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  • bin_at in dlmalloc

    - by chunhui
    In glibc malloc.c or dlmalloc It said "repositioning tricks"As in blew, and use this trick in bin_at. bins is a array,the space is allocated when av(struct malloc_state) is allocated.doesn't it? the sizeof(bin[i]) is less then sizeof(struct malloc_chunk*)? Who can describe this trick for me? I can't understand the bin_at macro.why they get the bins address use this method?how it works? Very thanks,and sorry for my poor English. /* To simplify use in double-linked lists, each bin header acts as a malloc_chunk. This avoids special-casing for headers. But to conserve space and improve locality, we allocate only the fd/bk pointers of bins, and then use repositioning tricks to treat these as the fields of a malloc_chunk*. */ typedef struct malloc_chunk* mbinptr; /* addressing -- note that bin_at(0) does not exist */ #define bin_at(m, i) \ (mbinptr) (((char *) &((m)->bins[((i) - 1) * 2])) \ - offsetof (struct malloc_chunk, fd)) The malloc_chunk struct like this: struct malloc_chunk { INTERNAL_SIZE_T prev_size; /* Size of previous chunk (if free). */ INTERNAL_SIZE_T size; /* Size in bytes, including overhead. */ struct malloc_chunk* fd; /* double links -- used only if free. */ struct malloc_chunk* bk; /* Only used for large blocks: pointer to next larger size. */ struct malloc_chunk* fd_nextsize; /* double links -- used only if free. */ struct malloc_chunk* bk_nextsize; }; And the bin type like this: typedef struct malloc_chunk* mbinptr; struct malloc_state { /* Serialize access. */ mutex_t mutex; /* Flags (formerly in max_fast). */ int flags; #if THREAD_STATS /* Statistics for locking. Only used if THREAD_STATS is defined. */ long stat_lock_direct, stat_lock_loop, stat_lock_wait; #endif /* Fastbins */ mfastbinptr fastbinsY[NFASTBINS]; /* Base of the topmost chunk -- not otherwise kept in a bin */ mchunkptr top; /* The remainder from the most recent split of a small request */ mchunkptr last_remainder; /* Normal bins packed as described above */ mchunkptr bins[NBINS * 2 - 2]; /* Bitmap of bins */ unsigned int binmap[BINMAPSIZE]; /* Linked list */ struct malloc_state *next; #ifdef PER_THREAD /* Linked list for free arenas. */ struct malloc_state *next_free; #endif /* Memory allocated from the system in this arena. */ INTERNAL_SIZE_T system_mem; INTERNAL_SIZE_T max_system_mem; };

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  • How to define a preprocessor symbol in Xcode

    - by Steph Thirion
    Is it possible to set a symbol for conditional compilation by setting up properties in an Xcode project? My aim is to to create a symbol that is available to all files, without having to use import/include, so that a set of common classes can have a special behavior in some projects. Like the following, but with my own symbols. #if TARGET_IPHONE_SIMULATOR ... #endif

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  • AutoIt Array Error

    - by Scott
    Func archiveDir($dir) ; Get all the files under the current dir $allOfDir = _FileListToArray($dir) Local $countDirs = 0 Local $countFiles = 0 $imax = UBound($allOfDir) For $i = 0 to $imax - 1 If StringInStr(FileGetAttrib($allOfDir[$i]),"D") Then $countDirs = $countDirs + 1 Else $countFiles = $countFiles + 1 EndIf Next Local $allDirs[$countDirs] Local $allFiles[$countFiles] The error text is : "Array variable subscript badly formatted." and comes on this line: Local $allDirs[$countDirs] Any ideas?

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  • Factory Method and Cyclic Dependancy

    - by metdos
    If I'm not wrong, because of its nature in factory method there is cyclic dependency: Base class needs to know subclasses because it creates them, and subclasses need to know base class. Having cyclic dependency is bad programming practice, is not it? Practically I implemented a factory, I have problem above, even I added #ifndef MYCLASS_H #define MYCLASS_H #endif I'm still getting Compiler Error C2504 'class' : base class undefined And this error disappers when I remove subclass include from base class header.

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  • gcc segmentation fault compiling 20k file

    - by aaa
    hi. I have fairly large file, 20k lines long (auto generated). It has been compiling okay, but after adding new if/endif preprocessor block, I started getting gcc internal errors: segmentation fault. the code inside new preprocessor block is not being compiled, so I am not sure where the error is coming from. my only guess is memory, but as far as I can tell it does not exhaust computer memory. Any thoughts?

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  • Problem with include guard

    - by isurulucky
    When I add an include guard to my header file for a Visual C++ project, it gives me the following warning and error: warning C4603: '_MAPTEST_H' : macro is not defined or definition is different after precompiled header use Add macro to precompiled header instead of defining here .\MapTest.cpp(6) : use of precompiled header** // the precompiled header stdafx.h is included in this line .\MapTest.cpp(186) : fatal error C1020: unexpected #endif but when I add the precompiled header before the include guard, no warning or error is emitted. What is the reason for this?

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  • WordPress: Display Single Post

    - by Jeremy Person
    I am trying to display a WordPress post on the homepage of a site. It is reporting the following error: Parse error: syntax error, unexpected '=' in /home/####/####/####/####/wp-content/themes/oceanswaves/home.php on line 105 <?php query_posts(‘p=143'); if(have_posts()) : the_post(); ?> <?php the_content(); ?> <?php endif; ?> Thank you

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  • Using JavaScript in WordPress: throw all jQuery plugins in, or is there a way to conditionally load?

    - by ineedtosleep
    I'm relatively new with WordPress theming and JavaScript, though not incompetent with either. I'm looking to have a maximum of 10 jQuery plugins to go on the blog, but I'm wondering if there's a way to have them load only when needed, as I don't want any unnecessary loading for the users. Something similar in something I know a little bit more of would be the conditional comments in IE <!--[IF IE]> @import ie.css <![endif]-->.

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  • Mocking a concrete class : templates and avoiding conditional compilation

    - by AshirusNW
    I'm trying to testing a concrete object with this sort of structure. class Database { public: Database(Server server) : server_(server) {} int Query(const char* expression) { server_.Connect(); return server_.ExecuteQuery(); } private: Server server_; }; i.e. it has no virtual functions, let alone a well-defined interface. I want to a fake database which calls mock services for testing. Even worse, I want the same code to be either built against the real version or the fake so that the same testing code can both: Test the real Database implementation - for integration tests Test the fake implementation, which calls mock services To solve this, I'm using a templated fake, like this: #ifndef INTEGRATION_TESTS class FakeDatabase { public: FakeDatabase() : realDb_(mockServer_) {} int Query(const char* expression) { MOCK_EXPECT_CALL(mockServer_, Query, 3); return realDb_.Query(); } private: // in non-INTEGRATION_TESTS builds, Server is a mock Server with // extra testing methods that allows mocking Server mockServer_; Database realDb_; }; #endif template <class T> class TestDatabaseContainer { public: int Query(const char* expression) { int result = database_.Query(expression); std::cout << "LOG: " << result << endl; return result; } private: T database_; }; Edit: Note the fake Database must call the real Database (but with a mock Server). Now to switch between them I'm planning the following test framework: class DatabaseTests { public: #ifdef INTEGRATION_TESTS typedef TestDatabaseContainer<Database> TestDatabase ; #else typedef TestDatabaseContainer<FakeDatabase> TestDatabase ; #endif TestDatabase& GetDb() { return _testDatabase; } private: TestDatabase _testDatabase; }; class QueryTestCase : public DatabaseTests { public: void TestStep1() { ASSERT(GetDb().Query(static_cast<const char *>("")) == 3); return; } }; I'm not a big fan of that compile-time switching between the real and the fake. So, my question is: Whether there's a better way of switching between Database and FakeDatabase? For instance, is it possible to do it at runtime in a clean fashion? I like to avoid #ifdefs. Also, if anyone has a better way of making a fake class that mimics a concrete class, I'd appreciate it. I don't want to have templated code all over the actual test code (QueryTestCase class). Feel free to critique the code style itself, too. You can see a compiled version of this code on codepad.

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  • Mimic C preprocessor with Python/Ruby?

    - by prosseek
    I need to mimic the preprocessor feature of C with Python. If I want to run the debug release, I use as follows with C #ifdef DEBUG printf(...) #endif I just use -DDEBUG or similar to trigger it on or off. What method can I use for Python/Ruby? I mean, what should I do to control the behavior of python/ruby scripts in such a way that I can change a variable that affects all the script files in a project?

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  • Retrieving the URL in Django template language

    - by Vernon
    In a Django template, how could I refer to the URL. I want to use it in static pages, to avoid having live links to the current page. Is there a way to do this with the Django template language or do I have to use JavaScript to do it? I would like to do something like {% if current_url == "/about/" %} About {% else %} <a href='/about/'>About</a> {% endif %} I'm using it for a simple blog, so there are no views written for those pages.

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  • Deployment project in VisualStudio: Is the output in Debug or Releaase mode?

    - by serhio
    I have a solution in Visual studio containing a winform project(WinProj) and a deployment project for WinProj. I added to the deployment project the primary output from WinProj. Does it be compiled in Debug or Release mode? I am asking because in the WinProj code I have conditional precompiler statements #if DEBUG throw; #endif will or not be considered this code in the setup project?

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  • How can I specify a different configuration for Vim based on the executable name?

    - by Jacobo de Vera
    I am trying to open Vim with different configuration options depending on the executable file name. I intend to create a number of symbolic links to vim and I'd like to do something like this in my .vimrc if execname == "vim2" " configuration here endif Is there a variable in Vim that holds the name of the executable file being run? Alternatively, is there another way I can have different configurations without having to keep more than one .vimrc file?

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  • How to make #include <mysql.h> work?

    - by symfony
    I'm building an open source project from source, and it need to include <mysql.h>: #if USE_MYSQL #include <mysql.h> #endif and the compilor reports: mysql.h no such file or directory MySQL is yet another greater open source project,what do I need to do to make it work?

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  • How can I get valgrind to tell me the address of each non-freed block of memory?

    - by James
    Valgrind tells me function xxx allocated memory which was not freed. Fine. It's proving more difficult than usual to trace however. To this end I have created numerous: #ifdef DEBUG fprintf(stderr, "something happening:%lx\n", (unsigned long)ptr); #endif So I just need to match these ptr addresses that are displayed with the addresses of non-freed memory. How can I get valgrind to tell me the address of each non-freed block of memory?

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  • Variable declarations in header files - static or not?

    - by Rob
    When refactoring away some #defines I came across declarations similar to the following in a C++ header file: static const unsigned int VAL = 42; const unsigned int ANOTHER_VAL = 37; The question is, what difference, if any, will the static make? Note that multiple inclusion of the headers isn't possible due to the classic #ifndef HEADER #define HEADER #endif trick (if that matters). Does the static mean only one copy of VAL is created, in case the header is included by more than one source file?

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  • How to define an extern, C struct returning function in C++ using MSVC?

    - by DK
    The following source file will not compile with the MSVC compiler (v15.00.30729.01): /* stest.c */ #ifdef __cplusplus extern "C" { #endif struct Test; extern struct Test make_Test(int x); struct Test { int x; }; extern struct Test make_Test(int x) { struct Test r; r.x = x; return r; } #ifdef __cplusplus } #endif Compiling with cl /c /Tpstest.c produces the following error: stest.c(8) : error C2526: 'make_Test' : C linkage function cannot return C++ class 'Test' stest.c(6) : see declaration of 'Test' Compiling without /Tp (which tells cl to treat the file as C++) works fine. The file also compiles fine in DigitalMars C and GCC (from mingw) in both C and C++ modes. I also used -ansi -pedantic -Wall with GCC and it had no complaints. For reasons I will go into below, we need to compile this file as C++ for MSVC (not for the others), but with functions being compiled as C. In essence, we want a normal C compiler... except for about six lines. Is there a switch or attribute or something I can add that will allow this to work? The code in question (though not the above; that's just a reduced example) is being produced by a code generator. As part of this, we need to be able to generate floating point nans and infinities as constants (long story), meaning we have to compile with MSVC in C++ mode in order to actually do this. We only found one solution that works, and it only works in C++ mode. We're wrapping the code in extern "C" {...} because we want to control the mangling and calling convention so that we can interface with existing C code. ... also because I trust C++ compilers about as far as I could throw a smallish department store. I also tried wrapping just the reinterpret_cast line in extern "C++" {...}, but of course that doesn't work. Pity. There is a potential solution I found which requires reordering the declarations such that the full struct definition comes before the function foward decl., but this is very inconvenient due to the way the codegen is performed, so I'd really like to avoid having to go down that road if I can.

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  • #include in C# (conditional compilation)

    - by HeavyWave
    Is it possible in C# to set such a condition that if the condition is true - compile one file;If condition is false - compile another file? Sort of like #ifdef DEBUG #include Class1.cs #else #include Class2.cs #endif Or possibly set it up in project properties.

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