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  • Errors with shotgun gem and msvcrt-ruby18.dll when running my Sinatra app

    - by Adam Siddhi
    Greetings, Every time I make a change to a Sinatra app I'm working on and try to refresh the browser (located at http://localhost:4567/) the browser will refresh and, the console window seems to restart the WEB brick server. The problem is that the content in the browser window does not change. A friend of mine told me it was a shotgun issue and referred me to rtomayko's shotgun gem: http://github.com/rtomayko/shotgun On this page I read that the shotgun gem would basically solve my problem, allowing the changes made to my app to show up in the browser window after I refresh it. So I installed the shotgun gem. The installation was successful. To activate the shotgun function you have to type shotgun before the file name. In this case my Sinatra app's file name is shortener.rb When I type shotgun shortener.rb to run my Sinatra app I get this error: C:\ruby\sinatrashotgun shortener.rb c:/Ruby19/lib/ruby/gems/1.9.1/gems/shotgun-0.6/bin/shotgun:137:in `': No such f ile or directory - uname (Errno::ENOENT) from c:/Ruby19/lib/ruby/gems/1.9.1/gems/shotgun-0.6/bin/shotgun:137:in block in ' from c:/Ruby19/lib/ruby/gems/1.9.1/gems/shotgun-0.6/bin/shotgun:136:in each' from c:/Ruby19/lib/ruby/gems/1.9.1/gems/shotgun-0.6/bin/shotgun:136:in find' from c:/Ruby19/lib/ruby/gems/1.9.1/gems/shotgun-0.6/bin/shotgun:136:in <top (required)>' from c:/Ruby19/bin/shotgun:19:inload' from c:/Ruby19/bin/shotgun:19:in `' I should also mention that before testing the shotgun method out to see if it worked, I installed the mongrel (I realize I should have checked to see if shotgun worked before doing this as installing mongrel has complicated this problem). So on top of getting the error message above I also get a pop up window from Ruby.exe saying: Ruby.exe - Unable to load component This application has failed to start because msvcrt-ruby18.dll was not found. Re-installing the application may fix this problem. I have no idea what msvcrt-ruby18.dll is but I know that installing either shotgun and/or mongrel created this problem. Where to go from here? Thanks, Adam

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  • Incorporating the Windows 7 onscreen keyboard into a WPF app

    - by mmr
    Windows 7 has a really nice onscreen keyboard program/control for touchscreens. I have a touchscreen app that was originally written for, and will be deployed on, XP. Is it possible to incorporate this keyboard directly into my app, rather than me using a custom control? I can find no programmatic information about it, so any links would be very helpful. Specifically, I'd need: To be able to use the keyboard on an XP machine that will have .NET 3.5 sp1 installed on it. To be able to hide the native keyboard on Windows 7, because I've already incorporated the touchscreen keyboard in my UI and so I don't need another one cluttering up the UI. This native keyboard has two attractive aspects to it. First off, it's automatically localized to the customer's language (though the rest of the app will need modification), and second off, it doesn't seem to suffer from 'touch lag' as the OS tries to figure out whether or not I'm doing a gesture, because I'm clearly typing on a keyboard. The app is WPF based, which should mean easy integration with Windows 7 based controls. EDIT: I'd really like the XP thing, but it's not a requirement. The ability to use the keyboard in Win7, though, seems like it should be possible and even the right way to do it.

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  • Opening a LWJGL window from a SWT app on Mac

    - by TomA
    I have a SWT app that opens a OpenGL window (using the LWJGL library) after a button is pressed. Works fine on Windows. On Mac, I get this error: 2010-03-05 02:28:25.315 java[1315:a07] [Java CocoaComponent compatibility mode]: Enabled 2010-03-05 02:28:25.316 java[1315:a07] [Java CocoaComponent compatibility mode]: Setting timeout for SWT to 0.100000 2010-03-05 02:28:25.317 java[1315:a07] Apple AWT Startup Exception : _createMenuRef called with existing principal MenuRef already associated with menu 2010-03-05 02:28:25.318 java[1315:a07] Apple AWT Restarting Native Event Thread The SWT window closes and then the app hangs, with no windows open. It looks like the SWT app doesn't shut down cleanly and leaves it's menu entries associated with it, which prevents the LWJGL window from opening. Mac OS X only wants one application menu. SWT doesn't free it's own menu and LWJGL wants to add another. Facts: A button in the SWT dialog is supposed to close the dialog and open a LWJGL window (org.lwjgl.opengl.Display). The button sets a static variable in the app to tell it what to do next after the SWT window is closed, so the LWJGL window is NOT being opened from a SWT callback directly. The button then closes the SWT window. I don't know the correct way of doing this but tried various combinations of shell.close, shell.dispose, display.close and display.dispose, none of them worked. They all close the window but the error occurs every time. Does anyone know what could be done to make this work?

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  • EXC_BREAKPOINT when starting iPhone app

    - by pgb
    A user of our app sent me the following crash log: Incident Identifier: 59D4D5E7-570A-4047-A679-3016B2A226C4 CrashReporter Key: d8284d671ee22ad17511360ce73409ebfa8b84bb Process: .... [63] Path: /var/mobile/Applications/.... Identifier: ... Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-03-08 17:00:15.437 -0800 OS Version: iPhone OS 2.2.1 (5H11a) Report Version: 103 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x00000001, 0xe7ffdefe Crashed Thread: 0 Thread 0 Crashed: 0 dyld 0x2fe01060 dyld_fatal_error + 0 1 dyld 0x2fe088d4 dyld::_main(mach_header const*, unsigned long, int, char const**, char const**, char const**) + 3064 2 dyld 0x2fe0196c dyldbootstrap::start(mach_header const*, int, char const**, long) + 884 3 dyld 0x2fe01048 _dyld_start + 32 Thread 0 crashed with ARM Thread State: r0: 0x2fe23ca0 r1: 0x00000000 r2: 0x2fe23ca0 r3: 0x00000000 r4: 0x2ffff4e0 r5: 0x2ffff4bc r6: 0x2fe005c0 r7: 0x2ffffb00 r8: 0x00000004 r9: 0x2fe57cf0 r10: 0x2fe236c8 r11: 0x00000009 ip: 0x0000018d sp: 0x2ffff5b8 lr: 0x2fe088dc pc: 0x2fe01060 cpsr: 0x00000010 Binary Images: 0x2fe00000 - 0x2fe22fff dyld ??? (???) <f6a50d5f57a676b54276d0ecef46d5f0> /usr/lib/dyld My app uses OpenFeint and PinchMedia analytics. For PinchMedia, I'm linking using their provided .a file, and for OpenFeint, I'm compiling their code (as per their guidelines). The frameworks / libs I'm linking are: UIKit.framework (Weak) MapKit.framework (Weak) Foundation.framework CoreGraphics.framework OpenAL.framework AudioToolbox.framework libsqlite3 SystemConfiguration.framework CoreLocation.framework PinchMedia analytics Security.framework QuartzCore.framework CFNetwork.framework My base SDK is iPhone 3.0, and my Base OS Deployment Target is 2.2.1. There are two things I find weird: The app crashes even before the main method is invoked. The crash log looks exactly like the one posted here: http://stackoverflow.com/questions/2368689/objective-c-iphone-app-exc-breakpoint-sigtrap The user that sent me this crash is using a 2nd gen iPod Touch with OS 2.2.1. I wasn't able to reproduce the issue, but based on the comments in iTunes, it seems that more people is having the same issue.

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  • Building Cross Platform app - recommendation

    - by Ben
    Hi, I need to build a fairly simple app but it needs to work on both PC and Mac. It also needs to be redistributable on a disc or usb drive as a standalone desktop app. Initially I thought AIR would be perfect for this (it ticks all the API requirements), but the difficulty is making it distributable, as the app would require the AIR runtime to be installed to run. I came across Shu Player as an option as it seems to be able to package the AIR runtime with the app and do a (silent?) install. However this seems to break the T&C from Adobe (as outlined here) so I'm not sure about the legality. Another option could be Zinc but I haven't tested it so I'm not sure how well it'll fit the bill. What would you recommend or suggest I check out? Any suggestion much appreciated EDIT: There's a few more discussions on mono usage (though no real conclusion): Here and Here EDIT2: Titanium could also fit the bill maybe, will check it out. Any more comments from anyone? Ben

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  • Problem running RoR app in production environment

    - by normalocity
    Have an app that has "listings" - think classified ads - and each listing has a list of tags. The following code fails when I run the app in production mode, but works fine under development mode uninitialized constant ActiveRecord::Acts::Taggable::InstanceMethods::TagList Extracted source (around line #45): 42: 43: <span class="listingIndexTags"> 44: Location: [location] | Tags: 45: <% tag_list = listing.tag_list %> 46: <% if tag_list != nil %> 47: <% for tag in tag_list %> 48: <%= link_to tag.to_s, { :action => "filter_on", The command line I'm using to start my mongrel instance in this test case: ruby script/server mongrel -e development Defaults to port 3000. I can access other views in the app that DON'T call "listing.tag_list". ".tag_list" is provided by "acts_as_taggable_on_steroids", which I'm using in this app. It is installed as a gem. Maybe my environment files are wonky? Here's my development.rb file config.cache_classes = false config.whiny_nils = true config.action_controller.consider_all_requests_local = true config.action_view.debug_rjs = true config.action_controller.perform_caching = false config.action_mailer.raise_delivery_errors = true config.action_mailer.delivery_method = :smtp config.action_mailer.smtp_settings = { ...took these settings out for this post... } And my production.rb file... config.cache_classes = true config.threadsafe! config.action_controller.consider_all_requests_local = false config.action_controller.perform_caching = true config.cache_store = :mem_cache_store config.action_mailer.raise_delivery_errors = false config.action_mailer.delivery_method = :smtp config.action_mailer.smtp_settings = { ...took these settings out for this post... }

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  • Facebook XFBML IFrame App

    - by user329379
    Hi Guys, I started creating an application utilizing FBML but quickly realized its limits as far as external sources like javascript and so forth. I had just finished the app and now I am looking to convert it to XFBML so I can use external javascripts. I am having an issue with the login function. It allows a user to login when I goto my site but if i go to the facebook app page my button to login still appears in the frame (even though I am already logged into facebook). Upon clicking login the app fucntions as expected. My question is why do i have to click login even though I am already logged in? On the actual website it processes the app as if I am already logged in. Below is some of my code... $FB_APP_URL = 'http://apps.facebook.com/XXXXXX'; $facebook = new Facebook($api_key, $secret); $facebook-api_client-setFormat('json'); $user = $facebook-get_loggedin_user(); if (!$user) { $facebook->redirect($facebook->get_login_url($FB_APP_URL, 1)); } if (!$facebook-in_frame()) { $facebook-redirect($FB_APP_URL, 1); }

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  • iPhone app doesn't build crash reports

    - by BankStrong
    My app formerly created useful crash logs. I synced my iPhone in the past and found crash logs in library/logs/CrashReporter About a month ago, my app stopped creating crash reports. When I first discovered this problem, I assumed it was due to memory corruption (a possibility in my app). I just created a new project and added a crash to it. // Implement viewDidLoad to do additional setup after loading the view, // typically from a nib. - (void)viewDidLoad { NSMutableArray *array = [[NSMutableArray alloc] init]; [array removeObjectAtIndex:-1]; [super viewDidLoad]; } This app does not create a crash report either. Ideas I've started to explore: My phone is corrupted (tried restoring - somehow I brought it to the state from a few months ago) My XCode is corrupt (tried reinstalling, but current download demands Snow Leopard - and I can't upgrade to Snow Leopard online). This seems possible - I may have messed with device support around a month ago (similar to http://stackoverflow.com/questions/1224867/does-iphone-os-3-0-1-ruin-your-development-phone ) The location for crash logs has somehow moved. Suggestions?

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  • iPhone app stopped building crash reports

    - by BankStrong
    My app formerly created useful crash logs. I synced my iPhone in the past and found crash logs in library/logs/CrashReporter About a month ago, my app stopped creating crash reports. When I first discovered this problem, I assumed it was due to memory corruption (a possibility in my app). I just created a new project and added a crash to it. // Implement viewDidLoad to do additional setup after loading the view, // typically from a nib. - (void)viewDidLoad { NSMutableArray *array = [[NSMutableArray alloc] init]; [array removeObjectAtIndex:-1]; [super viewDidLoad]; } This app does not create a crash report either. Ideas I've started to explore: My phone is corrupted (tried restoring - somehow I brought it to the state from a few months ago) My XCode is corrupt (tried reinstalling, but current download demands Snow Leopard - and I can't upgrade to Snow Leopard online). This seems possible - I may have messed with device support around a month ago (similar to http://stackoverflow.com/questions/1224867/does-iphone-os-3-0-1-ruin-your-development-phone ) The location for crash logs has somehow moved. Suggestions?

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  • Vimeo Desktop App OAuth

    - by Barry
    Hi Guys, I'm currently having massive trouble with Vimeo's Oauth implementation and my desktop app. My program does the following correctly. 1- Requests a Unauthorized Request Token with my key and secret and returns - a Token and a Token secret. 2- Generates a URL for the user to go to using the token which then shows our application's name and allows the user to Authorize us to use his/her account. It then shows a verifier which the user returns and puts into our app. The problem is the third step and actually exchanging the tokens for the access tokens. Basically every time we try and get them we get a "Invalid / expired token - The oauth_token passed was either not valid or has expired" I looked at the documentation and there's supposed to be a callback to a server when deployed like that which gives the user an "authorized token" but as im developing a desktop app we can't do this. So I assume the token retrieved in 1 is valid for this step. (actually it seems it is: http://vimeo.com/forums/topic:22605) So I'm wondering now am I missing something here on my actual vimeo application account now? is it treating it as a web hosted app with callbacks? all the elements are there for this to work and I've used this same component to create a twitter Oauth login in exactly the same way and it was fine. Thanks in advance, Barry

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  • Android - Persist file when app closes.

    - by Donal Rafferty
    I am creating a file in my Android application as follows: HEADINGSTRING = new String("Android Debugging " + "\n" "XML test Debugging"); } public void setUpLogging(Context context){ Log.d("LOGGING", "Setting up logging....."); try { // catches IOException below FileOutputStream fOut = context.openFileOutput(FILE_NAME,Context.MODE_APPEND); OutputStreamWriter osw = new OutputStreamWriter(fOut); // Write the string to the file osw.write(HEADINGSTRING); /* ensure that everything is * really written out and close */ osw.flush(); osw.close(); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally{ Log.d("LOGGING", "Finished logging setup....."); } } And I write to the file during the running of the app as follows: public void addToLog(File file, String text) throws IOException { BufferedWriter bw = new BufferedWriter (new FileWriter(file, true)); bw.write ("\n" + text); bw.newLine(); bw.flush(); bw.close(); } This works fine but when my app closes the file gets deleted and when the app is run again all the information I wrote to it is gone. How can I make sure the file persists even after closure of the app? Update: I have changed MODE_PRIVATE to MODE_APPEND but the problem still remains.

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  • Best strategy for synching data in iPhone app

    - by iamj4de
    I am working on a regular iPhone app which pulls data from a server (XML, JSON, etc...), and I'm wondering what is the best way to implement synching data. Criteria are speed (less network data exchange), robustness (data recovery in case update fails), offline access and flexibility (adaptable when the structure of the database changes slightly, like a new column). I know it varies from app to app, but can you guys share some of your strategy/experience? For me, I'm thinking of something like this: 1) Store Last Modified Date in iPhone 2) Upon launching, send a message like getNewData.php?lastModifiedDate=... 3) Server will process and send back only modified data from last time. 4) This data is formatted as so: <+><data id="..."></data></+> // add this to SQLite/CoreData <-><data id="..."></data></-> // remove this <%><data id="..."><attribute>newValue</attribute></data></%> // new modified value I don't want to make <+, <-, <%... for each attribute as well, because it would be too complicated, so probably when receive a <% field, I would just remove the data with the specified id and then add it again (assuming id here is not some automatically auto-incremented field). 5) Once everything is downloaded and updated, I will update the Last Modified Date field. The main problem with this strategy is: If the network goes down when I am updating something = the Last Modified Date is not yet updated = next time I relaunch the app, I will have to go through the same thing again. Not to mention potential inconsistent data. If I use a temporary table for update and make the whole thing atomic, it would work, but then again, if the update is too long (lots of data change), the user has to wait a long time until new data is available. Should I use Last-Modified-Date for each of the data field and update data gradually?

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  • Limit iPhone in-app purchase by user's country

    - by Ryan
    Hello everyone. I'm a product manager who works for a small internet company that is developing an iPhone application for a social network. We monetize by offering limited and premium memberships to users (premium members get additional features not available to limited members). For billing on the web, we use a 3rd-party payment gateway that is nearing retirement, and will be replaced by an in-house solution. The business wants a global launch for our iPhone app using iTunes + in-app purchasing as a payment gateway. The problem with going global using this payment method is that for our web service membership level, available features, and subscription costs are defined by country. For example, in the US premium/limited memberships are available at 5 pricing tiers; in France premium/limited memberships are available at 5 different pricing tiers from the US; and in Chile the service is available for free and all features are available to users. Is it possible then to have the server-side, based on the user's country of registration, control the level of access, features, and payment options for users on the iPhone? I'd also note that since iTunes Connect does not allow variable pricing by currency and country, each "region" would need 5 in app purchase options. I argued for a US-only launch for iPhone using iTunes in app purchase until an in-house payment gateway is available. But you know...

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  • Designing code for a duo Website + AIR desktop App

    - by faB
    I want to use AIR to create an OFFLINE version of a "webapp" kind of website (lots of ajax, front end code). Haven't been much further than the HelloWorld example, I keep wondering: how do you design your code, to maximize code reuse between the website (say in php or Java or .Net), and the AIR app ? Can you actually re-use 100% of the front end code, provided that it is designed to account for the AIR app ? How would you go about doing that ? For example, the website makes many Ajax calls which have latency, and uses listeners. The AIR app doesn't need listeners it could run database requests synchronously, and it doesn't need to run ajax calls right? Would you write an abstraction layer for that ? So that the same calls on the AIR app will not do a xmlhttp but instead implement the server-side code with AIR; and call the listener ? So you don't have to rewrite the front end code patterns ? Does this make sense ? It's really hard to search on Google. I'm thinking there must be a good article somewhere of somebody who went through and perhaps a framework to do that ?

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  • Extracting a .app from a zip file in Python, using ZipFile

    - by Yakattak
    I'm trying to extract new revisions of Chromium.app from their snapshots, and I can download the file fine, but when it comes to extracting it, ZipFile either extracts the chrome-mac folder within as a file, says that directories don't exist, etc. I am very new to python, so these errors make little sense to me. Here is what I have so far. import urllib2 response = urllib2.urlopen('http://build.chromium.org/buildbot/snapshots/chromium-rel-mac/LATEST') latestRev = response.read() print latestRev # we have the revision, now we need to download the zip and extract it latestZip = urllib2.urlopen('http://build.chromium.org/buildbot/snapshots/chromium-rel-mac/%i/chrome-mac.zip' % (int(latestRev)), '~/Desktop/ChromiumUpdate/%i-update' % (int(latestRev))) #declare some vars that hold paths n shit workingDir = '/Users/slehan/Desktop/ChromiumUpdate/' chromiumZipPath = '%s%i-update.zip' % (workingDir, (int(latestRev))) chromiumAppPath = 'chrome-mac/' #the path of the chromium executable within the zip file chromiumAppExtracted = '%s/Chromium.app' % (workingDir) # path of the extracted executable output = open(chromiumZipPath, 'w') #delete any current file there output.write(latestZip.read()) output.close() # we have the .zip now we need to extract the Chromium.app file, it's in ziproot/chrome-mac/Chromium.app import zipfile, os zippedFile = open(chromiumZipPath) zippedChromium = zipfile.ZipFile(zippedFile, 'r') zippedChromium.extract(chromiumAppPath, workingDir) #print zippedChromium.namelist() zippedChromium.close() #zippedChromium.close() Any ideas?

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  • Suggestions on implementing an iPad magazine app

    - by alku83
    I've been tasked with creating a magazine style app for iPad. Ideally it would look a little something like the Zinio app: http://www.zinio.com/ipad/ . This app is effectively a shell, allowing you to sample magazines (eg. read the first few pages) and select them for download. The magazines appear to have some sort of overlay, allowing you to interact with some things (eg. tap to watch a video). A few questions that come to mind: How would I go about delivering content to the user? In-app purchases aren't really an option, as some content will need to be delivered for free. Is it possible to download a package and make this available within the application? What format would be suitable for displaying the magazine? Sequential images, PDF, ebook? I'll need to have some form of interactivity. I guess I could have some form of lookup table, which would include information such as if the user taps on this page, within these coordinates, then launch this item. Anyone dealt with any similar issues?

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  • Python/Sqlite program, write as browser app or desktop app?

    - by ChrisC
    I am in the planning stages of rewriting an Access db I wrote several years ago in a full fledged program. I have very slight experience coding, but not enough to call myself a programmer by far. I'll definitely be learning as I go, so I'd like to keep everything as simple as possible. I've decided on Python and SQLite for my program, but I need help on my next decision. Here is my situation 1) It'll be a desktop program, run locally on each machine, all Windows 2) I would really like a nice looking GUI with colors, nice screens, menus, lists, etc, 3) I'm thinking about using a browser interface because (a) from what I've read, browser apps can look really great, and (b) I understand there are lots of free tools to assist in setting up the GUI/GUI code with drag and drop tools, so that helps my "keep it simple" goal. 4) I want the program to be totally portable so it runs completely from one single folder on a user's PC, with no installation(s) needed for it to run (If I did it as a browser app, isn't there the possibility that a user's browser settings could affect or break the app. How likely is this?) For my situation, should I make it a desktop app or browser app?

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  • JumpLists Not Working in C# App

    - by Josh M.
    Hi, I'm trying to use the Recent and Frequent JumpLists in my C# app. I'm using the Windows API Codepack v1.1 (http://code.msdn.microsoft.com/WindowsAPICodePack). I initialize the JumpLists every time the app starts and I AddRecent() to the JumpList every time I open a project in the app. Something is missing becuase the JumpLists are simply not showing up when you right click the app's icon in the Taskbar. I got one file to show up once but that's it! Initialization: private void InitializeJumpLists() { if (TaskbarManager.IsPlatformSupported) { JumpList recentJumpList = null; JumpList frequentJumpList = null; TaskbarManager.Instance.ApplicationId = Application.ProductName; recentJumpList = JumpList.CreateJumpList(); recentJumpList.KnownCategoryToDisplay = JumpListKnownCategoryType.Recent; recentJumpList.Refresh(); frequentJumpList = JumpList.CreateJumpList(); frequentJumpList.KnownCategoryToDisplay = JumpListKnownCategoryType.Frequent; frequentJumpList.Refresh(); } } Opening the Project: private void OpenProject(string path, bool isFromRecentFilesList) { DialogResult result = ConfirmProjectClosing(); if (result == DialogResult.Yes) Save(); else if (result == DialogResult.Cancel) return; using (new Wait()) { //Code here opens the project, etc. //Try to add the file to the Jump List. if (TaskbarManager.IsPlatformSupported) JumpList.AddToRecent(path); //Code here finished up. } } What am I missing?

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  • UIImagePickerController crashes on rapid scrolling, slower than photos app

    - by vvanhee
    Most of the time, my image picker works perfectly (iOS 4.2.1). However, if I scroll very rapidly up and down about 4-6 times through my camera roll of about 300 photos, I get a crash. This never happens with the "photos" app on the same iPhone 3Gs. Also, I'm noticing that the stock "photos" app scrolls much more smoothly than my image picker. Has anyone else noticed this behavior? I'd be interested if others could attempt this in their own apps and see if they crash. I don't think it's related to other objects hogging memory on my iPhone because it's a simple app, and this happens right after I start the app. It also doesn't seem to be related to messages sent to other released objects or overreleasing of other objects in viewdidunload, based on my crash logs and the fact that the simulator responds well to simulated memory warnings. I think it might be a bug in the internal implementation of the UIImagePickerController... This is how I start the picker. I've done this multiple ways (including setting a retain property for the UIImagePickerController in my header and releasing on dealloc). This seems to be the best way (crashes least): UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum; picker.allowsEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; This is the crashed thread (I get various exception types): Exception Type: SIGSEGV Exception Codes: SEGV_ACCERR at 0xfffffffff4faafa4 Crashed Thread: 8 ... Thread 8 Crashed: 0 CoreFoundation 0x000494ea -[__NSArrayM replaceObjectAtIndex:withObject:] + 98 1 PhotoLibrary 0x00008e0f -[PLImageTable _segmentAtIndex:] + 527 2 PhotoLibrary 0x00008a21 -[PLImageTable _mappedImageDataAtIndex:] + 221 3 PhotoLibrary 0x0000893f -[PLImageTable dataForEntryAtIndex:] + 15 4 PhotoLibrary 0x000087e7 PLThumbnailManagerImageDataAtIndex + 35 5 PhotoLibrary 0x00008413 -[PLThumbnailManager _dataForPhoto:format:width:height:bytesPerRow:dataWidth:dataHeight:imageDataOffset:imageDataFormat:preheat:] + 299 6 PhotoLibrary 0x000b6c13 __-[PLThumbnailManager preheatImageDataForImages:withFormat:]_block_invoke_1 + 159 7 libSystem.B.dylib 0x000d6680 _dispatch_call_block_and_release + 20 8 libSystem.B.dylib 0x000d6ba0 _dispatch_worker_thread2 + 128 9 libSystem.B.dylib 0x0007b251 _pthread_wqthread + 265

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  • setup Qt and PyQt on mac osx so my app can also deployable on windows

    - by hk_programmer
    Hi, I've been coding with Python and C++ and now need to work on building a gui for data visualization purposes. I work on Mac Snow Leopard (intel), python 3.1 using gcc 4.2.1 (from Xcode 3.1) I wanted to first install Qt and then PyQt. And my goals are to be able to: - quickly prototype GUI and the accompanied logic that drives the GUI using PyQt and python - if I decided I need the speed, or if it's fairly easy to translate my GUI into C++ using the Qt tools, I have the options to translate my app into C++ - Be able to deploy my application onto Windows (both the python and c++ version of my app) Give the goals above, what are the correct steps I should take and what issues i should be aware of when setting up Qt and PyQt. Which other deployment tools do I need? From my readings so far, here's what I have: download the Qt source for mac and configure it with -platform macx-g++42 -arch x86_64 -no-framework (i've read somewhere that building as framework causes some trouble in deployment and/or debugging, can't find the article anymore) download latest SIP source and build download latest PyQt and build from source (any special options I should pay attention to?) For deployment, I've read that I would need to use py2exe/cx_freeze for windows, p2app for mac: http://arstechnica.com/open-source/guides/2009/03/how-to-deploying-pyqt-applications-on-windows-and-mac-os-x.ars but seems like what the article describe is deploying an app you build on windows on the windows platform and vice versa. How do you deploy to windows (is it even possible?) if you are writing your Qt app on a mac ? Really appreciate the help

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  • Android: Associating Browser to File Type in App

    - by tekmunki
    I'm attempting to write a simple app that associates a file type to the browser; this is assuming the browser will open the file locally... If this doesn't work, the local file - editor will be fine. I have an option of auto-mailing .ELC files from a custom app, they are basically html formatted TEXT or TXT only files; I would like to associate the .elc extension so that it will open direct from mail rather than just "Save to SD Card" as a mail option. Here's the code I'm at right now; AndroidManifest.xml: ELCViewer.java: package com.tekmunki.ELCViewer; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class ELCViewer extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); TextView tv = new TextView(this); tv.setText("ELC Viewer Installed! Now, when you receive the ELC files, they will open in the browser."); setContentView(tv); } } 1) How do I make the browser associated with the ELCViewer Activity? (Do I need to make a second activity, or can that all be done in the manifest?) 2) How do I make it persist after the app has been ran once?

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  • issue with keychain and updates from app store

    - by xonegirlz
    I am having a very frustrating error. I have tested for an app upgrade by first installing the previous version (1.0.1) and then running version (1.0.2). Everything worked fine. I submitted the app and then I am getting issues people are getting crashes when they upgrade. I tried doing the same thing, which is installing the 1.0.1 and then install the binary on the app store, then it crashed. I looked at the console and crash logs and I get this: Jul 7 08:07:45 unknown MyApp[1429] <Warning>: KeychainUtils keychainValueForKey: - Error finding keychain value for key. Status code = -25300 Jul 7 08:07:45 unknown MyApp[1429] <Warning>: AccountSession readUserDataFromDisk - Error finding keychain value for key /var/mobile/Applications/997B32E7-6FFC-4696-9CAA-129BADE2FE64/Documents/instagram_json Jul 7 08:07:45 unknown MyApp[1429] <Warning>: UISegmentedControlStyleBezeled is deprecated. Please use a different style. Jul 7 08:07:45 unknown MyApp[1429] <Error>: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFDictionary setObject:forKey:]: attempt to insert nil value (key: username)' *** First throw call stack: (0x33ee688f 0x367e7259 0x33ee6789 0x33ee67ab 0x33e5368b 0x14fd99 0x152319 0x1530bb 0x170299 0x3270ec59 0x32711817 0x354e7dfb 0x354e7cd0) Jul 7 08:07:45 unknown UIKitApplication:com.firesnakelabs.pinstagram[0x14e4][1429] <Notice>: terminate called throwing an exception >

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  • Can't login to Manager App in Tomcat 6.0.18

    - by Rafael Almeida
    Folks, I can't login to the manager app (localhost:8080/manager/html) in my Tomcat. More specifically, it asks for my username and password, and the ones supposed to be correct aren't accepted. Here's what I already checked: I tried editing my conf/tomcat-users.xml to add my user/role. Here's the current content of this file: <?xml version='1.0' encoding='utf-8'?> <tomcat-users> <role rolename="manager"/> <user username="tomcat" password="s3cret" roles="manager"/> </tomcat-users> I thought that maybe it wasn't looking up on this XML, but elsewhere. So, I came to know about Realms. The Realm part of my configuration is now: < Realm className="org.apache.catalina.realm.MemoryRealm" / ( please ignore the space before Realm, for some reason this site isn't accepting the literal tag ) What am I missing?

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  • KB980408: Fix for Explorer freezing: does anyone know what apps cause it?

    - by Ian Boyd
    Microsoft released an update for Windows 7 today: KB980408: The April 2010 stability and reliability update for Windows 7 and Windows Server 2008 R2 is available. The update fixes, among other things: Windows Explorer may stop responding for 30 seconds when a file or a directory is created or renamed after certain applications are installed. i'm not experiencing it on my own Windows 7 machine, but two colleagues at work were experiencing the problem. i would really like to know what applications were causing problems. Microsoft will never call out the misbehaving applications. i want to know what software i should be ridiculing and insulting. And avoid in the future. Did anyone who was experiencing this problem isolate the applications?

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  • Finder.app preview pane and QuickLook stretch some of my photos

    - by mcandre
    The Finder column view preview pane and QuickLook stretch many of my photos. But when I open the same photos in Preview.app, they look normal. Screenshot: For example, download this image (reaver.jpg), and view it with Finder's column view. Now view it with QuickLook. It renders correctly in every other application, so there's something going wrong in how QuickLook/Finder get the image dimensions. This problem started happening in either Mac OS X 10.8.1 or 10.8.2. Specs: Finder 10.8 QuickLook v4.0 (555.0) Mac OS X 10.8.2 MacBook Pro 2009 Also posted in Apple Discussions.

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