Search Results

Search found 5015 results on 201 pages for 'compiler construction'.

Page 112/201 | < Previous Page | 108 109 110 111 112 113 114 115 116 117 118 119  | Next Page >

  • Using windows command line from Pascal

    - by Jordan
    I'm trying to use some windows command line tools from within a short Pascal program. To make it easier, I'm writing a function called DoShell which takes a command line string as an argument and returns a record type called ShellResult, with one field for the process's exitcode and one field for the process's output text. I'm having major problems with some standard library functions not working as expected. The DOS Exec() function is not actually carrying out the command i pass to it. The Reset() procedure gives me a runtime error RunError(2) unless i set the compiler mode {I-}. In that case i get no runtime error, but the Readln() functions that i use on that file afterwards don't actually read anything, and furthermore the Writeln() functions used after that point in the code execution do nothing as well. Here's the source code of my program so far. I'm using Lazarus 0.9.28.2 beta, with Free Pascal Compiler 2.24 program project1; {$mode objfpc}{$H+} uses Classes, SysUtils, StrUtils, Dos { you can add units after this }; {$IFDEF WINDOWS}{$R project1.rc}{$ENDIF} type ShellResult = record output : AnsiString; exitcode : Integer; end; function DoShell(command: AnsiString): ShellResult; var exitcode: Integer; output: AnsiString; exepath: AnsiString; exeargs: AnsiString; splitat: Integer; F: Text; readbuffer: AnsiString; begin //Initialize variables exitcode := 0; output := ''; exepath := ''; exeargs := ''; splitat := 0; readbuffer := ''; Result.exitcode := 0; Result.output := ''; //Split command for processing splitat := NPos(' ', command, 1); exepath := Copy(command, 1, Pred(splitat)); exeargs := Copy(command, Succ(splitat), Length(command)); //Run command and put output in temporary file Exec(FExpand(exepath), exeargs + ' __output'); exitcode := DosExitCode(); //Get output from file Assign(F, '__output'); Reset(F); Repeat Readln(F, readbuffer); output := output + readbuffer; readbuffer := ''; Until Eof(F); //Set Result Result.exitcode := exitcode; Result.output := output; end; var I : AnsiString; R : ShellResult; begin Writeln('Enter a command line to run.'); Readln(I); R := DoShell(I); Writeln('Command Exit Code:'); Writeln(R.exitcode); Writeln('Command Output:'); Writeln(R.output); end.

    Read the article

  • Pause code execution until UIAlertView button is pressed?

    - by JuBu1324
    One of my methods sends a message to an object (what do you know about that), and expects a BOOL for an answer. However, BOOL answer it is expecting is based on the answer to a UIAlertView created in the receiving object's method. However, the code doesn't pause while waiting for the user to answer the UIAlertView. My problem is: how do I use -alertView:clickedButtonAtIndex in the method's return value? Here's the code the message runs (in this construction, I was expecting navigateAwayFromTab to change based on the user input in the UIAlertView, but it never gets a chance): - (BOOL)readyToNavigateAwayFromTab { NSLog( @"message received by Medical View"); navigateAwayFromTab = NO; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Navigate Away From Tab?" message:@"Navigating away from this tab will save your work." delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"OK", nil ]; [alert show]; [alert release]; return navigateAwayFromTab; } #define CANCEL 0 #define OK 1 - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if( buttonIndex == OK ) navigateAwayFromTab = YES; } I've been reading up on the modal UIAlertView debate, and I agree with apple's implementation - at lest as the rule. However, in this case I don't see any way of solving the problem by putting code in -alertView:clickedButtonAtIndex because I don't need to run code based on the UIAlertView, I just need to read the response. Any suggestions on how I can reach my gaol? I've tried a while loop after [alert show] already, but then the alert doesn't even show then, and for a number of reasons I can't use -viewWillDisapear.

    Read the article

  • Iterating through json object doesn't seem to work for me...

    - by Pandiya Chendur
    From a previous question on Stackoverflow Iterating through/Parsing JSON Object via JavaScript.... My json object doesn't seem get parsed.... here is my function function Iteratejsondata(HfJsonValue) { var jsonObj = eval('(' + HfJsonValue + ')'); for (var i = 0, len = HfJsonValue.length; i < len; ++i) { var employee = HfJsonValue[i]; document.write(employee.Emp_Name); } } employee.Emp_Name is undefined but when i give document.write(employee); i get this {"Table" : [{"Emp_Id" : "3","Identity_No" : "","Emp_Name" : "Jerome","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Supervisior","Desig_Description" : "Supervisior of the Construction","SalaryBasis" : "Monthly","FixedSalary" : "25000.00"},{"Emp_Id" : "4","Identity_No" : "","Emp_Name" : "Mohan","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Acc ","Desig_Description" : "Accountant","SalaryBasis" : "Monthly","FixedSalary" : "200.00"},{"Emp_Id" : "5","Identity_No" : "","Emp_Name" : "Murugan","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Mason","Desig_Description" : "Mason","SalaryBasis" : "Weekly","FixedSalary" : "150.00"},{"Emp_Id" : "6","Identity_No" : "","Emp_Name" : "Ram","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Mason","Desig_Description" : "Mason","SalaryBasis" : "Weekly","FixedSalary" : "120.00"},{"Emp_Id" : "7","Identity_No" : "","Emp_Name" : "Raja","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Mason","Desig_Description" : "Mason","SalaryBasis" : "Weekly","FixedSalary" : "135.00"},{"Emp_Id" : "8","Identity_No" : "","Emp_Name" : "Raja kumar","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Mason Helper","Desig_Description" : "Mason Helper","SalaryBasis" : "Weekly","FixedSalary" : "105.00"},{"Emp_Id" : "9","Identity_No" : "","Emp_Name" : "Lakshmi","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Mason Helper","Desig_Description" : "Mason Helper","SalaryBasis" : "Weekly","FixedSalary" : "100.00"},{"Emp_Id" : "10","Identity_No" : "","Emp_Name" : "Palani","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Carpenter","Desig_Description" : "Carpenter","SalaryBasis" : "Weekly","FixedSalary" : "200.00"},{"Emp_Id" : "11","Identity_No" : "","Emp_Name" : "Annamalai","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Carpenter","Desig_Description" : "Carpenter","SalaryBasis" : "Weekly","FixedSalary" : "220.00"},{"Emp_Id" : "12","Identity_No" : "","Emp_Name" : "David","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Steel Fixer","Desig_Description" : "Steel Fixer","SalaryBasis" : "Weekly","FixedSalary" : "220.00"},{"Emp_Id" : "13","Identity_No" : "","Emp_Name" : "Chandru","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Steel Fixer","Desig_Description" : "Steel Fixer","SalaryBasis" : "Weekly","FixedSalary" : "220.00"},{"Emp_Id" : "14","Identity_No" : "","Emp_Name" : "Mani","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Steel Helper","Desig_Description" : "Steel Helper","SalaryBasis" : "Weekly","FixedSalary" : "175.00"},{"Emp_Id" : "15","Identity_No" : "","Emp_Name" : "Karthik","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Wood Fixer","Desig_Description" : "Wood Fixer","SalaryBasis" : "Weekly","FixedSalary" : "195.00"},{"Emp_Id" : "16","Identity_No" : "","Emp_Name" : "Bala","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Wood Fixer","Desig_Description" : "Wood Fixer","SalaryBasis" : "Weekly","FixedSalary" : "185.00"},{"Emp_Id" : "17","Identity_No" : "","Emp_Name" : "Tamil arasi","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Wood Helper","Desig_Description" : "Wood Helper","SalaryBasis" : "Weekly","FixedSalary" : "185.00"},{"Emp_Id" : "18","Identity_No" : "","Emp_Name" : "Perumal","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Cook","Desig_Description" : "Cook","SalaryBasis" : "Weekly","FixedSalary" : "105.00"},{"Emp_Id" : "19","Identity_No" : "","Emp_Name" : "Andiappan","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Watchman","Desig_Description" : "Watchman","SalaryBasis" : "Weekly","FixedSalary" : "150.00"}]} Any suggestion how to get this done...

    Read the article

  • What is the fastest MD5 sum calculator?

    - by netvope
    I tested the speed of md5sum on a few Ubuntu 8.04 servers Pentium III 700 MHz: 52 MB/s Atom 1.6 GHz, 32-bit: 119 MB/s Core 2 (Yorkfield) 2.5GHz, 32-bit: 194 MB/s Core 2 (Yorkfield) 2.5GHz, 64-bit: 222 MB/s Then I downloaded a tool (by apt-get install) called md5deep and found that it's roughly 20% faster (as tested on the 32-bit Core 2 server). This makes me feel that the "vanilla" md5sum included in Ubuntu isn't the fastest one. Questions: Other than md5deep, are you aware of any MD5 calculators that are potentially faster than md5sum? (Answers for software from other OS are also welcomed.) If I want to compile md5sum myself, where can I download the source? What compiler options would you suggest for the Core 2 server? (note: gcc 4.2.4 in Ubuntu 8.04 does not seem to support -march=core2)

    Read the article

  • Is it possible to mix MEF and Unity within a MEF-based plugin?

    - by Dave
    I'm finally diving into Unity head first, and have run into my first real problem. I've been gradually changing some things in my app from being MEF-resolved to Unity-resolved. Everything went fine on the application side, but then I realized that my plugins were not being loaded. I started to look into this issue, and I believe it's a case where MEF and Unity don't mix. Plugins are loaded by MEF, but each plugin needs to get access to the shared libraries in my application, like app preferences, logging, etc. Initially, my plugin constructor had the ImportingConstructor attribute. I then replaced it with InjectionConstructor so that Unity could resolve its shared library dependencies. But because I did that, MEF no longer loaded it! Then I used both attributes, which compiled, but then I got a composition error (MEF). I figured that this was because the constructor takes a parameter that was once resolved by a MEF Import, so I removed all parameters. As expected, now MEF was able to load my plugin, but because the constructor needs to call into the interface that was once passed in, construction fails. So now I'm at a point where I can get MEF to start to load my plugin, but can't do anything with it because the plugin relies on shared libraries that are registered with Unity. For those of you that have successfully mixed MEF and Unity, how do you go about resolving the references to the shared libraries with Unity?

    Read the article

  • Calling a method with an arg of Class<T> where T is a parameterized type

    - by Brian Ferris
    I'm attempting to call a constructor method that looks like: public static SomeWrapper<T> method(Class<T> arg); When T is an unparameterized type like String or Integer, calling is straightforward: SomeWrapper<String> wrapper = method(String.class); Things get tricky when T is a parameterized type like List<String>. The following is not valid: SomeWrapper<List<String>> wrapper = method(List<String>.class); About the only thing I could come up with is: List<String> o = new ArrayList<String>(); Class<List<String>> c = (Class<List<String>>) o.getClass(); SomeWrapper<List<String>> wrapper = method(c); Surely there is an easier way that doesn't require the construction of an additional object?

    Read the article

  • Why is my Android app camera preview running out of memory on my AVD?

    - by Bryan
    I have yet to try this on an actual device, but expect similar results. Anyway, long story short, whenever I run my app on the emulator, it crashes due to an out of memory exception. My code really is essentially the same as the camera preview API demo from google, which runs perfectly fine. The only file in the app (that I created/use) is as below- package berbst.musicReader; import java.io.IOException; import android.app.Activity; import android.content.Context; import android.hardware.Camera; import android.os.Bundle; import android.view.SurfaceHolder; import android.view.SurfaceView; /********************************* * Music Reader v.0001 * Still VERY under construction. * @author Bryan * *********************************/ public class MusicReader extends Activity { private MainScreen main; @Override //Begin activity public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); main = new MainScreen(this); setContentView(main); } class MainScreen extends SurfaceView implements SurfaceHolder.Callback { SurfaceHolder sHolder; Camera cam; MainScreen(Context context) { super(context); //Set up SurfaceHolder sHolder = getHolder(); sHolder.addCallback(this); sHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceCreated(SurfaceHolder holder) { // Open the camera and start viewing cam = Camera.open(); try { cam.setPreviewDisplay(holder); } catch (IOException exception) { cam.release(); cam = null; } } public void surfaceDestroyed(SurfaceHolder holder) { // Kill all our crap with the surface cam.stopPreview(); cam.release(); cam = null; } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { // Modify parameters to match size. Camera.Parameters params = cam.getParameters(); params.setPreviewSize(w, h); cam.setParameters(params); cam.startPreview(); } } }

    Read the article

  • Hidden features of Perl?

    - by Adam Bellaire
    What are some really useful but esoteric language features in Perl that you've actually been able to employ to do useful work? Guidelines: Try to limit answers to the Perl core and not CPAN Please give an example and a short description Hidden Features also found in other languages' Hidden Features: (These are all from Corion's answer) C# Duff's Device Portability and Standardness Quotes for whitespace delimited lists and strings Aliasable namespaces Java Static Initalizers JavaScript Functions are First Class citizens Block scope and closure Calling methods and accessors indirectly through a variable Ruby Defining methods through code PHP Pervasive online documentation Magic methods Symbolic references Python One line value swapping Ability to replace even core functions with your own functionality Other Hidden Features: Operators: The bool quasi-operator The flip-flop operator Also used for list construction The ++ and unary - operators work on strings The repetition operator The spaceship operator The || operator (and // operator) to select from a set of choices The diamond operator Special cases of the m// operator The tilde-tilde "operator" Quoting constructs: The qw operator Letters can be used as quote delimiters in q{}-like constructs Quoting mechanisms Syntax and Names: There can be a space after a sigil You can give subs numeric names with symbolic references Legal trailing commas Grouped Integer Literals hash slices Populating keys of a hash from an array Modules, Pragmas, and command-line options: use strict and use warnings Taint checking Esoteric use of -n and -p CPAN overload::constant IO::Handle module Safe compartments Attributes Variables: Autovivification The $[ variable tie Dynamic Scoping Variable swapping with a single statement Loops and flow control: Magic goto for on a single variable continue clause Desperation mode Regular expressions: The \G anchor (?{}) and '(??{})` in regexes Other features: The debugger Special code blocks such as BEGIN, CHECK, and END The DATA block New Block Operations Source Filters Signal Hooks map (twice) Wrapping built-in functions The eof function The dbmopen function Turning warnings into errors Other tricks, and meta-answers: cat files, decompressing gzips if needed Perl Tips See Also: Hidden features of C Hidden features of C# Hidden features of C++ Hidden features of Java Hidden features of JavaScript Hidden features of Ruby Hidden features of PHP Hidden features of Python

    Read the article

  • What steps can you take to ensure sane build environments when compiling software?

    - by Chris Adams
    Hi guys, I've been stuck with a compilation problem when building a standardised virtual machine on CentOS 5.4, and I'm in the dark here as to a) why this error is occurring, and b) how to fix it, and in the hope that someone else stumbles across this problem too, I'm hoping someone can help me find the solution here. I'm getting a configure: error: newly created file is older than distributed files! error when trying to compile Ruby Enterprise like below when I try to run the installer, and the solutions offered to on the forums (of checking the tine, and touching the files to update the time associated with them) don't seem to be helping here. What steps can I take to work out what the cause of this problem? [vagrant@vagrant-centos-5 ruby-enterprise-1.8.7-2009.10]$ sudo ./installer Welcome to the Ruby Enterprise Edition installer This installer will help you install Ruby Enterprise Edition 1.8.7-2009.10. Don't worry, none of your system files will be touched if you don't want them to, so there is no risk that things will screw up. You can expect this from the installation process: 1. Ruby Enterprise Edition will be compiled and optimized for speed for this system. 2. Ruby on Rails will be installed for Ruby Enterprise Edition. 3. You will learn how to tell Phusion Passenger to use Ruby Enterprise Edition instead of regular Ruby. Press Enter to continue, or Ctrl-C to abort. Checking for required software... * C compiler... found at /usr/bin/gcc * C++ compiler... found at /usr/bin/g++ * The 'make' tool... found at /usr/bin/make * Zlib development headers... found * OpenSSL development headers... found * GNU Readline development headers... found -------------------------------------------- Target directory Where would you like to install Ruby Enterprise Edition to? (All Ruby Enterprise Edition files will be put inside that directory.) [/opt/ruby-enterprise] : -------------------------------------------- Compiling and optimizing the memory allocator for Ruby Enterprise Edition In the mean time, feel free to grab a cup of coffee. ./configure --prefix=/opt/ruby-enterprise --disable-dependency-tracking checking build system type... i686-pc-linux-gnu checking host system type... i686-pc-linux-gnu checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... configure: error: newly created file is older than distributed files! Check your system clock This is a virtual machine running on virtualbox, and the time of the host and the virtual machine are identical, and up to date. I've also tried running this after updating time with an ntp-client, so no avail. I tried this after reading this post here of someone having a similar problem [vagrant@vagrant-centos-5 ruby-enterprise-1.8.7-2009.10]$ date Tue Apr 27 08:09:05 BST 2010 The other approach I've tried is to touch the top level the files in the build folder like suggested here, but this hasn't worked either (an to be honest, I'm not sure why it would have worked either) [vagrant@vagrant-centos-5 ruby-enterprise-1.8.7-2009.10]$ sudo touch ruby-enterprise-1.8.7-2009.10/* I'm not sure what I can do next here - the problem seems to be the bash configure script that returns this error error: newly created file is older than distributed files!, at line :2214 { echo "$as_me:$LINENO: checking whether build environment is sane" >&5 echo $ECHO_N "checking whether build environment is sane... $ECHO_C" >&6; } # Just in case sleep 1 echo timestamp > conftest.file # Do `set' in a subshell so we don't clobber the current shell's # arguments. Must try -L first in case configure is actually a # symlink; some systems play weird games with the mod time of symlinks # (eg FreeBSD returns the mod time of the symlink's containing # directory). if ( set X `ls -Lt $srcdir/configure conftest.file 2> /dev/null` if test "$*" = "X"; then # -L didn't work. set X `ls -t $srcdir/configure conftest.file` fi rm -f conftest.file if test "$*" != "X $srcdir/configure conftest.file" \ && test "$*" != "X conftest.file $srcdir/configure"; then # If neither matched, then we have a broken ls. This can happen # if, for instance, CONFIG_SHELL is bash and it inherits a # broken ls alias from the environment. This has actually # happened. Such a system could not be considered "sane". { { echo "$as_me:$LINENO: error: ls -t appears to fail. Make sure there is not a broken alias in your environment" >&5 echo "$as_me: error: ls -t appears to fail. Make sure there is not a broken alias in your environment" >&2;} { (exit 1); exit 1; }; } fi ### PROBLEM LINE #### # this line is the problem line - this is returned true, sometimes it isn't and I can't # see a pattern that that determines when this will test will pass or not. test "$2" = conftest.file ) then # Ok. : else { { echo "$as_me:$LINENO: error: newly created file is older than distributed files! Check your system clock" >&5 echo "$as_me: error: newly created file is older than distributed files! Check your system clock" >&2;} { (exit 1); exit 1; }; } fi the thing that makes this really frustrating is that this script works sometimes, when the VM has been running for an hour or so it works, but not at boot. There's nothing I see in the crontab that suggests any hourly tasks are run that might change the state of the system enough make a difference to this script working. I'm totally at a loss when it comes to debugging beyond here. What's the best approach to take here? Thanks

    Read the article

  • Xcode newb -- #include can't find my file

    - by morgancodes
    I'm trying to get a third party audio library (STK) working inside Xcode. Along with the standard .h files, many of the implementation files include a file called SKINI.msg. SKINI.msg is in the same directory as all of the header files. The header files are getting included fine, but the compiler complains that it can't find SKINI.msg. What do I need to do to get Xcode to happily include SKINI.msg? Edit: Here's the contents of SKINI.msg: /*********************************************************/ /* Definition of SKINI Message Types and Special Symbols Synthesis toolKit Instrument Network Interface These symbols should have the form: \c __SK_<name>_ where <name> is the string used in the SKINI stream. by Perry R. Cook, 1995 - 2010. */ /*********************************************************/ namespace stk { #define NOPE -32767 #define YEP 1 #define SK_DBL -32766 #define SK_INT -32765 #define SK_STR -32764 #define __SK_Exit_ 999 /***** MIDI COMPATIBLE MESSAGES *****/ /*** (Status bytes for channel=0) ***/ #define __SK_NoteOff_ 128 #define __SK_NoteOn_ 144 #define __SK_PolyPressure_ 160 #define __SK_ControlChange_ 176 #define __SK_ProgramChange_ 192 #define __SK_AfterTouch_ 208 #define __SK_ChannelPressure_ __SK_AfterTouch_ #define __SK_PitchWheel_ 224 #define __SK_PitchBend_ __SK_PitchWheel_ #define __SK_PitchChange_ 49 #define __SK_Clock_ 248 #define __SK_SongStart_ 250 #define __SK_Continue_ 251 #define __SK_SongStop_ 252 #define __SK_ActiveSensing_ 254 #define __SK_SystemReset_ 255 #define __SK_Volume_ 7 #define __SK_ModWheel_ 1 #define __SK_Modulation_ __SK_ModWheel_ #define __SK_Breath_ 2 #define __SK_FootControl_ 4 #define __SK_Portamento_ 65 #define __SK_Balance_ 8 #define __SK_Pan_ 10 #define __SK_Sustain_ 64 #define __SK_Damper_ __SK_Sustain_ #define __SK_Expression_ 11 #define __SK_AfterTouch_Cont_ 128 #define __SK_ModFrequency_ __SK_Expression_ #define __SK_ProphesyRibbon_ 16 #define __SK_ProphesyWheelUp_ 2 #define __SK_ProphesyWheelDown_ 3 #define __SK_ProphesyPedal_ 18 #define __SK_ProphesyKnob1_ 21 #define __SK_ProphesyKnob2_ 22 /*** Instrument Family Specific ***/ #define __SK_NoiseLevel_ __SK_FootControl_ #define __SK_PickPosition_ __SK_FootControl_ #define __SK_StringDamping_ __SK_Expression_ #define __SK_StringDetune_ __SK_ModWheel_ #define __SK_BodySize_ __SK_Breath_ #define __SK_BowPressure_ __SK_Breath_ #define __SK_BowPosition_ __SK_PickPosition_ #define __SK_BowBeta_ __SK_BowPosition_ #define __SK_ReedStiffness_ __SK_Breath_ #define __SK_ReedRestPos_ __SK_FootControl_ #define __SK_FluteEmbouchure_ __SK_Breath_ #define __SK_JetDelay_ __SK_FluteEmbouchure_ #define __SK_LipTension_ __SK_Breath_ #define __SK_SlideLength_ __SK_FootControl_ #define __SK_StrikePosition_ __SK_PickPosition_ #define __SK_StickHardness_ __SK_Breath_ #define __SK_TrillDepth_ 1051 #define __SK_TrillSpeed_ 1052 #define __SK_StrumSpeed_ __SK_TrillSpeed_ #define __SK_RollSpeed_ __SK_TrillSpeed_ #define __SK_FilterQ_ __SK_Breath_ #define __SK_FilterFreq_ 1062 #define __SK_FilterSweepRate_ __SK_FootControl_ #define __SK_ShakerInst_ 1071 #define __SK_ShakerEnergy_ __SK_Breath_ #define __SK_ShakerDamping_ __SK_ModFrequency_ #define __SK_ShakerNumObjects_ __SK_FootControl_ #define __SK_Strumming_ 1090 #define __SK_NotStrumming_ 1091 #define __SK_Trilling_ 1092 #define __SK_NotTrilling_ 1093 #define __SK_Rolling_ __SK_Strumming_ #define __SK_NotRolling_ __SK_NotStrumming_ #define __SK_PlayerSkill_ 2001 #define __SK_Chord_ 2002 #define __SK_ChordOff_ 2003 #define __SK_SINGER_FilePath_ 3000 #define __SK_SINGER_Frequency_ 3001 #define __SK_SINGER_NoteName_ 3002 #define __SK_SINGER_Shape_ 3003 #define __SK_SINGER_Glot_ 3004 #define __SK_SINGER_VoicedUnVoiced_ 3005 #define __SK_SINGER_Synthesize_ 3006 #define __SK_SINGER_Silence_ 3007 #define __SK_SINGER_VibratoAmt_ __SK_ModWheel_ #define __SK_SINGER_RndVibAmt_ 3008 #define __SK_SINGER_VibFreq_ __SK_Expression_ } // stk namespace And here's what the compiler said: CompileC build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/Objects-normal/i386/BandedWG.o "../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp" normal i386 c++ com.apple.compilers.gcc.4_2 cd /Users/morganpackard/Desktop/trashme/StkCompile setenv LANG en_US.US-ASCII setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -D__IPHONE_OS_VERSION_MIN_REQUIRED=30000 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.2.sdk -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-generated-files.hmap -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-own-target-headers.hmap -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-all-target-headers.hmap -iquote /Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-project-headers.hmap -F/Users/morganpackard/Desktop/trashme/StkCompile/build/Debug-iphonesimulator -I/Users/morganpackard/Desktop/trashme/StkCompile/build/Debug-iphonesimulator/include -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/DerivedSources/i386 -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/DerivedSources -include /var/folders/dx/dxSUSyOJFv0MBEh9qC1oJ++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/StkCompile_Prefix-bopqzvwpuyqltrdumgtjtfrjvtzb/StkCompile_Prefix.pch -c "/Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp" -o /Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/Objects-normal/i386/BandedWG.o /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:33:21: error: SKINI.msg: No such file or directory /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp: In member function 'virtual void stk::BandedWG::controlChange(int, stk::StkFloat)': /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:326: error: '__SK_BowPressure_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:342: error: '__SK_AfterTouch_Cont_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:349: error: '__SK_ModWheel_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:357: error: '__SK_ModFrequency_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:359: error: '__SK_Sustain_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:363: error: '__SK_Portamento_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:367: error: '__SK_ProphesyRibbon_' was not declared in this scope

    Read the article

  • Samba 3.3 or later on Slackware 12 - how do I make this happen?

    - by caroulia
    I'm trying to upgrade the Samba server on a Slackware 12 box to serve as PDC for Windows 7 32bit machines (it now has a 3.0.3 and does the job for Win XP machines, but 7 refuses to join the domain - I'm posting this after having tried a few dozen hacks on the windows registry). I'm a newbie on Slackware (I usually dwell in Ubuntu) so I may be going about this the wrong way but this is what I've done so far: The Samba wiki has a couple of hacks for the registry and also seems to suggest a version later than 3.3 (though not in so many words) http://wiki.samba.org/index.php/Windows7 Having scoured the net for later Samba binaries for Slackware 12 and gotten precisely nowhere, I decided that maybe I could compile the blessed thing. But I keep on getting compiler errors. I'm using this SlackBuild script http://ftp.twaren.net/Linux/slackware/slackware-current/source/n/samba/samba.SlackBuild Is there a better way to make this happen? (without upgrading the base system? it has so many finely tuned things running that I don't want to mess with the rest of the setup).

    Read the article

  • Delete array of size 1

    - by Arne
    This is possibly a candidate for a one-line answer. I would like know it anyway.. I am writing a simple circular buffer and for some reasons that are not important for the question I need to implement it using an array of doubles. In fact I have not investiated other ways to do it, but since an array is required anyway I have not spent much time on looking for alternatives. template<typename T> class CircularBuffer { public: CircularBuffer(unsigned int size); ~CircularBuffer(); void Resize(unsigned int new_size); ... private: T* buffer; unsigned int buffer_size; }; Since I need to have the buffer dynamically sized the buffer_size is neither const nor a template parameter. Now the question: During construction and in function Resize(int) I only require the size to be at least one, although a buffer of size one is effectively no longer a buffer. Of course using a simple double instead would be more appropriate but anyway. Now when deleting the internal buffer in the destructor - or in function resize for that matter - I need to delete the allocated memory. Question is, how? First candidate is of course delete[] buffer; but then again, if I have allocated a buffer of size one, that is if the pointer was aquired with buffer = new T[0], is it still appropriate to call delete[] on the pointer or do I need to call delete buffer; (without brackets) ? Thanks, Arne

    Read the article

  • Installing nGinX Reverse Proxy on CentOS 5

    - by heavymark
    I'm trying to install nGinX as a reverse proxy on CentOS 5 with apache. The instructions to do this are here: http://wiki.mediatemple.net/w/(dv):Configure_nginx_as_reverse_proxy_web_server Note- in the instructions, for the url to get nginx I'm using the following: http://nginx.org/download/nginx-1.0.10.tar.gz Now here is my problem. After installing the required packages and running .configure I get the following: checking for OS + Linux 2.6.18-028stab094.3 x86_64 checking for C compiler ... found + using GNU C compiler + gcc version: 4.1.2 20080704 (Red Hat 4.1.2-51) checking for gcc -pipe switch ... found checking for gcc builtin atomic operations ... found checking for C99 variadic macros ... found checking for gcc variadic macros ... found checking for unistd.h ... found checking for inttypes.h ... found checking for limits.h ... found checking for sys/filio.h ... not found checking for sys/param.h ... found checking for sys/mount.h ... found checking for sys/statvfs.h ... found checking for crypt.h ... found checking for Linux specific features checking for epoll ... found checking for sendfile() ... found checking for sendfile64() ... found checking for sys/prctl.h ... found checking for prctl(PR_SET_DUMPABLE) ... found checking for sched_setaffinity() ... found checking for crypt_r() ... found checking for sys/vfs.h ... found checking for nobody group ... found checking for poll() ... found checking for /dev/poll ... not found checking for kqueue ... not found checking for crypt() ... not found checking for crypt() in libcrypt ... found checking for F_READAHEAD ... not found checking for posix_fadvise() ... found checking for O_DIRECT ... found checking for F_NOCACHE ... not found checking for directio() ... not found checking for statfs() ... found checking for statvfs() ... found checking for dlopen() ... not found checking for dlopen() in libdl ... found checking for sched_yield() ... found checking for SO_SETFIB ... not found checking for SO_ACCEPTFILTER ... not found checking for TCP_DEFER_ACCEPT ... found checking for accept4() ... not found checking for int size ... 4 bytes checking for long size ... 8 bytes checking for long long size ... 8 bytes checking for void * size ... 8 bytes checking for uint64_t ... found checking for sig_atomic_t ... found checking for sig_atomic_t size ... 4 bytes checking for socklen_t ... found checking for in_addr_t ... found checking for in_port_t ... found checking for rlim_t ... found checking for uintptr_t ... uintptr_t found checking for system endianess ... little endianess checking for size_t size ... 8 bytes checking for off_t size ... 8 bytes checking for time_t size ... 8 bytes checking for setproctitle() ... not found checking for pread() ... found checking for pwrite() ... found checking for sys_nerr ... found checking for localtime_r() ... found checking for posix_memalign() ... found checking for memalign() ... found checking for mmap(MAP_ANON|MAP_SHARED) ... found checking for mmap("/dev/zero", MAP_SHARED) ... found checking for System V shared memory ... found checking for POSIX semaphores ... not found checking for POSIX semaphores in libpthread ... found checking for struct msghdr.msg_control ... found checking for ioctl(FIONBIO) ... found checking for struct tm.tm_gmtoff ... found checking for struct dirent.d_namlen ... not found checking for struct dirent.d_type ... found checking for PCRE library ... found checking for system md library ... not found checking for system md5 library ... not found checking for OpenSSL md5 crypto library ... found checking for sha1 in system md library ... not found checking for OpenSSL sha1 crypto library ... found checking for zlib library ... found creating objs/Makefile Configuration summary + using system PCRE library + OpenSSL library is not used + md5: using system crypto library + sha1: using system crypto library + using system zlib library nginx path prefix: "/usr/local/nginx" nginx binary file: "/usr/local/nginx/sbin/nginx" nginx configuration prefix: "/usr/local/nginx/conf" nginx configuration file: "/usr/local/nginx/conf/nginx.conf" nginx pid file: "/usr/local/nginx/logs/nginx.pid" nginx error log file: "/usr/local/nginx/logs/error.log" nginx http access log file: "/usr/local/nginx/logs/access.log" nginx http client request body temporary files: "client_body_temp" nginx http proxy temporary files: "proxy_temp" nginx http fastcgi temporary files: "fastcgi_temp" nginx http uwsgi temporary files: "uwsgi_temp" nginx http scgi temporary files: "scgi_temp" It says if you get errors to stop and make sure packages are installed. I didn't get errors but as you can see I got several "not founds". Are those considered errors? If so how do I resolve that. And as noted in the link, I cannot install through yum, because it wont work with plesk then. Thanks!

    Read the article

  • Install APC RedHat

    - by zackaryka
    i am trying to install apc on redhat so i did: pecl install apc i said yes to: Use apxs to set compile flags (if using APC with Apache)? [yes]: and i get this: checking for re2c... no configure: WARNING: You will need re2c 0.9.11 or later if you want to \ regenerate PHP parsers. and checking whether apc needs to get compiler flags from apxs... Sorry, I was not able to successfully run APXS. Possible reasons: 1. Perl is not installed; 2. Apache was not compiled with DSO support (--enable-module=so); 3. 'apxs' is not in your path. Try to use --with-apxs=/path/to/apxs The output of apxs follows /tmp/tmpJQuZdD/APC-3.0.16/configure: line 3846: apxs: command not found configure: error: Aborting ERROR: `/tmp/tmpJQuZdD/APC-3.0.16/configure --with-apxs' failed what could be the problem? Thanks

    Read the article

  • Scope quandary with namespaces, function templates, and static data

    - by Adrian McCarthy
    This scoping problem seems like the type of C++ quandary that Scott Meyers would have addressed in one of his Effective C++ books. I have a function, Analyze, that does some analysis on a range of data. The function is called from a few places with different types of iterators, so I have made it a template (and thus implemented it in a header file). The function depends on a static table of data, AnalysisTable, that I don't want to expose to the rest of the code. My first approach was to make the table a static const inside Analysis. namespace MyNamespace { template <typename InputIterator> int Analyze(InputIterator begin, InputIterator end) { static const int AnalysisTable[] = { /* data */ }; ... // implementation uses AnalysisTable return result; } } // namespace MyNamespace It appears that the compiler creates a copy of AnalysisTable for each instantiation of Analyze, which is wasteful of space (and, to a small degree, time). So I moved the table outside the function like this: namespace MyNamespace { const int AnalysisTable[] = { /* data */ }; template <typename InputIterator> int Analyze(InputIterator begin, InputIterator end) { ... // implementation uses AnalysisTable return result; } } // namespace MyNamespace There's only one copy of the table now, but it's exposed to the rest of the code. I'd rather keep this implementation detail hidden, so I introduced an unnamed namespace: namespace MyNamespace { namespace { // unnamed to hide AnalysisTable const int AnalysisTable[] = { /* data */ }; } // unnamed namespace template <typename InputIterator> int Analyze(InputIterator begin, InputIterator end) { ... // implementation uses AnalysisTable return result; } } // namespace MyNamespace But now I again have multiple copies of the table, because each compilation unit that includes this header file gets its own. If Analyze weren't a template, I could move all the implementation detail out of the header file. But it is a template, so I seem stuck. My next attempt was to put the table in the implementation file and to make an extern declaration within Analyze. // foo.h ------ namespace MyNamespace { template <typename InputIterator> int Analyze(InputIterator begin, InputIterator end) { extern const int AnalysisTable[]; ... // implementation uses AnalysisTable return result; } } // namespace MyNamespace // foo.cpp ------ #include "foo.h" namespace MyNamespace { const int AnalysisTable[] = { /* data */ }; } This looks like it should work, and--indeed--the compiler is satisfied. The linker, however, complains, "unresolved external symbol AnalysisTable." Drat! (Can someone explain what I'm missing here?) The only thing I could think of was to give the inner namespace a name, declare the table in the header, and provide the actual data in an implementation file: // foo.h ----- namespace MyNamespace { namespace PrivateStuff { extern const int AnalysisTable[]; } // unnamed namespace template <typename InputIterator> int Analyze(InputIterator begin, InputIterator end) { ... // implementation uses PrivateStuff::AnalysisTable return result; } } // namespace MyNamespace // foo.cpp ----- #include "foo.h" namespace MyNamespace { namespace PrivateStuff { const int AnalysisTable[] = { /* data */ }; } } Once again, I have exactly one instance of AnalysisTable (yay!), but other parts of the program can access it (boo!). The inner namespace makes it a little clearer that they shouldn't, but it's still possible. Is it possible to have one instance of the table and to move the table beyond the reach of everything but Analyze?

    Read the article

  • Grails - Simple hasMany Problem - How does 'save' work?

    - by gav
    My problem is this: I want to create a grails domain instance, defining the 'Many' instances of another domain that it has. I have the actual source in a Google Code Project but the following should illustrate the problem. class Person { String name static hasMany[skills:Skill] static constraints = { id (visible:false) skills (nullable:false, blank:false) } } class Skill { String name String description static constraints = { id (visible:false) name (nullable:false, blank:false) description (nullable:false, blank:false) } } If you use this model and def scaffold for the two Controllers then you end up with a form like this that doesn't work; My own attempt to get this to work enumerates the Skills as checkboxes and looks like this; But when I save the Volunteer the skills are null! This is the code for my save method; def save = { log.info "Saving: " + params.toString() def skills = params.skills log.info "Skills: " + skills def volunteerInstance = new Volunteer(params) log.info volunteerInstance if (volunteerInstance.save(flush: true)) { flash.message = "${message(code: 'default.created.message', args: [message(code: 'volunteer.label', default: 'Volunteer'), volunteerInstance.id])}" redirect(action: "show", id: volunteerInstance.id) log.info volunteerInstance } else { render(view: "create", model: [volunteerInstance: volunteerInstance]) } } This is my log output (I have custom toString() methods); 2010-05-10 21:06:41,494 [http-8080-3] INFO bumbumtrain.VolunteerController - Saving: ["skills":["1", "2"], "name":"Ian", "_skills":["", ""], "create":"Create", "action":"save", "controller":"volunteer"] 2010-05-10 21:06:41,495 [http-8080-3] INFO bumbumtrain.VolunteerController - Skills: [1, 2] 2010-05-10 21:06:41,508 [http-8080-3] INFO bumbumtrain.VolunteerController - Volunteer[ id: null | Name: Ian | Skills [Skill[ id: 1 | Name: Carpenter ] , Skill[ id: 2 | Name: Sound Engineer ] ]] Note that in the final log line the right Skills have been picked up and are part of the object instance. When the volunteer is saved the 'Skills' are ignored and not commited to the database despite the in memory version created clearly does have the items. Is it not possible to pass the Skills at construction time? There must be a way round this? I need a single form to allow a person to register but I want to normalise the data so that I can add more skills at a later time. If you think this should 'just work' then a link to a working example would be great. Hope this makes sense, thanks in advance! Gav

    Read the article

  • iPhone SDK / Objective C Syntax Question

    - by Koppo
    To all, I was looking at the sample project from http://iphoneonrails.com/ and I saw they took the NSObject class and added methods to it for the SOAP calls. Their sample project can be downloaded from here http://iphoneonrails.com/downloads/objective_resource-1.01.zip. My question is related to my lack of knowledge on the following syntax as I haven't seen it yet in a iPhone project. There is a header file called NSObject+ObjectiveResource.h where they declare and change NSObject to have extra methods for this project. Is the "+ObjectiveResource.h" in the name there a special syntax or is that just the naming convention of the developers. Finally inside the class NSObject we have the following #import <Foundation/Foundation.h> @interface NSObject (ObjectiveResource) // Response Formats typedef enum { XmlResponse = 0, JSONResponse, } ORSResponseFormat; // Resource configuration + (NSString *)getRemoteSite; + (void)setRemoteSite:(NSString*)siteURL; + (NSString *)getRemoteUser; + (void)setRemoteUser:(NSString *)user; + (NSString *)getRemotePassword; + (void)setRemotePassword:(NSString *)password; + (SEL)getRemoteParseDataMethod; + (void)setRemoteParseDataMethod:(SEL)parseMethod; + (SEL) getRemoteSerializeMethod; + (void) setRemoteSerializeMethod:(SEL)serializeMethod; + (NSString *)getRemoteProtocolExtension; + (void)setRemoteProtocolExtension:(NSString *)protocolExtension; + (void)setRemoteResponseType:(ORSResponseFormat) format; + (ORSResponseFormat)getRemoteResponseType; // Finders + (NSArray *)findAllRemote; + (NSArray *)findAllRemoteWithResponse:(NSError **)aError; + (id)findRemote:(NSString *)elementId; + (id)findRemote:(NSString *)elementId withResponse:(NSError **)aError; // URL construction accessors + (NSString *)getRemoteElementName; + (NSString *)getRemoteCollectionName; + (NSString *)getRemoteElementPath:(NSString *)elementId; + (NSString *)getRemoteCollectionPath; + (NSString *)getRemoteCollectionPathWithParameters:(NSDictionary *)parameters; + (NSString *)populateRemotePath:(NSString *)path withParameters:(NSDictionary *)parameters; // Instance-specific methods - (id)getRemoteId; - (void)setRemoteId:(id)orsId; - (NSString *)getRemoteClassIdName; - (BOOL)createRemote; - (BOOL)createRemoteWithResponse:(NSError **)aError; - (BOOL)createRemoteWithParameters:(NSDictionary *)parameters; - (BOOL)createRemoteWithParameters:(NSDictionary *)parameters andResponse:(NSError **)aError; - (BOOL)destroyRemote; - (BOOL)destroyRemoteWithResponse:(NSError **)aError; - (BOOL)updateRemote; - (BOOL)updateRemoteWithResponse:(NSError **)aError; - (BOOL)saveRemote; - (BOOL)saveRemoteWithResponse:(NSError **)aError; - (BOOL)createRemoteAtPath:(NSString *)path withResponse:(NSError **)aError; - (BOOL)updateRemoteAtPath:(NSString *)path withResponse:(NSError **)aError; - (BOOL)destroyRemoteAtPath:(NSString *)path withResponse:(NSError **)aError; // Instance helpers for getting at commonly used class-level values - (NSString *)getRemoteCollectionPath; - (NSString *)convertToRemoteExpectedType; //Equality test for remote enabled objects based on class name and remote id - (BOOL)isEqualToRemote:(id)anObject; - (NSUInteger)hashForRemote; @end What is the "ObjectiveResource" in the () mean for NSObject? What is that telling Xcode and the compiler about what is happening..? After that things look normal to me as they have various static and instance methods. I know that by doing this all user classes that inherit from NSObject now have all the extra methods for this project. My question is what is the parenthesis are doing after the NSObject. Is that referencing a header file, or is that letting the compiler know that this class is being over ridden. Thanks again and my apologies ahead of time if this is a dumb question but just trying to learn what I lack.

    Read the article

  • How to run MS C++ 6.0 on Windows 7

    - by hotei
    I have MS Windows C++ version 6.0 on XP. I'd like to move it to a Windows 7 platform but when I try to install it there I get some garbage about it not being compatible, proceed at your own risk etc. When I proceed, it (not surprisingly) doesn't work. Is there a way to convince these Microsoft tools to play nice with each other? I have Win7 home edition, but I would be willing to upgrade to Win7 Pro IF I knew it would work under the "XP emulation" mode. Failing both those options, what is the least expensive "upgrade" path for C++? I don't need a bunch of other junk, just the C++ compiler. The goal is to retire my XP system since currently the only reason I keep it is to compile C++ programs that eventually are run under Win7. Thanks, Hotei

    Read the article

  • Python metaclass for enforcing immutability of custom types

    - by Mark Lehmacher
    Having searched for a way to enforce immutability of custom types and not having found a satisfactory answer I came up with my own shot at a solution in form of a metaclass: class ImmutableTypeException( Exception ): pass class Immutable( type ): ''' Enforce some aspects of the immutability contract for new-style classes: - attributes must not be created, modified or deleted after object construction - immutable types must implement __eq__ and __hash__ ''' def __new__( meta, classname, bases, classDict ): instance = type.__new__( meta, classname, bases, classDict ) # Make sure __eq__ and __hash__ have been implemented by the immutable type. # In the case of __hash__ also make sure the object default implementation has been overridden. # TODO: the check for eq and hash functions could probably be done more directly and thus more efficiently # (hasattr does not seem to traverse the type hierarchy) if not '__eq__' in dir( instance ): raise ImmutableTypeException( 'Immutable types must implement __eq__.' ) if not '__hash__' in dir( instance ): raise ImmutableTypeException( 'Immutable types must implement __hash__.' ) if _methodFromObjectType( instance.__hash__ ): raise ImmutableTypeException( 'Immutable types must override object.__hash__.' ) instance.__setattr__ = _setattr instance.__delattr__ = _delattr return instance def __call__( self, *args, **kwargs ): obj = type.__call__( self, *args, **kwargs ) obj.__immutable__ = True return obj def _setattr( self, attr, value ): if '__immutable__' in self.__dict__ and self.__immutable__: raise AttributeError( "'%s' must not be modified because '%s' is immutable" % ( attr, self ) ) object.__setattr__( self, attr, value ) def _delattr( self, attr ): raise AttributeError( "'%s' must not be deleted because '%s' is immutable" % ( attr, self ) ) def _methodFromObjectType( method ): ''' Return True if the given method has been defined by object, False otherwise. ''' try: # TODO: Are we exploiting an implementation detail here? Find better solution! return isinstance( method.__objclass__, object ) except: return False However, while the general approach seems to be working rather well there are still some iffy implementation details (also see TODO comments in code): How do I check if a particular method has been implemented anywhere in the type hierarchy? How do I check which type is the origin of a method declaration (i.e. as part of which type a method has been defined)?

    Read the article

  • Database migration pattern for Java?

    - by Eno
    Im working on some database migration code in Java. Im also using a factory pattern so I can use different kinds of databases. And each kind of database im using implements a common interface. What I would like to do is have a migration check that is internal to the class and runs some database schema update code automatically. The actual update is pretty straight forward (I check schema version in a table and compare against a constant in my app to decide whether to migrate or not and between which versions of schema). To make this automatic I was thinking the test should live inside (or be called from) the constructor. OK, fair enough, that's simple enough. My problem is that I dont want the test to run every single time I instantiate a database object (it runs a query so having it run on every construction is not efficient). So maybe this should be a class static method? I guess my question is, what is a good design pattern for this type of problem? There ought to be a clean way to ensure the migration test runs only once OR is super-efficient.

    Read the article

  • Question about mixing MEF and Unity

    - by Dave
    I'm finally diving into Unity head first, and have run into my first real problem. I've been gradually changing some things in my app from being MEF-resolved to Unity-resolved. Everything went fine on the application side, but then I realized that my plugins were not being loaded. I started to look into this issue, and I believe it's a case where MEF and Unity don't mix. Plugins are loaded by MEF, but each plugin needs to get access to the shared libraries in my application, like app preferences, logging, etc. Initially, my plugin constructor had the ImportingConstructor attribute. I then replaced it with InjectionConstructor so that Unity could resolve its shared library dependencies. But because I did that, MEF no longer loaded it! Then I used both attributes, which compiled, but then I got a composition error (MEF). I figured that this was because the constructor takes a parameter that was once resolved by a MEF Import, so I removed all parameters. As expected, now MEF was able to load my plugin, but because the constructor needs to call into the interface that was once passed in, construction fails. So now I'm at a point where I can get MEF to start to load my plugin, but can't do anything with it because the plugin relies on shared libraries that are registered with Unity. For those of you that have successfully mixed MEF and Unity, how do you go about resolving the references to the shared libraries with Unity? It seems like a catch-22, where in order to have Unity work with the plugin, I'd have to create the plugin via Resolve, but then it's impossible to use MEF. UPDATE I can work around this problem by using an ImportingConstructor for the plugin that takes an IUnityContainer, and then call Resolve for each interface that I need, but although it works, it is incredibly lame to do it this way, as this would require all plugin authors to remember to save a reference to the passed in IUnityContainer...

    Read the article

  • Thread Synchronisation 101

    - by taspeotis
    Previously I've written some very simple multithreaded code, and I've always been aware that at any time there could be a context switch right in the middle of what I'm doing, so I've always guarded access the shared variables through a CCriticalSection class that enters the critical section on construction and leaves it on destruction. I know this is fairly aggressive and I enter and leave critical sections quite frequently and sometimes egregiously (e.g. at the start of a function when I could put the CCriticalSection inside a tighter code block) but my code doesn't crash and it runs fast enough. At work my multithreaded code needs to be a tighter, only locking/synchronising at the lowest level needed. At work I was trying to debug some multithreaded code, and I came across this: EnterCriticalSection(&m_Crit4); m_bSomeVariable = true; LeaveCriticalSection(&m_Crit4); Now, m_bSomeVariable is a Win32 BOOL (not volatile), which as far as I know is defined to be an int, and on x86 reading and writing these values is a single instruction, and since context switches occur on an instruction boundary then there's no need for synchronising this operation with a critical section. I did some more research online to see whether this operation did not need synchronisation, and I came up with two scenarios it did: The CPU implements out of order execution or the second thread is running on a different core and the updated value is not written into RAM for the other core to see; and The int is not 4-byte aligned. I believe number 1 can be solved using the "volatile" keyword. In VS2005 and later the C++ compiler surrounds access to this variable using memory barriers, ensuring that the variable is always completely written/read to the main system memory before using it. Number 2 I cannot verify, I don't know why the byte alignment would make a difference. I don't know the x86 instruction set, but does mov need to be given a 4-byte aligned address? If not do you need to use a combination of instructions? That would introduce the problem. So... QUESTION 1: Does using the "volatile" keyword (implicity using memory barriers and hinting to the compiler not to optimise this code) absolve a programmer from the need to synchronise a 4-byte/8-byte on x86/x64 variable between read/write operations? QUESTION 2: Is there the explicit requirement that the variable be 4-byte/8-byte aligned? I did some more digging into our code and the variables defined in the class: class CExample { private: CRITICAL_SECTION m_Crit1; // Protects variable a CRITICAL_SECTION m_Crit2; // Protects variable b CRITICAL_SECTION m_Crit3; // Protects variable c CRITICAL_SECTION m_Crit4; // Protects variable d // ... }; Now, to me this seems excessive. I thought critical sections synchronised threads between a process, so if you've got one you can enter it and no other thread in that process can execute. There is no need for a critical section for each variable you want to protect, if you're in a critical section then nothing else can interrupt you. I think the only thing that can change the variables from outside a critical section is if the process shares a memory page with another process (can you do that?) and the other process starts to change the values. Mutexes would also help here, named mutexes are shared across processes, or only processes of the same name? QUESTION 3: Is my analysis of critical sections correct, and should this code be rewritten to use mutexes? I have had a look at other synchronisation objects (semaphores and spinlocks), are they better suited here? QUESTION 4: Where are critical sections/mutexes/semaphores/spinlocks best suited? That is, which synchronisation problem should they be applied to. Is there a vast performance penalty for choosing one over the other? And while we're on it, I read that spinlocks should not be used in a single-core multithreaded environment, only a multi-core multithreaded environment. So, QUESTION 5: Is this wrong, or if not, why is it right? Thanks in advance for any responses :)

    Read the article

  • Logging exceptions during bean injection

    - by Marc W
    I think this is a pretty basic question, but after Googling around I can't seem to find the answer. What I need is a way to log some custom output with log4j during Spring bean construction. I have a factory class called ResponderFactory (being used as an instance factory in Spring) with a factory method that can throw 2 different types of exception. public CollectorResponder collectorResponder(String inputQueueName) throws ConfigurationException, BrokerConnectionException {} Now, normally I could wrap a call to this method in a try-catch block with 2 catch clauses to handle the logging situations for each of the exceptions. However, if I'm using Spring to inject this CollectorResponder, created with the factory, into another class I don't see how this is possible. <bean id="responderFactory" class="com.package.ResponderFactory"> <constructor-arg index="0" ref="basicDispatcher" /> <constructor-arg index="1" value="http://localhost:9000" /> </bean> <bean id="collectorResponder" class="com.package.CollectorResponder" factory-bean="responderFactory" factory-method="collectorResponder"> <constructor-arg value="collector.in" /> </bean> <bean id="collectorConsumer" class="com.package.CollectorConsumer"> <constructor-arg ref="collectorResponder" /> </bean> Again, I want to catch these exceptions when the collectorResponder bean is instantiated. Right now I'm dealing with this is CollectorConsumer when I instantiate using new CollectorResponder(...). Is there any way I can do this?

    Read the article

  • Can the STREAM and GUPS (single CPU) benchmark use non-local memory in NUMA machine

    - by osgx
    Hello I want to run some tests from HPCC, STREAM and GUPS. They will test memory bandwidth, latency, and throughput (in term of random accesses). Can I start Single CPU test STREAM or Single CPU GUPS on NUMA node with memory interleaving enabled? (Is it allowed by the rules of HPCC - High Performance Computing Challenge?) Usage of non-local memory can increase GUPS results, because it will increase 2- or 4- fold the number of memory banks, available for random accesses. (GUPS typically limited by nonideal memory-subsystem and by slow memory bank opening/closing. With more banks it can do update to one bank, while the other banks are opening/closing.) Thanks. UPDATE: (you may nor reorder the memory accesses that the program makes). But can compiler reorder loops nesting? E.g. hpcc/RandomAccess.c /* Perform updates to main table. The scalar equivalent is: * * u64Int ran; * ran = 1; * for (i=0; i<NUPDATE; i++) { * ran = (ran << 1) ^ (((s64Int) ran < 0) ? POLY : 0); * table[ran & (TableSize-1)] ^= stable[ran >> (64-LSTSIZE)]; * } */ for (j=0; j<128; j++) ran[j] = starts ((NUPDATE/128) * j); for (i=0; i<NUPDATE/128; i++) { /* #pragma ivdep */ for (j=0; j<128; j++) { ran[j] = (ran[j] << 1) ^ ((s64Int) ran[j] < 0 ? POLY : 0); Table[ran[j] & (TableSize-1)] ^= stable[ran[j] >> (64-LSTSIZE)]; } } The main loop here is for (i=0; i<NUPDATE/128; i++) { and the nested loop is for (j=0; j<128; j++) {. Using 'loop interchange' optimization, compiler can convert this code to for (j=0; j<128; j++) { for (i=0; i<NUPDATE/128; i++) { ran[j] = (ran[j] << 1) ^ ((s64Int) ran[j] < 0 ? POLY : 0); Table[ran[j] & (TableSize-1)] ^= stable[ran[j] >> (64-LSTSIZE)]; } } It can be done because this loop nest is perfect loop nest. Is such optimization prohibited by rules of HPCC?

    Read the article

  • Backup to disk, encrypted, without any installed local software

    - by user30064
    Hi, Ok, this is a tough one, and it might not even be possible, but no harm in asking I guess. I have a Buffalo Terastation file server that I use for network attached storage. After a couple of phone calls to customer services I realised that there is no way to backup to disk encrypted. In effect, I would be carrying unencrypted company data off-site daily, which is obviously unacceptable. I had a go at TrueCrypt, EncFS, and a few others, and as far as I could see all of them required that you install some software on the machine that is to use the file system, which makes sense. Unfortunately the firmware on the Terastation is closed and I cannot install any software (and I can't build from source either, since Buffalo didn't include a compiler). Are there any ways to copy files to disk, where as soon as they are written to the disk they are transparently encrypted, without having to install additional software? I'm not sure it matters too much, but the Terastation firmware is Linux based, although as I mentioned, closed. Many thanks, Andreas

    Read the article

< Previous Page | 108 109 110 111 112 113 114 115 116 117 118 119  | Next Page >