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  • How to configure background image to be at the bottom OpenGL Android

    - by Maxim Shoustin
    I have class that draws white line: public class Line { //private FloatBuffer vertexBuffer; private FloatBuffer frameVertices; ByteBuffer diagIndices; float[] vertices = { -0.5f, -0.5f, 0.0f, -0.5f, 0.5f, 0.0f }; public Line(GL10 gl) { // a float has 4 bytes so we allocate for each coordinate 4 bytes ByteBuffer vertexByteBuffer = ByteBuffer.allocateDirect(vertices.length * 4); vertexByteBuffer.order(ByteOrder.nativeOrder()); // allocates the memory from the byte buffer frameVertices = vertexByteBuffer.asFloatBuffer(); // fill the vertexBuffer with the vertices frameVertices.put(vertices); // set the cursor position to the beginning of the buffer frameVertices.position(0); } /** The draw method for the triangle with the GL context */ public void draw(GL10 gl) { gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, frameVertices); gl.glColor4f(1.0f, 1.0f, 1.0f, 1f); gl.glDrawArrays(GL10.GL_LINE_LOOP , 0, vertices.length / 3); gl.glLineWidth(5.0f); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } It works fine. The problem is: When I add BG image, I don't see the line glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setEGLConfigChooser(8, 8, 8, 8, 16, 0); glView.setRenderer(new mainRenderer(this)); // Use a custom renderer glView.setBackgroundResource(R.drawable.bg_day); // <- BG glView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY); glView.getHolder().setFormat(PixelFormat.TRANSLUCENT); How to get rid of that?

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  • what would be a good way to implement/render a 2d tiled map for a browser game?

    - by jj_
    I've made this little rpg ruby game I did while learning and now I'd like to make it into a browser game. I've already set up Sinatra framework to serve it, so what I am looking for, before everything else, is a way to represent the game map in browser (location attributes are stored in db). A new map is randomly generated by code for each new game at each game start. For now forget db, and let's say a map (say 100x100 "squares") is stored as a tridimensional array. (x,y, ...) Last "dimension" of array stores who & what is at that map cell: a player, a building, whatever. So all I have to do is render those "squares" or array cells to a 2d tiled map in the browser. The map does not need to refresh or be dynamically fetched as you scroll it, (at least at this stage of development) but, a technology which would allow me to do so in future would be a good reason for choosing it. Things that I thought of: html tables, html5 canvas, some js framework which is designed exactly with this purpose (which I do not know of = please advice). Yes I know about gamequery-js framework, but I've never used it, and I don't know if it's going to slow down everything down to inusability as I'm adding new features (scrolling, ajax). I really don't know of any other alternatives.. maybe there are lighter approaches? Easier or more minimalistic ways ? More targeted js framework which is the right tool for the job? Maybe just some html canvas code, or even simple image maps, or images with absolute positioning will be enough? The thing is I'd like to start simple, and then gradually make it better, so, as I said before, I'd prefer something that will give me room for improvement or is headed toward new web tendencies but which will also give me a bit of gratification in the beginning :) So.. advices are needed! And appreciated! :) Thanks p.s. Flash is excluded because I don't like it.

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  • How to load chunks of 2d map segments when player reaches a certain point?

    - by 2kan
    In my 2d platformer (made with Java and Slick2d), random maps are made by combining different segments together and displaying them one after the other. My problem is that I can't load too many segments or the game will run out of memory, so I want to load n number of segments at a time in chunks, then load the next chunk when the player comes near the end of one. I've attempted to do this for a couple of hours now, but I just can't get it to work at all. This is my chunk generation function where chunkLoad is the number of segments to load and BLOCK_WIDTH is the number of blocks/tiles each segment is across. Chunk1 and map are arrays of segments. Random r = new Random(); for(int i=0; i<chunkLoad; i++) { int id = r.nextInt(4)+2; chunk1[i] = new BlockMap("res/window/map"+id+".tmx", i*BLOCK_WIDTH); } map = chunk1; chunksLoaded++; The map is then drawn on the screen like this. tmap is a TiledMap object and each block/tile is 16 pixels wide for(int i=0; i<chunkLoad; i++) { map[i].tmap.render((i * BLOCK_WIDTH * 16) + (cameraX), 0); } I can successfully load new chunks, but I can't display them in the correct position, nor the hitboxes. Any suggestions? Thanks.

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  • Updating to linux-image-3.2.0-26-generic occupies all disk space

    - by user42228
    I just ran a normal update through the update manager that wanted to update me to linux-image-3.2.0-26-generic. The installation paused halfway with a message that the root was full. I checked the disk usage, and noticed that one of the newly installed files: /lib/modules/3.2.0-26-generic/modules.ccwmap took up 63GB(!). Compared to the previous version: /lib/modules/3.2.0-24-generic/modules.ccwmap that took up only 4KB it seems like something went awfully wrong! As mentioned the update was paused when i ran out of disk space. There is no option in the update dialog to cancel or perform rollback on the update. Is it asking for trouble to kill the update manager? Any ideas as to what went wrong, and what I can do to remedy it? It's only minimal how much space I can free on that partition (without deleting the above mentioned file). If it is any help, the update was paused after this: Examining /etc/kernel/postinst.d. run-parts: executing /etc/kernel/postinst.d/dkms 3.2.0-26-generic /boot/vmlinuz-3.2.0-26-generic

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  • Custom Map using iPhone MapKit

    - by DHamrick
    I am attempting to use MapKit to create a custom map (similar to this concept http://mapwow.com/) using an image instead of the google maps image. This is so we can include the gps functionality and the pins functionality. I have looked in the documentation and there does not appear to be a standard way of doing it. Is there a way to do this using MapKit or has someone found a way to achieve something similar?

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  • 100% height with fixed footer and embedded Google Map

    - by Carl
    I have a problem with a layout - it's not online anywhere, just local, but if you copy and paste the code below into an html page and run it locally you will see the same page I do. It's very nearly there. What I'm trying to achieve is a page with no scrollbars using up all available vertical space. Yes, I can set "overflow:hidden" on the container declaration and that helps, but it's not quite right. I want to actually have the google map surrounded with a 1em border. I have this on 3 sides but the 100% height declaration on the content div crashes the bottom border. If you don't realise the implications of a percentage-sized google map div, then the parent HAS to have a height declared for it to work. As the footer is absolute and outside of the flow, there is no "bottom" border to work to and the layout just doesn't work. The content div 100% height basically seems to take its size from the viewport and not the containing div. It's driving me mad... just can't seem to work out how to do this and I'd really appreciate some input. Start here: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head><title>Google map test</title> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> <style type="text/css"> html,body { margin:0; padding:0; height:100%; /* needed for container min-height */ background:fff; font-family:arial,sans-serif; font-size:small; color:#666; } h1 { font:1.5em georgia,serif; margin:0.5em 0; } h2 { font:1.25em georgia,serif; margin:0 0 0.5em; } div#container { position:relative; /* needed for footer positioning*/ margin:0 auto; /* center, not in IE5 */ width:960px; background:#fff; border-left:1px solid #ccc; border-right:1px solid #ccc; /*height:auto !important; real browsers */ height:100%; /* IE6: treaded as min-height*/ min-height:100%; /* real browsers */ } div#header { border-bottom:1px solid #ccc; border-left:1em solid #ccc; height:108px; position:relative; } div#header h1 { position:absolute; bottom: 0; left:0.5em; } div#header2 { border-bottom:1px solid #ccc; border-left:1em solid #999; height: 40px; position: relative; } div#header2 p { position:absolute; bottom: 0; left:0.5em; } div#headerInternal { border-bottom:1px solid #ccc; border-left:1em solid #cc3300; height: 40px; position: relative; } div#headerInternal p { position:absolute; bottom: 0; left:0.5em; } div#headerInternal2 { height: 40px; position: relative; } div#headerInternal2 p { position:absolute; bottom: 0; left:0.5em; } div#rightCol { float:right; width:29%; padding-bottom:5em; /* bottom padding for footer */ } div#content { float:left; width:70%; height:100%; /* fill that hole! */ border-right:1px solid #ccc; } div#content p { } div#footer { position:absolute; clear:both; width:100%; height:40px; bottom:0; /* stick to bottom */ background:#fff; border-top:1px solid #ccc; } div#footer p { padding:1em; margin:0; } .paddedContent { height:100%; margin: 1em; } </style> <script type="text/javascript"> function initialize() { var latlng = new google.maps.LatLng(52.397, 1.644); var myOptions = { zoom: 8, center: latlng, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); } </script> </head> <body onload="initialize()"> <div id="container"> <div id="header"> <h1>Title here...</h1> </div> <div id="header2"> <p>Secondary menu...</p> </div> <div id="rightCol"> <div id="headerInternal2"> <p>Right Header</p> </div> <p class="paddedContent">This is the right column</p> </div> <div id="content"> <div id="headerInternal"> <p>Page Context Menu</p> </div> <div class="paddedContent"> <div id="map_canvas" style="width: 100%; height: 100%;"></div> </div> <div id="footer"> <p>This footer is absolutely positioned</p> </div> </div> </div> </body> </html>

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  • Stubhub like map in HTML5?

    - by Switz
    I have an image of a floor plan. Best way to think if it is a hotel floor plan. (Similar to how stubhub does their ticket maps) I want the user to select rooms. Instead of slicing each room in Photoshop, is there a way to split up the image in HTML5 canvas or Javascript. Would like to avoid flash. Thanks for the responses! example: http://adamsaewitz.com/housing/housing.html (top left rooms, hover)

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  • WSAECONNRESET (10054) error using WebDrive to map to a Subversion/Apache WebDAV share

    - by Dylan Beattie
    Hello, I'm using WebDrive to map a drive letter to a WebDAV share running on Subversion with the SVNAutoversioning flag enabled. The Subversion server is running CollabNet Subversion Edge with LDAP authentication. When trying to connect using WebDrive, I get: Connecting to site myserver Connecting to http://myserver/webdrive/ Resolving url myserver to an IP address Url resolved to IP address 192.168.0.12 Connecting to 192.168.0.12 on port 80 Connected successfully to the server on port 80 Testing directory listing ... Connecting to 192.168.0.12 on port 80 Connected successfully to the server on port 80 Unable to connect to server, error information below Error: Socket receive failure (4507) Operation: Connecting to server Winsock Error: WSAECONNRESET (10054) The httpd.conf file running on the server contains the following section: <Location /webdrive/> DAV svn SVNParentPath "C:\Program Files\Subversion\data\repositories" SVNReposName "My Subversion WebDrive" AuthzSVNAccessFile "C:\Program Files\Subversion\data/conf/svn_access_file" SVNListParentPath On Allow from all AuthType Basic AuthName "My Subversion Repository" AuthBasicProvider csvn-file-users ldap-users Require valid-user ModMimeUsePathInfo on SVNAutoversioning on </Location> and in the Apache error_yyyy_mm_dd.log file on the server, I'm seeing this when I try to connect via WebDAV: [Mon Jan 10 14:53:22 2011] [debug] mod_authnz_ldap.c(379): [client 192.168.0.50] [5572] auth_ldap authenticate: using URL ldap://mydc/dc=mydomain,dc=com?sAMAccountName?sub [Mon Jan 10 14:53:22 2011] [debug] mod_authnz_ldap.c(484): [client 192.168.0.50] [5572] auth_ldap authenticate: accepting dylan.beattie [Mon Jan 10 14:53:22 2011] [info] [client 192.168.0.50] Access granted: 'dylan.beattie' OPTIONS webdrive:/ [Mon Jan 10 14:53:22 2011] [debug] mod_authnz_ldap.c(379): [client 192.168.0.50] [5572] auth_ldap authenticate: using URL ldap://mydc/dc=mydomain,dc=com?sAMAccountName?sub [Mon Jan 10 14:53:22 2011] [debug] mod_authnz_ldap.c(484): [client 192.168.0.50] [5572] auth_ldap authenticate: accepting dylan.beattie [Mon Jan 10 14:53:22 2011] [info] [client 192.168.0.50] Access granted: 'dylan.beattie' PROPFIND webdrive:/ [Mon Jan 10 14:53:25 2011] [notice] Parent: child process exited with status 3221225477 -- Restarting. [Mon Jan 10 14:53:25 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xcd0f18 rmm=0xcd0f48 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:25 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xcd0f18 rmm=0xcd0f48 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:25 2011] [info] APR LDAP: Built with Microsoft Corporation. LDAP SDK [Mon Jan 10 14:53:25 2011] [info] LDAP: SSL support unavailable: LDAP: CA certificates cannot be set using this method, as they are stored in the registry instead. [Mon Jan 10 14:53:25 2011] [notice] Apache/2.2.16 (Win32) DAV/2 SVN/1.6.13 configured -- resuming normal operations [Mon Jan 10 14:53:25 2011] [notice] Server built: Oct 4 2010 19:55:36 [Mon Jan 10 14:53:25 2011] [notice] Parent: Created child process 4368 [Mon Jan 10 14:53:25 2011] [debug] mpm_winnt.c(487): Parent: Sent the scoreboard to the child [Mon Jan 10 14:53:25 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xca2bb0 rmm=0xca2be0 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:25 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xca2bb0 rmm=0xca2be0 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:25 2011] [info] APR LDAP: Built with Microsoft Corporation. LDAP SDK [Mon Jan 10 14:53:25 2011] [info] LDAP: SSL support unavailable: LDAP: CA certificates cannot be set using this method, as they are stored in the registry instead. [Mon Jan 10 14:53:25 2011] [error] python_init: Python version mismatch, expected '2.5', found '2.5.4'. [Mon Jan 10 14:53:25 2011] [error] python_init: Python executable found 'C:\\Program Files\\Subversion\\bin\\httpd.exe'. [Mon Jan 10 14:53:25 2011] [error] python_init: Python path being used 'C:\\Program Files\\Subversion\\Python25\\python25.zip;C:\\Program Files\\Subversion\\Python25\\\\DLLs;C:\\Program Files\\Subversion\\Python25\\\\lib;C:\\Program Files\\Subversion\\Python25\\\\lib\\plat-win;C:\\Program Files\\Subversion\\Python25\\\\lib\\lib-tk;C:\\Program Files\\Subversion\\bin'. [Mon Jan 10 14:53:25 2011] [notice] mod_python: Creating 8 session mutexes based on 0 max processes and 64 max threads. [Mon Jan 10 14:53:25 2011] [notice] Child 4368: Child process is running [Mon Jan 10 14:53:25 2011] [debug] mpm_winnt.c(408): Child 4368: Retrieved our scoreboard from the parent. [Mon Jan 10 14:53:25 2011] [info] Parent: Duplicating socket 288 and sending it to child process 4368 [Mon Jan 10 14:53:25 2011] [info] Parent: Duplicating socket 276 and sending it to child process 4368 [Mon Jan 10 14:53:25 2011] [debug] mpm_winnt.c(564): Child 4368: retrieved 2 listeners from parent [Mon Jan 10 14:53:25 2011] [notice] Child 4368: Acquired the start mutex. [Mon Jan 10 14:53:25 2011] [notice] Child 4368: Starting 64 worker threads. [Mon Jan 10 14:53:25 2011] [debug] mpm_winnt.c(605): Parent: Sent 2 listeners to child 4368 [Mon Jan 10 14:53:25 2011] [notice] Child 4368: Starting thread to listen on port 49159. [Mon Jan 10 14:53:25 2011] [notice] Child 4368: Starting thread to listen on port 80. [Mon Jan 10 14:53:25 2011] [debug] mod_authnz_ldap.c(379): [client 192.168.0.50] [4368] auth_ldap authenticate: using URL ldap://mydc/dc=mydomain,dc=com?sAMAccountName?sub [Mon Jan 10 14:53:25 2011] [debug] mod_authnz_ldap.c(484): [client 192.168.0.50] [4368] auth_ldap authenticate: accepting dylan.beattie [Mon Jan 10 14:53:25 2011] [info] [client 192.168.0.50] Access granted: 'dylan.beattie' PROPFIND webdrive:/ [Mon Jan 10 14:53:28 2011] [notice] Parent: child process exited with status 3221225477 -- Restarting. [Mon Jan 10 14:53:28 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xcd4f90 rmm=0xcd4fc0 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:28 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xcd4f90 rmm=0xcd4fc0 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:28 2011] [info] APR LDAP: Built with Microsoft Corporation. LDAP SDK [Mon Jan 10 14:53:28 2011] [info] LDAP: SSL support unavailable: LDAP: CA certificates cannot be set using this method, as they are stored in the registry instead. [Mon Jan 10 14:53:28 2011] [notice] Apache/2.2.16 (Win32) DAV/2 SVN/1.6.13 configured -- resuming normal operations [Mon Jan 10 14:53:28 2011] [notice] Server built: Oct 4 2010 19:55:36 [Mon Jan 10 14:53:28 2011] [notice] Parent: Created child process 5440 [Mon Jan 10 14:53:28 2011] [debug] mpm_winnt.c(487): Parent: Sent the scoreboard to the child [Mon Jan 10 14:53:28 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xda2bb0 rmm=0xda2be0 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:28 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xda2bb0 rmm=0xda2be0 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:28 2011] [info] APR LDAP: Built with Microsoft Corporation. LDAP SDK [Mon Jan 10 14:53:28 2011] [info] LDAP: SSL support unavailable: LDAP: CA certificates cannot be set using this method, as they are stored in the registry instead. [Mon Jan 10 14:53:28 2011] [error] python_init: Python version mismatch, expected '2.5', found '2.5.4'. [Mon Jan 10 14:53:28 2011] [error] python_init: Python executable found 'C:\\Program Files\\Subversion\\bin\\httpd.exe'. [Mon Jan 10 14:53:28 2011] [error] python_init: Python path being used 'C:\\Program Files\\Subversion\\Python25\\python25.zip;C:\\Program Files\\Subversion\\Python25\\\\DLLs;C:\\Program Files\\Subversion\\Python25\\\\lib;C:\\Program Files\\Subversion\\Python25\\\\lib\\plat-win;C:\\Program Files\\Subversion\\Python25\\\\lib\\lib-tk;C:\\Program Files\\Subversion\\bin'. [Mon Jan 10 14:53:28 2011] [notice] mod_python: Creating 8 session mutexes based on 0 max processes and 64 max threads. [Mon Jan 10 14:53:28 2011] [notice] Child 5440: Child process is running [Mon Jan 10 14:53:28 2011] [debug] mpm_winnt.c(408): Child 5440: Retrieved our scoreboard from the parent. [Mon Jan 10 14:53:28 2011] [info] Parent: Duplicating socket 288 and sending it to child process 5440 [Mon Jan 10 14:53:28 2011] [info] Parent: Duplicating socket 276 and sending it to child process 5440 [Mon Jan 10 14:53:28 2011] [debug] mpm_winnt.c(564): Child 5440: retrieved 2 listeners from parent [Mon Jan 10 14:53:28 2011] [notice] Child 5440: Acquired the start mutex. [Mon Jan 10 14:53:28 2011] [notice] Child 5440: Starting 64 worker threads. [Mon Jan 10 14:53:28 2011] [debug] mpm_winnt.c(605): Parent: Sent 2 listeners to child 5440 [Mon Jan 10 14:53:28 2011] [notice] Child 5440: Starting thread to listen on port 49159. [Mon Jan 10 14:53:28 2011] [notice] Child 5440: Starting thread to listen on port 80. Browsing http://myserver/webdrive/ from a web browser is working fine, and I have a similar set-up working perfectly on a different SVN server that isn't running Collabnet but has had Subversion and Apache installed and configured separately. Any ideas? The python version error might be red herring - I've seen it in a couple of places in the log files and in other scenarios it doesn't appear to be breaking anything...

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  • How i store the images pixels in matrix form?

    - by Rajendra Bhole
    Hi, I developing an application in which the pixelize image i want to be store in matrix format. The code is as follows. struct pixel { //unsigned char r, g, b,a; Byte r, g, b; int count; }; (NSInteger) processImage1: (UIImage*) image { // Allocate a buffer big enough to hold all the pixels struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel)); if (pixels != nil) { // Create a new bitmap CGContextRef context = CGBitmapContextCreate( (void*) pixels, image.size.width, image.size.height, 8, image.size.width * 4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast ); NSLog(@"1=%d, 2=%d, 3=%d", CGImageGetBitsPerComponent(image), CGImageGetBitsPerPixel(image),CGImageGetBytesPerRow(image)); if (context != NULL) { // Draw the image in the bitmap CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage); NSUInteger numberOfPixels = image.size.width * image.size.height; I confusing about how to initialize the 2-D matrix in which the matrix store data of pixels.

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  • How do I effectively fake a div's background color using an image in the body element?

    - by janoChen
    I want to get something like the following: The dark grey is the sidebar but I want to apply that color into the body element as an image which repeats itself vertically but at the same time doesn't cover the footer (light gray). (this is the easiest way I found to stretch the color (dark gray) until the bottom.) Part of my CSS: body { color: #888; font-family: Arial, "MS Trebuchet", sans-serif; font-size: 75% } .container { margin: 0 auto; overflow: hidden; padding: 0 15px; width: 960px; } /* header */ #header { background: #444; } /* banner */ #header-top { overflow: hidden; height: 77px; width: 960px; /* ie6 hack */ } #lang { float: right; padding: 50px 0 0 0; } /* work */ #content { background: #EEE; } #content a { border-bottom: 0; } #mainbar { overflow: hidden; margin: 0 10px 0 0; width: 644; float: left; } #sidebar { background: #DDD; color: #777; overflow: hidden; margin: 20px 0 10px 0; padding: 15px; width: 240px; float: right; } #sidebar h3 { color: #888; } #about { margin: 0 0 20px; } /* footer */ #footer { color: #777; background: #DDD; clear: both; } /* contact */ #footer-top { line-height: 160%; overflow: hidden; padding: 30px 0; width: 960px; /* ie6 hack */ } #footer-bottom { font-size: 10px; margin: 15px auto; } Part of my HTML: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="X-UA-Compatible" content="IE=EmulateIE7"/> <title>Alex Chen - Web Development, Graphic Design, and Translation</title> <link rel="stylesheet" type="text/css" href="styles/global.css" /> </head> <body id="home"> <div id="header"> <div class="container"> <div id="header-top"> </div> </div><!-- .container --> </div><!-- #header --> <div id="content"> <div class="container"> <div id="mainbar"> </div> <!-- #mainbar--> <div id=sidebar> </div> <!-- #sidebar --> </div><!-- .container --> </div><!-- #content --> <div id="footer"> <div class="container"> <div id="footer-top"> </div><!-- #footer-top --> <div id="footer-bottom"> </div> </div><!-- .container --> </div><!-- #footer --> </body> </html>

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  • Enhance GIMP’s Image Editing Power with Gimp Paint Studio

    - by Asian Angel
    Does your GIMP installation need a little super-charging? Using Gimp Paint Studio you can add a wonderful set of brushes, tools, and more to GIMP and take your work up to the next level. For our example we chose to install the beta version of Gimp Paint Studio on Ubuntu 10.10. Once you download the .zip file and unzip it, all that you need to do is manually transfer the contents shown here to the appropriate GIMP folders on your system. You can see the location of the destination folders here on our system… Note: Make certain to make a back-up copy of the “sessionrc and toolrc files” before you transfer Gimp Paint Studio into your installation (in case you would like to or need to revert back to the originals later). When you finish transferring the files start GIMP up and get ready to have fun. And if your experience is like ours then you should see a noticeable difference in window size and arrangement from the default settings. Here are some samples of the exceptional artwork done by Ramon Miranda and Mozart Couto using Gimp Paint Studio. Really impressive! Artwork by Ramon Miranda & Mozart Couto. Watch the introduction video and see Gimp Paint Studio in action. Download Gimp Paint Studio for Linux, Windows, and Mac [Gimp Paint Studio Homepage] *Keep in mind that there are stable and beta releases available, so choose the version that you are most comfortable with using. View the Installation Guides for Gimp Paint Studio *Page contains wonderful “video and written” versions for adding/installing Gimp Paint Studio to your system. Gimp Paint Studio Video Tutorials Library Visit the Gimp Paint Studio Gallery Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Enhance GIMP’s Image Editing Power with Gimp Paint Studio Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome Daisies and Rye Swaying in the Summer Wind Wallpaper

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  • How do I set image position in conky

    - by realitygenerator
    I copied and modified an existing .conkyrc file from the ubuntu forum and I'm trying to place the LinuxMint logo in a specific position Below are my conkyrc file and the screenshot # UBUNTU-CONKY # A comprehensive conky script, configured for use on # Ubuntu / Debian Gnome, without the need for any external scripts. # # Based on conky-jc and the default .conkyrc. # INCLUDES: # - tail of /var/log/messages # - netstat shows number of connections from your computer and application/PID making it. Kill spyware! # # -- Pengo # # Create own window instead of using desktop (required in nautilus) own_window yes own_window_type desktop own_window_transparent yes own_window_hints undecorated,below,sticky,skip_taskbar,skip_pager # Use double buffering (reduces flicker, may not work for everyone) double_buffer yes # fiddle with window use_spacer right # Use Xft? use_xft yes xftfont URW Gothic:size=8 xftalpha 0.8 text_buffer_size 2048 # Update interval in seconds update_interval 3.0 # Minimum size of text area # minimum_size 250 5 # Draw shades? draw_shades no # Text stuff draw_outline no # amplifies text if yes draw_borders no uppercase no # set to yes if you want all text to be in uppercase # Stippled borders? stippled_borders 3 # border margins border_margin 9 # border width border_width 10 # Default colors and also border colors, grey90 == #e5e5e5 default_color grey own_window_colour brown own_window_transparent yes # Text alignment, other possible values are commented #alignment top_left #alignment top_right #alignment bottom_left #alignment bottom_right. alignment top_middle # Gap between borders of screen and text gap_x 10 gap_y 10 #Display temp in fahrenheit temperature_unit fahrenheit #Choose which screen on which to display # stuff after 'TEXT' will be formatted on screen TEXT $color ${color green}SYSTEM ${hr 2}$color $nodename $sysname $kernel on $machine LinuxMint 11 "Katya" (Oneric) ${image ~/Conky/Logo_Linux_Mint.png -s 80x60 -f 86400} ${color green}CPU ${hr 2}$color ${freq}MHz Load: ${loadavg} Temp: ${hwmon temp 1} $cpubar ${cpugraph 000000 ffffff} NAME PID CPU% MEM% ${top name 1} ${top pid 1} ${top cpu 1} ${top mem 1} ${top name 2} ${top pid 2} ${top cpu 2} ${top mem 2} ${top name 3} ${top pid 3} ${top cpu 3} ${top mem 3} ${top name 4} ${top pid 4} ${top cpu 4} ${top mem 4} ${color green}MEMORY / DISK ${hr 2}$color RAM: $memperc% ${membar 6}$color Swap: $swapperc% ${swapbar 6}$color Root: ${fs_free_perc /}% ${fs_bar 6 /}$color hda1: ${fs_free_perc /media/sda1}% ${fs_bar 6 /media/sda1}$color ${color green}NETWORK (${addr eth1}) ${hr 2}$color Down: $color${downspeed eth1} k/s ${alignr}Up: ${upspeed eth1} k/s ${downspeedgraph eth1 25,140 000000 ff0000} ${alignr}${upspeedgraph eth1 25,140 000000 00ff00}$color Total: ${totaldown eth1} ${alignr}Total: ${totalup eth1} ${execi 30 netstat -ept | grep ESTAB | awk '{print $9}' | cut -d: -f1 | sort | uniq -c | sort -nr} ${color green}LOGGING ${hr 2}$color ${execi 30 tail -n3 /var/log/messages | awk '{print " ",$5,$6,$7,$8,$9,$10}' | fold -w50} ${color green}FORTUNE ${hr 2}$color ${execi 120 fortune -s | fold -w50} I want to put the mint logo right after the word (oneric). Any help would be greatly appreciated.

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  • How to display image in second layer in Cocos2d

    - by PeterK
    I am very new at Cocos2d and is testing to displaying an image over the "Hello World" text on a second layer and need help to get it work. I guess it is some basic stuff here and appreciate any tips etc. with this. I know that if i put the display-code (myLayer1) in the "init" it work or do the call [self goHere] from the "init" in myLayer1 it works but i want to call the "goHere" directly. I have the following code: HelloWorld.m: #import "HelloWorldLayer.h" #import "myLayer1.h" // HelloWorldLayer implementation @implementation HelloWorldLayer +(CCScene *) scene { // 'scene' is an autorelease object. CCScene *scene = [CCScene node]; // 'layer' is an autorelease object. HelloWorldLayer *layer = [HelloWorldLayer node]; myLayer1 *layer1 = [myLayer1 node]; // add layer as a child to scene [scene addChild: layer]; [scene addChild: layer1]; // return the scene return scene; } // on "init" you need to initialize your instance -(id) init { // always call "super" init // Apple recommends to re-assign "self" with the "super" return value if( (self=[super init])) { // create and initialize a Label CCLabelTTF *label = [CCLabelTTF labelWithString:@"Hello World" fontName:@"Marker Felt" fontSize:64]; // ask director the the window size CGSize size = [[CCDirector sharedDirector] winSize]; // position the label on the center of the screen label.position = ccp( size.width /2 , size.height/2 ); // add the label as a child to this Layer [self addChild: label]; myLayer1 *a1 = [myLayer1 new]; [a1 goHere]; [myLayer1 release]; } return self; } myLayer1.m: #import "myLayer1.h" @implementation myLayer1 -(void)goHere { NSLog(@">>>>goHere<<<<"); CGSize size = [[CCDirector sharedDirector] winSize]; CCSprite *vv = [CCSprite spriteWithFile:@"hand.png"]; vv.position = ccp( size.width /2 , size.height/2 ); [self addChild:vv z:3]; } -(id) init { // always call "super" init // Apple recommends to re-assign "self" with the "super" return value if( (self=[super init])) { } return self; } @end

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  • Software to clean up photos of whiteboards and documents?

    - by Norman Ramsey
    I take a lot of photos of whiteboards, blackboards, and so on for teaching purposes (examples online through May 2010). I'm interested in cleaning them up for archival purposes, preferably using Linux. Commercial products ClearBoard and PhotoNote are priced a little aggressively for my purposes, plus my students would like to have this capability too. Does anyone know of any good, open source software for Converting photographs to images with just a few colors? Eliminating perspective distortion? Removing unwanted junk from around the edges of an image? or anything like that? I'm imagining that I start out with a picture of my whiteboard using red and black markers, and I end up with a three-color image using just white, red, and black. Or I photograph a laser-printed document and end up with a clean black-and-white image. I have tried standard tools that reduce the number of colors in an image, and they do a terrible job—probably because they are trying to reproduce the uneven illumination of the original image. Command-line Linux tools would be ideal.

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  • Problems when pasting Outlook 2010 signature logo into message body

    - by Austin ''Danger'' Powers
    Whenever I paste my company logo into a message in Outlook 2010, I run into a variety of complications and anomalies. The dimensions of my original logo image are 315x174 (source image is a PNG file). I am scaling this image down in Photoshop CS6 to a variety of smaller sizes for testing my Outlook signature (300x166, 250x138, 200x110,150x83 and 100x55 pixels). 300x166 = no distortion. This looks the same as in Photoshop (but far too large to use in my signature). 250x130 = distorted (gets stretched much wider by Outlook when pasting into message body). 200x110 = looks reasonable, but seems to have been scaled to a different size (smaller) by Outlook for no obvious reason. 150x83 = for some reason, this is scaled by Outlook to the exact same size that 200x110 was scaled to. In fact, a large range of similar dimensions are scaled to the exact same image size by Outlook. This is very frustrating. Why is this happening and what can be done to prevent it? 100x55 = when pasting my logo from Photoshop to Outlook with these dimensions all that happens is the cursor jumps forwards about an inch on the screen, leaving a blank space where the image was supposed to go. Any advice would be much appreciated.

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  • What's the easiest way to upgrade a single laptop hard drive?

    - by rutherford
    My HD is coming near the end of it's life and I wondered if producing an image of the original was all that was required? What's the best software to use for this and how can I accomplish it - can I use my other laptop for the image file or do I need to buy an external HD to accomplish the clone? Does having several partitions of both FAT32 and NTFS with partition magic installed affect things at all? Is it just a matter of making the image, swapping in the new HD and copying the image to that?

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  • Do I need to Sysprep Windows 7

    - by Cell-o
    Let's say I have one image and I want to put same image on many identical lenovo laptop's. These new machines have site licence (Office 2010, Windows 7). My questions : 1 - What software do you recommended for this project? e.g Acronis True Image , Clonezilla ,MDT 2 - How do I take the image? after Win 7 and Office 2010 activate process or before ? I'm very confused. e.g : many website saying "you must sysprep when deploying Windows 7 machine." is that correct? if this is correct why?

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  • Need Help Setting an Image with Transparent Background to Clipboard

    - by AMissico
    I need help setting a transparent image to the clipboard. I keep getting "handle is invalid". Basically, I need a "second set of eyes" to look over the following code. (The complete working project at ftp://missico.net/ImageVisualizer.zip.) This is an image Debug Visualizer class library, but I made the included project to run as an executable for testing. (Note that window is a toolbox window and show in taskbar is set to false.) I was tired of having to perform a screen capture on the toolbox window, open the screen capture with an image editor, and then deleting the background added because it was a screen capture. So I thought I would quickly put the transparent image onto the clipboard. Well, the problem is...no transparency support for Clipboard.SetImage. Google to the rescue...not quite. This is what I have so far. I pulled from a number of sources. See the code for the main reference. My problem is the "invalid handle" when using CF_DIBV5. Do I need to use BITMAPV5HEADER and CreateDIBitmap? Any help from you GDI/GDI+ Wizards would be greatly appreciated. public static void SetClipboardData(Bitmap bitmap, IntPtr hDC) { const uint SRCCOPY = 0x00CC0020; const int CF_DIBV5 = 17; const int CF_BITMAP = 2; //'reference //'http://social.msdn.microsoft.com/Forums/en-US/winforms/thread/816a35f6-9530-442b-9647-e856602cc0e2 IntPtr memDC = CreateCompatibleDC(hDC); IntPtr memBM = CreateCompatibleBitmap(hDC, bitmap.Width, bitmap.Height); SelectObject(memDC, memBM); using (Graphics g = Graphics.FromImage(bitmap)) { IntPtr hBitmapDC = g.GetHdc(); IntPtr hBitmap = bitmap.GetHbitmap(); SelectObject(hBitmapDC, hBitmap); BitBlt(memDC, 0, 0, bitmap.Width, bitmap.Height, hBitmapDC, 0, 0, SRCCOPY); if (!OpenClipboard(IntPtr.Zero)) { throw new System.Runtime.InteropServices.ExternalException("Could not open Clipboard", new Win32Exception()); } if (!EmptyClipboard()) { throw new System.Runtime.InteropServices.ExternalException("Unable to empty Clipboard", new Win32Exception()); } //IntPtr hClipboard = SetClipboardData(CF_BITMAP, memBM); //works but image is not transparent //all my attempts result in SetClipboardData returning hClipboard = IntPtr.Zero IntPtr hClipboard = SetClipboardData(CF_DIBV5, memBM); //because if (hClipboard == IntPtr.Zero) { // InnerException: System.ComponentModel.Win32Exception // Message="The handle is invalid" // ErrorCode=-2147467259 // NativeErrorCode=6 // InnerException: throw new System.Runtime.InteropServices.ExternalException("Could not put data on Clipboard", new Win32Exception()); } if (!CloseClipboard()) { throw new System.Runtime.InteropServices.ExternalException("Could not close Clipboard", new Win32Exception()); } g.ReleaseHdc(hBitmapDC); } } private void __copyMenuItem_Click(object sender, EventArgs e) { using (Graphics g = __pictureBox.CreateGraphics()) { IntPtr hDC = g.GetHdc(); MemoryStream ms = new MemoryStream(); __pictureBox.Image.Save(ms, ImageFormat.Png); ms.Seek(0, SeekOrigin.Begin); Image imag = Image.FromStream(ms); // Derive BitMap object using Image instance, so that you can avoid the issue //"a graphics object cannot be created from an image that has an indexed pixel format" Bitmap img = new Bitmap(new Bitmap(imag)); SetClipboardData(img, hDC); g.ReleaseHdc(); } }

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  • HTML: Place an image on top of another one

    - by Dimitris Baltas
    Inside a div, there is a picture that should have 10px margin in all directions from the DIV's border. On the left bottom corner of the picture there is an about-image. The picture is only displayed when its loaded in the DOM through jquery. The problem is that the existence of the about-image dislocates the picture downwards as many pixels as the height of the about-image. I am looking for the cleanest possible alternative to keep the picture inside the DIV and still display the about-image on top of it. Setting the picture as background will not work since i need the picture to load at once. Any improvement on the #about css would be greatly appreciated. Below is a full html page that reproduces the issue <html> <head> <title>Troubleshooting :: align the main picture inside the DIV</title> <style type="text/css"> html, body { background-color: #000000; } #about { z-index:2; position:relative; top:82%; left:3%; } #pic { width:100%; height:96%; } #main-content-image { height:100%; margin-right:10px; margin-left:10px; margin-top:10px; margin-bottom:10px; } #main-content { height:490px; border-width: 1px; border-style: solid; border-color: #777777; } #main-content-image.loading { background: url(http://farros.gr/images/ajax-loader2.gif) no-repeat center center; } a { text-decoration: none; text-decoration: none; color: #868686; outline:none; } .hide { display:none; } </style> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js"></script> <script type="text/javascript"> <!-- $(document).ready(function(){ $(function () { var img = new Image(); $(img).load(function () { $(this).hide(); $(this).width('100%'); $(this).height('96%'); $('#main-content-image').removeClass('loading').append(this); $(this).fadeIn(); }).error(function () { // notify the user that the image could not be loaded }).attr('src', 'http://farros.gr/images/bg.jpg'); }); }); </script> </head> <body> <div id="main-content"> <div id="main-content-image" class="loading"> <a href="#"><img id="about" src='http://farros.gr/images/about.png' alt='Haris Farros'/></a> </div> </div> </body> </html>

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  • Need Help Setting Transparent Image to Clipboard

    - by AMissico
    I need help setting a transparent image to the clipboard. I keep getting "handle is invalid". Following is the specific code with the complete working project at ftp://missico.net/ImageVisualizer.zip. This is an image Debug Visualizer class library, but I made to run as executable for testing. (Note that window is a toolbox window and show in taskbar is set to false.) I was tired of having to perform a screen capture on the toolbox window, open with an image editor, and then deleting the background added due to the screen capture. So I thought I would quickly put the transparent image onto the clipboard. Well, the problem is...no transparency support for Clipboard.SetImage. Google to the rescue...not quite. This is what I have so far pulled from a number of sources. See the code for the main reference. My problem is the "invalid handle" when using CF_DIBV5. I imagine the problem is related to BITMAPV5HEADER and CreateDIBitmap. Any help from you GDI/GDI+ Wizards would be greatly appreciated. public static void SetClipboardData(Bitmap bitmap, IntPtr hDC) { const uint SRCCOPY = 0x00CC0020; const int CF_DIBV5 = 17; const int CF_BITMAP = 2; //'reference //'http://social.msdn.microsoft.com/Forums/en-US/winforms/thread/816a35f6-9530-442b-9647-e856602cc0e2 IntPtr memDC = CreateCompatibleDC(hDC); IntPtr memBM = CreateCompatibleBitmap(hDC, bitmap.Width, bitmap.Height); SelectObject(memDC, memBM); using (Graphics g = Graphics.FromImage(bitmap)) { IntPtr hBitmapDC = g.GetHdc(); IntPtr hBitmap = bitmap.GetHbitmap(); SelectObject(hBitmapDC, hBitmap); BitBlt(memDC, 0, 0, bitmap.Width, bitmap.Height, hBitmapDC, 0, 0, SRCCOPY); if (!OpenClipboard(IntPtr.Zero)) { throw new System.Runtime.InteropServices.ExternalException("Could not open Clipboard", new Win32Exception()); } if (!EmptyClipboard()) { throw new System.Runtime.InteropServices.ExternalException("Unable to empty Clipboard", new Win32Exception()); } //IntPtr hClipboard = SetClipboardData(CF_BITMAP, memBM); //works but image is not transparent //all my attempts result in SetClipboardData returning hClipboard = IntPtr.Zero IntPtr hClipboard = SetClipboardData(CF_DIBV5, memBM); //because if (hClipboard == IntPtr.Zero) { // InnerException: System.ComponentModel.Win32Exception // Message="The handle is invalid" // ErrorCode=-2147467259 // NativeErrorCode=6 // InnerException: throw new System.Runtime.InteropServices.ExternalException("Could not put data on Clipboard", new Win32Exception()); } if (!CloseClipboard()) { throw new System.Runtime.InteropServices.ExternalException("Could not close Clipboard", new Win32Exception()); } g.ReleaseHdc(hBitmapDC); } } private void __copyMenuItem_Click(object sender, EventArgs e) { //'Applications that I have verified can paste the clipboard custom data format PNG are: //' Word 2003 //' Excel 2003 using (Graphics g = __pictureBox.CreateGraphics()) { IntPtr hDC = g.GetHdc(); MemoryStream ms = new MemoryStream(); __pictureBox.Image.Save(ms, ImageFormat.Png); ms.Seek(0, SeekOrigin.Begin); Image imag = Image.FromStream(ms); // Derive BitMap object using Image instance, so that you can avoid the issue //"a graphics object cannot be created from an image that has an indexed pixel format" Bitmap img = new Bitmap(new Bitmap(imag)); SetClipboardData(img, hDC); g.ReleaseHdc(); } }

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  • Trying to create an image list based on what is defined as the order, and loosing

    - by user1691463
    I have a custom created module for Joomla 2.5 and within the params of the module, and have a loop that is not outputting as expected. I have the following parameters (fields) int he module: Order Thumb image Image Title Full-size image Now there are 10 sets of these group of 4 params. What I am trying to do is loop through each of the object sets, 10 of them, and on each iteration, build an HTML image list structure. The if statement is building the HTML structure for the sets that have an order value that is greater than 0, and the else is creating the html for those sets that do not have a value greater that 0. The goal is to create two variables and then concatenate the the strings together; the leading set are the sets that have an order defined. This is not happening and every thrid loop seems like it is missing. Here is the order as it is set in the 10 sets Set 1 = 0 Set 2 = 4 Set 3 = 1 Set 4 = 0 Set 5 = 5 Set 6 = 0 Set 7 = 0 Set 8 = 6 Set 9 = 3 Set 10 = 9 However, the outcomes is: 9 5 1 4 6 7 10 Instead of the expected: 3 9 2 5 8 1 (below here are those sets that were not greater than 0 in order of appearance) 4 6 7 whats wrong here that I can not see <?php for ($i = 1; $i <= 10; $i++) { $order = $params->get('order'.$i);#get order for main loop of 10 $active = ""; if ($order > 0) {#Check if greater than 0 for ($n = 1; $n <= 10; $n++) {#loop through all order fields looking and build html lowest to highest; $ordercheck =$params->get('order'.$n); if ($ordercheck == $i) { $img = $params->get('image'.$n); $fimage = $params->get('image'.$n.'fullimage'); $title = $params->get('image'.$n.'alttext'); $active = ""; $active = $active . '<li>'; $active = $active . '<a href="'.$fimage.'" rel="prettyPhoto[gallery1]" title="'.$title.'">'; $active = $active . '<img src="'.$img.'" alt="'.$title.'" />'; $active = $active . '</a>'; $active = $active . '</li>'; $leading = $leading . $active; } } } else { #if the itteration $order was not greater than 0, build in order of accourance $img = $params->get('image'.$i); $fimage = $params->get('image'.$i.'fullimage'); $title = $params->get('image'.$i.'alttext'); $active = $active . '<li>'; $active = $active . '<a href="'.$fimage.'" rel="prettyPhoto[gallery1]" title="'.$title.'">'; $active = $active . '<img src="'.$img.'" alt="'.$title.'" />'; $active = $active . '</a></li>'; $unordered = $unordered . $active; } $imagesList = $leading . $unordered; } ?>

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  • c# video equivalent to image.fromstream? Or changing the scope of the following script to allow vide

    - by Daniel
    The following is a part of an upload class in a c# script. I'm a php programmer, I've never messed with c# much but I'm trying to learn. This upload script will not handle anything except images, I need to adapt this class to handle other types of media also, or rewrite it all together. If I'm correct, I realize that using (Image image = Image.FromStream(file.InputStream)) basically says that the scope of the following is Image, only an image can be used or the object is discarded? And also that the variable image is being created from an Image from the file stream, which I understand to be, like... the $_FILES array in php? I dunno, I don't really care about making thumbnails right now either way, so if this can be taken out and still process the upload I'm totally cool with that, I just haven't had any luck getting this thing to take anything but images, even when commenting out that whole part of the class... protected void Page_Load(object sender, EventArgs e) { string dir = Path.Combine(Request.PhysicalApplicationPath, "files"); if (Request.Files.Count == 0) { // No files were posted Response.StatusCode = 500; } else { try { // Only one file at a time is posted HttpPostedFile file = Request.Files[0]; // Size limit 100MB if (file.ContentLength > 102400000) { // File too large Response.StatusCode = 500; } else { string id = Request.QueryString["userId"]; string[] folders = userDir(id); foreach (string folder in folders) { dir = Path.Combine(dir, folder); if (!Directory.Exists(dir)) Directory.CreateDirectory(dir); } string path = Path.Combine(dir, String.Concat(Request.QueryString["batchId"], "_", file.FileName)); file.SaveAs(path); // Create thumbnail int dot = path.LastIndexOf('.'); string thumbpath = String.Concat(path.Substring(0, dot), "_thumb", path.Substring(dot)); using (Image image = Image.FromStream(file.InputStream)) { // Find the ratio that will create maximum height or width of 100px. double ratio = Math.Max(image.Width / 100.0, image.Height / 100.0); using (Image thumb = new Bitmap(image, new Size((int)Math.Round(image.Width / ratio), (int)Math.Round(image.Height / ratio)))) { using (Graphics graphic = Graphics.FromImage(thumb)) { // Make sure thumbnail is not crappy graphic.SmoothingMode = SmoothingMode.HighQuality; graphic.InterpolationMode = InterpolationMode.High; graphic.CompositingQuality = CompositingQuality.HighQuality; // JPEG ImageCodecInfo codec = ImageCodecInfo.GetImageEncoders()[1]; // 90% quality EncoderParameters encode = new EncoderParameters(1); encode.Param[0] = new EncoderParameter(Encoder.Quality, 90L); // Resize graphic.DrawImage(image, new Rectangle(0, 0, thumb.Width, thumb.Height)); // Save thumb.Save(thumbpath, codec, encode); } } } // Success Response.StatusCode = 200; } } catch { // Something went wrong Response.StatusCode = 500; } } }

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  • OpenGL 3.0+ framebuffer to texture/images

    - by user827992
    I need a way to capture what is rendered on screen, i have read about glReadPixels but it looks really slow. Can you suggest a more efficient or just an alternative way for just copying what is rendered by OpenGL 3.0+ to the local RAM and in general to output this in a image or in a data stream? How i can achieve the same goal with OpenGL ES 2.0 ? EDIT: i just forgot: with this OpenGL functions how i can be sure that I'm actually reading a complete frame, meaning that there is no overlapping between 2 frames or any nasty side effect I'm actually reading the frame that comes right next to the previous one so i do not lose frames

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  • Rendering scaled-down card images

    - by user1065145
    I have high-quality SVG card images, but they drastically lose their quality when I downsize them. I have tried two ways of rendering cards (using Inkscape and Imagemagics): 1) Render SVG to high-res PNG and resize it then: inkscape -D --export-png=QS1024.png --export-width=1024 QS.svg convert QS1024.png -filter Lanczos -sampling-factor 1x1 -resize 71x QS71.png 2) Render SVG to image of proper size at once: inkscape -D --export-png=QS71.png --export-width=71 QS.svg Both approaches generate blurry card images, which looks even worse than old Windows cards. What are the best way to generate smaller card images from SVG sources and not to loose their quality a lot? UPDATE: I am using Inkscape to render SVG - PNG and ImageMagick then to downsize PNG. I've tried using convert -resize with couple of filters (Lanczos/Mitchell/etc), but result was pretty much the same. Original: 71x raster:

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  • Samsung ultrabook usb stick install of Ubuntu fails, keeps booting windows

    - by Michael Durrant
    I'm trying to install Ubuntu on a Samsung ultrabook via a usb stick. I've tried 12.04 both regular and alternate on 3 different USB sticks but not having success. The laptop just keeps booting into windows. I used unetbootin to create the USB image as this worked for when when doing a toshiba ultrabook installation. I reset my Boot Menu to be 1 USB HDD 2 USB CD 3 USB FDD 4 SATA HDD SanDisk SSD u100 128GB Then F10'd but no success, still boots windows. I've tried changing UEFI boot support to be enabled and I've tried changing PXE OPROM to be enabled but neither has helped.

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