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  • Call HttpWebRequest in another thread as UI with Task class - avoid to dispose object created in Task scope

    - by John
    I would like call HttpWebRequest on another thread as UI, because I must make 200 request or server and downloaded image. My scenation is that I make a request on server, create image and return image. This I make in another thread. I use Task class, but it call automaticaly Dispose method on all object created in task scope. So I return null object from this method. public BitmapImage CreateAvatar(Uri imageUri, int sex) { if (imageUri == null) return CreateDefaultAvatar(sex); BitmapImage image = null; new Task(() => { var request = WebRequest.Create(imageUri); var response = request.GetResponse(); using (var stream = response.GetResponseStream()) { Byte[] buffer = new Byte[response.ContentLength]; int offset = 0, actuallyRead = 0; do { actuallyRead = stream.Read(buffer, offset, buffer.Length - offset); offset += actuallyRead; } while (actuallyRead > 0); image = new BitmapImage { CreateOptions = BitmapCreateOptions.None, CacheOption = BitmapCacheOption.OnLoad }; image.BeginInit(); image.StreamSource = new MemoryStream(buffer); image.EndInit(); image.Freeze(); } }).Start(); return image; } How avoid it? Thank Mr. Jon Skeet try this: private Stream GetImageStream(Uri imageUri) { Byte[] buffer = null; //new Task(() => //{ var request = WebRequest.Create(imageUri); var response = request.GetResponse(); using (var stream = response.GetResponseStream()) { buffer= new Byte[response.ContentLength]; int offset = 0, actuallyRead = 0; do { actuallyRead = stream.Read(buffer, offset, buffer.Length - offset); offset += actuallyRead; } while (actuallyRead > 0); } //}).Start(); return new MemoryStream(buffer); } It return object which is null a than try this: private Stream GetImageStream(Uri imageUri) { Byte[] buffer = null; new Task(() => { var request = WebRequest.Create(imageUri); var response = request.GetResponse(); using (var stream = response.GetResponseStream()) { buffer= new Byte[response.ContentLength]; int offset = 0, actuallyRead = 0; do { actuallyRead = stream.Read(buffer, offset, buffer.Length - offset); offset += actuallyRead; } while (actuallyRead > 0); } }).Start(); return new MemoryStream(buffer); } Method above return null

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  • how to handle this type of things. using asp.net mvc

    - by kumar
    hello friends, i have public jsonresult update(studentinfo s) { for(i=0;i>0;i++) { var x = // i am getting some x so i am checking again if( x != null) { var updateuser = student.update(s.student,"",""); **return json(updateuser.ToString());** // if i keep it here i am getting exceptoin saying not all code paths return value bec this return i can not keep it out for loop bec each and evary updateuser i need to return json.. } } } how to overcome this type of things? thanks

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  • Python how to execute generate code ?

    - by Natim
    Hello guys I have this code, and I would like to use the app parameter to generate the code instead of duplicating it. if app == 'map': try: from modulo.map.views import map return map(request, *args, **kwargs) except ImportError: pass elif app == 'schedule': try: from modulo.schedule.views import schedule_day return schedule_day(request, *args, **kwargs) except ImportError: pass elif app == 'sponsors': try: from modulo.sponsors.views import sponsors return sponsors(request, *args, **kwargs) except ImportError: pass elif app == 'streaming': try: from modulo.streaming.views import streaming return streaming(request, *args, **kwargs) except ImportError: pass Do you have any idea ? Thanks

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  • Python: how to execute generated code ?

    - by Natim
    Hello guys I have this code, and I would like to use the app parameter to generate the code instead of duplicating it. if app == 'map': try: from modulo.map.views import map return map(request, *args, **kwargs) except ImportError: pass elif app == 'schedule': try: from modulo.schedule.views import schedule_day return schedule_day(request, *args, **kwargs) except ImportError: pass elif app == 'sponsors': try: from modulo.sponsors.views import sponsors return sponsors(request, *args, **kwargs) except ImportError: pass elif app == 'streaming': try: from modulo.streaming.views import streaming return streaming(request, *args, **kwargs) except ImportError: pass Do you have any idea ? Thanks

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  • How to use a separate class to validate credit card numbers in C#

    - by EvanRyan
    I have set up a class to validate credit card numbers. The credit card type and number are selected on a form in a separate class. I'm trying to figure out how to get the credit card type and number that are selected in the other class (frmPayment) in to my credit card class algorithm: public enum CardType { MasterCard, Visa, AmericanExpress } public sealed class CardValidator { public static string SelectedCardType { get; private set; } public static string CardNumber { get; private set; } private CardValidator(string selectedCardType, string cardNumber) { SelectedCardType = selectedCardType; CardNumber = cardNumber; } public static bool Validate(CardType cardType, string cardNumber) { byte[] number = new byte[16]; int length = 0; for (int i = 0; i < cardNumber.Length; i++) { if (char.IsDigit(cardNumber, i)) { if (length == 16) return false; number[length++] = byte.Parse(cardNumber[i]); //not working. find different way to parse } } switch(cardType) { case CardType.MasterCard: if(length != 16) return false; if(number[0] != 5 || number[1] == 0 || number[1] > 5) return false; break; case CardType.Visa: if(length != 16 & length != 13) return false; if(number[0] != 4) return false; break; case CardType.AmericanExpress: if(length != 15) return false; if(number[0] != 3 || (number[1] != 4 & number[1] != 7)) return false; break; } // Use Luhn Algorithm to validate int sum = 0; for(int i = length - 1; i >= 0; i--) { if(i % 2 == length % 2) { int n = number[i] * 2; sum += (n / 10) + (n % 10); } else sum += number[i]; } return (sum % 10 == 0); } }

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  • C# Select clause returns system exception instead of relevant object

    - by Kashif
    I am trying to use the select clause to pick out an object which matches a specified name field from a database query as follows: objectQuery = from obj in objectList where obj.Equals(objectName) select obj; In the results view of my query, I get: base {System.SystemException} = {"Boolean Equals(System.Object)"} Where I should be expecting something like a Car, Make, or Model Would someone please explain what I am doing wrong here? The method in question can be seen here: // this function searches the database's table for a single object that matches the 'Name' property with 'objectName' public static T Read<T>(string objectName) where T : IEquatable<T> { using (ISession session = NHibernateHelper.OpenSession()) { IQueryable<T> objectList = session.Query<T>(); // pull (query) all the objects from the table in the database int count = objectList.Count(); // return the number of objects in the table // alternative: int count = makeList.Count<T>(); IQueryable<T> objectQuery = null; // create a reference for our queryable list of objects T foundObject = default(T); // create an object reference for our found object if (count > 0) { // give me all objects that have a name that matches 'objectName' and store them in 'objectQuery' objectQuery = from obj in objectList where obj.Equals(objectName) select obj; // make sure that 'objectQuery' has only one object in it try { foundObject = (T)objectQuery.Single(); } catch { return default(T); } // output some information to the console (output screen) Console.WriteLine("Read Make: " + foundObject.ToString()); } // pass the reference of the found object on to whoever asked for it return foundObject; } } Note that I am using the interface "IQuatable<T>" in my method descriptor. An example of the classes I am trying to pull from the database is: public class Make: IEquatable<Make> { public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual IList<Model> Models { get; set; } public Make() { // this public no-argument constructor is required for NHibernate } public Make(string makeName) { this.Name = makeName; } public override string ToString() { return Name; } // Implementation of IEquatable<T> interface public virtual bool Equals(Make make) { if (this.Id == make.Id) { return true; } else { return false; } } // Implementation of IEquatable<T> interface public virtual bool Equals(String name) { if (this.Name.Equals(name)) { return true; } else { return false; } } } And the interface is described simply as: public interface IEquatable<T> { bool Equals(T obj); }

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  • I have to select the checkbox two times to check/uncheck in jTable

    - by 117526709403775781607
    I have a jTable code i intend to use, but the problem with it is that when i click on the checkbox once it doesn't select/deselect it, instead i have to click twice. But if i select any other cell in the row except the one containing the checkbox the purpose is solved. HERE IS MY CODE : public class TableSelectionTest extends JFrame implements ListSelectionListener { private final int COLUMN_COUNT = 5; private TblModel model; public TableSelectionTest() { initialize(); setDefaultCloseOperation(EXIT_ON_CLOSE); pack(); } private void initialize() { List data = new ArrayList(); for (int i = 0; i < 10; i++) { Object record[] = new Object[COLUMN_COUNT]; record[0] = Boolean.FALSE; for (int j = 1; j < COLUMN_COUNT; j++) { record[j] = new Integer(j); } data.add(record); } model = new TblModel(data); JTable table = new JTable(model); table.getSelectionModel().setSelectionMode(ListSelectionModel.SINGLE_SELECTION); table.getSelectionModel().addListSelectionListener (this); JScrollPane scroll = new JScrollPane(table); getContentPane().add(scroll, BorderLayout.CENTER); } public static void main(String[] args) { TableSelectionTest f = new TableSelectionTest(); f.show(); } class TblModel extends AbstractTableModel { private List data; public TblModel(List data) { this.data = data; } public int getColumnCount() { return COLUMN_COUNT; } public int getRowCount() { return data == null ? 0 : data.size(); } public void setValueAt(Object value, int rowIndex, int columnIndex) { getRecord(rowIndex)[columnIndex] = value; super.fireTableCellUpdated(rowIndex, columnIndex); } public Object getValueAt(int rowIndex, int columnIndex) { return getRecord(rowIndex)[columnIndex]; } public boolean isCellEditable(int rowIndex, int columnIndex) { if(columnIndex == 0) return true; else return false; } public Class getColumnClass(int columnIndex) { if (data == null || data.size() == 0) { return Object.class; } Object o = getValueAt(0, columnIndex); return o == null ? Object.class : o.getClass(); } private Object[] getRecord(int rowIndex) { return (Object[]) data.get(rowIndex); } } public void valueChanged(ListSelectionEvent e) { if (!e.getValueIsAdjusting()) { ListSelectionModel lsm = (ListSelectionModel) e.getSource(); int index = lsm.getMinSelectionIndex(); if(model.getRecord(index)[0] == Boolean.FALSE) model.setValueAt(Boolean.TRUE, index, 0); else if(model.getRecord(index)[0] == Boolean.TRUE) model.setValueAt(Boolean.FALSE, index, 0); } } } Please reply soon as it is bugging me a lot Thank you in advance :)

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • Server Error Message: No File Access

    - by iMayne
    Hello. Im having an issues but dont know where to solve it. My template works great in xampp but not on the host server. I get this message: Warning: file_get_contents() [function.file-get-contents]: URL file-access is disables in the server configuration in homepage/......./twitter.php. The error is on line 64. <?php /* For use in the "Parse Twitter Feeds" code below */ define("SECOND", 1); define("MINUTE", 60 * SECOND); define("HOUR", 60 * MINUTE); define("DAY", 24 * HOUR); define("MONTH", 30 * DAY); function relativeTime($time) { $delta = time() - $time; if ($delta < 2 * MINUTE) { return "1 min ago"; } if ($delta < 45 * MINUTE) { return floor($delta / MINUTE) . " min ago"; } if ($delta < 90 * MINUTE) { return "1 hour ago"; } if ($delta < 24 * HOUR) { return floor($delta / HOUR) . " hours ago"; } if ($delta < 48 * HOUR) { return "yesterday"; } if ($delta < 30 * DAY) { return floor($delta / DAY) . " days ago"; } if ($delta < 12 * MONTH) { $months = floor($delta / DAY / 30); return $months <= 1 ? "1 month ago" : $months . " months ago"; } else { $years = floor($delta / DAY / 365); return $years <= 1 ? "1 year ago" : $years . " years ago"; } } /* Parse Twitter Feeds */ function parse_cache_feed($usernames, $limit, $type) { $username_for_feed = str_replace(" ", "+OR+from%3A", $usernames); $feed = "http://twitter.com/statuses/user_timeline.atom?screen_name=" . $username_for_feed . "&count=" . $limit; $usernames_for_file = str_replace(" ", "-", $usernames); $cache_file = dirname(__FILE__).'/cache/' . $usernames_for_file . '-twitter-cache-' . $type; if (file_exists($cache_file)) { $last = filemtime($cache_file); } $now = time(); $interval = 600; // ten minutes // check the cache file if ( !$last || (( $now - $last ) > $interval) ) { // cache file doesn't exist, or is old, so refresh it $cache_rss = file_get_contents($feed); (this is line 64) Any help on how to give this access on my host server?

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  • Multi-tier applications using L2S, WCF and Base Class

    - by Gena Verdel
    Hi all. One day I decided to build this nice multi-tier application using L2S and WCF. The simplified model is : DataBase-L2S-Wrapper(DTO)-Client Application. The communication between Client and Database is achieved by using Data Transfer Objects which contain entity objects as their properties. abstract public class BaseObject { public virtual IccSystem.iccObjectTypes ObjectICC_Type { get { return IccSystem.iccObjectTypes.unknownType; } } [global::System.Data.Linq.Mapping.ColumnAttribute(Storage = "_ID", AutoSync = AutoSync.OnInsert, DbType = "BigInt NOT NULL IDENTITY", IsPrimaryKey = true, IsDbGenerated = true)] [global::System.Runtime.Serialization.DataMemberAttribute(Order = 1)] public virtual long ID { //get; //set; get { return _ID; } set { _ID = value; } } } [DataContract] public class BaseObjectWrapper<T> where T : BaseObject { #region Fields private T _DBObject; #endregion #region Properties [DataMember] public T Entity { get { return _DBObject; } set { _DBObject = value; } } #endregion } Pretty simple, isn't it?. Here's the catch. Each one of the mapped classes contains ID property itself so I decided to override it like this [global::System.Data.Linq.Mapping.TableAttribute(Name="dbo.Divisions")] [global::System.Runtime.Serialization.DataContractAttribute()] public partial class Division : INotifyPropertyChanging, INotifyPropertyChanged { [global::System.Data.Linq.Mapping.ColumnAttribute(Storage="_ID", AutoSync=AutoSync.OnInsert, DbType="BigInt NOT NULL IDENTITY", IsPrimaryKey=true, IsDbGenerated=true)] [global::System.Runtime.Serialization.DataMemberAttribute(Order=1)] public override long ID { get { return this._ID; } set { if ((this._ID != value)) { this.OnIDChanging(value); this.SendPropertyChanging(); this._ID = value; this.SendPropertyChanged("ID"); this.OnIDChanged(); } } } } Wrapper for division is pretty straightforward as well: public class DivisionWrapper : BaseObjectWrapper<Division> { } It worked pretty well as long as I kept ID values at mapped class and its BaseObject class the same(that's not very good approach, I know, but still) but then this happened: private CentralDC _dc; public bool UpdateDivision(ref DivisionWrapper division) { DivisionWrapper tempWrapper = division; if (division.Entity == null) { return false; } try { Table<Division> table = _dc.Divisions; var q = table.Where(o => o.ID == tempWrapper.Entity.ID); if (q.Count() == 0) { division.Entity._errorMessage = "Unable to locate entity with id " + division.Entity.ID.ToString(); return false; } var realEntity = q.First(); realEntity = division.Entity; _dc.SubmitChanges(); return true; } catch (Exception ex) { division.Entity._errorMessage = ex.Message; return false; } } When trying to enumerate over the in-memory query the following exception occurred: Class member BaseObject.ID is unmapped. Although I'm stating the type and overriding the ID property L2S fails to work. Any suggestions?

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  • Stepping into Ruby Meta-Programming: Generating proxy methods for multiple internal methods

    - by mstksg
    Hi all; I've multiply heard Ruby touted for its super spectacular meta-programming capabilities, and I was wondering if anyone could help me get started with this problem. I have a class that works as an "archive" of sorts, with internal methods that process and output data based on an input. However, the items in the archive in the class itself are represented and processed with integers, for performance purposes. The actual items outside of the archive are known by their string representation, which is simply number_representation.to_s(36). Because of this, I have hooked up each internal method with a "proxy method" that converts the input into the integer form that the archive recognizes, runs the internal method, and converts the output (either a single other item, or a collection of them) back into strings. The naming convention is this: internal methods are represented by _method_name; their corresponding proxy method is represented by method_name, with no leading underscore. For example: class Archive ## PROXY METHODS ## ## input: string representation of id's ## output: string representation of id's def do_something_with id result = _do_something_with id.to_i(36) return nil if result == nil return result.to_s(36) end def do_something_with_pair id_1,id_2 result = _do_something_with_pair id_1.to_i(36), id_2.to_i(36) return nil if result == nil return result.to_s(36) end def do_something_with_these ids result = _do_something_with_these ids.map { |n| n.to_i(36) } return nil if result == nil return result.to_s(36) end def get_many_from id result = _get_many_from id return nil if result == nil # no sparse arrays returned return result.map { |n| n.to_s(36) } end ## INTERNAL METHODS ## ## input: integer representation of id's ## output: integer representation of id's def _do_something_with id # does something with one integer-represented id, # returning an id represented as an integer end def do_something_with_pair id_1,id_2 # does something with two integer-represented id's, # returning an id represented as an integer end def _do_something_with_these ids # does something with multiple integer ids, # returning an id represented as an integer end def _get_many_from id # does something with one integer-represented id, # returns a collection of id's represented as integers end end There are a couple of reasons why I can't just convert them if id.class == String at the beginning of the internal methods: These internal methods are somewhat computationally-intensive recursive functions, and I don't want the overhead of checking multiple times at every step There is no way, without adding an extra parameter, to tell whether or not to re-convert at the end I want to think of this as an exercise in understanding ruby meta-programming Does anyone have any ideas? edit The solution I'd like would preferably be able to take an array of method names @@PROXY_METHODS = [:do_something_with, :do_something_with_pair, :do_something_with_these, :get_many_from] iterate through them, and in each iteration, put out the proxy method. I'm not sure what would be done with the arguments, but is there a way to test for arguments of a method? If not, then simple duck typing/analogous concept would do as well.

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  • How do I call the methods in a model via controller? Zend Framework

    - by Joel
    Hi guys, I've been searching for tutorials to better understand this, but I'm having no luck. Please forgive the lengthy explination, but I want make sure I explain myself well. First, I'm quite new to the MVC structure, though I have been doing tutorials and learning as best I can. I have been moving over a live site into the Zend Framework model. So far, I have all the views within views/scripts/index/example.phtml. So therefore I'm using one IndexController and I have the code in each Action method for each page: IE public function exampleAction() Because I didn't know how to interact with a model, I put all the methods at the bottom of the controller (a fat controller). So basically, I had a working site by using a View and Controller and no model. ... Now I'm trying to learn how to incorporate the Model. So I created a View at: view/scripts/calendar/index.phtml I created a new Controller at: controller/CalendarControllers.php and a new model at: model/Calendar.php The problem is I think I'm not correctly communication with the model (I'm still new to OOP). Can you look over my controller and model and tell me if you see a problem. I'm needing to return an array from runCalendarScript(), but I'm not sure if I can return an array into the object like I'm trying to? I don't really understand how to "run" the runCalendarScript() from the controller? Thanks for any help! I'm stripping out most of the guts of the methods for the sake of brevity: controller: <?php class CalendarController extends Zend_Controller_Action { public function indexAction() { $finishedFeedArray = new Application_Model_Calendar(); $this->view->googleArray = $finishedFeedArray; } } model: <?php class Application_Model_Calendar { public function _runCalendarScript(){ $gcal = $this->_validateCalendarConnection(); $uncleanedFeedArray = $this->_getCalendarFeed($gcal); $finishedFeedArray = $this->_cleanFeed($uncleanedFeedArray); return $finishedFeedArray; } //Validate Google Calendar connection public function _validateCalendarConnection() { ... return $gcal; } //extracts googles calendar object into the $feed object public function _getCalendarFeed($gcal) { ... return $feed; } //cleans the feed to just text, etc protected function _cleanFeed($uncleanedFeedArray) { $contentText = $this->_cleanupText($event); $eventData = $this->_filterEventDetails($contentText); return $cleanedArray; } //Cleans up all formatting of text from Calendar feed public function _cleanupText($event) { ... return $contentText; } //filterEventDetails protected function _filterEventDetails($contentText) { ... return $data; } }

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  • inline and member initializers

    - by Alexander
    When should I inline a member function and when should I use member initializers? My code is below.. I would like to modify it so I could make use some inline when appropriate and member initializers: #include "Books.h" Book::Book(){ nm = (char*)""; thck = 0; wght = 0; } Book::Book(const char *name, int thickness, int weight){ nm = strdup(name); thck = thickness; wght = weight; } Book::~Book(){ } const char* Book::name(){ return nm; } int Book::thickness(){ return thck; } int Book::weight(){ return wght; } // // Prints information about the book using this format: // "%s (%d mm, %d dg)\n" // void Book::print(){ printf("%s (%d mm, %d dg)\n", nm, thck, wght); } Bookcase::Bookcase(int id){ my_id = id; no_shelf = 0; } int Bookcase::id(){ return my_id; } Bookcase::~Bookcase(){ for (int i = 0; i < no_shelf; i++) delete my_shelf[i]; } bool Bookcase::addShelf(int width, int capacity){ if(no_shelf == 10) return false; else{ my_shelf[no_shelf] = new Shelf(width, capacity); no_shelf++; return true; } } bool Bookcase::add(Book *bp){ int index = -1; int temp_space = -1; for (int i = 0; i < no_shelf; i++){ if (bp->weight() + my_shelf[i]->curCapacity() <= my_shelf[i]->capacity()){ if (bp->thickness() + my_shelf[i]->curWidth() <= my_shelf[i]->width() && temp_space < (my_shelf[i]->width() - my_shelf[i]->curWidth())){ temp_space = (my_shelf[i]->width()- my_shelf[i]->curWidth()); index = i; } } } if (index != -1){ my_shelf[index]->add(bp); return true; }else return false; } void Bookcase::print(){ printf("Bookcase #%d\n", my_id); for (int i = 0; i < no_shelf; i++){ printf("--- Shelf (%d mm, %d dg) ---\n", my_shelf[i]->width(), my_shelf[i]->capacity()); my_shelf[i]->print(); } }

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  • UITableView: Mixing static and dynamic cells

    - by AlexR
    I am trying to mix dynamic and static cells in a grouped table view: I would like to get two sections with static cells at the top followed by a section of dynamic cells (please refer to the screenshot below). I have set the table view contents to static cells. I designed the static cells in Interface Builder and gave them identifiers related to their section and row: "section0static0", "section0static1", "section1static0" and "section1static1". I named the dynamic cell "section2dynamic". My delegate methods, in which I am trying to return the correct cell identifier (static or dynamic) are as follows: - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { switch (section) { case 0: return 2; break; case 1: return 2; break; case 2: return 0; break; default: break; } return 0; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @""; if (indexPath.section <= 1) CellIdentifier = [NSString stringWithFormat:@"section%istatic%i",indexPath.section,indexPath.row]; else CellIdentifier = [NSString stringWithFormat:@"section%idynamic",indexPath.section]; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; return cell; } Edit Based on AppleFreak's advice I have changed my code as follows: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell; if (indexPath.section <= 1) { // section <= 1 indicates static cells cell = [super tableView:tableView cellForRowAtIndexPath:indexPath]; } else { // section > 1 indicates dynamic cells CellIdentifier = [NSString stringWithFormat:@"section%idynamic",indexPath.section]; cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; } return cell; } However, my app crashes with error message Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'UITableView dataSource must return a cell from tableView:cellForRowAtIndexPath:' for section 0 and row 0. The cell returned from cell = [super tableView:tableView cellForRowAtIndexPath:indexPath] for section 0 and row 0 is nil. What is wrong with my code? Could there be any problems with my outlets? I haven't set any outlets because I am subclassing UITableViewController and supposedly do not any outlets for tableview to be set (?). Any suggestions on how to better do it?

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  • xstream handles non-english character

    - by Yan Cheng CHEOK
    I have the following code : /* * To change this template, choose Tools | Templates * and open the template in the editor. */ package helloworld; import com.thoughtworks.xstream.XStream; import java.io.File; import java.io.FileOutputStream; import java.io.InputStream; import java.io.OutputStream; import javax.swing.JOptionPane; /** * * @author yccheok */ public class Test { @SuppressWarnings("unchecked") public static <A> A fromXML(Class c, File file) { XStream xStream = new XStream(); InputStream inputStream = null; try { inputStream = new java.io.FileInputStream(file); Object object = xStream.fromXML(inputStream); if (c.isInstance(object)) { return (A)object; } } catch (Exception exp) { exp.printStackTrace(); } finally { if (inputStream != null) { try { inputStream.close(); inputStream = null; } catch (java.io.IOException exp) { exp.printStackTrace(); return null; } } } return null; } @SuppressWarnings("unchecked") public static <A> A fromXML(Class c, String filePath) { return (A)fromXML(c, new File(filePath)); } public static boolean toXML(Object object, File file) { XStream xStream = new XStream(); OutputStream outputStream = null; try { outputStream = new FileOutputStream(file); xStream.toXML(object, outputStream); } catch (Exception exp) { exp.printStackTrace(); return false; } finally { if (outputStream != null) { try { outputStream.close(); outputStream = null; } catch (java.io.IOException exp) { exp.printStackTrace(); return false; } } } return true; } public static boolean toXML(Object object, String filePath) { return toXML(object, new File(filePath)); } public static void main(String args[]) { String s = "\u6210\u4EA4\u91CF"; // print ??? System.out.println(s); // fine! show ??? JOptionPane.showMessageDialog(null, s); toXML(s, "C:\\A.XML"); String o = fromXML(String.class, "C:\\A.XML"); // show ??? JOptionPane.showMessageDialog(null, o); } } I run the following code through command prompt in Windows Vista. 1) May I know why System.out.println unable to print out Chinese Character in console? 2) I open up the xstream file. The saved value is <string>???</string> How can I make xstream save Chinese Character correctly? Thanks.

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  • Paypal IPN: how get the POSTs from this class?

    - by sineverba
    I'm using this Class <?php class paypalIPN { //sandbox: private $paypal_url = 'https://www.sandbox.paypal.com/cgi-bin/webscr'; //live site: //private $paypal_url = 'https://www.paypal.com/cgi-bin/webscr'; private $data = null; public function __construct() { $this->data = new stdClass; } public function isa_dispute() { //is it some sort of dispute. return $this->data->txn_type == "new_case"; } public function validate() { // parse the paypal URL $response = ""; $url_parsed = parse_url($this->paypal_url); // generate the post string from the _POST vars aswell as load the // _POST vars into an arry so we can play with them from the calling // script. $post_string = ''; foreach ($_POST as $field=>$value) { $this->data->$field = $value; $post_string .= $field.'='.urlencode(stripslashes($value)).'&'; } $post_string.="cmd=_notify-validate"; // append ipn command $ch = curl_init(); curl_setopt($ch, CURLOPT_URL, $this->paypal_url); //curl_setopt($ch, CURLOPT_VERBOSE, 1); //keep the peer and server verification on, recommended //(can switch off if getting errors, turn to false) curl_setopt($ch, CURLOPT_SSL_VERIFYPEER, FALSE); curl_setopt($ch, CURLOPT_SSL_VERIFYHOST, FALSE); curl_setopt($ch, CURLOPT_RETURNTRANSFER,1); curl_setopt($ch, CURLOPT_POST, 1); curl_setopt($ch, CURLOPT_POSTFIELDS, $post_string); $response = curl_exec($ch); if (curl_errno($ch)) { die("Curl Error: " . curl_errno($ch) . ": " . curl_error($ch)); } curl_close($ch); return $response; if (preg_match("/VERIFIED/", $response)) { // Valid IPN transaction. return $this->data; } else { return false; } } } ANd i recall in this mode: public function get_ipn() { $ipn = new paypalIPN(); $result = $ipn->validate(); $logger = new Log('/error.log'); $logger->write(print_r($result)); } But I obtain only "VERIFIED" or "1" (whitout or with the print_r function). I just tried also to return directly the raw curl response with return $response; or return $this->response; or also return $this->parse_string; but everytime I receive only "1" or "VERIFIED"....... Thank you very much

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  • Why does the Ternary\Conditional operator seem significantly faster

    - by Jodrell
    Following on from this question, which I have partially answered. I compile this console app in x64 Release Mode, with optimizations on, and run it from the command line without a debugger attached. using System; using System.Diagnostics; class Program { static void Main() { var stopwatch = new Stopwatch(); var ternary = Looper(10, Ternary); var normal = Looper(10, Normal); if (ternary != normal) { throw new Exception(); } stopwatch.Start(); ternary = Looper(10000000, Ternary); stopWatch.Stop(); Console.WriteLine( "Ternary took {0}ms", stopwatch.ElapsedMilliseconds); stopwatch.Start(); normal = Looper(10000000, Normal); stopWatch.Stop(); Console.WriteLine( "Normal took {0}ms", stopwatch.ElapsedMilliseconds); if (ternary != normal) { throw new Exception(); } Console.ReadKey(); } static int Looper(int iterations, Func<bool, int, int> operation) { var result = 0; for (int i = 0; i < iterations; i++) { var condition = result % 11 == 4; var value = ((i * 11) / 3) % 5; result = operation(condition, value); } return result; } static int Ternary(bool condition, in value) { return value + (condition ? 2 : 1); } static int Normal(int iterations) { if (condition) { return = 2 + value; } return = 1 + value; } } I don't get any exceptions and the output to the console is somthing close to, Ternary took 107ms Normal took 230ms When I break down the CIL for the two logical functions I get this, ... Ternary ... { : ldarg.1 // push second arg : ldarg.0 // push first arg : brtrue.s T // if first arg is true jump to T : ldc.i4.1 // push int32(1) : br.s F // jump to F T: ldc.i4.2 // push int32(2) F: add // add either 1 or 2 to second arg : ret // return result } ... Normal ... { : ldarg.0 // push first arg : brfalse.s F // if first arg is false jump to F : ldc.i4.2 // push int32(2) : ldarg.1 // push second arg : add // add second arg to 2 : ret // return result F: ldc.i4.1 // push int32(1) : ldarg.1 // push second arg : add // add second arg to 1 : ret // return result } Whilst the Ternary CIL is a little shorter, it seems to me that the execution path through the CIL for either function takes 3 loads and 1 or 2 jumps and a return. Why does the Ternary function appear to be twice as fast. I underdtand that, in practice, they are both very quick and indeed, quich enough but, I would like to understand the discrepancy.

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  • ((System.Object)p == null)

    - by Daniel Bryars
    Why do this: // If parameter cannot be cast to Point return false. TwoDPoint p = obj as TwoDPoint; if ((System.Object)p == null) { return false; } Instead of this: // If parameter cannot be cast to Point return false. TwoDPoint p = obj as TwoDPoint; if (p == null) { return false; } I don't understand why you'd ever write ((System.Object)p)? Regards, Dan

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  • python and palindromes

    - by tekknolagi
    i recently wrote a method to cycle through /usr/share/dict/words and return a list of palindromes using my ispalindrome(x) method here's some of the code...what's wrong with it? it just stalls for 10 minutes and then returns a list of all the words in the file def reverse(a): return a[::-1] def ispalindrome(a): b = reverse(a) if b.lower() == a.lower(): return True else: return False wl = open('/usr/share/dict/words', 'r') wordlist = wl.readlines() wl.close() for x in wordlist: if not ispalindrome(x): wordlist.remove(x) print wordlist

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  • How optimize by lambda expression

    - by simply denis
    I have a very similar function is only one previous report and the other future, how can I optimize and write beautiful? public bool AnyPreviousReportByGroup(int groupID) { if(this.GroupID == groupID) { return true; } else { return PreviousReport.AnyPreviousReportByGroup(groupID); } } public bool AnyNextReportByGroup(int groupID) { if (this.GroupID == groupID) { return true; } else { return NextReport.AnyNextReportByGroup(groupID); } }

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  • How can I write this shorter?

    - by nLL
    public static string GetUa(HttpRequest hr) { try { string visitorBrowser = hr.UserAgent.ToString(); string originalBrowser = hr.ServerVariables["X-OperaMini-Phone-UA"]; string anotherOriginalBrowser = hr.ServerVariables["X-Device-User-Agent"]; //novarra if (!String.IsNullOrEmpty(originalBrowser)) { return "OPERAMINI " + originalBrowser; } else { if (!String.IsNullOrEmpty(anotherOriginalBrowser)) { return "NOVARRA " + anotherOriginalBrowser; } else { return visitorBrowser; } } } catch { return "No UA Found"; } }

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  • How can I write this shorter? c#

    - by nLL
    public static string GetUa(HttpRequest hr) { try { string visitorBrowser = hr.UserAgent.ToString(); string originalBrowser = hr.ServerVariables["X-OperaMini-Phone-UA"]; string anotherOriginalBrowser = hr.ServerVariables["X-Device-User-Agent"]; //novarra if (!String.IsNullOrEmpty(originalBrowser)) { return "OPERAMINI " + originalBrowser; } else { if (!String.IsNullOrEmpty(anotherOriginalBrowser)) { return "NOVARRA " + anotherOriginalBrowser; } else { return visitorBrowser; } } } catch { return "No UA Found"; } }

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  • Django | How to pass form values to an redirected page

    - by MMRUser
    Here's my function: def check_form(request): if request.method == 'POST': form = UsersForm(request.POST) if form.is_valid(): cd = form.cleaned_data try: newUser = form.save() return HttpResponseRedirect('/testproject/summery/) except Exception, ex: # sys.stderr.write('Value error: %s\n' % str(ex) return HttpResponse("Error %s" % str(ex)) else: return render_to_response('index.html', {'form': form}, context_instance=RequestContext(request)) else: form = CiviguardUsersForm() return render_to_response('index.html',context_instance=RequestContext(request)) I want to pass each and every field in to a page call summery and display all the fields when user submits the form, so then users can view it before confirming the registration. Thanks..

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