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  • Have you ever derived a programming solution from nature?

    - by Ryu
    When you step back and look at ... the nature of animals, insects, plants and the problems they have organically solved perhaps even the nature and balance of the universe Have you ever been able to solve a problem by deriving an approach from nature? I've heard of Ant Colony Algorithms being able to optimize supply chain amongst other things. Also Fractal's being the "geometry of nature" have been applied to a wide range of problems. Now that spring is here again and the world is coming back to life I'm wondering if anybody has some experiences they can share. Thanks PS I would recommend watching the "Hunting the Hidden Dimension" Nova episode on fractals.

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  • Is it possible to override a property and return a derived type in VB.NET?

    - by Casey
    Consider the following classes representing an Ordering system: Public Class OrderBase Public MustOverride Property OrderItem() as OrderItemBase End Class Public Class OrderItemBase End Class Now, suppose we want to extend these classes to a more specific set of order classes, keeping the aggregate nature of OrderBase: Public Class WebOrder Inherits OrderBase Public Overrides Property OrderItem() as WebOrderItem End Property End Class Public Class WebOrderItem Inherits OrderItemBase End Class The Overriden property in the WebOrder class will cause an error stating that the return type is different from that defined in OrderBase... however, the return type is a subclass of the type defined in OrderBase. Why won't VB allow this?

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  • C# - Why can't I enforce derived classes to have parameterless constructors?

    - by FrisbeeBen
    I am trying to do the following: public class foo<T> where T : bar, new { _t = new T(); private T _t; } public abstract class bar { public abstract void someMethod(); // Some implementation } public class baz : bar { public overide someMethod(){//Implementation} } And I am attempting to use it as follows: foo<baz> fooObject = new foo<baz>(); And I get an error explaining that 'T' must be a non-abstract type with a public parameterless constructor in order to use it as parameter 'T' in the generic type or method. I fully understand why this must be, and also understand that I could pass a pre-initialized object of type 'T' in as a constructor argument to avoid having to 'new' it, but is there any way around this? any way to enforce classes that derive from 'bar' to supply parameterless constructors?

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  • How can one enforce calling a base class function after derived class constructor?

    - by Mike Elkins
    I'm looking for a clean C++ idiom for the following situation: class SomeLibraryClass { public: SomeLibraryClass() { /* start initialization */ } void addFoo() { /* we are a collection of foos */ } void funcToCallAfterAllAddFoos() { /* Making sure this is called is the issue */ } }; class SomeUserClass : public SomeLibraryClass { public: SomeUserClass() { addFoo(); addFoo(); addFoo(); // SomeUserClass has three foos. } }; class SomeUserDerrivedClass : public SomeUserClass { public: SomeUserDerrivedClass() { addFoo(); // This one has four foos. } }; So, what I really want is for SomeLibraryClass to enforce the calling of funcToCallAfterAllAddFoos at the end of the construction process. The user can't put it at the end of SomeUserClass::SomeUserClass(), that would mess up SomeUserDerrivedClass. If he puts it at the end of SomeUserDerrivedClass, then it never gets called for SomeUserClass. To further clarify what I need, imagine that /* start initialization */ acquires a lock, and funcToCallAfterAllAddFoos() releases a lock. The compiler knows when all the initializations for an object are done, but can I get at that information by some nice trick?

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  • Using a variable derived from a drop-down list as the column name in a select statement ... Access DB

    - by user1459698
    I'm working with the world's worst DB that was already here so don't blame me for that. So, here's what I have so far ... module = txtModule.value presstype = txtPressType.value SQL_query = "SELECT * FROM tbl_spareparts WHERE '"& module &"' <> '""' AND '"& module &"' = '"& presstype &"' AND Manufacturer = '"& txtsrch.value &"' ORDER BY SAP_Part_No" Set rsData = conn.Execute(SQL_query) This brings up the following SQL statement: SELECT * FROM tbl_spareparts WHERE 'Banyan_Module' <> '"' AND 'Banyan_Module' = 'PB' AND Manufacturer = 'Tester' ORDER BY SAP_Part_No Is there any way I can use the module variable as a column name - obviously the ''s around the column name are causing an error. This is really bothering me. BTW, I'm writing this in VBScript inside a .HTA application page as it has to run locally on tech PCs. Thanks. R.

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  • How to implement a private virtual function within derived classes?

    - by Dane
    Hi, I know why I want to use private virtual functions, but how exactly can I implement them? For example: class Base{ [...] private: virtual void func() = 0; [...] } class Derived1: puplic Base{ void func() { //short implementation is ok here } } class Derived2: puplic Base{ void func(); //long implementation elsewhere (in cpp file) } [...] void Derived2::func() { //long implementation } The first version is ok but not always possible. Isn't the second version simply name hiding? How do you define the Base::func() of Derived2, if you cannot do it within the class declaration of Dereived2? Thanks

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  • Store data in an inconvenient table or create a derived table?

    - by user1705685
    I have a certain predefined database structure that I am stuck with. The question is whether this structure is OK for ORM or I whether should add a processing layer that would create a more convenient structure every time something is inserted into the original DB. To simplify, here's what it kind of looks like. I have a person table: PersonId Name And I have a properties table: PersonId PropertyType PropertyValue So, for person John Doe... (1, 'John Doe') ...I could have three properties: (1, 'phone', '555-55-55'), (1, 'email', '[email protected]), (1, 'type', 'employee') By using ORM I would like to get a "person" object that would have properties "name", "phone", "email", "type". Can Propel do that? How efficient is it? Is it a better idea to create a table with columns "phone", "email", "type" and fill it automatically as new rows are inserted into the properties table?

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  • will destroyed() be emitted if the constructor of a class derived from QObject throws?

    - by PorkyBrain
    Ive seen Qt GUI syntax like the following all over the place: myDialog::myDialog(QWidget *parent, Qt::WFlags flags):QDialog(parent, flags) { QPushButton *button = new QPushButton("&Download", this); QVBoxLayout *layout = new QVBoxLayout(this); //something that can throw here layout ->addWidget(button ); setLayout(layout); } I've always wondered if this can leak in the event of an exception because the "this" I'm giving as a parent to button and layout is not fully constructed so it might not destroy its children. I tried it out in MSVC2010 Qt4.8.3 and it looks like as soon as the base QObject class is fully created (which is done first of course) it is ok to pass "this" to other objects in the constructor, they will destroyed correctly. I haven't found the spot in the Qt docs guaranteeing this though, can someone point me to it so I have assurance that this will not change in the future?

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  • Why can't I enforce derived classes to have parameterless constructors?

    - by FrisbeeBen
    I am trying to do the following: public class foo<T> where T : bar, new() { public foo() { _t = new T(); } private T _t; } public abstract class bar { public abstract void someMethod(); // Some implementation } public class baz : bar { public overide someMethod(){//Implementation} } And I am attempting to use it as follows: foo<baz> fooObject = new foo<baz>(); And I get an error explaining that 'T' must be a non-abstract type with a public parameterless constructor in order to use it as parameter 'T' in the generic type or method. I fully understand why this must be, and also understand that I could pass a pre-initialized object of type 'T' in as a constructor argument to avoid having to 'new' it, but is there any way around this? any way to enforce classes that derive from 'bar' to supply parameterless constructors?

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  • Write a program for a report derived from the data in the data file JEWELRY. The data is to be input

    - by Taylor
    here is the JEWELRY file 0011 Money_Clip 2.000 50.00 Other 0035 Paperweight 1.625 175.00 Other 0457 Cuff_Bracelet 2.375 150.00 Bracelet 0465 Links_Bracelet 7.125 425.00 Bracelet 0585 Key_Chain 1.325 50.00 Other 0595 Cuff_Links 0.625 525.00 Other 0935 Royale_Pendant 0.625 975.00 Pendant 1092 Bordeaux_Cross 1.625 425.00 Cross 1105 Victory_Medallion 0.875 30.00 Pendant 1111 Marquis_Cross 1.375 70.00 Cross 1160 Christina_Ring 0.500 175.00 Ring 1511 French_Clips 0.687 375.00 Other 1717 Pebble_Pendant 1.250 45.00 Pendant 1725 Folded_Pendant 1.250 45.00 Pendant 1730 Curio_Pendant 1.063 275.00 Pendant this is the program i have used #include <iostream> #include <string> #include <iomanip> #include <fstream> using namespace std; struct productJewelry { string name; double amount; int itemCode; double size; string group; }; int main() { // declare variables ifstream inFile; int count=0; int x=0; productJewelry product[50]; inFile.open("jewelry.txt"); // file must be in same folder if (inFile.fail()) cout << "failed"; cout << fixed << showpoint; // fixed format, two decimal places cout << setprecision(2); while (inFile.peek() != EOF) { // cout << count << " : "; count++; inFile>> product[x].itemCode; inFile>> product[x].name; inFile>> product[x].size; inFile>> product[x].amount; inFile>> product[x].group; // cout << product[x].itemCode << ", " << product[x].name << ", "<< product[x].size << ", " << product[x].amount << endl; x++; if (inFile.peek() == '\n') inFile.ignore(1, '\n'); } inFile.close(); string temp; bool swap; do { swap = false; for (int x=0; x<count;x++) { if (product[x].name>product[x+1].name) { //these 3 lines are to swap elements in array temp=product[x].name; product[x].name=product[x+1].name; product[x+1].name=temp; swap=true; } } } while (swap); for (x=0; x< count; x++) { //cout<< product[x].itemCode<<" "; //cout<< product[x].name <<" "; //cout<< product[x].size <<" "; //cout<< product[x].amount<<" "; //cout<< product[x].group<<" "<<endl; } system("pause"); // to freeze Dev-c++ output screen return 0; } // end main

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  • Why delegate types are derived from MulticastDelegate class why not it directly derive from Delegate class?

    - by Vijay
    I have a very basic question regarding delegate types. I compared the memebers of Delegate and MulticastDelegate classes in object browser and I couldn't find any new additional member present in MulticastDelegate. I also noticed that the Delegate class has GetInvocationList virtual method. So I assume that the Delegate class should have the capability to hold references to multiple methods. If my assumption is correct I wonder why not custom delegate types directly derive from the Delegate class instead of MulticastDelegate class. Not sure what I am missing here. Please help me understand the difference.

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  • Why `A & a = a` is valid?

    - by psaghelyi
    #include <iostream> #include <assert.h> using namespace std; struct Base { Base() : m_member1(1) {} Base(const Base & other) { assert(this != &other); // this should trigger m_member1 = other.m_member1; } int m_member1; }; struct Derived { Derived(Base & base) : m_base(m_base) {} // m_base(base) Base & m_base; }; void main() { Base base; Derived derived(base); cout << derived.m_base.m_member1 << endl; // crashes here } The above example is a synthesized version of a mistyped constructor. I used reference at the class member Derived::m_base because I wanted to make sure that the member will be initialized as the constructor had called. One problem is that nor GCC nor MSVC gives me a warning at m_base(m_base). But the more serious for me is that the assert finds everything fine and the application crashes later (sometimes far away from the mistake). Question: Is there any way to indicate such mistakes?

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  • Python base classes share attributes?

    - by tad
    Code in test.py: class Base(object): def __init__(self, l=[]): self.l = l def add(self, num): self.l.append(num) def remove(self, num): self.l.remove(num) class Derived(Base): def __init__(self, l=[]): super(Derived, self).__init__(l) Python shell session: Python 2.6.5 (r265:79063, Apr 1 2010, 05:22:20) [GCC 4.4.3 20100316 (prerelease)] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import test >>> a = test.Derived() >>> b = test.Derived() >>> a.l [] >>> b.l [] >>> a.add(1) >>> a.l [1] >>> b.l [1] >>> c = test.Derived() >>> c.l [1] I was expecting "C++-like" behavior, in which each derived object contains its own instance of the base class. Is this still the case? Why does each object appear to share the same list instance?

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  • Usage of CRTP in a call chain

    - by fhw72
    In my widget library I'd like to implement some kind of call chain to initialize a user supplied VIEW class which might(!) be derived from another class which adds some additional functionality like this: #include <iostream> template<typename VIEW> struct App { VIEW view; void init() {view.initialize(); } }; template<typename DERIVED> struct SpecializedView { void initialize() { std::cout << "SpecializedView" << std::endl; static_cast<DERIVED*>(this)->initialize(); } }; struct UserView : SpecializedView<UserView> { void initialize() {std::cout << "UserView" << std::endl; } }; int _tmain(int argc, _TCHAR* argv[]) { // Cannot be altered to: App<SpecializedView<UserView> > app; App<UserView> app; app.init(); return 0; } Is it possible to achieve some kind of call chain (if the user supplied VIEW class is derived from "SpecializedView") such that the output will be: console output: SpecializedView UserView Of course it would be easy to instantiate variable app with the type derived from but this code is hidden in the library and should not be alterable. In other words: The library code should only get the user derived type as parameter.

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  • How to avoid general names for abstract classes?

    - by djechlin
    In general it's good to avoid words like "handle" or "process" as part of routine names and class names, unless you are dealing with (e.g.) file handles or (e.g.) unix processes. However abstract classes often don't really know what they're going to do with something besides, say, process it. In my current situation I have an "EmailProcessor" that logs into a user's inbox and processes messages from it. It's not really clear to me how to give this a more precise name, although I've noticed the following style matter arises: better to treat derived classes as clients and named the base class by the part of the functionality it implements? Gives it more meaning but will violate is-a. E.g. EmailAcquirer would be a reasonable name since it's acquiring for the derived class, but the derived class won't be acquiring for anyone. Or just really vague name since who knows what the derived classes will do. However "Processor" is still too general since it's doing many relevant operations, like logging in and using IMAP. Any way out of this dilemma? Problem is more evident for abstract methods, in which you can't really answer the question "what does this do?" because the answer is simply "whatever the client wants."

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  • License compatibility question

    - by Ivaylo Slavov
    I have a question regarding software licenses. I plan to put a license to a framework that I have written. My intention is that the license should be open, in order to maintain a community. Also I want to control when a new version is released and which changes will be included. The license should allow the framework to be used with commercial products, therefore respecting their own license. I have done some quick research and I decided to double license my work under the Apache License 2.0 (ASL) and Eclipse Public License (EPL). My point is that the EPL will provide me the ability to control the release cycle as well as the contributions to the project and the Apache license will take care for any patents a 3rd party might want to use in a derived work. Also both are open licenses. My question is related to the GLP and LGPL licenses. If I have the above licenses to my framework, will it be possible and legal, for someone to create a derived work of my framework, that is also a derived work of, or links a library that is under the LGPL license? Thanks in advance. EDIT: To be clear I will explain how I expect things to work. The framework will define some common API for certain functionalities as well as a Wrapper class that will invoke an implementation of that API. The Wrapper will be part of the framework, but it will internally call the actual implementation. This implementation should be in a separate library, and such libraries I would like to be developed and maintained by community. Surely the community will have to access the framework but I want to limit changes to the framework by the community but I want to provide freedom for any API implementation (a derived work of the framework). The framework will enable flexible configuration mechanisms that will tell which implementation of an API will be used.

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  • How can I port msvc++ code with non-dependent names in templates to Linux?

    - by user352382
    I can deal with porting platform dependent functions. I have a problem that the compilers I tried on Linux (clang and g++) do not accept the following code, while the msvc++ compiler does: template <class T> class Base { protected: T Value; }; template <class T> class Derived : public Base<T> { public: void setValue(const T& inValue){ Value = inValue; } }; int main(int argc, char const *argv[]) { Derived<int> tmp; tmp.setValue(0); return 0; } g++ error: main.cpp: In member function ‘void Derived<T>::setValue(const T&)’: main.cpp:11:3: error: ‘Value’ was not declared in this scope I believe this due to the use of a non-dependent name (Value) in the second class. More information. The problem is that I have a very large code base, in which this type of code is used very often. I understand that it is wrong when looking at the standard. However it is very convenient not having to write this-> or Base<T>:: in front of every use of Value. Even writing using Base<T>::Value; at the start of the derived class is problematic when you use ~20 members of the base class. So my question is: are there compilers for Linux that allow this kind of code (with or without extra compiler switches)? Or are there small modifications that will allow this code to compile on Linux?

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  • What is upcasting/downcasting?

    - by acidzombie24
    When learning about polymorphism you commonly see something like this class Base { int prv_member; virtual void fn(){} } class Derived : Base { int more_data; virtual void fn(){} } What is upcasting or downcasting? Is (Derived*)base_ptr; an upcast or downcast? I call it upcast because you are going away from the base into something more specific. Other people told me it is a downcast because you are going down a hierarchy into something specific with the top being the root. But other people seem to call it what i call it. When converting a base ptr to a derived ptr is it called upcasting or downcasting? and if someone can link to an official source or explain why its called that than great.

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  • QT: trouble with qobject_cast

    - by weevilo
    I have derived QGraphicsItem and QGraphicsScene classes. I want the items to be able to call scene() and get a derviedGraphicsItem * instead of a QGraphicsItem *, so I reimplemented QGraphicsScene::itemAt to return a derived pointer. DerivedItem* DerivedScene::itemAt( const QPointF &position, const QTransform &dt ) const { return qobject_cast< DerivedItem * >( QGraphicsScene::itemAt(position, dt) ); } I get the following error (Qt 4.6, GCC 4.4.3 on Ubuntut 10.4) scene.cpp: In member function ‘DerivedItem* DerivedScene::itemAt(qreal, qreal, const QTransform&) const’: scene.cpp:28: error: no matching function for call to ‘qobject_cast(QGraphicsItem*)’ I then noticed QGraphicsItem doesn't inherit QObject, so I made my derived QGraphicsItem class have multiple inheritance from QObject and QGraphicsItem, and after adding the Q_OBJECT macro and rebuilding the project I get the same error. Am I going about this the wrong way? I know it's supposed to be bad design to try to cast a parent class as a child, but in this case it seems like what I want, since my derived item class has new functionality and its objects need a way to call that new functionality on items around themselves, and asking the items scene object with itemAt() seems like the best way - but I need itemAt() to return a pointer of the right type. I can get around this by having the derived items cast the QGraphicsItem * returned by QGraphicsScene::itemAt() using dynamic_cast, but I don't really understand why that works and not qobject_cast, or the benefits or disadvantages to using dynamic_cast vs. qobject_cast.

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  • Why is the compiler not selecting my function-template overload in the following example?

    - by Steve Guidi
    Given the following function templates: #include <vector> #include <utility> struct Base { }; struct Derived : Base { }; // #1 template <typename T1, typename T2> void f(const T1& a, const T2& b) { }; // #2 template <typename T1, typename T2> void f(const std::vector<std::pair<T1, T2> >& v, Base* p) { }; Why is it that the following code always invokes overload #1 instead of overload #2? void main() { std::vector<std::pair<int, int> > v; Derived derived; f(100, 200); // clearly calls overload #1 f(v, &derived); // always calls overload #1 } Given that the second parameter of f is a derived type of Base, I was hoping that the compiler would choose overload #2 as it is a better match than the generic type in overload #1. Are there any techniques that I could use to rewrite these functions so that the user can write code as displayed in the main function (i.e., leveraging compiler-deduction of argument types)?

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  • Accessing Static Methods on a Generic class in c#

    - by mrlane
    Hello, I have the following situation in code, which I suspect may be a bit dodgey: I have a class: abstract class DataAccessBase<T> : IDataAccess where T : AnotherAbstractClass This class DataAccessBase also has a static factory method which creates instances of derived classes of itself using an enum value in a which statement to decide which derived type to create: static IDataAccess CreateInstance(TypeToCreateEnum) Now, the types derived from DataAccessBase<T> are themselves NOT generic, they specify a type for T: class PoLcZoneData : DataAccessBase<PoLcZone> // PoLcZone is derived from AnotherAbstractClass So far I am not sure if this is pushing the limits of good use of generics, but what I am really concerned about is how to access the static CreateInstance() method in the first place: The way I am doing this at the moment is to simply pass any type T where T : AnotherAbstractClass. In particular I am passing AnotherAbstractClass itself. This allows compilation just fine, but it does seem to me that passing any type to a generic class just to get at the statics is a bit dodgey. I have actually simplified the situation somewhat as DataAccessBase<T> is the lower level in the inheritance chain, but the static factory methods exists in a middle tier with classes such as PoLcZoneData being the most derived on the only level that is not generic. What are peoples thoughts on this arrangement?

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  • C# Delegate under the hood question.

    - by Ted
    Hi Guys I was doing some digging around into delegate variance after reading the following tquestion in SO. "delegate-createdelegate-and-generics-error-binding-to-target-method" (sorry not allowed to post more than one hyperlink as a newbie here!) I found a very nice bit of code from Barry kelly at https://www.blogger.com/comment.g?blogID=8184237816669520763&postID=2109708553230166434 Here it is (in a sugared-up form :-) using System; namespace ConsoleApplication4 { internal class Base { } internal class Derived : Base { } internal delegate void baseClassDelegate(Base b); internal delegate void derivedClassDelegate(Derived d); internal class App { private static void Foo1(Base b) { Console.WriteLine("Foo 1"); } private static void Foo2(Derived b) { Console.WriteLine("Foo 2"); } private static T CastDelegate<T>(Delegate src) where T : class { return (T) (object) Delegate.CreateDelegate( typeof (T), src.Target, src.Method, true); // throw on fail } private static void Main() { baseClassDelegate a = Foo1; // works fine derivedClassDelegate b = Foo2; // works fine b = a.Invoke; // the easy way to assign delegate using variance, adds layer of indirection though b(new Derived()); b = CastDelegate<derivedClassDelegate>(a); // the hard way, avoids indirection b(new Derived()); } } } I understand all of it except this one (what looks very simple) line. b = a.Invoke; // the easy way to assign delegate using variance, adds layer of indirection though Can anyone tell me: how it is possible to call invoke without passing the param required by the static function. When is going on under the hood when you assign the return value from calling invoke What does Barry mean by extra indirection (in his comment)

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