOf("\""); input = input.Substring(0, firstQuote) + "<span>quote" + input.Substring(firstQuote + 1, lastQuote - (firstQuote + 1) + "quote</span>" + input.Substring(lastQuote + 1, lines.Length - (lastQuote + 1); How could I change the input string from input = "helloj\"iojgeio\r\ngsk\\"jopri\"gj\r\negjoijisgoe\"joijsofeij\"\"\"ojgsoij\""; to input = "helloj(<span>quoteiojgeio\r\ngsk\\"jopriquote</span>gj\r\negjoijisgoe<span>quotejoijsofeijquote</span>quote<span>quote</span>ojgsoij<span>quote</span>";

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  • Jquery Serialize data

    - by Richard
    So I have several text boxes, drop down menus, and radio options on this form. When the user clicks submit i want to save ALL that information so I can put it into a database. So this is all the form's inputs <div id="reg2a"> First Name: <br/><input type="text" name="fname" /> <br/> Last Name: <br/><input type="text" name="lname" /> <br/> Address: <br/><input type="text" name="address" /> <br/> City: <br/><input type="text" name="city" /> <br/> State: <br/><input type="text" name="state" /> <br/> Zip Code: <br/><input type="text" name="zip" /> <br/> Phone Number: <br/><input type="text" name="phone" /> <br/> Fax: <br/><input type="text" name="fax" /> <br/> Email: <br/><input type="text" name="email" /> <br/> Ethnicity: <i>Used only for grant reporting purposes</i> <br/><input type="text" name="ethnicity" /> <br/><br/> Instutional Information Type (select the best option) <br/> <select name="iitype"> <option value="none">None</option> <option value="uni">University</option> <option value="commorg">Community Organization</option> </select> <br/><br/> Number of sessions willing to present: <select id="vennum_select" name="vnum"> <?php for($i=0;$i<=3;$i++) { ?> <option value="<?php echo $i ?>"><?php echo $i ?></option> <?php } ?><br/> </select><br/> Number of tables requested: <select id="tabnum_select" name="tnum"> <?php for($i=1;$i<=3;$i++) { ?> <option value="<?php echo $i ?>"><?php echo $i ?></option> <?php } ?> </select><br/><br/> Awarding of a door prize during the conference will result in a reduction in the cost of your first table. <br/><br/> I am providing a door prize for delivery during the conference of $75 or more <select id="prize_select" name="pnum"> <option value="0">No</option> <option value="1">Yes</option> </select><br/> Prize name: <input type="text" name="prize_name" /><br/> Description: <input type="text" name="descr" /><br/> Value: <input type="text" name="retail" /><br/><br/> Name of Institution: <br/><input type="text" name="institution" /> <br/><br/> Type (select the best option) <br/> <select name="type"> <option value="none">None</option> <option value="k5">K-5</option> <option value="k8">K-8</option> <option value="68">6-8</option> <option value="912">9-12</option> </select> <br/><br/> Address: <br/><input type="text" name="address_sch" /> <br/> City: <br/><input type="text" name="city_sch" /> <br/> State: <br/><input type="text" name="state_sch" /> <br/> Zip Code: <br/><input type="text" name="zip_sch" /> <br/> <form name="frm2sub" id="frm2sub" action="page3.php" method="post"> <input type="submit" name="submit" value="Submit" id="submit" /> </form> </div> This is my jquery function: $("#frm2sub").submit( function() { var values = {}; values["fname"] = $("#fname").val(); }); I can do this for each one of the input boxes but I want to give all this data to the next page. So how do I put this array into $_POST? Btw, I've tried doing var data = $("#reg2a").serialize(); and var data = $(document).serialize(); Data ended up being empty. Any ideas? Thanks

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  • C++ Regarding cin.ignore()

    - by user1578897
    i would hope someone can modify my code as its so buggy. sometime its work, sometime it dont.. so let me explain more.. Text file data is as below Line3D, [70, -120, -3], [-29, 1, 268] Line3D, [25, -69, -33], [-2, -41, 58] To read the above line.. i use the following char buffer[30]; cout << "Please enter filename: "; cin.ignore(); getline(cin,filename); readFile.open(filename.c_str()); //if successfully open if(readFile.is_open()) { //record counter set to 0 numberOfRecords = 0; while(readFile.good()) { //input stream get line by line readFile.getline(buffer,20,','); if(strstr(buffer,"Point3D")) { Point3D point3d_tmp; readFile>>point3d_tmp; // and so on... Then i did a overload on the ifstream for Line3d ifstream& operator>>(ifstream &input,Line3D &line3d) { int x1,y1,z1,x2,y2,z2; //get x1 input.ignore(2); input>>x1; //get y1 input.ignore(); input>>y1; //get z1 input.ignore(); input>>z1; //get x2 input.ignore(4); input>>x2; //get y2 input.ignore(); input>>y2; //get z2 input.ignore(); input>>z2; input.ignore(2); Point3D pt1(x1,y1,z1); Point3D pt2(x2,y2,z2); line3d.setPt1(pt1); line3d.setPt2(pt2); line3d.setLength(); } But the issue is the record work sometime and sometime it dont.. what i mean is if at this point //i add a cout cout << x1 << y1 << z1; cout << x2 << y2 << z2; //its works! Point3D pt1(x1,y1,z1); Point3D pt2(x2,y2,z2); line3d.setPt1(pt1); line3d.setPt2(pt2); line3d.setLength(); but if i take away the cout it dont work. how do i change my cin.ignore() so the data can be handle properly , consider number range is -999 to 999

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  • Is there a standard syntax for encoding structure objects as HTTP GET request parameters?

    - by lexicore
    Imagine we need to pass a a number structured objects to the web application - for instance, locale, layout settings and a definition of some query. This can be easily done with JSON or XML similar to the following fragment: <Locale>en</Locale> <Layout> <Block id="header">hide</Block> <Block id="footer">hide</Block> <Block id="navigation">minimize</Block> </Layout> <Query> <What>water</What> <When> <Start>2010-01-01</Start> </When> </Query> However, passing such structures with HTTP implies (roughly speaking) HTTP POST. Now assume we're limited to HTTP GET. Is there some kind of a standard solution for encoding structured data in HTTP GET request parameters? I can easily imagine something like: Locale=en& Layout.Block.header=hide& Layout.Block.footer=hide& Layout.Block.navigation=minimize& Query.What=water& Query.When.Start=2010-01-01 But what I'm looking for is a "standard" syntax, if there's any. ps. I'm surely aware of the problem with URL length. Please assume that it's not a problem in this case.

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  • How can I get an IObservable<T> in Rx from a "non-standard" event?

    - by Dan Tao
    Here's what I mean. Suppose I'm working with an API that exposes events, but these events do not follow the standard EventHandler or EventHandler<TEventArgs> signature. One event might look like this, for instance: Public Event Update(ByVal sender As BaseSubscription, ByVal e As BaseEvent) Now, typically, if I want to get an IObservable<TEventArgs> from an event, I can just do this: Dim updates = Observable.FromEvent(Of UpdateEventArgs)( _ target:=updateSource, _ eventName:="Update" _ ) But this doesn't work, because the Update event is not an EventHandler<UpdateEventArgs> -- in fact, there is no UpdateEventArgs -- it's basically just its own thing. Obviously, I could define my own class deriving from EventArgs (i.e., UpdateEventArgs), write another class to wrap the object providing the Update event, give the wrapper class its own Update event that is an EventHandler<UpdateEventArgs>, and get an IObservable<UpdateEventArgs> from that. But that's an annoying amount of work. Is there some way to create an IObservable<[something]> from a "non-standard" event like this, or am I out of luck?

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  • Where in the standard is forwarding to a base class required in these situations?

    - by pgast
    Maybe even better is: Why does the standard require forwarding to a base class in these situations? (yeah yeah yeah - Why? - Because.) class B1 { public: virtual void f()=0; }; class B2 { public: virtual void f(){} }; class D : public B1,public B2{ }; class D2 : public B1,public B2{ public: using B2::f; }; class D3 : public B1,public B2{ public: void f(){ B2::f(); } }; D d; D2 d2; D3 d3; EDG gives: sourceFile.cpp sourceFile.cpp(24) : error C2259: 'D' : cannot instantiate abstract class due to following members: 'void B1::f(void)' : is abstract sourceFile.cpp(6) : see declaration of 'B1::f' sourceFile.cpp(25) : error C2259: 'D2' : cannot instantiate abstract class due to following members: 'void B1::f(void)' : is abstract sourceFile.cpp(6) : see declaration of 'B and similarly for the MS compiler. I might buy the first case,D. But in D2 - f is unambiguously defined by the using declaration, why is that not enough for the compiler to be required to fill out the vtable? Where in the standard is this situation defined?

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  • which is better: a lying copy constructor or a non-standard one?

    - by PaulH
    I have a C++ class that contains a non-copyable handle. The class, however, must have a copy constructor. So, I've implemented one that transfers ownership of the handle to the new object (as below) class Foo { public: Foo() : h_( INVALID_HANDLE_VALUE ) { }; // transfer the handle to the new instance Foo( const Foo& other ) : h_( other.Detach() ) { }; ~Foo() { if( INVALID_HANDLE_VALUE != h_ ) CloseHandle( h_ ); }; // other interesting functions... private: /// disallow assignment const Foo& operator=( const Foo& ); HANDLE Detach() const { HANDLE h = h_; h_ = INVALID_HANDLE_VALUE; return h; }; /// a non-copyable handle mutable HANDLE h_; }; // class Foo My problem is that the standard copy constructor takes a const-reference and I'm modifying that reference. So, I'd like to know which is better (and why): a non-standard copy constructor: Foo( Foo& other ); a copy-constructor that 'lies': Foo( const Foo& other ); Thanks, PaulH

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  • Looking for something to add some standard rules for my c++ project.

    - by rkb
    Hello all, My team is developing a C++ project on linux. We use vim as editor. I want to enforce some code standard rules in our team in such a way that if the code is not in accordance with it, some sort of warning or error will be thrown when it builds or compiles. Not necessarily it builds but at least I can run some plugin or tools on that code to make sure it meets the standard. So that before committing to svn everyone need to run the code through some sort of plugin or script and make sure it meets the requirement and then only he/she can commit. Not sure if we can add some rules to vim, if there are any let me know about it. For eg. In our code standards all the member variables and private functions should start with _ class A{ private: int _count; float _amount; void _increment_count(){ ++_count; } } So I want to throw some warning or error or some sort of messages for this class if the variables are declared as follows. class A{ private: int count; float amount; void increment_count(){ ++_count; } } Please note that warning and error are not from compiler becoz program is still valid. Its from the tool I want to use so that code goes to re-factoring but still works fine on the executable side. I am looking for some sort of plugin or pre parsers or scripts which will help me in achieving all this. Currently we use svn; just to anser the comment.

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  • Iptables config breaks Java + Elastic Search communication

    - by Agustin Lopez
    I am trying to set up a firewall for a server hosting a java app and ES. Both are on the same server and communicate to each other. The problem I am having is that my firewall configuration prevents java from connecting to ES. Not sure why really.... I have tried lot of stuff like opening the port range 9200:9400 to the server ip without any luck but from what I know all communication inside the server should be allowed with this configuration. The idea is that ES should not be accessible from outside but it should be accessible from this java app and ES uses the port range 9200:9400. This is my iptables script: echo -e Deleting rules for INPUT chain iptables -F INPUT echo -e Deleting rules for OUTPUT chain iptables -F OUTPUT echo -e Deleting rules for FORWARD chain iptables -F FORWARD echo -e Setting by default the drop policy on each chain iptables -P INPUT DROP iptables -P OUTPUT ACCEPT iptables -P FORWARD DROP echo -e Open all ports from/to localhost iptables -A INPUT -i lo -j ACCEPT echo -e Open SSH port 22 with brute force security iptables -A INPUT -p tcp -m tcp --dport 22 -m state --state NEW -m recent --set --name SSH --rsource iptables -A INPUT -p tcp -m tcp --dport 22 -m recent --rcheck --seconds 30 --hitcount 4 --rttl --name SSH --rsource -j REJECT --reject-with tcp-reset iptables -A INPUT -p tcp -m tcp --dport 22 -m recent --rcheck --seconds 30 --hitcount 3 --rttl --name SSH --rsource -j LOG --log-prefix "SSH brute force " iptables -A INPUT -p tcp -m tcp --dport 22 -m recent --update --seconds 30 --hitcount 3 --rttl --name SSH --rsource -j REJECT --reject-with tcp-reset iptables -A INPUT -p tcp -m tcp --dport 22 -j ACCEPT echo -e Open NGINX port 80 iptables -A INPUT -p tcp --dport 80 -j ACCEPT echo -e Open NGINX SSL port 443 iptables -A INPUT -p tcp --dport 443 -j ACCEPT echo -e Enable DNS iptables -A INPUT -p tcp -m tcp --sport 53 --dport 1024:65535 -m state --state ESTABLISHED -j ACCEPT iptables -A INPUT -p udp -m udp --sport 53 --dport 1024:65535 -m state --state ESTABLISHED -j ACCEPT And I get this in the java app when this config is in place: org.elasticsearch.cluster.block.ClusterBlockException: blocked by: [SERVICE_UNAVAILABLE/1/state not recovered / initialized];[SERVICE_UNAVAILABLE/2/no master]; at org.springframework.beans.factory.annotation.AutowiredAnnotationBeanPostProcessor.postProcessPropertyValues(AutowiredAnnotationBeanPostProcessor.java:292) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.populateBean(AbstractAutowireCapableBeanFactory.java:1185) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:537) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:475) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:304) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:228) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:300) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:195) at org.springframework.beans.factory.support.DefaultListableBeanFactory.preInstantiateSingletons(DefaultListableBeanFactory.java:700) at org.springframework.context.support.AbstractApplicationContext.finishBeanFactoryInitialization(AbstractApplicationContext.java:760) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:482) at org.springframework.web.context.ContextLoader.configureAndRefreshWebApplicationContext(ContextLoader.java:403) Do any of you see any problem with this configuration and ES? Thanks in advance

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  • Windows Server 2012 Migration (DNS/AD DS Standard Eval to Essentials OEM) P2V -> Do I need a Secondary Domain Controller during migration?

    - by Aubrey Robertson
    This is my first post on this exchange (although not my first on stack exchange), so please have patience. I am a 3rd year student intern, and I have been tasked with virtualizing the server systems at the company I work for. I have come a long way, and I am almost ready to install the VM Server in migration mode. Here is some information: Source Server: Windows Server 2012 Standard Evaluation DNS Server (local only) Advanced Directory Domain Services File and Storage stuff A few other server roles Destination Server: Windows Server 2012 Essentials OEM (Hyper-V client) Running under a temporary Hyper-V host (will migrate the Hyper-V host back to the old machine after the original server is virtualized as a client). Sitting currently at the "Select Installation Mode" screen. I have been following the guides on Microsoft tech net, and today I spent most of the day getting rid of issues in the Best Practices Analyser on the source machine. I have 3 remaining issues (which are all related): ERROR: DNS: DNS servers on Ethernet (adapter name) should include the loopback address, but not as the first entry (flavour text indicates that, during migration, the DNS server may not be found) WARNING: All domains should have at least two domain controllers for redundancy. WARNING: DNS: Ethernet should be configured to use both a preferred and an alternate DNS Server. All of these issues can be resolved by deploying a secondary domain controller, but I have never done that before (see my concerns below). The main issue here that I am concerned with for installing in migration mode is the FIRST one (the error). If I try and set-up the new server deployment, and the adapter domain controller is listed as localhost, then this may cause the installation to fail. (at least, this is what the Microsoft documentation suggests). But I do not have another IP address to enter here as I have no other local domain controllers. So I did the first obvious thing that came to my mind, and tried to use Google DNS servers as my alternates. That did not work because they couldn't recognize other computers in the "forest". Now I'm no expert when it comes to DNS, so please forgive my ignorance. This DNS server is concerned only with Active Directory stuffs for the local network. If I go ahead with migration, and it fails, then I will just have to go ahead and install a secondary DNS server I suppose. The problem I have here is that I am limited by the amount of Windows Server keys I have available (I have 2); however, I do have access to a Linux box running Debian Wheezy that I set-up two weeks ago as a Mantis server. I could install Windows Server 2012 as a secondary DNS (I think) in a VM and use that, but then it seems like I will be wasting time, and probably the Windows key too, and if there's another way to do it with Linux that would be much better. Even better still, do I even need a secondary DNS server for migration at all? The hints said that during migration the original machine "might" not be found. Thank you for your time and consideration.

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  • XNA 4.0 - Normal mapping shader - strange texture artifacts

    - by Taylor
    I recently started using custom shader. Shader can do diffuse and specular lighting and normal mapping. But normal mapping is causing really ugly artifacts (some sort of pixeling noise) for textures in greater distance. It looks like this: Image link This is HLSL code: // Matrix float4x4 World : World; float4x4 View : View; float4x4 Projection : Projection; //Textury texture2D ColorMap; sampler2D ColorMapSampler = sampler_state { Texture = <ColorMap>; MinFilter = Anisotropic; MagFilter = Linear; MipFilter = Linear; MaxAnisotropy = 16; }; texture2D NormalMap; sampler2D NormalMapSampler = sampler_state { Texture = <NormalMap>; MinFilter = Anisotropic; MagFilter = Linear; MipFilter = Linear; MaxAnisotropy = 16; }; // Light float4 AmbientColor : Color; float AmbientIntensity; float3 DiffuseDirection : LightPosition; float4 DiffuseColor : Color; float DiffuseIntensity; float4 SpecularColor : Color; float3 CameraPosition : CameraPosition; float Shininess; // The input for the VertexShader struct VertexShaderInput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; float3 Normal : NORMAL0; float3 Binormal : BINORMAL0; float3 Tangent : TANGENT0; }; // The output from the vertex shader, used for later processing struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; float3 View : TEXCOORD1; float3x3 WorldToTangentSpace : TEXCOORD2; }; // The VertexShader. VertexShaderOutput VertexShaderFunction(VertexShaderInput input, float3 Normal : NORMAL) { VertexShaderOutput output; float4 worldPosition = mul(input.Position, World); float4 viewPosition = mul(worldPosition, View); output.Position = mul(viewPosition, Projection); output.TexCoord = input.TexCoord; output.WorldToTangentSpace[0] = mul(normalize(input.Tangent), World); output.WorldToTangentSpace[1] = mul(normalize(input.Binormal), World); output.WorldToTangentSpace[2] = mul(normalize(input.Normal), World); output.View = normalize(float4(CameraPosition,1.0) - worldPosition); return output; } // The Pixel Shader float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float4 color = tex2D(ColorMapSampler, input.TexCoord); float3 normalMap = 2.0 *(tex2D(NormalMapSampler, input.TexCoord)) - 1.0; normalMap = normalize(mul(normalMap, input.WorldToTangentSpace)); float4 normal = float4(normalMap,1.0); float4 diffuse = saturate(dot(-DiffuseDirection,normal)); float4 reflect = normalize(2*diffuse*normal-float4(DiffuseDirection,1.0)); float4 specular = pow(saturate(dot(reflect,input.View)), Shininess); return color * AmbientColor * AmbientIntensity + color * DiffuseIntensity * DiffuseColor * diffuse + color * SpecularColor * specular; } // Techniques technique Lighting { pass Pass1 { VertexShader = compile vs_2_0 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } Any advice? Thanks!

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  • Debian, 6rd tunnel, and connection troubles

    - by Chris B
    Long story short I am having issues with IPv6 using a 6rd tunnel with my ISP, charter business. They offer a 6rd tunnel that I think I have properly set up, but the server doesn’t reply to every ipv6 request. When the server has the network interfaces idle with no traffic for about 10 minutes, then IPv6 stops accepting inbound connections. to re-allow it, I must go into the server, and make it do a outbound ipv6 connection (normally a ping) to start it back up. Whats weird though i that if I run iptraf when its not working, it still shows a inbound ipv6 packet… the server is just not replying, and I can’t figure out why. Also, if I try to access my server over IPv6 from a house about 1 mile away on the same ISP, it is never able to connect. it always times out, but again the iptraf shows a ipv6 inbound packet. Again, it just does not reply. To test if my server is accessible through IPv6 I always have to use my vzw 4g phone (they use IPv6) or ipv6proxy dot net. Here is all of the configuration information my ISP gives on there tunnel server: 6rd Prefix = 2602:100::/32 Border Relay Address = 68.114.165.1 6rd prefix length = 32 IPv4 mask length = 0 Here is my /etc/network/interfaces for ipv6 (used x's to block real addresses) auto charterv6 iface charterv6 inet6 v4tunnel address 2602:100:189f:xxxx::1 netmask 32 ttl 64 gateway ::68.114.165.1 endpoint 68.114.165.1 local 24.159.218.xxx up ip link set mtu 1280 dev charterv6 here is my iptables config filter :INPUT DROP [0:0] :fail2ban-ssh – [0:0] :OUTPUT ACCEPT [0:0] :FORWARD DROP [0:0] :hold – [0:0] -A INPUT -p tcp -m tcp —dport 22 -j fail2ban-ssh -A INPUT -m state —state RELATED,ESTABLISHED -j ACCEPT -A INPUT -p tcp -m multiport -j ACCEPT —dports 80,443,25,465,110,995,143,993,587,465,22 -A INPUT -i lo -j ACCEPT -A INPUT -p tcp -m tcp —dport 10000 -j ACCEPT -A INPUT -p tcp -m tcp —dport 5900:5910 -j ACCEPT -A fail2ban-ssh -j RETURN -A INPUT -p icmp -j ACCEPT COMMIT and last here is my ip6tables firewall config filter :INPUT DROP [1653:339023] :FORWARD DROP [0:0] :OUTPUT ACCEPT [60141:13757903] :hold – [0:0] -A INPUT -m state —state RELATED,ESTABLISHED -j ACCEPT -A INPUT -p tcp -m multiport —dports 80,443,25,465,110,995,143,993,587,465,22 -j ACCEPT -A INPUT -i lo -j ACCEPT -A INPUT -p tcp -m tcp —dport 10000 -j ACCEPT -A INPUT -p tcp -m tcp —dport 5900:5910 -j ACCEPT -A INPUT -p ipv6-icmp -j ACCEPT COMMIT So Summary: 1.iptraf always shows IPv6 traffic, so its always making it to the server 2.server stops replying on ipv6 after no traffic for awhile (10 minutesish) until a outbound connection is made, then the process repeats. 3.server is NEVER accessable vi same ISP (yet iptraf still shows ipv6 request) Notes: When I try to access it from the same ISP from across town, even with iptables and ip6tables allowing ALL inbound traffic, this is what iptraf shows. IPv6 (92 bytes) from 97.92.18.xxx to 24.159.218.xxx on eth0 ICMP dest unrch (port) (120 bytes) from 24.159.218.xxx to 97.92.18.xxx on eth1 its strange, like its trying to forward to LAN? (eth1 is LAN, eth0 is WAN) even with the IPv6 address being set in the hosts file to the servers domain name. With iptables set up normally with the above configurations it only says this: IPv6 (100 bytes) from 97.92.18.xxx to 24.159.218.xxx on eth0 Im REALLY stuck on this, and any help would be GREATLY appreciated.

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  • Sometimes this script fails to update the iptables

    - by AlJo
    It does not happen often, but sometimes after running the below script, checking the iptables with service iptables status shows that they weren't updated and the script doesn't output any error. The iptables is structured as look-up tree (long repeated sections snipped): #!/bin/sh iptables -t nat -F iptables -t nat -X iptables -F iptables -X iptables -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT iptables -A INPUT -s 93.225.0.0/16 -j ACCEPT iptables -A INPUT -s 15.102.0.0/16 -j ACCEPT iptables -A INPUT -s 47.122.0.0/16 -j ACCEPT iptables -N MY_CHAIN_L1-0 iptables -N MY_CHAIN_L1-1 iptables -N MY_CHAIN_L1-2 iptables -N MY_CHAIN_L1-3 iptables -N MY_CHAIN_L1-4 iptables -N MY_CHAIN_L1-5 iptables -N MY_CHAIN_L1-6 iptables -N MY_CHAIN_L1-7 iptables -N MY_CHAIN_L1-8 iptables -N MY_CHAIN_L1-9 iptables -N MY_CHAIN_L1-10 iptables -N MY_CHAIN_L1-11 iptables -N MY_CHAIN_L1-12 iptables -N MY_CHAIN_L1-13 iptables -N MY_CHAIN_L1-14 iptables -N MY_CHAIN_L1-15 iptables -N MY_CHAIN_L1-16 iptables -N MY_CHAIN_L1-17 iptables -N MY_CHAIN_L1-18 iptables -N MY_CHAIN_L1-19 iptables -N MY_CHAIN_L1-20 iptables -N MY_CHAIN_L1-21 iptables -N MY_CHAIN_L1-22 iptables -N MY_CHAIN_L1-23 iptables -N MY_CHAIN_L1-24 iptables -N MY_CHAIN_L1-25 iptables -N MY_CHAIN_L1-26 iptables -N MY_CHAIN_L1-27 iptables -N MY_CHAIN_L1-28 iptables -N MY_CHAIN_L1-29 iptables -N MY_CHAIN_L1-30 iptables -N MY_CHAIN_L1-31 iptables -N MY_CHAIN_L1-32 iptables -N MY_CHAIN_L1-33 iptables -N MY_CHAIN_L1-34 iptables -N MY_CHAIN_L1-35 iptables -N MY_CHAIN_L1-36 iptables -N MY_CHAIN_L1-37 iptables -A INPUT -m iprange --src-range 1.54.96.0-5.133.179.255 -j MY_CHAIN_L1-0 iptables -A INPUT -m iprange --src-range 5.133.180.0-24.113.159.255 -j MY_CHAIN_L1-1 [snip] iptables -A INPUT -m iprange --src-range 195.13.45.0-198.11.255.255 -j MY_CHAIN_L1-29 iptables -A INPUT -m iprange --src-range 198.12.64.0-199.19.215.255 -j MY_CHAIN_L1-30 iptables -A INPUT -m iprange --src-range 199.21.96.0-200.31.3.255 -j MY_CHAIN_L1-31 iptables -A INPUT -m iprange --src-range 200.31.11.0-202.171.255.255 -j MY_CHAIN_L1-32 iptables -A INPUT -m iprange --src-range 203.130.134.192-206.212.255.255 -j MY_CHAIN_L1-33 iptables -A INPUT -m iprange --src-range 206.214.64.0-211.155.95.255 -j MY_CHAIN_L1-34 iptables -A INPUT -m iprange --src-range 212.19.128.0-216.176.191.255 -j MY_CHAIN_L1-35 iptables -A INPUT -m iprange --src-range 216.189.0.0-218.23.255.255 -j MY_CHAIN_L1-36 iptables -A INPUT -m iprange --src-range 218.30.96.0-223.255.231.255 -j MY_CHAIN_L1-37 iptables -A MY_CHAIN_L1-0 -s 1.54.96.0/20 -j DROP iptables -A MY_CHAIN_L1-0 -s 1.208.0.0/12 -j DROP iptables -A MY_CHAIN_L1-0 -s 1.224.0.0/11 -j DROP [snip] iptables -A MY_CHAIN_L1-0 -s 5.133.178.0/23 -j DROP iptables -A MY_CHAIN_L1-0 -j ACCEPT iptables -A MY_CHAIN_L1-1 -s 5.133.180.0/22 -j DROP iptables -A MY_CHAIN_L1-1 -s 5.135.0.0/16 -j DROP iptables -A MY_CHAIN_L1-1 -s 5.153.232.0/21 -j DROP [snip] iptables -A MY_CHAIN_L1-1 -s 24.113.128.0/19 -j DROP iptables -A MY_CHAIN_L1-1 -j ACCEPT . . . iptables -A MY_CHAIN_L1-29 -s 195.13.45.0/24 -j DROP iptables -A MY_CHAIN_L1-29 -s 195.20.224.0/19 -j DROP iptables -A MY_CHAIN_L1-29 -s 195.31.216.0/26 -j DROP iptables -A MY_CHAIN_L1-29 -s 195.58.245.0/24 -j DROP iptables -A MY_CHAIN_L1-29 -s 195.60.164.0/23 -j DROP iptables -A MY_CHAIN_L1-29 -s 195.60.240.0/22 -j DROP iptables -A MY_CHAIN_L1-29 -s 195.62.10.0/23 -j DROP iptables -A MY_CHAIN_L1-29 -s 195.110.30.0/23 -j DROP iptables -A MY_CHAIN_L1-29 -s 195.154.0.0/16 -j DROP iptables -A MY_CHAIN_L1-29 -s 195.190.13.0/24 -j DROP iptables -A MY_CHAIN_L1-29 -s 195.211.152.0/22 -j DROP iptables -A MY_CHAIN_L1-1 -j ACCEPT [snip more of same to end of script] Can anyone see why this script would silently fail to update the iptables sometimes? Maybe it's not the script? Thanks

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  • Can I install SQL Server 2008 R2 on a Windows Server 2008 R2 Standard machine in a workgroup then join the server to a domain?

    - by Zero Subnet
    I have a Windows 2008 Server Standard x64 machine that I need to install SQL Server 2008 R2 Standard on then ship it to a different site where it will be joined to a Active Directory domain. The server is now using the default "WORKGROUP" workgroup and i need to know if i can install SQL Server on it then ship it to the other site where it will be joined to the domain without issues. What are the possible problems that could happen? are there any workarounds?

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  • How can I pipe input to a Java app with Perl?

    - by user319479
    I need to write a Perl script that pipes input into a Java program. This is related to this, but that didn't help me. My issue is that the Java app doesn't get the print statements until I close the handle. What I found online was that $| needs to be set to something greater than 0, in which case newline characters will flush the buffer. This still doesn't work. This is the script: #! /usr/bin/perl -w use strict; use File::Basename; $|=1; open(TP, "| java -jar test.jar") or die "fail"; sleep(2); print TP "this is test 1\n"; print TP "this is test 2\n"; print "tests printed, waiting 5s\n"; sleep(5); print "wait over. closing handle...\n"; close TP; print "closed.\n"; print "sleeping for 5s...\n"; sleep(5); print "script finished!\n"; exit And here is a sample Java app: import java.util.Scanner; public class test{ public static void main( String[] args ){ Scanner sc = new Scanner( System.in ); int crashcount = 0; while( true ){ try{ String input = sc.nextLine(); System.out.println( ":: INPUT: " + input ); if( "bananas".equals(input) ){ break; } } catch( Exception e ){ System.out.println( ":: EXCEPTION: " + e.toString() ); crashcount++; if( crashcount == 5 ){ System.out.println( ":: Looks like stdin is broke" ); break; } } } System.out.println( ":: IT'S OVER!" ); return; } } The Java app should respond to receiving the test prints immediately, but it doesn't until the close statement in the Perl script. What am I doing wrong? Note: the fix can only be in the Perl script. The Java app can't be changed. Also, File::Basename is there because I'm using it in the real script.

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  • how to make a javascript number keypad popup

    - by user2434653
    i have a website with 3 pages. each page has a form with two input fields. i am trying to make a popup number-keypad that will populate what ever input field called it. below is that base code i keep coming back to. <html> <head><title>test</title></head> <body> <script> function num(id) { return document.getElementById(id); } </script> <form action="/unitPage" method="POST" style=" text-align:center;"> Prefix: <input id="num" name"prefix" type="text" onfocus="num('keypad').style.display='inline-block';"/> Number: <input id="num" name"number" type="text" pattern="[0-9]{6}" onfocus="num('keypad').style.display='inline-block';"/> </form> <div id="keypad" style="display:none; background:#AAA; vertical-align:top;"> <input type="button" value="7" onclick="num('num').value+=7;"/> <input type="button" value="8" onclick="num('num').value+=8;"/> <input type="button" value="9" onclick="num('num').value+=9;"/><br/> <input type="button" value="4" onclick="num('num').value+=4;"/> <input type="button" value="5" onclick="num('num').value+=5;"/> <input type="button" value="6" onclick="num('num').value+=6;"/><br/> <input type="button" value="1" onclick="num('num').value+=1;"/> <input type="button" value="2" onclick="num('num').value+=2;"/> <input type="button" value="3" onclick="num('num').value+=3;"/><br/> <input type="button" value="X" onclick="num('keypad').style.display='none'"/> <input type="button" value="0" onclick="num('num').value+=0;"/> <input type="button" value="&larr;" onclick="num('num').value=num('num').value.substr(0,num('num').value.length-1);"/> </div> </body> </html> is there a way of making one number key pad that i call from any page or do i need to make the above for each input? thanks

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  • Cache Simulator in C

    - by DuffDuff
    Ok this is only my second question, and it's quite a doozy. It's for a school assignment, but no one (including the TAs) seems to be able to help me. It's kind of a tall order but I'm not sure where else to turn. Essentially the assignment was to make a cache simulator. This version is direct mapping and is actually only a small portion of the whole project, but if I can't even get this down I have no chance with other associativities. I'm posting my whole code because I don't want to make any assumptions about where the problem is. This is the test case: http://www.mediafire.com/?ty5dnihydnw And you run the following command: ./sims 512 direct 32 fifo wt pinatrace.out You're supposed to get: hits: 604037 misses 138349 writes: 239269 reads: 138349 But I get: Hits: 587148 Misses: 155222 Writes: 239261 Reads: 155222 If anyone could at least point me in the right direction it would be greatly appreciated. I've been stuck on this for about 12 hours. #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> struct myCache { int valid; char *tag; char *block; }; /* sim [-h] <cache size> <associativity> <block size> <replace alg> <write policy> <trace file> */ //God willing I come up with a better Hex to Bin convertion that maintains the beginning 0s... void hex2bin(char input[], char output[]) { int i; int a = 0; int b = 1; int c = 2; int d = 3; int x = 4; int size; size = strlen(input); for (i = 0; i < size; i++) { if (input[i] =='0') { output[i*x +a] = '0'; output[i*x +b] = '0'; output[i*x +c] = '0'; output[i*x +d] = '0'; } else if (input[i] =='1') { output[i*x +a] = '0'; output[i*x +b] = '0'; output[i*x +c] = '0'; output[i*x +d] = '1'; } else if (input[i] =='2') { output[i*x +a] = '0'; output[i*x +b] = '0'; output[i*x +c] = '1'; output[i*x +d] = '0'; } else if (input[i] =='3') { output[i*x +a] = '0'; output[i*x +b] = '0'; output[i*x +c] = '1'; output[i*x +d] = '1'; } else if (input[i] =='x') { output[i*x +a] = '0'; output[i*x +b] = '1'; output[i*x +c] = '0'; output[i*x +d] = '0'; } else if (input[i] =='5') { output[i*x +a] = '0'; output[i*x +b] = '1'; output[i*x +c] = '0'; output[i*x +d] = '1'; } else if (input[i] =='6') { output[i*x +a] = '0'; output[i*x +b] = '1'; output[i*x +c] = '1'; output[i*x +d] = '0'; } else if (input[i] =='7') { output[i*x +a] = '0'; output[i*x +b] = '1'; output[i*x +c] = '1'; output[i*x +d] = '1'; } else if (input[i] =='8') { output[i*x +a] = '1'; output[i*x +b] = '0'; output[i*x +c] = '0'; output[i*x +d] = '0'; } else if (input[i] =='9') { output[i*x +a] = '1'; output[i*x +b] = '0'; output[i*x +c] = '0'; output[i*x +d] = '1'; } else if (input[i] =='a') { output[i*x +a] = '1'; output[i*x +b] = '0'; output[i*x +c] = '1'; output[i*x +d] = '0'; } else if (input[i] =='b') { output[i*x +a] = '1'; output[i*x +b] = '0'; output[i*x +c] = '1'; output[i*x +d] = '1'; } else if (input[i] =='c') { output[i*x +a] = '1'; output[i*x +b] = '1'; output[i*x +c] = '0'; output[i*x +d] = '0'; } else if (input[i] =='d') { output[i*x +a] = '1'; output[i*x +b] = '1'; output[i*x +c] = '0'; output[i*x +d] = '1'; } else if (input[i] =='e') { output[i*x +a] = '1'; output[i*x +b] = '1'; output[i*x +c] = '1'; output[i*x +d] = '0'; } else if (input[i] =='f') { output[i*x +a] = '1'; output[i*x +b] = '1'; output[i*x +c] = '1'; output[i*x +d] = '1'; } } output[32] = '\0'; } int main(int argc, char* argv[]) { FILE *tracefile; char readwrite; int trash; int cachesize; int blocksize; int setnumber; int blockbytes; int setbits; int blockbits; int tagsize; int m; int count = 0; int count2 = 0; int count3 = 0; int i; int j; int xindex; int jindex; int kindex; int lindex; int setadd; int totalset; int writeMiss = 0; int writeHit = 0; int cacheMiss = 0; int cacheHit = 0; int read = 0; int write = 0; int size; int extra; char bbits[100]; char sbits[100]; char tbits[100]; char output[100]; char input[100]; char origtag[100]; if (argc != 7) { if (strcmp(argv[0], "-h")) { printf("./sim2 <cache size> <associativity> <block size> <replace alg> <write policy> <trace file>\n"); return 0; } else { fprintf(stderr, "Error: wrong number of parameters.\n"); return -1; } } tracefile = fopen(argv[6], "r"); if(tracefile == NULL) { fprintf(stderr, "Error: File is NULL.\n"); return -1; } //Determining size of sbits, bbits, and tag cachesize = atoi(argv[1]); blocksize = atoi(argv[3]); setnumber = (cachesize/blocksize); printf("setnumber: %d\n", setnumber); setbits = (round((log(setnumber))/(log(2)))); printf("sbits: %d\n", setbits); blockbits = log(blocksize)/log(2); printf("bbits: %d\n", blockbits); tagsize = 32 - (blockbits + setbits); printf("t: %d\n", tagsize); struct myCache newCache[setnumber]; //Allocating Space for Tag Bits, initiating tag and valid to 0s for(i=0;i<setnumber;i++) { newCache[i].tag = (char *)malloc(sizeof(char)*(tagsize+1)); for(j=0;j<tagsize;j++) { newCache[i].tag[j] = '0'; } newCache[i].valid = 0; } while(fgetc(tracefile)!='#') { setadd = 0; totalset = 0; //read in file fseek(tracefile,-1,SEEK_CUR); fscanf(tracefile, "%x: %c %s\n", &trash, &readwrite, origtag); //shift input Hex size = strlen(origtag); extra = (10 - size); for(i=0; i<extra; i++) input[i] = '0'; for(i=extra, j=0; i<(size-(2-extra)); j++, i++) input[i]=origtag[j+2]; input[8] = '\0'; // Convert Hex to Binary hex2bin(input, output); //Resolving the Address into tbits, sbits, bbits for (xindex=0, jindex=(32-blockbits); jindex<32; jindex++, xindex++) { bbits[xindex] = output[jindex]; } bbits[xindex]='\0'; for (xindex=0, kindex=(32-(blockbits+setbits)); kindex<32-(blockbits); kindex++, xindex++){ sbits[xindex] = output[kindex]; } sbits[xindex]='\0'; for (xindex=0, lindex=0; lindex<(32-(blockbits+setbits)); lindex++, xindex++){ tbits[xindex] = output[lindex]; } tbits[xindex]='\0'; //Convert set bits from char array into ints for(xindex = 0, kindex = (setbits -1); xindex < setbits; xindex ++, kindex--) { if (sbits[xindex] == '1') setadd = 1; if (sbits[xindex] == '0') setadd = 0; setadd = setadd * pow(2, kindex); totalset += setadd; } //Calculating Hits and Misses if (newCache[totalset].valid == 0) { newCache[totalset].valid = 1; strcpy(newCache[totalset].tag, tbits); } else if (newCache[totalset].valid == 1) { if(strcmp(newCache[totalset].tag, tbits) == 0) { if (readwrite == 'W') { cacheHit++; write++; } if (readwrite == 'R') cacheHit++; } else { if (readwrite == 'R') { cacheMiss++; read++; } if (readwrite == 'W') { cacheMiss++; read++; write++; } strcpy(newCache[totalset].tag, tbits); } } } printf("Hits: %d\n", cacheHit); printf("Misses: %d\n", cacheMiss); printf("Writes: %d\n", write); printf("Reads: %d\n", read); }

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  • Search multiple datepicker on same grid

    - by DHF
    I'm using multiple datepicker on same grid and I face the problem to get a proper result. I used 3 datepicker in 1 grid. Only the first datepicker (Order Date)is able to output proper result while the other 2 datepicker (Start Date & End Date) are not able to generate proper result. There is no problem with the query, so could you find out what's going on here? Thanks in advance! php wrapper <?php ob_start(); require_once 'config.php'; // include the jqGrid Class require_once "php/jqGrid.php"; // include the PDO driver class require_once "php/jqGridPdo.php"; // include the datepicker require_once "php/jqCalendar.php"; // Connection to the server $conn = new PDO(DB_DSN,DB_USER,DB_PASSWORD); // Tell the db that we use utf-8 $conn->query("SET NAMES utf8"); // Create the jqGrid instance $grid = new jqGridRender($conn); // Write the SQL Query $grid->SelectCommand = "SELECT c.CompanyID, c.CompanyCode, c.CompanyName, c.Area, o.OrderCode, o.Date, m.maID ,m.System, m.Status, m.StartDate, m.EndDate, m.Type FROM company c, orders o, maintenance_agreement m WHERE c.CompanyID = o.CompanyID AND o.OrderID = m.OrderID "; // Set the table to where you update the data $grid->table = 'maintenance_agreement'; // set the ouput format to json $grid->dataType = 'json'; // Let the grid create the model $grid->setPrimaryKeyId('maID'); // Let the grid create the model $grid->setColModel(); // Set the url from where we obtain the data $grid->setUrl('grouping_ma_details.php'); // Set grid caption using the option caption $grid->setGridOptions(array( "sortable"=>true, "rownumbers"=>true, "caption"=>"Group by Maintenance Agreement", "rowNum"=>20, "height"=>'auto', "width"=>1300, "sortname"=>"maID", "hoverrows"=>true, "rowList"=>array(10,20,50), "footerrow"=>false, "userDataOnFooter"=>false, "grouping"=>true, "groupingView"=>array( "groupField" => array('CompanyName'), "groupColumnShow" => array(true), //show or hide area column "groupText" =>array('<b> Company Name: {0}</b>',), "groupDataSorted" => true, "groupSummary" => array(true) ) )); if(isset($_SESSION['login_admin'])) { $grid->addCol(array( "name"=>"Action", "formatter"=>"actions", "editable"=>false, "sortable"=>false, "resizable"=>false, "fixed"=>true, "width"=>60, "formatoptions"=>array("keys"=>true), "search"=>false ), "first"); } // Change some property of the field(s) $grid->setColProperty("CompanyID", array("label"=>"ID","hidden"=>true,"width"=>30,"editable"=>false,"editoptions"=>array("readonly"=>"readonly"))); $grid->setColProperty("CompanyName", array("label"=>"Company Name","hidden"=>true,"editable"=>false,"width"=>150,"align"=>"center","fixed"=>true)); $grid->setColProperty("CompanyCode", array("label"=>"Company Code","hidden"=>true,"width"=>50,"align"=>"center")); $grid->setColProperty("OrderCode", array("label"=>"Order Code","width"=>110,"editable"=>false,"align"=>"center","fixed"=>true)); $grid->setColProperty("maID", array("hidden"=>true)); $grid->setColProperty("System", array("width"=>150,"fixed"=>true,"align"=>"center")); $grid->setColProperty("Type", array("width"=>280,"fixed"=>true)); $grid->setColProperty("Status", array("width"=>70,"align"=>"center","edittype"=>"select","editoptions"=>array("value"=>"Yes:Yes;No:No"),"fixed"=>true)); $grid->setSelect('System', "SELECT DISTINCT System, System AS System FROM master_ma_system ORDER BY System", false, true, true, array(""=>"All")); $grid->setSelect('Type', "SELECT DISTINCT Type, Type AS Type FROM master_ma_type ORDER BY Type", false, true, true, array(""=>"All")); $grid->setColProperty("StartDate", array("label"=>"Start Date","width"=>120,"align"=>"center","fixed"=>true, "formatter"=>"date", "formatoptions"=>array("srcformat"=>"Y-m-d H:i:s","newformat"=>"d M Y") )); // this is only in this case since the orderdate is set as date time $grid->setUserTime("d M Y"); $grid->setUserDate("d M Y"); $grid->setDatepicker("StartDate",array("buttonOnly"=>false)); $grid->datearray = array('StartDate'); $grid->setColProperty("EndDate", array("label"=>"End Date","width"=>120,"align"=>"center","fixed"=>true, "formatter"=>"date", "formatoptions"=>array("srcformat"=>"Y-m-d H:i:s","newformat"=>"d M Y") )); // this is only in this case since the orderdate is set as date time $grid->setUserTime("d M Y"); $grid->setUserDate("d M Y"); $grid->setDatepicker("EndDate",array("buttonOnly"=>false)); $grid->datearray = array('EndDate'); $grid->setColProperty("Date", array("label"=>"Order Date","width"=>100,"editable"=>false,"align"=>"center","fixed"=>true, "formatter"=>"date", "formatoptions"=>array("srcformat"=>"Y-m-d H:i:s","newformat"=>"d M Y") )); // this is only in this case since the orderdate is set as date time $grid->setUserTime("d M Y"); $grid->setUserDate("d M Y"); $grid->setDatepicker("Date",array("buttonOnly"=>false)); $grid->datearray = array('Date'); // This command is executed after edit $maID = jqGridUtils::GetParam('maID'); $Status = jqGridUtils::GetParam('Status'); $StartDate = jqGridUtils::GetParam('StartDate'); $EndDate = jqGridUtils::GetParam('EndDate'); $Type = jqGridUtils::GetParam('Type'); // This command is executed immediatley after edit occur. $grid->setAfterCrudAction('edit', "UPDATE maintenance_agreement SET m.Status=?, m.StartDate=?, m.EndDate=?, m.Type=? WHERE m.maID=?", array($Status,$StartDate,$EndDate,$Type,$maID)); $selectorder = <<<ORDER function(rowid, selected) { if(rowid != null) { jQuery("#detail").jqGrid('setGridParam',{postData:{CompanyID:rowid}}); jQuery("#detail").trigger("reloadGrid"); // Enable CRUD buttons in navigator when a row is selected jQuery("#add_detail").removeClass("ui-state-disabled"); jQuery("#edit_detail").removeClass("ui-state-disabled"); jQuery("#del_detail").removeClass("ui-state-disabled"); } } ORDER; // We should clear the grid data on second grid on sorting, paging, etc. $cleargrid = <<<CLEAR function(rowid, selected) { // clear the grid data and footer data jQuery("#detail").jqGrid('clearGridData',true); // Disable CRUD buttons in navigator when a row is not selected jQuery("#add_detail").addClass("ui-state-disabled"); jQuery("#edit_detail").addClass("ui-state-disabled"); jQuery("#del_detail").addClass("ui-state-disabled"); } CLEAR; $grid->setGridEvent('onSelectRow', $selectorder); $grid->setGridEvent('onSortCol', $cleargrid); $grid->setGridEvent('onPaging', $cleargrid); $grid->setColProperty("Area", array("width"=>100,"hidden"=>false,"editable"=>false,"fixed"=>true)); $grid->setColProperty("HeadCount", array("label"=>"Head Count","align"=>"center", "width"=>100,"hidden"=>false,"fixed"=>true)); $grid->setSelect('Area', "SELECT DISTINCT AreaName, AreaName AS Area FROM master_area ORDER BY AreaName", false, true, true, array(""=>"All")); $grid->setSelect('CompanyName', "SELECT DISTINCT CompanyName, CompanyName AS CompanyName FROM company ORDER BY CompanyName", false, true, true, array(""=>"All")); $custom = <<<CUSTOM jQuery("#getselected").click(function(){ var selr = jQuery('#grid').jqGrid('getGridParam','selrow'); if(selr) { window.open('http://www.smartouch-cdms.com/order.php?CompanyID='+selr); } else alert("No selected row"); return false; }); CUSTOM; $grid->setJSCode($custom); // Enable toolbar searching $grid->toolbarfilter = true; $grid->setFilterOptions(array("stringResult"=>true,"searchOnEnter"=>false,"defaultSearch"=>"cn")); // Enable navigator $grid->navigator = true; // disable the delete operation programatically for that table $grid->del = false; // we need to write some custom code when we are in delete mode. // get the grid operation parameter to see if we are in delete mode // jqGrid sends the "oper" parameter to identify the needed action $deloper = $_POST['oper']; // det the company id $cid = $_POST['CompanyID']; // if the operation is del and the companyid is set if($deloper == 'del' && isset($cid) ) { // the two tables are linked via CompanyID, so let try to delete the records in both tables try { jqGridDB::beginTransaction($conn); $comp = jqGridDB::prepare($conn, "DELETE FROM company WHERE CompanyID= ?", array($cid)); $cont = jqGridDB::prepare($conn,"DELETE FROM contact WHERE CompanyID = ?", array($cid)); jqGridDB::execute($comp); jqGridDB::execute($cont); jqGridDB::commit($conn); } catch(Exception $e) { jqGridDB::rollBack($conn); echo $e->getMessage(); } } // Enable only deleting if(isset($_SESSION['login_admin'])) { $grid->setNavOptions('navigator', array("pdf"=>true, "excel"=>true,"add"=>false,"edit"=>true,"del"=>false,"view"=>true, "search"=>true)); } else $grid->setNavOptions('navigator', array("pdf"=>true, "excel"=>true,"add"=>false,"edit"=>false,"del"=>false,"view"=>true, "search"=>true)); // In order to enable the more complex search we should set multipleGroup option // Also we need show query roo $grid->setNavOptions('search', array( "multipleGroup"=>false, "showQuery"=>true )); // Set different filename $grid->exportfile = 'Company.xls'; // Close the dialog after editing $grid->setNavOptions('edit',array("closeAfterEdit"=>true,"editCaption"=>"Update Company","bSubmit"=>"Update","dataheight"=>"auto")); $grid->setNavOptions('add',array("closeAfterAdd"=>true,"addCaption"=>"Add New Company","bSubmit"=>"Update","dataheight"=>"auto")); $grid->setNavOptions('view',array("Caption"=>"View Company","dataheight"=>"auto","width"=>"1100")); ob_end_clean(); //solve TCPDF error // Enjoy $grid->renderGrid('#grid','#pager',true, null, null, true,true); $conn = null; ?> javascript code jQuery(document).ready(function ($) { jQuery('#grid').jqGrid({ "width": 1300, "hoverrows": true, "viewrecords": true, "jsonReader": { "repeatitems": false, "subgrid": { "repeatitems": false } }, "xmlReader": { "repeatitems": false, "subgrid": { "repeatitems": false } }, "gridview": true, "url": "session_ma_details.php", "editurl": "session_ma_details.php", "cellurl": "session_ma_details.php", "sortable": true, "rownumbers": true, "caption": "Group by Maintenance Agreement", "rowNum": 20, "height": "auto", "sortname": "maID", "rowList": [10, 20, 50], "footerrow": false, "userDataOnFooter": false, "grouping": true, "groupingView": { "groupField": ["CompanyName"], "groupColumnShow": [false], "groupText": ["<b> Company Name: {0}</b>"], "groupDataSorted": true, "groupSummary": [true] }, "onSelectRow": function (rowid, selected) { if (rowid != null) { jQuery("#detail").jqGrid('setGridParam', { postData: { CompanyID: rowid } }); jQuery("#detail").trigger("reloadGrid"); // Enable CRUD buttons in navigator when a row is selected jQuery("#add_detail").removeClass("ui-state-disabled"); jQuery("#edit_detail").removeClass("ui-state-disabled"); jQuery("#del_detail").removeClass("ui-state-disabled"); } }, "onSortCol": function (rowid, selected) { // clear the grid data and footer data jQuery("#detail").jqGrid('clearGridData', true); // Disable CRUD buttons in navigator when a row is not selected jQuery("#add_detail").addClass("ui-state-disabled"); jQuery("#edit_detail").addClass("ui-state-disabled"); jQuery("#del_detail").addClass("ui-state-disabled"); }, "onPaging": function (rowid, selected) { // clear the grid data and footer data jQuery("#detail").jqGrid('clearGridData', true); // Disable CRUD buttons in navigator when a row is not selected jQuery("#add_detail").addClass("ui-state-disabled"); jQuery("#edit_detail").addClass("ui-state-disabled"); jQuery("#del_detail").addClass("ui-state-disabled"); }, "datatype": "json", "colModel": [ { "name": "Action", "formatter": "actions", "editable": false, "sortable": false, "resizable": false, "fixed": true, "width": 60, "formatoptions": { "keys": true }, "search": false }, { "name": "CompanyID", "index": "CompanyID", "sorttype": "int", "label": "ID", "hidden": true, "width": 30, "editable": false, "editoptions": { "readonly": "readonly" } }, { "name": "CompanyCode", "index": "CompanyCode", "sorttype": "string", "label": "Company Code", "hidden": true, "width": 50, "align": "center", "editable": true }, { "name": "CompanyName", "index": "CompanyName", "sorttype": "string", "label": "Company Name", "hidden": true, "editable": false, "width": 150, "align": "center", "fixed": true, "edittype": "select", "editoptions": { "value": "Aquatex Industries:Aquatex Industries;Benithem Sdn Bhd:Benithem Sdn Bhd;Daily Bakery Sdn Bhd:Daily Bakery Sdn Bhd;Eurocor Asia Sdn Bhd:Eurocor Asia Sdn Bhd;Evergrown Technology:Evergrown Technology;Goldpar Precision:Goldpar Precision;MicroSun Technologies Asia:MicroSun Technologies Asia;NCI Industries Sdn Bhd:NCI Industries Sdn Bhd;PHHP Marketing:PHHP Marketing;Smart Touch Technology:Smart Touch Technology;THOSCO Treatech:THOSCO Treatech;YHL Trading (Johor) Sdn Bhd:YHL Trading (Johor) Sdn Bhd;Zenxin Agri-Organic Food:Zenxin Agri-Organic Food", "separator": ":", "delimiter": ";" }, "stype": "select", "searchoptions": { "value": ":All;Aquatex Industries:Aquatex Industries;Benithem Sdn Bhd:Benithem Sdn Bhd;Daily Bakery Sdn Bhd:Daily Bakery Sdn Bhd;Eurocor Asia Sdn Bhd:Eurocor Asia Sdn Bhd;Evergrown Technology:Evergrown Technology;Goldpar Precision:Goldpar Precision;MicroSun Technologies Asia:MicroSun Technologies Asia;NCI Industries Sdn Bhd:NCI Industries Sdn Bhd;PHHP Marketing:PHHP Marketing;Smart Touch Technology:Smart Touch Technology;THOSCO Treatech:THOSCO Treatech;YHL Trading (Johor) Sdn Bhd:YHL Trading (Johor) Sdn Bhd;Zenxin Agri-Organic Food:Zenxin Agri-Organic Food", "separator": ":", "delimiter": ";" } }, { "name": "Area", "index": "Area", "sorttype": "string", "width": 100, "hidden": true, "editable": false, "fixed": true, "edittype": "select", "editoptions": { "value": "Cemerlang:Cemerlang;Danga Bay:Danga Bay;Kulai:Kulai;Larkin:Larkin;Masai:Masai;Nusa Cemerlang:Nusa Cemerlang;Nusajaya:Nusajaya;Pasir Gudang:Pasir Gudang;Pekan Nenas:Pekan Nenas;Permas Jaya:Permas Jaya;Pontian:Pontian;Pulai:Pulai;Senai:Senai;Skudai:Skudai;Taman Gaya:Taman Gaya;Taman Johor Jaya:Taman Johor Jaya;Taman Molek:Taman Molek;Taman Pelangi:Taman Pelangi;Taman Sentosa:Taman Sentosa;Tebrau 4:Tebrau 4;Ulu Tiram:Ulu Tiram", "separator": ":", "delimiter": ";" }, "stype": "select", "searchoptions": { "value": ":All;Cemerlang:Cemerlang;Danga Bay:Danga Bay;Kulai:Kulai;Larkin:Larkin;Masai:Masai;Nusa Cemerlang:Nusa Cemerlang;Nusajaya:Nusajaya;Pasir Gudang:Pasir Gudang;Pekan Nenas:Pekan Nenas;Permas Jaya:Permas Jaya;Pontian:Pontian;Pulai:Pulai;Senai:Senai;Skudai:Skudai;Taman Gaya:Taman Gaya;Taman Johor Jaya:Taman Johor Jaya;Taman Molek:Taman Molek;Taman Pelangi:Taman Pelangi;Taman Sentosa:Taman Sentosa;Tebrau 4:Tebrau 4;Ulu Tiram:Ulu Tiram", "separator": ":", "delimiter": ";" } }, { "name": "OrderCode", "index": "OrderCode", "sorttype": "string", "label": "Order No.", "width": 110, "editable": false, "align": "center", "fixed": true }, { "name": "Date", "index": "Date", "sorttype": "date", "label": "Order Date", "width": 100, "editable": false, "align": "center", "fixed": true, "formatter": "date", "formatoptions": { "srcformat": "Y-m-d H:i:s", "newformat": "d M Y" }, "editoptions": { "dataInit": function(el) { setTimeout(function() { if (jQuery.ui) { if (jQuery.ui.datepicker) { jQuery(el).datepicker({ "disabled": false, "dateFormat": "dd M yy" }); jQuery('.ui-datepicker').css({ 'font-size': '75%' }); } } }, 100); } }, "searchoptions": { "dataInit": function(el) { setTimeout(function() { if (jQuery.ui) { if (jQuery.ui.datepicker) { jQuery(el).datepicker({ "disabled": false, "dateFormat": "dd M yy" }); jQuery('.ui-datepicker').css({ 'font-size': '75%' }); } } }, 100); } } }, { "name": "maID", "index": "maID", "sorttype": "int", "key": true, "hidden": true, "editable": true }, { "name": "System", "index": "System", "sorttype": "string", "width": 150, "fixed": true, "align": "center", "edittype": "select", "editoptions": { "value": "Payroll:Payroll;TMS:TMS;TMS & Payroll:TMS & Payroll", "separator": ":", "delimiter": ";" }, "stype": "select", "searchoptions": { "value": ":All;Payroll:Payroll;TMS:TMS;TMS & Payroll:TMS & Payroll", "separator": ":", "delimiter": ";" }, "editable": true }, { "name": "Status", "index": "Status", "sorttype": "string", "width": 70, "align": "center", "edittype": "select", "editoptions": { "value": "Yes:Yes;No:No" }, "fixed": true, "editable": true }, { "name": "StartDate", "index": "StartDate", "sorttype": "date", "label": "Start Date", "width": 120, "align": "center", "fixed": true, "formatter": "date", "formatoptions": { "srcformat": "Y-m-d H:i:s", "newformat": "d M Y" }, "editoptions": { "dataInit": function(el) { setTimeout(function() { if (jQuery.ui) { if (jQuery.ui.datepicker) { jQuery(el).datepicker({ "disabled": false, "dateFormat": "dd M yy" }); jQuery('.ui-datepicker').css({ 'font-size': '75%' }); } } }, 100); } }, "searchoptions": { "dataInit": function(el) { setTimeout(function() { if (jQuery.ui) { if (jQuery.ui.datepicker) { jQuery(el).datepicker({ "disabled": false, "dateFormat": "dd M yy" }); jQuery('.ui-datepicker').css({ 'font-size': '75%' }); } } }, 100); } }, "editable": true }, { "name": "EndDate", "index": "EndDate", "sorttype": "date", "label": "End Date", "width": 120, "align": "center", "fixed": true, "formatter": "date", "formatoptions": { "srcformat": "Y-m-d H:i:s", "newformat": "d M Y" }, "editoptions": { "dataInit": function(el) { setTimeout(function() { if (jQuery.ui) { if (jQuery.ui.datepicker) { jQuery(el).datepicker({ "disabled": false, "dateFormat": "dd M yy" }); jQuery('.ui-datepicker').css({ 'font-size': '75%' }); } } }, 100); } }, "searchoptions": { "dataInit": function(el) { setTimeout(function() { if (jQuery.ui) { if (jQuery.ui.datepicker) { jQuery(el).datepicker({ "disabled": false, "dateFormat": "dd M yy" }); jQuery('.ui-datepicker').css({ 'font-size': '75%' }); } } }, 100); } }, "editable": true }, { "name": "Type", "index": "Type", "sorttype": "string", "width": 530, "fixed": true, "edittype": "select", "editoptions": { "value": "Comprehensive MA:Comprehensive MA;FOC service, 20% spare part discount:FOC service, 20% spare part discount;Standard Package, FOC 1 time service, 20% spare part discount:Standard Package, FOC 1 time service, 20% spare part discount;Standard Package, FOC 2 time service, 20% spare part discount:Standard Package, FOC 2 time service, 20% spare part discount;Standard Package, FOC 3 time service, 20% spare part discount:Standard Package, FOC 3 time service, 20% spare part discount;Standard Package, FOC 4 time service, 20% spare part discount:Standard Package, FOC 4 time service, 20% spare part discount;Standard Package, FOC 6 time service, 20% spare part discount:Standard Package, FOC 6 time service, 20% spare part discount;Standard Package, no free:Standard Package, no free", "separator": ":", "delimiter": ";" }, "stype": "select", "searchoptions": { "value": ":All;Comprehensive MA:Comprehensive MA;FOC service, 20% spare part discount:FOC service, 20% spare part discount;Standard Package, FOC 1 time service, 20% spare part discount:Standard Package, FOC 1 time service, 20% spare part discount;Standard Package, FOC 2 time service, 20% spare part discount:Standard Package, FOC 2 time service, 20% spare part discount;Standard Package, FOC 3 time service, 20% spare part discount:Standard Package, FOC 3 time service, 20% spare part discount;Standard Package, FOC 4 time service, 20% spare part discount:Standard Package, FOC 4 time service, 20% spare part discount;Standard Package, FOC 6 time service, 20% spare part discount:Standard Package, FOC 6 time service, 20% spare part discount;Standard Package, no free:Standard Package, no free", "separator": ":", "delimiter": ";" }, "editable": true } ], "postData": { "oper": "grid" }, "prmNames": { "page": "page", "rows": "rows", "sort": "sidx", "order": "sord", "search": "_search", "nd": "nd", "id": "maID", "filter": "filters", "searchField": "searchField", "searchOper": "searchOper", "searchString": "searchString", "oper": "oper", "query": "grid", "addoper": "add", "editoper": "edit", "deloper": "del", "excel": "excel", "subgrid": "subgrid", "totalrows": "totalrows", "autocomplete": "autocmpl" }, "loadError": function(xhr, status, err) { try { jQuery.jgrid.info_dialog(jQuery.jgrid.errors.errcap, '<div class="ui-state-error">' + xhr.responseText + '</div>', jQuery.jgrid.edit.bClose, { buttonalign: 'right' } ); } catch(e) { alert(xhr.responseText); } }, "pager": "#pager" }); jQuery('#grid').jqGrid('navGrid', '#pager', { "edit": true, "add": false, "del": false, "search": true, "refresh": true, "view": true, "excel": true, "pdf": true, "csv": false, "columns": false }, { "drag": true, "resize": true, "closeOnEscape": true, "dataheight": "auto", "errorTextFormat": function (r) { return r.responseText; }, "closeAfterEdit": true, "editCaption": "Update Company", "bSubmit": "Update" }, { "drag": true, "resize": true, "closeOnEscape": true, "dataheight": "auto", "errorTextFormat": function (r) { return r.responseText; }, "closeAfterAdd": true, "addCaption": "Add New Company", "bSubmit": "Update" }, { "errorTextFormat": function (r) { return r.responseText; } }, { "drag": true, "closeAfterSearch": true, "multipleSearch": true }, { "drag": true, "resize": true, "closeOnEscape": true, "dataheight": "auto", "Caption": "View Company", "width": "1100" } ); jQuery('#grid').jqGrid('navButtonAdd', '#pager', { id: 'pager_excel', caption: '', title: 'Export To Excel', onClickButton: function (e) { try { jQuery("#grid").jqGrid('excelExport', { tag: 'excel', url: 'session_ma_details.php' }); } catch (e) { window.location = 'session_ma_details.php?oper=excel'; } }, buttonicon: 'ui-icon-newwin' }); jQuery('#grid').jqGrid('navButtonAdd', '#pager', { id: 'pager_pdf', caption: '', title: 'Export To Pdf', onClickButton: function (e) { try { jQuery("#grid").jqGrid('excelExport', { tag: 'pdf', url: 'session_ma_details.php' }); } catch (e) { window.location = 'session_ma_details.php?oper=pdf'; } }, buttonicon: 'ui-icon-print' }); jQuery('#grid').jqGrid('filterToolbar', { "stringResult": true, "searchOnEnter": false, "defaultSearch": "cn" }); jQuery("#getselected").click(function () { var selr = jQuery('#grid').jqGrid('getGridParam', 'selrow'); if (selr) { window.open('http://www.smartouch-cdms.com/order.php?CompanyID=' + selr); } else alert("No selected row"); return false; }); });

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