Search Results

Search found 9439 results on 378 pages for 'color depth'.

Page 11/378 | < Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >

  • Shadow Mapping and Transparent Quads

    - by CiscoIPPhone
    Shadow mapping uses the depth buffer to calculate where shadows should be drawn. My problem is that I'd like some semi transparent textured quads to cast shadows - for example billboarded trees. As the depth value will be set across all of the quad and not just the visible parts it will cast a quad shadow, which is not what I want. How can I make my transparent quads cast correct shadows using shadow mapping?

    Read the article

  • TabWidget white foreground color?

    - by Kurian
    I don't know what I did but for a period of time my TabWidget had white colored tabs which looked really nice. I never set a theme or background/foreground color in my project at all. The next time I compiled it it reverted back to the gray tabs. My application is using the default dark theme. Even if I set the application theme to light, the tabs are still gray. So obviously it was something else that changed the tabs' color. Anyone know how to do this?

    Read the article

  • background-color:#070707; different in photoshop than in browser

    - by Jorre
    I'm coding a website with: background-color:#070707; That color should be a very dark gray, just the way I see it in photoshop. Now when I launch this in my browser (the background-color is set on the body using CSS, so it's not an exported image), the color is darker than in Photoshop. I know there can be differences when exporting images due to color profiling, but when setting the color code, how can this be different from photoshop? Thanks a lot for helping

    Read the article

  • On Mac, two jpg's whose color should match do not

    - by Tim
    So I'm designing a myspace page and I have two images, one is a repeating bg image, and another is an image which loads on a layer above it, which acts as a header/masthead. For some reason, on Macs only, and only in the browser (tested in safari and ff), the masthead renders slightly darker than the repeating bg image, creating this color inconsistency. The block that extends up behind the album artwork is a solid box made with css which blocks some of myspace's standard content. It actually renders as the proper color, blending in well with the bottom portion of this image, which is the repeating part of the background, but becomes noticeable as it extends up, over the masthead, which is darker than it should be. Both images where created in GIMP and saved as jpg's using, as far as i can tell, the same settings. Here's the pic of what is going on: Screenshot - Click Me!!! Here is the code which controls this part of the design. <div class="masthead"><span></span></div> .masthead {width: 1600px; height: 1940px; background-image:url(http://www.sourtricks.com/myspace/bdww/myspace_bg09.jpg); position: absolute; margin-left: -800px; left: 50%; top: 0px; z-index: -1; overflow-x: hidden;} body.bodyContent{ margin: 0 !important; padding: 0 !important; background-color: 000000 !important; font-size: 1px; background-image: url(http://www.sourtricks.com/myspace/bdww/bg_repeat05.jpg); background-position: center bottom; _background-position: right bottom; background-attachment: scroll; background-repeat: repeat-y; z-index: -2; overflow-x: hidden; font-family: arial, sans-serif !important; } Any help would be much, much, much appreciated. Thanks for your time, Tim

    Read the article

  • Color Themes for Eclipse?

    - by John Stauffer
    I am a recovering Emacs user, who is trying to ease into Eclipse usage. (Since I'm encouraging the rest of the team to use it, I guess I should at least try to get along). My current excuse is that it hurts my eyes. I'm currently using the excellent zenburn theme in emacs, and would love to find it for eclipse. However, I find that changing my color theme every few months makes for a great way to procrastinate, so ideally I'd like to find a repository for eclipse color themes. There don't appear to be any eclipse themes indexed by Google, so all the great themes must be sitting on your hard disk somewhere. Please share them. Thanks

    Read the article

  • What color scheme do you use for programming?

    - by EndangeredMassa
    I get a lot of attention at work because I am the only one who bothered to change the default color settings in Visual Studio. I just modified them myself. I can provide the settings file if anyone cares to import it. Here's an example of how it looks. It reminds me of DOS/BASIC programming before I actually knew how to program. I also find it to be very readable. What color schemes do you use?! EDIT: To clarify, I only edited the text settings. The windows and panels of VS2005 are still the windows default.

    Read the article

  • Color generation based on random number

    - by Mikulas Dite
    I would like to create a color generator based on random numbers, which might differ just slightly, but I need colors to be easily recognizable from each other. I was thinking about generation then in a rgb format which would be probably easiest. I'm afraid simply multiplying given arguments wouldn't do very well. What algorithm do you suggest using? Also, second generated color should not be the same as previous one, but I don't want to store them - nor multiplying with (micro)time would do well since the scripts' parts are usually faster.

    Read the article

  • Compute hex color code for an arbitrary string

    - by user222164
    Heading Is there a way to map an arbitrary string to a HEX COLOR code. I tried to compute the HEX number for string using string hashcode. Now I need to convert this hex number to six digits which are in HEX color code range. Any suggestions ? String [] programs = {"XYZ", "TEST1", "TEST2", "TEST3", "SDFSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS"}; for(int i = 0; i < programs.length; i++) { System.out.println( programs[i] + " -- " + Integer.toHexString(programs[i].hashCode())); }

    Read the article

  • OpenGL 2D Depth Perception

    - by Stephen James
    This is the first time i have ever commented on a forum about programming, so sorry if I'm not specific enough. Here's my problem: I have a 2D RPG game written in Java using LWJGL. All works fine, but at the moment I'm having trouble deciding what the best way to do depth perception is. So , for example, if the player goes in front of the tree/enemy (lower than the objects y-coordinate) then show the player in front), if the player goes behind the tree/enemy (higher than the objects specific y-coordinate), then show the player behind the object. I have tried writing a block of code to deal with this, and it works quite well for the trees, but not for the enemies yet. Is there a simpler way of doing this in LWJGL that I'm missing? Thanks :)

    Read the article

  • OpenGL 2D Depth Perception

    - by Stephen James
    I have a 2D RPG game written in Java using LWJGL. All works fine, but at the moment I'm having trouble deciding what the best way to do depth perception is. So , for example, if the player goes in front of the tree/enemy (lower than the objects y-coordinate) then show the player in front), if the player goes behind the tree/enemy (higher than the objects specific y-coordinate), then show the player behind the object. I have tried writing a block of code to deal with this, and it works quite well for the trees, but not for the enemies yet. Is there a simpler way of doing this in LWJGL that I'm missing?

    Read the article

  • How vibrations might effect Kinect depth measurements

    - by dreza
    I'm currently doing some research into development with the Microsoft Kinect product. My project manager has come up with a potential design for mounting the camera to do the capturing. However the solution means that the camera might be subject to vibrations as the platform it is on is directly connected to where the subjects will be moving. It was my thought that vibrations would effect the quality of the results, however I could not come up with a viable explanation as to why, other than it's the same as if you held a camera in your hand and your hand was shaking vs using a tripod. Do vibrations effect the depth measurements on a Kinect and if so how can I explain this in simple terms to my PM to help come up with a better design to attach the sensor to?

    Read the article

  • In-depth Coverage for Oracle Workflow

    - by Steven Chan (Oracle Development)
    I'm lucky to work with many talented people in the Applications Technology Group, and many of them contribute articles to this blog.  Some team members have their own blogs.  If you work with Oracle Workflow, here's one that you should be following: Oracle E-Business Suite - Workflow This blog is updated every few months by our development team with in-depth technical articles about Oracle Workflow-related topics.  For example, articles posted there include: Implementing a post-notification function to perform custom validation E-Business Suite Proactive Support - Workflow Analyzer Asynchronous Business Event Subscriptions - Troubleshooting Tips Oracle E-Busienss Suite RCD - Applications Technology Releases 12.1 and 12.2 SMTP Authentication Feature in R12.1.3 Configurable User LOV in Worklist UI Oracle Business Event and Subsciptions Execution Flow Understanding AQs in Workflow SSL in Oracle Workflow Leveraging Oracle Workflow for Declarative PageFlow If you have suggestions about Workflow topics that you'd like to see covered there, drop them a line.

    Read the article

  • Topics for covering in-depth programming knowledge

    - by black_belt
    I pursued my bachelors' degree in business administration, but my interest in Information Technology led me to acquire some knowledge of PHP programming and MySQL database. I find programming so interesting that I haven't applied for any job since my graduation. Currently I am staying home and just trying to acquire in-depth knowledge of PHP programming. So far I have developed couple of websites and web applications including Inventory+ Point of Sale Software and an Accounting system for small organizations. I aim to have knowledge that a Computer Science graduate should have, and for that I want to read books but I have no idea where to start from. Could you please suggest me some books and topics that I should study on? Thanks a lot :)

    Read the article

  • How to give parallax backgrounds more depth

    - by user28015
    I have 3 tiled images of some sort of galaxy/space in the background of a 2D Game: The first one has an alpha of 100%, the second an alpha of 80% and the last one has an alpha of 60%. I scroll the the one in the background slower than the other ones of course. classic parallax. In the foreground I have some particles flying towards the player to simulate some dust / stars flying by. (I know that stars don't fly by, but I think we all have seen this in a lot of games). But I can't quite achieve the depth effect I am looking for. I want it to look "deeper". I did read something about using blending modes for the backgrounds, but that would require to render them as objects right? So the question is: What is a good technique to do a scrolling parallax background in GameMaker?

    Read the article

  • Why doesn't InkScape recognize the Ubuntu color palettes?

    - by Octavian Damiean
    InkScape 0.48.2 refuses to show my newly added Ubuntu color palettes in the color palettes selection menu. I have downloaded the Ubuntu color palettes for GIMP/InkScape from design.canonical.com, extracted the files and copied them to /usr/share/inkscape/palettes/ where all the other color palettes are. I've even made sure that all the files have the same rights, just in case. What am I missing?

    Read the article

  • How should I choose quadtree depth?

    - by Evpok
    I'm using a quadtree to prune collision detection pairs in a 2d world. How should I choose to what depth said quadtree is calculated? The world is made mostly of moving objects1, so the cost of dispatching the objects between the quadtree cells matters. What is the relationship between the gain from less collision checking and the loss from more dispatching? How can I strike a balance that performs optimally? 1 To be completely explicit, they are autonomous self-replicating cells competing for food sources. This is an attempt to show my pupils predator-prey dynamics and genetic evolution at work.

    Read the article

  • Increase Servers folder depth limit for running scripts?

    - by MeltingDog
    I have a CMS on my site that utilises TinyMCE (the WYSIWYG text editor). The issue is that TinyMCE cannot browse for files (example: images) on the web server. I get the error: Error 324 (net::ERR_EMPTY_RESPONSE): The server closed the connection without sending any data. I have been told this may be occurring because the server is configured to limit the folder depth for running scripts. Unfortunately I am primarily a front end developer so I am not really sure how to go about changing/viewing this. I have access to WHM and cPanel. Does anyone know how to adjust this?

    Read the article

  • XNA Spritebatch sorting by texture vs depth

    - by Motig
    I am refining my 2D game engine, and I want to look in to sorting sprite batches by texture (because I'm quite often using the same textures repeatedly). However, I also want to retain a few 'layers' of depth (i.e. ground < buildings < units < GUI etc). My question is, which of the following is the best approach (in terms of performance)? Create multiple SpriteBatches and Begin() and End() them in order; or... Create a single SpriteBatch and call Begin() and End() multiple times, once for each layer (in order)?

    Read the article

  • Change the background color of selected text in Google Docs to increase readability [migrated]

    - by gene_wood
    How can I override or change the background color of text selected in Google Docs? It is difficult for me to see the difference and I would like to increase the contrast or difference. After Google restyled Google Docs last year (or earlier this year), I've been unable to see selected text. It's possible this is a visual deficiency with my eyes. In Google Docs, under both Google Chrome (17.0.963.83 (Official Build 127885) m) and Firefox (11.0), when I select text inside a Google Doc, the selected text has a background of color #d6e0f5. Compare this to the default browser background color of #2f65c0. (I determined the color of the selected text background by taking a screenshot and using the color picker tool in Photoshop). I've tested this using a brand new Firefox profile as well as google chrome profile. Here's a section of a screenshot showing the selected text : I've tried using a userscript to override the CSS to go back to the default text selection color using the "Stylish" plugin with this css : ::selection { background:#2f65c0; color:#ffffff; } ::-moz-selection { background:#2f65c0; color:#ffffff; } ::-webkit-selection { background:#2f65c0; color:#ffffff; } This code works on other sites, but I'm unable to get it to work on Google Docs. (I tested on other sites but applying the userscript to a different domain and using bright yellow instead of the default dark blue #2f65c0.) When you use Google Docs, do you have the same color background for selected text or something different? (To test this, browse to docs.google.com , create a document, type text into the document, select the text with the mouse by dragging over it, take a screenshot, load the screenshot up in an image editor and determine the background color of the selected text.) This color differential (between light blue #d6e0f5 and white #fffff) may be easy to see for others and the problem lies with my eyes.

    Read the article

  • Anomalous results getting color components of some UIColors

    - by hkatz
    I'm trying to extract the rgb components of a UIColor in order to hand-build the pixels in a CGBitmapContext. The following sample code works fine for most of the UIColor constants but, confusingly, not all. To wit: CGColorRef color = [[UIColor yellowColor] CGColor]; const float* rgba = CGColorGetComponents(color); float r = rgba[0]; float g = rgba[1]; float b = rgba[2]; float a = rgba[3]; NSLog( @"r=%f g=%f b=%f a=%f", r, g, b, a); The results for [UIColor yellowColor] above are r=1.000000 g=1.000000 b=0.000000 a=1.000000, as expected. [UIColor redColor] gives r=1.000000 g=0.000000 b=0.000000 a=1.000000, again as expected. Similarly for blueColor and greenColor. However, the results for [UIColor blackColor] and [UIColor whiteColor] seem completely anomalous, and I don't know what I'm doing wrong (if indeed I am). To wit, [UIColor blackColor] gives r=0.000000 g=1.000000 b=0.000000 a=0.000000, which is a tranparent green, and [UIColor whiteColor] gives r=1.000000 g=1.000000 b=0.000000 a=0.000000, which is a transparent yellow. I'd appreciate it if somebody could either: (1) explain what I'm doing wrong (2) replicate my anomalous results and tell me it's not me, or (3) hit me over the head with a big hammer so it stops hurting so much. Howard

    Read the article

  • Invert the 1bbp color under a rectangle.

    - by Scott Chamberlain
    I am working with GDI+, the image I am working with is a 1bbp image. What i would like to do is draw a rectangle on the image and everything under that rectangle will be inverted (white pixels will become black and black pixels become white). All of the sample code I have seen is for 8 bit RGB color scale images, and I don't think the techniques they use will work for me. Here is the code I have so far. This is the parent control, one of the Epl2.IDrawableCommand's will be the command that does the inverting. protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); if (Label != null) { using (Bitmap drawnLabel = new Bitmap((int)((float)Label.LabelHeight * _ImageScaleFactor), (int)((float)Label.LableLength *(int) _ImageScaleFactor), System.Drawing.Imaging.PixelFormat.Format1bppIndexed)) { using (Graphics drawBuffer = Graphics.FromImage(drawnLabel)) { drawBuffer.ScaleTransform(_ImageScaleFactor, _ImageScaleFactor); foreach (Epl2.IDrawableCommand cmd in Label.Collection) { cmd.Paint(drawBuffer); } drawBuffer.ResetTransform(); } drawnLabel.RotateFlip(Rotation); pbLabelDrawArea.Size = drawnLabel.Size; using (Graphics drawArea = pbLabelDrawArea.CreateGraphics()) { drawArea.Clear(Color.White); drawArea.DrawImage(drawnLabel, new Point(0, 0)); } } } } What should I put in the Paint(Graphic g) for this command?

    Read the article

  • Four-color theorem in Prolog (using a dynamic predicate)

    - by outa
    Hi, I'm working on coloring a map according to the four-color theorem (http://en.wikipedia.org/wiki/Four_color_theorem) with SWI-Prolog. So far my program looks like this: colour(red). colour(blue). map_color(A,B,C) :- colour(A), colour(B), colour(C), C \= B, C \= A. (the actual progam would be more complex, with 4 colors and more fields, but I thought I'd start out with a simple case) Now, I want to avoid double solutions that have the same structure. E.g. for a map with three fields, the solution "red, red, blue" would have the same structure as "blue, blue, red", just with different color names, and I don't want both of them displayed. So I thought I would have a dynamic predicate solution/3, and call assert(solution(A,B,C)) at the end of my map_color predicate. And then, for each solution, check if they already exist as a solution/3 fact. The problem is that I would have to assert something like solution(Color1,Color1,Color2), i.e. with variables in order to make a unification check. And I can't think of a way to achieve this. So, the question is, what is the best way to assert a found solution and then make a unification test so that "red, red, blue" would unify with "blue, blue, red"?

    Read the article

< Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >