Search Results

Search found 3953 results on 159 pages for 'byte slave'.

Page 11/159 | < Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >

  • How do I convert byte to string?

    - by HardCoder1986
    Hello! Is there any fast way to convert given byte (like, by number - 65) to it's text hex representation? Basically, I want to convert array of bytes into (I am hardcoding resources) their code-representation like BYTE data[] = {0x00, 0x0A, 0x00, 0x01, ... } How do I automate this Given byte -> "0x0A" string conversion?

    Read the article

  • Continue NSURLConnection/NSURLRequest from a given Byte

    - by Sj
    I am working with a web service right now that requires me to upload video binaries straight to their web form via the iPhone SDK. Simple enough. The part that is getting me though is when the connection is interrupted, they want me to be able to continue the upload from a given byte. So here is what I have: the original data & the last byte uploaded What I need to know: how can I continue the data from that byte? I seems like it would be something similar to truncating NSData by the byte but I do not know how to do that for an NSURLConnection/NSURLRequest. Thank you!

    Read the article

  • pointer is always byte aligned

    - by kumar
    Hi, I read something like pointer must be byte-aligned. My understanding in a typical 32bit architecture... all pointers are byte aligned...No ? Please confirm. can there be a pointer which is not byte-aligned ?

    Read the article

  • Convert jpg Byte[] to Texture2D

    - by Damien Sawyer
    I need to import jpeg images into a WP7/XNA app with associated metadata. The program which manages these images exports to an XML file with an encoded byte[] of the jpg files. I've written a custom importer/processor which successfully imports the reserialized objects into my XNA project. My question is, given the byte[] of the jpg, what is the best way to convert it back to Texture2D. // 'Standard' method for importing image Texture2D texture1 = Content.Load<Texture2D>("artwork"); // Uses the standard Content processor "Texture - XNA Framework" to import an image. // 'Custom' method var myCustomObject = Content.Load<CompiledBNBImage>("gamedata"); // Uses my custom content Processor to return POCO "CompiledBNBImage" byte[] myJPEGByteArray = myCustomObject.Image; // byte[] of jpeg Texture2D texture2 = ???? // What is the best way to convert myJPEGByteArray to a Texture2D? Thanks very much for your help. :-) DS

    Read the article

  • C# Image.Clone to byte[] causes EDIT.COM to open on Windows XP

    - by JayDial
    It appears that cloning a Image and converting it to a byte array is causing EDIT.COM to open up on Windows XP machines. This does not happen on a Windows 7 machine. The application is a C# .NET 2.0 application. Does anyone have any idea why this may be happening? Here is my Image conversion code: public static byte[] CovertImageToByteArray(Image imageToConvert) { imageToConvert.Clone() as Image; if(clone == null) return null; imageToConvert.Dispose(); byte[] imageByteArray; using (MemoryStream ms = new MemoryStream()) { clone.Save(ms, clone.RawFormat); imageByteArray = ms.ToArray(); } return imageByteArray; } public static Image ConvertByteArrayToImage(byte[] imageByteArray, ImageFormat formatOfImage) { Image image; using ( MemoryStream ms = new MemoryStream(imageByteArray, 0, imageByteArray.Length)) { ms.Write(imageByteArray, 0, imageByteArray.Length); image = Image.FromStream(ms, true); } return image; } Thanks Justin

    Read the article

  • Copying a byte buffer with JNI

    - by Daniel
    I've found plenty of tutorials / questions on Stackoverflow that deal with copying char arrays from C/JNI side into something like a byte[] in Java, but not the other way around. I am using a native C library which expects a byte array. I simply want to get data from a byte[] in java, into preferably an unsigned char[] in C. Long story short: What is the best way of copying data from a jBytearray in JNI? Is there any way to detect it's size?

    Read the article

  • How to extract byte-array from one xml and store it in another in Java

    - by grobartn
    So I am using DocumentBuilderFactory and DocumentBuilder to parse an xml. So it is DOM parser. But what I am trying to do is extract byte-array data (its an image encoded in base64) Store it in one object and later in code write it out to another xml encoded in base64. What is the best way to store this in btw. Store it as string? or as ByteArray? How can I extract byte array data in best way and write it out. I am not experienced with this so wanted to get opinion from the group. UPDATE: I am given XML I do not have control of incoming XML that comes in binary64 encoded < byte-array > ... base64 encoded image ... < /byte-array > Using parser I have I need to store this node and question is should that be byte or string and then writing it out to another node in new xml. again in base64 encoding. thanks

    Read the article

  • How do I initialize a fixed byte array?

    - by Jurily
    I have the following struct: [StructLayout(LayoutKind.Sequential, Pack = 1)] struct cAuthLogonChallenge { byte cmd; byte error; fixed byte name[4]; public cAuthLogonChallenge() { cmd = 0x04; error = 0x00; name = ??? } } name is supposed to be a null-terminated ASCII string, and Visual Studio is rejecting all my ideas to interact with it. How do I set it?

    Read the article

  • What type is System.Byte[*]

    - by Jimbo
    I'm being passed an object that returns "System.Byte[*]" when converted to string. This apparently isn't a standard one dimensional array of Byte objects ("System.Byte[]"), so what is it?

    Read the article

  • Convert a image to a monochrome byte array

    - by Scott Chamberlain
    I am writing a library to interface C# with the EPL2 printer language. One feature I would like to try to implement is printing images, the specification doc says p1 = Width of graphic Width of graphic in bytes. Eight (8) dots = one (1) byte of data. p2 = Length of graphic Length of graphic in dots (or print lines) Data = Raw binary data without graphic file formatting. Data must be in bytes. Multiply the width in bytes (p1) by the number of print lines (p2) for the total amount of graphic data. The printer automatically calculates the exact size of the data block based upon this formula. I plan on my source image being a 1 bit per pixel bmp file, already scaled to size. I just don't know how to get it from that format in to a byte[] for me to send off to the printer. I tried ImageConverter.ConvertTo(Object, Type) it succeeds but the array it outputs is not the correct size and the documentation is very lacking on how the output is formatted. My current test code. Bitmap i = (Bitmap)Bitmap.FromFile("test.bmp"); ImageConverter ic = new ImageConverter(); byte[] b = (byte[])ic.ConvertTo(i, typeof(byte[])); Any help is greatly appreciated even if it is in a totally different direction.

    Read the article

  • Get Python 2.7's 'json' to not throw an exception when it encounters random byte strings

    - by Chris Dutrow
    Trying to encode a a dict object into json using Python 2.7's json (ie: import json). The object has some byte strings in it that are "pickled" data using cPickle, so for json's purposes, they are basically random byte strings. I was using django.utils's simplejson and this worked fine. But I recently switched to Python 2.7 on google app engine and they don't seem to have simplejson available anymore. Now that I am using json, it throws an exception when it encounters bytes that aren't part of UTF-8. The error that I'm getting is: UnicodeDecodeError: 'utf8' codec can't decode byte 0x80 in position 0: invalid start byte It would be nice if it printed out a string of the character codes like the debugging might do, ie: \u0002]q\u0000U\u001201. But I really don't much care how it handles this data just as long as it doesn't throw an exception and continues serializing the information that it does recognize. How can I make this happen? Thanks!

    Read the article

  • convert a class to byte array + C#

    - by Newbie
    How can I convert a Class to byte array in C#. This is a managed one so the following code is failing int objsize = System.Runtime.InteropServices.Marshal.SizeOf(objTimeSeries3D); byte[] arr = new byte[objsize]; IntPtr buff = System.Runtime.InteropServices.Marshal.AllocHGlobal(objsize); System.Runtime.InteropServices.Marshal.StructureToPtr(objTimeSeries3D, buff, true); System.Runtime.InteropServices.Marshal.Copy(buff, arr, 0, objsize); System.Runtime.InteropServices.Marshal.FreeHGlobal(buff); Thanks

    Read the article

  • Converting byte array to image in xcode?

    - by arizah
    I am getting a byte array(I reckon) in NSMutableArray's object.The NSMutableArray i get is from Xml parsing from a service URL..Now I need to convert that byte array to UIImage ..Gone through google and found to convert to NSData and then UIImage but couldn't understand how..? How can I do it ? My array looks like this : ( { Name = "John"; Image = "/9j/4AAQSkZJRgABAQAAAQABAAD//gA7Q1JFQVRPUjogZ2QtanBlZyB2MS4wICh1c2luZyBJS kcgSlBFRyB2NjIpLCBxdWFsaXR5ID0gODAK/9sAQwAGBAUGBQQGBgUGBwcGCAoQCgoJCQoUDg8MEBcUGBgXF BYWGh0lHxobIxwWFiAsICMmJykqKRkfLTAtKDAlKCko/9sAQwEHBwcKCAoTCgoTKBoWGigoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgo/8AAEQgEKwZAAwEiAAIRAQMRAf/........ //big byte array } ) First of all I need to clear whether it is a byte array ?How can I extract image from this ?

    Read the article

  • How to store byte[] from Android Camera onPictureTaken method within application for later use

    - by Kiel Wood
    I am writing a larger Android application and I use the camera within the app. All I want to do with the camera is have the user take a picture, then start a new activity to show that image and allow the user to decide if they want to keep the image or not. I am having the hardest time figuring out how to simply store the byte[] data from the onPictureTaken method so that I can display it to the user in the next activity. I have tried many different routes and none of them have worked. The last thing I tried was creating a globalsettings class that extends the Application class and creating a byte[] field within it to store the byte[] from the camera so that I could use it within another activity, but my global variable is still not getting set. My CameraActivity code is shown below: public class CameraActivity extends Activity { CameraPreview Preview; Intent intent; byte[] image; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.cameralayout); Preview = new CameraPreview(this); ((FrameLayout)findViewById(R.id.uxfmlayPreview)).addView(Preview); intent = new Intent(this, PostCaptureActivity.class); } public void uxbtnCaptureSnap_Click(View v) { Preview.DeviceCamera.setPreviewCallback(null); Preview.DeviceCamera.takePicture(shutterCallback, rawCallback, jpegCallback); startActivity(intent); finish(); } public void uxbtnCaptureExit_Click(View v) { Intent i = new Intent(this, ExploreMenuActivity.class); setResult(RESULT_OK); startActivity(i); finish(); } ShutterCallback shutterCallback = new ShutterCallback() { public void onShutter() {} }; PictureCallback rawCallback = new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) {} }; PictureCallback jpegCallback = new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { ((GlobalSettings)getApplication()).setGlobalImage(data); camera.release(); camera = null; } }; } Here is my code from my PostCaptureActivity onCreate() method where I attempt to convert and set the image as the source for an imageview: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.postcapturelayout); SnapShot = ((ImageView)findViewById(R.id.uximgSnapshot)); if(((GlobalSettings)this.getApplication()).getGlobalImage() != null) { Bitmap b = BitmapFactory.decodeByteArray(((GlobalSettings)this.getApplication()).getGlobalImage(), 0, ((GlobalSettings)this.getApplication()).getGlobalImage().length); SnapShot.setImageBitmap(b); } else { Toast.makeText(this, "Oops! Picture cannot be saved", Toast.LENGTH_SHORT).show(); } }

    Read the article

  • How to cast/convert form Object in an byte[] array

    - by maddash
    I've got a maybe simple problem, but at the moment I am not able to solve it. I have an Object and I need to convert it into a byte[]. public byte[] GetMapiPropertyBytes(string propIdentifier) { return (byte[])this.GetMapiProperty(propIdentifier); //InvalidCastException } Exception: Unable to cast COM object of type 'System.__ComObject' to class type 'System.Byte[]'. Instances of types that represent COM components cannot be cast to types that do not represent COM components; however they can be cast to interfaces as long as the underlying COM component supports QueryInterface calls for the IID of the interface. So far so good - I've tried to serialize it, but I got another exception - NOT serializable Could someone help me? I need a method to convert it...

    Read the article

  • GUID to ByteArray

    - by DutrowLLC
    I just wrote this code to turn a GUID into a byte array. Can anyone shoot any holes in it or suggest something better? public static byte[] getGuidAsByteArray(){ UUID uuid = UUID.randomUUID(); long longOne = uuid.getMostSignificantBits(); long longTwo = uuid.getLeastSignificantBits(); return new byte[] { (byte)(longOne >>> 56), (byte)(longOne >>> 48), (byte)(longOne >>> 40), (byte)(longOne >>> 32), (byte)(longOne >>> 24), (byte)(longOne >>> 16), (byte)(longOne >>> 8), (byte) longOne, (byte)(longTwo >>> 56), (byte)(longTwo >>> 48), (byte)(longTwo >>> 40), (byte)(longTwo >>> 32), (byte)(longTwo >>> 24), (byte)(longTwo >>> 16), (byte)(longTwo >>> 8), (byte) longTwo }; }

    Read the article

  • How to proceed setting up a secondary mysql linux slave?

    - by Algorist
    I have a mysql database master and slave in production. I want to setup additional mysql slave. There is around 15 Terabyte of data in the database and there are MYISAM and InnoDB tables in the database. I am thinking of below options: Shutdown master database and copy the mysql data folder to secondary slave. Can Innodb tables be copied like this? Run flush table with read lock, scp the file to new slave and unlock the table and this is possible for myisam tables, can I do the same for innodb tables too? Thanks for looking at the question.

    Read the article

  • Migrating master-slave MySQL database servers to 2 new servers, any tips or suggestions?

    - by mmattax
    I'm setting up 2 new database servers that will be replacing a current master-slave setup. All boxes are running / will be running MySQL on RHEL. Our current naming conventions: db1 - master database db2 - slave (using MySQL replication) db01 - new master db02 - new slave We need to get db01 to be the new master with db02 as the new slave. What is the best way to migrate db1 and db2 to db01 and db02? db1 and db2 are running in a production setting and we need to minimize all downtime; db1 has roughly 30GB of data in the database. Any suggestions or tips on how to migrate to our new servers would be much appreciated.

    Read the article

  • What is the most efficient way to convert to binary and back in C#?

    - by Saad Imran.
    I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of creating one myself for learning purposes. I've come up with a BSON inspired protocol to convert the the basic data types, their arrays, and a special GSObject to binary and arrange them in a way so that it can be put back together into object form on the client end. At the core, the conversion methods utilize the .Net BitConverter class to convert the basic data types to binary. Anyways, the problem is performance, if I loop 50,000 times and convert my GSObject to binary each time it takes about 5500ms (the resulting byte[] is just 192 bytes per conversion). I think think this would be way too slow for an MMO that sends 5-10 position updates per second with a 1000 concurrent users. Yes, I know it's unlikely that a game will have a 1000 users on at the same time, but like I said earlier this is supposed to be a learning process for me, I want to go out of my way and build something that scales well and can handle at least a few thousand users. So yea, if anyone's aware of other conversion techniques or sees where I'm loosing performance I would appreciate the help. GSBitConverter.cs This is the main conversion class, it adds extension methods to main datatypes to convert to the binary format. It uses the BitConverter class to convert the base types. I've shown only the code to convert integer and integer arrays, but the rest of the method are pretty much replicas of those two, they just overload the type. public static class GSBitConverter { public static byte[] ToGSBinary(this short value) { return BitConverter.GetBytes(value); } public static byte[] ToGSBinary(this IEnumerable<short> value) { List<byte> bytes = new List<byte>(); short length = (short)value.Count(); bytes.AddRange(length.ToGSBinary()); for (int i = 0; i < length; i++) bytes.AddRange(value.ElementAt(i).ToGSBinary()); return bytes.ToArray(); } public static byte[] ToGSBinary(this bool value); public static byte[] ToGSBinary(this IEnumerable<bool> value); public static byte[] ToGSBinary(this IEnumerable<byte> value); public static byte[] ToGSBinary(this int value); public static byte[] ToGSBinary(this IEnumerable<int> value); public static byte[] ToGSBinary(this long value); public static byte[] ToGSBinary(this IEnumerable<long> value); public static byte[] ToGSBinary(this float value); public static byte[] ToGSBinary(this IEnumerable<float> value); public static byte[] ToGSBinary(this double value); public static byte[] ToGSBinary(this IEnumerable<double> value); public static byte[] ToGSBinary(this string value); public static byte[] ToGSBinary(this IEnumerable<string> value); public static string GetHexDump(this IEnumerable<byte> value); } Program.cs Here's the the object that I'm converting to binary in a loop. class Program { static void Main(string[] args) { GSObject obj = new GSObject(); obj.AttachShort("smallInt", 15); obj.AttachInt("medInt", 120700); obj.AttachLong("bigInt", 10900800700); obj.AttachDouble("doubleVal", Math.PI); obj.AttachStringArray("muppetNames", new string[] { "Kermit", "Fozzy", "Piggy", "Animal", "Gonzo" }); GSObject apple = new GSObject(); apple.AttachString("name", "Apple"); apple.AttachString("color", "red"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.5); GSObject lemon = new GSObject(); apple.AttachString("name", "Lemon"); apple.AttachString("color", "yellow"); apple.AttachBool("inStock", false); apple.AttachFloat("price", (float)0.8); GSObject apricoat = new GSObject(); apple.AttachString("name", "Apricoat"); apple.AttachString("color", "orange"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.9); GSObject kiwi = new GSObject(); apple.AttachString("name", "Kiwi"); apple.AttachString("color", "green"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)2.3); GSArray fruits = new GSArray(); fruits.AddGSObject(apple); fruits.AddGSObject(lemon); fruits.AddGSObject(apricoat); fruits.AddGSObject(kiwi); obj.AttachGSArray("fruits", fruits); Stopwatch w1 = Stopwatch.StartNew(); for (int i = 0; i < 50000; i++) { byte[] b = obj.ToGSBinary(); } w1.Stop(); Console.WriteLine(BitConverter.IsLittleEndian ? "Little Endian" : "Big Endian"); Console.WriteLine(w1.ElapsedMilliseconds + "ms"); } Here's the code for some of my other classes that are used in the code above. Most of it is repetitive. GSObject GSArray GSWrappedObject

    Read the article

  • Bonding: works only for download

    - by Crazy_Bash
    I would like to install bonding with 4 links with mode 4. but only "download/receiving" works with bondig. for transmitting the system chooses one link. ifconfig bond0 Link encap:Ethernet HWaddr 90:E2:BA:0F:76:B4 inet addr:ip Bcast:ip Mask:255.255.255.248 inet6 addr: fe80::92e2:baff:fe0f:76b4/64 Scope:Link UP BROADCAST RUNNING MASTER MULTICAST MTU:1500 Metric:1 RX packets:239187413 errors:0 dropped:10944 overruns:0 frame:0 TX packets:536902370 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:14688536197 (13.6 GiB) TX bytes:799521192901 (744.6 GiB) eth2 Link encap:Ethernet HWaddr 90:E2:BA:0F:76:B4 UP BROADCAST RUNNING SLAVE MULTICAST MTU:1500 Metric:1 RX packets:54969488 errors:0 dropped:0 overruns:0 frame:0 TX packets:2537 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3374778591 (3.1 GiB) TX bytes:314290 (306.9 KiB) eth3 Link encap:Ethernet HWaddr 90:E2:BA:0F:76:B4 UP BROADCAST RUNNING SLAVE MULTICAST MTU:1500 Metric:1 RX packets:64935805 errors:0 dropped:1 overruns:0 frame:0 TX packets:2532 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3993499746 (3.7 GiB) TX bytes:313968 (306.6 KiB) eth4 Link encap:Ethernet HWaddr 90:E2:BA:0F:76:B4 UP BROADCAST RUNNING SLAVE MULTICAST MTU:1500 Metric:1 RX packets:57352105 errors:0 dropped:2 overruns:0 frame:0 TX packets:536894778 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3524236530 (3.2 GiB) TX bytes:799520265627 (744.6 GiB) eth5 Link encap:Ethernet HWaddr 90:E2:BA:0F:76:B4 UP BROADCAST RUNNING SLAVE MULTICAST MTU:1500 Metric:1 RX packets:61930025 errors:0 dropped:3 overruns:0 frame:0 TX packets:2540 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3796021948 (3.5 GiB) TX bytes:314274 (306.9 KiB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:62 errors:0 dropped:0 overruns:0 frame:0 TX packets:62 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:5320 (5.1 KiB) TX bytes:5320 (5.1 KiB) those are my configs: DEVICE="eth2" BOOTPROTO="none" MASTER=bond0 SLAVE=yes USERCTL=no NM_CONTROLLED="no" ONBOOT="yes" DEVICE="eth3" BOOTPROTO="none" MASTER=bond0 SLAVE=yes USERCTL=no NM_CONTROLLED="no" ONBOOT="yes" DEVICE="eth4" BOOTPROTO="none" MASTER=bond0 SLAVE=yes USERCTL=no NM_CONTROLLED="no" ONBOOT="yes" DEVICE="eth5" BOOTPROTO="none" MASTER=bond0 SLAVE=yes USERCTL=no NM_CONTROLLED="no" ONBOOT="yes" DEVICE=bond0 IPADDR=<ip> BROADCAST=<ip> NETWORK=<ip> GATEWAY=<ip> NETMASK=<ip> USERCTL=no BOOTPROTO=none ONBOOT=yes NM_CONTROLLED=no cat /proc/net/bonding/bond0 Ethernet Channel Bonding Driver: v3.7.1 (April 27, 2011) Bonding Mode: IEEE 802.3ad Dynamic link aggregation Transmit Hash Policy: layer2 (0) MII Status: up MII Polling Interval (ms): 100 Up Delay (ms): 0 Down Delay (ms): 0 802.3ad info LACP rate: slow Aggregator selection policy (ad_select): stable Active Aggregator Info: Aggregator ID: 1 Number of ports: 4 Actor Key: 17 Partner Key: 11 Partner Mac Address: 00:24:51:12:63:00 Slave Interface: eth2 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 90:e2:ba:0f:76:b4 Aggregator ID: 1 Slave queue ID: 0 Slave Interface: eth3 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 90:e2:ba:0f:76:b5 Aggregator ID: 1 Slave queue ID: 0 Slave Interface: eth4 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 90:e2:ba:0f:76:b6 Aggregator ID: 1 Slave queue ID: 0 Slave Interface: eth5 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 90:e2:ba:0f:76:b7 Aggregator ID: 1 Slave queue ID: 0 /etc/modprobe.d/bonding.conf alias bond0 bonding options bond0 mode=4 miimon=100 updelay=200 #downdelay=200 xmit_hash_policy=layer3+4 lacp_rate=1 Linux: Linux 3.0.0+ #1 SMP Fri Oct 26 07:55:47 EEST 2012 x86_64 x86_64 x86_64 GNU/Linux what i've tried: downdelay=200 xmit_hash_policy=layer3+4 lacp_rate=1 mode 6

    Read the article

  • Jenkins slave jobs failing on "Unexpected termination of channel"

    - by Clark Wright
    I am currently seeing a set of errors across my builds. Is this expected behaviour if you loose Jenkins (say to a box crash, or a kill -9)? Or is there something worse going on (like a bad network connection)? The stack and error is: FATAL: hudson.remoting.RequestAbortedException: java.io.IOException: Unexpected termination of the channel hudson.remoting.RequestAbortedException: hudson.remoting.RequestAbortedException: java.io.IOException: Unexpected termination of the channel at hudson.remoting.Request.call(Request.java:149) at hudson.remoting.Channel.call(Channel.java:681) at hudson.remoting.RemoteInvocationHandler.invoke(RemoteInvocationHandler.java:158) at $Proxy175.join(Unknown Source) at hudson.Launcher$RemoteLauncher$ProcImpl.join(Launcher.java:861) at hudson.Launcher$ProcStarter.join(Launcher.java:345) at hudson.tasks.CommandInterpreter.perform(CommandInterpreter.java:82) at hudson.tasks.CommandInterpreter.perform(CommandInterpreter.java:58) at hudson.tasks.BuildStepMonitor$1.perform(BuildStepMonitor.java:19) at hudson.model.AbstractBuild$AbstractRunner.perform(AbstractBuild.java:703) at hudson.model.Build$RunnerImpl.build(Build.java:178) at hudson.model.Build$RunnerImpl.doRun(Build.java:139) at hudson.model.AbstractBuild$AbstractRunner.run(AbstractBuild.java:473) at hudson.model.Run.run(Run.java:1410) at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:46) at hudson.model.ResourceController.execute(ResourceController.java:88) at hudson.model.Executor.run(Executor.java:238) Caused by: hudson.remoting.RequestAbortedException: java.io.IOException: Unexpected termination of the channel at hudson.remoting.Request.abort(Request.java:273) at hudson.remoting.Channel.terminate(Channel.java:732) at hudson.remoting.Channel$ReaderThread.run(Channel.java:1157) Caused by: java.io.IOException: Unexpected termination of the channel at hudson.remoting.Channel$ReaderThread.run(Channel.java:1133) Caused by: java.io.EOFException at java.io.ObjectInputStream$BlockDataInputStream.peekByte(ObjectInputStream.java:2554) at java.io.ObjectInputStream.readObject0(ObjectInputStream.java:1297) at java.io.ObjectInputStream.readObject(ObjectInputStream.java:351) at hudson.remoting.Channel$ReaderThread.run(Channel.java:1127)

    Read the article

  • Manage DNS Zone in "slave" Mode with MS Windows 2008 R2

    - by kockiren
    Hello @all following issue, I configure a DNS Zone "location.domain.tld" for my internal Network and it works well, but now I want to manage the domain.tld for my internal Network, but the domain.tld is managed by an external DNS Provider. In location.domain.tld there are all Clients and Servers for internal use only (with local IPs) all these clients resolve the global Mailserver (for example) over his external Address but now i want to catch single Domainnames and resolve it on my own way. But i did not find a way to solve this issue. Any Ideas? Regards Rene

    Read the article

< Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >