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  • Is Adobe Flash 11.2 working with Nvidia hardware again in 12.04?

    - by Oranges
    I installed the newest Nvidia-Linux drivers version number 304.43 on 12.04 installation and all Flash Videos now show me "accelerated video rendering". Previous Nvidia drivers + Adobe Flash only rendered in software, at least since Adobe officially said they turned off "hardware acceleration" for Linux, because of unstable and unsecure drivers. Has this changed? Is hardware acceleration really back? Can anyone verify this as well? The Nvidia driver 304.43 patch notes said: Fixed a bug that caused VDPAU to hang when expanding the YouTube Flash Player. Hardware: Nvidia 8600M GT

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  • Installing 12.10 messed up Xorg

    - by Ghost
    So I finally decided to upgrade from 12.04 and now my ubuntu install has been rendered unusable. I'm getting the "no screens detected" error from xorg in the console, and no mattr how many times I reinstall it xorg keeps throwing the same errors. I already had to do a bunch of hacks like nomodeset just to get to the console, else I would get an infinite tabulator after the purple boot screen. The machine has a 4200HD IGP, I even tried installing fglrx legacy (4xxx series and below are not supported in regular fglrx anymore) which was a subpar driver in 12.04 but in hopes that the machine would at least work, but nope, nothing at all. Anyone had the same problem? how do I fix it? EDIT: just wanted to add that I upgraded to 13.04 and it didn't solve anything, in fact it might have broken things even further.

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  • Google Maps keeps displaying in Spanish

    - by Ken Hortsch
    Originally posted on: http://geekswithblogs.net/BlueProbe/archive/2013/11/12/154610.aspxIn Chrome I use Google Maps as a search provider.  That way I can just type maps for the URL address, hit a couple of tab keys, and enter the maps address and have the page rendered with my map.  Now periodically maps were displaying in Spanish with a "click here to translate to English” option.  Huh?  My language settings on the browser and within Google settings all were English.  Turns out I had set my Chrome search provider string to include a language query parm=es.  Why would I do that?  Evil twin perhaps.

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  • Good practices in screen states management?

    - by DevilWithin
    I wonder what are the best ways to organize different screens in a game? I am thinking of it like this: Inheriting a base State class, and overriding update and render methods, to handle the current screen. Then, under certain events a StateManager is able to activate another Screen State, and the game screen changes as only the current State is rendered. On the activation of a new screen, effects like fading could be added, and also the same goes for its deactivation. This way a flow of screen could be made. By saying when A ends, B starts, allowing for complex animations etc. Toughts?

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  • Rendering only a part of the screen in high detail

    - by Bart van Heukelom
    If graphics are rendered for a large viewing angle (e.g. a very large TV or a VR headset), the viewer can't actually focus on the entire image, just a part of it. (Actually, this is the case for regular sized screens as well.) Combined with a way to track the viewer's eyes, you could theoretically exploit this and render the graphics away from the viewer's focus with progressively less details and resolution, gaining performance, without losing perceived quality. Are there any techniques for this available or under development today?

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  • Using Microsoft&apos;s Chart Controls In An ASP.NET Application: Serializing Chart Data

    In most usage scenarios, the data displayed in a Microsoft Chart control comes from some dynamic source, such as from a database query. The appearance of the chart can be modified dynamically, as well; past installments in this article series showed how to programmatically customize the axes, labels, and other appearance-related settings. However, it is possible to statically define the chart's data and appearance strictly through the control's declarative markup. One of the demos examined in the <a href="http://www.4guysfromrolla.com/articles/072209-1.aspx">Getting Started</a> article rendered a column chart with seven columns whose labels and values were defined statically in the <code>&lt;asp:Series&gt;</code> tag's

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  • Most supported/easiest to get started gamedev language?

    - by user1009013
    In what language are the most libraries/frameworks (like lwjgl for Java, XNA for C#)? What language is the easiest to start making a game (very easy to get a 3D-environment rendered)? What language has the friendliest learning curve? Say I want to make a game and I don't know any programming languages, I want to develop for any platform(so don't give the answer "the one you know best/the platform you are working on"), then what is the best language to start with. I get this question a lot "I have this and that ideas for a game and want to make it, what language should I use"(mostly asked by beginning programmers), but I don't know how to answer that. The answer "use the one you are most familiar with", because sometimes they don't even know a language yet... I am not asking for someone's personal opinion, but an objective list of what languages are the easiest/most supported/have the most/best libraries/frameworks to get started with gamedevelopment.

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  • Geometry Shader : points + Triangles

    - by CmasterG
    I have different Shaders and for each Shader a instance of the ShaderClass class, which initializes the Shaders, Renders the Shaders, etc. I use most of the Shaderclasses without Geometry Shader, but in one Shader Class i also use a Geometry Shader. The problem is, that when I render one object with the Shaderclass that uses the Geometry shader, all other object are rendered with the same geometry that I create in the Geometry Shader. Can you help me? Is it possible that I have to use a Geometry Shader for each object, when I use one for one object? I use DirectX 11 with C++.

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  • How to get the Dash and HUD to appear. (and stop Unity spewing error messages.)

    - by Ubuntiac
    I just installed Ubuntu 12.04 on my wifes Dell Inspiron 1501, which uses an R300 ATI graphics chip. Neither the Dash or HUD appear when pushing the appropriate key. When I try unity --reset & in the terminal, I see that over and over it's spitting out: r300: CS space validation failed. (not enough memory?) Skipping rendering. This is just after starting Ubuntu with no apps open, so I find it hard to believe that just rendering the Dash / HUD is completely blowing out the VRAM. Any suggestions on getting this working? /usr/lib/nux/unity_support_test -p shows OpenGL vendor string: X.Org R300 Project OpenGL renderer string: Gallium 0.4 on ATI RS480 OpenGL version string: 2.1 Mesa 8.0.2 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes All sections say "YES"

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  • I enabled and setup glBlendFunc, but my texture has a white outline. What am I doing wrong?

    - by vinzBad
    You can see most of my source code in this question: Instead of the specified Texture, black circles on a green background are getting rendered. Why? Now I have the problem, that my texture has a white outline on its transparent parts. After googling and setting up glBlendFunc, the outline just got "softer". This is how it looks like: This is how I now setup OpenGL: public static void SetupGL() { GL.Enable(EnableCap.Blend); GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); GL.Enable(EnableCap.Texture2D); GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest); }

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  • C# XNA render an entire frame to a texture2d

    - by redcodefinal
    I asked a question here: C# XNA Make rendered screen a texture2d But, I ended up not getting the exact result I was looking for since I didn't ask the question right. In a game I am writing, I render an extremely large city out of objects, this can cause lag when moving the camera to view things that are off screen. I need a way to render then ENTIRE city, even the stuff that is off screen, and make it into a Texture2D. The answer I chose for the last one didn't work entirely right because it only gets what is on screen, not what is off.

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  • Is it a good idea to make a game for one aspect ratio and arbitrary screen resolution?

    - by Mimars
    After several very small games I have decided to make something more standalone (2D) and playable. However, I have met the problem of every game that is going to be played in more screen resolutions. Basically, after some research I see that there are several solutions. This seems to be the simplest one: Let's say I define a constant aspect ratio for the game (16:9) and the whole game will be created for a resolution 1680 x 1050. The game will be rendered in this resolution and then I will be able to scale the render to match the player's display resolution. Therefore the game might be playable on almost any resolution, while it would keep the aspect ratio. So, if the game was run on 4:3 display, the top and the bottom of the display would be filled with black color. It seems easy, but my question is - Is this a good approach for a simple game? The game will be simple, but I want to maintain high quality.

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  • What set of tools make up "the rails way" of testing javascript in the browser?

    - by Jordan Feldstein
    What's the concensus for doing in-browser (either headless or remote-controlled) testing of javascript? Unit testing my JS is nice, but can't protect against irresponsible changes to the DOM. Unit testing of the JS and functional testing of the views to make sure they both provide and utilize the same, correct DOM, might work, but then the link between JS and DOM is being covered in two places which seems brittle or cumbersome. Is there an acknowledged "Rails Way" to implement full-stack tests, where I can run my javascript against the DOM rendered by the rest of the app, and check the results? (Something like what PHPUnit and Selenium give us, but inside the rails framework?)

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  • debian (stable), google chrome, sencha and tranparency [closed]

    - by Kim Alders
    I am a bit unsure where to post this, but i guess it should be here, as it has to do with rendering in a browser. We have a sencha touch 1.1 application running in Google Chrome. On mij own computer (ubuntu) there are no problems. On the touch screen attached to a computer running debian-OS, transparency is shown as semi-transparent. It happens on sliders. Sliders have a button on them. This button is rendered bij sencha with CSS. It is NOT an image. Anyone has any idea how to get it 'nice' on debian too

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  • XNA Octree with batching

    - by Alex
    I'm integrating batching in my engine. However I'm using an octree which is auto generated around my scene. Now batching renders a hole group at ones while an octree sorts out which objects that should be rendered within the camera frustum, therefore dividing the group. Batching and octree doesn't go along very well, right? Problem: The way I see it I have two options, either create batch groups based on objects who are close to one another within the octree or I can rebuild the batching matrixbuffer for the instances visible each frame. Which approach should I go with or does there exist another solution?

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  • Silverlight 4 + RIA Services - Ready for Business: Localizing Business Application

    To continue our series, lets look at localizing our business applications.  In todays global village, it is often no longer OK to support only one language.   Many real world business applications need to support multiple languages.  To demonstrate the pattern, lets look at localizing the Silverlight Business Application Template.   You can download the completed solution.   Here it is in English side-by-side with a localized version (notice the Hebrew is rendered...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • The life saver HttpContext.Current.Items["ParameterName"]

    - by MoezMousavi
    I got stocked passing parameter to one master page for some reasons, seems the page lifecycle and dynamic loading of the master pages has got some issues with defining public properties in the masterpage within my project. It did not set my values and as a result, properties became useless. A collegue just mentioned using HttpContext. have a look what  MSDN saying "Encapsulates all HTTP-specific information about an individual HTTP request" http://msdn.microsoft.com/en-us/library/system.web.httpcontext.aspx HttpContext.Current.Items["ParameterName"] Also, Page.Items could do the same thing. Page.Items, "Gets a list of objects stored in the page context" http://msdn.microsoft.com/en-us/library/system.web.ui.page.items.aspx as your master page and content page are rendered as a single document anyway.

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  • How do I render an entire frame to a Texture2D?

    - by redcodefinal
    I asked a question here: C# XNA Make rendered screen a texture2d But, I ended up not getting the exact result I was looking for since I didn't ask the question right. In a game I am writing, I render an extremely large city out of objects, this can cause lag when moving the camera to view things that are off screen. I need a way to render then ENTIRE city, even the stuff that is off screen, and make it into a Texture2D. The answer I chose for the last one didn't work entirely right because it only gets what is on screen, not what is off.

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  • How to render a texture partly transparent?

    - by megamoustache
    Good Morning StackOverflow, I'm having a bit of a problem right now as I can't seem to find a way to render part of a texture transparently with openGL. Here is my setting : I have a quad, representing a wall, covered with this texture (converted to PNG for uploading purposes). Obviously, I want the wall to be opaque, except for the panes of glass. There is another plane behind the wall which is supposed to show a landscape. I want to see the landscape from behind the window. Each texture is a TGA with alpha channel. The "landscape" is rendered first, then the wall. I thought it would be sufficient to achieve this effect but apparently it's not the case. The part of the window supposed to be transparent is black and the landscape only appears when I move past the wall. I tried to fiddle with GLBlendFunc() after having enabled it but it doesn't seem to do the trick. Am i forgetting an important step ? Thank you :)

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  • Rotate an object given only by its points?

    - by d33tah
    I was recently writing a simple 3D maze FPP game. Once I was done fiddling with planes in OpenGL, I wanted to add support for importing Blender objects. The approach I used was triangulization of the object, then using Three.js to export the points to plaintext and then parsing the result JSON in my app. The example file can be seen here: https://github.com/d33tah/tinyfpp/blob/master/Data/Models/cross.txt The numbers represent x,y,z,u,v of a single vertex, which combined in three make a triangle. Then I rendered such an object triangle-by-triangle and played with it. I could move it back and forth and sideways, but I still have no idea how to rotate it by some axis. Let's say I'd like to rotate all the points by five degrees to the left, how would a code doing it look like?

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  • Where can I find a collection of photorealistic scenes? [on hold]

    - by emchristiansen
    Where can I find a collection of 10-100 3D scenes with photorealistic levels of detail? For example, the scene rendered here contains photorealistic detail. Note I want the underlying object models, textures, etc, not final renderings. I'll be using these scenes to test a computer vision idea. BTW, this is a reposting of this question. I wasn't able to find a Stack Exchange site that is perfectly suited to the question, but as this is a modeling and rendering question, I'm hoping it is a good enough match for the venue.

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  • Application window as polygon texture?

    - by nekome
    Is there a way, or method, to have some application rendered as texture in 3D scene on some polygon, and also have full interactivity with it? I'm talking about Windows platform, and maybe OpenGL but I guess it doesn't matter is it OGL or DX. For example: I run Calculator using WINAPI functions (preferably hidden, not showing on desktop) and I want to render it inside 3D scene on some polygon but still be able to type or click buttons and have it respond. My idea to realize this is to have WINAPI take screenshot (or render it to memory if possible) of that Calculator and pass it to OpenGL as texture for each frame (I'm experimenting with SDL through pygame) and for mouse interactivity to use coordination translation and calculate where on application window it would act, and then use WINAPI functions such as SetCursorPos to set cursor ant others to simulate click or something else. I haven't found any tutorials with topic similar to this one. Am I on a right track? Is there better way to do this if possible at all?

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  • Problem displaying custom error page in ASP.NET MVC 2

    - by robert_d
    This is customErrors section from my web.config file <customErrors mode="On"> <error statusCode="500" redirect="HTTP500.aspx" /> </customErrors> HTTP500.aspx is the same as standard /Views/Shared/Error.aspx page. When I get HTTP 500 error I see this page: Server Error in '/' Application. Runtime Error Description: An application error occurred on the server. The current custom error settings for this application prevent the details of the application error from being viewed. Details: To enable the details of this specific error message to be viewable on the local server machine, please create a tag within a "web.config" configuration file located in the root directory of the current web application. This tag should then have its "mode" attribute set to "RemoteOnly". To enable the details to be viewable on remote machines, please set "mode" to "Off". Notes: The current error page you are seeing can be replaced by a custom error page by modifying the "defaultRedirect" attribute of the application's configuration tag to point to a custom error page URL. But when I change the above customErrors section like this: <customErrors mode="On"> <error statusCode="500" redirect="HTTP500.htm" /> </customErrors> then HTTP500.htm page is displayed when HTTP 500 error occurs. Why HTTP500.aspx page isn't displayed?

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  • Spring Framework 3 and session attributes

    - by newbie
    I have form object that I set to request in GET request handler in my Spring controller. First time user enters to page, a new form object should be made and set to request. If user sends form, then form object is populated from request and now form object has all user givern attributes. Then form is validated and if validation is ok, then form is saved to database. If form is not validated, I want to save form object to session and then redirect to GET request handling page. When request is redirected to GET handler, then it should check if session contains form object. I have figured out that there is @SessionAttributes("form") annotation in Spring, but for some reason following doesnt work, because at first time, session attribute form is null and it gives error: org.springframework.web.HttpSessionRequiredException: Session attribute 'form' required - not found in session Here is my controller: @RequestMapping(value="form", method=RequestMethod.GET) public ModelAndView viewForm(@ModelAttribute("form") Form form) { ModelAndView mav = new ModelAndView("form"); if(form == null) form = new Form(); mav.addObject("form", form); return mav; } @RequestMapping(value="form", method=RequestMethod.POST) @Transactional(readOnly = true) public ModelAndView saveForm(@ModelAttribute("form") Form form) { FormUtils.populate(form, request); if(form.validate()) { formDao.save(); } else { return viewForm(form); } return null; }

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  • ASPNET MVC - Override Html.TextBoxFor(model.property) with a new helper with same signature?

    - by JK
    I want to override Html.TextBoxFor() with my own helper that has the exact same signature (but a different namespace of course) - is this possible, and if so, how? The reason for this is that I have 100+ views in an already existing app, and I want to change the behaviour of TextBoxFor so that it outputs a maxLength=n attribute if the property has a [StringLength(n)] annotation. The code for automatically outputting maxlength=n is in this question: http://stackoverflow.com/questions/2386365/maxlength-attribute-of-a-text-box-from-the-dataannotations-stringlength-in-mvc2. But my question is not a duplicate - I am trying creating a more generic solution: where the DataAnnotaion flows into the html automatically without any need for additional code by the person writing the view. In the referenced question, you have to change every single Html.TexBoxFor to a Html.CustomTextBoxFor. I need to do it so that the existing TextBoxFor()'s do not need to be changed - hence creating a helper with the same signature: change the behaviour of the helper method, and all existing instances will just work without any changes (100+ views, at least 500 TextBoxFor()s - don't want to manually edit that). I tried this code: (And I need to repeat it for each overload of TextBoxFor, but once the root problem is solved, that will be trivial) namespace My.Helpers { public static class CustomTextBoxHelper { public static MvcHtmlString TextBoxFor<TModel, TProperty>(this HtmlHelper<TModel> htmlHelper, Expression<Func<TModel, TProperty>> expression, object htmlAttributes, bool includeLengthIfAnnotated) { // implementation here } } } But I am getting a compiler error in the view on Html.TextBoxFor(): "The call is ambiguous between the following methods or properties" (of course). Is there any way to do this? Is there an alternative approach that would allow me to change the behaviour of Html.TextBoxFor, so that the views that already use it do not need to be changed?

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