When to unload graphics object from main memory?
- by piotrek
I writing my resource mangaer, and I consider about how it can work for graphics objects (like textures, meshes). I think about this :
I want to load texture (in pseudocode):
Texture t = resMgr.GetTex("image.png");
and GetTex make something like this:
load texture from disk to main memory
create texture object (load it to gpu memory)
unload texture from main memory
I consider about 3 step, does game engines that you know unload meshes/textures after load them into gpu memory ?