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  • How to setup Lighttpd as a proxy for cross-site requests?

    - by NilColor
    I want to setup my lighttpd server to proxy some requests (for ex. RSS requests) to other domains so i can fetch data using javascript. For example i'd like to fetch Atmo feed from internal Redmine (say http://code.internal.acme) to developer dashboard (say http://dashboard.internal.acme). I'd like to fetch it using JavaScript but i cant use something like JSONP and i don't want to use Flash for that. Currently i have this in my lighttpd.conf proxy.server = ( "/http-bind/" => ( ( "host" => "10.0.100.52", "port" => 5280 ) ) ) This way i can connect to our internal jabber server via Javascript. But i want more generic way... Something like proxy.server = ( "/proxy/{1}" => ( ( "url" => {1} ) ) )

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  • What technology should I concentrate on for mobile development? [closed]

    - by Rob2211
    Firstly, I have many years experience with C# & .NET and some with Java. But, rather than committing to Java and developing native applications for Andriod I have been researching cross-platform deployment technologies. Currently, the most powerful cross-platform technology seems to be Flash, using Adobe AIR to package software as native applications. But given Adobe's announcement that it will discontinue support for the Flash Player on mobile devices it seems foolish (at this late stage) to invest in Flash and ActionScript as a developer. There has been speculation that Microsoft are also planning their exit strategy for Silverlight in favour of HTML5. So, my questions are; What is the most appropriate technology to invest in and learn in order to build cross-platform mobile applications / games while future proofing my skills as a developer? Is HTML5 mature enough to fill the 'Flash void' and be used to start building cross-platform, rich, interactive, networked mobile applications / games now? N.B. For HTML5 read (HTML5/CSS3/JavaScript)

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  • What languages allow cross-platform native executables to be created?

    - by JT
    I'm frustrated to discover that Java lacks an acceptable solution for creating programs that will run via double-click. Other than .NET for Windows, what modern and high-level programming languages can I write code in that can be compiled for various platforms and run as a native/binary in each (Windows, Linux, OSX (optional)) Assuming I wanted to write code in python, for instance, is there a cohesive way that I could distribute my software which wouldn't require users to do anything special to get it to run? I want to write and distribute software for computer-illiterate and Java has turned out to be a real pain in this respect.

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  • Cross-site request forgery protections: Where do I put all these lines?

    - by brilliant
    Hello, I was looking for a python code that would be able to log in from "Google App Engine" to some of my accounts on some websites (like yahoo or eBay) and was given this code: import urllib, urllib2, cookielib url = "https://login.yahoo.com/config/login?" form_data = {'login' : 'my-login-here', 'passwd' : 'my-password-here'} jar = cookielib.CookieJar() opener = urllib2.build_opener(urllib2.HTTPCookieProcessor(jar)) form_data = urllib.urlencode(form_data) # data returned from this pages contains redirection resp = opener.open(url, form_data) # yahoo redirects to http://my.yahoo.com, so lets go there instead resp = opener.open('http://mail.yahoo.com') print resp.read() Unfortunately, this code didn't work, so I asked another question here and one supporter among other things said this: "You send MD5 hash and not plain password. Also you'd have to play along with all kinds of CSRF protections etc. that they're implementing. Look: <input type="hidden" name=".tries" value="1"> <input type="hidden" name=".src" value="ym"> <input type="hidden" name=".md5" value=""> <input type="hidden" name=".hash" value=""> <input type="hidden" name=".js" value=""> <input type="hidden" name=".last" value=""> <input type="hidden" name="promo" value=""> <input type="hidden" name=".intl" value="us"> <input type="hidden" name=".bypass" value=""> <input type="hidden" name=".partner" value=""> <input type="hidden" name=".u" value="bd5tdpd5rf2pg"> <input type="hidden" name=".v" value="0"> <input type="hidden" name=".challenge" value="5qUiIPGVFzRZ2BHhvtdGXoehfiOj"> <input type="hidden" name=".yplus" value=""> <input type="hidden" name=".emailCode" value=""> <input type="hidden" name="pkg" value=""> <input type="hidden" name="stepid" value=""> <input type="hidden" name=".ev" value=""> <input type="hidden" name="hasMsgr" value="0"> <input type="hidden" name=".chkP" value="Y"> <input type="hidden" name=".done" value="http://mail.yahoo.com"> <input type="hidden" name=".pd" value="ym_ver=0&c=&ivt=&sg="> I am not quite sure where he got all these lines from and where in my code I am supposed to add them. Do You have any idea? I know I was supposed to ask him this question first, and I did, but he never returned, so I decided to ask a separate question here.

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  • Migrating from CVS to Mercurial - how to handle cross-repo symbolic links?

    - by NVRAM
    I have a project that is stored in CVS as numerous modules/repositories. In several of the modules the CVS tree has symbolic links to the files in another tree. For example, the internal support tools have links to binary files (DLL, EXE) that are created and stored in the C# module. In all cases, the files are modified only in in the module where the files exist and are treated as read-only in the tree where the symbolic link exists. More often than not, the files are pulled to machines running MSWindows so the use of symbolic links on the developer machine is not an option. My question is this: Is there a mechanism in Mercurial that can provide the same capabilities?

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  • Is there server-side code which is not cross browser compatible?

    - by Ygam
    Was there a case in any server-side language where a code did not work in a browser while it did work in the rest? I am asking this because I can't imagine such a scenario because server-side code runs in the server, not in the browser but I have seen discussions where, as said, there were "server-side browser compatibility issues". I can't seem to recall where I have read it. Thanks in advance :)

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  • Cross-browser method for hiding page elements until all content is loaded to prevent layout from appearing broken during load?

    - by Ryan
    I have an issue where due to some elements loading faster than others, the page looks broken for a few seconds at the start. An example is the CSS Pie behavior that allows me to do curved corners in IE, it appears before it becomes curved which looks bad. What would be ideal would be it somehow knowing when everything is loaded and then appear all at once, possibly including some kind of elegant visual way of not making the user feel impatient... any ideas or common tricks for doing this?

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  • Ideas on implementing threads and cross process communication. - C

    - by Jamie Keeling
    Hello all! I have an application consisting of two windows, one communicates to the other and sends it a struct constaining two integers (In this case two rolls of a dice). I will be using events for the following circumstances: Process a sends data to process b, process b displays data Process a closes, in turn closing process b Process b closes a, in turn closing process a I have noticed that if the second process is constantly waiting for the first process to send data then the program will be just sat waiting, which is where the idea of implementing threads on each process occured. I have already implemented a thread on the first process which currently creates the data to send to the second process and makes it available to the second process. The problem i'm having is that I don't exactly have a lot of experience with threads and events so I'm not sure of the best way to actually implement what I want to do. Following is a small snippet of what I have so far in the producer application; Rolling the dice and sending the data: case IDM_FILE_ROLLDICE: { hDiceRoll = CreateThread( NULL, // lpThreadAttributes (default) 0, // dwStackSize (default) ThreadFunc(hMainWindow), // lpStartAddress NULL, // lpParameter 0, // dwCreationFlags &hDiceID // lpThreadId (returned by function) ); } break; The data being sent to the other process: DWORD WINAPI ThreadFunc(LPVOID passedHandle) { HANDLE hMainHandle = *((HANDLE*)passedHandle); WCHAR buffer[256]; LPCTSTR pBuf; LPVOID lpMsgBuf; LPVOID lpDisplayBuf; struct diceData storage; HANDLE hMapFile; DWORD dw; //Roll dice and store results in variable storage = RollDice(); hMapFile = CreateFileMapping( (HANDLE)0xFFFFFFFF, // use paging file NULL, // default security PAGE_READWRITE, // read/write access 0, // maximum object size (high-order DWORD) BUF_SIZE, // maximum object size (low-order DWORD) szName); // name of mapping object if (hMapFile == NULL) { dw = GetLastError(); MessageBox(hMainHandle,L"Could not create file mapping object",L"Error",MB_OK); return 1; } pBuf = (LPTSTR) MapViewOfFile(hMapFile, // handle to map object FILE_MAP_ALL_ACCESS, // read/write permission 0, 0, BUF_SIZE); if (pBuf == NULL) { MessageBox(hMainHandle,L"Could not map view of file",L"Error",MB_OK); CloseHandle(hMapFile); return 1; } CopyMemory((PVOID)pBuf, &storage, (_tcslen(szMsg) * sizeof(TCHAR))); //_getch(); MessageBox(hMainHandle,L"Completed!",L"Success",MB_OK); UnmapViewOfFile(pBuf); return 0; } I'd like to think I am at least on the right lines, although for some reason when the application finishes creating the thread it hits the return DefWindowProc(hMainWindow, message, wParam, lParam); it crashes saying there's no more source code for the current location. I know there are certain ways to implement things but as I've mentioned I'm not sure if i'm doing this the right way, has anybody else tried to do the same thing? Thanks!

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  • What is the best free cross-platform OpenGL GUI library for a video game?

    - by Jim Buck
    It must come with source. I've looked at these which look semi-promising: glgooey, guichan, and cegui. I've come across others that look more Windows-y than game-y, but that's not the direction I am looking to go in. I would like some simple functionality of typical controls (lists, dropdown box, etc.) but with support for graphical widgets that you would normally find in game frontends. Mouse clicking, dragging, dropping, etc. and sound effect hooks would be nice. (These libs often leave hooks for the external system to tell it when/where mouse events are occurring.) It would get rendered on top of what my own 3D engine is rendering for the game, so it must be able to play nicely with rendering code outside of the lib. The best criteria is whether or not a reasonable 2D game could be implemented just with the GUI library and minimal glue code. (By glue code, I mean init code, hooking up the mouse, and game logic.) I am creating a 3D game, but this criteria gives a pretty solid idea of what level of interactivity I would like in the GUI.

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  • Is there an open source cross-platform push server?

    - by Ian
    I'm currently in need of a (preferably open-source) free push server, that supports both linux and windows. I need something similar to the Ajax Push Engine, but that project unfortunatelly does not work on windows (I could use a virtual machine, but that's not what I'm looking for). I need to be able to push information to/from a python daemon, from a php script, to/from javascript and to a Blackberry application (built with java). Is there any tool that could help me with that? I've also looked into the Orbited project but frankly it lacks a lot of documentation and it's been very complicated to understand it. I'm not sure if it could work for me since it isn't actually a push server, but rather a proxy for it's built in MorbidQ server (or am I wrong?). Would a technology like Advanced Message Queing Protocol work for a project like this? Something like RabbitMQ or ActiveMQ? Thank you very much for the help.

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  • Cross-Origin Resource Sharing (CORS) - am I missing something here?

    - by David Semeria
    I was reading about CORS (https://developer.mozilla.org/en/HTTP_access_control) and I think the implementation is both simple and effective. However, unless I'm missing something, I think there's a big part missing from the spec. As I understand, it's the foreign site that decides, based on the origin of the request (and optionally including credentials), whether to allow access to its resources. This is fine. But what if malicious code on the page wants to POST a user's sensitive information to a foreign site? The foreign site is obviously going to authenticate the request. Hence, again if I'm not missing something, CORS actually makes it easier to steal sensitive information. I think it would have made much more sense if the original site could also supply an immutable list of servers its page is allowed to access. So the expanded sequence would be: 1) Supply a page with list of acceptable CORS servers (abc.com, xyz.com, etc) 2) Page wants to make an XHR request to abc.com - the browser allows this because it's in the allowed list and authentication proceeds as normal 3) Page wants to make an XHR request to malicious.com - request rejected locally (ie by the browser) because the server is not in the list. I know that malicious code could still use JSONP to do its dirty work, but I would have thought that a complete implementation of CORS would imply the closing of the script tag multi-site loophole. I also checked out the official CORS spec (http://www.w3.org/TR/cors) and could not find any mention of this issue.

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  • Cross platform millisecond timer lasting more than 49 days?

    - by Cetra
    Hey guys, I'm going to be developing a small dedicated server in C/C++ that will require uptime of forever. I've been looking into some time functions as millisecond timing is required for calculations. I have 2 problems that I'm facing: Using a 32bit integer to store the number of milliseconds since the operation began will wrap around at about the 49 days mark resetting to zero. There doesn't seem to be any standard system calls for getting elapsed milliseconds that are platform independant What should I do to resolve both these issues?

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  • Error #1009 Cannot access a property or method of a null object reference.

    - by user288920
    Hey everyone, I'm trying to import an external SWF with a scrollbar, calling out to an external .AS, into my main SWF. Someone told me, it's an issue that my scrollbar isn't instantiated yet, but stopped short of helping me how to fix the problem. Here's the error below: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Scrollbar/init() at Sample2_fla::MainTimeline/scInit() at flash.display::DisplayObjectContainer/addChild() at Sample2_fla::MainTimeline/frame1() On my main SWF, I was to click a button and load my external SWF. I want to then click another button in the external SWF and reveal my scrollbar (alpha=1;). The scrollbar is the issue. Here's my script: Sample1.swf (main) this.addEventListener(MouseEvent.CLICK, clickListener); var oldSection=null; function clickListener(evt:Event) { if (evt.target.name=="button_btn") { loadSection("Sample2.swf"); } } function loadSection(filePath:String) { var url:URLRequest=new URLRequest(filePath); var ldr:Loader = new Loader(); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, sectionLoadedListener); ldr.load(url); } function sectionLoadedListener(evt:Event) { var section=evt.target.content; if (oldSection) { removeChild(oldSection); } oldSection=section; addChild(section); section.x=0; section.y=0; } Sample2.SWF (external): import com.greensock.*; import com.greensock.easing.*; import com.greensock.plugins.*; scroll_mc.alpha=0; import Scrollbar; var sc:Scrollbar=new Scrollbar(scroll_mc.text,scroll_mc.maskmc,scroll_mc.scrollbar.ruler,scroll_mc.scrollbar.background,scroll_mc.area,true,6); sc.addEventListener(Event.ADDED, scInit); addChild(sc); function scInit(e:Event):void { sc.init(); } button2_btn.addEventListener(MouseEvent.CLICK, clickListener); function clickListener(evt:MouseEvent){ TweenMax.to(this.scroll_mc, 1,{alpha:1}); } I really appreciate your help. Cheers!

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  • How to handle dependency files in a cross-platform manner?

    - by Brian Knoblauch
    I'm working on updating an old app. It has some dependency files that live in the same directory as the app. Obviously this broke when Windows Vista came out (since it violates the API and Vista/7 now enforce that (XP didn't)). Ideally, I'd like to avoid hardcoding anything into the app for just Windows. I can live with that if I have to though. I've already been down that path with pulling the APPDATA and LOCALAPPDATA environment variables, but that doesn't help any since they just give you the current user area... I need these to live somewhere accessible for all users, and I'd like to obey the Windows API expectations that they go into the all user appdata area. Suggestions?

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  • What work has been done on cross-platform mobile development?

    - by Nicholas
    Have any well-documented or open source projects targeted iPhone, Blackberry, and Android? Are there other platforms which are better-suited to such an endeavor? Note that I am particularly asking about client-side software, not web apps, though any information about the difficulties of using web apps across multiple mobile platforms is also interesting.

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  • Should I use an interface or factory (and interface) for a cross-platform implementation?

    - by nbolton
    Example A: // pseudo code interface IFoo { void bar(); } class FooPlatformA : IFoo { void bar() { /* ... */ } } class FooPlatformB : IFoo { void bar() { /* ... */ } } class Foo : IFoo { IFoo m_foo; public Foo() { if (detectPlatformA()} { m_foo = new FooPlatformA(); } else { m_foo = new FooPlatformB(); } } // wrapper function - downside is we'd have to create one // of these for each function, which doesn't seem right. void bar() { m_foo.bar(); } } Main() { Foo foo = new Foo(); foo.bar(); } Example B: // pseudo code interface IFoo { void bar(); } class FooPlatformA : IFoo { void bar() { /* ... */ } } class FooPlatformB : IFoo { void bar() { /* ... */ } } class FooFactory { IFoo newFoo() { if (detectPlatformA()} { return new FooPlatformA(); } else { return new FooPlatformB(); } } } Main() { FooFactory factory = new FooFactory(); IFoo foo = factory.newFoo(); foo.bar(); } Which is the better option, example A, B, neither, or "it depends"?

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  • The type or namespace cannot be found (are you missing a using directive or an assembly reference?)

    - by Kumu
    I get the following error when I try to compile my C# program: The type or namespace name 'Login' could not be found (are you missing a using directive or an assembly reference?) using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace FootballLeague { public partial class MainMenu : Form { FootballLeagueDatabase footballLeagueDatabase; Game game; Team team; Login login; //Error here public MainMenu() { InitializeComponent(); changePanel(1); } public MainMenu(FootballLeagueDatabase footballLeagueDatabaseIn) { InitializeComponent(); footballLeagueDatabase = footballLeagueDatabaseIn; } private void Form_Loaded(object sender, EventArgs e) { } private void gameButton_Click(object sender, EventArgs e) { int option = 0; changePanel(option); } private void scoreboardButton_Click(object sender, EventArgs e) { int option = 1; changePanel(option); } private void changePanel(int optionIn) { gamePanel.Hide(); scoreboardPanel.Hide(); string title = "Football League System"; switch (optionIn) { case 0: gamePanel.Show(); this.Text = title + " - Game Menu"; break; case 1: scoreboardPanel.Show(); this.Text = title + " - Display Menu"; break; } } private void logoutButton_Click(object sender, EventArgs e) { login = new Login(); login.Show(); this.Hide(); } Login.cs class: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace FootballLeagueSystem { public partial class Login : Form { MainMenu menu; public Login() { InitializeComponent(); } private void administratorLoginButton_Click(object sender, EventArgs e) { string username1 = "08247739"; string password1 = "08247739"; if ((userNameTxt.Text.Length) == 0) MessageBox.Show("Please enter your username!"); else if ((passwordTxt.Text.Length) == 0) MessageBox.Show("Please enter your password!"); else if (userNameTxt.Text.Equals("") || passwordTxt.Text.Equals("")) MessageBox.Show("Invalid Username or Password!"); else { if (this.userNameTxt.Text == username1 && this.passwordTxt.Text == password1) MessageBox.Show("Welcome Administrator!", "Administrator Login"); menu = new MainMenu(); menu.Show(); this.Hide(); } } private void managerLoginButton_Click(object sender, EventArgs e) { { string username2 = "1111"; string password2 = "1111"; if ((userNameTxt.Text.Length) == 0) MessageBox.Show("Please enter your username!"); else if ((passwordTxt.Text.Length) == 0) MessageBox.Show("Please enter your password!"); else if (userNameTxt.Text.Equals("") && passwordTxt.Text.Equals("")) MessageBox.Show("Invalid Username or Password!"); else { if (this.userNameTxt.Text == username2 && this.passwordTxt.Text == password2) MessageBox.Show("Welcome Manager!", "Manager Login"); menu = new MainMenu(); menu.Show(); this.Hide(); } } } private void cancelButton_Click(object sender, EventArgs e) { this.Close(); } } } Where is the error? What am I doing wrong?

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  • Using libgrib2c in c++ application, linker error "Undefined reference to..."

    - by Rich
    EDIT: If you're going to be doing things with GRIB files I would recommend the GDAL library which is backed by the Open Source Geospatial Foundation. You will save yourself a lot of headache :) I'm using Qt creator in Ubuntu creating a c++ app. I am attempting to use an external lib, libgrib2c.a, that has a header grib2.h. Everything compiles, but when it tries to link I get the error: undefined reference to 'seekgb(_IO_FILE*, long, long, long*, long*) I have tried wrapping the header file with: extern "C"{ #include "grib2.h" } But it didn't fix anything so I figured that was not my problem. In the .pro file I have the line: include($${ROOT}/Shared/common/commonLibs.pri) and in commonLibs.pri I have: INCLUDEPATH+=$${ROOT}/external_libs/g2clib/include LIBS+=-L$${ROOT}/external_libs/g2clib/lib LIBS+=-lgrib2c I am not encountering an error finding the library. If I do a nm command on the libgrib2c.a I get: nm libgrib2c.a | grep seekgb seekgb.o: 00000000 T seekgb And when I run qmake with the additional argument of LIBS+=-Wl,--verbose I can find the lib file in the output: attempt to open /usr/lib/libgrib2c.so failed attempt to open /usr/lib/libgrib2c.a failed attempt to open /mnt/sdb1/ESMF/App/ESMF_App/../external_libs/linux/qwt_6.0.2/lib/libgrib2c.so failed attempt to open /mnt/sdb1/ESMF/App/ESMF_App/../external_libs/linux/qwt_6.0.2/lib/libgrib2c.a failed attempt to open ..//Shared/Config/lib/libgrib2c.so failed attempt to open ..//Shared/Config/lib/libgrib2c.a failed attempt to open ..//external_libs/libssh2/lib/libgrib2c.so failed attempt to open ..//external_libs/libssh2/lib/libgrib2c.a failed attempt to open ..//external_libs/openssl/lib/libgrib2c.so failed attempt to open ..//external_libs/openssl/lib/libgrib2c.a failed attempt to open ..//external_libs/g2clib/lib/libgrib2c.so failed attempt to open ..//external_libs/g2clib/lib/libgrib2c.a succeeded Although it doesn't show any of the .o files in the library is this because it is a c library in my c++ app? in the .cpp file that I am trying to use the library I have: #include "gribreader.h" #include <stdio.h> #include <stdlib.h> #include <external_libs/g2clib/include/grib2.h> #include <Shared/logging/Logger.hpp> //------------------------------------------------------------------------------ /// Opens a GRIB file from disk. /// /// This function opens the grib file and searches through it for how many GRIB /// messages are contained as well as their starting locations. /// /// \param a_filePath. The path to the file to be opened. /// \return True if successful, false if not. //------------------------------------------------------------------------------ bool GRIBReader::OpenGRIB(std::string a_filePath) { LOG(notification)<<"Attempting to open grib file: "<< a_filePath; if(isOpen()) { CloseGRIB(); } m_filePath = a_filePath; m_filePtr = fopen(a_filePath.c_str(), "r"); if(m_filePtr == NULL) { LOG(error)<<"Unable to open file: " << a_filePath; return false; } LOG(notification)<<"Successfully opened GRIB file"; g2int currentMessageSize(1); g2int seekPosition(0); g2int lengthToBeginningOfGrib(0); g2int seekLength(32000); int i(0); int iterationLimit(300); m_GRIBMessageLocations.clear(); m_GRIBMessageSizes.clear(); while(i < iterationLimit) { seekgb(m_filePtr, seekPosition, seekLength, &lengthToBeginningOfGrib, &currentMessageSize); if(currentMessageSize != 0) { LOG(verbose) << "Adding GRIB message location " << lengthToBeginningOfGrib << " with length " << currentMessageSize; m_GRIBMessageLocations.push_back(lengthToBeginningOfGrib); m_GRIBMessageSizes.push_back(currentMessageSize); seekPosition = lengthToBeginningOfGrib + currentMessageSize; LOG(verbose) << "GRIB seek position moved to " << seekPosition; } else { LOG(notification)<<"End of GRIB file found, after "<< i << " GRIB messages."; break; } } if(i >= iterationLimit) { LOG(warning) << "The iteration limit of " << iterationLimit << "was reached while searching for GRIB messages"; } return true; } And the header grib2.h is as follows: #ifndef _grib2_H #define _grib2_H #include<stdio.h> #define G2_VERSION "g2clib-1.4.0" #ifdef __64BIT__ typedef int g2int; typedef unsigned int g2intu; #else typedef long g2int; typedef unsigned long g2intu; #endif typedef float g2float; struct gtemplate { g2int type; /* 3=Grid Defintion Template. */ /* 4=Product Defintion Template. */ /* 5=Data Representation Template. */ g2int num; /* template number. */ g2int maplen; /* number of entries in the static part */ /* of the template. */ g2int *map; /* num of octets of each entry in the */ /* static part of the template. */ g2int needext; /* indicates whether or not the template needs */ /* to be extended. */ g2int extlen; /* number of entries in the template extension. */ g2int *ext; /* num of octets of each entry in the extension */ /* part of the template. */ }; typedef struct gtemplate gtemplate; struct gribfield { g2int version,discipline; g2int *idsect; g2int idsectlen; unsigned char *local; g2int locallen; g2int ifldnum; g2int griddef,ngrdpts; g2int numoct_opt,interp_opt,num_opt; g2int *list_opt; g2int igdtnum,igdtlen; g2int *igdtmpl; g2int ipdtnum,ipdtlen; g2int *ipdtmpl; g2int num_coord; g2float *coord_list; g2int ndpts,idrtnum,idrtlen; g2int *idrtmpl; g2int unpacked; g2int expanded; g2int ibmap; g2int *bmap; g2float *fld; }; typedef struct gribfield gribfield; /* Prototypes for unpacking API */ void seekgb(FILE *,g2int ,g2int ,g2int *,g2int *); g2int g2_info(unsigned char *,g2int *,g2int *,g2int *,g2int *); g2int g2_getfld(unsigned char *,g2int ,g2int ,g2int ,gribfield **); void g2_free(gribfield *); /* Prototypes for packing API */ g2int g2_create(unsigned char *,g2int *,g2int *); g2int g2_addlocal(unsigned char *,unsigned char *,g2int ); g2int g2_addgrid(unsigned char *,g2int *,g2int *,g2int *,g2int ); g2int g2_addfield(unsigned char *,g2int ,g2int *, g2float *,g2int ,g2int ,g2int *, g2float *,g2int ,g2int ,g2int *); g2int g2_gribend(unsigned char *); /* Prototypes for supporting routines */ extern double int_power(double, g2int ); extern void mkieee(g2float *,g2int *,g2int); void rdieee(g2int *,g2float *,g2int ); extern gtemplate *getpdstemplate(g2int); extern gtemplate *extpdstemplate(g2int,g2int *); extern gtemplate *getdrstemplate(g2int); extern gtemplate *extdrstemplate(g2int,g2int *); extern gtemplate *getgridtemplate(g2int); extern gtemplate *extgridtemplate(g2int,g2int *); extern void simpack(g2float *,g2int,g2int *,unsigned char *,g2int *); extern void compack(g2float *,g2int,g2int,g2int *,unsigned char *,g2int *); void misspack(g2float *,g2int ,g2int ,g2int *, unsigned char *, g2int *); void gbit(unsigned char *,g2int *,g2int ,g2int ); void sbit(unsigned char *,g2int *,g2int ,g2int ); void gbits(unsigned char *,g2int *,g2int ,g2int ,g2int ,g2int ); void sbits(unsigned char *,g2int *,g2int ,g2int ,g2int ,g2int ); int pack_gp(g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *); #endif /* _grib2_H */ I have been scratching my head for two days on this. If anyone has an idea on what to do or can point me in some sort of direction, I'm stumped. Also, if you have any comments on how I can improve this post I'd love to hear them, kinda new at this posting thing. Usually I'm able to find an answer in the vast stores of knowledge already contained on the web.

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  • Call a dynamically generated method on a ILGenerator on the same type

    - by Thiado de Arruda
    Normally, when I want to call a dynamic method in another ILGenerator object that is writing a method on the same type I do the following : generator.Emit(OpCodes.Ldarg_0); // reference to the current object generator.Emit(OpCodes.Ldstr, "someArgument"); generator.Emit(OpCodes.Call, methodBuilder); //this methodbuilder is also defined on this dynamic type. However, I faced the following problem: I cant have a reference to the methodbuilder of the method I want to call, because it is generated by another framework(I only get a reference to the current TypeBuilder). This method is defined as protected virtual(and overriden on the methodbuilder I cant get a reference to) in the base class of the current dynamic type and I can get a reference to it by doing this : generator.Emit(OpCodes.Ldarg_0); // reference to the current object generator.Emit(OpCodes.Ldstr, "someArgument"); generator.Emit(OpCodes.Call, baseType.GetMethod("SomeMethodDefinedInBaseClassThatWasOverridenInThisDynamicType")); The problem is that this calls the method on the base type and not the overriden method. Is there any way I can get a reference to a methodbuilder only having a reference to the typebuilder that defined it? Or is there a way to call a method using ILGenerator without having to pass the 'MethodInfo' object to it?

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