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  • Why don't web browsers have built in validators?

    - by August Karlstrom
    As far as I know there is no web browser with built in validators for HTML, CSS and JavaScript. Developing web pages without validation is like using a compiler that doesn't do syntax analysis. Even Firefox with its excellent plugins aimed at developers like Firebug lacks plugins for CSS and JavaScript validation. Wouldn't it be useful to have these plugins? Am I missing something?

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  • Make sure bad patterns don't come back after refactoring

    - by Let_Me_Be
    I'm refactoring an old C code. The code has absolutely no layered architecture (everything is being accessed by everything) and I'm trying to change that. I would like to cut direct access to structure members (at least write for now) and only allow access through access functions. Is there some tool (or perhaps directly the compiler) that could check this rule for me? I need this since I'm maintaining a fork and the upstream isn't very concerned with code quality.

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  • What is DEFAULT_CC in function declaration?

    - by humoeba
    I'm relatively new to C, and am curious what this syntax means in a function declaration: int DEFAULT_CC foo(void) where DEFAULT_CC is probably defined somewhere else as: #define DEFAULT_CC "cc" Is this a direction to use a certain compiler or something?

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  • Declare a Dictionary inside a static class

    - by Ngu Soon Hui
    How to declare a static dictionary object inside a static class? I tried public static class ErrorCode { public const IDictionary<string , string > ErrorCodeDic =new Dictionary<string, string>() { {"1","User name or password problem"} }; } But the compiler complains that "A const field of a reference type other than string can only be initialized with null".

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  • Do you know of some performances test of the different ways to get thread local storage in C++?

    - by Vicente Botet Escriba
    I'm doing a library that makes extensive use of a thread local variable. Can you point to some benchmarks that test the performances of the different ways to get thread local variables in C++: C++0x thread_local variables compiler extension (Gcc __thread, ...) boost::threads_specific_ptr pthread Windows ... Does C++0x thread_local performs much better on the compilers providing it?

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  • Switching 2003 SRV to 2008 caused Asp.net application not to Import Dll

    - by Tom
    Switching aged 2003 SRV to 2008 caused my Asp.net 2 application fail: The application is no more loading the required library DLL from /bin/ folder anymore. What should I change in my code or web.config to make this webapp load OK also in new 2008 server? Now I receive this error when I access the application: This type is in IMPORTS ( Dll ). Compiler Error Message: BC30002: Type 'Facebook.Entity.User' is not defined.

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  • crt0.o and crt1.o -- What's the difference?

    - by Earlz
    Hello, recently I've been trying to debug some low level work and I could not find the crt0.S for the compiler(avr-gcc) but I did find a crt1.S (and the same with the corresponding .o files) What is the difference between these two files? Is crt1 something completely different or what? They both seem to have to do with something for bootstrapping(setting up stack frame and such), but why the distinction?

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  • Class Template Instantiation: any way round this circular reference?

    - by TimYorke34
    I have two classes that I'm using to represent some hardware: A Button and an InputPin class which represent a button that will change the value of an IC's input pin when it's pressed down. A simple example of them is: template <int pinNumber> class InputPin { static bool IsHigh() { return ( (*portAddress) & (1<<pinNumber) ); } }; template <typename InputPin> class Button { static bool IsPressed() { return !InputPin::IsHigh(); } }; This works beautifully and by using class templates, the condition below will compile as tightly as if I'd handwritten it in assembly (a single instruction). Button < InputPin<1> > powerButton; if (powerButton.IsPressed()) ........; However, I am extending it to deal with interrupts and have got a problem with circular references. Compared to the original InputPin, a new InputPinIRQ class has an extra static member function that will be called automatically by the hardware when the pin value changes. I'd like it to be able to notify the Button class of this, so that the Button class can then notify the main application that it has been pressed/released. I am currently doing this with function pointers to callbacks. In order for the callback code to be inlined by the compiler, I need to pass the function pointers as template parameters. So now, both of the new classes have an extra template parameter that is a pointer to a callback function. Unfortunately this gives me a circular reference because to instantiate a ButtonIRQ class I now have to do something like this: ButtonIRQ< InputPinIRQ< A1, ButtonIRQ<....>::OnPinChange, OnButtonChange > pB; where the <...... represents the circular reference. Does anyone know how I can avoid this circular reference? I am new to templates, so might be missing something really simple. It's important that the compiler knows exactly what code will be run when the interrupt occurs as it then does some very useful optimisation - it is able to inline the callback function and literally inserts the callback function's code at the exact address that is called on a h/w interrupt.

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  • Creating an instance within the Class itself

    - by didxga
    What's going on when the assignment statement executed at Line 4, does compiler ignore the new operator and keep the foo variable being null or something else happen to handle this awkward moment? public class Foo { // creating an instance before its constructor has been invoked, suppose the "initializing" // gets printed in constructor as a result of the next line, of course it will not print it private Foo foo = new Foo();//Line 4 public Foo() { System.out.println("initializing"); } }

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  • [C++] Is it possible to roll a significantly faster version of sqrt

    - by John
    In an app I'm profiling, I found that in some scenarios this functions are able to take over 10% of total execution time. I've seen discussion over the years of faster sqrt implementations using sneaky floating-point trickery, but I don't know if such things are outdated on modern CPUs. MSVC++ 2008 compiler is being used, for reference... though I'd assume sqrt is not going to add much overhead though.

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  • How to make an private property?

    - by mystify
    I tried to make a private property in my *.m file: @interface MyClass (Private) @property (nonatomic, retain) NSMutableArray *stuff; @end @implementation MyClass @synthesize stuff; // not ok Compiler claims that there's no stuff property declared. But there's a stuff. Just in an anonymous category. Let me guess: Impossible. Other solutions?

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  • is const (c++) optional?

    - by Dr Deo
    according to some tutorials i read a while back, the "const" declaration makes a variable "constant" ie it cannot change later. But i find this const declaration abit inconveniencing since the compiler sometimes gives errors like "cannot convert const int to int" or something like that. and i find myself cheating by removing it anyway. question: assuming that i am careful about not changing a variable in my source code, can i happily forget about this const stuff? Thanks in advance

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  • How can I know when QProcess wants to read input?

    - by mpcabd
    I'm implementing a compiler in my Compilers class, I'm using Qt & C++. After I have generated the machine code from the source code, I'm executing the virtual machine that will execute the call. I'm facing a problem here, I'm using readyRead() signal to get output from the virtual machine, but how can I know that the virtual machine wants to read data from the user? I wanna show the user an input dialog each time the machine asks for input.

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  • What happens in memory when calling a function with literal values?

    - by Drise
    Suppose I have an arbitrary function: void someFunc(int, double, char); and I call someFunc(8, 2.4, 'a');, what actually happens? How does 8, 2.4, and 'a' get memory, moved into that memory, and passed into the function? What type of optimizations does the compiler have for situations like these? What if I mix and match parameters, such like someFunc(myIntVar, 2.4, someChar);? What happens if the function is declared as inline?

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  • binary operator "<"

    - by md004
    Consider this expression as a "selection" control structure on integer "x": 0 < x < 10, with the intention that the structure returns TRUE if "x" is in the range 1..9. Explain why a compiler should not accept this expression. (In particular, what are the issues regarding the binary operator "<"? Explain how a prefix operator could be introduced so the expression can be successfully processed.

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  • .NET coupled with MATLAB or R?

    - by Peter
    I'm writing a program in .NET that will need to utilize the statistical and data analysis functions of R or MATLAB. I have used R but am now contemplating moving to MATLAB since it has a .Net compiler while R can only interface via COM objects. Can anyone recommend going either way? I know MATLAB is infinitely more expensive than R (since R is free) but I'm thinking that may translate to an easier development cycle?

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  • Scala Unit type

    - by portoalet
    I use opencsv to parse csv files, and my code is while( (line = reader.readNext()) != null ) { .... } I got a compiler warning saying: comparing values of types Unit and Null using `!=' will always yield true [warn] while( (aLine = reader.readNext()) != null ) { How should I do the while loop?

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  • Are 'const' variables precomputed by default in C++?

    - by Gunnar
    Suppose I have variables for positions like const float latitude = 51.+11./60.+33.0461/3600.; const float longitude = 12.+50./60.+31.9369/3600.; and use them frequently in the program. Does the compiler precompute that? (This example should not produce much overhead, but you get the point.) Bonus point for pointing out location. ;) TIA

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  • Is it OK to put a standard, pure C header #include directive inside a namespace?

    - by mic_e
    I've got a project with a class log in the global namespace (::log). So, naturally, after #include <cmath>, the compiler gives an error message each time I try to instantiate an object of my log class, because <cmath> pollutes the global namespace with lots of three-letter methods, one of them being the logarithm function log(). So there are three possible solutions, each having their unique ugly side-effects. Move the log class to it's own namespace and always access it with it's fully qualified name. I really want to avoid this because the logger should be as convenient as possible to use. Write a mathwrapper.cpp file which is the only file in the project that includes <cmath>, and makes all the required <cmath> functions available through wrappers in a namespace math. I don't want to use this approach because I have to write a wrapper for every single required math function, and it would add additional call penalty (cancelled out partially by the -flto compiler flag) The solution I'm currently considering: Replace #include <cmath> by namespace math { #include "math.h" } and then calculating the logarithm function via math::log(). I have tried it out and it does, indeed, compile, link and run as expected. It does, however, have multiple downsides: It's (obviously) impossible to use <cmath>, because the <cmath> code accesses the functions by their fully qualified names, and it's deprecated to use in C++. I've got a really, really bad feeling about it, like I'm gonna get attacked and eaten alive by raptors. So my question is: Is there any recommendation/convention/etc that forbid putting include directives in namespaces? Could anything go wrong with diferent C standard library implementations (I use glibc), different compilers (I use g++ 4.7, -std=c++11), linking? Have you ever tried doing this? Are there any alternate ways to banish the math functions from the global namespace? I've found several similar questions on stackoverflow, but most were about including other C++ headers, which obviously is a bad idea, and those that weren't made contradictory statements about linking behaviour for C libraries. Also, would it be beneficial to additionally put the #include <math.h> inside extern "C" {}?

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  • Use Network Services for FDT

    - by WillDonohoe
    Hi everybody, I've recently started using FDT, for a while I was using FlashDevelop, it had a really handy feature in Compiler options where you can set UseNetworkServices to false which would stop the compiled swf from connecting to the internet and became very useful for running standalone flash apps without security warnings when loading in an external xml file etc. Does anybody know if FDT has a similar function? If there isn't a way, then no worries, I can compile the project in Flash Develop, however it would be best if I can do it from FDT. Cheers guys, Will

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  • Why use Visual Studio 6 for C++

    - by robUK
    Hello, I am just wondering why programmers who program in C++ for windows always use Visual Studio 6 instead of Visual Studio 2008? Isn't the compiler in 2008 much better than the one in VS6? The reason I ask as I have used many sdk's that are always written in VS6? Many thanks, Steve

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