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  • Hard Copies VS Soft Copies

    - by Garet Claborn
    Where do you draw the line and say, "OK, I'm actually going to print out this piece of code, spec, formula, or other info and carry it around but these pieces can stay on disk." Well, more importantly why do you draw the line there? I've encountered this a number of times and have some sort of vague conceptions beyond "oh now I'm REALLY stuck, better print this out." I've also found some quicksheets of basic specs to be handy. Really though, I have no particular logic behind what is useful to physically have available in the design and development process. I have a great pile of 'stuff' papers that seemed at least partially relevant at the time, but I only really use about a third of them ever and often end up wishing I had different info on hand. Edit: So this is what I'm hearing in a nutshell: Major parts of the design pattern Common, fairly static and prominently useful code (reference or specs) Some representation of data useful in collaborating or sharing with team Extreme cases of tough problem solving Overwhelmingly,almost never print anything.

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  • Implementing top view physics using box2D

    - by humbleBee
    How can top view physics games be done in box2D? One idea I have is to set the linear velocity of an object manually or to alter the linear and angular damping as my object moves over different surfaces. For example if my object is over a wet surface it'll have less linear damping and if it is over rough surface it'll have more damping. And to see if my object has fallen over an edge I'll try to use an AABB and check if its still inside or manually see if object.x > boundary.x etc. Is there any better way?

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  • Why am I seeing unexpected requests for "crossdomain.xml" in my logs?

    - by Bogdacutu
    I've getting lots of 404 errors from crossdomain.xml. Here are the request details, as provided by Google App Engine: 404 22ms 19cpu_ms 0kb Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/534.30 (KHTML, like Gecko) Chrome/12.0.742.122 Safari/534.30 69.130.*.* - - [24/Jul/2011:07:43:42 -0700] "GET /crossdomain.xml HTTP/1.1" 404 124 "http://s.nsdsvc.com/App/DddWrapper.swf?c=3" "Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/534.30 (KHTML, like Gecko) Chrome/12.0.742.122 Safari/534.30" "app.*.*.*" ms=22 cpu_ms=19 api_cpu_ms=0 cpm_usd=0.000633 instance=00c61b117c557326bef77d341a345431e66b I'm not sure what is going on. Can anyone help me solve this issue?

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  • Facebook video is too choppy to watch.

    - by Greg Pauline
    Using firefox and chrome on an Acer Aspire 5100 with an AMD Turion 64 MK36 processor with 2GB of RAM and an ATI Radeon Xpress 110 Graphics card. I had a problem viewing Vimeo and youtube that has now been resolved with the help of this website. But now I find that trying to watch Facebook videos from family and friends is impossible due to the terrible choppy frame rate and near freezing of the browser window. Any idea what is going on and how to fix it?

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  • Basic AI FSM - Handling state transition

    - by Galvanize
    I'm starting to study on how to implement game AI, and it seems to me that a very simple FSM for my Pong demo would be a nice way to start. My vision on implementing this would be to have a basic state interface and a class for each state, then the NPC would have an instance of the current state. The class should have an update method and directions on wich state to go next, depending on the event received. The question is: How do I handle this event? Should I have a regular addEventListener and a costum event system? Or should I check on update for the things that could change the current state? I'm feeling a bit lost, I feel I have a good grasp on the FSM concept but a good implementation seems tricky, thanks in advance.

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  • Did You Know? I'm doing 3 more online seminars with SSWUG!

    - by Kalen Delaney
    As I told you in April , I recorded two more seminars with Stephen Wynkoop, on aspects of Query Processing. The first one will be broadcast on June 30 and the second on August 27. In between, we'll broadcast my Index Internals seminar, on July 23. Workshops can be replayed for up to a week after the broadcast, and you can even buy a DVD of the workshop. You can get more details by clicking on the workshop name, below, or check out the announcement on the SSWUG site at http://www.sswug.org/editorials/default.aspx?id=1948...(read more)

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  • Optimizing data downloaded via 'link' media queries and asynchronous loading

    - by adam-asdf
    I have a website that tries to make sensible use of media queries and avoid 'expensive' CSS for users of mobile devices. My eventual goal is to make it 'mobile-first' but for now, since it is based on Twitter Bootstrap it isn't. I included some background images (Base64 encoded) and styles that would only apply to "full-size" browsers in a separate stylesheet loaded asynchronously via modernizr.load. In Firefox (but not webkit browsers) it makes it so that if you navigate away from the homepage and then return, the content (specifically, all those extras) 'blinks' when it finishes loading...or maybe I should say reloading. If, instead of using modernizr.load, I include that stylesheet via a link... in the head with a media query attribute will it prevent the data from being downloaded by non-matching browsers (mobile, based on screensize) that it is inapplicable to?

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  • Did You Know? I'm doing 3 more online seminars with SSWUG!

    - by Kalen Delaney
    As I told you in April , I recorded two more seminars with Stephen Wynkoop, on aspects of Query Processing. The first one will be broadcast on June 30 and the second on August 27. In between, we'll broadcast my Index Internals seminar, on July 23. Workshops can be replayed for up to a week after the broadcast, and you can even buy a DVD of the workshop. You can get more details by clicking on the workshop name, below, or check out the announcement on the SSWUG site at http://www.sswug.org/editorials/default.aspx?id=1948...(read more)

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  • Help with converting an XML into a 2D level (Actionscript 3.0)

    - by inzombiak
    I'm making a little platformer and wanted to use Ogmo to create my level. I've gotten everything to work except the level that my code generates is not the same as what I see in Ogmo. I've checked the array and it fits with the level in Ogmo, but when I loop through it with my code I get the wrong thing. I've included my code for creating the level as well as an image of what I get and what I'm supposed to get. EDIT: I tried to add it, but I couldn't get it to display properly Also, if any of you know of better level editors please let me know. xmlLoader.addEventListener(Event.COMPLETE, LoadXML); xmlLoader.load(new URLRequest("Level1.oel")); function LoadXML(e:Event):void { levelXML = new XML(e.target.data); xmlFilter = levelXML.* for each (var levelTest:XML in levelXML.*) { crack = levelTest; } levelArray = crack.split(''); trace(levelArray); count = 0; for(i = 0; i <= 23; i++) { for(j = 0; j <= 35; j++) { if(levelArray[i*36+j] == 1) { block = new Platform; s.addChild(block); block.x = j*20; block.y = i*20; count++; trace(i); trace(block.x); trace(j); trace(block.y); } } } trace(count);

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  • IE8 HTTPs Download Issue

    - by Jon Egerton
    I have a problem with a system I develop related to IE8 downloading over SSL (ie on sites using https://...) and is described on this MS kb article: http://support.microsoft.com/kb/323308 We use the HTTPCacheability.NoCache option as the data being downloaded is sensitive, and is downloaded from a secured site. I don't want that data to be cached on any of the proxies etc that the response passes through back to the client. The article describing the issue details a fix to the client side registry changing a BypassSSLNoCacheCheck setting. I don't want to loosen the system security just for IE8, as the system works fine on anything more upto date. Getting all the clients to apply the hotfix is difficult at best, and impossible at worst. We need to support IE8 in the system, at least for now. So: 1: Does the detailed hotfix have any implications for the security at the browser end in IE8 - does it mean the file will be cached? (in a place other than where the user saves the file). 2: Is there some way I can get these files downloadable with a change at the server end that doesn't break the security side of things?

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  • Flixel: doesn't light tile up

    - by Arno
    i'm creating a game with flixel, and I want to have a effect when you mouse over a tile, I tried implementing it, and this is what it gives: public class GameState extends FlxState { private var block:EmptyBlock; public function GameState() { } override public function create():void { for (var i:Number = 0; i < 30; i++) { block = new EmptyBlock(i, 20); block.create(); } } override public function update():void { block.update(); super.update(); } } } GameState class and here is the EmptyBlock class: public class EmptyBlock { private var x:int; private var y:int; private var row:FlxRect public function EmptyBlock(x:int, y:int ) { this.x = x; this.y = y; } public function create():void { row = new FlxRect(x, y, 32, 32); trace ("Created block at" + x + y); } public function update():void { if (FlxG.mouse.screenX == row.x) { if (FlxG.mouse.screenY == row.y) { var outline:FlxSprite = new FlxSprite(row.x, row.y).makeGraphic(row.width, row.height, 0x002525); } } } } }

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  • Make a turn based system like final fantasy in AS3

    - by Kaoru
    i wanted to make a turn based system like final fantasy tactics. I already created the map, which is 5x5 tiles grid and the characters which is each character places in the end of the tiles. I have 2 teams, which are named Red and Yellow. ------Red-------: First character is at 0,0. Second character is at 0,1. Third character is at0.2, fourth character is at0.3, and the last one is at0.4`. -----Yellow------: First character is at 5.0. Second character is at 5.1. Third character is at 5.2, fourth character is at 5.3, and the last one is at 5.4. I wanted Red team are moving first and make a decision (whether it is attack or wait), and after 5 characters of the Red team is already made a decision, the Yellow team is the one that make a decision (Yellow team is an AI) But, i don't know how to move my characters into the next grid (e.g: from 0,0 to 0,1) by clicking the left mouse button and also how do i display a grid (when select a move selection) that shows how many tiles that the character able to move. Anyone know about this? or how should i know more about this? is there any recommendations books or webs? And also, i don't know how to move the characters using mouse click.

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  • AS3 How to check on non transparent pixels in a bitmapdata?

    - by Opoe
    I'm still working on my window cleaning game from one of my previous questions I marked a contribution as my answer, but after all this time I can't get it to work and I have to many questions about this so I decided to ask some more about it. As a sequel on my mentioned previous question, my question to you is: How can I check whether or not a bitmapData contains non transparent pixels? Subquestion: Is this possible when the masked image is a movieclip? Shouldn't I use graphics instead? Information I have: A dirtywindow movieclip on the bottom layer and a clean window movieclip on layer 2(mc1) on the layer above. To hide the top layer(the dirty window) I assign a mask to it. Code // this creates a mask that hides the movieclip on top var mask_mc:MovieClip = new MovieClip(); addChild(mask_mc) //assign the mask to the movieclip it should 'cover' mc1.mask = mask_mc; With a brush(cursor) the player wipes of the dirt ( actualy setting the fill from the mask to transparent so the clean window appears) //add event listeners for the 'brush' brush_mc.addEventListener(MouseEvent.MOUSE_DOWN,brushDown); brush_mc.addEventListener(MouseEvent.MOUSE_UP,brushUp); //function to drag the brush over the mask function brushDown(dragging:MouseEvent):void{ dragging.currentTarget.startDrag(); MovieClip(dragging.currentTarget).addEventListener(Event.ENTER_FRAME,erase) ; mask_mc.graphics.moveTo(brush_mc.x,brush_mc.y); } //function to stop dragging the brush over the mask function brushUp(dragging:MouseEvent):void{ dragging.currentTarget.stopDrag(); MovieClip(dragging.currentTarget).removeEventListener(Event.ENTER_FRAME,erase); } //fill the mask with transparant pixels so the movieclip turns visible function erase(e:Event):void{ with(mask_mc.graphics){ beginFill(0x000000); drawRect(brush_mc.x,brush_mc.y,brush_mc.width,brush_mc.height); endFill(); } }

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  • RTS style fog of war woes

    - by Fricken Hamster
    So I'm trying to make a rts style line of sight fog of war style engine for my grid based game. Currently I am getting a set of vertices by raycasting in 360 degree. Then I use that list of vertices to do a graphics style polygon scanline fill to get a list of all points within the polygon. The I compare the new list of seen tiles and compare that with the old one and increment or decrement the world vision array as needed. The polygon scanline function is giving me trouble. I'm mostly following this http://www.cs.uic.edu/~jbell/CourseNotes/ComputerGraphics/PolygonFilling.html So far this is my code without cleaning anything up var edgeMinX:Vector.<int> = new Vector.<int>; var edgeMinY:Vector.<int> = new Vector.<int>; var edgeMaxY:Vector.<int> = new Vector.<int>; var edgeInvSlope:Vector.<Number> = new Vector.<Number>; var ilen:int = outvert.length; var miny:int = -1; var maxy:int = -1; for (i = 0; i < ilen; i++) { var curpoint:Point = outvert[i]; if (i == ilen -1) { var nextpoint:Point = outvert[0]; } else { nextpoint = outvert[i + 1]; } if (nextpoint.y == curpoint.y) { continue; } if (curpoint.y < nextpoint.y) { var curslope:Number = ((nextpoint.y - curpoint.y) / (nextpoint.x - curpoint.x)); edgeMinY.push(curpoint.y); edgeMinX.push(curpoint.x); edgeMaxY.push(nextpoint.y); edgeInvSlope.push(1 / curslope); if (curpoint.y < miny || miny == -1) { miny = curpoint.y; } if (nextpoint.y > maxy) { maxy = nextpoint.y; } } else { curslope = ((curpoint.y - nextpoint.y) / (curpoint.x - nextpoint.x)); edgeMinY.push(nextpoint.y); edgeMinX.push(nextpoint.x); edgeMaxY.push(curpoint.y); edgeInvSlope.push(1 / curslope); if (nextpoint.y < miny || miny == -1) { miny = curpoint.y; } if (curpoint.y > maxy) { maxy = nextpoint.y; } } } var activeMaxY:Vector.<int> = new Vector.<int>; var activeCurX:Vector.<Number> = new Vector.<Number>; var activeInvSlope:Vector.<Number> = new Vector.<Number>; for (var scanline:int = miny; scanline < maxy + 1; scanline++) { ilen = edgeMinY.length; for (i = 0; i < ilen; i++) { if (edgeMinY[i] == scanline) { activeMaxY.push(edgeMaxY[i]); activeCurX.push(edgeMinX[i]); activeInvSlope.push(edgeInvSlope[i]); //trace("added(" + edgeMinX[i]); edgeMaxY.splice(i, 1); edgeMinX.splice(i, 1); edgeMinY.splice(i, 1); edgeInvSlope.splice(i, 1); i--; ilen--; } } ilen = activeCurX.length; for (i = 0; i < ilen - 1; i++) { for (var j:int = i; j < ilen - 1; j++) { if (activeCurX[j] > activeCurX[j + 1]) { var tempint:int = activeMaxY[j]; activeMaxY[j] = activeMaxY[j + 1]; activeMaxY[j + 1] = tempint; var tempnum:Number = activeCurX[j]; activeCurX[j] = activeCurX[j + 1]; activeCurX[j + 1] = tempnum; tempnum = activeInvSlope[j]; activeInvSlope[j] = activeInvSlope[j + 1]; activeInvSlope[j + 1] = tempnum; } } } var prevx:int = -1; var jlen:int = activeCurX.length; for (j = 0; j < jlen; j++) { if (prevx == -1) { prevx = activeCurX[j]; } else { for (var k:int = prevx; k < activeCurX[j]; k++) { graphics.lineStyle(2, 0x124132); graphics.drawCircle(k * 20 + 10, scanline * 20 + 10, 5); if (k == prevx || k > activeCurX[j] - 1) { graphics.lineStyle(3, 0x004132); graphics.drawCircle(k * 20 + 10, scanline * 20 + 10, 2); } prevx = -1; //tileLightList.push(k, scanline); } } } ilen = activeCurX.length; for (i = 0; i < ilen; i++) { if (activeMaxY[i] == scanline + 1) { activeCurX.splice(i, 1); activeMaxY.splice(i, 1); activeInvSlope.splice(i, 1); i--; ilen--; } else { activeCurX[i] += activeInvSlope[i]; } } } It works in some cases but some of the x intersections are skipped, primarily when there are more than 2 x intersections in one scanline I think. Is there a way to fix this, or a better way to do what I described? Thanks

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  • What would be a good game making engine supporting Vector images?

    - by Qqwy
    I want to create a simple platforming game, in which you are a square in a wonderful world. I would like this game to be able to be played in browsers. Basically I am searching for something similar to "Flixel", but with the following features: Support Vector Graphics Allow zooming/rotating objects without producing huge amounts of lag as soon as you are using more objects. (Because I want to rotate the map around the player) So in other words, preferably zoom the viewport/camera instead of the objects themselves. Does an engine like that exist?

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  • How to specify expiration of cacheable resources?

    - by Richard
    I'm trying to speed up a wordpress site -- this site: http://richardclunan.net I'm following the observations here: http://gtmetrix.com/reports/richardclunan.net/9ps7Zc0j The first item says: "The following cacheable resources have a short freshness lifetime. Specify an expiration at least one week in the future for the following resources:" How do I specify expirations for those things? (I'm not very technically-minded, and likely won't know relevant terminology -- really appreciate baby-steps explanation if possible :)

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  • GA-P31-S3G motherboard usb flash drive boot

    - by user1048125
    I currently trying to understand if my motherboard supports booting from USB flash drive or not... In motherboard manual it written: "First/Second/Third Boot DeviceSpecifies the boot order from the available devices. Use the up or down arrow key to select adevice and press to accept. Options are: Floppy, LS120, Hard Disk, CDROM, ZIP,USB-FDD, USB-ZIP, USB-CDROM, USB-HDD, LAN, Disabled" Is there way to boot from 8GB USB flash drive?

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  • Geek City: sp_cacheobjects for SQL Server 2012

    - by Kalen Delaney
    In a post about 4 1/2 years ago , I gave you my version of a replacement for the old pre-2005 pseudotable syscacheobjects . I called it sp_cacheobjects and created it as a view in the master database. With the sp _ prefix, the view can be accessed from any database. When testing this on SQL Server 2012, I noticed that I almost always got a lot more rows back than I was expecting. Even when I added a WHERE clause to limit the database to only the database I was working in, I STILL got way to many...(read more)

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  • Update Manager got stuck (but not frozen) while installing downloaded updates. What should I do?

    - by WarriorIng64
    I have just gotten my Ubuntu 12.04 LTS desktop computer reassembled after a trip back home and connected it to my parent's wireless Internet connection. The connection seems quite shaky (disconnects half the time, likely an ongoing issue with the wireless card I have installed), and it struggled to download updates because of the constant interruptions. Eventually, it managed to download the updated packages and started installing them. I got up and left it to do its work. When I came back, I saw it was still having trouble staying connected to the wireless (no surprise there), but then I noticed that it seemed like Update Manager had stopped making progress on the installation. I opened the Details pane to see what it was last doing: My guess was that the installation script for flashplugin-installer couldn't complete the download until I stabilized the Internet connection. I hooked my Ubuntu laptop up to my desktop via Ethernet and shared its wireless connection using this guide, and as I am typing this now from my desktop you can see that the connection issue was successfully worked around. However, even with a stable connection established, Update Manager seems "stuck" at its current position and won't go any further. It's not totally frozen, but I can't do anything beyond open/close the Details pane as the Cancel button is grayed out. I know it can cause big problems if updates are stopped during installation, but I'm at a loss as to how this situation should be handled. I'm sure it should finish normally if I can just find a way to restart Update Manager, but the question is how this should be approached. How can I safely get my updates to finish installing?

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  • Non-dynamic CMS [closed]

    - by user20457
    Some of the web sites I visit every day (news, sports, etc..), although the content changes very often (several times per day), the URLs always have .html extension, what makes me thing that the content has been generated once, and then published as a static page, rather than generated in every call, or even cached in memory. For example, the fictitious site "mysports.com" have a "futbol.html" page, and then yesterday Messi gets injured and they have another thing to put in that page, then I presume they post the new item in their CMS system, and automatically a publishing action is triggered aftewards that recreates "futbol.html" in a CDN with the new item and probably discard the oldest one. Then the ETag changes and clients will get the new page if they try to access it. (the site is fictitious but this is what I believe happened yesterday in the sports site I read) This would fit in the CQRS approach, and I presume they have a huge performance. I know lots of CMS (WP, Drupal, BlogEngine.net, DNN, etc...), but I have never seen any able of doing this, or at least, I was not aware this feautre. How are called those distributed CMS? Which are the most well known? Cheers.

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  • Creating rescue / install USB flash disk for CentOS

    - by wwwpanda
    For CentOS installation CDs, you can install OS, as well as booting into "rescue" mode so that you can do a chroot mount on the system partition for problem solving, even the system is installed in hardware RAID drives. How can we create a similar thing but on usb flash drive? I tried to do it with unetbootin, but when booting into the USB, eventually the CentOS setup still requires presence of CDs. Ultimately, I want to use this usb flash drive for remote disaster recovery through say HP iLo remote console / Dell iDrac etc.

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  • Cloudflare displaying cached CSS in-line?

    - by esqew
    I recently enabled CloudFlare on my domain, and when I make HTML statements like this: <link href="css/main.css" rel="stylesheet" /> The CSS gets displayed in-line, like this: <style>body{padding-top:40px}span.light{font-weight:lighter!important}span.title{font-size:60px;line-height:1;letter-spacing:-1px;color:inherit}</style> When I update the file via FTP, the changes are not reflected, which leads me to believe that this is a caching issue. Is this due to CloudFlare? If so, how do I disable the behavior? EDIT I also came to the conclusion that caching is behind the behavior after being able to see changes in the page after re-naming the CSS file.

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  • Why does the player fall down when in between platforms? Tile based platformer

    - by inzombiak
    I've been working on a 2D platformer and have gotten the collision working, except for one tiny problem. My games a tile based platformer and whenever the player is in between two tiles, he falls down. Here is my code, it's fire off using an ENTER_FRAME event. It's only for collision from the bottom for now. var i:int; var j:int; var platform:Platform; var playerX:int = player.x/20; var playerY:int = player.y/20; var xLoopStart:int = (player.x - player.width)/20; var yLoopStart:int = (player.y - player.height)/20; var xLoopEnd:int = (player.x + player.width)/20; var yLoopEnd:int = (player.y + player.height)/20; var vy:Number = player.vy/20; var hitDirection:String; for(i = yLoopStart; i <= yLoopEnd; i++) { for(j = xLoopStart; j <= xLoopStart; j++) { if(platforms[i*36 + j] != null && platforms[i*36 + j] != 0) { platform = platforms[i*36 + j]; if(player.hitTestObject(platform) && i >= playerY) { hitDirection = "bottom"; } } } } This isn't the final version, going to replace hitTest with something more reliable , but this is an interesting problem and I'd like to know whats happening. Is my code just slow? Would firing off the code with a TIMER event fix it? Any information would be great.

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  • IIS and content caching

    - by JayC
    I'm a web developer and administer of a Windows 2008R2 Could Instance with IIS 7. I recently made an update to our website, but when I revisited the website, the website was being viewed with old stylings. I did a refresh (shift + reload button in Firefox) and of course the website displayed as it should. I didn't worry about it, until my client had the same issue in Safari. So, my question, in general, is, how do I prevent this from happening again, and yet still afford some caching of our site? I noticed we did not have content expiration set up on our webserver sites, so I've set that up, but did I really need to? I've also looked at Etags, and, honestly, it's hard for me to know whether or not I should use them or not. One comment I read somewhere there isn't really any issue with Etags scenarios in IIS (even in webfarms)... but, I dunno. Anybody have any suggestions, links, info? Thanks.

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