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  • No mapping between account names and security IDs was done

    - by ybbest
    When I try to install SQL Server 2008 R2, I got the error “No mapping between account names and security IDs was done” when I try to set the SQL Server Database engine services identity to a domain user name. The reason I am getting the error is that I create a base VM forgot to run sysprep, before I copy the VM and used to install SQL servers. You need to run the sysprep as follows: References: How to Sysprep in Windows Server 2008 R2 and Windows 7

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  • Introducción a ENUM (E.164 Number Mapping)

    - by raul.goycoolea
    E.164 Number Mapping (ENUM o Enum) se diseñó para resolver la cuestión de como se pueden encontrar servicios de internet mediante un número telefónico, es decir cómo se pueden usar los los teléfonos, que solamente tienen 12 teclas, para acceder a servicios de Internet. La parte más básica de ENUM es por tanto la convergencia de las redes del STDP y la IP; ENUM hace que pueda haber una correspondencia entre un número telefónico y un identificador de Internet. En síntesis, Enum es un conjunto de protocolos para convertir números E.164 en URIs, y viceversa, de modo que el sistema de numeración E.164 tenga una función de correspondencia con las direcciones URI en Internet. Esta función es necesaria porque un número telefónico no tiene sentido en el mundo IP, ni una dirección IP tiene sentido en las redes telefónicas. Así, mediante esta técnica, las comunicaciones cuyo destino se marque con un número E.164, puedan terminar en el identificador correcto (número E.164 si termina en el STDP, o URI si termina en redes IP). La solución técnica de mirar en una base de datos cual es el identificador de destino tiene consecuencias muy interesantes, como que la llamada se pueda terminar donde desee el abonado llamado. Esta es una de las características que ofrece ENUM : el destino concreto, el terminal o terminales de terminación, no lo decide quien inicia la llamada o envía el mensaje sino la persona que es llamada o recibe el mensaje, que ha escrito sus preferencias en una base de datos. En otras palabras, el destinatario de la llamada decide cómo quiere ser contactado, tanto si lo que se le comunica es un email, o un sms, o telefax, o una llamada de voz. Cuando alguien quiera llamarle a usted, lo que tiene que hacer el llamante es seleccionar su nombre (el del llamado) en la libreta de direcciones del terminal o marcar su número ENUM. Una aplicación informática obtendrá de una base de datos los datos de contacto y disponibilidad que usted decidió. Y el mensaje le será remitido tal como usted especificó en dicha base de datos. Esto es algo nuevo que permite que usted, como persona llamada, defina sus preferencias de terminación para cualquier tipo de contenido. Por ejemplo, usted puede querer que todos los emails le sean enviados como sms o que los mensajes de voz se le remitan como emails; las comunicaciones ya no dependen de donde esté usted o deque tipo de terminal utiliza (teléfono, pda, internet). Además, con ENUM usted puede gestionar la portabilidad de sus números fijos y móviles. ENUM emplea una técnica de búsqueda indirecta en una base de datos que tiene los registros NAPTR ("Naming Authority Pointer Resource Records" tal como lo define el RFC 2915), y que utiliza el número telefónico Enum como clave de búsqueda, para obtener qué URIs corresponden a cada número telefónico. La base de datos que almacena estos registros es del tipo DNS.Si bien en uno de sus diversos usos sirve para facilitar las llamadas de usuarios de VoIP entre redes tradicionales del STDP y redes IP, debe tenerse en cuenta que ENUM no es una función de VoIP sino que es un mecanismo de conversión entre números/identificadores. Por tanto no debe ser confundido con el uso normal de enrutar las llamadas de VoIP mediante los protocolos SIP y H.323. ENUM puede ser muy útil para aquellas organizaciones que quieran tener normalizada la manera en que las aplicaciones acceden a los datos de comunicación de cada usuario. FundamentosPara que la convergencia entre el Sistema Telefónico Disponible al Público (STDP) y la Telefonía por Internet o Voz sobre IP (VoIP) y que el desarrollo de nuevos servicios multimedia tengan menos obstáculos, es fundamental que los usuarios puedan realizar sus llamadas tal como están acostumbrados a hacerlo, marcando números. Para eso, es preciso que haya un sistema universal de correspondencia de número a direcciones IP (y viceversa) y que las diferentes redes se puedan interconectar. Hay varias fórmulas que permiten que un número telefónico sirva para establecer comunicación con múltiples servicios. Una de estas fórmulas es el Electronic Number Mapping System ENUM, normalizado por el grupo de tareas especiales de ingeniería en Internet (IETF, Internet engineering task force), del que trata este artículo, que emplea la numeración E.164, los protocolos y la infraestructura telefónica para acceder indirectamente a diferentes servicios. Por tanto, se accede a un servicio mediante un identificador numérico universal: un número telefónico tradicional. ENUM permite comunicar las direcciones del mundo IP con las del mundo telefónico, y viceversa, sin problemas. Antes de entrar en mayores profundidades, conviene dar una breve pincelada para aclarar cómo se organiza la correspondencia entre números o URI. Para ello imaginemos una llamada que se inicia desde el servicio telefónico tradicional con destino a un número Enum. En ENUM Público, el abonado o usuario Enum a quien va destinada lallamada, habrá decidido incluir en la base de datos Enum uno o varios URI o números E.164, que forman una lista con sus preferencias para terminar la llamada. Y el sistema como se explica más adelante, elegirá cual es el número o URI adecuado para dicha terminación. Por tanto como resultado de la consulta a la base dedatos Enum siempre se da una relación unívoca entre el número Enum marcado y el de terminación, conforme a los deseos de la persona llamada.Variedades de ENUMUna posible fuente de confusión cuando se trata sobre ENUM es la variedad de soluciones o sistemas que emplean este calificativo. Lo habitual es que cuando se haga una referencia a ENUM se trate de uno de los siguientes casos: ENUM Público: Es la visión original de ENUM, como base de datos pública, parecida a un directorio, donde el abonado "opta" a ser incluido en la base de datos, que está gestionada en el dominio e164.arpa, delegando a cada país la gestión de la base de datos y la numeración. También se conoce como ENUM de usuario. Carrier ENUM, o ENUM Infraestructura, o de Operador: Cuando grupos de operadores proveedores de servicios de comunicaciones electrónicas acuerdan compartir la información de los abonados por medio de ENUM mediante acuerdos privados. En este caso son los operadores quienes controlan la información del abonado en vez de hacerlo (optar) los propios abonados. Carrier ENUM o ENUM de Operador también se conoce como Infrastructure ENUM o ENUM Infraestructura, y está siendo normalizado por IETF para la interconexión de VoIP (mediante acuerdos de peering). Como se explicará en la correspondiente sección, también se puede utilizar para la portabilidad o conservación de número. ENUM Privado: Un operador de telefonía o de VoIP, o un ISP, o un gran usuario, puede utilizar las técnicas de ENUM en sus redes y en las de sus clientes sin emplear DNS públicos, con DNS privados o internos. Resulta fácil imaginar como puede utilizarse esta técnica para que compañías multinacionales, o bancos, o agencias de viajes, tengan planes de numeración muy coherentes y eficaces. Cómo funciona ENUMPara conocer cómo funciona Enum, le remitimos a la página correspondiente a ENUM Público, puesto que esa variedad de Enum es la típica, la que dió lugar a todos los procedimientos y normas de IETF .Más detalles sobre: @page { margin: 0.79in } P { margin-bottom: 0.08in } H4 { margin-bottom: 0.08in } H4.ctl { font-family: "Lohit Hindi" } A:link { so-language: zxx } -- ENUM Público. En esta página se explica con cierto detalle como funciona Enum Carrier ENUM o ENUM de Operador ENUM Privado Normas técnicas: RFC 2915: NAPTR RR. The Naming Authority Pointer (NAPTR) DNS Resource Record RFC 3761: ENUM Protocol. The E.164 to Uniform Resource Identifiers (URI) Dynamic Delegation Discovery System (DDDS) Application (ENUM). (obsoletes RFC 2916). RFC 3762: Usage of H323 addresses in ENUM Protocol RFC 3764: Usage of SIP addresses in ENUM Protocol RFC 3824: Using E.164 numbers with SIP RFC 4769: IANA Registration for an Enumservice Containing Public Switched Telephone Network (PSTN) Signaling Information RFC 3026: Berlin Liaison Statement RFC 3953: Telephone Number Mapping (ENUM) Service Registration for Presence Services RFC 2870: Root Name Server Operational Requirements RFC 3482: Number Portability in the Global Switched Telephone Network (GSTN): An Overview RFC 2168: Resolution of Uniform Resource Identifiers using the Domain Name System Organizaciones relacionadas con ENUM RIPE - Adimistrador del nivel 0 de ENUM e164.arpa. ITU-T TSB - Unión Internacional de Telecomunicaciones ETSI - European Telecommunications Standards Institute VisionNG - Administrador del rango ENUM 878-10 IETF ENUM Chapter

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  • An XEvent a Day (20 of 31) – Mapping Extended Events to SQL Trace

    - by Jonathan Kehayias
    One of the biggest problems that I had with getting into Extended Events was mapping the Events available in Extended Events to the Events that I knew from SQL Trace. With so many Events to choose from in Extended Events, and a different organization of the Events, it is really easy to get lost when trying to find things. Add to this the fact that Event names don’t match up to Trace Event names in SQL Server 2008 and 2008 R2, and not all of the Events from Trace are implemented in SQL Server 2008...(read more)

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  • What advantages do we have when creating a separate mapping table for two relational tables

    - by Pankaj Upadhyay
    In various open source CMS, I have noticed that there is a separate table for mapping two relational tables. Like for categories and products, there is a separate product_category_mapping table. This table just has a primary key and two foreign keys from the categories and product tables. My question is what are the benefits of this database design rather than just linking the tables directly by defining a foreign key in either table? Is it just matter of convenience?

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  • Google Maps Developers Live: Mapping with Style

    Google Maps Developers Live: Mapping with Style Compelling and informative map visualizations require simple, yet useful, maps... and some beautiful data. For this episode of Google Maps Developers Live, Paul Saxman discusses how he designed a few of his favorite map styles, and shares a few of his tools and techniques for designing maps for visualizations. From: GoogleDevelopers Views: 0 0 ratings Time: 30:00 More in Education

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  • How to parse SOAP response from ruby client?

    - by Richard O'Neil
    Hi I am learning Ruby and I have written the following code to find out how to consume SOAP services: require 'soap/wsdlDriver' wsdl="http://www.abundanttech.com/webservices/deadoralive/deadoralive.wsdl" service=SOAP::WSDLDriverFactory.new(wsdl).create_rpc_driver weather=service.getTodaysBirthdays('1/26/2010') The response that I get back is: #<SOAP::Mapping::Object:0x80ac3714 {http://www.abundanttech.com/webservices/deadoralive} getTodaysBirthdaysResult=#<SOAP::Mapping::Object:0x80ac34a8 {http://www.w3.org/2001/XMLSchema}schema=#<SOAP::Mapping::Object:0x80ac3214 {http://www.w3.org/2001/XMLSchema}element=#<SOAP::Mapping::Object:0x80ac2f6c {http://www.w3.org/2001/XMLSchema}complexType=#<SOAP::Mapping::Object:0x80ac2cc4 {http://www.w3.org/2001/XMLSchema}choice=#<SOAP::Mapping::Object:0x80ac2a1c {http://www.w3.org/2001/XMLSchema}element=#<SOAP::Mapping::Object:0x80ac2774 {http://www.w3.org/2001/XMLSchema}complexType=#<SOAP::Mapping::Object:0x80ac24cc {http://www.w3.org/2001/XMLSchema}sequence=#<SOAP::Mapping::Object:0x80ac2224 {http://www.w3.org/2001/XMLSchema}element=[#<SOAP::Mapping::Object:0x80ac1f7c>, #<SOAP::Mapping::Object:0x80ac13ec>, #<SOAP::Mapping::Object:0x80ac0a28>, #<SOAP::Mapping::Object:0x80ac0078>, #<SOAP::Mapping::Object:0x80abf6c8>, #<SOAP::Mapping::Object:0x80abed18>] >>>>>>> {urn:schemas-microsoft-com:xml-diffgram-v1}diffgram=#<SOAP::Mapping::Object:0x80abe6c4 {}NewDataSet=#<SOAP::Mapping::Object:0x80ac1220 {}Table=[#<SOAP::Mapping::Object:0x80ac75e4 {}FullName="Cully, Zara" {}BirthDate="01/26/1892" {}DeathDate="02/28/1979" {}Age="(87)" {}KnownFor="The Jeffersons" {}DeadOrAlive="Dead">, #<SOAP::Mapping::Object:0x80b778f4 {}FullName="Feiffer, Jules" {}BirthDate="01/26/1929" {}DeathDate=#<SOAP::Mapping::Object:0x80c7eaf4> {}Age="81" {}KnownFor="Cartoonists" {}DeadOrAlive="Alive">]>>>> I am having a great deal of difficulty figuring out how to parse and show the returned information in a nice table, or even just how to loop through the records and have access to each element (ie. FullName,Age,etc). I went through the whole "getTodaysBirthdaysResult.methods - Object.new.methods" and kept working down to try and work out how to access the elements, but then I get to the array and I got lost. Any help that can be offered would be appreciated.

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  • Using Office 2003 normal.dot in Office 2010?

    - by TJ
    I have a user who I have upgraded from office 2003 to Office 2010. This user relies on his custom auto correct that he built into his normal.dot file for Word 2003. He would not like to have to reenter all 200 of his auto corrects. How can I convert his old Normal.dot file with auto corrects to the new Normal.dot for Office 2010?

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  • Windows server 2003 mapping home drive wrong

    - by Sandman2010
    hey all, first question... we have around 30 servers in an Active Directory environment with 600 student computers and 100 staff desktops with XP SP2/3, the win server 2003 has the staff home drives on a NAS and in the last few days after some server updates is now mapping home drives to the \servername\home instead of \severname\home\%username%, its simple to re map the network drive but is annoying. we dont use login script to map home drive but use a VB script for other network drives and if we add the home drive mapping to that it works, but shouldnt the profile option in users AD account map that correctly? which do you all recommend, AD profile mapping or VB Script mapping Home drives? thanks Steven

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  • NHibernate Many-to-Many Mapping not working

    - by ClutchDude
    I have a Nhibernate mapping file for a simple user/role mapping. Here are the mapping files: Users.hbm.xml <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="Sample.Persistence" namespace="Sample.Persistence.Model"> <class name="User" table="Users"> <id name="UserKey"> <generator class="identity"/> </id> <property name="UserName" column="UserName" type="String" /> <property name="Password" column="Password" type="Byte[]" /> <property name="FirstName" column="FirstName" type="String" /> <property name="LastName" column="LastName" type="String" /> <property name="Email" column="Email" type="String" /> <property name="Active" column="Active" type="Boolean" /> <property name="Locked" column="Locked" type="Boolean" /> <property name="LoginFailures" column="LoginFailures" type="int" /> <property name="LockoutDate" column="LockoutDate" type="DateTime" generated="insert" /> <property name="Expired" column="Expired" type="Boolean" generated="insert"/> <set name="Roles" table="UsersRolesBridge" lazy="false"> <key column="UserKey" /> <many-to-many class="Role" not-found="exception" column="RoleKey" /> </set> </class> </hibernate-mapping> Role.hbm.xml <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="Sample.Persistence" namespace="Sample.Persistence.Model"> <class name="Role" table="Roles"> <id name="RoleKey"> <generator class="identity"/> </id> <property name="Name" column="Name" type="String" /> <set name="Users" inverse="true" atable="UsersRolesBridge" lazy="false" > <key column="RoleKey" /> <many-to-many class="User" column="UserKey" /> </set> </class> </hibernate-mapping> I am able to retrieve roles for each user via NHibernate but when I go to save a new object, the roles are not saved in the Bridge table. The user is created and insert with no issues. I've checked that the Role collection, a field on the user, is being populated with the proper rolekey before the Session.Save() is called. There is no exception thrown as well.

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  • IIS7 Handler Mapping Migration from Sites Config to Server Config [migrated]

    - by Danomite
    We have a bunch of sites running with about 8 handler mappings in their web.config files. Unfortunately, they were getting copied site to site every time a new one was added. Now the time has come for me to get these out of all the web.config's and get them into the server's Handler Mappings. If I add the mapping to the the server while it still exists in the web.config, IIS throws an error when you browse to the site. I have a few dozen web.config's to edit here with about 10 mappings in each. Is there a way to add these mappings to the server without having to go in an edit each web.config file manually? Otherwise, every site will be down for a few minutes while I go into each file and remove the handlers. Thanks!

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  • Is the HL7 membership model normal?

    - by Peter Turner
    To me, it's a little odd that HL7 requires you to be a member to distribute the standard within your organization and in that sense implement the standard and tell others who have implemented the standard what parts you'll be implementing, especially when it's nothing classier than a few pipes and carets for 2.x and some sort of XML for 3.0. I can understand paying money to use a library to utilize HL7 or even the source code to build the library to utilize HL7. But what's the point of requiring membership to see the spec to write the sourcecode to build the library to utilize HL7?

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  • Basic shadow mapping fails on NVIDIA card?

    - by James
    Recently I switched from an AMD Radeon HD 6870 card to an (MSI) NVIDIA GTX 670 for performance reasons. I found however that my implementation of shadow mapping in all my applications failed. In a very simple shadow POC project the problem appears to be that the scene being drawn never results in a draw to the depth map and as a result the entire depth map is just infinity, 1.0 (Reading directly from the depth component after draw (glReadPixels) shows every pixel is infinity (1.0), replacing the depth comparison in the shader with a comparison of the depth from the shadow map with 1.0 shadows the entire scene, and writing random values to the depth map and then not calling glClear(GL_DEPTH_BUFFER_BIT) results in a random noisy pattern on the scene elements - from which we can infer that the uploading of the depth texture and comparison within the shader are functioning perfectly.) Since the problem appears almost certainly to be in the depth render, this is the code for that: const int s_res = 1024; GLuint shadowMap_tex; GLuint shadowMap_prog; GLint sm_attr_coord3d; GLint sm_uniform_mvp; GLuint fbo_handle; GLuint renderBuffer; bool isMappingShad = false; //The scene consists of a plane with box above it GLfloat scene[] = { -10.0, 0.0, -10.0, 0.5, 0.0, 10.0, 0.0, -10.0, 1.0, 0.0, 10.0, 0.0, 10.0, 1.0, 0.5, -10.0, 0.0, -10.0, 0.5, 0.0, -10.0, 0.0, 10.0, 0.5, 0.5, 10.0, 0.0, 10.0, 1.0, 0.5, ... }; //Initialize the stuff used by the shadow map generator int initShadowMap() { //Initialize the shadowMap shader program if (create_program("shadow.v.glsl", "shadow.f.glsl", shadowMap_prog) != 1) return -1; const char* attribute_name = "coord3d"; sm_attr_coord3d = glGetAttribLocation(shadowMap_prog, attribute_name); if (sm_attr_coord3d == -1) { fprintf(stderr, "Could not bind attribute %s\n", attribute_name); return 0; } const char* uniform_name = "mvp"; sm_uniform_mvp = glGetUniformLocation(shadowMap_prog, uniform_name); if (sm_uniform_mvp == -1) { fprintf(stderr, "Could not bind uniform %s\n", uniform_name); return 0; } //Create a framebuffer glGenFramebuffers(1, &fbo_handle); glBindFramebuffer(GL_FRAMEBUFFER, fbo_handle); //Create render buffer glGenRenderbuffers(1, &renderBuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); //Setup the shadow texture glGenTextures(1, &shadowMap_tex); glBindTexture(GL_TEXTURE_2D, shadowMap_tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, s_res, s_res, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); return 0; } //Delete stuff void dnitShadowMap() { //Delete everything glDeleteFramebuffers(1, &fbo_handle); glDeleteRenderbuffers(1, &renderBuffer); glDeleteTextures(1, &shadowMap_tex); glDeleteProgram(shadowMap_prog); } int loadSMap() { //Bind MVP stuff glm::mat4 view = glm::lookAt(glm::vec3(10.0, 10.0, 5.0), glm::vec3(0.0, 0.0, 0.0), glm::vec3(0.0, 1.0, 0.0)); glm::mat4 projection = glm::ortho<float>(-10,10,-8,8,-10,40); glm::mat4 mvp = projection * view; glm::mat4 biasMatrix( 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0 ); glm::mat4 lsMVP = biasMatrix * mvp; //Upload light source matrix to the main shader programs glUniformMatrix4fv(uniform_ls_mvp, 1, GL_FALSE, glm::value_ptr(lsMVP)); glUseProgram(shadowMap_prog); glUniformMatrix4fv(sm_uniform_mvp, 1, GL_FALSE, glm::value_ptr(mvp)); //Draw to the framebuffer (with depth buffer only draw) glBindFramebuffer(GL_FRAMEBUFFER, fbo_handle); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); glBindTexture(GL_TEXTURE_2D, shadowMap_tex); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadowMap_tex, 0); glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); GLenum result = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (GL_FRAMEBUFFER_COMPLETE != result) { printf("ERROR: Framebuffer is not complete.\n"); return -1; } //Draw shadow scene printf("Creating shadow buffers..\n"); int ticks = SDL_GetTicks(); glClear(GL_DEPTH_BUFFER_BIT); //Wipe the depth buffer glViewport(0, 0, s_res, s_res); isMappingShad = true; //DRAW glEnableVertexAttribArray(sm_attr_coord3d); glVertexAttribPointer(sm_attr_coord3d, 3, GL_FLOAT, GL_FALSE, 5*4, scene); glDrawArrays(GL_TRIANGLES, 0, 14*3); glDisableVertexAttribArray(sm_attr_coord3d); isMappingShad = false; glBindFramebuffer(GL_FRAMEBUFFER, 0); printf("Render Sbuf in %dms (GLerr: %d)\n", SDL_GetTicks() - ticks, glGetError()); return 0; } This is the full code for the POC shadow mapping project (C++) (Requires SDL 1.2, SDL-image 1.2, GLEW (1.5) and GLM development headers.) initShadowMap is called, followed by loadSMap, the scene is drawn from the camera POV and then dnitShadowMap is called. I followed this tutorial originally (Along with another more comprehensive tutorial which has disappeared as this guy re-configured his site but used to be here (404).) I've ensured that the scene is visible (as can be seen within the full project) to the light source (which uses an orthogonal projection matrix.) Shader utilities function fine in non-shadow-mapped projects. I should also note that at no point is the GL error state set. What am I doing wrong here and why did this not cause problems on my AMD card? (System: Ubuntu 12.04, Linux 3.2.0-49-generic, 64 bit, with the nvidia-experimental-310 driver package. All other games are functioning fine so it's most likely not a card/driver issue.)

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  • ubuntu 12.04.3 - Reverse DNS issue - slow ping interval but normal ping value

    - by McArthor Lee
    i'm running ubuntu 12.04.3 x86 desktop in my corporation environment. I join the corp domain by Likewise open. But when I ping another pc, say hostname is pc-test, "ping pc-test" or "ping pc-test.domain.name" returns slow interval (about 5 seconds) but the ping value is below 1 ms. When I use "ping -n pc-test", everything works well. So I conclude this is about reverse DNS issue. how to fix this issue? many thanks! Edit: In my understanding, reverse DNS issue is related to DNS server or Wins server, not only an ubuntu issue, is this right? if I wanna fix this issue as much as possible on ubuntu but not on network servers, what to do?

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  • Is it normal needing time to understand code i wrote recently

    - by user1478167
    By recently i mean some weeks ago. I am trying to continue a project i left 2 weeks ago and i need time to understand some functions i wrote(not copied from somewhere) and it takes me time. Normally i don't need to because my functions,methods etc are black boxes but when i need to change something it's really hard. Does this mean i write bad code? I am still in school and i am the only who writes/uses the code so i don't have feedback, but i am afraid that if it is difficult for me to understand it, it would be 10 times more difficult for someone else. What should i do? I write a lot of comments but most of the time are useless when reviewing. Do you have any suggestions?

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  • SQL Server v.Next ("Denali") : How a columnstore index is not like a normal index

    - by AaronBertrand
    At the end of my Denali presentation at SQL Saturday #65 in Vancouver, a member of the audience asked, "What makes a columnstore index different from a regular nonclustered index?" At the end of a busy day, I was at a loss for an answer, and I'll explain why. First, I'll briefly explain the basic, core, high-level functionality of a columnstore index (you can read a lot more details in this white paper ). Basically, instead of storing index data together on a page, it divvies up the data from each...(read more)

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  • Per-vertex position/normal and per-index texture coordinate

    - by Boreal
    In my game, I have a mesh with a vertex buffer and index buffer up and running. The vertex buffer stores a Vector3 for the position and a Vector2 for the UV coordinate for each vertex. The index buffer is a list of ushorts. It works well, but I want to be able to use 3 discrete texture coordinates per triangle. I assume I have to create another vertex buffer, but how do I even use it? Here is my vertex/index buffer creation code: // vertices is a Vertex[] // indices is a ushort[] // VertexDefs stores the vertex size (sizeof(float) * 5) // vertex data numVertices = vertices.Length; DataStream data = new DataStream(VertexDefs.size * numVertices, true, true); data.WriteRange<Vertex>(vertices); data.Position = 0; // vertex buffer parameters BufferDescription vbDesc = new BufferDescription() { BindFlags = BindFlags.VertexBuffer, CpuAccessFlags = CpuAccessFlags.None, OptionFlags = ResourceOptionFlags.None, SizeInBytes = VertexDefs.size * numVertices, StructureByteStride = VertexDefs.size, Usage = ResourceUsage.Default }; // create vertex buffer vertexBuffer = new Buffer(Graphics.device, data, vbDesc); vertexBufferBinding = new VertexBufferBinding(vertexBuffer, VertexDefs.size, 0); data.Dispose(); // index data numIndices = indices.Length; data = new DataStream(sizeof(ushort) * numIndices, true, true); data.WriteRange<ushort>(indices); data.Position = 0; // index buffer parameters BufferDescription ibDesc = new BufferDescription() { BindFlags = BindFlags.IndexBuffer, CpuAccessFlags = CpuAccessFlags.None, OptionFlags = ResourceOptionFlags.None, SizeInBytes = sizeof(ushort) * numIndices, StructureByteStride = sizeof(ushort), Usage = ResourceUsage.Default }; // create index buffer indexBuffer = new Buffer(Graphics.device, data, ibDesc); data.Dispose(); Engine.Log(MessageType.Success, string.Format("Mesh created with {0} vertices and {1} indices", numVertices, numIndices)); And my drawing code: // ShaderEffect, ShaderTechnique, and ShaderPass all store effect data // e is of type ShaderEffect // get the technique ShaderTechnique t; if(!e.techniques.TryGetValue(techniqueName, out t)) return; // effect variables e.SetMatrix("worldView", worldView); e.SetMatrix("projection", projection); e.SetResource("diffuseMap", texture); e.SetSampler("textureSampler", sampler); // set per-mesh/technique settings Graphics.context.InputAssembler.SetVertexBuffers(0, vertexBufferBinding); Graphics.context.InputAssembler.SetIndexBuffer(indexBuffer, SlimDX.DXGI.Format.R16_UInt, 0); Graphics.context.PixelShader.SetSampler(sampler, 0); // render for each pass foreach(ShaderPass p in t.passes) { Graphics.context.InputAssembler.InputLayout = p.layout; p.pass.Apply(Graphics.context); Graphics.context.DrawIndexed(numIndices, 0, 0); } How can I do this?

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  • Dell Synaptics touch pad's middle mouse button gets mapped as normal click

    - by Henrik
    How do I make the middle touch pad's button work? xinput --test 11 yields button press 1 button press 1 For pressing both the left and the middle button. I have tried to do xinput set-button-map 11 1 4 2 and so on, but as the --test shows that button 1 is being depressed, then probably the issue is at a lower level than with X11's perception of what mouse buttons I'm pressing (or assigning button-map 11 1 2 3 and clicking the right button in firefox, wouldn't trigger the middle-click on the link)

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  • Dell Synaptics touchpad's middle mouse button gets mapped as normal click

    - by Henrik
    How do I make the middle touchpad's button work? xinput --test 11 yields button press 1 button press 1 For pressing both the left and the middle button. I have tried to do xinput set-button-map 11 1 4 2 and so on, but as the --test shows that button 1 is being depressed, then probably the issue is at a lower level than with X11's perception of what mouse buttons I'm pressing (or assigning button-map 11 1 2 3 and clicking the right button in firefox, wouldn't trigger the middle-click on the link)

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  • GPT Not mounting using "normal" GPT mounting techniques 12.04

    - by Roy Markham
    I've got two 2TB drivess: one MBR and the other GPT. sudo blckid /dev/sdb1 returns a blank. gdisk shows: Partition table scan: MBR: protective BSD: not present APM: not present GPT: present Found valid GPT with protective MBR; using GPT. Warning! Secondary partition table overlaps the last partition by 1970 blocks! You will need to delete this partition or resize it in another utility. Disk /dev/sdb: 3907027055 sectors, 1.8 TiB Logical sector size: 512 bytes Disk identifier (GUID): 38A1113D-B5E9-4B69-ABFF-ACB27AFB3DDD Partition table holds up to 128 entries First usable sector is 34, last usable sector is 3907027021 Partitions will be aligned on 8-sector boundaries Total free space is 2014 sectors (1007.0 KiB) Number Start (sector) End (sector) Size Code Name 1 34 262177 128.0 MiB 0C01 Microsoft reserved part 2 264192 3907028991 1.8 TiB 0700 Basic data partition mounting via fstab or -t gives same error when using NTFS or NTFS-3g "NTFS signature is missing" GParted says one partition is overwriting another, yet windows shows no errors at all. The drive is also mounted easily via MacOs (triple boot)

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  • 12.04 scanner works fine as super-user but is not recognised as a normal user

    - by Eugénio Outeiro
    I have an all-in-one printer Epson SX130, wich I have just tried to install. I got the printer working with no problem, but I couldn't set the scanner up. I have had another all-in-one printer before (Brother DCP-125C), and had just the same problem, so I decided to try the same trick I used to do then, running the scanning program as super-user: $sudo simple-scan and $ sudo xsane Once again, it worked just fine, and I could use the scanner. Anyhow, this solution is a little annoying, because I also have to change the permissions to the files I get scanning like this. I have been searching the internet for solutions and got to know this must have something to do with user groups permissions, but couldn't find a satisfying solution. Is there anyone with an idea? Thank you in advance.

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  • Ubuntu 12.04 64 bit "unable to find medium with live filesystem" AFTER normal install

    - by user88710
    So, I got a new computer (64 bit quad core yada yada). pulled my Ubuntu SSD drive from old machine, installed it into new machine. (my intention here is to have Ubuntu installed on the 120G SSD, Win7 on the main drive) downloaded 64 bit Ubuntu, burned it to a disk. rebooted with Live CD, installed Ubuntu to the SSD drive, had no problems rebooted again, got the grub menu, selected Ubuntu after a minute i got this - "unable to find medium with live filesystem" booting into windows, explorer doesnt even see the SSD. Device manager sees it though. I assume this is because its formatted with ext4. so, The liveCD saw the SSD just fine, installed fine, but when i try to boot ubuntu, i get the error above, heeellllpppp! UPDATE: small update. Windows did a software update that apparently wiped out my grub, so I guess grub was installed on the main drive. I reinstalled Ubuntu (again) on the SSD drive but, still no joy with booting from it. same error message as above.

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