Storing CLLocationCoordinates2D in NSMutableArray
- by Amarsh
After some searching, I got the following solution :
ref: http://stackoverflow.com/questions/1392909/nsmutablearray-addobject-with-mallocd-struct
CLLocationCoordinate2D* new_coordinate = malloc(sizeof(CLLocationCoordinate2D));
new_coordinate->latitude = latitude;
new_coordinate->longitude = longitude;
[points addObject:[NSData dataWithBytes:(void *)new_coordinate
length:sizeof(CLLocationCoordinate2D)]];
free(new_coordinate);
And access it as:
CLLocationCoordinate2D* c = (CLLocationCoordinate2D*) [[points objectAtIndex:0] bytes];
However, someone claims that there is a memory leak here? Can anyone suggest me where is the leak and how to fix it. Further, is there a better way of storing a list of CLLocationCoordinate2D in NSMutableArray? Please give sample code since I am an Objective C newbie.