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  • C Programming - My program is good enough for my assignment but I know its not good

    - by Joe
    Hi there I'm just starting an assignment for uni and it's raised a question for me. I don't understand how to return a string from a function without having a memory leak. char* trim(char* line) { int start = 0; int end = strlen(line) - 1; /* find the start position of the string */ while(isspace(line[start]) != 0) { start++; } //printf("start is %d\n", start); /* find the position end of the string */ while(isspace(line[end]) != 0) { end--; } //printf("end is %d\n", end); /* calculate string length and add 1 for the sentinel */ int len = end - start + 2; /* initialise char array to len and read in characters */ int i; char* trimmed = calloc(sizeof(char), len); for(i = 0; i < (len - 1); i++) { trimmed[i] = line[start + i]; } trimmed[len - 1] = '\0'; return trimmed; } as you can see I am returning a pointer to char which is an array. I found that if I tried to make the 'trimmed' array by something like: char trimmed[len]; then the compiler would throw up a message saying that a constant was expected on this line. I assume this meant that for some reason you can't use variables as the array length when initialising an array, although something tells me that can't be right. So instead I made my array by allocating some memory to a char pointer. I understand that this function is probably waaaaay sub-optimal for what it is trying to do, but what I really want to know is: 1. Can you normally initialise an array using a variable to declare the length like: char trimmed[len]; ? 2. If I had an array that was of that type (char trimmed[]) would it have the same return type as a pointer to char (ie char*). 3. If I make my array by callocing some memory and allocating it to a char pointer, how do I free this memory. It seems to me that once I have returned this array, I can't access it to free it as it is a local variable. Many thanks in advance Joe

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  • Using the erlang mysql module, how is a database connection closed?

    - by Dan
    In using the erlang mysql module the exposed external functions are: %% External exports -export([start_link/5, start_link/6, start_link/7, start_link/8, start/5, start/6, start/7, start/8, connect/7, connect/8, connect/9, fetch/1, fetch/2, fetch/3, prepare/2, execute/1, execute/2, execute/3, execute/4, unprepare/1, get_prepared/1, get_prepared/2, transaction/2, transaction/3, get_result_field_info/1, get_result_rows/1, get_result_affected_rows/1, get_result_reason/1, encode/1, encode/2, asciz_binary/2 ]). From the this this, it is not apparent how to close a connection. How a connection closed?

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  • How can we stop a running java process through windows cmd?

    - by Wing C. Chen
    I am a newbie in cmd, so please allow me to ask a stupid question: How can we stop a running java process through windows cmd? For example, if we start jetty(a mini web server) with the following cmd: start javaw -jar start.jar How do we find the process and stop it later? Obviously the following cmd does not work: stop javaw -jar start.jar

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  • How to define a predicate as a function argument

    - by devoured elysium
    I want to be able to write something as void Start(some condition that might evaluate to either true or false) { //function will only really start if the predicate evaluates to true } I'd guess it must be something of the form: void Start(Predicate predicate) { } How can I check inside my Start function whenever the predicate evaluated to true or false? Is my use of a predicate correct? Thanks

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  • Problem with list slice syntax in python

    - by Dingle
    The extended indexing syntax is mentioned in python's doc. slice([start], stop[, step]) Slice objects are also generated when extended indexing syntax is used. For example: a[start:stop:step] or a[start:stop, i]. See itertools.islice() for an alternate version that returns an iterator. a[start:stop:step] works as described. But what about the second one? How is it used?

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  • How do i convert a string to a JSON object in JQuery?

    - by Rob
    I have a string in my db I want to pull into my page and convert to a json object. [ {id: 1,title: "Long Event", start: new Date(2009, 5, 6, 14, 0),end: new Date(2009, 5, 11)}, {id: 2,title: "Repeating Event", start: new Date(2009, 5, 2)}, {id: 3,title: "Meeting", start: new Date(2009, 5, 20, 9, 0)}, {id: 4,title: "Click for Facebook", start: new Date(2009, 5, 27, 16),end: new Date(2009, 5, 29), url: "http://facebook.com/"} ] How can I do this using JQuery?

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  • Why do sockets not die when server dies? Why does a socket die when server is alive?

    - by Roman
    I try to play with sockets a bit. For that I wrote very simple "client" and "server" applications. Client: import java.net.*; public class client { public static void main(String[] args) throws Exception { InetAddress localhost = InetAddress.getLocalHost(); System.out.println("before"); Socket clientSideSocket = null; try { clientSideSocket = new Socket(localhost,12345,localhost,54321); } catch (ConnectException e) { System.out.println("Connection Refused"); } System.out.println("after"); if (clientSideSocket != null) { clientSideSocket.close(); } } } Server: import java.net.*; public class server { public static void main(String[] args) throws Exception { ServerSocket listener = new ServerSocket(12345); while (true) { Socket serverSideSocket = listener.accept(); System.out.println("A client-request is accepted."); } } } And I found a behavior that I cannot explain: I start a server, than I start a client. Connection is successfully established (client stops running and server is running). Then I close the server and start it again in a second. After that I start a client and it writes "Connection Refused". It seems to me that the server "remember" the old connection and does not want to open the second connection twice. But I do not understand how it is possible. Because I killed the previous server and started a new one! I do not start the server immediately after the previous one was killed (I wait like 20 seconds). In this case the server "forget" the socket from the previous server and accepts the request from the client. I start the server and then I start the client. Connection is established (server writes: "A client-request is accepted"). Then I wait a minute and start the client again. And server (which was running the whole time) accept the request again! Why? The server should not accept the request from the same client-IP and client-port but it does!

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  • Unit Testing - not testable code converted to testable code

    - by imak
    I have read so many places is that if your code is not test-able that mean code is not well written. So that makes me start writing a code that is test-able and to start using some unit testing framework. With this though I start looking for some example with piece of code that is not testable and gradually converted to a testable code. I find tons of examples on unit testing but if someone can provide an example like above it probably can jump start things for me. TIA

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  • problem with presentModalViewController

    - by pbcoder
    If my iPad is in Landscape mode and presentModalViewController is called the view automatically turns into portrait mode. Any solutions? UIViewController * start = [[UIViewController alloc]initWithNibName:@"SecondView" bundle:nil]; start.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; start.modalPresentationStyle = UIModalPresentationFormSheet; [self presentModalViewController:start animated:YES]; In SecondView I've already added: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; }

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  • Why sockets does not die when server dies? Why socket dies when server is alive?

    - by Roman
    I try to play with sockets a bit. For that I wrote very simple "client" and "server" applications. Client: import java.net.*; public class client { public static void main(String[] args) throws Exception { InetAddress localhost = InetAddress.getLocalHost(); System.out.println("before"); Socket clientSideSocket = null; try { clientSideSocket = new Socket(localhost,12345,localhost,54321); } catch (ConnectException e) { System.out.println("Connection Refused"); } System.out.println("after"); if (clientSideSocket != null) { clientSideSocket.close(); } } } Server: import java.net.*; public class server { public static void main(String[] args) throws Exception { ServerSocket listener = new ServerSocket(12345); while (true) { Socket serverSideSocket = listener.accept(); System.out.println("A client-request is accepted."); } } } And I found a behavior that I cannot explain: I start a server, than I start a client. Connection is successfully established (client stops running and server is running). Then I close the server and start it again in a second. After that I start a client and it writes "Connection Refused". It seems to me that the server "remember" the old connection and does not want to open the second connection twice. But I do not understand how it is possible. Because I killed the previous server and started a new one! I do not start the server immediately after the previous one was killed (I wait like 20 seconds). In this case the server "forget" the socket from the previous server and accepts the request from the client. I start the server and then I start the client. Connection is established (server writes: "A client-request is accepted"). Then I wait a minute and start the client again. And server (which was running the whole time) accept the request again! Why? The server should not accept the request from the same client-IP and client-port but it does!

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  • How do I change the color of a Cocos2d MenuItem?

    - by Rob Sawyer
    [MenuItemFont setFontSize:20]; [MenuItemFont setFontName:@"Helvetica"]; //I'm trying to change the color of start (below item) MenuItem *start = [MenuItemFont itemFromString:@"Start Game" target:self selector:@selector(startGame:)]; MenuItem *help = [MenuItemFont itemFromString:@"Help" target:self selector:@selector(help:)]; Menu *startMenu = [Menu menuWithItems:start, help, nil]; [startMenu alignItemsVertically]; [self add:startMenu];

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  • access Elf section header table

    - by idealistikz
    Assume I have the following: Elf_FIle_Header *fileHeader //struct pointer, points to start of the Elf file header fileHeader->offset //byte offset from start of file to section headers Elf_Section_Header *sectionHeader = (Elf_Section_Header *)(char *)fileHeader + fileHeader->offset Why doesn't the above line point me to the start of the section header table? How do I point to the start of the section header table?

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  • C - What is the proper format to allow a function to show an error was encountered?

    - by BrainSteel
    I have a question about what a function should do if the arguments to said function don't line up quite right, through no fault of the function call. Since that sentence doesn't make much sense, I'll offer my current issue. To keep it simple, here is the most relevant and basic function I have. float getYValueAt(float x, PHYS_Line line, unsigned short* error) *error = 0; if(x < line.start.x || x > line.end.x){ *error = 1; return -1; } if(line.slope.value != 0){ //line's equation: y - line.start.y = line.slope.value(x - line.start.x) return line.slope.value * (x - line.start.x) + line.start.y; } else if(line.slope.denom == 0){ if(line.start.x == x) return line.start.y; else{ *error = 1; return -1; } } else if(line.slope.num == 0){ return line.start.y; } } The function attempts to find the point on a line, given a certain x value. However, under some circumstances, this may not be possible. For example, on the line x = 3, if 5 is passed as a value, we would have a problem. Another problem arises if the chosen x value is not within the interval the line is on. For this, I included the error pointer. Given this format, a function call could work as follows: void foo(PHYS_Line some_line){ unsigned short error = 0; float y = getYValueAt(5, some_line, &error); if(error) fooey(); else do_something_with_y(y); } My question pertains to the error. Note that the value returned is allowed to be negative. Returning -1 does not ensure that an error has occurred. I know that it is sometimes preferred to use the following method to track an error: float* getYValueAt(float x, PHYS_Line line); and then return NULL if an error occurs, but I believe this requires dynamic memory allocation, which seems even less sightly than the solution I was using. So, what is standard practice for an error occurring?

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  • SQL: Is there a more efficient way to calculate elapsed hours, minutes, seconds?

    - by hamlin11
    I'm using Computed Columns to provide me with the following information: Hours, Minutes, and Seconds between a Start DateTime and Finish DateTime (Where Minutes and Seconds are between 0 and 59 and Hours can be any value 0 or greater) Computed Column for Seconds: datediff(second,[Start],[Finish]) % 60 Computed Column for Minutes: floor(datediff(second,[Start],[Finish]) / 60.0) % 60 Computed Column for Hours: floor(datediff(second,[Start],[Finish]) / 3600.0) Here's the table for reference Note: I'm also calculating TotalElapsedSeconds, TotalElapsedMinutes, and TotalElapsedHours in other computed columns, but those are easy. I just feel like I might be missing out on a nice built in function in SQL.

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  • finding a solution to a giving maze txt.file

    - by alberto
    how can i fix this program, the problem is when it print out the coordinate it give me a 7 for the start and finish, i would appreciated you help, thanks start = (len(data)) finish = (len(data)) pos= [] for i in range(len(pos)): for j in range(len(pos[i])): if pos[i][j] == "S": start=(i,j) elif pos[i][j] == "F": finish=(i,j) print "S found in",start, print "\nF found in",finish,"\n"

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  • compacting line of code

    - by dlee313
    Assume I have the following: unsigned int *start; unsigned int total; #define OFF_MASK (1 << 31) #define ON_MASK (~(1 << 31)) if (!(*start & OFF_MASK) && ((*start & ON_MASK) >= total))) How do I change the above if statement so that it makes just one comparison like this: if (*start >= total)

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  • How to handle error on other thread?

    - by markattwood
    Hi, I'm trying to handle errors that have occurred on other threads the .NET CF program is like below: static void Main() { Thread t = new Thread(Start); t.Start(); ... } void Start() { ... Exception here } In my situation, putting try catch in the Start method is impossible. How can I handle it in the global code?

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  • Jetty interprets JETTY_ARGS as file name

    - by Lena Schimmel
    I'm running Jetty (version "null 6.1.22") on Ubuntu 10.04. It's running fine until I need JSP support. According to several blog posts I need to set the JETTY_ARGS to OPTIONS=Server,jsp. However, if I put this into /etc/default/jetty: JETTY_ARGS=OPTIONS=Server,jsp and restart Jetty via /etc/init.d/jetty stop && /etc/init.d/jetty start, it reports success, but does not accept connections. I notices that it logs something to /usr/share/jetty/logs/out.log: 2012-09-11 11:19:05.110:WARN::EXCEPTION java.io.FileNotFoundException: /var/cache/jetty/tmp/OPTIONS=Server,jsp (No such file or directory) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(FileInputStream.java:137) at java.io.FileInputStream.<init>(FileInputStream.java:96) at sun.net.www.protocol.file.FileURLConnection.connect(FileURLConnection.java:87) at sun.net.www.protocol.file.FileURLConnection.getInputStream(FileURLConnection.java:178) at com.sun.org.apache.xerces.internal.impl.XMLEntityManager.setupCurrentEntity(XMLEntityManager.java:630) at com.sun.org.apache.xerces.internal.impl.XMLVersionDetector.determineDocVersion(XMLVersionDetector.java:189) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:776) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:741) at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(XMLParser.java:123) at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(AbstractSAXParser.java:1208) at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl$JAXPSAXParser.parse(SAXParserImpl.java:525) at javax.xml.parsers.SAXParser.parse(SAXParser.java:392) at org.mortbay.xml.XmlParser.parse(XmlParser.java:188) at org.mortbay.xml.XmlParser.parse(XmlParser.java:204) at org.mortbay.xml.XmlConfiguration.<init>(XmlConfiguration.java:109) at org.mortbay.xml.XmlConfiguration.main(XmlConfiguration.java:969) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.mortbay.start.Main.invokeMain(Main.java:194) at org.mortbay.start.Main.start(Main.java:534) at org.mortbay.jetty.start.daemon.Bootstrap.start(Bootstrap.java:30) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.apache.commons.daemon.support.DaemonLoader.start(DaemonLoader.java:177) That is, whatever I put into JETTY_ARGS, it inteprets is as a filename inside /var/cache/jetty/tmp/ and tries to parse that file as XML (or does it parse some other XML and tries to read that file as a DTD? I'm not sure.). This doesn't seem to make any sense to me, especially since that directory is entirely empty. I've verified this with several other Strings, not only OPTIONS=Server,jsp.

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  • How to auto advance a PowerPoint slide after an exit animation is over?

    - by joooc
    PowerPoint entrance animation set up with "Start: With Previous" starts right when a new slide is advanced. However, if you set up an exit animation in the same way, it doesn't start with a slide ending sequence. Instead, the "Start: On Click" trigger needs to be used and after your exit animation is over you still need one extra click just to advance to the next slide. Workarounds to this are obvious: create a duplicate slide, make your ending animations from the original slide being your starting animations on the duplicate slide and let them be followed with whatever you want or create a transition slide with those ending animations only and set up "Change Advance slide - Automatically after - [the time it takes your animations to finish]". These workarounds will make it work for your audience, visually. However, it has an impact on slide numbers you might need to adjust accordingly and/or duplicate content changes. If you are the only one creating and using your presentation, this might be just fine. But if you are creating a presentation in collaborative mode with three other people and don't even know who will be the presenter at the end, you can mess things up. Let's be specific: most of my slides have 0.2s fly in entrance animation applied to blocks of content coming from right, bottom or left. Advancing to the next slide I want them to fly out in another 0.2s exit animation being followed by new slide 0.2s fly in entrance animation of the new blocks. The swapping of the blocks should be triggered while advancing to the next slide, as usually. As mentioned, I'm not able to achieve this without one extra click between the slides. I wrote a VBA script that should start together with an exit animation and will auto advance a slide after 0.3s when the exit animation is over. That way I should get rid of those extra clicks which are needed right now. Sub nextslide() iTime = 0.3 Start = Timer While Timer < Start + iTime DoEvents Wend With SlideShowWindows(1).View .GotoSlide (ActivePresentation.SlideShowWindow.View.Slide.SlideIndex + 1) End With End Sub It works well when binded on a box, button or another object. But I can't make it run on a single click (anywhere on the slide) so that it could start together with the exit animation onclick trigger. Creating a big transparent rectangular shape over the whole slide and binding the macro on it doesn't help either. By clicking it you only get the macro running, exit animation is not triggered. Anyway, I don't want to bind the macro to any other workaround object but the slide itself. Anyone knows how to trigger a PowerPoint VBA script on slide onclick event? Anyone knows a secret setting that will make the exit animation work as expected i.e. animating right before exiting a slide while transitioning to the next one? Anyone knows how to beat this dragon? Thank you!

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • Webforms vs. MVC. Once you start using MVC.. Do you ever go back to webforms?

    - by punkouter
    I checked out MVC months ago and didn't really get it.. but recently as I have become a better programmer I think it is making sense.. Here is my theory.. tell me if I got it Right In the 90s for Microsoft Devs we had Classic ASP. This mixed VBscript and HTML on the same page. So you needed to create all the HTML yourself and mix HTML and VBScript. This was not considered Ideal. Then .NET came along and everyone liked it because it was similiar to event driven VB 6 style programming. It created this abstraction of binding data to ASP Servier controls. It made getting Enumerated data easy to get on the screen with one line. Then recently Jquery and SOA concepts are mixed together.. Now people think.. Why create this extra layer of abstraction when I can just directly use .NET as a data provider and use jquery AJAX calls to get the data and create the HTML with it directly .. no need for the Webforms abstraction layer.. Sowe are back to creating HTML directly like we did in 1999. So MVC is all about saying Stop pretending like WEb programming is a VB6 app! Generate HTML directly! Am I missing anything? So I wonder.. for you people out there using MVC... is it the sort of things that once you get used to it you never want to go back to webforms??

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  • Cisco Prime NCS not starting

    - by Kwazii
    I have received the Cisco Prime OVA file and which we placed onto an Oracle virtual environment. We turn the VM on and the CLI boots, When we try to start the NCS service we get errors. HOSTNAME/USER# ncs start Starting Network Control System... Exception in thread "main" java.lang.NullPointerException at com.cisco.wnbu.udi.impl.UDIManager.isPhysicalAppliance(UDIManager.java:184) at com.cisco.packaging.WCSAdmin.start(WCSAdmin.java:335) at com.cisco.packaging.WCSAdmin.runMain(WCSAdmin.java:281) at com.cisco.packaging.WCSAdmin.main(WCSAdmin.java:901) Logs HOSTNAME/USER# show logging 07/18/13 10:25:38.878 INFO [system] [main] Setting management interface address to 192.168.0.10 07/18/13 10:25:38.884 INFO [system] [main] Setting peer server interface address to 192.168.0.10 07/18/13 10:25:38.884 INFO [system] [main] Setting client interface address to 192.168.0.10 07/18/13 10:25:38.884 INFO [system] [main] Setting local host name to HOSTNAME 07/18/13 10:25:40.341 ERROR [system] [main] THROW java.sql.SQLRecoverableException: IO Error: The Network Adapter could not establish the connection at oracle.jdbc.driver.T4CConnection.logon(T4CConnection.java:419) at oracle.jdbc.driver.PhysicalConnection.<init>(PhysicalConnection.java:536) at oracle.jdbc.driver.T4CConnection.<init>(T4CConnection.java:228) at oracle.jdbc.driver.T4CDriverExtension.getConnection(T4CDriverExtension.java:32) at oracle.jdbc.driver.OracleDriver.connect(OracleDriver.java:521) at java.sql.DriverManager.getConnection(Unknown Source) at java.sql.DriverManager.getConnection(Unknown Source) at com.cisco.server.persistence.util.OracleSchemaUtil.openConnection(OracleSchemaUtil.java:277) at com.cisco.server.persistence.util.OracleSchemaUtil.dbServerUp(OracleSchemaUtil.java:836) at com.cisco.packaging.DBAdmin.dbServerUp(DBAdmin.java:1429) at com.cisco.packaging.WCSAdmin.status(WCSAdmin.java:833) at com.cisco.packaging.WCSAdmin.status(WCSAdmin.java:757) at com.cisco.packaging.WCSAdmin.wcsServerUp(WCSAdmin.java:637) at com.cisco.packaging.WCSAdmin.start(WCSAdmin.java:294) at com.cisco.packaging.WCSAdmin.runMain(WCSAdmin.java:281) at com.cisco.packaging.WCSAdmin.main(WCSAdmin.java:901) Caused by: oracle.net.ns.NetException: The Network Adapter could not establish the connection at oracle.net.nt.ConnStrategy.execute(ConnStrategy.java:375) at oracle.net.resolver.AddrResolution.resolveAndExecute(AddrResolution.java:422) at oracle.net.ns.NSProtocol.establishConnection(NSProtocol.java:678) at oracle.net.ns.NSProtocol.connect(NSProtocol.java:238) at oracle.jdbc.driver.T4CConnection.connect(T4CConnection.java:1054) at oracle.jdbc.driver.T4CConnection.logon(T4CConnection.java:308) ... 15 more Caused by: java.net.ConnectException: Connection refused at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(Unknown Source) at java.net.PlainSocketImpl.connectToAddress(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at oracle.net.nt.TcpNTAdapter.connect(TcpNTAdapter.java:209) at oracle.net.nt.ConnOption.connect(ConnOption.java:123) at oracle.net.nt.ConnStrategy.execute(ConnStrategy.java:353) ... 20 more 07/18/13 10:25:40.347 INFO [admin] [main] 07/18/13 10:25:40.347 INFO [admin] [main] Starting Network Control System... 07/18/13 10:25:40.347 INFO [admin] [main] 07/18/13 10:25:40.394 ERROR [admin] [main] Problem using CARS API: com.cisco.cars.fnd.CARSException: CARS_FAILURE : -999 : Failed to get UDI configuration. : Failure occurred during request at com.cisco.cars.fnd.CARSException.analyzeReturnCode(CARSException.java:118) at com.cisco.cars.serviceEngine.impl.EngineAdminServiceImpl.getUDI(EngineAdminServiceImpl.java:66) at com.cisco.wnbu.udi.impl.UDIManager.generateUDI(UDIManager.java:69) at com.cisco.wnbu.udi.impl.UDIManager.setPersistenceDirectory(UDIManager.java:139) at com.cisco.packaging.WCSAdmin.start(WCSAdmin.java:332) at com.cisco.packaging.WCSAdmin.runMain(WCSAdmin.java:281) at com.cisco.packaging.WCSAdmin.main(WCSAdmin.java:901) 07/18/13 10:25:40.396 ERROR [admin] [main] Problem using CARS API: com.cisco.cars.fnd.CARSException: CARS_FAILURE : -999 : Failed to get UDI configuration. : Failure occurred during request at com.cisco.cars.fnd.CARSException.analyzeReturnCode(CARSException.java:118) at com.cisco.cars.serviceEngine.impl.EngineAdminServiceImpl.getUDI(EngineAdminServiceImpl.java:66) at com.cisco.wnbu.udi.impl.UDIManager.generateUDI(UDIManager.java:69) at com.cisco.wnbu.udi.impl.UDIManager.setVirtualPID(UDIManager.java:169) at com.cisco.packaging.WCSAdmin.start(WCSAdmin.java:333) at com.cisco.packaging.WCSAdmin.runMain(WCSAdmin.java:281) at com.cisco.packaging.WCSAdmin.main(WCSAdmin.java:901) 07/18/13 10:25:40.397 ERROR [admin] [main] Problem using CARS API: com.cisco.cars.fnd.CARSException: CARS_FAILURE : -999 : Failed to get UDI configuration. : Failure occurred during request at com.cisco.cars.fnd.CARSException.analyzeReturnCode(CARSException.java:118) at com.cisco.cars.serviceEngine.impl.EngineAdminServiceImpl.getUDI(EngineAdminServiceImpl.java:66) at com.cisco.wnbu.udi.impl.UDIManager.generateUDI(UDIManager.java:69) at com.cisco.wnbu.udi.impl.UDIManager.setPhysicalPID(UDIManager.java:154) at com.cisco.packaging.WCSAdmin.start(WCSAdmin.java:334) at com.cisco.packaging.WCSAdmin.runMain(WCSAdmin.java:281) at com.cisco.packaging.WCSAdmin.main(WCSAdmin.java:901) 07/18/13 10:25:40.397 ERROR [admin] [main] Problem using CARS API: com.cisco.cars.fnd.CARSException: CARS_FAILURE : -999 : Failed to get UDI configuration. : Failure occurred during request at com.cisco.cars.fnd.CARSException.analyzeReturnCode(CARSException.java:118) at com.cisco.cars.serviceEngine.impl.EngineAdminServiceImpl.getUDI(EngineAdminServiceImpl.java:66) at com.cisco.wnbu.udi.impl.UDIManager.generateUDI(UDIManager.java:69) at com.cisco.wnbu.udi.impl.UDIManager.getUDI(UDIManager.java:112) at com.cisco.wnbu.udi.impl.UDIManager.isPhysicalAppliance(UDIManager.java:184) at com.cisco.packaging.WCSAdmin.start(WCSAdmin.java:335) at com.cisco.packaging.WCSAdmin.runMain(WCSAdmin.java:281) at com.cisco.packaging.WCSAdmin.main(WCSAdmin.java:901) Any help is appreciated, Thanks

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  • /etc/rc.local not being run on Ubuntu Desktop Install

    - by loosecannon
    I have been trying to get sphinx to run at boot, so I added some lines to /etc/rc.local but nothing happens when I start up. If i run it manually it works however. /etc/init.d/rc.local start works fine as does /etc/rc.local It's listed in the default runlevel and is all executable but it does not work. I am considering writing a separate init.d script to do the same thing but that's a lot of work for a simple task dumbledore:/etc/init.d# ls -l rc* -rwxr-xr-x 1 root root 8863 2009-09-07 13:58 rc -rwxr-xr-x 1 root root 801 2009-09-07 13:58 rc.local -rwxr-xr-x 1 root root 117 2009-09-07 13:58 rcS dumbledore:/etc/init.d# ls /etc/rc.local -l -rwxr-xr-x 1 root root 491 2011-05-14 16:13 /etc/rc.local dumbledore:/etc/init.d# runlevel N 2 dumbledore:/etc/init.d# ls /etc/rc2.d/ -l total 4 lrwxrwxrwx 1 root root 18 2011-04-22 18:53 K08vmware -> /etc/init.d/vmware -rw-r--r-- 1 root root 677 2011-03-28 15:10 README lrwxrwxrwx 1 root root 18 2011-04-22 18:53 S19vmware -> /etc/init.d/vmware lrwxrwxrwx 1 root root 18 2011-05-15 14:09 S20ddclient -> ../init.d/ddclient lrwxrwxrwx 1 root root 20 2011-03-10 18:00 S20fancontrol -> ../init.d/fancontrol lrwxrwxrwx 1 root root 20 2011-03-10 18:00 S20kerneloops -> ../init.d/kerneloops lrwxrwxrwx 1 root root 27 2011-03-10 18:00 S20speech-dispatcher -> ../init.d/speech-dispatcher lrwxrwxrwx 1 root root 19 2011-03-10 18:00 S25bluetooth -> ../init.d/bluetooth lrwxrwxrwx 1 root root 20 2011-03-10 18:00 S50pulseaudio -> ../init.d/pulseaudio lrwxrwxrwx 1 root root 15 2011-03-10 18:00 S50rsync -> ../init.d/rsync lrwxrwxrwx 1 root root 15 2011-03-10 18:00 S50saned -> ../init.d/saned lrwxrwxrwx 1 root root 19 2011-03-10 18:00 S70dns-clean -> ../init.d/dns-clean lrwxrwxrwx 1 root root 18 2011-03-10 18:00 S70pppd-dns -> ../init.d/pppd-dns lrwxrwxrwx 1 root root 14 2011-05-07 11:22 S75sudo -> ../init.d/sudo lrwxrwxrwx 1 root root 24 2011-03-10 18:00 S90binfmt-support -> ../init.d/binfmt-support lrwxrwxrwx 1 root root 17 2011-05-12 21:18 S91apache2 -> ../init.d/apache2 lrwxrwxrwx 1 root root 22 2011-03-10 18:00 S99acpi-support -> ../init.d/acpi-support lrwxrwxrwx 1 root root 21 2011-03-10 18:00 S99grub-common -> ../init.d/grub-common lrwxrwxrwx 1 root root 18 2011-03-10 18:00 S99ondemand -> ../init.d/ondemand lrwxrwxrwx 1 root root 18 2011-03-10 18:00 S99rc.local -> ../init.d/rc.local dumbledore:/etc/init.d# cat /etc/rc.local #!/bin/sh -e # # rc.local # # This script is executed at the end of each multiuser runlevel. # Make sure that the script will "exit 0" on success or any other # value on error. # # In order to enable or disable this script just change the execution # bits. # # By default this script does nothing. # Start sphinx daemon for rails app on startup # Added 2011-05-13 # Cannon Matthews cd /var/www/extemp /usr/bin/rake ts:config /usr/bin/rake ts:start touch ./tmp/ohyeah cd - exit 0 dumbledore:/etc/init.d# cat /etc/init.d/rc.local #! /bin/sh ### BEGIN INIT INFO # Provides: rc.local # Required-Start: $remote_fs $syslog $all # Required-Stop: # Default-Start: 2 3 4 5 # Default-Stop: # Short-Description: Run /etc/rc.local if it exist ### END INIT INFO PATH=/sbin:/usr/sbin:/bin:/usr/bin . /lib/init/vars.sh . /lib/lsb/init-functions do_start() { if [ -x /etc/rc.local ]; then [ "$VERBOSE" != no ] && log_begin_msg "Running local boot scripts (/etc/rc.local)" /etc/rc.local ES=$? [ "$VERBOSE" != no ] && log_end_msg $ES return $ES fi } case "$1" in start) do_start ;; restart|reload|force-reload) echo "Error: argument '$1' not supported" >&2 exit 3 ;; stop) ;; *) echo "Usage: $0 start|stop" >&2 exit 3 ;; esac

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  • Can't launch glassfish on ec2 - can't open port

    - by orange80
    I'm trying to start glassfish on an EBS-based AMI of Ubuntu 10.04 64-bit. I have used glassfish on non-ec2 servers with no problems, but on ec2 I get this message: $ sudo -u glassfish bin/asadmin start-domain domain1 There is a process already using the admin port 4848 -- it probably is another instance of a GlassFish server. Command start-domain failed. I know that ec2 has requires that firewall rules be modified using ec2-authorize to let outside traffic thru the firewall, as I had to do to make ssh work. This still doesn't explain the port error when all I'm trying to do is start glassfish so I can try $ wget localhost:8080and make sure it's working. This is very frustrating and I'd really appreciate any help. Thanks. FINAL UPDATE: Sorry if you came here looking for answers. I never figured out what was causing the problem. I created another fresh instance, installed the same stuff, and Glassfish worked perfectly. Something obviously got boned during installation, but I have no idea what. I guess it will remain a mystery. UPDATE: Here's what I get from netstat: # netstat -nuptl Active Internet connections (only servers) Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN 462/sshd tcp6 0 0 :::22 :::* LISTEN 462/sshd udp 0 0 0.0.0.0:5353 0.0.0.0:* 483/avahi-daemon: r udp 0 0 0.0.0.0:1194 0.0.0.0:* 589/openvpn udp 0 0 0.0.0.0:37940 0.0.0.0:* 483/avahi-daemon: r udp 0 0 0.0.0.0:68 0.0.0.0:* 377/dhclient3 UPDATE: One more thing... I know that the "net.ipv6.bindv6only" kernel option can cause problems with java networking, so I did set this: # sysctl -w net.ipv6.bindv6only=0 UPDATE: I also verified that it has nothing at all to do with the port number (4848). As you can see here, when I changed the admin-listener port in domain.xml to 4949, I get a similar message: # sudo -u glassfish bin/asadmin start-domain domain1 There is a process already using the admin port 4949 -- it probably is another instance of a GlassFish server. Command start-domain failed. UPDATE: Here are the contents of /etc/hosts: 127.0.0.1 localhost # The following lines are desirable for IPv6 capable hosts ::1 ip6-localhost ip6-loopback fe00::0 ip6-localnet ff00::0 ip6-mcastprefix ff02::1 ip6-allnodes ff02::2 ip6-allrouters ff02::3 ip6-allhosts I should mention that I have another Ubuntu Lucid 10.04 64-bit slice that is NOT hosted on ec2, and set it up the exact same way with no problems whatsoever. Also server.log doesn't offer much insight either: # cat ./server.log Nov 20, 2010 8:46:49 AM com.sun.enterprise.admin.launcher.GFLauncherLogger info INFO: JVM invocation command line: /usr/lib/jvm/java-6-sun-1.6.0.22/bin/java -cp /opt/glassfishv3/glassfish/modules/glassfish.jar -XX:+UnlockDiagnosticVMOptions -XX:MaxPermSize=192m -XX:NewRatio=2 -XX:+LogVMOutput -XX:LogFile=/opt/glassfishv3/glassfish/domains/domain1/logs/jvm.log -Xmx512m -client -javaagent:/opt/glassfishv3/glassfish/lib/monitor/btrace-agent.jar=unsafe=true,noServer=true -Dosgi.shell.telnet.maxconn=1 -Djdbc.drivers=org.apache.derby.jdbc.ClientDriver -Dfelix.fileinstall.dir=/opt/glassfishv3/glassfish/modules/autostart/ -Djavax.net.ssl.keyStore=/opt/glassfishv3/glassfish/domains/domain1/config/keystore.jks -Dosgi.shell.telnet.port=6666 -Djava.security.policy=/opt/glassfishv3/glassfish/domains/domain1/config/server.policy -Dfelix.fileinstall.poll=5000 -Dcom.sun.aas.instanceRoot=/opt/glassfishv3/glassfish/domains/domain1 -Dcom.sun.enterprise.config.config_environment_factory_class=com.sun.enterprise.config.serverbeans.AppserverConfigEnvironmentFactory -Dosgi.shell.telnet.ip=127.0.0.1 -Djava.endorsed.dirs=/opt/glassfishv3/glassfish/modules/endorsed:/opt/glassfishv3/glassfish/lib/endorsed -Dcom.sun.aas.installRoot=/opt/glassfishv3/glassfish -Djava.ext.dirs=/usr/lib/jvm/java-6-sun-1.6.0.22/lib/ext:/usr/lib/jvm/java-6-sun-1.6.0.22/jre/lib/ext:/opt/glassfishv3/glassfish/domains/domain1/lib/ext -Dfelix.fileinstall.bundles.new.start=true -Djavax.net.ssl.trustStore=/opt/glassfishv3/glassfish/domains/domain1/config/cacerts.jks -Dcom.sun.enterprise.security.httpsOutboundKeyAlias=s1as -Djava.security.auth.login.config=/opt/glassfishv3/glassfish/domains/domain1/config/login.conf -DANTLR_USE_DIRECT_CLASS_LOADING=true -Dfelix.fileinstall.debug=1 -Dorg.glassfish.web.rfc2109_cookie_names_enforced=false -Djava.library.path=/opt/glassfishv3/glassfish/lib:/usr/lib/jvm/java-6-sun-1.6.0.22/jre/lib/amd64/server:/usr/lib/jvm/java-6-sun-1.6.0.22/jre/lib/amd64:/usr/lib/jvm/java-6-sun-1.6.0.22/lib/amd64:/usr/java/packages/lib/amd64:/usr/lib64:/lib64:/lib:/usr/lib com.sun.enterprise.glassfish.bootstrap.ASMain -domainname domain1 -asadmin-args start-domain,,,domain1 -instancename server -verbose false -debug false -asadmin-classpath /opt/glassfishv3/glassfish/modules/admin-cli.jar -asadmin-classname com.sun.enterprise.admin.cli.AsadminMain -upgrade false -domaindir /opt/glassfishv3/glassfish/domains/domain1 -read-stdin true

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