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  • Programming languages similar to ActionScript 3 / EcmaScript based

    - by Juanlu001
    I almost learned programming and OOP basic concepts with ActionScript 3 on the Flash Platform years ago. Some time has passed since then; I'm not a professional programmer, but I have written code in PHP, Fortran, and now Python. But, lately, I have missed ActionScript 3 OOP implementation, static typing and, I confess, curly braces. As Flash platform is slowly dying nowadays, I'm looking for an Open Sourced programming language similar to ActionScript 3. I've read about Java, which is the most similar one I found, but actually is the only one it doesn't interest me (I started to hate it after bad experiences with web applets). Any ideas? Edit: Added EcmaScript to the title and the tags; I think that is what I am looking for.

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  • When to decide to introduce interfaces (pure abstract base classes) in C++?

    - by Honza Brabec
    Assume that you are developing a functionality and are 90% sure that the implementation class will stay alone. If I was in this position in Java I would probably not use the interface right now to keep the things simple. In Java it is easy to refactor the code and extract the interface later. In C++ the refactoring is not always so easy. It may require replacing values with smart pointers (because of the introduction of polymorphism) and other non-trivial tasks. On the other hand I don't much like the idea of introducing virtual calls when I am 90% sure they won't be needed. After all speed is one of the reasons to prefer C++ over simpler languages.

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  • Building a chat-like functionality in iOS

    - by Mani BAtra
    I was planning to implement a functionality wherein a user can send data to a friend of his, similar to sending messages in WhatsApp. This is how I broke down the problem : The user registers for the app. This equates to user info being stored on a dedicated server. With the phone number as the key identifier. The user selects the friend to send a message to and pushes the data. The receiver polls the server regularly and acknowledges that the data has been received. I did a little bit of research and am thinking of implementing this using the XMPP Framework for iOS. Any pointers as to is this the correct implementation or some advice in general?

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  • EclipseLink 2.4 Released: RESTful Persistence, Tenant Isolation, NoSQL, and JSON

    - by arungupta
    EclipseLink 2.4 is released as part of Eclipse Juno release train. In addition to providing the Reference Implementation for JPA 2.0, the key features in the release are: RESTful Persistence - Expose Java Persistence units over REST using either JSON or XML Tenant Isolation - Manage entities for multiple tenants in the same application NoSQL - NoSQL support for MongoDB and Oracle NoSQL JSON - Marshaling and unmarshaling of JSON object Here is the complete list of bugs fixed in this release. The landing page provide the complete list of documentation and examples. Read Doug Clarke's blog for a color commentary as well. This release is already integrated in the latest GlassFish 4.0 promoted build. Try the functionality and give us feedback at GlassFish Forum or EclipseLink Forum.

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  • Translating to Bash Command

    - by user3424684
    So for a project for school I had to install the DPJ extension to the Java language. I downloaded and unpacked a tarball containing the files, and then was told to run the following: setenv DPJ_ROOT ${Home}/dpjbin setenv PATH ${PATH}:${DPJ_ROOT}/Implementation/bin How do I do these commands using bash? I know I have to open up the /etc/profile file and add 2 lines (or for the PATH one do I just append something to the top line of the file after a colon?). Any help in how to do this would be appreciated. If it helps I run Ubuntu 14.04 on Virtualbox (and have little to no experience)

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  • C# Open Source software that is useful for learning Design Patterns

    - by Fathom Savvy
    In college I took a class in Expert Systems. The language the book taught (CLIPS) was esoteric - Expert Systems: Principles and Programming, Fourth Edition. I remember having a tough time with it. So, after almost failing the class, I needed to create the most awesome Expert System for my final presentation. I chose to create an expert system that would calculate risk analysis for a person's retirement portfolio. In short, the system would provide the services normally performed by one's financial adviser. In other words, based on personality, age, state of the macro economy, and other factors, should one's portfolio be conservative, moderate, or aggressive? In the appendix of the book (or on the CD-ROM), there was this in-depth example program for something unrelated to my presentation. Over my break, I read and re-read every line of that program until I understood it to the letter. Even though it was unrelated, I learned more than I ever could by reading all of the chapters. My presentation turned out to be pretty damn good and I received praises from my professor and classmates. So, the moral of the story is..., by understanding other people's code, you can gain greater insight into a language/paradigm than by reading canonical examples. Still, to this day, I am having trouble with everyday design patterns such as the Factory Pattern. I would like to know if anyone could recommend open source software that would help me understand the Gang of Four design patterns, at the very least. I have read the books, but I'm having trouble writing code for the concepts in the real world. Perhaps, by studying code used in today's real world applications, it might just "click". I realize a piece of software may only implement one kind of design pattern. But, if the pattern is an implementation you think is good for learning, and you know what pattern to look for within the source, I'm hoping you can tell me about it. For example, the System.Linq.Expressions namespace has a good example of the Visitor Pattern. The client calls Expression.Accept(new ExpressionVisitor()), which calls ExpressionVisitor (VisitExtension), which calls back to Expression (VisitChildren), which then calls Expression (Accept) again - wooah, kinda convoluted. The point to note here is that VisitChildren is a virtual method. Both Expression and those classes derived from Expression can implement the VisitChildren method any way they want. This means that one type of Expression can run code that is completely different from another type of derived Expression, even though the ExpressionVisitor class is the same in the Accept method. (As a side note Expression.Accept is also virtual). In the end, the code provides a real world example that you won't get in any book because it's kinda confusing. To summarize, If you know of any open source software that uses a design pattern implementation you were impressed by, please list it here. I'm sure it will help many others besides just me. public class VisitorPatternTest { public void Main() { Expression normalExpr = new Expression(); normalExpr.Accept(new ExpressionVisitor()); Expression binExpr = new BinaryExpression(); binExpr.Accept(new ExpressionVisitor()); } } public class Expression { protected internal virtual Expression Accept(ExpressionVisitor visitor) { return visitor.VisitExtension(this); } protected internal virtual Expression VisitChildren(ExpressionVisitor visitor) { if (!this.CanReduce) { throw Error.MustBeReducible(); } return visitor.Visit(this.ReduceAndCheck()); } public virtual Expression Visit(Expression node) { if (node != null) { return node.Accept(this); } return null; } public Expression ReduceAndCheck() { if (!this.CanReduce) { throw Error.MustBeReducible(); } Expression expression = this.Reduce(); if ((expression == null) || (expression == this)) { throw Error.MustReduceToDifferent(); } if (!TypeUtils.AreReferenceAssignable(this.Type, expression.Type)) { throw Error.ReducedNotCompatible(); } return expression; } } public class BinaryExpression : Expression { protected internal override Expression Accept(ExpressionVisitor visitor) { return visitor.VisitBinary(this); } protected internal override Expression VisitChildren(ExpressionVisitor visitor) { return CreateDummyExpression(); } protected internal Expression CreateDummyExpression() { Expression dummy = new Expression(); return dummy; } } public class ExpressionVisitor { public virtual Expression Visit(Expression node) { if (node != null) { return node.Accept(this); } return null; } protected internal virtual Expression VisitExtension(Expression node) { return node.VisitChildren(this); } protected internal virtual Expression VisitBinary(BinaryExpression node) { return ValidateBinary(node, node.Update(this.Visit(node.Left), this.VisitAndConvert<LambdaExpression>(node.Conversion, "VisitBinary"), this.Visit(node.Right))); } }

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  • Scrolling Box2D DebugDraw

    - by onedayitwillmake
    I'm developing a game using Box2D (javascript implementation - Box2DWeb), and I would like to know how I can pan the debug draw. I know the usual answer is - don't use debug draw, it's just for debugging. I'm not, however not all my objects are on the same screen, and i'd like to see where they are in the physics representation. How can I pan the debug drawing? As you can see the debug draw stuff, is show on the top left, but it only shows a small part of the world. Here is an example of what I mean: http://onedayitwillmake.com/ChuClone/ The game is open source, If you'd like to poke through and note something that perhaps i'm doing something that is obviously wrong: https://github.com/onedayitwillmake/ChuClone Here's my hacky way that I'm using now to scroll the b2DebugDraw view, in which I added a property offsetX and offsetY into b2DebugDraw

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  • Google I/O 2010 - OpenSocial in the Enterprise

    Google I/O 2010 - OpenSocial in the Enterprise Google I/O 2010 - Best practices for implementing OpenSocial in the Enterprise Social Web, Enterprise 201 Mark Weitzel, Matt Tucker, Mark Halvorson, Helen Chen, Chris Schalk Enterprise deployments of OpenSocial technologies brings an additional set of considerations that may not be apparent in a traditional social network implementation. In this session, several enterprise vendors will demonstrate how they've been working together to address these issues in a collection of "Best Practices". This session will also provide a review of existing challenges for enterprise implementations of OpenSocial. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 5 0 ratings Time: 38:23 More in Science & Technology

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  • How to efficiently map tokens to code in a script interpreter?

    - by lithander
    I'm writing an interpreter for a simple scripting language where each line is a complete, executable command. (Like the instructions in assembler) When parsing a line I have to map the requested command to actual code. My current solution looks like this: std::string op, param1, param2; //parse line, identify op, param1, param2 ... //call command specific code if(op == "MOV") ExecuteMov(AsNumber(param1)); else if(op == "ROT") ExecuteRot(AsNumber(param1)); else if(op == "SZE") ExecuteSze(AsNumber(param1)); else if(op == "POS") ExecutePos((AsNumber(param1), AsNumber(param2)); else if(op == "DIR") ExecuteDir((AsNumber(param1), AsNumber(param2)); else if(op == "SET") ExecuteSet(param1, AsNumber(param2)); else if(op == "EVL") ... The more commands are supported the more string comparisions I'll have to do to identify and call the associated method. Can you point me to a more efficient implementation in the described scenario?

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  • Synchronizing local and remote cache in distributed caching

    - by ltfishie
    With a distributed cache, a subset of the cache is kept locally while the rest is held remotely. In a get operation, if the entry is not available locally, the remote cache will be used and and the entry is added to local cache. In a put operation, both the local cache and remote cache are updated. Other nodes in the cluster also need to be notified to invalidate their local cache as well. What's a simplest way to achieve this if you implemented it yourself, assuming that nodes are not aware of each other. Edit My current implementation goes like this: Each cache entry contains a time stamp. Put operation will update local cache and remote cache Get operation will try local cache then remote cache A background thread on each node will check remote cache periodically for each entry in local cache. If the timestamp on remote is newer overwrite the local. If entry is not found in remote, delete it from local.

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  • .NET Compiler Platform (Roslyn) , its relevance to developer community and its performance? [on hold]

    - by jerriclynsjohn
    I'm just starting out with a Code-Quality-plugin development for my organization based on the recently released .NET Compiler Platform APIs (Roslyn APIs). I would like to know what are the most relevant possible ways that it could be used by the developer community apart from the usual IDE experience as answered in other questions. I was wondering the implications of opening up a compiler to general public and never came across anything "breakthrough", that could possibly add up to the value of IDE experiences. Is there any performance bottleneck for its implementation since the compiler itself is managed code?

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  • Webcast: Oracle Service Charges - Introduction/Overview

    - by LuciaC
    December 5, 2012 at 12 pm ET, 11 am CT, 10 am MT, 9 am PT Have you wondered how Service Charges flow through into Order Management?  Do you want to understand more about the functional flows for Service Charges?  If you use Service Charges as part of your service implementation then you won't want to miss this webcast which explains Oracle Service Charges functionality and integration points with other products.   Topics will include: Functional flows involving Service Charges Integration points Data flow Available UI's Available API's. Go to Doc ID 1455786.1 to register. Current Schedule and Archived Downloads can be found on Doc ID 740966.1.

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  • AdSense Custom Search Ads - custom quesry

    - by Alex
    i'm trying to set up a custom search ad, but I am nost sure about the query. On the site it says (https://developers.google.com/custom-search-ads/docs/implementation-guide) 'query' should be dynamic based on your page. This variable targets the ads and therefore should always match what the user on your site has just performed a search for. Now, what I understand is: I have to program my page so that the query variable contains some custom words. Am I right? If a user gets to my site through clicking on an adsense, there is no way to "know" what the user looked for and display my query accordingly, right? Thanks for any help!

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  • a whole new sellsbrothers.com

    The new sellsbrothers.com implementation has been a while in the making. In fact, I've had the final art in my hands since August of 2005. I've tried several times to sit down and rebuild my 15-year-old sellsbrothers.com completely from scratch using the latest tools. This time, I had a book contract ("Programming Data," Addison-Wesley, 2010) and I needed some real-world experience with Entity Framework 4.0 and OData, so I fired up Visual Studio 2010 a coupla months ago and went to...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • a whole new sellsbrothers.com

    The new sellsbrothers.com implementation has been a while in the making. In fact, I've had the final art in my hands since August of 2005. I've tried several times to sit down and rebuild my 15-year-old sellsbrothers.com completely from scratch using the latest tools. This time, I had a book contract ("Programming Data," Addison-Wesley, 2010) and I needed some real-world experience with Entity Framework 4.0 and OData, so I fired up Visual Studio 2010 a coupla months ago and went to...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Basic AI FSM - Handling state transition

    - by Galvanize
    I'm starting to study on how to implement game AI, and it seems to me that a very simple FSM for my Pong demo would be a nice way to start. My vision on implementing this would be to have a basic state interface and a class for each state, then the NPC would have an instance of the current state. The class should have an update method and directions on wich state to go next, depending on the event received. The question is: How do I handle this event? Should I have a regular addEventListener and a costum event system? Or should I check on update for the things that could change the current state? I'm feeling a bit lost, I feel I have a good grasp on the FSM concept but a good implementation seems tricky, thanks in advance.

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  • Alachisofts new version of NCache announced at TechEd !

    Before coming to Microsoft I owned a consulting company that specialized in solving performance and scalability problems in web applications. It always amazed me how many seeming huge problems could be solved with a little strategic caching implementation. Alachisofts NCache is a PREMIER provider of advanced caching technology for ASP.NET. Though ASP.NET has caching functionality built in, NCache can help you take caching in your application to the next level. Here are some of the NEW...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How does EJIE, Basque Government's IT arm, uses Oracle WebLogic

    - by Ruma Sanyal
    Watch Mike Lehmann, Senior Director of Product Management from Oracle and Oscar Guadilla, Senior Architect from EJIE, Basque Government's IT Company, discuss EJIE's implementation of Oracle WebLogic Server. Hear EJIE's history with Oracle WebLogic Server, how and why they are using it for its web application platform, common services, file services, and intranet and the benefits they are gleaning. In addition, hear how EJIE is using WebLogic JMS for document management common service integration in its Eco-government project. While you are at it, since you are at our youtube channel (youtube.com/oracleweblogic) already, take a look at the various 'how to' videos Jeff West, Steve Button and others from our product management team have published here. Topics such as WebLogic Maven Plugin, TopLink Grid, How to Patch a WebLogic domain and much more are covered. Great way to spend some of your downtime during the holidays! :)   

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  • Where can I find "magic numbers" for classic game play mechanics?

    - by MrDatabase
    I'd like to find some "magic numbers" for the classic helicopter game. For example the numbers that determine how fast the helicopter accelerates up and down. Also perhaps the "randomness" of the obstacles (uniformly distributed? Gaussian?). Where can I find these numbers? p.s. I don't care about the particular platform... Flash on the desktop browser is just as good as some implementation on a mobile device.

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  • Square game map rendered as sphere

    - by Roflha
    For a hobby project of mine I have created a finite voxel world (similar to Minecraft), but as I said, mine is finite. When you reach the edge of it, you are sent to the other side. That is all working fine along with rendering the far side of the map, but I want to be able to render this grid as a sphere. Looking down from above, the world is a square. I basically want to be able to represent a portion of that square as a sphere, as if you were looking at a planet. Right now I am experimenting with taking a circular section of the map, and rendering that, but it look to flat (no curvature around the edges). My question then, is what would be the best way to add some curvature to the edges of a 2d circle to make it look like a hemisphere. However, I am not overly attached to this implementation so if somebody has some other idea for representing the square as a planet, I am all ears.

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  • How is intermediate data organized in MapReduce?

    - by Pedro Cattori
    From what I understand, each mapper outputs an intermediate file. The intermediate data (data contained in each intermediate file) is then sorted by key. Then, a reducer is assigned a key by the master. The reducer reads from the intermediate file containing the key and then calls reduce using the data it has read. But in detail, how is the intermediate data organized? Can a data corresponding to a key be held in multiple intermediate files? What happens when there is too much data corresponding to one key to be held by a single file? In short, how do intermediate partitions differ from intermediate files and how are these differences dealt with in the implementation?

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  • Online Code Editor [closed]

    - by Velvet Ghost
    The major online IDEs are hosted on the service provider's server. Examples are Kodingen, Cloud9, ShiftEdit. Hence they would be unavailable if the external server was down for some reason, and I prefer to do my computing on my own computer anyway. Does anyone know of an online IDE or editor (preferably just an editor - a simple implementation of the Ace or CodeMirror JS editors) which can be downloaded and run on localhost (on a local LAMP server)? I've found two so far - Eclipse Orion and Wiode, but I don't like either of them very much, and I'm looking for alternatives. Also suitable are browser extensions which run natively on the browser (offline) without going to some external site. An example would be SourceKit for Chrom(e/ium).

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  • Smooth vector based jump

    - by Esa
    I started working on Wolfire's mathematics tutorials. I got the jumping working well using a step by step system, where you press a button and the cube moves to the next point on the jumping curve. Then I tried making the jumping happen during a set time period e.g the jump starts and lands within 1.5 seconds. I tried the same system I used for the step by step implementation, but it happens instantly. After some googling I found that Time.deltatime should be used, but I could not figure how. Below is my current jumping code, which makes the jump happen instantly. while (transform.position.y > 0) { modifiedJumperVelocity -= jumperDrag; transform.position += new Vector3(modifiedJumperVelocity.x, modifiedJumperVelocity.y, 0); } Where modifiedJumperVelocity is starting vector minus the jumper drag. JumperDrag is the value that is substracted from the modifiedJumperVelocity during each step of the jump. Below is an image of the jumping curve:

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  • Zookeeper naming service [closed]

    - by kolchanov
    I need a recommendation for naming service implementation. We are ISV and we have a lot of applications (services) with very different protocols such as http (Rest), low level tcp, amqp, diameter, telco protocols Rx, Ry, Ud and many others. We want to simplify configuration, deployment and service discovery procees and it seems that It's time to create central configuration registry. So I have few questions: - is zookeeper suitable for this purpose? - does exists more suitable and more special solution? - best practice for service naming for discoverin. Any standards? - recommendation for service configuration data structure Also we are keeping in mind future tasks For dynamic application distribution in a private cloud. Could you share your real life experience?

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  • What do you look for in a scripting language?

    - by Jon Purdy
    I'm writing a little embedded language for another project. While game development was not its original intent, it's starting to look like a good fit, and I figure I'll develop it in that vein at some point. Without revealing any details (to avoid bias), I'm curious to know: What features do you love in a scripting language for game development? If you've used Lua, Python, or another embedded language such as Tcl or Guile as your primary scripting language in a game project, what aspects did you find the most useful? Language features (lambdas, classes, parallelism) Implementation features (performance optimisations, JIT, hardware acceleration) Integration features (C, C++, or .NET bindings) Or something entirely different?

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